Opera House
Opera House
念 魔王 (Order #42026315)
Opera
House
A Theatre RPG
念 魔王 (Order #42026315)
Credits
W ritten by A ndrew P eregrine
Version 1.1
念 魔王 (Order #42026315)
Kickstarter Backers
My thanks to everyone who has backed Opera House, this production has
only been possible thanks to you. I’d also like to make a special note of
the retailers and businesses that also backed the project, many of whom
may still have a copy available in their stores.
念 魔王 (Order #42026315)
Egg Embry Luke Earl Simon Proctor
Elizabeth Munson M. Sean Molley Skye Lowell
Emir Sky Maddy Gibbons Sofía Millán
Emm & Jay Caines-Gooby Marc Kevin Hall Stefan Anundi
Eugene ‘Tinman’ Doherty Mark Hunter Steffen Zirfas
Evan Perlman Mark Kelly Stephen
Gareth Hanrahan Mark Solino Steve Burnett
Gareth-Michael Skarka Marty Chodorek Steven Schwartz
Geert-Jan Kruijff Matt Harrop T E Houghton
Genevieve Cogman Matthew McFarland Terry Herc
Glenn Dallas Matt “Devilboy” Murray Terry Robinson, Savoy Company
Götz Weinreich Melissa Peters, MSc 2018
Graham Orr Mem Barnett The Bernsteins
Greg Leatherman Michael Pietrelli The Gauntlet Gaming Community
Harry Robb Michael Schwartz The Rosenthal Family, Patrons of
Helena Nash Mikel L Matthews Jr the Arts
Hondo Dog mitcharf The Wyler Family
J Bolton Morgan Joeck Thomas M. Colwell
Jack L. Z. Frost Morris McClelland Tim Liedtke
Jack Liddell Mr Ravendesk Todd Miller
Jack Tidball Nerede Tom White
James Arthur Best IV Nicholas “Aquarion” Avenell Tony From Plus One
James White Niclas Jareborg Tretiakov Dmitrii
jamie Nicole Mezzasalma Twila Oxley Price
Jane Hanmer Nike Johnston Victor Wyatt
Janus Kimeran Oliver Morris Ville Kugelberg
Jarno Humala Ols Jonas Petter Olsson Virginia Page
Jason Corley Pangur Bán w. David Lewis
Jason R. Hofstedt Patrice Mermoud Walt Ciechanowski
JCtoodles Patrick Powers and Rachael Linker Web Crittenden, Head Carpenter -
Jeffrey Osthoff Pearl Zare The Joyce Theater NYC
jfs Peter Holland Will Munn
Jim Cunningham Peter Hollinghurst
Jim Mangiameli Peter ‘Malkira’ Lennox Theatre Angels
Joanne Lucas Peter Menke Alan Bahr of Gallant Knight Games
Jon Cloutman-Green Peter R Scott Brooks https://www.gallantknightgames.
Jonathan “Buddha” Davis Rae Streets com/
Jordan Block Reid Goldin
Joseph A. Russell Richard August Alastair Baker of the Bressingham
Julia Durand Richard Warner Steam Museum
Justin “Magnus Vanskelig” Mitchell Richard Wolfrik Galland https://www.bressingham.co.uk
Justin “Juice” Bridges Rob Nadeau Angus Abranson of Boardgameguru
Keith Garrett Robbie Boerth www.boardgameguru.co.uk
Kerry Birmingham Ronin Lore Fil Baldowski of All Rolled Up
Kitty L’Heureux Ross Kinney https://www.allrolledup.co.uk
Klil H. Neori Ryan Winter Cahill
Kristi Colaizzi Ryder Daniels Mark Poles of The Shop on the
Kristian A. Bjørkelo Sarah Thompson Borderlands
Kyle Meeks, @TheThinkTanker Scott “Scott308” Peterson www.shopontheborderlands.co.uk
Lachlan Jones Sebastian ‘achlys’
Lauren Bardelli Seth Hartley
Lisa DeVries Seumas Bates
Lisa Padol Shane Mclean
Lisa Pauley Grab Shelly Zervos
念 魔王 (Order #42026315)
念 魔王 (Order #42026315)
Contents
Chapter 1 Preset and Overture 11
A quick introduction to the world of Opera House and role-playing games
Appendices 192
The Theatre Library & Theatre Magic
Index 208
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念 魔王 (Order #42026315)
Speak the speech, I pray you, as I pronounced it to
you, trippingly on the tongue: but if you mouth it,
as many of your players do, I had as lief the
town-crier spoke my lines. Nor do not saw the air
too much with your hand, thus, but use all gently;
for in the very torrent, tempest, and, as I may say,
the whirlwind of passion, you must acquire and beget
a temperance that may give it smoothness. O, it
offends me to the soul to hear a robustious
periwig-pated fellow tear a passion to tatters, to
very rags, to split the ears of the groundlings, who
for the most part are capable of nothing but
inexplicable dumbshows and noise: I would have such
a fellow whipped for o’erdoing Termagant; it
out-herods Herod: pray you, avoid it.
Be not too tame neither, but let your own discretion
be your tutor: suit the action to the word, the
word to the action; with this special o’erstep not
the modesty of nature: for any thing so overdone is
from the purpose of playing, whose end, both at the
first and now, was and is, to hold, as ‘twere, the
mirror up to nature; to show virtue her own feature,
scorn her own image, and the very age and body of
the time his form and pressure. Now this overdone,
or come tardy off, though it make the unskilful
laugh, cannot but make the judicious grieve; the
censure of the which one must in your allowance
o’erweigh a whole theatre of others. O, there be
players that I have seen play, and heard others
praise, and that highly, not to speak it profanely,
that, neither having the accent of Christians nor
the gait of Christian, pagan, nor man, have so
strutted and bellowed that I have thought some of
nature’s journeymen had made men and not made them
well, they imitated humanity so abominably.
O, reform it altogether. And let those that play
your clowns speak no more than is set down for them;
for there be of them that will themselves laugh, to
set on some quantity of barren spectators to laugh
too; though, in the mean time, some necessary
question of the play be then to be considered:
that’s villanous, and shows a most pitiful ambition
in the fool that uses it. Go, make you ready.
Hamlet (lecturing a group of professionals about how to do their job)
Act III scene II
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W
ELCOME to the Royal Grand It would be nice to just be able to avoid all
Opera House, the greatest and this extra chaos, except you made a mistake
when you joined the company. There was a
largest theatre to ever exist.
small section on the application form that
It is a vast Victorian Gormenghast asked if you would be prepared to do ‘extra
of a building, employing all manner duties’. It came with a small bump in salary.
of performers, technicians and You thought you’d just have to put out the
chairs for rehearsal, maybe clean up a little
administrators. Its huge auditorium can
or make the director some tea. Instead, it
seat over two thousand five hundred turns out that ‘extra duties’ means the chaos
people and it has enough bars to is actually your problem. Monsters, saboteurs
ensure every one of those people gets and ghosts are all things you need to deal
with, as well as the job you came to do.
a drink at the interval. You came to
Luckily, you are not alone. There are a few
this incredible theatre with dreams and other suckers who made the same mistake.
ambition, drawn by the glamour and They are from other departments for the most
excitement of a life on stage, in front part and so you don’t know what to think
of them. They all look as if they know about
or behind the scenes. It turns out to be
as much as you do. Maybe together, you can
nothing like you expected. build a show and keep it safe between you.
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Opera House
The best way to find out how this sort of together. So you should play your character
game works is to ask the people you bought as an actor would their role in a play. As such
it from. Gamers may look strange, but they it is important to remember to treat everyone
are usually very friendly individuals that at the table with respect, and remember
enjoy talking about their hobby to someone that arguments between characters are not
genuinely interested. The staff in these shops arguments between players.
are usually well-versed in what they sell, and Like any game, Opera House has rules.
they may well be able to put you in touch These are designed to help you figure out
with other people to enjoy the game with. how the story goes when a conflict occurs or
Few people come to the hobby by just picking a problem comes along. It would get a little
up a book; most are introduced to it by boring if you just said ‘I deal with it’ (although
their friends. However, just in case, a quick some games allow you to do just that). In
explanation would not go amiss. Opera House the rules help you guide the
Role playing doesn’t involve a board or a story. More than a set of instructions, they are
computer, just a few friends, this book and a framework to do the hard work of figuring
a pen and paper. Snacks are a good idea, out a realistic solution based on the skills and
but they always are. As Opera House is a abilities of your characters. In general though,
theatre game, we’ll explain with a theatrical don’t sweat it. If you mess up the rules it
metaphor. doesn’t matter as long as everyone is having
Imagine you are all reading a play script fun. Change them around if they don’t work
together. You all pick a part, but one of you for you. If you find you did something wrong,
plays all the small parts and reads the stage just remember it for next time. Just like in a
directions. That person is the Gamemaster, show, the story is what matters, and as long
everyone else is a player. Now imagine that as you can stagger through until the curtain
instead of picking a character from the cast falls you can always do better on the next
list, you got to create a character of your performance.
own. Anyone you like, as similar or different
to yourself as you like. As long as they suit
the setting of the play, anything goes. All the What is Opera House?
players get to create their own characters
too. Now imagine that only the Gamemaster Opera House is a standalone RPG, allowing
has a script, so you get to decide what your you to play out adventures in the strange
character says and does. You create their lines and surreal world of the Royal Grand Opera
and narrate their stage directions. It’s not as House. It is a strange place made up of all
hard as that sounds as you basically just talk the bizarre and insane aspects of the theatre
to each other. business that I’ve experienced and imagined
So, when the Gamemaster begins to set the in around thirty years of working in the
scene, you get to decide what your character professional theatre. The reality is stranger,
will do, as do all the other players. In this way but you’re probably not quite ready for that.
you begin to tell a story together, but no one Like any game, you can run short
really knows how the play will end. Anyone adventures or a long-term campaign. The
you meet along the way will be played by the Royal Grand runs many productions and
Gamemaster. the characters can become involved in all
The Gamemaster also mediates any manner of politics and adventures without
disputes. They are not there to beat the even setting foot outside the theatre. In a long
players, and the players are not there to win campaign the characters have the chance to
against each other. You are all telling a story rise in their departments, gaining power and
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influence. However, even then, they might find just adapted to new technologies. So the
that running a department or starring in the detail here adapts easily to a Victorian game,
production brings all manner of other trials modern game or even a fantasy or science
and tribulations. fiction game. Trust me, even in the year 7897
But there is a little more to Opera House someone in a theatre will probably still be
than most other RPGs. It is also designed to pulling a rope to bring a piece of scenery in.
be run as a single session game, making it an Theatre is a strange, unique and rather
excellent space filler or one-off. In this case the insular world, in reality as well as in Opera
game happens in real time, lasting only for the House. Each theatre I’ve worked in has
duration of a single formed its own unique
performance. During human ecology, even
that time the players though they do the
run a hectic race to same sort of thing.
do their job, and co- Theatre is a very odd
ordinate the battles business, populated
against saboteurs, with some of the most
ghosts and other diverse and fascinating
problems without people. So much so,
ruining the show. that it is perhaps
Finally, Opera the most fantastic
House is also a elements of Opera
sourcebook for theatre House that are closer
in role playing. It to the truth.
details what all the In the interests
various performers and of full disclosure,
backstage staff actually I should probably
do, what equipment mention my work
they use and how they has been as a lighting
manage to get a show technician, and
up and running. I’ve absolutely not a
seen many theatres performer (acting is
portrayed in RPGs fun but not as fun as
with essential parts backstage work). So,
missing. I also noticed a few of my biases
a high proportion of may have crept into
theatre majors are part my descriptions of the
of the gaming industry other departments.
(as customers and creators). So this will help Sorry about that, but its hard to kick
you bring theatrical adventures to your own departmental habits and rivalries. I should
games. Theatre is a pretty timeless business; also add that English theatre (the envy of the
it has existed since prehistoric times until world, just saying) has some different systems
the present day, and it isn’t going to vanish to American theatre and probably other
anytime soon, even though many careers and countries. The broad strokes remain freakishly
venues might be lost in a post-COVID-19 similar, but I apologise if the details presented
world. here differ to your theatrical tradition.
The way theatre has been done hasn’t Otherwise, welcome to the Royal Grand
changed much over the years either, it has Opera House. I hope you enjoy working there.
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Ladies and
Gentlemen, kindly
take your seats.
The performance
is about to
commence.
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Building a Character
Character Creation Summary
Now you have a better idea about the sort
of work your characters could be doing, it is 1. Choose a department.
time to put them together. All the characters
2. Attributes
work in one of the various departments at
the Royal Grand, but right at the bottom of • Assign 3 points to at least two
that department. This isn’t all bad, as while attributes.
they get paid far less and have less power, 3. Skills
they also have a lot more freedom and less • Note starting skills defined by
responsibility. The more important members department.
of the cast and crew will be more involved in • Add 10 points across any skills
the show, making them unable to get involved (max 3, or 4 if starting skill).
in the adventures going on backstage.
The player characters need not all be from 4. Select a character trait (1).
the same department; in fact, they will have a 5. Choose a Ritual.
broader range of skills if they are not. If the 6. Finishing touches
player characters are in the same department, • Begin with 1 point of Glamour.
they will be able to spend more time together
• Set starting ego - Non-performance
during a show, but will find they are on stage
staff all begin at ‘Coping’,
and occupied at the same times as well. This
Performance staff can choose to
will make it difficult for the group to always
start the adventure at any ego level.
leave at least one person investigating what is
going on. • Answer a few basic questions and
Before we get on to the nuts and bolts of choose a name.
creating your character, the first step is to give
yourself a moment to think about what you isn’t finished. However, finding answers (and
want to play. In Opera House characters are possibly more questions to answer) will help
created with points and choices rather than you create a well-rounded and interesting
random dice rolls, so you should consider character, which will be a lot more fun and
what sort of person will be fun and interesting interesting to portray.
to portray. The character creation process So, now let’s get down to the nuts and bolts
may help that as you go through, as you may of creating your character. Character creation
get ideas from the available options. To give is done in five simple steps (see sidebar for a
you a bit of help, we have provided a list of summary).
questions, the answers to which will help you
get a better idea of the character you have in
mind. The questions are listed at the end of 1 - Choose a Department
character creation, as you only need to finalise
your answers then. However, take a look at The first thing you must do is choose the
them now, and bear them in mind while you department your character works in. Each
work through the preceding steps. of the departments is divided into a few
This might make it all sound very specialties, so you must also choose which one
complicated, or like some psychiatric exercise. of those your character belongs to. This choice
Don’t worry, that certainly isn’t the case, and defines the sort of work you do at the Royal
not being able to answer certain questions Grand, and the sort of basic skills they will
doesn’t mean you’ve failed or your character have.
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into stage management, if they can impress used for the show. Much of the technology
one of them. As well as looking after the at the Royal Grand is old and falling apart,
show, the carpenters are also responsible for requiring constant maintenance. In addition
structural repairs in the building of the Royal to that, the technical crew are also responsible
Grand. They have the never-ending job of for the more complicated parts of building
filling cracks, patching leaks, repairing doors maintenance, such as the boiler system and
and fixing seats in the auditorium. plumbing. This means the average technician
Stage Crew: The stage crew are part of has a solid grasp of several electrical and
the carpentry department, and are used mechanical engineering skills. There are two
outside the show to assist in the construction specialties under technical: lighting and sound.
of scenery and large scale props. While few Lighting: LX staff are responsible for the
have the real skills of a craftsperson, most show lanterns, meaning they must check
know how to shape wood and metal to more they are all in working order for the show. In
pleasing forms. Crew are often skilled in most cases this just means changing a bulb
moving great weights, as (or more properly, lamp).
they are practiced at lifting However, the Royal Grand
and carrying. They are also uses a lot of diverse moving
the ones who have to sweep and robotic lanterns, which
and mop the stage before the are full of motors, gears,
production. circuits and control systems,
Fly Crew: Flymen (and which are prone to the
flywomen) are rarely seen occasional break-down. The
outside the fly floor. They high-level electricians operate
remain on their gallery with the lighting board during the
a mug of tea and the local show; the others work follow
paper, waiting for their spots and perform technical
moment to pull the ropes. duties in scene changes.
Being unable to see much of Sound: The ‘noise boys’
what is happening on stage see to the sound system in the
(they have a bird’s eye view, show, but share very similar
but lots of scenery hung in duties to the lighting staff.
the way), they often need to Sound technicians have very
rely on others to see a piece of trained ears, as good sound
scenery lands safely on stage. They still have does not just depend on how loud something
to be especially observant, as they can see a is. They must adjust speakers to ensure an
part of the stage no one else can. Flymen are even field of sound across the auditorium for
often called upon to assist the stage crew for every member of the audience. They are also
larger scene changes if they are available, but responsible for the communications system
this ‘poaching’ goes both ways. While their (cans) for the backstage staff.
main work is pulling on fly ropes, flymen
are also excellent climbers and masters of Costume
knotwork. Two laws about the costume department
are true in every theatre. Firstly, their
Technical department will be on the top floor of the
The technical crew are well-versed in building, and secondly, they will always be
electrics and electronics, which enables overworked. It is their job to prepare, adjust
them to maintain the array of equipment and construct everything worn for every actor,
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and it all needs to look perfect for each show. Stage Management
Both wardrobe and wigs supply dressers to Stage Management are not intended for
help actors get changed before and during use as player characters, as they are rarely
the show. For some of the more elaborate able to leave the stage during a show. For this
costumes and wigs (and faster changes) it may reason, you must seek the permission of the
take two or three people to get the actor ready Gamemaster to play one. Such characters will
to go on stage. certainly be assistant stage managers (ASMs),
Wardrobe: The wardrobe department is as they tend to get extra tasks thrown at
responsible for everything that gets worn them on a regular basis. Stage management
during a show. The old maxim is ‘if it is are primarily skilled in observation, as they
worn, it’s costume’, although sometimes are constantly on watch to see the show runs
the line is blurred. For instance, if an actor smoothly and everything is in its place. They
carries an umbrella on stage it is costume; if are in charge in their area of the stage, making
they open it while on stage it is a prop (and them experienced leaders, and intimidating
therefore a stage management problem). The overseers. They are also skilled in prop
wardrobe department are skilled in making making, the construction of the various odds
and adjusting all manner of costumes, and and ends that can’t be found elsewhere and
not just with needle and thread. Plenty of must be created for the show. Their other
costumes have papier-mâché masks, velcro skill of note is their ability to scrounge for
fastenings or even steel supports. Anything props and locate them with almost magical
too big becomes a crew job, but wardrobe are proficiency. If King Arthur had used stage
skilled in crafting a wide variety of different management instead of knights, the holy grail
materials. The wardrobe department is also would have been found in a day or two after
in control of the washing machines, and a bit of leg work around the antiques and
befriending this team will allow some staff charity shops.
access to laundry facilities on the cheap. They
can also be convinced to make clothing repairs Front of House
if sufficiently remunerated. Don’t push your Like stage management, front of house
luck and ask them to iron anything for you. staff are not advised as player characters,
Wigs: The wig department is pretty self and require permission from Gamemaster.
explanatory. Their job may not sound so This is mainly due to the fact that the ushers,
involved as wardrobe, but they need to managers and security staff are very separate
work with the same amount of actors, and to the rest of the backstage crew and take no
usually have far less staff. Few people can part in the show itself. They begin work just
properly put on a wig themselves, so each before the house is opened, but are pretty
actor must be fitted with their wig for each much unnecessary while the performance is
costume. Wig dressers often assist wardrobe going on. A few will be used to prepare the
dressers with quick changes to ensure the bars for the interval, while others stand by
wigs remain in place during a frenzied quick in the auditorium in case a patron is taken
change. Essentially the wig department are ill. It is often difficult to get front of house
hairdressers, making this their primary skill, while a show is on, so the backstage staff
though many are highly skilled as makeup rarely interact with the front of house staff at
artists as well. These skills help them make a all, making it hard to make them part of the
little money on the side, as most of the staff at group. However, they are often free to sneak
the Royal Grand go to the wig department for about the theatre when the others are busy,
a cheap haircut or a makeover. making them viable as player characters, as
long as the player knows the score. Ushers
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Dancer
Most physical actions come
under the category of dance.
It covers acrobatics and ballet,
but also more mundane athletic
pursuits like running, climbing
and jumping. Dancers also have
immense physical resolve and
are able to push their bodies to
the limit when required. This
skill can also be used to make
a physical performance and
connect to an audience without
words.
Flyman
The flies are quite separated
from the rest of the theatre, in
their own world of ropes and pulleys. Their During the interval they sell programmes,
main skill is knot and rope work and if they work the bars and sell ice cream and sweets.
tie something, it stays tied. As they have to This makes them good at calculating the totals
keep an eye on what they are doing they are of bills and the best quality of wine or spirits.
also very observant, especially with large
pieces of scenery. While they don’t often carry Music
heavy pieces of scenery, they often have to The music skill allows a character to sing,
haul it from place to place by rope. They are read music and understand the roots and
also great endurance lifters, able to move fly rhythm of any piece they hear. It also grants
weights around for hours without a break. some ability with an instrument (although
Finally, as the flies and the grid are far from only a full musician need not roll to play
the stage, they know the theatre a little better their instrument of choice). Music also offers
than most. an understanding into feelings and can be
used to empathically connect to others to
Front of House understand them better. It can also be used to
As the only department with a customer- evoke emotions in those who hear what the
facing role, those in front of house are adept character plays.
at social interaction. They use empathy to
gauge difficult patrons, and are good at Security
detecting the outright lies some of them Sometimes a fight occurs, and when a
come up with to get a refund. They also have physical altercation happens, the security
to remain charming and polite no matter staff are there. This skill covers all forms of
how problematic the customer. As they are combat, armed and unarmed, from knives
often assigned small jobs during the show, to firearms. It is also helpful for bomb
they often roam the theatre and know it disposal, as well as to notice trouble before it
very well, and being close to the office staff starts. Security are also good at intimidating
they sometimes understand the labyrinthine others, to make them back down before any
bureaucracy of the Royal Grand a little better. unpleasantness begins.
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Scrounging
Theatres have a lot of odds and ends lying around, even though there is no space for
any of it, and sometimes show supplies can get ‘repurposed’ when required. Each character
has the ability to scrounge up items relevant to their department with a roll of their main
department skill. They cannot use another department skill to find something outside their
area of expertise. Each department jealousy hoards its supplies, so if you want sewing
needles you need to see the wardrobe department.
Each department can use the bracketed skill to rustle up any of the following items
listed for their department. Anything might potentially be found in the Royal Grand, and
so when asked for an item the Gamemaster just has to decide which department might be
responsible for it.
Actor (Actor) - Makeup, play scripts, old photographs, anything from wardrobe or wigs
but to a reduced quality.
Dancer (Dancer) - Dance shoes (ballet, tap, etc.), medical supplies and supports,
anything from wardrobe or wigs but of a lower quality.
Stage Crew (Crew) - Drills, saws, wooden poles, planks or sheets, bollards, paint (spray
or can).
Flyman (Flyman) – Rope, weights, magazines and newspapers (some porn), tape.
Lighting / Sound (Technical) - Batteries, plugs, computer parts and peripherals, plumbing
supplies, electrician’s tools, soldering equipment, bulbs, cleaning clothes, gaffa tape, LX
tape.
Wardrobe (Style) - Needles, material, costumes, shoes, sewing machines, really nice
biscuits, cake, gin.
Wigs (Style) - Hairpins, hairpieces, makeup, hot irons, radios.
Musician (Music) - Instruments, alcohol, baked goods.
Stage Management (Stage Management) - Glue, scissors, paperwork, stationary supplies,
marking tape, anything that can fit into a shoulder bag, replica firearms.
Front of House (Front of House) - Programmes, odd articles of clothing (lost property),
umbrellas, mobile phones, ice creams.
Security (Security) - Weapons
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4- Traits
Services Next you need to flesh out your character
a little, by adding a tag that describes their
As well as having some things to
personality or first impression. Traits might
scrounge, backstage staff have skills they
be personality related, appearance related, or
can trade.
anything else you like. In general, this is the
thing most people notice upon meeting the
• Technicians can make repairs to
character for the first time.
electrical devices.
You must pick at least one trait for your
• Carpenters can fix broken furniture
character; either invent one yourself or pick
and items.
one from the list below. The list is just there
• Wardrobe can offer laundry access and
to give you a starting point for the personality
tailoring.
of your character, rather than describe them
• Wigs can do hairdressing and makeup.
in absolute detail, so pick what you are
• Stage management can often allow
comfortable with and take it from there.
access to running props such as food,
Consider it a quick and dirty tag to hang
sweets and cigarettes.
your character on until you get to know them
• Performers don’t usually have much to
a little better. Traits are not carved in stone
trade, so it is a good idea for them to
and may change over time as your character
learn how to make baked goods.
develops. Your character may even pick up
more than one over time.
Technical While traits do not have ratings like
Anything that uses electricity is covered attributes, whenever a trait might be useful in
by this skill. It allows you to make, repair, a situation, you can add an extra die to your
reprogram and operate all manner of gadgets dice pool.
and electronics, as well as computer systems.
In a way it is a craft skill for technical people. Example: While Bob is a good liar, Richard
decides most people think he looks a bit
Example: As a lighting technician, Bob dodgy from the outset. He decides to give Bob
starts with skill rating of Technical 3, Craft 2 the trait ‘Shifty’.
and Crew 1. Richard can then add another ten
points across all the skills (to a maximum of
4 for Technical, Craft and Crew and 3 for any 5 - Ritual (Optional rule)
other skill). As Bob is rather shifty, Richard
gives him 3 points of Crime (the maximum Theatre people (all of them, not just
for a non-starting skill). He also adds 3 points performers) are very superstitious, especially
to his Crew skill to help him sneak around, when they insist they really aren’t. Too much
making it 4. This is OK as it was a starting can go wrong to tempt fate, and so it’s not
skill, even though Technical is more important worth the risk. This doesn’t mean most people
to his department. Nothing says Bob has to refuse to walk under ladders. No one will
be a great lighting technician! He has 4 points make their job any more difficult than it has to
left, so decides to put 2 in Stage Management be. But if they can work around it they often
and 2 in Front of House to give him a broader will (also because walking under ladder can be
base of interpersonal skills. legitimately dangerous in a theatre!).
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apply to the colour of your skin. You are far Why did your character decide to come to
more likely to be abused for the department the Royal Grand?
you belong to than what you look like. Were they attracted by the glamour or just
Characters can also be male or female, it a steady pay cheque? Maybe they have family
makes no difference. While some departments who worked here, or they just fell into a job
tend towards a particular gender, anyone can having nothing better to do. Perhaps they even
be a part of any department. thought they could hide here.
Most of the new employees at the Royal
Grand are in their late teens or early twenties. Why did your character choose to join the
However, that need not be the case for you. department they chose?
Are you older or younger, and if so, why did What made them apply for that position
you join the company at this time? rather than any other? Did they have an
option? Maybe they applied for several and
Does your character have any other this was the only one that offered them a job.
distinguishing features? Maybe they actually applied to a different
What is the second thing anyone notices department and were rejected. They might
about them? Do they have any scars or have wanted to act, but couldn’t get into the
tattoos? Is there a certain attitude they usually performing company? Maybe they joined
have, such as sullen or friendly? theatre to act, but now the technical crew
looks like far more fun.
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If they were interested in another What are your character’s favourite and
department, are they still interested in it now least favourite things?
they know a little more about it? This question is about the little things.
What small joys do they take from the world
Why did your character choose to take and what can always get a rise out of them?
‘additional duties’? Do they have a favourite food? Is there a type
The money they offered you wasn’t so of music they just cannot stand? Do they mind
good that it was a no-brainer. Did they just getting their hands dirty, or are they a bit of a
get greedy, or did they want to impress the neat freak?
management with their enthusiasm? Maybe
they just didn’t read the contract very Is your character in love, married or even
thoroughly. divorced?
Nobody said you can’t have relationships
How does your character dress? at the Royal Grand. Maybe your character
How do they wear the clothes you has someone already, or there is someone they
wear? Do they like to dress well or can’t have their eye on. Have they fallen in love
be bothered? Does it take them ages to get with one of the ballerinas, even though they
dressed in the morning, or do they just grab don’t know their name? Does their partner
the first thing they can find (clean or not)? Do work on the crew beside them? Are there any
they generally wear a dress/skirt or do they of their ‘exes’ working in the theatre, and did
prefer to wear a pair of trousers (whether they part on good terms?
male or female)? Remember that your character’s sexuality
need not be straight. Theatre has been
Is your character ambitious? If so, how far something of a sanctuary for many LGBT
are they prepared to go to further that people over the centuries. While it isn’t
ambition? perfect, it is far more accepting of different
Few people refuse a promotion, but how sexualities and genders than most other
much is your character looking to get one? workplaces. At the Royal Grand this goes
Are they convinced they’ll be running this further (because it’s my world so screw the
building in five years, or are they happy to bigots), and no one has a problem with
stay where they are? If they are ambitious, anyone for being gay, straight, trans, cis, bi or
then how ambitious? Will they lie and cheat, anything else.
or even kill to get ahead? Every theatre in the West End (and
probably further) celebrates Pride every year,
What is your character’s greatest hope? and the Royal Grand is no different.
What do they want out of life? Are they
looking for fame and glamour, or maybe just a What is your character’s name?
small corner to feel useful in? Are you looking This might seem like a simple question,
for love, or trying to get rich? but it is often the one people have the most
trouble with. To help you out, you’ll find a list
…and greatest fear? of suggested names below. Well, first names
We are all scared of something. Do the anyway; for surnames you are on your own.
usual things like the dark and spiders frighten However, many first names work as surnames,
your character, or is there something else? If and you can get ideas for more surnames by
so, what made them fear this terrible thing, reading the credits at the end of a movie.
and how much do they want to keep that a
secret?
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The list is certainly not exhaustive, so don’t Marshall, Mason, Matthew, Michael, Miguel,
let it restrict you. You can call your characters Miles, Moses, Nathan, Nero, Noah, Otto,
whatever you like, but most names have a Paddy, Patrick, Patterson, Paul, Peter, Philip,
biblical or Victorian feel to them. Quinn, Ramon, Reilly, Ricardo, Richard,
You also need not be known by your given Roderick, Roger, Roland, Ryan, Sampson,
name. There are plenty of nicknames that can Santiago, Seamus, Sebastian, Sergio, Sidney,
become permanent in the closed society of the Sigmund, Sinclair, Stefano, Stephen, Thomas,
Royal Grand. If your character has earned Timothy, Tobias, Valentine, Vasyl, Victor,
such a name for themselves, why did they get Vincent, Vincenzo, Walter, Warren, William.
it? Did they choose it, or was it thrust upon
them, and do they like it or hate it? Female Names:
Adelle, Adrienne, Agnes, Aileen, Alanna,
Male Names: Alberta, Alegra, Alexandra, Alice, Alva,
Abel, Abraham, Adam, Aiden, Alaric, Amber, Amy, Anastasia, Angela, Angelique,
Alejandro, Alexander, Alfredo, Aloysius, Anna, Anne, Antionette, Arlene, Ashlyn,
Andre, Andres, Andrew, Antonio, Bailey, Belinda, Belle, Bernadette, Bianca, Bridget,
Bainbridge, Baldwin, Barak, Barnabas, Brie, Camille, Carla, Carlotta, Carol,
Barrett, Benito, Benjamin, Bergen, Bernard, Cassandra, Catalina, Catherine, Chloe,
Bernardo, Bert, Bishop, Blaine, Boris, Bourne, Christine, Ciara, Clarissa, Colette, Colleen,
Boyce, Brian, Bruce, Bruno, Caleb, Carl, Conchita, Cosette, Dacey, Daniela, Danielle,
Carlos, Carney, Chadrick, Charles, Christian, Daphne, Deirdre, Delia, Diana, Dominique,
Christopher, Claus, Colin, Damien, Daniel, Donna, Doris, Dorothy, Dulcinea, Edna,
David, Dean, Derick, Derry, Devlin, Dominic, Eileen, Elaine, Eleanor, Elisa, Elisabeth, Ella,
Duke, Edward, Eli, Elias, Elijah, Emery, Eloise, Elsa, Emily, Emma, Erin, Esmeralda,
Emilio, Emmett, Enrico, Esperanza, Eva,
Enrique, Eric, Ernst, Faith, Felicity, Fleur,
Estevan, Ethan, Evan, Francesca, Francine,
Ezekial, Fagan, Felipe, Gabriela, Gabrielle,
Felix, Ferdinand, Gemma, Genevieve,
Fernando, Ferris, Finn, Georgia, Gertrude,
Flynn, Francis, Franz, Giselle, Glenna, Grace,
Frederick, Friedrich, Greta, Gretchen,
Fritz, Gabriel, Galen, Hannah, Heidi,
Gannon, George, Helen, Helena, Helga,
Germain, Gideon, Hilary, Hope, Ilene,
Giles, Giovanni, Irene, Iris, Isabel,
Giuseppe, Heinrich, Isabelle, Jacqueline,
Henry, Herbert, Jillian, Josephine,
Herman, Jacob, James, Joy, Juliana, Juliet,
Jason, Jed, Johan, Kaitlin, Kelly, Kerry,
John, Jose, Joseph, Kyla, Lana, Leona,
Joshua, Juan, Jules, Lolita, Lorelei, Louise,
Keane, Kyle, Lawrence, Luisa, Madeline,
Leonardo, Liam, Mallory, Margaret,
Louis, Luke, Luther, Margarita, Maria,
Lynch, Malcolm, Marie, Marjorie, Mary,
Marcelo, Marco, Mark, Maura, Maureen,
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The front of house staff and the musicians The building’s plumbing and ventilation
have to cut a more elegant figure than the system is positively archaic, though.
backstage staff. The ushers have a uniform
of a white-patterned waistcoat over a black Lighting Technology
shirt with black trousers (or black skirt for The technology of the lighting department
women). Managers and musicians look very is not especially complicated (except perhaps
much the same as each other, dressing in for moving lights (see later). While they are
eveningwear. When they are in view of the powerful, theatre lanterns are a bulb (or more
public the management annoyingly insist every formally ‘lamp’) in front of a reflector inside
lady dresses in more ‘feminine attire’, but a metal shell to ensure the light goes in one
they care little about what the women wear direction. The unit also contains one to two
backstage. Anyway, should a woman need lenses to focus and adjust the beam.
to go front of house and is wearing trousers, Lanterns are plugged into a dimmer,
as long as she keeps a cap on the managers either by a long cable or into sockets in the
assume she is male anyway and ignore her. theatre infrastructure that connect to the
They rarely look too closely at the crew unless dimmers (which are rarely as conveniently
they have to. placed as you want them to be). The dimmers
Performance staff are almost always in themselves are a series of large racks usually
costume, which comes in all manner of shapes centralised in some understage area, and
and sizes. When they are not on stage they outlets for them are scattered around the stage
get to wear their ‘Sunday best’, which gets and lighting positions. This saves you having
far more wear for them than it does for their to run a cable all the way to the basement
backstage counterparts. However, very few for each light. The dimmers receive a control
performers can be bothered with the fuss of signal from the lighting desk (in a control
dressing up at all. Most attend rehearsals in room at the back of the dress circle in the
little more than tights and a dressing gown. auditorium) which tells them which lantern to
As most performers are either performing, power up and at what intensity.
rehearsing or sleeping, they tend to flop about There are a few different types of theatre
the theatre in their rehearsal clothes, which lights (lanterns) and hundreds of different
a few of them sleep in, too. Occasionally the versions of each of these types. The four most
management insist the performers join their commonly used are PAR can, floodlight,
guests at after show parties. In such a case Fresnel and profile (there is another called a
they are often told to wear their costumes (for PC, for pebble or prism convex, but no one
that added showbiz glamour at the soiree) or ever uses them).
evening dress. The backstage crew are rarely, A PAR can is essentially a car headlight in a
if ever, asked to such parties, so their dress metal tube; not very precise, but powerful and
isn’t an issue. can project colour very well. They are mainly
used in rock and roll shows.
