2022 Bolt Action Combat Patrol Packet
2022 Bolt Action Combat Patrol Packet
It contains all necessary missions and results sheets required for you to
Participate in today’s tournament. It is your responsibility to hold onto and not lose this packet
during the tournament. If you lose this packet, be prepared to be docked points!
BOLT ACTION COMBAT PATROL
EVENT SUMMARY
• Players will play three, 90-minute games with breaks between rounds.
• All players are expected to abide by the AdeptiCon 2022 Conduct Policy.
• The models used in your army must meet the “Tabletop Standard” – three color minimum plus
basing. No unpainted or unbased models will be allowed in the event per the AdeptiCon 2022
Model Policy.
• If illegal units or rules violations are found in a player's list or during play, at a minimum, the models
in violation will be removed from all subsequent play. Tournament points may be deducted, and
award eligibility may be forfeited. Please use the feedback form on the AdeptiCon website to ask
any questions you or your club may have regarding rules issues or legal units in advance.
• AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by
players will not be tolerated. AdeptiCon reserves the right to remove players from the event or
AdeptiCon itself without refund.
AWARDS
Prizes will be awarded for:
SCORING
A maximum of 125 Tournament Points may be earned:
• Battle (60 points max) – 20 points for a Win, 10 points for a Draw, 5 points for a Loss, 0 points for a
Withdrawal.
• Paint (30 points max) – Scored against a painting rubric. Points are awarded through criteria
including basing, conversions, free-hand, display board, weathering, decals, and above-basic level
painting techniques.
• Theme/Army List Submission (5 points max) – Awarded for bringing Combat Patrol themed, time
period-coherent lists with attention paid to historical weapon loadouts, morale levels and balance.
Written background info explaining your army is also included in the Theme score.
• Sportsmanship (30 points max) – Each player is automatically granted 10 points per game with
sportsmanship infractions resulting in a reduction in total score.
BOLT ACTION COMBAT PATROL
SPORTSMANSHIP SCORING
Operating on the assumption that all players are good sports, opponents are automatically granted 10
points for Sportsmanship for each game. If opponents turn out to be less than good sports, players need to
report it to the TO’s table, before the start of the next round, using the following categories and examples
as a guideline. Keep in mind: Everyone gets a little salty now and then, forgets (or misplaces) their tape
measure once in a while, temporarily forgets how a rule works, or changes their mind about a decision, etc.
Salty Attitude: Complain a lot. Constantly ask to see your rules—even for basic things. Act put-out if you
ask to see their rules. Do not communicate intentions or establish agreement regarding movement, line of
sight, etc. Are impatient, dismissive, curt, etc., sore losers or ungracious winners.
Unprepared for Play: Show up very late. Haven’t read the tournament rules. Haven’t read the mission
description. Don’t have the majority of the things needed to play the game (have to borrow a lot).
Incompetent Play: Unable to execute the core rules of the game without frequent referencing or coaching.
Spend inordinate time looking things up (i.e., do not have materials prepared, marked, or printed for quick
reference).
Questionable Play: Not quite cheating, but not aboveboard either. ‘Generous’ measurements or
movement. Frequently take back movement or other decisions after they are in process. Not clearly
distinguishing between similar units. Not keeping track of scoring. Abuse ‘playing by intent’ by failing to
establish what their intent is, but taking advantage of what it ‘could have been’.
Sportsmanship Deductions: In all cases, the judge(s) will decide whether the described behaviors are
Minor, Major, or Extreme instances.
• Minor instances will be minus 1-4 points each.
• Major instances will be minus 5-9 points each and a visit from the TO.
• Extreme instances will be minus 10 points and a visit from the Head TO.
SCHEDULE
4:00 PM – 4:30 PM Check-in and Operation Briefing
4:30 PM – 6:00 PM Game One
6:00 PM – 6:30 PM Break – Players Choice Voting
6:30 PM – 8:00 PM Game Two
8:00 PM – 8:15 PM Break
8:15 PM – 9:45 PM Game Three
9:45 PM – 10:15 PM Best Battlefield voting, Scoring and Awards
BOLT ACTION COMBAT PATROL
Thank you for playing! We are always looking for ways to improve the event and the player experience. Please take a few
minutes to provide feedback on the event.
EVENT FEEDBACK
Are there any changes you’d like to see next year? What did you like? What needs adjustment? How were the missions?
What about the event rules?
For AdeptiCon 2023 we would like to bring back an optional, but highly encouraged event theme. Back in 2019 we did
“Under the Backing Sun: North Africa” and the plan for 2020 was “The Rising Tide: 1939-40”. What would you like? A
specific theater? Year? All ideas are appreciated!
Note: Combat Patrol and Doubles will never require a theme. It will always be optional.
BOLT ACTION COMBAT PATROL
VICTORY
At the end of the game the player that controls the
Objective is the winner. If neither player controls the
Objective, the result is a draw.
To control the Objective, you must have a model from
an Infantry or Artillery unit within 3” of the edge of
the Objective and no enemy Infantry, Artillery or
Scout: After sides have been picked, but before any Vehicles (excluding empty Transports) within 3” of
units have been deployed, each player selects two the edge of the Objective at the end of the game.
Infantry units to be the Scouts, starting with the player
that picked sides.
Best Battlefield Voting: When you finish
Deployment: The player that did not pick sides Game 3, remember to submit your votes for
deploys a unit with Forward Deployment (if any) or a Best Battlefield.
Scout unit anywhere on their half of the table (up to
24” from their “long” table edge). The second player
then deploys a Forward Deployer (if any) or a Scout
unit. Alternate until all Forward Deploying and Scout
units have been deployed. Note that Forward
Deployers and Scouts cannot be deployed within 12”
of an enemy unit or the Objective.
All remaining units arrive via Reserves. Reserves can
Outflank.
BOLT ACTION COMBAT PATROL
SPORTSMANSHIP
Before making your decision, reference the Sportsmanship Scoring section of this event packet.
Did your opponent behave in the manner expected of an event participant (circle one)?
Yes
No
If you circled No, speak with the TO after submitting the scoresheet.
Please turn in this sheet, with your opponent, at the judge’s booth after the game.
SPORTSMANSHIP
Before making your decision, reference the Sportsmanship Scoring section of this event packet.
Did your opponent behave in the manner expected of an event participant (circle one)?
Yes
No
If you circled No, speak with the TO after submitting the scoresheet.
Please turn in this sheet, with your opponent, at the judge’s booth after the game.
BOLT ACTION COMBAT PATROL
VICTORY
At the end of the game calculate the winner by
adding up Victory Points as follows. The player that
scores at least 2 more VPs than their opponent is the
winner. Otherwise, the result is a draw.
SPORTSMANSHIP
Before making your decision, reference the Sportsmanship Scoring section of this event packet.
Did your opponent behave in the manner expected of an event participant (circle one)?
Yes
No
If you circled No, speak with the TO after submitting the scoresheet.
Please turn in this sheet, with your opponent, at the judge’s booth after the game.
------------------------------------------------TEAR HERE ------------------------------------------------
Vote for your favorite army at the event. This is not necessarily the best painted army – it could be the most
thematic, the coolest display board, etc.