Floodlights are just what they sound like;
Technology they are designed to flood light over a wide
area. They are often used as working lights
While the look and feel of the Royal Grand (see later) but are more usually arranged in
may be Victorian/Art Deco, the technology large banks to light stage cloths and huge
available is (mostly) 21st century. While the walls of scenery.
computer systems may not be up to scratch, A Fresnel (pronounced Fren-elle) is a
the lighting, sound and automation systems wash light (which is sort of the opposite of a
are very advanced. floodlight) with a special lens. The concentric
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forehead. The capsule is linked to a belt Foldback usually has a whole sound system
pack by a thin cable run under the costume. of its own, as it can be very complex. The
The belt pack (much the size of a packet of mixer for that is usually at the side of the
cigarettes) contains a battery and a radio stage and is called the monitor desk.
transmitter. This sends the signal to a receiver Sound engineers also have a wide range of
box at the side of the stage. Each mic needs toys to manipulate the sounds that arrive at
its own receiver box, so these are usually all the mixer. Gates, suppressors, compressors,
together in one big rack. As they are at the modulators and all manner of devices with
side of the stage and don’t move, the receiver flashing lights can be added to the system to
boxes can be cabled into the sound system manipulate the sound waveform. The most
just like any other microphone. Each receiver common is the ‘reverb unit’, which adds an
box also has a headphone output, allowing echo to vocals, making the sound more rich
a sound technician to listen to the mic signal and dynamic.
at any time. It is important to note that the
mic itself is always on, unless the actors learn
how to use the power switch in the belt pack Overview of the Royal Grand
(which is rare). It is the sound operator at
the mixer who sends the signal to the main The Royal Grand is such a vast building
speakers, and that signal can often get to the you’ll not find a full map of it here. We will
receiver even when the actor isn’t on stage. provide an overview for use in determining
This means any conversation going on near a roughly where the player characters are during
live radio mic can be overheard by the sound a one-night session, but there is much, much
crew, if they have a mind to listen. more to the building than any map could
The real work of sound is done at the contain, and it is said some of the corridors
mixer. While they look frightening, they are even shift around a little, so any map would
actually a lot simpler than they seem. Each be obsolete in a few week anyway. Better to
different sound signal (each mic or tape deck, rely on your understanding and experience of
etc.) has its own channel. The operator decides the building to get around.
(using a fader) how much of that signal they No one person has ever been into every
want coming out of the speakers. They can nook and cranny of the place, and some
also play with the frequencies to adjust its say it is the sort of building that shouldn’t
tones and use a variety of modulation effects be mapped. Let it keep its secrets. The
on any channel (especially vocals). The sound Gamemaster is encouraged to add layers,
is mixed together into one signal from the move corridors and generally change things
mixer and passed onto the amps. around on a regular basis. It is almost as it the
In some cases the mixer can send different building is alive in some way and reforms and
sets of signal to different loudspeaker reshapes itself as it sees fit. That is not to say
areas. This allows the operator to mix a that rooms move from one floor to the next
different soundscape for different areas of or that stairs shift under your feet. However,
the auditorium. It also allows them to send a these who work there often find new ways
signal to speakers on stage for the performers to get where they want to go, and that places
to hear themselves (or the music they are change in their relation to each other. For
dancing to). This is called foldback, which is instance, you are sure dressing room five
not to be confused with feedback (the nasty hasn’t moved, but you are equally sure it
noise you get when microphones get too usually takes a good ten minutes to get there
close to speakers and pick up what they are from the Wardrobe room and recently it has
sending). only taken five.
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We don’t want you to get into the habit of pretty directly across the building level with
looking at a map and seeing it as the limit of the main curtain on the stage. This makes
all you can find and where everything is in crossing from one side to the other a little
the theatre. While this may seem odd, anyone difficult as you need to go though locked
who has been backstage in an old theatre will security doors, unless you know of some
attest to the rabbit-warren-like nature of the secret hatch or access way. Luckily, there are
corridors and how easy it is to get lost. It also several of them.
means that the Gamemaster can add rooms The stage and auditorium can be divided
that the player characters haven’t come across from each other by the iron safety curtain
rather than try to crowbar them into space (or just ‘iron’). This metal fire break can
on a map. Then they can maybe move them be lowered in line with the main curtain
around a little later on. Plenty of odd spaces to completely block the stage from the
exist in the theatre auditorium in the event
that may get used for of a fire. It stops any
painting one day and fire crossing from the
rehearsal space the stage to auditorium, or
next. Chaos and flux vice versa. As it is an
are things you need to important protection
get used to if you are for the audience (as
going to work at the fire is more likely to
Royal Grand for long. originate on stage) it
Having said all that, needs to be seen to be
you do need to have working every show, so
some idea of which it must be lowered and
place relates to where raised at least once in
to stand any chance view of the audience.
of finding your way This is usually done
around. You may during the interval, as
find a few maps and being a metal curtain it
details of other theatres helps deaden the noise
online. If you get the of (what is usually
chance, visit the Musée quite a large) interval
d’Orsay in Paris, where scene change.
you will find many The front of house
stunning models of the areas include the
Paris Opera House, a very close match to our auditorium itself and the public areas such
own Royal Grand. We also provide a general as the foyer and the various bars. Above
overview map on page 45 for use in single- the foyer at the top of the building are the
night sessions. management offices which are secured from
the public. Most backstage staff have little
General Layout reason to be ‘front of house’ unless they
Essentially the centre of the building is have been called to see the management. The
the stage and auditorium; everything else managers don’t like to see the ‘hoi polloi’
surrounds that area like layers around an mixing with their audiences, as they make the
onion. There is a definite division between the place look scruffy.
front of house (public and managerial areas) The backstage areas are centred around the
and the backstage areas. The line is drawn stage itself. Considered part of the stage area
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are the layers of ropes, pulleys and rigging rooms, prop stores and all manner of strange
that support the flown (hung) scenery above. places lurking in the lower levels. Some
The stage door, the only access to the outside corridors in the understage link up with the
world from backstage, lies on the backstage cellars front of house and can allow crew and
side of the building on the ground floor. From ushers to make their way between the two
this area you can go up any of the various sides of the theatre.
stairs to the dressing room areas that cluster Now that you have an idea of the general
around the stage on several levels. The lower layout, we should introduce you to a more
dressing rooms are larger and occupied by detailed description. Let’s begin the tour with
the bigger stars. This means they have more the centre of the world of the Royal Grand...
space and have less distance to walk to get on
stage. Chorus and company have to share the
smaller rooms on the higher levels. However, The Stage
they are not quite at the top, as above them
is the wardrobe department, as well as the The centre of the building is the massive
costume stores (which stretch into the attic stage of the theatre. Not only is the
and seem to take up much more space than performance space of the stage huge, but so
possible). The vast roof of the Royal Grand are the wings (the sides of the stage, not in
contains all manner of air conditioning units view of the audience). The part the audience
and water tanks, but also holds the large can see is often less than half of the total stage
dormitories for the acting staff that live in the area. Small nooks and crannies for quick
theatre. changes, props stores and even small offices
Under the stage are the myriad sub-levels form a labyrinth around the sides of the stage.
cluttered with stage machinery and the crew.
The understage is a rabbit warren of various Stage Directions
rooms claimed by whoever got there first. The The Royal Grand stage is vast, and
larger ones function as crew rooms for the managing props, scenic pieces and people
various staff to sit in during the performances. requires a system that doesn’t rely on the
However, there are also illegal bars, archive set, which might change in any moment. A
~ STAGE DIRECTIONS ~
Upstage Upstage Upstage
Right Centre Left
(USR) (USC) (USL)
Centre Stage Centre Centre Stage
Opposite Right Stage Left Prompt
Prompt Side
(CSR) (CS) (CSL)
Downstage Downstage Downstage
Right Centre Left
(DSR) (DSC) (DSL)
AUDITORIUM
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a different faction of either wardrobe or the interval, so these areas are gathering points
performers, and so it is best to tread carefully. for every department not resetting anything
Each quick-change area is a small place to then. If you are really lucky there may also be
hang a few costumes, and in some cases leftover food.
amend makeup or adjust a wig. They are there
for actors who have to change and get back The Scene Dock and Paint Store
on stage too quickly to be able to go back up The largest doors in the theatre lead to the
to their dressing room. Consequently, they are scene dock. This huge loading bay is the main
generally inhabited by dressers from wardrobe access for scenery and equipment. The doors
and the occasional wiggy. The performers from the stage to the scene dock are huge,
also have their favourite spaces, be it for the around twenty feet high and fifteen feet wide,
staff usually found there or for convenience and have to be lifted by a motor rather than
during the show. While some can be chatty opened in or out. While nothing is ever put
places, it is very easy to get in the way here. against these doors and its access is always
Actors might just be socialising, but if they are kept clear, if they didn’t lift up they could
changing they need to do it quickly. If you are never open with a set on the stage.
here at the wrong moment, you’ll need to get When you enter the scene dock itself, an
out of the way or be prepared to help. equally large set of doors stands opposite
Storage Areas: A few places have been the stage doors. These ‘dock doors’ lead
designated as storage for the larger pieces outside, and allow vehicles to bring their
of scenery. This might be something big, cargo right up to the door for each loading
awkward or both that needs its own area. and unloading. For small vans there is enough
While some pieces of scenery break down space to drive the vehicle into the dock or
into flat sections that can easily be stacked, even onto stage.
many don’t. Where these pieces of scenery The scene dock itself is cavernous and
have chairs, beds or tables on them, you can the largest pieces of scenery are stored here,
guarantee the crew will have claimed them but only if they won’t be needed before the
as their own occasional common room while interval as the door is too noisy to be opened
they are not in use on stage. How welcoming during the show. It also contains the sets
they are will depend on how you get on with and scenery from several other shows, either
the crew. But you will need to be quick on under construction or stored for a revival.
your feet as these pieces will go on stage It is like a strange city thrown together by
sooner or later and often with little notice (as a mad architect. House frontages, palaces
the crew all know when). Don’t be on it (or and brooding statues cluster around winding
leave anything on it) when it starts moving or accidental streets. It is a haunting place during
you’ll end up on stage. the night, and some people have been known
Kitchen: There are one or two of these to take up residence in the larger and more
areas, which are officially claimed by stage habitable pieces of scenery.
management, that are very popular with Next door to the scene dock is the painting
everyone. They are officially at the side of the and scenic workshop. This vast room is
stage to allow stage management to prepare actually a little smaller than the scene dock,
any food being used on stage and clear but as it is often empty and open it looks
anything being eaten off. But it is also a good far larger. Along one wall stands the paint
place to boil a kettle and get a cup of tea, if frame where full stage clothes are hung and
you are in stage management’s good books. surrounded by scaffolding for the scenic artists
While you can’t always boil a kettle during to paint. These artists create stunning vistas
a show due to the noise, you can during the for use on the stage, and many cast and crew
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The courtyard is one of the few smoking Any phone calls are routed from here, as are
areas in the building, officially at least. A few any visitors and deliveries. Just as the stage
of the staff have found places no one will door keeper can filter people and decide who
notice, or go out onto the roof. This means gets in, they can do the same with phone calls
that a small collection of smokers from every and anything else. For this reason, it is vital
department and level of hierarchy can be for every member of the theatre staff to stay
found here at any given time. A cluster of on good terms with all the various stage door
people will always be here during the interval keepers, as their favour can be very useful, and
at the very least. The smoking network is the their disfavour more than just inconvenient.
most efficient way for information to travel The stage door has a keeper at all times
between departments. Smokers commonly when the building is open. They are the
share information with each other, and in this first to open and the last to leave. As they
way often discover that much of what they are near the smokers (and often join them)
thought they knew about any particular piece and see everyone come into work, they are
of gossip is not as they first thought. Every exceptionally well informed. They are privy
department has their own context and side to pretty much all the gossip from every level
of any story, and putting them together can of the theatre, but they also do not hand out
reveal a lot more than expected. secrets lightly.
The stage door itself is a small doorway,
given it is never used to bring large equipment
into the building (there is the dock door for The Auditorium
that). Next to it sits the small nook of the
stage door keeper’s office, an open room with The auditorium is a very different place
a counter where visitors can sign in or drop to backstage. Where the stage is bare and
packages. To get further into the theatre you black so not to distract from the scenery, the
need to pass through another door that has auditorium is the complete opposite. There
a security lock on it. The switch to open this are around two thousand five hundred seats
door is under the control of the stage door arranged over a stalls area and three balconies.
keeper. So it doesn’t matter who you are, For those who can afford them, several boxes
without the stage door keeper’s approval, no are available along the sides of the auditorium.
one is getting into the building. The view from them isn’t usually very good,
Just inside the stage door hangs a cork but most people sit there so they can be seen,
board for official notices for cast and crew. A rather than so they can watch the production.
small table here is a popular spot for people
to leave baked goods. Anything left here is on The Stalls
offer to whoever passes by. It might be some The stalls on the lowest level is the largest
brownies one of the cast made, the remains of audience space as it covers the floor of the
the birthday cake that got shared around at auditorium, twice the size of the largest
warm up or a tin of sweets someone brought balcony. The seats in the stalls are usually
to generally say thank you. Saboteurs have set up ‘café style’ with many small round
been known to send poisoned baked goods, tables encircled with chairs. This does mean
so anything edible of unknown provenance is at least half of the patrons have their back
usually removed. But poisoning cake is pretty to the stage, but they often find a more
low, even among saboteurs. interesting drama evolving in the stalls than
While security is part of the stage door on the stage. The stalls are a raucous place,
keeper’s job, their main function is to act as a where sometimes the noise drowns out the
form of receptionist for everything backstage. performers.
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Many bars serve the stalls, and patrons more formal arrangement and talk to their
often wander out to the bar and bring friends a lot less. Ticket prices for standard
their drinks into the auditorium during the seating vary depending on the proximity to
performance. This means there is almost the stage, and the best ones can be expensive
constant traffic and noise, even on a quiet (making the audience more interested in the
night. Effectively the whole area is one large show than the bar). However, the café style
pub that just happens to have a show going is more popular, and its only disadvantage
on in the background. Tickets for the stalls from the manager’s point of view is that it
are quite cheap when in café style as the uses fewer seats. So only when a show is
management makes a lot more money on the doing especially well are the seats placed in
bar. a more standard arrangement. Changing the
Three bars are positioned around the stalls arrangement takes a whole night and offers
area, one to each side and one to the rear. The a good opportunity for the crew to earn
rear bar is the largest, with room for patrons overtime.
to stand and chat or even find one of the When in café style, the stalls aren’t only
few tables. The side bars are little more than full of patrons and theatre staff, either. Plenty
service areas, with very little space to even of small-time entrepreneurs wander the area
stand once you have a drink. People mostly selling sweets, cigarettes, hot dogs and even
use the side bars to get refreshments and handy-crafts and occult paraphernalia. This
return to their seats. All the stalls bars have floating market has a great variety of things on
the feeling of a country pub, with wooden offer for a knock down price, and many of the
surfaces and a range of cheap but reasonable theatre staff nip into the stalls during a spare
quality ales and ciders. moment to pick up a few trinkets. Vendors are
For this reason, most directors prefer to not the only people with something to offer
have the stalls set up with more standard rows the stalls patron, either. Plenty of prostitutes of
of seating, as people tend to stay seated in this either gender ply their trade among the tables.
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of past productions cover the walls and the Some of the secret doors open into thin
atmosphere here is far quieter (except for the stairways that lead to the various management
Gallery bar). This area is frequented by those offices. A few front of house managers work
who love theatre, and many art evenings take at the Royal Grand, and the owners maintain
place in this more bohemian area. It is often offices here they rarely use. A manager
open for poetry readings, art discussions and runs each level of the auditorium, and each
book groups even when a production is on. manager has a couple of under managers
After all, the space is vacant while the show is who run things when they are away. The
on and the management are always happy to front of house managers’ offices are nice but
earn a little more hiring out the space. usually small, and usually much in keeping
Beyond the audience with the level they are
areas are a rabbit warren to be found on. As well
of closets and small as the mangers, this
changing rooms for the area also features offices
front of house staff. They for the accounting and
have to work in the most marketing departments,
cramped space, but luckily as well as any other
spend little time in their clerical departments. One
areas. While the show is office stands apart from
on they are allowed to all of these: the Theatre
wander the foyers and bar Manager’s office. This
areas, although they have large office sits at the
to take their turn being very top of the building,
on call for emergencies at the very top of the
in the auditorium. Most grand staircase. Even the
of the doors to staff areas waiting room outside
are hidden with clever the office if impressive
panelling, leading to and intimidating, and
a mass of secret doors surrounded with mirrored
across the area. These doors that lead into the
secret doors also hide office. Past those doors
a few areas for plant (where few staff ever have
machinery and ventilation, which also double cause to go) are the offices of the Theatre
as staff common rooms on occasion. Some Manager himself, their secretarial staff, and
of these plant rooms connect with similar the heads of the other admin departments
areas backstage, but they lie along a long and such as accounting and marketing. It is said
winding path best left to those who know that these offices are wide and spacious,
the way. Many of the rooms also function commanding magnificent views outside the
as storage space. Wine cellars and ice cream theatre. They are renowned as being more
stores appear on every level, as well as a glamorous than even the Royal Circle, but few
few nooks that store unsold programmes. people have seen them in much detail.
Few spaces are large enough to store all the
supplies, so they are scattered around the front Box Office
of house areas in many, many cupboards and The theatre box office is divided into two
small rooms. However, theatrical staff being as different areas, seemingly only to make people
they are, few have the keys to the wine or beer run up and down a lot of stairs. The main
cellars! box office is located in the foyer and has five
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The area for wardrobe and wigs was once to other worlds. Whatever the legends, most
a series of dressing rooms that have been people agree that there is something odd about
knocked through. It is occasionally suggested the costume store, as it is clearly far larger
that they might have to move (although never than the space in the attic allows.
to anywhere specific) as ‘these dressing rooms
will be needed’ for the next show. However, The Dormitory
to refit the area for dressing rooms would take One of the benefits of joining the acting
several months. company at the Royal Grand is that they
The wardrobe area is kept warm by a mass provide lodging and accommodation for their
of steam units, irons and tumble dryers that staff—well, their acting and performance staff
seem to run constantly. This is accompanied at any rate.
by the clatter of sewing machines and rumble At the very top of the dressing room block
of washing machines. Costumes hang on every is the dormitory, which is effectively the attic
available space, either to dry, or awaiting above the front of house areas (the costume
repair. Some are just hanging to keep out store taking up most of the rest of it). The
the creases after being ironed before they are dormitory is divided into four large rooms,
returned to dressing rooms. two for the women and two for the men.
The wigs areas are less noisy but still very There are also two large communal bathrooms
hot due to the wig ovens that are used to bake that are ostensibly for each gender, but few
wigs into set styles. The wiggies tend to work people mind who uses which. Even so, the
standing up, and so the floor space has several cold tiled floor is always crowded at certain
wig stands, and what tables are available are times of the morning and evening.
littered with hair pins, ribbons, ties, curling The dormitories offer a decent amount of
irons and rollers. private space, but little more than you would
Whether you are among the wig or get in an army barracks. Each performer has
wardrobe department, you’ll usually find a their own bed and locker, and they are free
good supply of tea and biscuits. Many of to personalise their space as much as they
the departments also bake. The wardrobe wish. You can hear a gurgle from the theatre
department also has impromptu parties after water systems, as the water tanks and air
the show, as they are usually working much conditioning systems share some of the attic
later than everyone, washing the costumes space. But while some find it distracting,
for the next day (or setting the wigs to bake others find it restful.
for hours). These parties are spontaneous and Those who have lived at the theatre for a
informal affairs where anyone is welcome if while have found some of the doors to get
they bring alcohol or snacks. out onto the theatre roof, which has a few
Above the wardrobe department, and flat areas where the odd chair or bench can
part of the attic, is the costume store. This be found (detritus from old shows claimed
is an Aladdin’s cave of fabric and costume. by previous inhabitants). In the summer it is
Racks and racks of clothes from all manner common for groups to gather in these places,
of genres and historical periods are crowded and the view is amazing. The odd barbeque
together in seemingly chaotic but well-labelled happens on occasion as well. But for the
organisation. It is said that if you walk among most part, even at night, being on the roof is
the racks for too long you might get lost, or a great way to get some open space outside
find the few desperate souls who have been the claustrophobic atmosphere of the Royal
lost in this fabric wilderness for years. You Grand.
may even find doorways and cracks that lead
to other parts of the theatre, and, some say,
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This level is also crowded with some of the Substage Level 3 - Technical
mechanisms for moving the stage. While few At this level we move away from the
of these systems and hydraulics and ropes still more inhabited levels of the theatre. It gets
work, and even fewer people still know how quieter and a little spookier here. Level 3 is
they operate, they remain nonetheless. They the technical area, containing most of the
are a fascinating piece of theatre history, but equipment that powers the building. The
no longer any use for a modern show and take backstage electrical intake room is here (where
up far too much room. the main power comes into the building in
huge armoured cables). The dimmers that
Substage Level 2 - Crew Room and Canteen control the lights are also here in one long
While there are some machinery areas room. There is also the gel store where
down here, this layer of the theatre really lighting colour filters are kept—racks and
belongs to the backstage crew. Both the chief racks of plastic sheets of colour to be cut
LX and the master carpenter have offices for different lanterns. Somehow a vent here
down here, and rooms are provided for each sometimes creates a shaft of sunlight that
of the departments (although wardrobe and catches the ends of the rolls of colour and
wigs tend to stay in their refracts across the
work areas, as they are a room. It’s a sight the
long way away). lighting crew only show
One concession to to a few outside their
the understage life from department.
the management has The sound
been the creation of a department also has
small canteen down some more racks, and
here. It is open for a the main building
basic breakfast, lunch amplifiers are here
and a reasonably priced too. This level is often
hot meal in the evening claimed by the technical
before closing. Pretty staff, who have marked
much everyone from out a couple of rooms
backstage staff to the for themselves here.
technical staff eat here. Finally, this level also
A few front of house has a special room
manage to slide in, for pyros and stage
although technically explosives. It is kept
they aren’t allowed locked, as is the room
in this area. But they next door, which is a
have nothing similar on work space for mixing
their side of the theatre explosive powders
(except the restaurant which they are not into new compounds and cartridges. No one
allowed into unless working). The canteen smokes near here for any reason.
staff are a mixture of people but few have
any experience of theatre. They are just here Substage Level 4 - Boiler and Crew
to cook and serve food. But they have a good Quarters
relationship with the crew and get invited to Much of this level is empty of show props
any gatherings, even though they are usually or stage equipment as it houses the main
unable to attend, being on a different schedule. building plant machinery. The boiler, chiller
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and main extraction fan systems are here for can be brought here intact. Still, some rooms
the heating, water and air conditioning (such here house large items that could not have
as it is). As more space is available here (and gotten through a doorway and were also not
as the building is warmer near the boiler), disassembled. No one knows how they got
many of the crew make their homes here. there.
While the performance staff have the option of A few of the crew make their homes on
a dormitory space in the attic, the crew most these levels, as they get more space and maybe
emphatically do not. However, the managers even a room to themselves. But this floor isn’t
never come this far down, so many of the crew as warm, and people have also been known to
have made a home here. They claim a space, go missing down here.
set up a bed and gather their belongings. The The stairs that run down the other substage
lucky ones can claim a proper bed from an old levels end at level 5. From there, to move
show, but most sling up a hammock, making down a floor you need to know a way. While
the whole area look like the inside of a ship. plenty exist, many are hidden, and none go
farther than the next floor. Some are wide
stairs, others just a simple ladder.
Substage Level 5-8 - Props Store and The rooms down here are full of junk
Archive and treasures. Row upon row of shelves and
The remaining floors are designated as rooms store the various properties and a few
storage space, but mainly for props and costumes from shows past. Anything might
small items as few large pieces of scenery potentially be here, and many joke about
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finding the Holy Grail or the Golden Fleece. A the odd grow room for ‘medicinal plants’. Just
good many of the more useful props find their be careful what you touch when you come
way into the crew quarters to improve their across something suspicious; you don’t know
living space. whose space you may be invading.
Down this far, the theatre managers are The only really inhabited area down here is
a distant memory. Many think they don’t the theatre archive. This vast and deep library
even know the theatre goes down this far. So, of shows, old programmes, photographs and
anything less than legal tends to happen down posters catalogues the existence of the theatre.
here. There are secret bars, alcohol stills, even A lot of other old books lie hidden here if you
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know where to look, and some detail secrets Beyond Substage Level 9 - The Dark
that would make the Vatican archives nervous. The Royal Grand goes deeper than level
Isador, the theatre archivist, is always found nine, but anyone with any sense doesn’t go
here filing and organising the ancient shelves. any further. People don’t come back from
While he is assumed to live outside the theatre, going this far down. There are ‘things’ down
no one has ever seen him leave, or sleep. here, things that hate the light of day, but
A lot of doors and rooms fill the lower hunger for warmth. Rumour has it there is
levels of the substage, and the prop stores go an ancient city deep down here, but no one
on for miles. If you open a door at random, believes those who say they have seen it. What
you might find anything. To represent this, people do know is that sometimes whatever
we offer a quick table to roll on to give you a lurks below decides to come up the stairs.
few ideas for what might be found behind any The music and sound of the show penetrates
door in the substage. For more ideas about even here, and its beauty attracts horrors that
strange and surreal rooms, take a look at cannot be allowed to reach the audience.
Magpie Games’s storytelling game Bluebeard’s
Bride and their Book of Rooms supplement.
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Gamemaster can insist which one is applied difficulty; Easy, Tricky and Hard. A fourth
(whether negative or positive). Remember as level is available, ‘Absurd’, and a fifth,
well that the attribute used helps determine ‘Impossible’, where the Gamemaster reminds
the tone of what the character is trying to do. you that you have little or no chance. Either
If you use Intimidating instead of Charming to way, the difficulty levels provide you with
convince someone to help you, you won’t be a difficulty number, which we’ve put on the
making a new friend even if they agree. table below.
A trait might also apply to a roll, and can Easy rolls are barely more than a formality.
do so whether or not an attribute applies. But You could fail, but with a decent skill and
only one trait can apply. If a trait does apply, moderate luck it shouldn’t be a problem.
it adds 1 die to the dice pool. Tricky rolls are quite difficult and usually
It is possible the use of a negative attribute the base for most actions. There is a good
might reduce a dice pool to less than 1. If the chance you might fail, but if you have a solid
character has a skill to apply to the test, the skill you should be confident of success.
dice pool can never be less than 1, no matter Hard rolls are difficult for an expert. If
what modifies it. However, if the character you don’t have any skill it’s a ‘Hail Mary’.
does not have any points in the skill being If you are skilled you will need to be able to
used, they are too inept to attempt the action concentrate and get lucky to pull this off.
and cannot make the roll. Absurd rolls are highly unlikely to
succeed, but on a good day with the right
5 – Set the difficulty level circumstances you might have a chance.
It is now up to the Gamemaster to Unskilled people have no chance of doing
decide how difficult the task actually is. this, and those with training will be tested to
This determines how easy it will be for you the limit. Making the difficulty Absurd is the
to succeed in your attempt. For the most Gamemaster’s way of suggesting the player
part, Opera House uses only three levels of might want to think of something else.
Difficulty Levels
Difficulty Difficulty Description
Level Number
Easy 4 Climbing a craggy cliff
Climbing a smooth cliff, or a craggy
Tricky 5
cliff in bad conditions
Hard 6 Climbing a smooth cliff in the dark
Climbing a smooth cliff, with one hand
Absurd 7 tied behind your back, in the dark,
carrying an unconscious friend
As above, but with both hands tied up,
Impossible 8 it’s raining and someone is shooting at
you
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make the same mistakes so often, unless they highest on any single die (unless one side has
are trying the impossible. ‘the edge’—see later).
When you botch, everything that could In many cases, opposed rolls will require
possibly go wrong does. Your character both characters to use the same skill. If you
basically becomes the Gamemaster’s chew toy. are both haggling over a price, you are both
So the trap you are setting up not only fails using Front of House skill. However, this is
to work, but it traps you instead. Botching a not always the case, especially when many
disguise roll makes you painfully obvious but skills offer the same options (like Stealth).
you think you are indistinguishable from the Some actions also oppose each other with
real thing. The effects are up to the cruelty different things. A character might use Actor
and sense of humour of the Gamemaster, and to disguise themselves, but anyone looking
no amount of pain or embarrassment is too for them might use Stage Manager or Flyman
harsh. (observation) to see through the disguise. In
some cases, you might
Critical Success make a roll and record the
Generally, the more dice number of successes you
that come up a success, made (the total amount
the better. However, if you of individual dice that
manage to roll three 6s for rolled equal to or better
your action, and succeed than the target number),
in the task, you have made which becomes the target
a critical success. In such that needs to be beaten.
a case the Gamemaster So, if a character disguises
will grant you a bonus to herself and 3 dice succeed,
the outcome. If anyone anyone trying to detect
else was around to see the her needs to roll more
action in question, you also than 3 successes to see
gain a point of Glamour. through the disguise,
rather than the character
Opposed Rolls rolling again and again
Sometimes, succeed or each time someone tries to
fail is not the only factor. see through the deceit.
When you are competing When the action is not
against someone else, their a direct physical challenge,
ability becomes a factor. Conflict is the most it may make sense to allow equal rolls to be
obvious opposed roll, but other examples are ‘not quite a failure’. So, the person looking
arm wrestling and most competitive sports. If for our disguised character won’t detect them
you need to know who does best in a contest, with an equal roll, but might think they have,
you add up the amount of dice that count as or catch a glimpse of them. Not enough to
a success for each contestant, and the highest find and uncover them, but enough to show
wins. them there is something amiss.
Should one side fail the roll and the other
pass, the winner is obvious. However, if Open-Ended Rolls
both sides fail then neither has won due to If the roll can’t really be failed, but you
a terribly poor showing by both parties. If still need to know how well a character does
there is a tie, whoever has the highest skill is at a task, you might call for an open-ended
the winner; failing that, whoever rolled the roll. The best example of this is a roll of
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Style to see how well-dressed the character smallest advantage but isn’t important enough
is. But it might also work for creating art or to warrant extra dice. When a draw occurs the
throwing darts in a competition. In this case side who has ‘the edge’ wins that round.
you roll the dice as usual, and note what the The side with ‘the edge’ keeps it until the
best result was (and how many successes it end of the contest, unless something happens
had). The result is measured as the difficulty to change the circumstances. It is up to the
rating you have passed. If you roll all 1s you Gamemaster to decide to apply the edge to
have botched, which is the only real way to either side. They might decide not to apply
fail. Any result or 3 or less is considered only it at all if things are very even. In some
a bare pass. You haven’t really failed, but situations (such as hiding—see page 85) the
your result is not worthy of any notice. If edge is already determined. Generally this
two people get the same result, the number of should be used for times when fast and furious
successes they got is taken into consideration action is called for, where draws will slow
as the tie breaker if one is required. But the the action too much, such as in combat and
highest roll is always considered the best result during chases.
(so one 6 is better than three 5s).
Trying Again
Example: Emma, Charlotte and Marianne In some cases, failing a skill roll might not
are going to the press night party for the mean the end of your attempt at the task. If,
latest show, and all of them want to impress. for instance, you fail to pick a lock, there’s
They each make an open-ended Style roll. nothing to stop you trying again and again
Marianne’s best result is 4 and she rolls 3 until you roll the right number. However, not
successes. She is doesn’t stand out but no only might there be consequences for failure
one is going to think she hasn’t made an that will prevent you from further attempts,
effort. Charlotte rolls nothing better than a the more you fail, the harder it is to succeed.
3 (usually a fail) and so has taken some sort There can be plenty of potential
of fashion risk that hasn’t paid off. However, consequences for failure. Failing to pick a lock
it’s not enough to make her a laughing stock. might set off a security system. Failing to jump
Unfortunately, Emma rolls all 1s and has a ditch puts you at the bottom of it. Failing
botched. Her attempt to imitate the style of to fast talk the guard means he’s on to you.
one of the more well-dressed performers has In these cases, trying again isn’t usually an
spectacularly backfired and people will be option. Performing an action also takes time.
talking about her outfit for some time, and not There isn’t anything to stop you trying several
in a good way. The best dressed of the evening times to seek out a certain herb in the forest,
is clearly Billy, one of the cast, who rolls two but each attempt might take an hour and there
6s and clearly looks especially well turned out. are only so many hours in the day. The longer
you take, the more chance someone will
Draws and the Edge discover you, or it just becomes too late to get
Sometimes both sides of an opposed roll what you need.
might get the same number of successes It is also possible that you’ll have no idea
reasonably often. When this happens a you’ve failed. By failing a disguise roll, you
lot, it can drag on. So before the challenge simply don’t do well enough to be convincing.
commences the Gamemaster should decide Unless someone points out how badly
which side has ‘the edge’. This edge might be they’ve done, your character will have no
because one side has better skill, or a home idea they’ve failed the roll. This applies most
advantage or even better quality weapons. It often to stealth and perception rolls. If you
might be anything that could give them the haven’t seen something, you don’t know you
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haven’t seen it, so you can’t try again. The show, difficult work mates, getting physically
Gamemaster is well within their rights not to attacked, etc. At high levels of ego you are
tell a player if their character has succeeded or doing well, but at low ones you have trouble
failed, instead just telling them what happens motivating yourself and eventually just curl
when they set out in disguise. The player can up in a ball and refuse to do anything at all.
take how good their dice result was as a guide This isn’t uncommon in some of the more
for their character’s confidence. In all these problematic companies.
cases, common sense should be a decent guide. There is also a difference between
There are also statistical penalties for performance staff and everyone else.
failing a roll. If you try again on a task you’ve Performers have three additional ego levels
failed, in the same scene, the difficulty should (Meglomaniac, Diva and Arrogant) and so are
increase by 1. By making each attempt, you able to increase their ego to higher levels than
may have used up resources, broken or worn anyone else. This gives them better protection
something or become weaker or more tired. against the trials and tribulations of theatre
If they’re in a good mood, the Gamemaster life. However, high levels of ego make you
might decide not to add a penalty, or to add pretty unpleasant to work with, so these
it only once despite several attempts, but extra levels come with a penalty to all social
they are well within their rights to increase interaction tests, as you are being a diva and
the difficulty of any task as many times as a pain in the arse to everyone. Luckily, not all
you attempt it. So don’t expect to have any performers are like this, and so a performer
chance to try again when you fail to attain the can refuse to rise higher than Inspired when
impossible. It is also important to point out they have the option (unless they have already
that you may well have used Glamour points allowed themselves to become Arrogant or
on your attempt, and these don’t remain for above - it’s a slippery slope).
any subsequent attempts. You spend them on
the roll, not the action. When spent, Glamour
is gone until earned again, so your dice pools
will suffer if you keep blowing points for a
continuing failure.
Ego
When things go badly in a conflict,
characters suffer damage. However, in Opera
House we are not just interested in physical
damage. Losing a physical conflict hurts, but
losing any conflict damages the ego, your
confidence and will to carry on. So while
physical damage might be the source of a
loss of ego, it’s the ego loss that causes the
problems, making the character unwilling to
go on.
Ego is measured in levels which offer a
descriptive title for how good the character
is feeling about themselves. Plenty of things
can screw with that: problems during the
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Healing Conflict
Characters have a number of ways to Sooner or later conflict will arise. You
restore ego, although it is easier to do when might need someone to back off, get a ghost
less damage has been done. The following are to leave you alone or fight off a saboteur. In
a few ways you can gain or restore ego. such cases you need to play out a conflict,
during which your ego may suffer. Conflict
• If you make a critical success, gain 1 is designed to move quickly and simply, but
ego. often leave a bloody mess in its wake. Time
• If you spend a point of Glamour, gain 1 moves in ‘rounds’ and everyone gets 1 action
ego. each round. Rather than specify a round
• If you are given successful medical aid taking a certain number of seconds, you can
after a physical conflict, gain 1 ego. assume it is long enough to engage in a quick
• If you are Upset, Coping or Enthusiastic action, such as an exchange of blows or a
you may gain +1 ego for taking an plea for mercy. When everyone has used their
hour’s tea break with a friend. action or decided to do nothing, a new round
• If you are Drained or Lost you can begins. Effectively, conflict is the same as
gain +1 ego if you take an hour’s break making an opposed skill test, with a few more
alone. bells and whistles for damage and different
• If you are broken, you many only gain actions and weapons. We’ll break it down into
1 ego after two hours’ bed rest in peace steps.
and quiet with no disturbances.
Step 1 - Set the Stakes
A successful attempt (at difficulty 5) to talk Not every fight is a duel to the death.
someone out of their mental state if they are Some might only require a minor exchange to
Drained, Lost or Upset will gain them +1 ego. send an opponent off with their tail between
But they lose an ego if the test fails. their legs. While objectives can change, you
Finally, a broken character can be generally go into a fight knowing what you
convinced to ‘think of the show’ by anyone are getting into.
else to get them back on their feet. Their So before things get going, the Gamemaster
professionalism and ingrained work ethic should announce what the player characters
will briefly rouse the tattered remains of need to do to win the fight. It might be a
their self confidence. This option may only conflict until only one person is left standing,
be used during a show and when they have but it might just as easily only require one side
a cue coming up reasonably soon (up to the to force the other to lose a point of ego.
Gamemaster how long this is). Each character It is important to note that we are not just
trying to rouse the broken character can talking about physical combat here (although
effectively give the broken character one of we are also talking about that). A conflict can
their ego levels. Any and all player characters be a shouting match between an actor and
present can do this. No matter what happens stage manager to get them to go on stage, or
this option cannot be tried again until the two dancers trying to outdo each other’s press
character who was broken has done at least 1 night outfits. In this way, what it takes to win
cue. the conflict depends very much on the nature
of it.
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Damage
Modified 1D6 Result Wound
0-4 Struck: -1 ego to target
5-8 Wounded: -2 ego to target
9-10 Injured: -3 ego to target
Broken: Target is ‘Broken’ no matter what their
11+
ego was
The result shows the amount of ego of combat skill. If the defender can match
levels the opponent loses. Once the attack is the successes of the attacker, the attack fails.
resolved, move on to the next action. While this may be a more realistic approach
to the thrust and parry of combat, it makes
Optional Conflict Rules fighting take a lot longer. It also means those
Some people like conflict to be simple, with lower dice pools will often find their
others like to make it more complex. So, attacks fail.
depending on what you want from a rules If you like this idea but want to avoid too
system, there are a few other optional rules much dice rolling, each character might make
you may choose to use. You can use as many the roll at the start of combat and keep that
or as few of the following as you like; it need as their defence roll for the rest of the round.
not be all or nothing. In general, each of these This is faster, but a lucky (or unlucky) roll at
options makes conflict more realistic, but also the start of combat can make dealing in these
makes it more complex and time consuming. sorts of absolutes frustrating.
So in a single session game you may wish to Defence Points: A slightly easier way to
stick to the standard rules. simulate defence is to grant each character
an amount of ‘defence points’ equal to 3 plus
Close Combat Defence their combat skill at the start of each combat
I tried a number of systems for close (melee) (not combat round). These points can be spent
combat, and have opted for simple rather than to negate the successes of your opponents in
simulationist approach. However, this means close combat, and once gone they are gone
the defence ability of your opponent is not (until the next fight).
factored in as well as it might be. To solve this The problem with these is that we are
issue we offer two defence options: defence dealing with absolutes again. Most players
rolls and defence points. However, making it will spend them early to ensure they avoid
harder to hit an opponent works both ways wounds, even though tactically saving them
and will always make a conflict last longer, as to negate single-success hits may be better in
it takes longer to damage your opponent. the long term. However, they can be used to
Defence Rolls: When you make an attack, remove successes scored against other nearby
your opponent gets to make a defence roll. player characters, allowing the fighting types
Both of you use difficulty 5 as a base for to defend the non-combatants.
your roll, all things being equal, regardless
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Explosives
Type Size Damage Area of Effect
Small A handful +1 1 foot
Medium A bagful +3 10 feet
Large A barrelful +5 20 feet
Whole building, or if
What the hell are you are close enough
A roomful +8
you thinking? to see it go bang, you
get hurt
make a roll to check for drowning damage Hypothermia – Cold can be just as
as soon as they’ve past the two minute mark bad as hot sometimes. While frostbite can
underwater without air. They must then make give you permanent damage, much of the
a roll for each minute they remain underwater. damage gained simply slows down the body
The modifier for the roll depends on the total so much you cannot act, which applies the
time the character has been underwater, and same modifier as for an injury. Hypothermia
increases periodically. damage applies when you have been subjected
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Fear
Fear Level Bonus to Fight or Penalty to Other
Flight Actions
Nervous +1 Die -1 Die
Scared +2 Dice -2 Dice
Petrified +3 Dice -3 Dice
Horror
Horror Rating Difficulty to Resist Damage Table Bonus
Shocking 4 +1
Revolting 5 +3
Terrifying 6 +5
Terrified. But you can decide you are just Example: Bob and Juliet are in the
Nervous and stay there. However, you cannot depths of the theatre looking for their friend
drop your fear level until the Gamemaster Charlotte, who has gone missing. As it is dark,
agrees you are clearly and absolutely out of Bob’s player decides he is getting scared and
danger (and ideally sitting down with a nice declares he is Nervous. As they go deeper
cup of tea). However, another player character he later declares he has moved up to Scared.
might be able to use a skill with empathy to Although they don’t find anything for a
help you reduce your fear level by one step while, Bob’s player cannot declare Bob is just
(but never to less than Nervous if there is still Nervous again, or not frightened, until they
danger). leave the basement.
If you do find yourself faced with a conflict
when you are frightened, you may either fight Horror
or run away. You get a bonus to either but The effects of horror are not optional.
once you have made a decision you have to When you see something the Gamemaster
stick to it. You can’t get into a fight and then believes is horrifying (such as a ghost or a
run away, or run and then come back while body), you must make a Stage Management
under the effects of fear. You need to be away test to resist its effects and cope with what
from it or able to defeat it before returning. you have seen. The horrific scene will have a
Once this is resolved your fear level drops by horror rating that defines the difficulty rating
one automatically, and if this means you are that you must pass to avoid the effects.
no longer under the effects of fear you can do Shocking scenes are usually just surprising
what you like. or unnerving. It is the shock rather than the
scene itself that is the most upsetting part. It
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might be seeing a nasty wound, a lot of spiders suffer an additional loss of ego levels equal to
or snakes, a friend getting badly hurt in an the fight or flight bonus of the level you are at.
accident or any production of the musical If you suffer ego level loss from a horrific
‘Annie’. event, increase your fear level by 1. If you
Revolting scenes are more than just a are already ‘Petrified’ you must flee the scene
surprise, they are deeply disturbing and completely (and will attack anything that
unnatural. This might be witnessing or being stops you doing so).
subjected to a brutal attack, seeing a dead
body or facing something you have a phobia Example: While in the basement, Bob
about. and Juliet encounter a ghost. As it has a
Terrifying scenes are wrong on every horror rating, they need to roll their Stage
level and tend to mark you for life with the Management skill to cope with the encounter.
trauma. Seeing a friend die, encountering a The ghost has a horror rating of Revolting, so
creature from the depths or being faced with they must both make a Stage Manager test at
your deepest fears all count as terrifying. If difficulty 5.
such a scene causes enough damage to leave Sadly, both of them fail the test, so both
a character broken, they suffer a permanent roll on the damage table to see how many
reduction in their maximum ego level by 1 ego levels they lose to trauma. As the horror
until they can receive professional psychiatric rating is Revolting they need to add +3 to
therapy and help. the D6 roll. As it is about to attack them
Pass the test and you are fine, but if you this increases to +4. Juliet rolls a 2, which
fail the test you roll on the usual conflict becomes a 6 with the +4. She loses 2 levels
damage table to see how many ego levels you of ego. Bob rolls a 1, taking his result to a
lose, as witnessing the scene causes you to 5. While he loses 2 ego levels from the table,
suffer mental trauma. The usual roll of 1D6 he is currently Frightened and so loses an
is modified by the horror rating of the scene. additional 2 ego levels, for a total of four.
If the Stage Management test to resist it was a Having both suffered ego loss from the
botch, the modifier is doubled. horror, Bob and Juliet gain a fear level. Bob is
Some monsters, like ghosts and beasts from now Petrified and Juliet is Nervous.
the deeps, have their own horror rating. Just If they choose to fight the ghost, as they
seeing one counts as facing a horrific scene. both have fear levels they must choose to fight
However, you only need to roll once for each or flee the encounter. They both opt to fight.
encounter. Seeing two ghosts does not mean Due to their fear, Bob will be getting +3 dice
two horror tests, just one at the worst rating. to his pool and Juliet will get +1. However,
Once rolled, the characters might then fight having chosen to fight they cannot leave the
the ghosts without further tests. You only have conflict until the ghost is defeated or they are.
to make a further test when you encounter a
different creature (even one of the same type).
While monster horror ratings work the Chases
same way as those for scenes, angry creatures
are more frightening. If the creature or ghost It is inevitable that at some point, someone
looks like it might attack the characters will be chasing the player characters, or they’ll
making a resistance test, the test is the same, be looking to chase someone else. There are
but the character must add another +1 to the a number of ways you might end up chasing
modifier on the damage table roll. or being chased. In all cases, you use the same
If you have any fear levels, what you see is system, which has been kept simple to keep
magnified through the lens of your terror. You the chase sequence moving swiftly. However,
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Chases
1 We’ve nearly got The pursuers are almost on top of their quarry.
them They can make close combat attacks.
The chasing groups are near enough to use
2 Closing in
ranged weapons effectively.
The quarry is far ahead, and can’t be attacked by
3 We’re losing them
anything but long-ranged firearms.
The quarry is so far ahead they’ll lose their
4 They’re getting away
pursuers in moments.
it is important that such sequences don’t why the ranges are kept a little abstract.
just dissolve into a stream of dice rolls. So, The basic system for running a chase is
whether you are chasing or being chased, it simple. One member of each group (quarry
is important to describe what you are doing. and pursuer) makes a roll depending on the
How have you gained ground on the quarry? mode of transport they are using. This will
What did you do that allowed the hunters to usually be Dancer for running. Vehicles should
catch up? Did you slow down for a bend or usually be covered by the character’s main
did you forget about a low hanging truss? skill (the one they use for scrounging), but
When a chase begins, the Gamemaster most chases in the Royal Grand are done on
should decide if a chase is even possible. If the foot. The difficulty is normally 5, but may be
quarry gets to the only car, no matter how fast different for each group depending on what
the pursuers run, they are not going to catch they are using. Obviously, the person making
up. However, if the pursuers can get to an the roll (in the case of two people on a horse
equal method of transport quickly enough, the or similar) should be the person actually doing
chase could still be on. As most chases in the the riding!
theatre are on foot this isn’t usually an issue. Whichever group gets the most successes
When a chase occurs, the Gamemaster is the winner of that round of the chase,
decides the starting range for those involved and they can choose to increase or decrease
in the pursuit. This depends on the initial the range by one step, turning a ‘They’re
distance between the quarry and pursuer getting away’ into just ‘We’re losing them’,
before the pursuer can properly give chase. In for instance. If the losing side doesn’t get any
most cases, the starting range will be ‘Closing successes, the winner can change the range by
in’. There are four different ranges, which are 2 steps instead.
summarised in the table opposite. Chases are one of the times the
For all these ranges, the actual distance Gamemaster should assign one group ‘the
isn’t important. Two girls running between edge’ to avoid ties and speed up the action (see
winding side streets can lose each other with ‘Draws and the Edge’ on page 71).
little distance between them, but on a long If the pursuers manage to reduce the range
open road you might be able to follow each to below ‘We’ve nearly got them’, they have
other for miles. Losing a pursuer is not just caught the quarry. They might have forced
about going faster, but making tight turns and them off the road or made them stop. In
actively trying to confuse your pursuer. This is the case of a foot race, they’ve caught up to
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their quarry and grabbed them. If the quarry +4. This bonus is added to each roll the
manages to get the range above ‘They’re driver makes, but only if they succeed in their
getting away’, they have escaped. They have roll. So, if you ride a thoroughbred and get
got so far ahead the pursuers make a wrong 1 success, it counts as getting 5. But, if the
turn or just lose sight of them. It should be rider gets no successes, their result is still 0.
pointed out, though, that quite often, catching If one of the parties is worse than average,
your prey can be tricky. Even when caught, instead of granting a bonus to the other horse,
the quarry may prove hard to handle and a the Gamemaster might penalise the donkey.
combat could ensue. Just catching up and/ Again, the same applies, with an old horse
or overtaking them might not bring them being -1 and a surly donkey getting -4. In this
to a standstill. However, if the quarry is case, the penalty applies no matter what the
caught, you can assume they will have to do rider rolls, so failure even produces a negative
something pretty violent or cunning to escape result, and sometimes successful rolls can
capture. become failures.
Multiple layers: Sometimes, it isn’t just
Optional Complications one person chasing another. Sometimes, there
The system above allows you to work out are people chasing the people chasing other
who has caught whom, but chases should people. In this case, you should run each
also be fun and exciting. So, we also present group as a separate chase. It is possible the
a few optional ways to resolve chases that one in the middle might gain on their quarry,
complicate things a little bit more but allow but get caught by their pursuers before they
for more action and detail. can snatch them. If several groups are after
Quarry sets the difficulty: The person the same quarry, compare the results of both
being chased can determine which routes get pursuers against one result from their quarry.
taken and how fast things are going to get. Resolve the results as usual, so one pursuer
In this case, it is up to the quarry to decide might gain and the other might lose ground,
on the difficulty that all parties use in their or they could both gain ground, etc. In a
chase rolls. A highly skilled quarry might foot race, the various groups might not stick
increase the difficulty to make it harder for together; the same may apply to multiple
their pursuers, or lower it to generate more horse chases. So, the Gamemaster should
successes. They might even drop the difficulty make the least skilled (the slowest) make a
as low as 2 or 3, if they like. roll for the group. When the pursuer catches
Unequal transport: In the case of a foot up, everyone makes a roll, and only those the
race, things are pretty equal. However, if pursuer manages to beat can be caught.
you are chasing a racehorse with a donkey, Chase actions: It isn’t enough to know
you are going to have to work a little harder who is going faster, the question is how you
to catch up. In some cases, the Gamemaster are going to evade or capture the bad guys.
might rule the faster party is going to catch Using this rule, each person in the chase must
up with the slower one in a certain number say what they are doing, and it need not
of rounds, unless they can escape. However, just be the rider. It might be throwing spikes
the easiest way to resolve things is to give behind you, weaving down side streets, really
automatic successes to the faster party, or whipping the horse or trying to cut them off
penalise the success of one that is far worse at the pass. The Gamemaster should then give
than average. The Gamemaster might grant out a bonus or penalty (either to difficulty
up to 4 additional successes to the faster or granting additional successes as above)
party. So, a riding horse might get +1 and depending on how effective the plan might be
a thoroughbred racehorse might get the full (possibly calling on tests of throwing or area
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knowledge skills) which are applied to the When you are trying to hide or follow
chase roll. Even if no bonuses get assigned, the someone covertly, you make a stealth skill
chase will benefit from frantic storytelling and roll (such as Crime), looking to get as many
plans that can involve everyone, not just the successes as you can. Note down the result
one actively riding. of your dice roll, as it forms the difficulty for
Combat during chases: Fighting is a little any successive attempts to find you. Whenever
tricky, but possible during a chase. As noted anyone passes by or starts looking for you,
in the range detail, certain types of combat or is the target you are stalking, that person
are possible at certain ranges, whether you gets to make an observation skill roll (such
are on foot or on horseback. It is obviously as Stage Management). If the seeker’s roll
harder for someone riding or driving to make beats the hider’s roll, the hider is spotted. If
an attack as well as do the riding or driving the seeker can’t beat the hider’s roll the hider
(and if it’s a foot race everyone running is remains hidden.
effectively driving themselves). Each person If the contest is a draw, it depends on the
should decide which is more important, situation as to who the winner is. If the seeker
fighting or chasing. Actions made for the most is actively searching for someone, they have
important of these are made normally, while the edge and win any ties, but if the seeker
those made for the other option have their is just passing by, the hider has the edge and
dice pools halved. wins any ties. In some cases, the seeker might
be considered to be both actively searching
and just passing by, such as a guard on patrol.
Sneaking, Hiding and Scampering About In this case, it is up to the Gamemaster to
judge how active the seeker is. A guard who
Given the sort of things they are going to is just on their rounds and expecting nothing
get up to, your characters will spend a lot unusual is considered to be just passing by.
of their time sneaking around in places they If the alarm has been raised and the guards
shouldn’t be. The system for sneaking about know something might be amiss, they are
and being spotted should be reasonably considered to be searching.
obvious as an opposed roll. However, as This is also a good time for the
you’re likely to be doing it a lot, it makes Gamemaster to not tell the player what the
sense to take a more detailed look. difficulty of any hiding or observation roll
Sneaking about, following someone might be. In situations like this, they will not
or hiding are all covered by any skill that know if they have succeeded in what they are
includes stealth. They are opposed by any skill trying to do until a crucial moment. However,
that includes observation, spotting things and their character’s confidence in their attempt
detecting hidden people and things. However, will be shown by how good the roll appears. If
it is not very often you will be making you roll a lot of 6s, you can be pretty sure you
such rolls at the same time. For instance, if are OK; not so much if nothing rolled higher
someone is hiding in a bush, there is no need than a 3.
to see if anyone can spot them until someone
actually walks by.
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run and structured. Here we will just concern department might have an especially involved
ourselves with a show that has been set up preset that will need them to come in and start
and is ready to run. How you get to that point much earlier.
will be the subject of the next chapter.
Stage Management
Preset Generally, the stage managers are the
Every department has a ‘preset’—the list first ones in and the last ones out. As you’d
of things they need to do before the show can expect, the stage managers basically oversee
begin. In a larger sense the term is also applied everyone else, so they need to be ready to do
to the stage itself. While everyone does need that as soon as anyone arrives. However, they
to be ready, not every task involves the stage. are also responsible for all the small props
Costumes might need to be placed ready-to-go on the stage, so they need to perform checks
in quick change areas, but the wardrobe staff to ensure that everything is ready on the
might have plenty of other things to do in the props table. When they believe every detail is
dressing rooms before they are ready for the organised and ready they do a ‘shout check’.
show, even though their work on the stage This involves one stage manager reading
itself is done. what should be found where from the ‘setting
Even so, the stage needs to be ready first list’ and another one checking each item is
so the audience can be let in. No audience where it should be. Not only does working
member should ever see the show being in a pair speed up the process, but it ensures
set up unless it’s part of some avant-garde two pairs of eyes have confirmed everything
production. In some cases this may mean you is set. Even if they are ready hours before
just need to bring in everyone else, a shout
the house tabs (main check is usually done
curtain), but the larger as late as possible
the show the more that in case anyone has
needs to be set up. At been messing with
the very least someone the props, or if some
will need to make things (like food)
sure the stage is clean cannot be set early.
and everything is in When everyone else
the right place. Some is set up and ready,
modern ‘spectaculars’ they inform stage
can take several hours management and it is
to preset, and that they who release the
is with a large crew house into the hands
and the advantages of of the front of house
technology. management.
In general, each
department will have Costume Department
their own particular As you’d expect,
things to do, so we’ll the costume
have a look at them in department must see
the order they usually that all the costumes
arrive at the theatre. are in good order.
However, this is not This means a massive
a cast iron rule. Any laundry session, which
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often begins after the show with washing the the pack usually requires the sort of space
costumes and continues the next day with that is only available when the stage is clear.
ironing and pressing them when they are If the order isn’t right when the show starts, it
dry (although at the Royal Grand, not every can be almost impossible to change while the
costume gets a wash every night...). This is show is running.
often a huge job, which is why many costumes
don’t get washed as often as the actors would Technical Department
like. Once the costumes are ready, they need The lighting team will need to do a ‘rig
to be taken to the various dressing rooms so check’. This involves lighting all the lanterns
the actors can put them on. A few costumes (just at a glow so you don’t go blind) to see
might also need to be set on stage in the everything works, still points in the right
quick change areas. While this might be just direction, and no bulbs have been blown. The
a change of jacket, it can be a full costume same applies to any follow spot operators
change with shirt, trousers/skirt, shoes and all who need to ensure their light is working
manner of pieces. The dressers need to make and in good order. If the lighting rig has
sure they have all the parts of a costume as moving lights, a sequence of moves and colour
there won’t be time to fetch anything they changes is usually run to ensure everything
missed. They are called quick changes for a responds as it should. Often the lighting crew
reason. will try and do a rig check earlier when they
The wigs department needs to do a similar have the stage, so they have time to get ladders
job, collecting all the wigs after the show and spares to fix any problems that occur.
and then spending the time before the show This is a lot harder to do if other people (like
resetting and redressing them. Once dressed the crew) are using the stage for their preset.
into a style, each wig then needs to be set by With that done, all the lighting crew need to
being baked in a wig oven, which can take a do is ensure the lighting board is in the right
matter of hours. They also need to hand out cue to start the show. This cue will have the
the wigs to those who need them, and often house lights on and some pretty lighting on
have to help the actors put them on properly. the main curtain or stage so it looks nice for
the incoming audience.
Crew However, the other job someone in the
The crew have to prepare the large pieces of lighting crew has to do is the ‘lamp round’.
scenery. The flymen bring in any flying scenery This is a quick check of all the front of house
that needs to be ‘set’ for the beginning of the areas to see no bulbs have blown. Not only
show, and check anything that isn’t supposed do blown bulbs look bad in the pristine
to be there is taken out. The crew need to audience areas, dark places in corridors and
sweep the stage and possibly mop it as well. stairwells can lead to accidents and lawsuits.
(If the stage is slippery, a can of sugary cola in The Royal Grand is so vast, usually two or
the water helps make it a bit sticky to avoid three lighting technicians are sent on a lamp
slips.) The crew will also need to make sure round each day. It is a tiresome job (especially
each piece of scenery is where it should be. in a building with so many stairs) but it is a
Sometimes there is enough wing space to find good opportunity to meet up with any front of
a place for everything. However, that is rarely house staff they may want to see.
the case, and many things need to be stored The sound crew need to do much the same
behind other things so they can be brought thing, check their equipment works and then
out in the right order for the show. This order set up their sound desk for the start of the
is usually called ‘the pack’ and often needs show. Often this involves a check of all the
reordering in the interval as well. Reordering radio microphones. Each microphone will
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Musicians
While I don’t mean to sound bitter, stage but leave it up to each performer to
musicians don’t need to do a hell of a lot decide if they want to attend. Some prefer
before the show. Basically, they just turn up to warm up in a dressing room for instance.
and play. Some have been known to turn up A show with a lot of dancing or singing will
just five minutes before the show is due to usually mandate a warm-up for everyone,
start. It is their responsibility to bring their where the dance captain may lead an exercise
instrument, but things like drums usually class as part of it. Dancers particularly need
remain in the orchestra pit. They should a moment to stretch and warm up their joints
ensure they are warmed up and in tune, but and limbs so they don’t get injured during the
plenty of musicians see no problem with show. However, actors also need to warm up
doing that any time they like, audience in the their vocal chords to be able to project their
building or not. The rest warm up backstage, lines to the audience.
annoying the hell out of everyone else by As warm-up gathers the whole company,
playing scales on (usually brass) instruments in it is also a good time for any notices or
the corridors that echo round all of backstage. announcements to be read out (be they show-
related or someone’s birthday). This has led
Performance Staff warm-up to be something of a social event
Generally, the performers just need to get where the company can catch up on news and
themselves in order. This means getting into gossip.
costume and warming up. Once all the crew Performers then need to get into costume
and technical staff are done with the stage it and do their own makeup. This doesn’t
is given to the cast for a brief warm-up, as the usually take too long, but that is not always
stage is the only area big enough to gather the case; it really depends on the part.
them all in one place. However, every actor will have to wear at
The formality of the warm-up depends on least a little makeup to not look washed out
the cast and director. Some are mandatory, under the glare of the lights.
other companies might just offer the time on
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Front of House
Before the show, the front of house staff
need to prepare and organise the bars and
Big Knickers
public areas. This means stocking the bars and
A lot of the slang that goes along
having a good look around the building to
with calls can be confusing to those
see everything is in order. Generally the front
who don’t know it. Clearance can
of house areas should be kept neat and tidy,
sometimes be called Clarence, so
and the front of house staff just need to get
people ask ‘have we had Clarence yet?’
themselves ready and in uniform to greet the
or ‘Has Clarence arrived?’ Beginners
public. The audience can start arriving at any
can be called ‘big knickers’ and used
time, but until the backstage crew have the
in the same way. Basically, if you
stage ready the public won’t be allowed into
can make a pun out of something,
the auditorium. This means the front of house
someone probably will.
staff need to keep them occupied in the bars
until then.
matter what the time really is, it is the DSM’s
clock everyone goes by. The DSM does a
Opening the House 30, 15 and 5-minute call before the final
‘beginner’s’ call. The 30-minute call is usually
When each department has done all called ‘the half’ (half an hour before) and the
they need to on stage, they inform stage 15-minute one is called ‘the quarter’. The half
management. Once everyone is set and ready, hour call is special as it is considered the cut-
the stage manager - usually the deputy stage off point for any work still being done behind
manager (DSM) - hands over the stage to the the scenes (but out of view of the audience if
front of house manager. This is little more the house is open). Most emergency work is
than a quick conversation to tell the front allowed ‘as long as you are done by the half.’
of house manager that the backstage team is People are also allowed to leave their posts as
ready and should no longer go on stage or long as they are ‘back by the half’. Anything
make any noise. The auditorium is now ready not fixed or ready before the half might
to allow the audience in. Until this time the potentially hold the show up and will require
audience are held in the bar and other front of special attention. The calls go something like
house areas. this:
The Royal Grand has a decent amount of
room to accommodate most of the audience Ladies and gentlemen, this is your half
in the bars, so they don’t need to open the hour call, your half hour call.
house very early. When the stage manager You have thirty minutes. Thank you.
has opened the house, everyone backstage is
informed over the backstage tannoy, so they To confuse things a little more, all the calls
all know not to cross the stage. are made five minutes before they should
When you play a single-evening show of be. So the half is called 35 minutes before
Opera House, this is usually the point that the show is meant to start, the quarter at
your game begins. 20 minutes before and so on. This is so that
the last call (beginners) is called five minutes
The Calls before curtain up. The beginners call is a
Before a show, the DSM is responsible summons to everyone who needs to be in
for making calls over the tannoy system so position for the start of the show. This may
everyone can keep track of the time. No not include everyone; some spot operators
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might only have cues in the later half of the find their seats in a quiet part of the show or
act and many performers may not be on stage during a big speech.
from the very start. The five-minute advance When the house manager is ready, they
ensures there is time for stage management communicate with the DSM or stage manager
to make a quick head count and ensure that and give them control of the show again. This
everyone is in position. is called ‘front of house clearance’, or usually
When they have given the beginner’s call, just ‘clearance’.
the DSM also does three calls to the front of When clearance has been given, it is up to
house areas. These are a three, two and one- the DSM to start the show. Sometimes the
minute warning for the audience to encourage audience is ready before the cast and crew,
them to settle into the auditorium. Such calls so even after clearance there may be a delay
(repeated twice) usually go like this: while panicked show staff desperately try
to fix a problem. However, usually when
Ladies and gentlemen, clearance is given, it’s time to give up on a
will you please take your seats. problem and work as best you can.
This (evening’s / afternoon’s)
performance will (commence / continue)
in (three / two / one) minutes. Running the Show
While it isn’t always the case, most shows
Starting the Show at the Royal Grand run as two acts with a
15-minute interval in between. In general,
With the stage set and the beginners called, each act lasts somewhere between one to two
the backstage part of the show should be hours. Although four-hour shows are rare,
ready to go at the scheduled time. However, they do happen; in fact, some of the larger
the audience may have other ideas. Having operas can go on for longer. However, theatres
handed the show over to the front of house generally shy away from very long shows as
staff (on opening the house), the backstage audiences don’t usually like them and the
crew must wait for their OK before they can show staff often require extra money.
start the show. Act one obviously runs until it finishes,
There are plenty of things that can stall the when the curtain falls and the house is
opening of a show. Late coach parties, medical automatically assumed to be under the control
emergencies, double bookings and even fights of the house manager. The crew perform any
or riots. For the sake of those who do get to resetting that needs doing and the cast get
their seats at a reasonable time, the house a breather before the next act. The ‘interval
manager cannot wait for everyone to be ready. change’ is often the largest in the show, as you
However, they need to make a judgement have 15 minutes to do it and the whole stage
call as to how settled and ready the audience to make use of. Large-scale adjustments to the
is, as seating latecomers during the show is order of big scenery pieces can happen, as the
annoying for everyone. Every show has a space and time is available to reorder them.
latecomer’s point, which is a preorganised Sometimes the interval change is quite small,
time after the show has begun where late requiring a few props to move and nothing
audience members will cause the least else; other times the whole interval is only just
disturbance. This might be the end of a song enough time to get things done.
when the audience is clapping, for instance. Aside from the interval change, several
This is to stop people disturbing others in the smaller scene changes may occur during the
audience (and the other performers) trying to act. During any scene change there is a strict
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see fit, as long as they are on stage and ready form of comedy, the farce—which relies of
for their next cue. In fact, staying on the unlikely coincidence at inopportune times—
stage itself is frowned upon unless you don’t can be especially difficult in terms of timing
have much time between cues, as spectators and accuracy.
generally get in the way.
In a single-night game, your player 3 - Musical
characters will face many different challenges, A musical combines almost every style of
but they will still have to do all their cues. theatre. It has singing, dancing and acting,
Therefore, we need to develop a plot for each often with a large cast and set. The songs in
player character. While different departments a musical mean they are generally quite long
will have different roles, even characters in the (and the management make extra cash selling
same department may have a very different the music in the foyer).
series of cues during the show. However, there
are times when members of a department are 4 - Opera
needed to do the same task, like a quick and An older form of musical, opera has no
complex costume change or moving a large or talking (except ‘recitative’, a cop-out form
heavy piece of scenery. of talking to music). Opera stories are often
grand and dramatic, involving gods, tragic
Defining the Show love stories and huge spectacles. Not only
While it is mostly flavour, given none of the are they long, but they often require lavish
characters will get to see it, you should take staging and highly complex scenery.
time to figure out what the show you are all
doing actually is. If you want to determine it 5 - Dance
randomly you can roll 1D6 on the list below. A dance show can come in many forms,
Theatre being what it is, no show really fits and sometimes in all of them. There are many
into a neat category, and so you are welcome forms of dance and all of them have a place
to mix the styles of several different show in theatre, from ballet, to modern, to tap and
types. street dance.
Dance usually has a lot less set as the
If you have characters from many different performance needs more space. More high-
performance types, this will also make sure brow shows like ballet can be quite long, but
they are all needed for the show. There isn’t a modern dance shows (except dance school
lot of call for actors in a ballet for instance. graduation shows) can be very short.
1 - Drama 6 - Art
This performance is a ‘straight play’. Little This last category is the weird experimental
or no singing and dancing and which relies stuff. Sometimes it works, sometimes it makes
on creating an intense atmosphere and good you wonder if it will ever end. Either way it’s
writing. Plays are generally shorter than most best not to comment on the bits that don’t
other performances and can cover a range of make sense in earshot of the performers or
subjects, from modern day to Shakespeare. creative team. These shows can be complex
or simple, but at least the cue sheets and
2 - Comedy plots make for interesting reading (‘Take the
While not really different to drama, being a elephant off stage after the cabbage has been
straight play, comedy often adds a few more placed in the fruit basket’).
twists for comic effect. The mood is lighter
although no less complex than a play. One
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Show Structure reach 9:00 (or an hour and a half from your
start time). Whether your timings come up
Before you can figure out what your exactly 9:00 or not doesn’t matter. Once you
characters will be doing in the show, you need reach or pass nine, that is when the interval
to know more about how it breaks down will occur.
in terms of acts and scenes. Time will play Counting twenty minutes for the interval,
a crucial part in what is going to happen. you start the process again, creating timings
While we offer a system for creating a show for each scene of act two until you pass 10:15
structure, there is no reason not to just put (or just under three hours from your start
whatever you like together as a group. As long time). It doesn’t matter how many scenes you
as you know how each act of the show breaks end up with in each act or how similar they
down and what sort of times things happen, are.
you have all the structure you need. You can Few shows are symmetrical. You might
even shrink the show to a one act model, or have several short scenes or only a few long
make it a grand opera with four acts and three ones. Your interval may end up very late or
intervals. come a little early as well. No one ever really
To create a show you will need a copy of knows how long a show will take, even when
the show planner sheet. We assume the show they have run it several times.
will start at 7:30 pm as most of them do
(apart from the matinees, that’ll be about 2:00 Example: The group is going to create a
pm). You can set any start time you like. We pretty standard show and decide it will start
assume the show will run up to about three at 7:30. Next they roll to see how long the
hours including the interval, so it will finish scenes are on the table. For scene 1 they roll a
(come down) at around 10:30 pm. Somewhere 2, so it lasts 10 minutes and will finish at 7:40.
in the middle will be a 15-minute interval, and For scene 2 they roll a 6, taking the show up
several scenes of various lengths. to 8:10. The next scene is 10 minutes long
Beginning from your start time, roll a die (8:20), scene 4 is 20 minutes long (8:40) and
on the table below to see the length of the first scene 5 is 30 minutes long (9:10). As this takes
scene. Add the time to the start time and that the show past 9:00 the interval will be after
tells you when it ends. Roll again on the table scene 5, and the audience will probably be
for the next scene and keep going until you grateful for it by then.
The interval lasts 20 minutes, so act 2 will
begin at 9:30. It’s clearly going to be a short
Scene Length second act. Scene 1 rolls 15 minutes (9:45)
and scene 2 rolls 30 minutes (10:15). As that
takes the show to 10:15 exactly, that is where
Die Roll Scene Length it ends. Had scene 2 only been 15 minutes
1 5 minutes long (10:10) they would roll another scene. If
that ended up 30 minutes the show wouldn’t
2 10 minutes
have ended until 10:40.
3 15 minutes
It is important to note that you should
4 20 minutes
time your show to your gaming group’s
5 25 minutes usual session (be it evening or matinee). If
you usually finish about ten in the evening,
6 30 minutes
make the last scene anything that passes 9:15
rather than 10:15, and make the interval
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happen about 8:00 or so. If you usually play cue. These are numbered for reference for each
all day, feel free to create a production like person, and where people share cues (such
Wagner’s Ring Cycle (or any opera, they are as the stage crew changing scenery together)
all obscenely long) or even a two-part show might be numbered for a department.
(like the Harry Potter stage show). All you Performers also have cues, but they are usually
are doing in this system is plotting out the to go on for a particular scene and don’t tend
time you usually game, so do what works to be numbered.
for your group. You can even forego all this Each person operating anything in the show
and just mark down scenes and times as the will have a cue sheet listing all the jobs they
Gamemaster sees fit. need to do and what cue number they are.
After a while they generally memorise them,
but it’s a good idea to have the cue sheet in
Building a Plot your pocket just in case. It is important for
cue sheets to be kept up-to-date in case an
Everything that happens during the show illness means someone new has to take over
is called a cue (or just ‘Q’). This might be someone’s track at the last minute. It is a rare
pushing on a piece of scenery, pressing a backstage worker that hasn’t at some point
button on the lighting board, taking a chair been told ‘You’re doing Bob’s track tonight,
off stage, setting a costume during the show or here’s the cue sheet. We go up in ten minutes,
changing the levels of the microphones. Any so give it a look over and mostly follow me.’
action someone takes during the show is a Cues are often numbered and collated by
department. Having a single set of numbers
for everyone would be ridiculous and give
Up and Down most people far more extraneous detail than
they need. The lighting operator doesn’t need
Generally, theatricals don’t talk about to know when the costumes get set for the
the show starting or finishing. Their second scene change. So where a set of cues is
work day begins and finishes irrespective particular to one person, they have their own
of the show times in many cases. So the set of cues, but where they are shared they
show ‘goes up’ when it starts and ‘comes are collated. For example, the lighting board
down’ when it finishes, referring to the has its own series of cues as there is only one
main curtain in both cases, even if there operator. But the crew might share the job
isn’t one. of changing a set and so all combine all their
Occasionally the show will stop, and cues, even the ones only one person does, into
that is bad. A ‘show stop’ is when the one list. This means some people might have
stage manager has to call for everything gaps in their cue sheet where other people do
to stop as a problem simply cannot be things they are not involved with.
fixed in situ or may endanger someone if Thankfully this at least means the numbers
left unfixed. These are very rare (unless are always sequential, even if they skip a few.
the show has a lot of automation) and However, you sometimes get ‘point cues’ such
so it means there is a big problem. If the as Q23.5. These are basically jobs that have
problem can’t be fixed in about half an been inserted (probably during the dress or
hour, the show may have to be cancelled. technical rehearsal) after the cues have been
This won’t happen in a one-night game organised.
as it would let the player characters off Given this can happen a lot, the last thing
the hook too easily. you want to do is start shifting all the numbers
around when you add something new. So
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Q23 and Q24 stay as they are, you just have Most people working backstage on a
Q23.5 happening between them (and possibly show can communicate during the show
Q23.7 happening between Q23.5 and Q24, over ‘the cans’ (referred to as such because
so always leave yourself some numbers either the technology is rarely more impressive
side just in case you need to slot in more). than linking tin cans together with string).
To make life easier, certain sets of cues have Each person has a pair of headphones with a
their own prefix. This is especially useful when microphone (which plug into a belt pack) and
the numbers are similar. This means that if they all talk over the system together.
someone asks the crew to do Q25, the lighting Generally, the cans use wires to link
operator doesn’t do their Q25. Generally, cues everyone together via a base unit, and the
are either sound cues, stage cues, LX (electrics) signal can be ‘daisy chained’ from one pack
cues, FX (effects: smoke, explosives) cues, to another without having everything needing
automation cues and fly cues. But anything to run back to the same point. That’s fine for
strange or different just gets a new label. If spot operators or desk operators who sit still
a rabbit has to be nudged to scamper on the for the show. Anyone who needs to be mobile
stage, that will probably become ‘Bunny Q1’. will find a trailing lead problematic. So, many
In many cases, people can do their cues of the crew and stage management might wear
without any coordination. You can set a a wireless radio cans set, although these are
costume anytime before it is needed, for prone to more interference, especially if the
the most part. However, if the cue needs to battery is low.
happen at a specific point in the show, or Not everyone needs to be ‘on cans’ as
needs to be coordinated with other people quite often they can have a cue relayed to
(sometimes across the stage), someone needs them by someone who is connected. There
to ‘call’ the cue over ‘cans’ or using a cue is also a system of ‘cue lights’ that shine red
light. for standby and green for go. This allows
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the DSM says ‘LX cue 34, Go (and the To define how many cues they have to do
operator presses the button when they hear in the show, each player rolls 1D6 and adds 2
the ‘G’ of Go). to the result. This number should be divided
All the cues are written down in the Prompt equally between each of the two acts, with the
Copy, also known as ‘The Book’. It is made player deciding where any odd numbers go.
from the most up-to-date copy of the script, If you want a more random assignment, roll
and is the bible for the show. When opened, another 1D6 for how many of your cues are in
one side will be the next page of the script, the act 1. If the number is higher than the amount
other is a blank page (the back of the previous of cues you have for the show, all your cues
script page) detailing any standby or Go cues are in act one. Any remaining cues from the
that need to be called. Arrows and lines point total you originally rolled are in act two. If
to the exact word or musical note where the you are lucky enough to get a result that puts
cue needs to occur. all your cues in one act, you have a whole act
Part of the art of the DSM is saying Go free. However, you’d better stay quiet about it
with just the right amount of time for the lag or someone will find you something to do.
of the operator pressing a button to make the To discover what each of the cues
cue happen at the correct moment. If you are themselves actually are, we offer a series of
timing lighting to musical flourishes, getting it tables for each department. Once you are
wrong can look disastrous. more familiar with Opera House you may
The book also contains most of the create cues for your character from your own
movements of the actors across the stage, and imagination. However, even if you do use the
when those actors enter and exit. While this is tables below, feel free to embellish them a
mainly useful in rehearsals, it helps determine little.
if something went wrong in the show or if For instance, you may have to move a large
someone needs to know where an actor will piece of scenery, but what does it look like,
be. The DSM also gives a ‘call’ across the and how many other crew lift it with you?
backstage tannoy system to remind actors What does the costume you have to set look
when they need to be ready to be on stage like? What are the lines you have to say for
(although this is a courtesy!). your brief speaking part? Players should be
Even without being given cues or calls allowed to invent whatever they like and then
by the DSM, everyone is expected to know discuss together what the show actually is
roughly what they are doing and when. This along the themes you have already defined.
is helped by the show relay, a live feed of Is it modern? Historical? Full of interpretive
whatever noise is on stage, piped into every dance?
dressing room and corridor that cannot hear Cues are generally broken into two types:
the stage. This allows most people to keep scene changes and live cues. Scene changes
track of what is going on and make sure they are things that happen in the breaks between
can get in position in time. scenes. They need to be done quickly and
efficiently as they otherwise break the
momentum of the show. While they are
Defining Cues commonly done by the crew, very often
performers will have some sort of business to
Now you know enough about the show cover the scene change to make things appear
and how it works, you need to know what seamless.
part your characters play in it. Working out Live cues are done while the scene is
what your character does is done randomly actually playing. Mostly this type of cue is
(for backstage and performance staff). for the performers, but the crew might have
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to hold back a curtain or even set or strike 4 - Quick Change (Live/SC): You either
something in an area revealed during the need to change costume or help with a
scene. Occasionally they may have to go on in costume change. It may be during a scene or a
costume to move something. quick turnaround between scenes, the choice
When plotting where your cues go in the is yours. You may opt for this to be a scene
show, scene changes occur either at the start change cue (push and pull) where you take off
or end of a scene. Live cues occur during a a piece of furniture or help the crew in some
scene, and may take all the scene to complete. way.
This is especially the case for performers, as
the scene may be all about their character. 5 - Walk-on Part (Live): This minor role
For the cues below, live cues are denoted has you featured for a moment in the scene,
‘Live’ and scene change cues are denoted ‘SC’. but it’s enough to get you a credit in the
Where both are noted the player can choose programme. You might be the receptionist,
which the cue is. taxi driver or wise urchin who interacts
briefly with the main characters. But at least
Actors and Dancers you get to say at a line or two, or do a small
Roll 1D6 or choose from the options below. featured dance!
All performers must at some point go on
stage, even if it’s only for the last scene. If you 6 - Role (Live): You actually have a named
don’t roll a cue that puts you on stage, then part to play in this scene, and possibly others.
your last one automatically does. You may have a speech or a scene with one
of the main characters, or perform your own
1 - Spear Carrier (Live): For this scene, you dance solo. If you roll this result again the
are little more than a prop, having to stand same role appears in another scene with equal
still as a guard or handmaiden waiting on focus.
the main characters. You are neither featured
nor more important than any other piece of Musicians
scenery. Even your own mother might not Musician cues are quite easy as you will be
notice you were in this scene. playing your instrument in the orchestra pit.
However, if they don’t need as many people
2 - Crowd Scene (Live): In this scene you playing your instrument, you are the one that
are basically filling up the stage. You will have doesn’t play. This means all your cues are live
things to do but you mime in the background cues and all involve the same thing.
helping to create a crowded scene like a However, for some variety you may also
station or factory. You are mainly performing play a different simple instrument (like a
a dumb show or a little dance, so you are triangle) rather than your main instrument
performing…a little, at least. in some cases. They should also be placed in
any scene defined as a dance number or the
3 - Chorus (Live): This whole scene is a like where there will clearly be more musical
dance number, but also involves support from accompaniment, but even dialogue scenes
the acting company as well as the dancers. might be underscored.
Everyone is on stage somewhere doing some
sort of business. Crew and Stage Management
The crew and stage management team
work very closely together. As a result, their
cues are very similar, except that the crew
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will be doing the cue and the stage manager a chandelier) might be flown in view of the
will be watching to make sure it goes audience.
smoothly. However, some stage managers
do get involved if props are being moved or 1 - Slow Fly Cue (Live): This piece of
something complex needs attending to. scenery needs to be brought in slowly during
the scene. This might be because it is a small
1 - Tiny Scene Change (Live/SC): This item (like a chandelier) or the movement of
scene change is so small it just involves you the scenery is being choreographed to music
setting or striking an item, like a chair. It or dance.
might be so swift it occurs during a scene
rather than between them. 2 - Retie (SC): You need to untie or lower
something light (or at least only one-person
2 - Small Scene Change (SC): This scene heavy) out of the way or down onto stage. It
change is only a few pieces of set and doesn’t might be a spare bar, piece of scenery stored
need everyone. hanging up or a curtain that needs tying back
high up.
3 - Big Scene Change (SC): This scene
change is big and heavy, involving pretty 3 - Live Cloth Cue (Live): This will be a
much all the crew. curtain (possibly the main house tabs) or a
gauze or backcloth coming in or out at the
4 - Oversight (Live/SC): You need to start or end of the scene.
provide light with a torch for someone to
do a job, hold open a curtain or wait by an 4 - Scene Change Fly Cue (SC): You need
emergency stop in case of accident or the like. to bring something in or take something out
This can either be for a scene or during a quickly and efficiently (and at precisely the
scene change. right moment) to facilitate a scene change. It
might be something light that can only be set
5 - Reset (Live): You need to help at a certain time, or something the crew need
rearrange some scenery for the next change. to bolt something to on the ground when
As it isn’t in view of the audience, if you miss other things are set.
it only your colleagues will notice (but that’s
bad enough). 5 - Heavy Fly Cue (Live/SC): This massive
piece of scenery weighs several tons and so
6 - Trapped (Live): As part of the way it takes a couple of flymen to get it moving,
the last scene change went, you are stuck and to stop it. This might even be a flying
somewhere for the whole of a scene. You ‘trapeze’ where you fly an actor across the
might be under some stairs or in a cupboard stage during a scene (some flymen handling
or just surrounded by scenery. Hope you the left and right, others the up and down).
brought a book.
6 - OP Floor (Live/SC): This cue doesn’t
Flyman involve being on the fly floor where main
While they have different ropes to pull, flying system is, but on the other fly floor to
essentially most fly cues are the same. tie or receive something before the flymen do
However, sometimes pieces of set will need a cue.
to have safety lines removed before they can
be lowered, and a few small pieces of set (like
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Time and Tickets are meeting. As Opera House will require the
player group to split up across the theatre to
So, we keep saying the game happens deal with what is going on, the Gamemaster
in real time. But the more experienced role skips to another group while the player
players among you may be thinking, how? is waiting for their character to catch up.
Game time and real time often don’t match Sometimes, though, players may be able to
up at all. Combat in the real world might interact while other things are going on. If the
take only a few seconds, but in game time it character walking up the stairs has a radio,
can take much longer as people roll dice and they can talk to anyone else while they are
calculate damage. Conversely, it is easy to say doing it if need be.
your character is walking up twelve flights The key to this is that it is up to the player
of stairs, but it will take the character a lot to remind the Gamemaster when they have
longer to actually do it. completed something. It is up to the player to
say to the Gamemaster, ‘It’s been ten minutes,
When Gaming Is Slower so I’m at the top of the stairs’, rather than
The second of those problems is the easiest expect the Gamemaster to keep track of
to solve, and it usually applies to movement. everyone. For this reason, everyone needs to
Anything that takes longer for your character keep an eye on the clock.
to do means the player must wait until they
have done it. If it is going to take ten minutes When Gaming Is the Same
to get up some stairs to meet someone, the Several actions will work the same way in
player has to wait ten minutes before getting both time scales. This mainly applies to role
to role play the scene with the person they play and interaction. Talking takes the same
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time in game as it does in real time. So do a For the most part this is what time tickets
few minor actions such as walking around a will be required for, rushing back to stage to
table, drawing a weapon or closing a door. get to a cue on time. However, they can be
It takes as long to do it as to say it. For these used for any reason to cross the theatre in an
actions nothing needs to be addressed; time apparent instant by tweaking what actually
will take care of itself. happened, so they are where they want to be
at the right time.
When Gaming is Faster If a character is having trouble with
This is the tricky one. When the game something and calls for help, time tickets can
slows down, usually due to game mechanics, also be used to get to them quickly. However,
real time can pass far too quickly. To deal a player cannot use them to move instantly
with this problem we cheat a little bit. When without good reason. If someone asks for
entering combat or the like where the game help, the character cannot set off before they
rules slow the action, each player whose hear the other character needs help. However,
character is involved is given a time ticket. if they can argue they were going in that
Each time ticket is worth up to five minutes of direction anyway, they may well be near when
instant time and can be spent at any point to they hear the call. As always, the Gamemaster
help a character get where they need to be. is the final arbiter on what is possible.
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you all know the plan for the evening. The make a crew roll, etc. This is to determine
tricky part will be filling time if everyone gets if they have a moment to slip away, so the
into position early so they don’t miss a cue difficulty is 6. Success gets the character out
and you have time to kill. In general, this is of the scene without anyone noticing (or the
the time to switch to anyone not involved in audience noticing, at least).
a cue and focus on them. But you can also Choosing the roll commits the character to
introduce problems they can’t do anything the act, so failure does not mean they didn’t
about. They might see a saboteur in the wings, find a moment, but that they blundered off at
or hear the growl of a Morlock. While they the wrong time and people noticed.
can’t leave their position, they might be able If they succeed in the test they believe they
to reach a cans set or radio to make the other have time to do something. They can take
player characters aware. The Gamemaster can one action, such as talk to someone, grab
encourage some desperate role play as they something nearby or check something. Then
try to coordinate some sort of defence effort. they must try and get back in position or risk
When they have done their cue, the race will missing their cue.
be on to finally deal with what they saw, if it’s If they fail the test, the Gamemaster
not too late. So, essentially, if things are quiet, rolls 2D6, and if they come up a double the
add a new problem. Simple as that. character misses their cue. If they get lucky
and decide to do something else while off
stage, the Gamemaster rolls 3 dice, and if any
Escaping Live Cues dice make a double, the character misses their
cue. This carries on adding a die each time.
Scene changes are fixed points in time This includes going anywhere. Saying ‘I go
where you do everything you need to do as to stage door and tell Bob about the ghost’
quickly as possible. If you are involved in a requires two actions.
cue during a scene change, you must be there Whether they miss a cue or not, the
for it, but it doesn’t last very long. character needs to get back in place.
Live cues are a little different, as while you Reinserting themselves into the scene requires
might be involved in something for the whole the same test they used to leave it. Failure
scene, most characters are unlikely to be a big means they get in position but don’t do so
feature for very long. An actor might only be subtly. A crew member might go in view of
in a crowd scene, or a crew member might just the audience, or an actor might interrupt
have to throw a stuffed cat onstage at the right someone’s speech. It won’t stop the show,
moment. but it won’t impress your co-workers or the
Characters have a bit of leeway to get management.
involved in something else if they are careful.
For example, if an actor on stage or a
technician waiting for their cue happens to Missing Cues
see a piece of scenery is about to fall or a
trespasser is in the wings, they might need to There is no specific system for the
get off stage to warn someone. They may just consequences of missing your cues, but it
need to help out the other characters if they should be clear what happens. While none
are in trouble. of the player characters are the lynchpin of
Leaving an active scene requires a test on the show, no one in theatre has a job that
your main career skill. So an actor needs to isn’t critical at some point in the show. If you
make an acting roll, a dancer makes a dancing are lucky and have other members of your
roll, a member of the stage crew needs to department as player characters, you can often
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arrange to swap cues with each other to cover, relaxed environment. You can do whatever
as most people know each other’s plots. But you like while you are working as long as
that stand-in will have to make a test to do the cues get done and the show isn’t affected.
the cue correctly using the appropriate skill, But the line is very firmly drawn and crossing
as they can still get it wrong. If they fail, it it makes you look like an amateur, lets your
will get noticed and both characters had better colleagues down and can ruin the show for
have a good excuse. ‘I was really busy’ will the audience, and when the show looks bad,
not cut it in the slightest. everyone in it looks bad.
The fallout of your absence depends on The Gamemaster can simply role play out
what you were doing. If there is one less the consequences. But we also provide the
person to move a piece of scenery, it will still following system to deal with missed cues.
get done. It’ll be harder on your colleagues If the cue is something the character does
and you will owe them all for covering for as part of a team, they simply suffer the loss
you, but it should be ok. One fewer dancer in of 2 ego levels. Their peers will cover for them
the chorus might leave a bit of a gap, but the and admonish them. They will (or should) feel
other performers can close ranks so no one shame and will certainly have used up any
notices. But if it is your job to set a costume, favours they were owed.
bring on a chair or perform a solo then no one If the cue was something the character did
is likely to be able to step in and cover you. alone, the Gamemaster rolls to see if anyone
Stage management will notice, and worse, the covered for them and did it in their absence.
audience might even notice. Congratulations, Many of their peers will know their track
you just put your job on the line. Doing this well enough to do this. The Gamemaster rolls
once is bad enough, but twice in the same 1D6, and on a 5 or 6 the cue got done and the
show and you may not be coming back to character who missed it suffers the loss of 2
work the next day. Theatre is in general a ego levels for the same reasons as above.
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If the die rolled 1-4, the cue was missed A kind Gamemaster might allow player
and no one covered it. The cue didn’t happen, characters a chance to spot where the problem
and it may cause a cascade failure, causing is and fix it before the show is called to a halt.
problems with other cues that relied on it to But for characters who miss their cues, there
happen correctly. This may eventually lead to should rarely ever be any quarter given.
a show stop.
This is when the show has to be halted,
the curtain brought in and the problem fixed Challenges and Problems
before it can carry on. Stopping a show is
the worst possible outcome; most companies So, what is actually going to happen during
and crews would rather stagger through a the show that you need to worry about? We’re
show that is barely holding together than stop going to give the Gamemaster that detail in
and fix it. Questions will be asked and the a later chapter, but in the meantime, every
managers will wonder if the character who character will have heard a few stories.
missed the cue is actually a saboteur. Any production will face a few of the usual
To see if a show stop occurs, the Game- issues inherent in the theatre. You might
master should roll 1D6 at the start of each have to find a missing prop or costume. If
scene after the missed cue (until the end of the something breaks you might have to fix it or
show or a show stop), and if it rolls a 1 the find a substitute in the myriad props rooms
show shops in that scene. below stage.
If more cues have been missed, things are Some of the performers can have a bit of
even worse and the show stops on a roll equal an attitude, or a substance abuse problem.
to or less than the number of missed cues The managers don’t really care as long as they
so far. Stopping the show will usually solve get on stage and do their lines. So whatever it
the problem, but if it stops the Gamemaster takes to make that happen might be your job.
should roll another 1D6. Alcohol is not just a problem with performers,
and backstage or creative staff might also
• 1 or 2 - The show only stops for a create a few problems by turning up drunk.
moment to do a reset. The audience It is said that ghosts are able to manifest
notices, but the show just gains 5 minutes around the theatre, front of house or
to its running time and carries on. backstage. These can sometimes be friendly
lost spirits, but often they are angry and
• 3 or 4 - The problem is difficult to fix and hungry. They have been known to drain
the show has to stop for anywhere up to the life from audience members or theatre
twenty minutes. The theatre has to offer employees, and need to be dealt with.
free drinks, and everyone in the building The deepest sub-basements under the stage
loses an ego level. go down a long way. There is something
down there. Most of the time it stays in the
• 5 or 6 - The problem can’t be fixed. The dark, but some of the creatures below find the
show (and game) is over and the audience sound of the show alluring. Unfortunately,
will have to be given a refund. The their social skills only range from violent to
character is in big trouble. brutal.
On a more prosaic note, other theatres
have been known to send in spies or saboteurs
to disrupt a performance. Rooting them out
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general, everyone has to get along to do the which tends to treat them as second-class
show and even the worst rivalries will be put citizens to the performing members. It also
aside to get the job done. Theatre is one of means performers are allowed to take stage
the few places where the default assumption management work as ‘acting ASMs’. We’ll
is that you are a potential friend from the come back to that though.
moment you arrive until you prove to be an If a theatre doesn’t have a particular
arse. There just isn’t enough time to see if you department, they are also hired in for the
like someone before you help them, because show. This usually includes sound and
there is too much to get done. automation and often wardrobe and wigs.
This makes them part of the company. The
Company and Crew Royal Grand is a little different, though,
A few divisions are not especially important and operates an in-house sound, wigs and
during the show but do make a difference in wardrobe department, making them part of
the long-term relationships between the staff. the crew.
The first division is between company and In general, all the difference this really
crew. ‘In-house’ crew work directly for the makes is who is actually signing the paycheque
theatre and are employed to work whatever at the end of the week. However, it does mean
show is being performed there. The company that different systems are often involved when
is anyone employed by problems or issues
the show’s producers come up.
to work just that show.
While this may appear Show Staff and
to simply divide the Full-Timers
backstage staff and A further
performers, it isn’t quite distinction is made
that simple. Carpenters between show crew
and Electricians are and full-timers
usually part of the in- (something of a
house crew. However, misnomer given
some touring shows everyone works full
bring technical and time). Full-timers
backstage staff with are employed as
them. permanent staff in the
The company always theatre, regardless
includes the performance of what is going
staff, and also stage on. Show crew are
management. This is employed only for
because in times gone the show and will
by stage managers were be made redundant
also understudies for when it closes. This
any role and so were distinction only
considered part of the applies to the in-house
acting company so they could go on stage. crew, as anyone in the company is technically
They would also organise any troupe of actors only employed for the show’s run anyway.
who toured, so they were an essential part of While full-timers have better job security, this
the company. This means stage management means they are responsible for the building
shares the same union as performers, as well as the show. Show crew only have to
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worry about the show, so full-timers can have often be found around and about making their
a more nine-to-five schedule, and sometimes own entertainment.
have little to do with the show (although this
is rare). The LX (Electrics) Department
Luckily for the show staff and company, As the name implies, the electrical (LX)
the Royal Grand likes to maintain a team. At department deal with the power in the
the end of any show’s run, most people will be building. Essentially, if it doesn’t have a plug
reemployed for the next one as long as there is on it, it is nothing to do with them. This has
space. But if the new show needs fewer crew led some theatres to nail a plug to things
or a smaller ensemble (chorus), some people like brooms, rubbish bins and dustpans.
are going to need to find work elsewhere. The LX crew are led by the chief electrician
and the deputy chief electrician, and also
The Carpentry Department have chargehand electricians and dayman
(Crew and Flymen) electricians (all full-timers) like the carpenters.
The stage crew and fly crew are collectively These full-time staff are the ones who operate
the carpentry department. They are led by the lighting board during the show (except the
the master carpenter and the deputy master chief LX).
carpenter. Under them are chargehand The LX crew is responsible for the theatre
carpenters and then dayman carpenters (all lighting on the show, follow spots, smoke and
full timers) the only real difference between pyrotechnics. They also see to the maintenance
which is the rate of pay. of the building electrical system as well as
Under these full-time staff are the show air conditioning, plumbing and the boiler. It
crew, which consists of the stage crew and may sound odd that the electrical team are
flymen. There isn’t really an official head responsible for water, but it is a holdover from
flyman, but one of the full-time carpenters the days of gas lighting.
might be considered head flyman and left to When theatre lighting was gas powered
organise that aspect of the department. they were able to run gas piping, and so also
The carpenters are mainly responsible for had the right skills for running water pipes.
the scenery and the stage, and (as the name The crew quite understandably saw no reason
suggests) maintaining the doors, seats and why they should suddenly take on plumbing
walls of the building. When a seat is broken just because the lighting department had
in the auditorium, the carpenters need to send become the electrical department.
someone out to fix it before the show begins. Like the carpenters, the named positions are
No matter how much work they do during full-time staff, but there are plenty of LX crew.
the day on the seats, one will be broken by These are the follow spot operators and stage
an audience member about twice a week on electricians (who plug in stuff on the stage and
average. operate smoke or pyrotechnics). They, like the
The named positions among the carpenters crew, tend to live in the theatre secretly and
are all full-timers, and they spend the days are often around. However, most rehearsals
doing general maintenance on the building’s that require the crew won’t need all the bells
structure. However, the crew can often pick up and whistles of the lighting department, so
a lot of overtime as they will be needed to staff there isn’t as much overtime.
rehearsals a lot of the time. They might also
be employed to do some lifting and carrying The Sound Department
if the department has a big maintenance job Sound would usually be a part of the
going on. In the Royal Grand, many of the company, so this department is slightly
stage crew live secretly in the theatre, so can attached to the LX department yet somehow
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doesn’t have to do any maintenance. The to do. This might include fixing any small
hierarchy of sound is quite simple, as they props, sourcing replacements, stocking up
all have a number. Sound number one is the on any running props (things used up each
person in charge, sound number two is their show like food) and managing any rehearsals.
deputy, etc. Once you pass sound number four Stage management have one of the more
everyone is just a sound technician. detailed hierarchies with a changing series of
The higher sound positions operate responsibilities. Below we’ll look at the levels
the main mixing desk during the show, or they have in more detail.
possibly a monitor desk on stage for a music Assistant Stage Manager (ASM) is the
performance. Incidentally, in terms of control starting rung of stage management. They
systems, lighting have boards and sound are generally responsible for overseeing the
have desks, another oddity in terminology. crew in the wings. For this reason they are
Possibly because lighting boards used to be usually on stage in the wings for the entire
large dimmers with a lever nailed in rows to show, making it difficult for them to perform
a board on a wall. These days both lighting additional duties. There will be several ASMs
and sound often have ‘consoles’, although to ensure someone is keeping an eye on every
the term is usually used only by designers and area of the stage and especially the props
salespeople. tables.
During the rehearsal period, the ASMs
Stage Management work with the stage manager and DSM
Stage management, as you’d expect, to organise the show and take notes in
manage the stage. It is their responsibility to rehearsals. They also work with the director to
see the show as a whole functions normally. collect together all the props that are needed
During the day this means they have plenty for the show. While some large warehouses
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are available with collections of oddments and stage managers often have trouble getting
items to create a historical production (the work, as the ASM jobs are filled with actors.
right cigar holders, telephones, etc.), for the While some actors rise to the challenge, most
most part this is done by roaming antiques acting ASMs are useless and only trusted
shops and dumpster diving. Stage managers with the same duties as the crew. To be fair
are incredible scavengers. If you need the to the actors, this is not their fault. They
Holy Grail or the Golden Fleece, talk to a haven’t been trained and they need to do the
stage manager. At the Royal Grand they are understudy and small part roles to break into
lucky to have several rooms full of props in the business, which always come with ASM
the substage layers, though there is a lot of duties. They should be able to focus on their
unorganised clutter to work through. acting role, not forced to work the show to
The ASM role has three variants we should cut costs.
also mention. A technical ASM often has a So, for this reason the Royal Grand does
responsibility for something detailed, technical not hire acting ASMs. Ever. Instead, it hires
or outside the purview of their normal role. understudies and ASMs separately. It’s my
They may hae to work with some sort of setting and it’s time to right that injustice here
machine that the management doesn’t want at least!
to employ a stage electrician for, for example. Deputy Stage Manager (DSM) is the
However, sometimes it is just to give the next rung up in stage management, and a
ASM in question a small salary bump or completely different job. The DSM is the
differentiate them from other ASMs who don’t hub of the show, around which the entire
have their experience. production revolves. Not the lead actor, not
Any ASM might also be able to add ‘book the director and certainly not the producer,
cover’ to their title. This means they are but the DSM. They are the central knowledge
trained and trusted with calling the show vault of everything. During the rehearsals
when the DSM isn’t available or just needs a they stay with the director, acting as their PA
break. The DSM will teach them the show, in many ways and taking notes. This is to
and in the process they will create their remind the director what they said ten minutes
own copy of the show book (or ‘prompt ago and to gradually build the structure of
copy’). This is so they know it well and have the show from a technical angle. They build
everything in the best possible order for the lines of communication between each
themselves. They are often found in prompt department and make sure everyone has their
corner, with a video of the show, practicing problems answered and their questions heard.
calling the cues. As they are the one in the rehearsal room, they
Finally, we have the acting ASM. This is also organise the acting company. This means
a stage manager who may be called upon to they are often effectively the ‘responsible
play a small role onstage or understudy a part. adult’ that everyone expects will look after
It is not someone acting like a stage manager, them. The job is very like being a mother to
although in some cases it can be. The problem a painfully large family, but with a lot more
with the system is that theatre managers and paperwork.
producers always, always employ an actor in When the production reaches putting on
this role. Despite the fact most stage managers a show, the DSM is the one ‘on the book’.
train for two years, theatre managers and They write all the technical cues into the book
producers believe that anyone can just step (prompt copy) and give those cues to the
into the job, but to carry a spear on stage technical staff during the show. If anyone can
with proper gravitas can only be done by be said to be driving the show, it is the DSM.
a trained actor. This means newly trained They are the conductor of every element. This
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playing a role if the opportunity comes up. Performers and stage management will all
So they often go on at some point, the second be rehearsing the new show, either on stage
cover rarely, the third cover almost never. or in a rehearsal room elsewhere. There will
This layering of roles also means that be a lot to do and the theatre will only close
someone might find themselves going on to to physically build the new show on stage.
perform a cover when the person they are Everything that can be done during afternoons
covering is covering another role themselves. to reduce the closure time will be done.
They find themselves in the odd position of If things are quiet, few theatricals will be
watching and performing with someone else around in the early mornings. Theatre is a
doing their usual role. In a complex system of late-night profession, and after the show is
many different parts that require covers, one often the main time to drink and socialise.
absence can have half the cast changing roles Having been up that late, few will want to
for that production. start the day any earlier than they have to,
Performers are generally left to their especially if they are nursing a hangover.
own devices during the day, though they
are required to attend a certain number of
rehearsals. This might be to rehearse a part Experience and Character Advancement
they are understudying, or to play their
usual part and rehearse a new cast member. In long-term play, characters will advance
Directors also schedule rehearsals just to and develop. For the most part this will
‘brush the show up a bit’ or to justify their be determined by their experiences. Their
retainer payments. personality and goals can shift depending on
how their adventures go. However, their skills
may also improve over time, and this needs
Life in the Afternoon some system.
At the end of each one-night show or a
When there isn’t a show on, each decent sized gaming session, each character is
department has a few jobs they need to given an advancement point. The Gamemaster
do, but most are left to their own devices. might give out more for a longer game or one
However, if a new show is being prepared where the player characters were especially
everyone may be very busy indeed. Crew will clever or played their characters very well (or
be helping to build the new set, technicians when everyone just had a really good time).
will be working out power requirements and Players will always want more advancement
checking any new equipment is up to spec. points, but it is up to the Gamemaster to
decide how quickly they will advance. But
remember, it is easier to hand out more than
Skill Advancement cut them back, so see how things go first.
Advancement points can be used in several
ways: to improve skills, change attributes,
Current Advancement Point gain a new trait or create a truth.
Skill Level Cost to Improve by 1
0-1 3 Improving Skills
Increasing one of your skills is the simplest
2-3 5 use of advancement points. You simply spend
4 7 the appropriate amount of advancement
points and improve the skill level permanently
by one point.
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Players may use this option to effectively occasions where more time is needed to build
give their characters a sixth skill point, and a new show, or the current one is doing badly
that’s fine. But a broader application will do and they invite travelling companies to use
them more good, and apply to more than the space. Having a group of outsiders in the
just one skill. Traits and truths might not just building invites all manner of tensions, which
apply to skill rolls; they could potentially be can lead to adventures, drinking contests,
used on any test in the right circumstances. Hawaiian parties and all manner of troubles.
What plays, operas and entertainments
are to be performed each year are decided
Putting on a Show far from the company and crew by the
management. Rumour becomes rife with
While running the show is central to a what could be on the new schedule and how
single-night session of Opera House, shows difficult or easy it will be to produce. Long
don’t happen by magic. Well, they do, but after the schedule is settled, rumours begin to
they involve a lot of hard work as well to circulate about what is actually on the list. It
give the miracle some hope of working. In will be a long time before any of the cast and
a campaign game, the player characters will crew know what is going on, and in some
find themselves part of building and creating cases they have to wait until the leaflets are in
a show as new productions cycle through the the foyer to discover what they will be doing.
theatre. In this next section we’ll take a look
at this process and what part the characters The Producer
may play in it. The show starts with a producer. It might
The Royal Grand is a production house, be the theatre manager or an independent
meaning it puts on shows itself, rather producer who wants to bring a show in. Some
than hiring itself out to travelling theatre producers can fund a show on their own,
companies. Having said that, there are while others are part of companies that sell
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and every aspect of the look of the show. feel of the production, and to make sure they
It varies on their skills and expertise and are all on the same track. These meetings
who the producer wants to hire. Costume is are called production meetings, which the
designed in concept drawing and passed on producer may try and attend even though they
to the wardrobe department to make. But the should just be getting the money together.
costume designer may sort though costume The stage manager and/or DSM will also
stores with the wardrobe staff looking for the be in attendance at any meetings to take notes
right pieces if they might have been used in and minutes. There will also be a production
another show. manager who works to ensure the technical
The set designer will not only have to aspects of the production get done. They
design the look of the scenery, but create organise budgets and contract any additional
technical scale drawings to ensure it fits in staff or equipment that is required. They
the theatre (and that the parts of it can come work closely with the company stage manager
through the doors). These drawings must be (CSM) who will be wrangling the acting
exceptionally accurate, as the scenic pieces company in much the same way, although
will be built to these measurements. The casting the acting company might take some
lighting and sound designers will also use time after the first production meetings begin.
these measurements to work out how much Each show will have its own creative team,
equipment they need to do their jobs. This is though some people might work on several
also helped by the creation of a ‘modelbox’, a shows at the same time. For instance, the
three-dimensional model of the theatre stage lighting designer might be responsible for the
with the set in place. It gives everyone a good next three shows in the season.
idea of what it will physically look like and As time goes on, details from the
helps the crew see the whole look when they production meetings will filter down to the
are assembling the set later on. theatre staff, mostly by rumour and gossip.
The Sound and Lighting Designers design It is up to the production manager and the
the technical aspect of the show. Each plans company stage manager to organise the
out where the speakers or lanterns will be schedules and order the work that needs doing
placed to create the look or feel they want for to get the show going. In today’s theatres,
the show. While they plan this around the set the building of scenery and props is often
design, it is still basically an educated guess. contracted out to specialists. However, at the
You never really know what anything will Royal Grand, most things are built ‘in house’
be like until you actually have it in place. So in the vast scenic workshop.
the mark of a good technical designer is both
experience and the ability to shift to a new
plan when their design turns out not to work Auditions and Rehearsals
as they expected.
The Choreographer and Musical Director The first official news of the show to reach
are as important as the music or dance in the the lower echelons of the theatre will be
show. A play rarely needs a choreographer when the audition process begins. While the
and only a few might need an MD. While the principal actors will probably be employed
choreographer’s work will be done once the without a public audition, there may be
show is up and running, the musical director is other lesser parts that need filling from the
also usually the conductor for any musicians, ranks of the acting company of the theatre.
and so works the run of the show. Competition will be fierce.
The creative team will have several This is one of the hardest parts about
meetings together to establish the look and being a performer—you are very often in
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direct competition with your friends every under pressure’ and trying to brutalise their
time you try to get a job. Some performers company into their best performance with
will do anything to get the job, and others let overwork. The other extreme offers no
people push past them too easily. But most guidance and lets everyone make it up as they
understand it is only fair to fight for the roles go along and hope for the best. Thankfully,
you want as long as you fight fairly for them. stage management are usually there to try and
Auditions can be a dehumanising cattle curtail the worst excesses of the director with
market with each performer being given a a careful nudge.
moment on stage to impress an apparently Rehearsals are a process, and while the
utterly disinterested creative team. Still, unlike creative team will have some very specific
many other forms of job interview, performers ideas about the staging, they may have to
get to show their skills in an audition. Even change them. Some simply don’t work once
a jaded casting team who have been sat you get into the rehearsal and see people start
watching an endless stream of performers for walking about as required. Other times the
hours trying to find the right one can still be performers might have a good idea about
impressed and excited when the right person how something might be done. How much
steps on stage. a director allows their performers creative
freedom is again highly dependent on the
Rehearsals director. Some encourage improvisation
Once the creative team has finalised the and change, others quash any suggestion on
look and feel of the show, and an acting principal. Each director has their own style
company has been assembled, the production and for this reason often pick performers,
can now move into rehearsals. This is a mainly as they know they work well together.
three-week process, during which the acting Anything that gets the job done quicker and
company is expected to learn all their lines more efficiently is worthwhile.
as swiftly and efficiently as possible. They As well as the cast and creatives, the
will also learn the moves and positioning the rehearsal room will also have the DSM and
director wants and any songs to be sung and an ASM or two managing the company and
dances being choreographed. Three weeks, taking notes. They will also mark out the
nine to five, from a standing start. rehearsal space (which isn’t the stage quite yet)
How the rehearsals are organised depends with tape lines so people can see where walls
very much on the director. Some like to do and doors will be. This ‘mark up’ will be done
a lot of team-building exercises, like passing to scale from the set designer’s drawings and
around imaginary balls or throwing words takes some time to do, so ideally the company
at each other and the like. They all look like will stick to the same rehearsal space.
playground games, and some are, but they Stage management will also work with
do help team-building and trust, which can the director to figure out a rehearsal schedule
be a vital part of building a company. Acting to make the best use of everyone’s time.
and dance are intimate things to do with your Instead of just doing the entire show each
work colleagues. Few jobs require you to kiss day, the company might work on a particular
your co-workers or lift them into the air. To scene or musical number for a whole day.
do these things requires trust on both sides. Only towards the end of the rehearsal
However, many directors and performers period do companies start putting the show
have very different views about how much of together. This allows the musical director or
this sort of exercise is useful. Some directors choreographer to take those performers not
even have some rather stupid ideas on team- being used for dance or musical rehearsals at
buildings, such as ‘everyone works harder the same time. While the rehearsal period will
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By Tuesday evening stage management and Sound will also need to check their
wardrobe will start wanting to place props equipment, playing music or white noise
in the right places and make sure they have through the system to check the quality and
all they need for the rehearsal on Wednesday. functionality of their rig. They need to make
Wardrobe will also be looking at the quick- sure every seat in the auditorium gets the same
change areas and finding space for the quality of sound and nothing interferes with
costumes they need to put in them. Performers anything else.
tend to also arrive at this time and greet the This might all sound reasonably mellow,
set with complimentary ooohs and ahhhs and but it is actually the most difficult part of the
otherwise get in the way. process in many ways. The plan is usually
If the lighting and sound teams are very for the lighting team to have the afternoon to
lucky, they will have time for a focus and focus, so they can turn off all the lights and
sound check. While the lighting team will see what the one they are focusing actually
have hung and cabled all the lights, they does, and what needs to happen with it.
won’t be pointed in the right direction yet. Sound will then have the evening earmarked
Many will focus their light on parts of the set, on the schedule as ‘sound quiet time’. This is
so this cannot be done when they are being ironically a very noisy time; they need to be
rigged. A focus session involves the technical able to blast noise through their system to test
team moving someone around the stage in it (but also silence to hear all the levels are
a tallescope (a sort of wheeled ladder) and correct). They get a specific time to do this, as
individually pointing and adjusting each light with the sound system at full blast no one can
to the lighting designer’s specifications. The hear anything else, and anyone else working is
lighting designer will be on stage for this, anything but silent.
waving and pointing to get the light where Unfortunately, what usually happens is
they need it. this. The crew are running late (mainly as
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changes and lighting cues and the like, doing it dress rehearsal is basically a run of the show,
for real often shows problems and difficulties. under full show conditions, but without
Sometimes the backstage crew just need to run an audience. Where in a tech you stop if
a section a couple of times to get a complex anything goes wrong and fix it, the dress is the
series of operations right. The tech carries opposite. While things may take longer than
on, hour after hour, staggering forward until they should, the dress will ideally stop for
everything is done and everyone knows that it nothing. Everyone, for the sake of their work
will all (at least mostly) work. and sanity, needs to know the show will run
This is where the frayed nerves really start altogether without any stoppages.
to show. Performers get bored waiting for
their part to come up and lose focus. Some Saturday - First Preview
get bored doing the same line over and over If things went well in the week, the cast and
to lead into a scene change and start messing crew will have most of the day to rest or do
about. The stage crew get tired moving the any final adjustments before doing a show in
same heavy pieces backwards and forwards the evening. If the theatre managers have been
to do a scene change over and over (and have painfully optimistic they might have a matinee
been working 14-hour days since Sunday). performance.
The lighting team have to keep stopping to An old adage states, ‘Bad dress, good first
programme new light levels into the lighting night’, and there is a certain amount of truth
board. The director will decide to change to this. A dreadful failure of a dress rehearsal
aspects of the show or amend entrances and makes everyone work doubly hard to ensure
moves that don’t work on the set. the opening show doesn’t screw up quite
Finally, most annoying of all is that the so badly, and they often overcompensate.
choreographer will try and rehearse a dance Consequently, a good dress rehearsal can
number they are still not happy with but have add a layer of complacency to an already
had their time to get right. On top of that, by exhausted company.
the time you get to the end of the show, no If the technical rehearsal took up all of
one can really remember what they did in act Friday, the company may still need to do
one yesterday. a dress rehearsal in the afternoon. It is not
uncommon for the dress rehearsal and the first
Friday - Dress Rehearsal preview to be one and the same. Thankfully,
The schedule will have called for time in the very rarely does the paying audience ever
morning for any extra technical work, then know they are watching a show that no one
a dress rehearsal in the afternoon and again has ever managed to run in proper show
in the evening (unless more technical work conditions.
needs scheduling before Saturday). Again, For this reason, it is understood that the
this rarely happens. The tech won’t have got previews are just that, not the real shows. The
finished last night. Eventually at 10:30, having management can charge their patrons slightly
reached the end of the scene before the finale, less for the first few shows of the run up until
the stage manager decides to call a stop to the ‘press night’. But they usually only do this if
proceedings before anyone comes to blows. the show looks complex enough that many
This means the morning has now become things might go wrong. More often than not
‘finish the tech’. they expect it to run without a hitch, and so
However, whether it is in the afternoon charge the audience full whack.
or later, and whether you get one or two of Whether it is a show they have run
them, you will get to do a dress rehearsal (or several times, their first dress, or even (it has
just ‘dress’) at some point on Friday. The happened) mostly a technical rehearsal during
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act two, the first preview marks the end of be amended or adjusted to cope with any
the production week. The show is up and changes, and put it all back again before the
running, for better or worse, and whatever the show.
team has been able to put together is what it Thankfully, previews eventually come to
will have to be. Once this first show is over, an end with press night. This performance is
most people need a stiff drink. the official opening night of the show. From
this point the show is ‘locked’ and cannot be
changed (though some directors ignore this).
The Run For the cast and crew it is a confusing mixture
of emotions. By now they have done the show
The first week or possibly two of a new for a week, so they know it works and can
production are considered previews. They are probably do it in their sleep.
ready to be put in front of a paying audience However, press night is when the theatre
(theoretically at least) but are still a work in invites journalists and critics to see the show
progress. This means that the creative team so they can review it the next day. This
have the option to change and adapt the performance is the one the entire run will be
show as they like at any time over this period. judged on. Even if every other show is rife
How much they might do so depends on the with failure and mistakes, this one needs to
creative team. Some will rewrite and rehearse go off without a hitch with everyone on top
entire scenes, or call the entire company in to of their game. Unfortunately, this is theatre,
spend a day doing a single scene change that so no amount of willpower, begging or prayer
isn’t quite working how they want. However, can ever ensure this is the night nothing will
in many cases the creative team is mostly go wrong.
happy and are willing to give the company a Press night is followed by a press night
chance to practice and hone the show instead party. Several celebrities will have been invited
of messing about with it. to the audience to create more of an event,
For the most part, this is decided by the and they might be given invitations to the after
length of the preview period. Give a creative show party. The tone of these events is that
team two weeks of previews and they will the company and crew finally get to celebrate
mess with everything. So instead of being able and let their hair down after long weeks of
to settle into a run, the cast and crew are in desperately hard work and dedication. Anyone
every morning reworking and rehearsing small else, such as media, marketing and investment
changes to see what works. Sometimes (more people, is basically getting into this exclusive
frustratingly) this is because something just event as a favour.
isn’t working and no one knows how to fix it. This is all a lie (and you may have to
Other times (even more frustratingly) a certain excuse the rant here). Press night parties
aspect was not perfect but was clearly as are actually only there to impress the very
good as it was going to get given the time and people who have been made to feel as if they
budget, but the creative team refuses to stop have been privileged to be allowed to sneak
messing with it. in. The party is mainly to show off to them
These day rehearsals are a pain for and hope they invest in the next show. The
everyone. The cast are exhausted and still managers want the performers there, as they
expected to perform that night, often with a are the celebrities. But the rest of the company
confusing series of instructions about what and crew are just in the way as far as many
they should be doing. The crew have to set managers are concerned. They either are flat-
up tables and often move equipment into out not invited, or told ‘we’re sorry but we
the auditorium so lighting or projection can didn’t have the room’ (code for ‘you aren’t as
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important as anyone else’) or even told they When a show closes early, the reverse
are invited so late that have already made problem occurs, with the theatre needing to fill
other plans. Front of house staff are barely its space but not being able to offer a decent
ever considered either. It is a slap in the face to window for a proper run before the next
everyone who has worked behind the scenes. booked performance. This leads to a constant
However, it should be pointed out that several push and pull between theatre managers and
times the backstage staff have received a late producers about how solid any booking will
invitation when the performers heard the crew be and what dates they can have. This is
wasn’t invited and threatened not to attend further complicated by many theatre managers
the party either unless they were. also being producers, or part of investment
So, at the Royal Grand, everyone gets conglomerates funding several productions. It
an invitation to the press night party. They is not unusual for shows being produced by
are usually held in the Royal Circle bar, and different companies to have money coming
they are incredible affairs, the highlight of from all the same people.
any week. Cast and crew all make a point of A happy medium is a season of shows with
dressing up (possibly the only opportunity for a particular theme. This theme might be they
many of them) and for one night they actually are all starring the same performer or run by
get to enjoy the glamour that most people the same director or famous playwright. While
think their working days are mainly made up there will often be a weak link in such a chain,
of. Drink and vol-au-vents flow freely and the the other shows might prop it up and create
party lasts into the early hours of the morning. interest due to the shared theme.
In fact, on a good night the party doesn’t The run of a production can be any length
really end until everyone passes out. Some of time, and is often very different from what
make it back to their beds, others are woken the public are told. It all depends on how
up by cleaning staff, having passed out in long any star performer can be booked for.
the bar. The next day tends to be quiet and A three-to-six month run for any production
peaceful, with everyone doing their best to is quite common. Some that are expected to
nurse a hangover or catch up on their sleep. do well might set an open-ended run and try
The show after a press night is never one to for a matter of years. If so, contracts will be
see the cast and crew at their best. renewed every six months or so for any show
performers and crew.
Even if everyone on the show thinks
Settling In it’s probably in for a year or two, the box
office will only release tickets a few months
How long a show will be performed at a time. This means they don’t have too
depends on a host of factors. Sometimes a many tickets to refund if it closes early, but
show is put into the theatre with no particular it is mainly to ensure the weekdays book
end date in the hope it does well. If it does, it out. Most people want to see a show at the
gets extended, and if not it closes. However, weekend, and if they think it’s closing on a
productions need to be planned far in advance particular date they’ll make the effort to come
and producers are always looking to book during the week instead if the house is booked
space in the theatre as one of their first jobs out. Also, opening another booking period is a
when considering a new production. So some good opportunity to advertise the show again,
shows may only have a specific window for claim it is extending its run (even if everyone
their run as a new show is booked to come in is actually under contract for months longer)
at a certain date no matter how successful the and make everything appear more successful
previous one is. than it might actually be.
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In general, theatrical shows are already in place might not mean it is the only
performed in the evening, when the general thing going on.
public actually have time to come and Gala nights are a way to raise money,
see them. Doing shows on a Sunday is usually for a special charity or cause. There
rare, but becoming far more common if is little difference in the show itself, except
the management can pay the overtime. that the audience all pay a premium for their
Managements want to make the most of the tickets. This extra money then goes to the
public’s freedom at weekends, and so always charity in question. However, when people
see that two performances are run on a have paid four or even ten times the usual
Saturday, one in the afternoon (the matinee) ticket price, they expect VIP treatment. The
and the second in the evening as usual. Usually front of house staff will be run ragged serving
each theatre runs a midweek matinee (usually complimentary drinks, and the performers
on a Wednesday or Thursday) to catch the may have to do a ‘meet and greet’ in the bar
few patrons with odd (or non-existent) work afterwards. Gala nights are more formal
schedules. affairs, so they have the added glamour of the
However, for the theatrical worker, audience dressing formally.
Saturdays are a little more painful, as it is a Rehearsals will be an ongoing consideration
day you might see other people outside the during the run as well. Once the show is up
theatre. However, as every theatre runs two and running, the understudies need stage
shows on a Saturday, many workers can meet time to rehearse their cover roles. With some
their theatre friends ‘between shows’, knowing performers doing two or even more different
their schedules should be pretty much the covers, they will need to rehearse each one.
same no matter what the show. For the most part this will just involve the
Some theatres (especially when running company and stage management running
pantomime) schedule three shows (or more!) through moves and cues. However, they will
in a single day, morning, afternoon and need the stage crew occasionally to change
evening. Anyone who has worked such a the scenery and run some of their cues.
day wouldn’t wish that particular hell on Eventually they may do a full performance (an
their worst enemy. These shows are usually understudy run) under full show conditions
11:00, 3:00 and 7:00, meaning you might with lights and sound. While a paying
have as long between shows (before letting the audience won’t be invited, the company can
audience in) as you do for the interval change. often invite some friends to watch and offer
As theatres are dark, sunless places, halfway some support.
through the second show you have to sit and If the stage crew are very unlucky, the
wonder which show you are actually doing, management may book another small show
the first, second or third. It usually takes a to ‘run under’ the main performance. Usually
look at your watch and some calculations it is a show for children, as it will only be
before figuring it out. Time has little meaning performed when the main show isn’t. This
in the unending experience of three show a means mornings and afternoons for the most
day panto. part. So the new show will have to be set up,
performed and then packed away before the
main show needs to preset. It can be simple
Events but it’s usually a nightmare.
No one ever designs a show to run under
Theatre managers are always looking for another, so however simple the scenery
ways to sell more tickets, or to make use of it brings, it may well not fit in the space
the theatre space. So, having a production provided. This means trying to remove or shift
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spot what is going on between performers by However, in a long-term game the Royal
how their performance changes. An embrace Grand needs a little context. The player
on stage that is longer or shorter than usual, characters might also be able to leave the
or even becomes a handshake, often makes building on occasion to search for props or
it all too obvious. Having said that, some get people out of the nearest pub. So, we
relationships do work, and those that do are present the city of Pavilion to give you a place
very strong. After all, other theatricals are the to expand your game into. But if you want to
only ones who really understand each other. place the Royal Grand in Victorian London,
on a Federation planet, in downtown modern
Chicago or on the south side of Waterdeep,
Outside the Royal Grand that’s fine.
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things that opened, the more people came to Entertainment is everywhere in Pavilion, to
experience them, and so the city grew. While the point where it can become annoying. The
people can go to the beach or find a quiet entire city is littered with street performers
getaway, thousands, even millions flock to and people handing out flyers for their latest
Pavilion to spend their free time in the pursuit show. Competition can be fierce for the best
of its various wonders. pitches, and many street performers have
The Royal Grand is one of the centres formed small gangs to protect their territory,
of the city, and remains one of the most taking turns to use their prime positions. If
prestigious theatres there or anywhere else. you see a group of mimes walking towards a
Its age and reputation have built the theatre gang of jugglers, it is best to step out of the
district, as smaller venues clustered close in way. The life of a street gang performer is
the hopes of enticing those who could not get dangerous and blood is often spilled when
a ticket at the Royal Grand. In ages past, the territories are challenged.
Royal Grand’s reputation was unassailable. As well as live theatre, cinema also thrives
But since the district has become known as in Pavilion. Several large studios built film
the place to go for theatre, larger and more lots outside the city when its reputation was
modern buildings have been built to challenge growing. As the city expanded most have
its supremacy. found themselves now in an outer district
Pavilion is a place that caters to all tastes. rather than on the fringes. This has brought
While the Royal Grand offers everything from with it increased taxation and restriction
opera to comedy nights, all manner of other as the laws of Pavilion have gradually
delights can be found in its shadows. Brothels surrounded them. The film district fights hard
and strip clubs operate across the city, and for its independence, though, and regards
those who delve further into the nightlife of itself as a separate town within Pavilion. They
Pavilion can find entertainments that might have their own police and flagrantly flout
horrify most of their fellow revellers. legislation from the Pavilion city government.
Almost everyone who lives in the city Things may come to a head one day, but are
works in some form of entertainment industry, held in check by large bribes from the studio
or came here to try and get work there in moguls.
some form. Almost every waitress will tell you Due to the production of major film
she is an actress, and every valet will tell you projects here, small independent filmmakers
the same. Pavilion draws people like a moth are also here in droves. Each is hoping their
to a flame, and many get burned. However, film will get them the attention of a major
for many people, working outside theatre is studio and prove the key to a lucrative job as a
just a stopgap rather than a failure. Despite director. As competition is fierce, to stand any
a range of theatres, opera houses, comedy hope of this the film has to be exceptional. But
clubs, cinemas and fringe venues, there isn’t that doesn’t stop people trying, making it hard
quite enough work to go around for everyone. to walk the streets of Pavilion for a whole day
So, plenty of people need to fall back on without seeing someone filming something.
something else when times get tough. Theatre It is said that Pavilion only wakes up at
is a harsh business, and so the woman waiting night, but that isn’t entirely true. Half the
your table might well be the same one you city wakes up at night. With so many art
saw on stage last month, and you may see her galleries, museums, restaurants and bars,
on stage again a month later. While Pavilion not to mention a legion of overpriced shops,
is a place where dreams can be crushed, it is tourists are awake from the early hours of the
a place that always offers hope if you keep morning. The city remains busy all through
fighting. the evening as the dinner crowd give way to
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the theatre and cinema crowd, which give way on one particular end of the bar when they
to the bar and nightclub crowd. However, went back to the theatre to do their cues.
it is those who work in the city that stay up Unfortunately for them, when the show was
the longest. While the retail and food service running particularly quickly one performance
workers often get an early night, once the and they missed the main scene change
theatres close the crew and company of the (causing a show stop), the management
various theatres hit the town. While they tend quickly put a stop to the practice.
not to go out clubbing just before a matinee The Old Nell has been standing longer
day, many theatricals stay up drinking and than the Royal Grand. It’s a small pub, but
socialising long into the night. Most have a its wood panelled walls give it an old world
relationship with the owners of their preferred feel that makes anyone from the Royal Grand
bar and pubs who often close the doors to feel at home. It serves a variety of beers as
the public but let the theatrical regulars keep a decent price, which is the reason for its
drinking. popularity among the crew. However, it
Every theatre has its own particular pub, doesn’t do cocktails or food. It is basically
usually the nearest, which is considered as just a place to drink beer, and that is how the
much their territory as the theatre itself. While crew like it. It is a long-standing tradition that
there is no law stopping anyone from any any new backstage crew who does well on
theatre drinking in any pub, anyone entering their first show (and most do) gets their first
another theatre’s chosen pub will cause drink on the house. At a nod from one of the
hackles to rise. Fights don’t often ensure, older crew the barman simply doesn’t charge
but everyone knows when someone else is the new apprentice. If a new crewmember
on another’s territory, so it is considered a did badly, they’d better be prepared to buy
flagrant act of aggression. The only exception a round of drinks for the workmates they let
is when a pub is equidistant from two down.
theatres, or one theatre’s pub has closed. No
theatrical ever begrudges any other theatrical The Arts Bar and Grill
a drink if they have no option. While the crew tend to go to the Old Nell,
Quite often crew who used to work at the the performers at the Royal Grand tend to
Royal Grand, or used to work with those patronise the more salubrious Arts Bar and
who do, might get invited out to socialise. In Grill. The Arts does a range of cocktails,
such a case the mood is completely different. wines and spirits as well as overpriced (but
Everyone is keen to hear how things are on nice) snacks. It also has a small restaurant
another show, bemoan their various ills and area where it serves excellent but simple
compare the quality of each other’s show and meals at high end prices. Actually, just about
its resources. Technicians in particular are everything is overpriced in the Arts, which
always interested to know how another gadget is why the crew tend not to go. It has to be
is being used somewhere else. said that plenty of the performers can’t really
afford to drink here, but most feel they ought
The Old Nell to be seen to drink here as it has a reputation
The Royal Grand is rare among theatres as a watering hole for the stars of theatre.
as it claims two pubs as its territory. Both are Being asked to give the Arts a signed photo for
almost opposite the stage door, and it is not its wall is an honour many performers hope
unknown for staff to be drinking in either to attain. While the Arts is expensive, you get
during a show if they can get away with it. what you pay for. They can mix any cocktail,
In ancient times the crew used to spend most the interior is well lit and designed in an art
of the show in the Nell and leave their pints deco style and the floor isn’t sticky.
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While the crew tend to go to the Nell and has a thick concentration of them. These are
the performers to the Arts, it is not a strict especially useful to theatricals looking to
policy. In fact, there is no rule the two cannot find props, obscure objet d’art and period
mix. It is just that for the most part they don’t. furniture. While many of these shops sell
They are different departments and have their junk, even these are useful to a desperate ASM
own crowd. However, people who cross both, looking for a particular object with a limited
like stage management, tend to alternate budget and no time.
(depending on who they get on with best) and As well as helping people find what they
this creates links between the two. Performers need for a show as cheaply as possible,
bored with the pretention of talking to other antiques row can also be a source of
performers often like to come to the Nell for expert advice. The better shops are highly
some more down-to-earth talk with the crew. knowledgeable about antiques and where to
Crew who want to push the boat out a little, find rare pieces. A good relationship with such
or want to impress someone they fancy, often an expert can make the job of finding what
go for a few drinks at the Arts. you are after much quicker.
Antiques Row
Pavilion is a city of all manner of districts, Travelling Companies
some expensive, some dangerous even in
daytime. However, outside the drinking Not everyone who works at the Royal
establishments, the most popular district Grand is part of its in-house company. To fill
for theatricals is Antiques Row. As a city of in any gaps between the shows it produces,
tourists, Pavilion picks up a lot of bric-a-brac, the theatre often plays host to a touring
and since ‘antiquing’ is a popular hobby, production. Travelling companies are common
the city caters to it. This particular district in Pavilion, and a campaign might follow such
began as a street of antiques shops, and now a troupe instead of one living at the Royal
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Grand quite easily if the Gamemaster fancies It is also the case that the larger and more
taking things farther afield. self reliant the incoming company is, the
In general, touring companies are less they tend to mingle with the in-house
composed of just the performers and the stage crew. When few people are working directly
management department. The larger ones may together, they just don’t make the same
bring a few other technicians and possibly the connections. Having said that, this is not
wigs and wardrobe staff. Often anyone outside the case with every show. Some incoming
performance or stage management is simply companies are exceptionally friendly and
there to teach the house staff how to set up inclusive, and some in-house crews are
and run the show. This is something often left exceptionally welcoming. It all depends who
to stage management, but if it is very technical you get, and life on the road can make a
or specific it is a good idea to bring someone company forget that anyone else really exists.
who speaks the right technical language. When a touring company arrives in the
Having said that, it is also common to just theatre, production week happens just as
dump any such job on the stage management usual. However, the process will be more
team, regardless of their skill set, and hope painful in some ways and easier in others.
they can figure it out. For a start, the company all know the show
If the company is very large it may bring its backwards and forwards. They have put their
own crew and operation staff. In such a case set into several different theatres (unless you
they are often self-contained and just need have them fresh out of rehearsals) and so
someone to let them into the theatre and lock know the quickest and most efficient ways to
up after them when the show is done. Such build and break down the scenery.
shows make for an easy life for the in-house They will also know each other well enough
crew, but also robs them of the opportunity to have a shorthand between each other,
to actually work the show, which makes them making problem solving easier. Performers
feel like outsiders in their own building. will already be used to the set and props, but
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they still need a run or two to figure out where • A difficult company or crew will be lazy,
the things they need will be found in this inexperienced, rude or all three (and/or
particular venue (both on and off the stage). possibly drunk).
While the house crew will need instruction,
the way to do everything has already figured • Friendly company or crew are pleasant
out, so they just need to be taught how to do to be around and do their best to make
it and practice any tricky bits. everything work.
On the downside, the production wasn’t
built specifically for the theatre in question. • Eager and helpful company or crew might
While someone will have checked every not be instant buddies but are looking
theatre they are booked into has roughly the to do a good job, and get along with
right dimensions, managers have a concerning strangers, even if it isn’t their best job.
tendency to just hope it will fit. When it
doesn’t, either because the stage has some • Useless company or crew don’t know
obstacle that isn’t on the plan, or the set has what they are doing. They won’t
some aspect no one mentioned, something understand technical terms, even ones
needs to be adjusted. By ‘adjusted’ we mean that apply to their own department. They
sawn off or hammered into place. It rarely only ever understand anything as much
does the theatre or the set any good, and as it relates to their show or building and
gluing back what you sawed off for the next cannot extrapolate or problem solve.
venue is even harder.
The other problem is one for the touring • Under-skilled company and crew are
company, and that is the quality of the crew either not the sharpest tools or simply
they get at each venue. In most places the don’t have the experience to cope with
crew will be competent and professional, or at anything out of the box. But they know
least enough of them will be, to cover anyone the show well and understand their part
who is either inexperienced or just not very in it.
good. Unfortunately, at some venues (usually
where the wages are bad and no one with any • Professional company and crew are the
qualifications will work there) the in-house level you hope to find. They have done
staff are inexperienced, idle, cantankerous or this sort of thing before in many different
all three. You never know what you are going ways and know how to make it work
to get until you step into the theatre ready for quickly and efficiently.
a production week.
The same can apply to touring companies. • The talented company and crew are the
Some are talented and experienced, others rare diamonds. They offer a performance
barely know how to build their own set. So that makes even a cynical crewman
the in house staff also need to figure out what gasp in awe, or have such knowledge of
sort of people they are working with if the stagecraft you feel like you are learning
production week isn’t going to lead to a few new skills just being around them.
deaths (accidental or intentional).
Whether you are the travelling company Bringing a travelling company into the
wondering about the quality of venue staff, or Royal Grand offers the Gamemaster a chance
the venue staff wondering about the quality of to shake things up. Characters will have to
the incoming company, you can use the table change a few things they are used to, and
on the previous page. the company will be an unknown quantity.
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There may be a few new (and temporary) are touring, but it is possible they might
relationships as plenty of companies hold to have a very basic set that will fit a couple
the adage ‘what happens on tour, stays on of different shows, each better suited to a
tour’. different venue. As with a single-night game,
If the player characters are the travelling the group should get together to decide what
company, they’ll find a lot more adventure to their show is and who does what. However,
be had. They can explore Pavilion, working everyone in the company can have a much
in a different venue every week. If the bigger role, with performers taking leading
Gamemaster enjoys the idea of creating new roles and technicians operating the main desks
theatres and settings, they will have a lot of and equipment. In this game, the issue is not
fun with this. The company will also have to how to deal with the extra problems of a
manage and maintain their own finances and performance. Instead they need to just make
resources. If they are to stay on the road, they sure the show does well enough to keep the
need to look after the set and costumes, work company afloat.
out the cheapest way to get to the next venue The time the company spends in a venue is
and possibly find ways to make extra money if detailed in three rolls (all collated on a single
their show isn’t doing well. table for convenience). Venue details where
the company does the show. Success details
how well the show does in its run there. Costs
Tour Management shows how expensive the production was to
put on.
If you are playing a touring company and Each time the company arrives at a new
want a quick and dirty way to track their venue, make a roll to see where they end up.
progress, we offer the following tables. We It will be the company’s job to try and fit the
assume the company has one show they show into the space. If it doesn’t, they will
Tour Venues
Roll 1D6 Venue Success Cost
1 Comedy Club Awful (-5 Resources) Nightmare (-3 Resources)
Problematic
2 Fringe Venue Bad (-3 Resources)
(-2 Resources)
3 Small Theatre* OK (0 Resources) Usual (-1 Resources)
Acceptable
4 Medium Theatre* Acceptable (No loss)
(+1 Resources)
5 Large Theatre* Good (+3 Resources) Decent (No loss)
Good Deal
6 Festival Superb (+5 Resources)
(+1 Resources)
*Upon rolling a theatre the players can choose for the venue to be considered ‘Historic’ (see
later). This further modifies the cost and success of the show. The Gamemaster is well within
their rights to just declare any venue is historic on a whim after the roll.
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have to decide what gets cut. Each venue has of everything you need in one form or
a bonus or penalty to the success of a show. another. You may have to make a few
This represents how good the marketing and cuts but you can get everything in if you
local audience are, and it modifies the roll pack it tightly. Success: 0, Costs: +1.
for the success of the show. However, some
venues are simply smaller than others and • Medium Theatre: This is the type of
can’t pack as many people in, no matter how venue you planned to play in. The entire
many want to see the show. show will fit and run as you want it to.
After the venue and the success rolls have Success: +1, Costs: 0.
been made, a roll needs to be made on costs.
This too might be modified by the venue, as a • Large Theatre: This venue is a little too
smaller place may have required the set to be big. You’ll have to add a lot of masking
adjusted, or forced the company to find extra so the audience doesn’t see past your tiny
storage space. It might just be an awkward set into the wings. The hire charges will
place to get to, adding to travel costs, or the be larger and the director may decide to
crew might be so dreadful they broke bits come back and redirect the show, as it’s
of the set. Injury or illness might mean deps in a more premier venue and they have
(‘deputies’ - a skilled freelancer who is either people coming to see it here. Success: +2,
trained in the show or can jump straight into Costs: -1.
the particular role for one night) have to be
hired in, and some venues might have a sea of • Festival: This is a tricky one. You never
hidden costs to fall foul of. A long or drawn know quite what you are going to get as
out production week might increase the there is no specific audience. You’ll get
overtime bill for the house crew as well. space in a tent and it might be anything,
Note that no modifier can bring any dice so it’s hard to plan. You won’t have time
result below 1 or higher than 6. Any bonus to build a set or rehearse, but you will
points are lost. have the space for the whole show. You
just don’t know if anyone will want to
• Comedy Club: A tiny venue with almost see it. Success: 0, Costs: 0.
no stage and limited space. Most of
the set will have to be left behind. This • *Historic Theatre: This theatre has a
means costs can be lower, but the show is history. It is old and packed with stories
little more than a play reading and there of first runs and celebrity performers.
won’t be space for any dance numbers. People love the building, which is
Success: -2, Costs: +2. beautifully made and (hopefully) well
maintained. The audience are loyal and
• Fringe Venue: While it says it’s a small have been built up over many years.
theatre, this is really a large comedy club. However, the building was not built
It does have a stage, and most of the set for a modern show, making the get in
will fit on it as long as nothing is over very awkward and the stage unable
six feet tall. There will be one shared to take as much weight. As a historic
dressing room for everyone and all exits building nothing can be changed and
and entrances have to come from there. any breakages are charged at twice the
Success: -1, Costs: +2. price. This adapts the modifiers set by
the theatre type by Success: +1, Costs:
• Small Theatre: At last, a proper theatre! -1. The Royal Grand is a Historic Large
It isn’t very large, but it has the basics Theatre.
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points on a +1 to the success roll and a +1 to While in a single-session game you are
the costs roll, which the players imagine as playing through the chaos of a show in detail,
advertising and insurance, respectively. They any of the usual problems can be fleshed out
have reached 0 but don’t become bankrupt into a larger adventure. When something
until the end of the run. comes up from the deep, rather than just
Rolling for success, the advertising they fighting to keep it at bay, is there a way to
bought adds +1 and the venue also adds +1. stop it coming back? What else might be
They roll a 3 for a result of 5 (Good). The down there? When dealing with a ghost, what
show is a hit and they gain 3 resource points. trauma might lie at the centre of its anger?
The costs are not too bad here and they get no Did someone do something to it that they can
modifier from the venue but +1 for spending make amends for? When saboteurs have snuck
their resources. This makes a roll of 5 into a 6 into the theatre, you might try to root them
(Good Deal) and they gain another resource out before the show rather than wait for them
point for a clever deal with the managers. to show their hand.
Their resources have come back to 4 from the Adventures can also be made out of the
brink of bankruptcy. With bated breath they problems that arise from trying to just keep
pick up the dice to see what the next venue a show going. A lead actor might disappear.
will bring. Are they just in the pub, and if so, which
one? Are they in a state to perform, and if
Remember that in all cases the dice are here not who will replace them? If they’re sober,
to help you tell the story of your company, have they been kidnapped, and can the player
so use them as a framework rather than characters get them back in time for the show?
a straightjacket. The Gamemaster should Something might break and need a last-minute
play out scenes with the company trying to replacement, or parts of the building might
negotiate, make repairs or adapt their show collapse and need holding in place while
to fit, or search for supplies they need. They repairs are made during a show.
might also make rolls to see how good the Plenty of adventures can also be had
performance was (in terms of the performers around the city of Pavilion and over the
and the skills of the backstage staff) and use process of creating a show. Player characters
those to help modify the success and costs of might have to find an obscure prop, or
the show. talk a celebrated performer into joining the
company. Maybe they have to look after a
celebrity that is considering a role and make
Campaign Play sure they have a great time at the theatre.
They might even try to raid other theatres to
While life on the road can be fun (if steal resources or sabotage their shows, either
precarious), we should return to the Royal for fun or revenge. A murder or a crime might
Grand to end the chapter. In the next chapter be discovered, and the player characters need
we’ll look at what sort of adventures the to find the culprit or prove it isn’t them. The
Gamemaster can run in both single-session local pub might even just run out of beer and
play and campaign play. However, as part need someone to deliver a new shipment.
of the setting, it seems only fair to warn the There is plenty to do at the Royal Grand,
players about the sort of things that may be and many things to make sure the player
coming their way as part of their ‘additional characters regret ticking the box for ‘extra
duties’ at the Royal Grand in campaign play. duties’.
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If you are reading this chapter, you’ve While the Gamemaster has the most
chosen the hard job, being the Gamemaster. control, they don’t have total control. It is fine
Either that or you are reading something for players to add new ideas to the scenes and
you shouldn’t, and if that is the case you are present their own characters with problems
only spoiling the game for yourself anyway. and conflict. The Gamemaster is mainly there
However, if you really want to just read the so one voice mediates conflicts and keeps
secrets of the game, go ahead. Just expect to everyone on track.
be really bored when everyone else is enjoying This chapter is just for the Gamemaster. It
discovering everything in the story. You may is essentially a toolbox for them to make use
also be surprised when you discover the of to run the game. Here is where they will
Gamemaster has changed it all anyway. There find the details about the various adversaries
are no reliable ‘cheat codes’ in an RPG, which the players might face, and the sort of
is what makes them so interesting. adventures they can run for an evening or a
campaign. We’ve also included a few titbits of
advice to help get you started, but we’ll try not
Running the Show to ramble on too long with advice. The only
way to really learn is to run a game, make a
Running a game does require a lot more few mistakes and discover a few techniques
effort and imagination than playing it. for yourself. No group is the same, and no one
However, in role playing what you get out can tell you what will work best for yours. We
of a game is directly proportional to what can give you a lot of good ways to find out,
you put into it. As the one most likely to put though. Discovering how to make the best
the most into a game, you are also the one game is all part of the fun, so we wouldn’t
most likely to get the most out of it. As the want to spoil it.
Gamemaster, the world of the Royal Grand is
in your hands. You are the only law and the
only limit. That is a lot of responsibility, but it Ten Simple Rules
is also a lot of fun.
Having said that, you are not on your To give you an overview of the job of the
own. An RPG is a team sport, but not one Gamemaster, here are ten rules you should
where the players are on one side and the bear in mind while you are running the game.
Gamemaster on another. You are all working Like every other rule in gaming, nothing is
together to have fun and tell an entertaining carved in stone. It is your game, so not all of
story. You are all performer, audience and them will be appropriate, but think carefully
director. So while the Gamemaster may seem before you ignore any of these bits of advice.
like the bad guy tormenting the characters, it They are in no particular order, so treat them
is by making them face tough decisions that all equally.
drama and story evolves.
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4 – Your problems are your own. a soapbox, and everyone should be OK with
Things are going to get forgotten and where it goes. Gaming is a very intimate
missed sooner or later. You might forget to passtime, and people get deeply attached and
give the players important information; they invested in their characters. Respect that, and
may forget to add bonuses or penalties to respect the fact that everyone has different
dice rolls. Lay the blame where it belongs. If levels about what they are OK with in the
a player forgets to add a bonus to a roll, they game. If you are unsure, ask. If you are still
have missed their chance. However, if you unsure, wind back or leave out the part you
forgot to give them the right modifier, give aren’t sure of. If you need more advice on
them another chance. You must admit your this, you can find a lot on the internet written
mistakes, in the same way the players have to. in much more detail. Find out more, find out
Deal with any problems and move on, your what works for your group, and remember,
players will respect your honesty. However, you might not know your friends and their life
in general, what is done is done. If something experiences as well as you think you do.
is long past, don’t go back on the story and
start replaying things. Make sure whoever 6 - Let your players love their characters.
got an unfair benefit or penalty get some sort Your player’s characters are pretty much
of payback later on. Rewriting what is now their only artistic input into the world you
history won’t help and means you’ve been are creating, so let them enjoy them. This will
wasting time. work in your favour, because if they love their
characters they will often come back to play
5 – Leave it outside the game. your game no matter how awful it might be.
Characters may argue, and any circle of Sometimes they will want a character that just
gamers has its own politics. However (and will not fit. However, as far as is reasonable,
this goes for the players too), leave the outside let them have the background they want.
stuff outside the game. If one of the players is Try to make your world accommodate their
seeing the person you fancy, don’t try and get characters rather than the other way around.
even by killing their character. Don’t penalise Don’t brow-beat them into playing what you
another player’s skill rolls because they want them to play. If you have to bend a few
ordered anchovies on the pizza. rules to let them get what they really want,
The reverse also applies. If two characters then that is OK. Treat everyone fairly, though;
are getting romantically involved in the if you are going to give one player an extra
game, it does not mean the players are. If two skill point, do the same for everyone.
characters have an argument, it doesn’t mean
the players should take anything personally. 7- Be prepared.
Good, intense role playing can chill a room While you will have to improvise from
and often be very believable. In which case, time to time (players never react exactly to
take a step back, have a break and then pick plan), you shouldn’t do it all the time. The
things up again when everyone has chilled out more solid your notes and details, the better
a little. Remember, at the end of the day, it is a foundation you will have to improvise
just a game. and cope with errant players without the
While we’re on this subject, remember adventure falling apart. Let them go off on
that in all cases consent is important. Don’t a tangent if that is where the story is going.
take a game somewhere the players are not However, you must be ready to pick up the
comfortable with just to shock them or even action as soon as things go quiet. If the table
because you think it would make great story falls silent at any point, it is your job to speak
at the expense of others. This is a game, not and get things going again.
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8 – You are not a player. You get to build words and make people.
Don’t fall into the trap of playing a You can create anything you imagine and lead
character of your own. Such characters are other people into those dreams. Don’t forget
unnecessary and often end up overshadowing to have fun while you are doing it.
the players. The players haven’t come to hear
your story; they have come to tell one with
you. You have a wealth of NPCs to play, Judging Character Creation
and some will become your favourites, but
enjoy the diversity. If you want a character As we mentioned before, it is important
of your own, become a player. If you swap that players can create characters they are
the Gamemaster between adventures, then by interested in and inspired by. If they don’t like
all means create a character that knows the or feel any connection to the character they
group. However, you should find a reason have created, their interest in the game will
(such as illness or some long assignment) that wane.
means they cannot join the characters for the In Opera House, character creation can be
adventure you are running. deceptively difficult. The game is designed to
be very open ended and dynamic. However,
9 – It is OK if they fail. without things like classes and templates,
Your players will screw up, often and many players may be confounded by too
sometimes quite alarmingly. That is OK. much choice. So it is vitally important you
Dramatic failure can be just as good a story talk about the characters before putting pen
as impressive success. If they fail to solve the to paper. Characters in Opera House are
adventure or stop the bad guy, then they pay not great heroes with impressive powers
the consequences. With no fear of failure, and talents. They are capable individuals
there is no conflict or excitement. Try not to who (mostly through desperation) can work
make the consequences of failure mean the together to solve their problems. Without
theatre will be in ruins (unless you have an special powers or some other hook to hang
idea for a new theatre they can join). That a character concept on, creating one can be
way their failure will not end the game. difficult.
On the upside, occasionally the players First, talk to the player about the sort
will be several steps ahead of you and of character they would like to play. Some
make connections you never thought they’d people prefer action and combative characters;
figure out. In which case, good for them. others prefer problem solvers or just plain
Be prepared for spectacular insight and weird characters. When you understand the
unbelievable stupidity and you should have all sort of thing the player likes, you can help to
the bases covered. lead them to options they may find interesting.
If they still cannot come up with an idea, they
10 - Enjoy yourself. can spend their points randomly. When the
No one is paying for your services and you player has picked from all the options, have
are doing a lot of hard work. It is easy to see a talk about how this selection of attributes,
Gamemastering as a chore and lose sight of skills and traits can make sense. When you
why you are doing it. Remember at all times have a clearer idea, you can revisit some of the
that you are running a game because you have choices the player made to fine-tune the idea.
a story to tell and a world to show people. At Often the character may start to form as the
the end of the day you are doing this because player picks from the listings, so encourage
you enjoy it, so don’t let the hard work dull the player to overcome creative inertia and
that. make a few choices.
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You will most likely have a group of However, dice are cool and people like
players who know little about theatre. While rolling them, so let your players do that.
you should find everything you need in this There are a lot of conversations about dice
book, the players may well not have read it. being meaningless and how a Gamemaster
This can make the more technical aspects of should just roll them for the noise they make
the game difficult. Many people don’t even and make up the rest. That fine if you want a
know that there are lighting technicians and purely narrative game, but if so, why bother
wig dressers, let along what they actually do with dice at all?
for a living. However, this isn’t too much of a Sometimes a failed test will take the story
problem. You may allow players to run what somewhere that just isn’t fun, or doesn’t make
they like and just try to explain things as they sense. In such cases, feel free to ignore them
go. The other option is to restrict the players (but only if you are a Gamemaster—for the
to creating performer characters for their Gamemaster it’s fudging, for a player it’s
first game. Most people have an idea of what just cheating). But don’t underestimate the
actors are all about. power of randomness to enhance your story.
If you ignore dice results to take the story
where you want to take it, you’ll often find
Judging Rules yourself treading the same paths. The dice
make things unexpected, for both players
It is important to note that you do not and the Gamemaster. They stop you falling
always need to roll dice to resolve something. into a story rut. They make you adjust your
Making story decisions by role play rather plans and take unexpected turns. A good
than dice can often improve your game. If an Gamemaster knows when to ignore the
action looks pretty simple, or a character has dice, but an expert Gamemaster can craft an
enough time to keep trying until they succeed, amazing story no matter what the dice roll.
you shouldn’t make them roll.
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The Inhabitants of the Royal Grand for your NPCs, consider for a minute if you
actually need any. For instance, anyone who
Aside from the player characters, a great is likely to avoid trouble probably won’t need
many other characters live and work at any combat statistics. However, if the player
the Royal Grand. There are a host of other characters need to chase an NPC, you’ll need
people who will become their enemies and to know how fast they can run and if they’ll
allies as they go about their adventures. be able to put up a fight. This means the first
Such characters are called Non-player thing you need to know about any NPC is
characters, or NPCs. They are controlled why they are in the adventure and what are
by the Gamemaster, as is their part in the they supposed to be doing there.
adventure. As many of these NPCs will only It is also important to note that some
appear briefly, and you don’t want to have to characters will know certain things to provide
create a whole character sheet for each brash clues and information to the player characters,
new actor or charming lighting technician regardless of their skills. An archivist that
that crosses the player character’s paths. the characters visit in order to learn certain
This section details how you can build such horrific secrets, need not have many skills,
characters with the bare minimum of statistics as the characters are unlikely to try and fight
to keep things moving. them.
Also, the Gamemaster isn’t going to make
Creating NPCs a skill roll to see if he knows the information
Your player characters will run into a host the player characters are after, as that is the
of characters as the game progresses. But not whole point of them meeting up. If the roll
all of them will need detailed statistics, so failed, the adventure would be missing a vital
before you start working out skills and traits clue. For this reason, you can assume that
NPC Levels
Level NPC Description
Children and slackers, the sort of people that cannot
0 Nobody
do anything outside their areas of expertise.
Your bog standard guy on the street. They get a die to
1 Anybody roll like anyone else but may be specialists in a field.
Much the same as any starting player character.
Experienced professionals. Skilled and well-rounded
2 Henchman individuals. More than equal to an experienced player
character.
Multi-talented. These people have been everywhere
3 Expert and done everything, making them dangerous
opponents.
True superbeings, they are extremely talented and
4 Mastermind experienced and there is little they cannot turn their
hand to. Extremely rare.
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any NPC knows what the Gamemaster needs Level 2 characters are highly skilled and
them to know. Of course, whether they choose well rounded. The Gamemaster may fudge
to tell the player characters is another thing a little here and make some specialised
entirely. characters level 2 to save giving them lots of
Having said all that, player characters, traits. A tainted thug might not know much
especially in this game, will often veer wildly about art, but he is only going to be fighting
off tangent and present you with strange, the player characters, so a general skill of 2 in
cleverly lateral or utterly stupid ways of every form of fighting works out quite well. It
approaching NPCs which will often force the is up to the Gamemaster to pick the level and
Gamemaster to improvise characteristics when decide if the NPC should be able to make a
they head off the adventure’s beaten track. So roll, regardless of the rules.
it sometimes becomes necessary to create more
statistics than usual to cover all your bases. Level 3 characters are extremely well
Luckily, for NPCs, we use a simple level educated and experienced. They are rare,
system, giving the Gamemaster a baseline for often being the hero or villain of the
instant NPC creation. Even if you are caught piece. Extremely experienced explorers or
on the hop you can just pick a level for the academics might fall into this category. They
NPC and most of their abilities will come into are usually wealthy, as all that travel and
focus there and then. training takes funds.
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Johnson - Head Flyman theatre, but the few times he speaks, people
listen. Whenever he is denied anything the
Level: 3 lights in the building flicker threateningly and
Traits: Craft +2, Crew +3, Flyman +5, the walls start to feel a little closer than usual.
Security +3, Strength of ten +5, Graceful
+3, People person -4, Ego +4 Madrigal - Head of Pyrotechnics
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Level: 3
Traits: Archivist +1, Crew +4, Stage
management +4, Too busy right now +3,
Problem solver +4, Ego +1
Level: 3
Traits: Archivist +3, Crew +1, Stage
management +4, Queen of stationery +5,
Nice +4, Knows the show +5
regular basis. He is one of the few people
allowed to wander around the theatre as he There are rumours that Celine is actually
pleases. It is rumoured he knows all the secret a princess from a small country, such is her
pathways throughout the theatre as he is able grace and quiet beauty. Celine is a gentle and
to move about the place with amazing speed. slightly timid creature, who is usually found in
Carlisle is a stern father figure. His dark prompt corner working on ‘the book’. She has
features and steely glare remind everyone of long blonde hair piled up out of the way using
their most feared teacher. What the rest of the a couple of pencils, and wears a fisherman’s
stage management think of him is unknown, smock with long baggy sleeves. She has the
as he ensures the secrets of his department uncommon ability to remain smiling and
are well kept. Rumours abound about odd polite in the most difficult and troubled
rituals and strange occult practices carried circumstances.
out in the stage management office. However, Celine is the person to come to if you need
even the DSM, Celine, says nothing and goes to know anything about the show, or just
ominously quiet when asked. need a hug. After a conversation with her,
most people just generally feel better. She is
always easy to find as she seems to always be
rewriting the prompt copy to keep up with
changes in the show. She is also one of the
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Annalise - Deputy House Manager Bob and Jane - Stage Door Keepers
Level: 3 Level: 2
Traits: Front of house +4, Security +3, Stage Traits: Front of house +4, Security +3,
management +2, Style +2, Glare of an angry Secret keepers +3, Friends in high places +4,
terrier +5, Problem solver +4, Ego +2 Owed a favour +3
A selection of managers run the vast front Several people are trained to stay on guard
of house operation at the Royal Grand. They at the stage door in a pinch, but Bob and Jane
usually work nine to five but take it in turns are the two official stage door keepers and
to stay late and be duty manager for the show. take it in turns on duty. They are both wary
The duty manager is the last word in any of new people, but once they get to know
problem front of house. They give clearance someone they are exceptionally friendly.
to stage management to get the show under Bob is rather an old man and close to
way, manage the ushers and bar staff and deal retirement. He often huffs and puffs and
with troublesome patrons. It’s a tough job as constantly complains about his knees.
basically everyone comes to you to sort out However, he used to serve in the military in
any problem they have. a special forces unit. While he isn’t as good
Annalise is one of the lower-ranking front as he was, the man could wrestle a charging
of house managers, and so she is often the one rhino if it tried to get past him.
on duty during the show. Luckily, she is one Jane is thin and tall, almost Bob’s complete
of the more efficient ones and does her best to opposite. She tends to see off interlopers with
look after her team. While she is quite short, just a look, and many suspect she was once a
she has stared down angry patrons more than teacher of some form. She smokes constantly
once, especially if they were being rude to her and is always interested in having a gossip.
staff. However, she always seems to draw more
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because she likes the power. She has had a good actress, she isn’t a great one. But she
people fired for standing too close to her, for lifts the spirits of everyone she works with,
having the wrong colour hair, or for standing and this has a positive effect on the show.
in her eyeline (and not just on stage). Most She takes to everyone, cast and crew, and if
people avoid her as much as possible. she’s not seen one department for a while she
always bakes something for them and brings
Isobel Sveeda it to their office. She fits in as well at the Arts
as she does at the Old Nell and is never short
Level: 2 of an invitation to either. Hardened crew
Traits: Actor +3, Dancer +2, Front of house members have been known to cry when her
+5, Music +1, Nice +5, Baker +3, Joy to time at the Royal Grand is over again.
work with +5
Catrina Andevora
Few people outside the Royal Grand know
Isobel Sveeda very well, but she is never short Level: 2
of work. This is because she is quite possibly Traits: Actor +1, Dancer +5, Front of
the nicest person in the world. Her acting house +1, Music +3, Snob +4, Rude +2,
career has always placed her as a sidekick Terrified +4
or friend to the female lead, and these days
she is often playing someone’s mother. She This up and coming ballerina has become
often jokes that the grandmother parts will the toast of the dance world. She is one of the
be coming along any day now. While she is youngest dancers to lead a ballet company and
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the recipient of every ‘best newcomer’ award They also give the Gamemaster a quick and
to be found. Unfortunately, she isn’t very dirty option for when the player characters
pleasant to work with as she is arrogant to go off the rails and decide to talk to ‘that guy
the point of rude. She clicks her fingers at her over there’. Just pick the closest set of statistics
dressers as if they are late when they are doing and work from there.
an exceptional job. She tuts at other dancers
on stage as she passes them if she thinks they Standard Technician
are out of place. She generally treats everyone Level: 2
with utter distain, as if they are not good Traits: Crew +2, Technical +3, Need a
enough to work with her. The only reason this cigarette +2, Fix your stuff +3
is tolerated by most people is that she is rarely
outright offensive. Standard Crew
However, what few people know is that Level: 2
Catrina is actually terrified most of the time Traits: Craft (Carpentry) +1, Crew +3,
and is putting on a front. She suffers from Flyman +2, Security +1, Not my problem
horrific imposter syndrome and is convinced +2, Stay awake +3
her talent and good fortune are blind luck and
she will be uncovered at any moment. As a Standard Wardrobe/Wigs
result, she works hard to keep everyone at a Level: 2
distance so they don’t discover her ‘secret’. Traits: Craft (Sewing) +3, Style +2, Ready
to party +2
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The Theatre Cats When the show isn’t on, Pasco can be
found touring the corridors with a smug look
To control the rat population the theatre and his chin in the air.
owns a few cats. Some were brought in
intentionally, and a couple of others just Mordenstern
wandered in for the free food. As long as they
don’t get in the way of the show no one minds Level: 2
them being around. In fact, many of the cats Traits: Dancer +4, Security +5, Killer
know the technical cues better than the staff. instinct +4, Ego +4
Plenty of people swear they have seen one of
the cats point out something they have missed, Mordenstern is a predator of the highest
or where they should be going. order. He is a huge grey-furred cat, easily the
All the theatre cats are scavengers of size of a bulldog. He has numerous scars and
the highest order. No one is specifically has almost lost one eye at some point. Those
responsible for feeding any of them. So it is who risk stroking him can tell his body is one
up to the staff to offer them food as and when hard ball of pure muscle. When stalking, he is
they can. Most people put out food for them, utterly silent, but occasionally he blasts down
but often forget. As a result, the cats have days corridors like a cannonball when his prey is
of gluttony or starvation, never in between. within his grasp. Most people stay out of his
Feel free to populate the theatre with a few way, and that is the way Mordenstern likes it.
more furred predators as you see fit, but don’t
go to crazy. The Royal Grand is a theatre, not Adrianna
the home of a mad old lady living alone.
Level: 2
Pasco Traits: Actor +2, Dancer +3, Security +2,
Style +5, Diva +4, Pointless +3,
Level: 2
Traits: Archivist +3, Dancer +3, Security No one is sure what purpose Adrianna
+1, Style +2, Critic +4, Spot weakness +4 serves. This long-haired pure white cat would
certainly not do anything that might make
Pasco is a theatre critic, or at least thinks her dirty. She will only spend time with the
he is. He was a rather scraggy tabby cat until most talented performers, being an extremely
the day one of the ballerinas thought he would shallow groupie. She is universally loved by
look cute in a polka-dot bow tie she found. the stars that come to the theatre, upon whom
This sartorial change brought out the best she lavishes attention. This is probably the
and worst in Pascoe. He cleaned up his act reason she remains, as those same stars would
completely, and also became fascinated with hate to see such a ‘dear little thing’ leave the
the shows. theatre. The same cannot be said of the rest of
He spends the first night of any show lying the staff, who she has been known to spit and
on a perch that no one else is able to reach, claw at whenever they come near.
yawning at the performances that do not
inspire him. He has scratched some actors
after a bad performance and often watches
them like a hawk until they get it right (or at
least done to Pasco’s satisfaction).
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and fixed. Then the crew take them sub-stage given a chance to come clean, confess and
‘for a word’, after which they are thrown explain themselves. It is not unknown for
out of a stage door (often literally) and sent some to keep their jobs after this if they were
home battered and bruised. Everyone makes desperate for money or they are popular with
a mental note to look out for them if they are the company and crew. They will still have to
ever seen again. make amends, and rebuild trust, but they keep
Such attacks are rarely very successful. working and nothing more is said. Although
Most such saboteurs know little about theatre if it happens again, there will be no second
and how it works. If they are found, they will chances.
never work in the Royal Grand, and so few For the most part, employees who turn
professionals take the risk for what is usually traitor can expect rough justice from the
not much reward. This makes most saboteurs company and crew, and then get passed on
desperate chancers looking for a quick to management in case they want to press
handout. However, that desperation can make charges. They are usually fired on the spot,
them dangerous when cornered. with no chance of ever working at the Royal
Unfortunately, some saboteurs are much Grand again, and no final paycheque. While
more insidious. The best agents to recruit are most theatres promise lucrative jobs at their
those already working for the Royal Grand. theatre for someone who turns traitor, these
They might be disgruntled for some reason, jobs never materialise. No one wants someone
think they are too clever to be caught, or just working for them who can be turned, even if
in desperate need of extra cash. All employees it was you that turned them.
are meant to report an encounter with another While sabotage is rampant, it does have
theatre’s agents, but few do. Sometimes some informal rules. Essentially a gentleman’s
they are just keeping their options open, but agreement exists between the theatres
everyone knows making a report puts them so ensure things don’t escalate. After all,
on a secret watch list by management that anything you can do, your competitors can
hangs over their career as a black mark. As a do to you. Any form of explosives is banned,
result, there is little incentive for them to do as is the use of fire. While accidents happen,
the honest thing, as they tend to get punished anything designed to hurt anyone is also out.
for it. But whether by accident or design, if someone
If one of the Royal Grand employees turns is injured, the saboteur will need a very good
saboteur, they are much more dangerous. excuse or there will be hell to pay.
There are a hundred small mistakes that Saboteurs all use the same stats as the
anyone can make in a show that will cascade standard company or crew they are pretending
into a nightmare if you know the right weak to be. Most will be standard crew. They might
points. As all employees are able to move be any level but are usually level 1 or 2. The
around most places as they like, it is too easy rare few level 3 or 4 will be like ninjas. The
to find yourself alone in the right place to only amendment to these statistics will be the
loosen something, move a costume, etc. If you addition of the crime skill at +2 or more.
are really clever you will make it look like
someone else made the mistake by making Standard Saboteur
their job just that bit more difficult and Level: 2
waiting for them to hit a bad day. Traits: Craft (Carpentry) +1, Crew +3,
When these saboteurs are caught, they are Crime +2, Flyman +2, Security +1, Ego +2,
usually dealt with by the department heads Don’t get caught +2
first. If the show didn’t get stopped and no
real harm was done, such a traitor is often
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audience as one. Even if it is not the right it they can use it as a bonus, and so they are
emotion for a ghost, it cannot ignore such a often at the mercy of that emotion.
powerful force. How much they can interact with their
But, for the ghost to feed, the emotion must environment also depends on their current
be real. While they are drawn to the action of level.
stage, it grants no sustenance. However, they
can detect when the feelings that resonate with Level 0
their death passion are stirring, from one end • Invisible, incorporeal, can’t do anything
of the theatre to another. If the right emotion • No horror rating
or situation is about to occur, a ghost will be
there to draw on it. Level 1
As with any NPC, ghosts use their level as • A barely tangible breeze or vapour
the base dice pool for any action. However, • No horror rating
ghosts never have any real skills. They are
rarely able to access any knowledge, and so Level 2
their actions are limited to things they can • An insubstantial person made of mist
physically do. So, they can slam a door, but • Horror rating: Shocking
they can’t pick a lock.
However, ghosts can have personality Level 3
traits like any other NPC that can be used to • A translucent version of how they were
augment their base dice pool from their level. upon death.
Also, they all have a trait of the emotion they • Horror rating: Revolting
focus on. When they can find a way to apply
Level 4
• An apparently ordinary person, but
with a cold aura to them
• Horror rating: none, usually. But it may
manifest all its ghostly power and gain
a terrifying horror rating at will.
Fighting Ghosts
As they are essentially emotion-fed
incorporeal vampires, ghosts are tricky
to deal with. Unfortunately for the player
characters, making sure a ghost isn’t killing
any of the patrons, performers or even any
other members of staff is their job. Some
basic understanding of ghosts is offered in the
Royal Grand orientation package, but most
people take little notice of it. Every theatre
has the odd ghost, they are just spooky, no
big deal. This means many staff are painfully
unprepared when they meet a ghost for the
first time.
Ghosts are able to fight physically using
their dice pool to throw objects around.
This can cause ego damage in the same way
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as anyone else might. However, if they are of a single point of energy is utterly destroyed.
somehow in an empty or uncluttered room Either way, they will certainly not be a
(good luck finding one of those at the Royal problem for the rest of the show.
Grand) they won’t have anything to throw or A ghost can heal any outstanding levels of
swing and cannot fight. damage it has suffered by draining emotion.
Unfortunately, ghosts are not only hard to If it can find and drain its death passion from
see at low levels, but they are also intangible. a living person it can remove 1 level of ego
This means there is nothing the player damage. If a ghost has lost an energy level
characters can do physically to hurt them. As it cannot heal itself to any higher than its
such, they don’t have any ego levels. The only current energy level.
way to defeat a ghost is to reduce its level by
draining it of the life energy it has stolen. For Example: Bob and Jane both have
The first way to do this involves an the Archivist skill and are hunting a level 3
understanding of the occult. Anyone with the ghost. Bob encounters it first and uses an
Archivist skill will know some incantations incantation. His attack is successful and he
and wards that can keep a ghost at bay. A does 3 ego levels of damage, so the ghost loses
ward is a sigil drawn in chalk that a ghost 1 energy point and has 1 ego level of damage
cannot pass. To create a ward, the archivist outstanding. It will need to get that point back
must make a roll, and the number of successes before it can start collecting energy to rise to
they get determines the level the ghost must level 4. Bob loses an ego level for making the
be to pass over the ward. Unfortunately, to attack as well. The ghost is level 3, so losing
empower such a ward costs the archivist a only one level of energy will not reduce it.
level of ego, and the ward only lasts until Before Jane can catch up with it, the ghost
sunrise. However, for a one-night show this manages to find a victim and drains them,
can be a useful way to contain a ghost or removing the outstanding ego level. However,
protect an area from one. it must regain them all before it can try and
The Archivist skill can also be used to gain the next level up.
deliver damage to a ghost, with incantations So when Jane finally corners it, the ghost
and holy words. These words must be spoken is still one energy level down. Luckily, she
in the presence of the ghost, and done so scores the same damage as Bob and delivers 3
loudly (so not during the show near the ego levels of damage, reducing it by another
audience if possible), and each use costs the energy point and leaving an outstanding level
archivist a level of ego as they need to put of ego damage. Bob catches up and throws
some of their essence into the attack just another incantation at the ghost. While he
as with wards (although all ego lost in this only does 1 level of ego damage, it already
way can return as normal). When resolving carries an outstanding level of damage
this attack, the difficulty is determined by from Jane’s previous attack. The ghost loses
comparing the ghost’s level with the archivist’s another energy point. As it has now lost as
skill level to determine who is stronger. many energy points as its level, it is reduced
Damage is done as usual, but instead of losing to level 2 and must try to move up to level
a level of ego, the ghost loses energy. 3 as it did before. But if Bob and Jane can
For every 2 levels of ego damage a ghost hit it again, they only need to do 2 energy
suffers, it loses a point of energy. When it has points of damage (4 ego) to reduce it to level
lost as much energy as its level, it is reduced 1. When they reduce it to level 0 it will flee or
in level by 1. When reduced to level 0 they discorporate.
usually flee, although a few discorporate
entirely. A level 0 ghost who suffers the loss
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Now, that’s all very well for an occultist, to the auditorium, and scenes that inspire the
but what about everyone else? Thankfully, opposite will cause it to flee.
ghosts can also be drained by the opposite Once the player characters have an idea for
emotion to their death passion. Bravery drains an emotion they wish to try, they have to face
a ghost based on fear, calm drains one based the ghost and feel that emotion. If the emotion
on anger, confidence drains one based on is bravery or confidence, that’s reasonably
shame, etc. It need not be the exact opposite, easy to do. Just facing a ghost is a good way
but it needs to be fairly close to the mark. The to feel that way. But if you want happiness
Gamemaster is the final judge, as you might or pride you need some find something to
expect. inspire that emotion in yourself. This might
The problem here is that ghosts don’t mean someone needs to tell a joke or remind
wear a sign declaring their death passion, a character about something great they did. It
so the player characters are going to have is up to the Gamemaster how successful such
to do a few tests. To have a chance they will attempts will be. Performers should be able
need to do their research. What events have to use their skills in such attempts as evoking
happened recently that might have triggered emotion is what they do.
this ghost, and what were the key emotions? If they think they are feeling the right
Has it focused on the anger of an attacker or emotion, the player character then needs
the fear of their victim? The more you know, to turn that emotion into a weapon. This
the more you can narrow things down, but uses the Actor skill to project the emotion,
experimentation is the only real way to be although the Gamemaster might allow the
sure. use of Dance if there is enough room. Unlike
However, the audience during a show can using the Archivist skill to cast wards and
be very useful. Scenes that make them produce incantations, any character may attempt to use
the death passion emotion will draw the ghost Actor (but not Dance) without the skill. The
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skill in question is used as an attack skill just the shadows of the endless sub-stage levels.
like with incantations, and damage is done to If the player characters even consider going
the ghost in ego levels to reduce energy points down too far, an adventure will be waiting for
in just the same way. The wrong emotion does them, but one they may never live to tell the
the ghost no damage at all. story of.
In this way, fighting ghosts is about What we can detail here is what comes
containment and investigation, and trying up out of the basement. There is something
to keep them from gaining in strength (and about the shows at the Royal Grand that
feeding on patrons and friends) while the the inhabitants of the theatre deeps find
characters try to figure out what its death entrancing. Among the many theories about
passion might be. All the while the ghost will this, the most prevalent is that the noise
be trying to engineer situations that it can simply attracts them. However, even the
draw energy from (which the Gamemaster quietest shows have sometimes brought
may decide are more common than usual) so it creatures up from the depths, where the louder
can increase its power. It will also be throwing ones have not.
things at the player characters to hurt them as Other people have suggested that (like
much as possible, as ghosts hate people trying ghosts) the creatures are attracted to the
to spoil their fun. emotions and feelings the shows inspire.
No one is really sure, and it may be that the
answer is different for each type of creature.
Morlocks What is known is that whatever comes up
from below is brutish, aggressive and hungry.
Deep beneath the theatre lurks something The variety of creatures that might rise
dark and dangerous. The legends about what from the sub-levels is diverse. However, the
might be there are legion. They say there is most common are called ‘Morlocks’, and
an ancient city down there, that the theatre is it is generally assumed they live closer to
the top of one of its tallest towers. Those that the surface than most. The assumption is
live in the city are inhuman, perhaps a proto- that life in the under-depths is barren and
species, a mistake of evolution, alien or simply difficult. This means the nastiest beasts claim
animal. Ask ten people and you will get ten the deepest parts and consume anything they
answers, and all of them will swear they have come across, forcing the weaker creatures
their opinion on good authority. to the top to escape them. So, dangerous as
The only people who have tried to find they are, Morlocks may just be the lowest-
out more are those who have gone deep into ranking predators and come to the surface to
the sub-levels of the theatre. No one has ever hunt in the theatre. But it is hard to convince
gone far enough to claim to have seen the city any theatricals that the show isn’t the most
with their own eyes, but plenty of people have important thing in anybody’s existence.
never come back. Do they still travel down the Like humans, Morlocks are NPCs of levels
infinite stairs searching for an end? Did they 0-4. The lower-level ones are the most likely
reach the city and find it a paradise they never to appear first, and the higher-level ones
wanted to leave? Have they simply become always follow. They only even come up from
a meal for something living in the darkness? the depths during a show, and so it is wise to
Most people believe the latter is the most station someone on lookout once the curtain
likely. goes up. Thankfully, this is the one job most
While it might seem a cop-out on our part, of the backstage crew are happy to help out
we leave the answer to these questions up to with, as they will be the first to get eaten if the
each Gamemaster. There could be anything in alarm isn’t raised.
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Morlocks are hulking humanoid creatures, If they cannot be held back and they reach
standing between five to eight feet tall the higher levels of substage, Morlocks will
(depending on level). There are males and start to spread out and create havoc. Some
females but the differences are not very will make for the crew and quick-change
pronounced. Their features are apelike, but areas; others will try to get to the stage.
with mouths full of teeth and sometimes tusks. Anyone they find on the way will get attacked
Their hands and feet end in claws, making and possibly eaten. So far, none have ever
them adept at fighting but not at using tools. made it into the auditorium, and if they do the
Morlock bodies are covered in white, grey or player characters will be looking for another
black fur, and often the darker it is the more job—if they survive the night.
dangerous or aggressive they are. This has led
some to suggest the fur turns grey and they get Morlocks
smaller and weaker with age. Level 0-4
Morlocks are very aggressive, but also Horror rating: level 0-1: None, level 2-3:
cautious and not especially intelligent for Shocking, level 4: Revolting
the most part. They are aware that coming Security +3, Claws +2, Teeth +2, Thick
up to the theatre sub-levels is entering a hide +2, Pyrophobic +4
different world. As they are in constant fear
of predators, a new environment makes them The thick hide of the creatures can be used
cautious. In this way, noise and aggression to reduce the dice result from any damage
can initially intimidate them. But once they roll when they are hit in combat. However,
have fought someone in combat and survived, the pyrophobic trait can be added as a bonus
they get a lot more confident. However, to attempts to drive them away with fire or
coming from the darkness below they remain bright light. If also adds to the damage dice
frightened of light and fire. Either can be result if fire is used as a weapon.
used to enhance any attempt to intimidate or The Gamemaster can pick what level any
drive them back. This has led to several lights initial wave of Morlocks might be. They
being installed in the substage. Unfortunately, always work in packs, usually between three
they keep being needed for the show, and few to eight, and having weight of numbers also
technicians are keen on going down to change makes them bold. If they are not driven off,
the lamps when they blow. higher level Morlocks start arriving as well.
Luckily, the substage area is littered with They can be tenacious, though, and as long
props stores. These can often supply useful as the show is going on, they are never truly
items to distract or confuse the Morlocks. gone. Once they start coming up they can only
They do not quite comprehend the avant- be driven off for a while. But a solid defeat
garde, so strange behaviour and odd items will always give them pause. Sometimes they
give them pause. Given combat is often noisy might only be taking time to eat their own
and might disrupt a performance, some crews dead before making another attempt.
try to use well-placed props and costumes What else is down there is anybody’s
confuse Morlocks and keep them at bay. guess. Stories of tentacled horrors, vampires,
invisible assassins and any other manner of
nightmare given form circulate among all the
old timers on the crew, who all claim to have
seen them with their own eyes.
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Rats
Like many old buildings, the Royal Grand
has a few rodent inhabitants. In most cases
these furry residents stay out of the way of
the theatre staff and the show. The lights and
noise are a little frightening and they scamper
away for the most part. However, every now
and again they cross the stage or find their
way into the auditorium. This wouldn’t be a
problem, especially with the various theatre
cats that roam the building. However, at the
Royal Grand, the rats cannot just be removed;
they have to be negotiated with. they resorted to gas and poison, the rats could
Many years ago, the management decided nibble on all the power lines, cables and ropes
to deal with the rat problem. There had been in the theatre and show’s infrastructure and
too many complaints from audience members bring the building to a standstill.
when one had slipped between the seats or run So both sides came to an almost unspoken
through one of the bars. The technicians also arrangement that neither expected to see the
complained that some of the control cables other in their world. The rats could live under
had been nibbled on and caused equipment to the floors, in the vents and roof spaces and the
fail. Unfortunately, the attempt to purge the cracks in the walls. However, if they ventured
theatre failed for two reasons: Firstly, there outside, they were fair game for the cats and
were far, far more rats than they realised, and anyone else who took a dislike to them.
secondly, the rats were actually very clever. So far this truce has lasted well. It is not
Most rats that live in the Royal Grand unknown for some rats to venture above.
are highly intelligent, and not just in the Sometimes they come home with stolen
sense they can do tricks. They are reasoning objects or food for their community; other
creatures with human (or better) intellect, times they are mourned. Many of the crew
many of whom have learnt human speech and strike up a friendship with a contact in the rat
can communicate and listen. This last ability community in return for information the rat
is perhaps the most useful, given that the may have heard in the corridors and nooks.
nooks and crannies they live in allow them to The theatre staff offer food and oddments that
be privy to many clandestine conversations the rats can use to arm and clothe themselves
around the theatre. or build devices of their own.
The attempts to remove them, with Little is known of the actual rat culture
exterminators and more cats, made them beyond what those few staff who manage to
fight back. They sabotaged critical show befriend one of ratkind can share. It is rare for
equipment, made a point of frightening such friendships to develop any real trust, as
the audience and avoided every trap and each side has little reason to have faith in the
exterminator sent after them. It became other. What is known is that the rats operate
abundantly clear that some form of détente a place called the Vagabond Market. It is a
would have to be reached between the rat and great bazaar hidden deep in the theatre where
human population in the theatre. Violence the rat population trade and deal for goods
between the two sides would do no one any and items they have scavenged. The Vagabond
good. While the humans could easily destroy Market forms the centre and basis for their
many of the rats, and possibly all of them if economy, creating a stock market index of the
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value of various products and resources. the buttons. While they are small and weak,
What few know is that the rats are ruled by if they gather in a group they can perform
the strange and stagnant parliament of the rat actions that require far greater strength. They
king. The rat king is a group of at least eight are not especially hardy but have the same ego
to ten rats whose tails are all tangled together. levels as usual, as they are great at dodging
As a consequence, they have trouble even about and so are usually only grazed when hit
deciding which direction to go, as this requires until Broken.
a unanimous vote. Most of the time they
debate this very point, while getting nowhere
at all. Animated Props and Cursed Items
Only one rat has ever left the parliament:
the renegade known as ‘Cuttail’. This Sometimes even the props can be against
legendary rat is believed to have cut off his you. Theatre has a certain magic to it, and
own tail to leave the rat king and spends his sometimes that magic can infuse objects with
time doing his best to keep rat society safe and powers, curses and even a limited form of
secure. No rat has roamed the theatre as far sentience. There is no clear way to predict
as Cuttail, or faced off against theatre cats and what items might become enchanted in this
lived. Even though he is called a rogue and an way. Some are used for years in several
outcast, to many rats he is a hero. Cuttail is a different shows and remain mundane, while
powerful enemy, and a useful ally, but gives others are made for one show and gain a life
his trust rarely. of their own.
What is reasonably clear is that for an item
Rats to take on power of some form, someone must
Level 0-4 have a deep emotional connection to it, or it
Craft +2, Crime +3, Front of house +3, must be a part of a powerfully emotive event.
Dodge +4, Scurry +3 A special prop that a performer used a lot
in a particular act might draw on the energy
Cuttail of each performance it is used in. Chillingly,
Level 3 this is common for ventriloquist’s dummies,
Archivist +2, Craft +2, Crime +3, Front of and those things are bad enough as it is.
house +2, Security +2, Dodge +4, Scurry Other items might take on power through
+3, Secret keeper +3 continued use by many different people. An
especially nice prop dagger that is constantly
Rats as Player Characters used to murder King Duncan in productions
In a campaign game some players might of Macbeth might take on powers after several
like to use rats as their characters. In fact, you productions.
can run a game where all the player characters Essentially, the point at which an item
are rats. They will need to avoid the theatre takes on powers, and why, is entirely up to the
cats and steal or find items to trade at the Gamemaster. It might happen spontaneously
Vagabond Market to make a living. Rats have during a show, or an item long enchanted
access to all the same skills as humans, except might reveal its power gradually. It is hard to
they don’t actually know how to use them to know for sure if an item has power, as they
work a show, for the most part. So a rat with rarely glow with magic or anything especially
Crew skill can sneak about and knows a little obvious. Strange things just seem to happen
about wood but can’t lift scenery in place. around them, and with theatre being an odd
Having said that, a rat with technology environment generally, the cause is rarely
could operate a smoke machine if it can reach obvious. Especially powerful items might feel
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Dummies/Puppets:
As the purpose of ventriloquism is to bring
life to these, it should come as no surprise
that they become animate with alarming
frequency. Some simply want to live and
cause trouble depending on their personality.
Given the character of most puppets is to be
a troublemaker in some way, they are often
mischievous at the very least. Unfortunately,
a few take on life when they are abandoned,
either when an owner dies, they get broken
or the act just doesn’t work anymore. Such
puppets are often full of malice at being tossed a production. These are prone to absorbing
aside after such long and dedicated service and emotional energy, given they were once
sometimes seek horrific revenge. alive. They can often manifest abilities based
not on the play they are used in but on the
Weapons: person they used to belong to. In such cases
Even prop weapons are tools of war, and the energy of the show might wake up some
when they are constantly used in some of the dormant part of the previous occupant’s soul.
most bloody battles and emotionally charged
confrontations on stage, a little rage seeps into Letters:
them. This happens most often with weapons Letters read on stage are often charged
used in particular scenes a lot, such as the with feeling, usually pronouncing the death
murder of Duncan in Macbeth, or Hamlet’s of a loved one or a heartbreaking goodbye.
duel to the death with Laertes, or anything In some cases they have the words of the
used in more than two productions of Titus script on them, and as such get reused in
Andronicus. This effect need not always apply the same scene again and again. Some can
to actual weapons—a spoon used to blind manifest their power to make the situation
Gloucester in King Lear once too often might they describe come to pass in the real world
also a liking to it. through a series of coincidences.
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magical ritual, they carry a certain expectation However, not every goblet is cursed. Some
that can rub off. Some have been known to say the Holy Grail is not actually lost but
grant real occult powers, others to just bring has simply been sitting in a props store for
cursed luck to those near them. hundreds of years.
Royal Jewellery:
Crowns, rings of power or sceptres are the Object Powers
preserve of kings and queens. Some of their
lordly might can rub off on those who handle Each enchanted object has a purpose.
them, leading to megalomania and overblown These are similar to a ghost’s death passion
egos. As plenty of performers are prone to as they are both emotional, and this emotion
these traits anyway, it is often hard to spot is a driving force behind the object’s actions.
when one is the victim of an enchanted object. Many simply wish to continue to do whatever
they are used for most on stage. So a gun
Goblets and Cups: might want to commit murder, especially that
Whether poisoning people or drinking the of a soldier, or a dagger might be very keen on
health of villains, drinking vessels can often regicide. However, some can have a little more
take on manipulative traits. This is especially personality and be bent on revenge or just
true backstage where many people have a want to cause chaos for fun.
problematic relationship with alcohol. Any Just like NPCs, objects have a level that
prop cup might be used in a party and be part determines how powerful they are. Their
of an event off stage as well as on. level determines the power of any ability they
manifest. However, they can add a bonus
equal to any single trait or attribute possessed
by anyone who touches them, if it relates to
their purpose.
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although not usually more than 1 plus their successes is in control of the target for a scene.
level. The Gamemaster should pick powers At the end of the scene the Gamemaster can
from the list below as they see fit, or even make another test to see if the item maintains
create their own. control.
How many times an object can use a power,
what difficulty it should roll against to activate Shift:
it, and if the target should have an option to This object can move from place to place.
resist are all up to the Gamemaster. You rarely ever see it, and if you do, it’s in
your hand one moment and somewhere else
Horror: the next. Maybe you suddenly find yourself
Some objects can inspire fear or horror carrying a bloody knife. An object can shift at
whenever they like, usually to unnerve a will, but not if it is being firmly held. In such
particular person. They have a specific rating a case it must make a test against whoever
(shocking, revolting or terrifying) and can is trying to restrain it and the most successes
manifest it when they choose. When they wins.
do so, anyone looking at them must make a
horror check (see page 81). Inspiration:
As each object’s purpose is usually linked
Inception: to an emotion, some can inspire that emotion
Objects all have a drive for a particular in others. This is a good way to cause chaos
goal, and some can directly inspire this in their or drive people to do what the object wants.
wielders. When attempting to do this (either The object makes a test against a target in its
to someone holding the item or just in its presence, and if it succeeds the target gains
presence) the object makes a roll using a dice an attribute of the emotion in question for a
pool of its level plus any bonus from its target. scene. The object can make another test to
The difficulty is usually 6 unless the object is increase the attribute, continuing the duration
especially powerful or the target especially for another scene. The test must score one
prone to influence. If it scores a success the more success than the attribute’s current level.
target performs a single action the object If the test gets at least 1 success, the duration
wants them to do. is extended for another scene.
The target usually isn’t aware they are The target must apply the new attribute as
being manipulated and won’t act entirely out usual, and the Gamemaster might choose to
of character. It is rare for a target to suddenly throw in a few events that will make it come
commit murder, for example. But hiring to the fore, unless the object is already doing
someone else to murder someone can be quite so.
common.
Engineer:
Mind Control: This power is usually the preserve of objects
This more powerful form of inception with a story to tell, such as letters. They
allows the object to take control of their make a test and if they succeed at difficulty
target for as long as they are in its presence. 6, something happens in the real world
They make a test using their level plus any connected to their story. So, if the object is
bonus traits and attributes from the target part of a story where someone loses a lover in
as with inception. However, the target does an air crash, the first event might be someone’s
get a resistance test (usually with the Stage partner mysteriously winning a holiday to
Management skill). The difficulty for both fly to an exotic location. The object will do
rolls is usually 5. Whoever gets the most their best to match the story as well as they
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can with the tools they have available, and all Illness
the events it influences must make sense. So, Many people, including high-ranking
instead of people getting shipwrecked as in a performers, don’t actually get paid when they
story, they might be locked in a room together. go off sick. Given there are few enough staff,
Think of the object as a frustrated director many ill people don’t want to let down their
who has got to use a particular company and co-workers. Sometimes a lead performer will
has no budget to tell its story. go off sick to let their understudy perform
the role, and some will perform from their
Illusion: death bed if they are worried the understudy is
Potentially the most dangerous power is actually better than them.
that of illusion. The object must make a test All this means that many people who often
against the target in question (who may resist look well at the half or beginners can be taken
at the same difficulty). If the object wins, the seriously ill during the show. Actors are often
Gamemaster can tell the player their character the worst about this as they are good at hiding
believes a fact that is false, such as ‘the floor how badly they feel—given they are actors. In
is lava’, or ‘your partner is cheating’. If shown one show I worked on the lead actress came
concrete proof the illusion isn’t real, the off stage after her first scene and passed out in
spell can be broken. But if used subtly, it is the wings as soon as she stepped off stage. The
harder to find such evidence, or see anything understudy (an acting ASM) was handed the
is wrong until it is too late. The player of the coat she was wearing and sent on for the next
character should role play accordingly. But scene in a matter of seconds (and despite the
the Gamemaster might like to suggest they young actress in question doing a great job for
have succeeded at a perception roll and seen a week, they still didn’t give her the part when
something everyone else missed, to maintain the lead turned out to be too ill to return).
the illusion at the table. When someone goes ill during a
production, even if they are covered, the cast
or crew will be spread thin. If they had voiced
Mundane Problems concerns before the show, stage management
might have been able to call more cover in,
The player characters have a lot to manage, but now the show is up and running and you
with ghosts, saboteurs and everything else just have to work with what you have. This
going on. But actually, it can be pretty hard means things can get forgotten or overlooked
to just get through the show, even on a good if the people covering have either forgotten,
day. Some of the following might be problems or just never got told about some of the cues
facilitated by saboteurs, but they can still the ill cast or crew member did. That is to say
happen if the set just isn’t being cooperative. nothing of the fact those covering may have
In fact, when a show is going wrong the never done the track before, or even rehearsed
player characters might suspect a saboteur it.
when there isn’t one. The Gamemaster should Interestingly, theatre does have an oddly
feel free to confront the player characters with powerful healing effect (known as ‘Doctor
as many of the following as often as they like. Theatre’), at least for the duration of the
Always remember, once a show begins it is a performance. Adrenaline is a wonderful thing,
runaway train. The DSM may be steering it as and many people have made it through a
much as possible, and it will usually stay on show only to collapse when the curtain comes
the rails, but no one will stop it until the final down. Other might be on death’s door until
curtain if it can possibly be avoided. they hear the overture. So, it is hard to know
who might make it through, and who should
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just be kept in bed. Couple that with an ill with their console until they press a button
performer or crew (possibly even delirious) and nothing happens (yet the console insists
insisting they are fine, and things can get everything is running smoothly).
very crazy very quickly. Potentially worse is Even if a power outage is obvious (such
someone ‘soldiering through’ and being too ill as a clear ‘air gap’ in the cable run) it may be
to perform their role properly. Actors might tricky to fix during a show. If something gets
miss cues and forget lines, crew will miss cues snagged and unplugged, you can’t get a ladder
and make mistakes, and either might just pass on stage during the performance. Plugging it
out at any time. This is to say nothing of the back in might require careful timing to find
fact that if it’s a virus, in the space of a show the right scene or scene change, and a high
they have probably now given it to the whole level of acrobatic teamwork to get the right
company. bits plugged into the right cables.
It isn’t just electrical equipment that needs
Power a form of power, either. Many scenery systems
A lot of technology requires power of use hydraulics or air pressure to lift a heavy
some form, and without it the machine is piece onto wheels (or take it off the wheel to
just a heavy box. Sometimes a power outage lock it in place). These require checks on the
is obvious, and the lights on the machine or machinery, or charging up an onboard air
desk just fade. Then it’s easy to see you have canister before the show. If you forget and the
a problem. But some technical devices have piece runs out of juice, you will be trying to
relay and network systems making sure all push a dead weight off stage (and this takes a
the machines can talk to each other. If one of painfully long time, even with everyone else
those fails, the operator won’t see a problem helping the crew).
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the show and the session. In short, calling However, an early scouting party that gets
out player cues maintains the structure of the sent packing might set the stage for something
game for everyone. much nastier to gradually make its way up.
When the game begins, the Gamemaster Saboteurs are the most common problem.
should start things reasonably slowly, The more foolish ones tend to get caught first
especially if it is their first game. Once you as they are too obvious. The player characters
have turned the pressure up, it is difficult to might get involved after being called by one
turn it down. The players (and Gamemaster) of their colleagues, who has seen someone
may also need a little time to get used to how suspicious either backstage or front of house.
things work. They should all have a chance It will then be the player characters’ job to
to do a basic test and roll some dice to get the track them down and deal with them.
hang of things before anything really kicks The more clever saboteurs know to keep
off. This gives them an opportunity to clarify their heads down. They will only make
any rules questions and get used to what is themselves known if they are forced to do
happening. The last thing you want is to slow something dramatic. Usually the only sign
down a conflict with a conversation about they are there will be a string of bad luck
how the rules work. Not only will it be a more that seems too well organised to just be
complex situation, but it will lose valuable coincidence. However, in a single-session game
time. It’s fine for players to need a helping the saboteurs shouldn’t require too much
hand, and they should absolutely have one detective work to uncover, as time is limited.
where they need it. But let them learn how to Usually their discovery will lead to a chase
walk before you make them run; it’s only fair. through the theatre as they either try to evade
Having said that, if you have played before the player characters or set off a new disaster
and the players start getting complacent, hit for the show.
them hard and early with anything you like! Ghosts are the most complex of all
When the Gamemaster starts sending the enemy NPCs, and just one in a single
problems at the player characters, they don’t session game is probably enough. The player
need to start with saboteurs and monsters. characters will have to find a way to contain
Equipment can fail, people can be late it or reduce its power before it kills any of the
and accidents can happen. To emphasise audience or their colleagues. Whenever they
what happens when they miss a cue, the rush back to deal with cues it may find a way
Gamemaster can have an NPC miss a cue and to power itself up again. For these reasons a
put the player characters in a difficult position. ghost will be tough for the player characters
They might then spend some time between to end once and for all (which is part of the
cues trying to find the missing NPC, either to fun).
see if they are OK or tear a strip off them. Running a single-session game is a lot
When it becomes time to send something easier than it sounds in terms of preparation
more dangerous, you have morlocks, work for the Gamemaster, as you don’t really
saboteurs and ghosts to work with. Morlocks need a deep and detailed background for the
are the simplest problems, as they are a known problems that will face the player characters.
factor in many ways. They come from below This means you can wing it for the most part.
and there is little you can do to negotiate. If the player characters are swamped, give
They are also something the other members them some breathing space; if they are on
of crew watch out for, and can call the player top of things, throw something else at them.
characters if something shows up. Morlocks If they are doing their cues they will always
make more sense if they have taken a while be meeting and connecting to other people at
to be drawn up by the noise of the show. the Royal Grand. Any one of them can pass
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on some news of something they saw to send does anything but fit into a normal nine-to-
the player characters off to deal with another five routine.
problem. Even if the player characters are The Gamemaster should lean in to the
alone, they can run into trouble at any time. weirdness and surreal atmosphere, which is
So the Gamemaster can throw anything at often all the stranger for no one finding it
them whenever they like. strange. Depending on the show, people might
As the player characters took on ‘additional skip past dressed as animals, a clown might be
duties’, they should be ready to face some found rehearsing lines from Shakespeare in a
trouble. Day to day, most shows will actually corridor and an ASM might walk past armed
just have a couple of issues to deal with, or to the teeth with swords and guns.
even none at all. But when playing a single Anything and everything gets repurposed
session-game, the Gamemaster is free to make for use by the backstage crew once it is not
that particular show the worst night of their needed in a show. Furniture from old sets
lives. litters the backstage area—you’ll see valuable
antiques, golden thrones, dentist chairs, art
Campaign Games deco lamps, Russian samovars as tea urns and
In a campaign game, the pace can be a that’s just the crew room.
little more leisurely, but it need not be slow. The only thing to remember backstage
A campaign is a chance to move beyond the is that nothing is as it seems. Brick walls
nightly show and look at life in the surreal might be made of plaster. Doctors and nurses
world of the Royal Grand. Life backstage is might only be actors. Bookshelves might be
perfectly normal to those who live it, but to doorways, and if you move a piece of scenery
outsiders it is often strange. Most theatricals a hidden room might be behind it. Everything
are considered a little odd, and it’s no surprise is a lie to the audience, but out of their sight
given how dedicated they are to a life that the truth is always revealed.
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Unlike a single-session game, a campaign But here they can become more detailed
allows the player characters to explore the characters.
theatre rather than rush through it trying to Saboteurs will still be looking to cause
solve problems. They can get to know the havoc, but can the player characters root them
NPCs and even create a few of their own. out before the show? Will they be able to keep
They can start to investigate its nooks and an eye on the new guy, and if they do will
crannies and see what they can find there. they miss the real saboteur? A clever saboteur
Literally anything might be hidden at the might even become a nemesis. If they can mess
Royal Grand. A stage manager might have up a show and escape, they might return to
collected the Holy Grail to discover the haunt the player characters again. Some may
director didn’t think it was authentic enough even have a supervillain name and leave a
and then shelved in it a props store. An egg calling card to further embarrass the player
someone found for a show got left on a characters when they fail to stop them.
shelf afterwards and has now hatched into a But saboteurs need not just be villains.
dragon. Some mystic symbols drawn on an Player characters can get a chance to talk
old piece of set have turned out to have real to them in a campaign game. They might
power and opened a portal to Hell at the back discover the reasons behind their actions,
of the scenic workshop. Anything is possible which could provoke sympathy. Will they
in a theatre, and the weirder it is, the more even try and turn the saboteur into a loyal
likely it is to be true. employee, and risk their own reputations
As well as exploring the building and vouching for them or hiding their past
working to build their reputation, player misdeeds? They might even discover
characters in a campaign game can still fight their attacks are actually part of a more
the same enemies. Saboteurs, ghosts and coordinated and longer-term plan by a rival
Morlocks are still a feature of a campaign. management.
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Morlocks are much the same in a campaign who they were and how they died. In doing
game as a single-session one. There isn’t a so, they might find a way to put the spirits
lot of back-story to these lumbering beasts. to rest forever. The ghosts might also have
However, the secrets of where they come from unfinished business the player characters can
might easily be part of a long campaign. How help to resolve. This might be comical, such
deep are the player characters willing to go as wanting to perform a speech on stage, or it
to learn those secrets? They might want to might be a need for violent revenge on those
explore or have lost a friend in the depths. who killed them.
They might even be ordered to go and find a
celebrity performer who ventured too far, or
was captured by the Morlocks, or worse. Story Seeds
As they descend into the depths of
the theatre, the environment will change The following adventure and encounter
dramatically. The spiral staircases become ideas are more suited to a campaign game,
stone steps, which become rough carved paths. but some elements might be used in a single-
Sections are missing, requiring characters to session game if the Gamemaster is a little more
climb. Paths fork away into all manner of side experienced. There is no reason not to shift
corridors. Whatever is down there is up to the the action to a different theatre and make the
Gamemaster. player characters the saboteurs, for instance.
While civilisations of underdwellers live A single-session game can also be played
down there, so do strange and terrifying out as part of a campaign. As a break in the
monsters. But there is also beauty here. usual structure, the Gamemaster might run the
Caverns might be full of crystals, the wind show for one session, with players using their
might play a haunting song as it plays across campaign characters (or possibly others if they
the rocks, and underground lakes might hold want to swap around).
strangely coloured waters. Waterways might When using a single-session adventure in
support an underground trade system, and an established campaign, the Gamemaster can
ancient hidden caches of treasures might weave the storylines from the campaign into
turn up, long forgotten by those who never the single-session game as well. The characters
managed to return to them. might be searching for a particular prop,
As well as monsters in the underdeep, there trying to manage a drunken performer or get
may be allies. To those who live here, anything a coffee to the director, as well as doing their
from the surface is strange. The simplest cues and fighting off monsters.
artefact might be traded for something Many of these themes can also be worked
perculiar and arcane. Friends will be helpful into the rehearsal process. In this case the
when horrors come sniffing out new prey. single-session game isn’t playing out for a live
There are even tales of a ‘phantom’ who lives audience, but is a dress rehearsal instead. This
under the theatre but knows all its secret might mean the player characters are not just
passages and roams it at will. They say he doing cues but trying to build parts of the
has a lair in the underdark somewhere, and a show at the same time, hoping they will finish
masked figure in eveningwear has been known before whatever they are building is needed.
to rescue lost travellers. Breaks in the rehearsal might give them time
While ghosts are technically the same in to run out of the theatre for supplies, but
a campaign game as a single-session one, they had better be in contact with someone
the Gamemaster has more time to go into who can tell them when the rehearsal starts
their back-story in a campaign game. The running again.
player characters can properly investigate
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Most importantly, is there really a spy • The player characters are sent into another
at all, or is it just a rumour started by theatre to try and sabotage their show. It
management to bring trouble to the might be in revenge or an act of aggression
surface? by the Royal Grand management. The
player characters might volunteer or be
• The player characters are new, and so they under threat of getting fired. They will
need to find a space for themselves at the either have to find jobs at the other theatre,
theatre. It might be a place to sleep or just or find a way to sneak in. Once there,
their own space to find some peace and can they convince the others they are
quiet. All the best spots are taken, either in to be trusted, or stay out of sight. Most
the substage or the performer’s dormitory, importantly, how can they sabotage the
so they will need to find a place of their show and get away without getting caught?
own. Unfortunately, there is a reason many
parts of the theatre aren’t claimed by the • The theatre needs a resource, such as
old timers. They may be prone to ghosts, wood or paint for the new show, or even
close to Morlocks or already owned by a person with a valuable skill. This is like
the rats. They will need to either negotiate a props run but this time there may be an
or fight for their space, and it won’t come actual budget. The player characters will
easily. need to get the best price but also see off
the competition. Several other theatres
Outside the Theatre may need the same resource, and so the
In a long-term campaign, the player player characters will need to fight for
characters might leave the theatre for errands what they want, possibly literally as well
and to explore Pavilion. While it might seem as figuratively. Whether they do this by fair
like it sometimes, they are not prisoners at means or foul is up to them.
the theatre and free to come and go. Some of
these plots might suit a single-session game,
by either changing the setting or requiring a
rushed errand between cues.
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• Performers sometimes get lost. Many are about the show and have a long list of
new to the building, and few of them know demands they think will be brilliant. Can
its corridors and substage as well as any of the player characters manage them without
the crew. Someone hasn’t turned up, and losing their jobs or letting them ruin the
the player characters are sent to find them. show?
Did they get locked out of somewhere, start
going down into the underdeep or even • It’s awards night, and this year the
wander off into Pavilion? They might even ceremony is to be held at the Royal Grand.
have been kidnapped by saboteurs. The Everyone is in a good mood as there is a
player characters will need to pick up a trail lot of lucrative overtime to be had and a
and then face whatever danger keeps them festival atmosphere to the proceedings. A
from returning, before the show. few of the less experienced cast and crew
might get too much into the party spirit,
• A leading creative (director, producer, and it is up to the player characters to keep
designer, etc.) or performer has gone an eye on them. The audience is made up
missing, but this time everyone knows of some of the most powerful people in
where they are. They have a drinking the theatre world. The player characters
problem and have slipped into the nearest might be tasked to get some of the celebrity
pub and had far too much to drink. actors into secret meetings with the
They need to be brought back to the theatre managers for future productions.
theatre before anything happens to them. Unfortunately, they may also be busy trying
Unfortunately, they are not so drunk as to to watch for spies and saboteurs and even
be unconscious, but are drunk enough to other theatre managers trying to poach
be very difficult. They have been thinking staff.
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Appendix One:
The Theatre Library
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Kiss Me Kate, by Cole Porter (1948) The seamy side of theatre behind the
First performed at the Shubert Theatre, glamour is also explored in Cabaret, a musical
Philadelphia, and the New Century Theatre, more well known as a 1972 film directed by
Broadway eminent choreographer Bob Fosse and staring
A play within a play story once again, this Liza Minnelli. While it deals more with the
time following a theatre company performing fall of Weimar Berlin and the rise of the Nazis
The Taming of the Shrew. It is a common before the Second World War, it mourns the
story but not one that gets turned into a loss of the beautiful decadence of the era.
musical very often. It contains some very well-
known songs, including ‘Another Opening, Rosencrantz and Guildenstern are Dead, by
Another Show’ (a theatre anthem), ‘Too Darn Tom Stoppard (1966)
Hot’ and ‘Brush up Your Shakespeare’. First performed at the Edinburgh Fringe,
then at the Old Vic, London
Gypsy, by Stephen Sondheim (1959) This often-surreal play follows two of
First performed at The Broadway Theatre, the minor characters in Hamlet who find
Broadway fellowship with the lead actor in the company
A story of the desperation of performance, of players the Prince has brought to the castle.
following the memoirs of Gypsy Rose Lee, It investigates the relationships of minor
one of the most famous burlesque performers characters to the play and asks what they are
of the day. It charts the drive of a family doing when all the main characters are in
travelling the country with a vaudeville act the spotlight. It is funny, strange and always
trying to make ends meet, and dedicating watchable, and a play many others have owed
everything to the act. It is about pushy a debt to.
mothers, the rootless life of a travelling Stoppard also premiered The Real
performer and how you are never truly happy Inspector Hound a couple of years later which
until you find what you are good at. also explores the relationship between critics
and the theatre with a play within a play.
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A Life in the Theatre, by David Mamet The Dresser, by Ronald Harwood (1980)
(1977) First performed at the Royal Exchange
First performed at the Lucille Lortel Theatre, Manchester
Theatre, Off-Broadway and the Goodman This is the most heartbreakingly accurate
Theatre, Chicago portrayal of life for the theatre company you
This play looks at the lives of two actors, will ever find. However, it also has many
one old and experienced, the other new and beautiful moments of comedy. In the play, a
enthusiastic. As the play continues, we watch touring company is performing a production
the dynamic between them shift and change. I of King Lear, led by ‘Sir’, the ‘actor manager’
must admit to not having seen the play in full, of the troupe. Unfortunately, Sir is having a
but did watch Patrick Stewart portray one of nervous breakdown, but as their livelihoods
the roles at a benefit gala, and he is always rely on the production, the troupe (and
worth watching. especially his dresser) do everything they can
Also by Mamet is Amy’s View, a play to keep him stable to ensure the performance
following the lives of a group of theatre isn’t cancelled. The relationships between
people over sixteen years. They discuss theatre the troupe are beautifully nuanced and the
and what it means, as well as many other long tragicomic collapse of the centre of their world
running arguments. The original run in the masterfully handled.
West End in 1997 starred Judi Dench, Ronald
Pickup and Samantha Bond.
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Noises Off, by Michael Frayn (1982) A game of bluff and deception plays out
First performed at the Lyric Theatre, as the theatre managers try to capture the
Hammersmith Phantom, whose obsession with Christine
This is the grandaddy of all comedies about causes him to commit more violent problems
theatre and is as cleverly constructed as it is for the theatre.
funny. In act one we watch the final rehearsal A lot of Opera House is modelled on
of a production, introducing the characters the amazing Paris Opera House (if you
and performers and the overworked backstage are in Paris, pay it a visit, you will not be
staff. In act two the set is reversed, and we disappointed). So Phantom is one of my main
watch the production from behind the scenes sources, especially as I spent nearly a year
on its disastrous opening night. It’s the working on the follow spots for the show.
standard any theatre farce looks up to. Several films and even a TV miniseries
have been based on the book, dating from
A Chorus of Disapproval, by Alan 1925 (with Lon Chaney as the Phantom) to
Ayckbourn (1984) 1943, 1962 and the early nineties. The stage
First performed at The Stephen Joseph musical was also made into a film in 2004. A
Theatre, Scarborough musical sequel, Love Never Dies, opened at
Ayckbourn was known for his farces in the the Adephi Theatre in London in 2010, but
1980s and also tried a few productions that sadly proved not to be as enduring as the title
pushed the limits of the theatre space, such as suggested.
setting Way Upstream on a boat that floats in
real water on the stage. The Woman in Black, by Stephen
A Chorus of Disapproval follows a young Mallatratt (1987)
man who joins a local amateur dramatics First performed at the Stephen Joseph
company in a production of The Beggar’s Theatre, Scarborough, then the Lyric,
Opera. It is fraught with all the usual Hammersmith
torments, and the relationships between the Still running at the Fortune Theatre in
characters off stage bring new meaning to the London, this is one of the scariest and most
songs of the show. atmospheric performances you will see. It is
a Victorian ghost story about a young man
The Phantom of the Opera, by Andrew visiting a house haunted by a murderous
Lloyd Webber (1986/1910) woman in black. What makes it a useful
First performed at Her Majesty’s Theatre, source for Opera House is the conceit of the
London play. It is set as a rehearsal where an older
This musical is based on the 1910 novel man who had the experience is rehearsing
by Gaston Leroux, but you are more likely to with a young actor he has employed to play
know the musical than the book. It is set at him in the story. Between discussions, the two
the Paris Opera House and follows a young take on characters to rehearse the scenes, the
chorus member at the theatre, Christine Daaé. older man playing people like coach drivers
When she gets an opportunity to play the lead and the like. Each scene draws you in with a
in the show for a night, her voice entrances a simple darkening of the lights and a catalogue
mysterious figure living hidden in the theatre of evocative sound effects (Mr Bunce the
referred to as ‘the Phantom’. He threatens sound operator being an unseen character in
violence on the show and its company if his own right). Not only is it an excellent story
Christine is not given the lead permanently. but a great way to see how evocative scenes
can be made with very simple effects.
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Sunset Boulevard, by Andrew Lloyd Webber could perform with more subtlety. It let them
(1993) do away with rather overblown mimes to
First performed at The Adelphi Theatre, show emotion to the audience. The play is
London also known for its opening prologue, which is
The story of a young screenwriter not only brilliant but sets the tone for the rest
connecting with a faded silent movie star of the play.
living in her past, who sees him as a chance The play had a run at the Royal Court, and
to be a star again. Theatre can be brutal to my own Theatre Royal, Haymarket. But the
performers as they get older or if they are film version in 2004 is pretty definitive, with
passed over for ‘the next big thing’. This is a Johnny Depp as Wilmott, John Malkovich as
recipe for tragedy, as it is harder to give up on King Charles and Samantha Morton as Barry.
dreams when you know how good they felt to Rosamund Pike also has a minor role as
attain. Wilmot’s long-suffering wife.
The musical is based on the film of the same
name (by Billy Wilder in 1950) and follows Acorn Antiques the Musical, by Victoria
similar themes to Whatever Happened to Wood (2005)
Baby Jane (1962) that starred Betty Davis and First performed at the Theatre Royal
Joan Crawford, as well as The Killing of Sister Haymarket
George (1968, also based on a play). Sunset It’s not often you get to be the hottest
Boulevard is also known for the famous quote ticket in the West End, but it’s good when
‘I’m still big, it’s the pictures that got small’. you are. This musical is based on an ongoing
sketch that ran in the Victoria Wood comedy
The Libertine, by Stephen Jeffreys (1994) series for most of the 1980s. Each sketch
First performed by Out of Joint at the was another ‘episode’ in a dreadful and
University of Warwick Arts Centre, then at the cheap TV soap opera set in an antiques shop.
Royal Court Theatre, London. The musical version is set long after the
This play is mainly about the licentious ‘cancellation’ of this TV soap and is effectively
Second Earl of Rochester, John Wilmot, and two musicals in one. In act one the cast are
his life in Restoration England. It mostly reunited for a stage version, expecting to do a
follows his relationship with the King, who production much as they used to on television.
loves him like an annoying little brother But the director wants to make an artistic and
who keeps acting up to get his attention. searing indictment of modern life instead. In
The theatre aspect appears in the shape the second act, one of the cast has won the
of Elizabeth Barry, a minor actress being lottery and uses the money to put on the show
lambasted for trying to portray a modern they were expecting. This all meant a lot of
realism in her acting rather than the accepted scenery and so much weight in the fly system
actions and mimes. Wilmott, who is as they had to reinforce the roof of the building.
obsessed with theatre as he is with sex, sees For our purposes, act one is the one to
what she is trying to do and realises it is watch. Here we see the quiet battles during the
potentially the future of the craft. He becomes rehearsal process between actors and directors
her patron, although Barry refuses to let him trying to push the show in the direction they
take credit for moulding her. want. It also shows what happens to a show
This play addresses the nature of when the team are all pulling in different
relationships and how the nobility and patrons directions (spoiler alert, it doesn’t turn out
influence theatre. It’s also a look at a changing well).
time in theatre. As lights got brighter, actors
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Carnivale (2003, 2 seasons) rant with real authority, and I’m probably
This strange tale of magic set in the being very unfair, but I can’t stand the ‘let’s
depression of the 1930s follows a travelling put on a show’ musical. They always focus
carnival trying to make a living across on who will be a star, and anyone who can’t
America. It is strange and brilliant with a host perform is assigned a backstage role almost as
of excellent characters. If you want to good if it’s a punishment. For the record, none of us
picture of life for a group of travelling players, backstage (unless we are also actors) has any
this is the one to watch. desire to perform, and much prefer the job we
are doing, thank you very much.
Slings and Arrows (2003, 3 Seasons)
This Canadian series follows an acting Studio Sixty on the Sunset Strip (2007, 1
company putting on productions of Hamlet, season)
Macbeth and King Lear (one each season). It is criminal this series by Aaron Sorkin
The characters are a great mix of the insane, only lasted one season. I suspect it fell victim
enthusiastic and jaded, with a tangled web of to ‘why isn’t this The West Wing’. It follows a
relationships behind them. It also addresses studio producing a weekly comedy television
the eternal problem of trying to make theatre show, based mainly on Saturday Night Live. It
that is both commercial and artistically has a great collection of characters, and while
credible. Everything about this series is this may be television and not theatre, the
excellent, and several scenes encapsulate the same attitudes and conflicts apply.
entirety of theatre and the experience of being If you need more television insanity, 30
part of it perfectly. Rock (2006, 7 seasons), Tina Fey’s comedy of
life at a broadcast TV show in a similar vein,
Extras (2005, 2 seasons and special) is also well worth a watch.
You might not like Ricky Gervais, but this
is worth a watch even if you didn’t like The Theatreland (2009, Documentary)
Office (watch After Life as well, just because For most of a year we had a film crew
it is incredible). Extras follows two characters following us all around my workplace looking
(Ricky Gervais and Ashley Jensen) working at life backstage. We were doing Waiting
in a variety of productions. They meet all for Godot (with Patrick Stewart and Ian
manner of characters, and many famous McKellan) at the time and later Breakfast at
actors play themselves in each episode. The Tiffany’s (with Anna Friel). As usual, the team
various struggles of a performer trying to focused mainly on the performers, but did
move forward in their career are realistic and look at some of the life backstage. You’ll see a
often funny. glimpse of me here and there.
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The Producers, 1967, Dir Mel Brooks knows his secret and manipulates everyone
Now more famous as a musical, this is in the company with the power he holds. It’s
one of Mel Brooks’s classic films and shows a complex and slightly surreal look at the
him almost at his best. Since Silent Movie, power dynamic and self-governing world of a
Blazing Saddles and High Anxiety it’s all gone company.
downhill, but this is excellent. In this story,
an agent and a writer realise that if a show Fame, 1980, Dir Alan Parker
flops, they will actually make more money as You’ll notice I don’t include the popular
investors won’t expect a share. So they set out 1980s series this film spawned, and for good
to make the worst musical of all time. They reason. The series was all about ‘I’m going to
hire an insane Nazi to complete his musical be a star’ which, as I’ve mentioned, makes me
magnum opus propaganda show Springtime spit nails. The movie is very bleak. Set in the
for Hitler. Then they set out to find the worst (real) New York School for the Performing
company of actors to perform it. It is so awful Arts, it follows the young performers learning
and in such offensively bad taste they feel a their craft and dealing with the heartbreak
flop is assured. Of course, everyone loves it. they each potentially face trying to claw
their way into the business. It strips away
Theatre of Blood, 1973, Dir Douglas the glamour (which is a myth) and offers a
Hickox realistic portrayal of the hard work needed to
This film stars Vincent Price as horror follow a dream. There is a 2009 remake but
actor Edward Kendal Sheridan Lionheart, I’m not sure it’s necessary.
a somewhat ham actor who believes no one
understands his genius. Tired of critics not Shakespeare in Love, 1998, Dir John
marvelling at his greatness, he hatches a plot Madden
for bloody revenge. He murders his way While this dramatisation of the first
through each of them in the same manner as performance of Romeo and Juliet makes little
a famous theatrical killing (such as the death attempt to be accurate, it is also brilliant. It
of Julius Caesar). However his worst critic shows how the same attitudes, desperation
proves much harder to dispatch. The film and chaos inherent in all productions has
was adapted as a stage play in 2005 at the remained the same for centuries. The idea that
National Theatre with Jim Broadbent in the you basically just keep fighting and hope for
lead. a miracle rings true for any production. Tom
If you enjoy your theatre with a little Stoppard was one of the writers, and the hand
horror, you may also enjoy the segment ‘The behind Rosencrantz and Guildenstern is very
Cloak’ from the anthology film The House evident.
that Dripped Blood. In this segment an actor
(played by Jon Pertwee) discovers he has Shadow of the Vampire, 2000, Dir E Elias
strange powers and cravings when he dons his Merhige
vampire costume in a stage production. Turning to film again, this dark tale looks
at the obsession behind trying to capture the
The Stunt Man, 1980, Dir Richard Rush perfect performance. It is a fictional account
A criminal on the run finds himself of the making of the film Nosferatu in 1922.
adopted by a film crew as a stunt man almost The twist is that the director has actually
by accident. In the strange and slightly hired a real vampire to play the role and
disconnected world of the film company, promised him his lead actress as a reward for
he finds a place to hide. However, it seems compliance.
there is a price to be paid as the director
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The Art of Coarse Acting, by Michael theatre magic with witch magic is an explosive
Green (1964) formula, as ghosts, murder and all the usual
While it is a little dated now, this remains problems of theatre create chaos for the
a brilliant look at how to simply survive in production.
theatre. It covers a multitude of jobs and sins,
such as ideally being killed in act one so you Hamlet (Cartoon), by Harry Venning
can spend the rest of the show in the pub. (1990)
The Stage newspaper has been running
Bluff Your Way in Theatre, by Fidelis since 1980 and still delivers theatrically
Morgan (1986) relevant news on a weekly basis. Most people
One of a series of ‘bluffer’s guides’ that only buy it for the jobs section, but it is always
aims to pick out the common knowledge of a worth a read. One of its main attractions is
career so you can slide in without doing the the regular strip cartoon Hamlet. It follows a
work. It pokes fun at every aspect of theatre, jobbing pig actor and his animal friends trying
especially the pretension that allows you to to get enough work to buy a round in the pub.
get away with anything if you look confident The cartoonist (Harry Venning) offers many
enough. brutally well-observed shots at theatre life,
and collections of the strips are available. You
I, an Actor, by Nicolas Craig/Nigel Planer will not be disappointed.
(1988)
Possibly owing a debt to the art of course Mr Foot’s Other Leg, by Ian Kelly (2012)
acting, Nigel Planer takes on the persona This book offers the history of Samuel
of ‘Nicolas Craig’, an experienced jobbing Foot that couldn’t fit into the play of the same
actor who shares his wisdom. The tone is name. It is an incredible story of torment,
beautifully pretentious and arrogant to all the tragedy and hidden sexuality. But it also
right extremes. The book spawned a short TV charts the support of friends and an ambition
series where Nicolas analyses a series of scenes to make great theatre. Like all good history
of archive footage of real actors, musing about books, this truth is more dramatic and full of
how they might be figuring out their shopping twists than many stage productions.
list.
Q2Q (webcomic), by Stephen Yonkins (2014)
Drachenfels - Kim Newman (1989) This web cartoon (now in two Kickstarted
The world of Warhammer is pretty dark, collections) is written and drawn by a working
so even theatre can be deadly. But one has to sound technician (but it’s very good so I won’t
question the sanity of a playwright who wants hold that against him). He takes a look at all
to put on a play in the castle of a long dead aspects of backstage life and often nails it.
necromancer. With a vampire on his cast and The title refers to doing a technical rehearsal
a tendency for necromancers not to stay dead, where you omit any long sections of dialogue
the production is quickly off to a shaky start. and just skip from technical cue to technical
cue. They sometimes work, but more often
Maskerade - Terry Pratchett (1995) than not they just confuse everyone trying to
Prachett’s Discworld novels poke fun at pick up from the right place and so you may
the absurdity of many aspects of life, and in as well have just run the scene. Many directors
Maskerade it is theatre’s turn. It takes The still mistakenly believe such a process will
Phantom of the Opera as its base and turns shave hours off a technical rehearsal.
many of the tropes on their head. Mixing
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Appendix Two:
Theatre Magic
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vaporises into smoke that the machine fires Machines are available to do this now
out. Smoke creates a great fog effect, but it is (thank god) but they still need filling up and
also great in rock concerts. It allows you to the snow doesn’t sweep itself. So make sure
see the beams of the lights, which is a great you use this effect just before the interval.
effect if they are moving. Unfortunately, If you want streamers and confetti, you
smoke has a few problems. Too much and generally use an explosive cannon for that. But
you can’t see the performers. You also have beware, you will be finding pieces of confetti
to keep blasting it at intervals as it dissipates for many years after the production is over.
quite quickly. Performers also have a tendency
to moan they can’t breathe in it, even though
the system is formulated not to cause any Pepper’s Ghost
breathing difficulties (I’ve had my face in one
of these machines and not had a problem). I’m giving the final word to possibly the
While obviously some performers may have greatest effect ever created, which must
a genuine issue, they can’t all have one. So have amazed audiences at the time. It is a
usually what happens is the levels are set at a system of lights and glass that was used
technical rehearsal, and run that way for the to create a ghostly projection of an actor
preview period without anyone mentioning on the stage, and formed the basis of the
a thing. Then as soon as the director and modern teleprompter. It was mainly used for
lighting designer have gone, the actors insist productions of Hamlet where the leading
the smoke on stage is utterly unworkable. character meets the apparition of his father.
If you can see the beams of light but it The actor playing the ghost is placed under
doesn’t look smoky on stage (except maybe a the stage beneath an open trap door. Above
little misty), you are looking at haze. A haze the trap door, on stage, is suspended a sheet
machine works in the same way as a smoke of glass at an angle like a periscope. When
machine but uses an oil-based rather than the ghost is due to appear, the trap door is
water-based liquid. This liquid is transparent opened and a powerful light shone at the
and forms tiny droplets that hang in the air actor under the stage. This light reflects in the
rather than smoke particles. This means it glass on stage, creating a ghostly projection
lasts longer, doesn’t obscure the stage and has that can move as the actor moves (as long as
the same effect. Unfortunately, being oil-based it doesn’t pass the limits of the glass). As the
it is quite nasty stuff. Any equipment near it audience can’t see the glass, the ghost appears
tends to get coated in a thin layer of oil. Its out of nowhere and is able to interact with the
nasty, but it does the job. actors on stage, their voice coming through
the trap door. It takes a bit of rehearsal but
when it works well it’s very impressive. These
Snow days projection systems can do the same job,
but plenty of techs would love to get the
This one is quite easy but a royal pain. Take opportunity to try this out.
a long piece of cloth and tie it along its length
across two fly bars. Then put several cuts in
it and fill it with fake snow. When you want
snow to fall, just lift and drop one of the fly
bars a little and this will open the cuts and let
the snow gently fall.
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Index
Front of House 20, 25, 28, 29, 30, 31, 32, 37, 56, 58, 70, 76,
A 91, 103, 119, 216, 219
Musicians 17, 21, 23, 29, 90, 100
Animated Props and Cursed Items 176–180 Performance Staff 18, 28, 90
Attributes 22, 26, 27, 37, 122, 219 Stage Crew 18, 21, 24, 51, 96, 108, 115, 127, 128, 131, 134,
Auditions 125, 126 155
Fly Crew 18, 20, 115
Riggers 20
Stage Management 19, 25, 27, 28, 29, 31, 32, 37, 47, 58, 75,
B 81, 82, 85, 88, 100, 116, 120, 179, 219
Assistant Stage Manager 19, 116, 160
Backstage Relationships 137 Company Stage Manager 20, 118
Botch 69, 70, 82 Deputy Stage Manager 19, 117, 159
Stage Manager 19, 20, 70, 82, 116, 117, 118, 159, 160
Technical Crew 18, 19, 24, 34, 39, 56, 127, 128
AV 19
C FX 19, 97
LX 17, 19, 24, 31, 62, 97, 98, 99, 115, 120, 160, 213
Campaign Play 147 Pyrotechnics 19, 115, 158
Character Creation 22–37
Attributes 26 Conflict 70, 74–78
Character Creation Summary 22 Damage 77
Finishing Touches 33–37 Ranged Attacks 76
Ritual 32 Running Away 76
Skill Descriptions 28–32 Creating NPCs 154–157
Skills 27 NPC Levels 154
Starting Skills by Department 28 Cues 47, 87, 92, 93, 94, 96, 97, 98, 99, 100, 101, 102, 103,
Traits 32 104, 105, 108, 109, 110, 111, 117, 130, 131, 134, 140,
160, 165, 180, 181, 184, 187, 189
Chases 82–85
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E N
Ego 72, 73, 157, 158, 159, 160, 161, 162, 165, 167, 219 NPCs
Ego Levels 73 Allies, Colleagues and Superiors 157–162
Experience and Character Advancement 121–123 Generic Characters 164
Attribute Advancement 122 Ghosts 168–173
Skill Advancement 121 Morlocks 173–174
Explosives 79, 80, 158, 219 Principal Performers 162–164
Rats 175–176
Saboteurs 166–167
The Theatre Cats 165
F
Falling, Fire and Drowning 78-79 O
Drowning 78, 79
Falling 78, 79, 122 Outside the Royal Grand 138, 140
Fire 78, 79, 158 Antiques Row 141
Fear and Horror 80–82 Pavilion 138
Fear 80, 81, 168, 169 The Old Nell 140
Horror 80, 81, 170, 174, 179
G P
Gamemaster 7, 12, 14, 23, 25, 27, 28, 31, 33, 39, 43, 44, 58, Pavilion 138, 139, 141, 144, 147, 189, 190, 213
67, 68, 69, 70, 71, 72, 74, 75, 76, 78, 81, 83, 84, 85, 87, Props 28, 46, 63, 64, 176, 219
96, 102, 103, 104, 105, 106, 107, 108, 109, 110, 113,
121, 122, 142, 143, 144, 147, 149, 152, 153, 154, 155,
Putting on a Show 123
Auditions and Rehearsals 125
156, 157, 164, 166, 172, 173, 174, 176, 178, 179, 180,
Events 134
183, 184, 185, 187, 216
Going Dark 136
Glamour 22, 33, 69, 70, 72, 74, 219
Production Week 127
Settling In 133
The Get Out 135
H The Run 132
Healing 74
R
L Random Disasters 216–217
Rehearsals 125, 126, 134
Lighting Technology 40 Resources 146–147
Ritual 22, 32, 219
Rolls 26, 27, 28, 30, 31, 40, 42, 46, 65, 67, 68, 69, 70, 71, 72,
76, 77, 78, 79, 80, 82, 83, 84, 85, 94, 95, 99, 100, 102,
M 106, 108, 110, 122, 144, 145, 146, 147, 151, 153, 154,
155, 164, 171, 174, 179, 180, 184, 206, 216
Moving Lights 41 Critical Success 70
Mundane Problems 180–183 Draws and the Edge 71
Open-Ended Rolls 70
209
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Opera House
Opposed Rolls 70
Trying Again 71
Skills 22, 27, 28, 29, 37
Actor 28
Royal Grand Opera House 7, 11, 12, 13, Archivist 28
Craft 29
14, 39, 45, 52, 138, 168 Crew 29
Backstage 56, 58, 137, 182
Crime 29
Backstage Front of House 56
Dancer 30
Boxes 54
Flyman 30
Box Office 57
Front of House 30
Dormitory 60
Music 30
Dressing Rooms 58
Scrounging 31
Front of House 56
Security 30
Gallery 55, 56, 57
Stage Management 31
General Layout 44
Style 31
Grand Circle 55, 56
Technical 32
Nooks and Crannies 47
What the Skills Cover at a Glance 29
Royal Circle 54, 55, 56, 57, 133
Sneaking, Hiding and Scampering About 85
Stage Door 51, 161
Sound Technology 42
Stalls 52
Stage Directions 45
Substage 61–65
Story Seeds 187–190
Technical Spaces 55
The Cloth Store 49
The Fly Floor 49
The Flying System 50
The Scene Dock and Paint Store 48 T
Wardrobe and Wigs 59
Running Adventures 183–187 Ten Simple Rules 149–152
Theatre Magic 205–207
Tour Management 144–145
Trait 32, 33, 122, 123, 155, 157, 158, 159, 160, 161, 162, 163,
S 164, 165, 167, 219
Travelling Companies 141–144
Show Structure 93-111
Building a Plot 96
Challenges and Problems 110
Defining Cues 99
Escaping Live Cues 108
Missing Cues 108
Opening the House 91
Running the Show 92, 104
Scene Length 95
Starting the Show 92
Time and Tickets 106
Using Music 105
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Dedication
This book is dedicated to everyone who has • The Queens Theatre, London
taught me about theatre, and the buildings • The Tower Theatre Company
I’ve been lucky enough to get the chance to • Kensington Drama Club
learn in (with bonus thanks to the Regent’s • The Bridewell Theatre
Park Open Air Theatre where I saw a lot of • The Rosemary Branch Theatre
Shakespeare but never actually worked). So, • The Minnack Theatre, Cornwall
many heartfelt thanks to: • Phantom of the Opera (Her Majesty’s
Theatre)
• Plume School, Maldon • The Vaudeville Theatre, London
• All Saints Drama Guild, Maldon • The Lyric Theatre, London
• Little Baddow Drama Club • Grassroots Theatre Company
• Guildford School of Acting and Dance • The Theatre Royal, Haymarket
• The Mercury Theatre, Colchester
• The Yvonne Arnaud Theatre …and lastly, I’d like to make a special
• The Party Department mention of Juliet Richards (my best ex-theatre
• The Towngate Theatre, Basildon friend who keeps me sane by driving me
• Bocadillo Theatre Company crazy), Alastair Baker (who got me started in
• The Cliffs Pavilion, Southend-on-sea theatre lighting and now runs Bressingham
• Holland Park Theatre Steam Museum), Jo Oliver (who often went
• The Millfield Theatre for a snog between shows on matinee days)
• The Maldon Panto Society my favourite actors Fiona, Helen, Mike and
• Miss Saigon (Theatre Royal Drury Lane) Duncan and my theatrical gaming group of
• Starlight Express (Apollo Victoria) Ellie, Jim, James, Emma L, Emma J, Joey,
• Westminster College Cormac and Debs. Finally, a shout out to
• Light and Sound Design (Fourth Phase) all my work colleagues at the Haymarket
• The Beck Theatre, Hayes (especially the LX team obviously!) and for
• The Millennium Dome the games of X-Wing, D&D and Alien we’ve
• David Hersey Associates (DHA) played at times we probably shouldn’t.
• Vari-Lite Production Services
• Legoland, Denmark & Windsor
• Barefeat Theatre Company
• The Aldwych Theatre, London
211
念 魔王 (Order #42026315)
念 魔王 (Order #42026315)
“If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
And this weak and idle theme,
No more yielding but a dream,
Gentles, do not reprehend:
If you pardon, we will mend:
And, as I am an honest Puck,
If we have unearned luck
Now to ‘scape the serpent’s tongue,
We will make amends ere long;
Else the Puck a liar call;
So, good night unto you all.
Give me your hands, if we be friends,
And Robin shall restore amends.”
念 魔王 (Order #42026315)
Random Disasters
The Gamemaster can cast all sorts of woe and despair on their struggling
player characters. These tables offer some helpful mundane ideas if you are
running out of torment in the shape of ghosts and cursed props.
Either roll or pick something from the list if they are having an easy time.
While some problems will affect one department more than another, the
Gamemaster should endeavour to ensure it becomes everybody’s problem.
念 魔王 (Order #42026315)
Performers Technical
A performer ‘dries’ (forgets their lines) There is a smell of electrical burning
1
1 can someone get close enough to coming from somewhere, but where?
prompt them? A lantern has been knocked and is
A performer is missing and they 2 vital in the next scene, can you get to
2 should be on stage. Are they dead, it to adjust it?
kidnapped or just lost? Something important decides to reset
A performer has lost their lucky charm for no good reason, in a quiet scene.
3
3 and refuses to go on stage without it. Can you stop it before it makes a
Can someone find the damn thing? noise?
A performer is badly drunk, but insists A lamp in an awkward place has
4 4
they are fine to go on. blown, can you get to it to replace it?
A performer is having a crisis of A smoke machine is refusing the stop
5 confidence and ‘can’t go on’. Can you 5 pumping out smoke. Can you find it,
help repair their ego enough to get stop it or at least get it away from the
them on stage? stage?
One of the performers’ lines were A strange noise is coming from the
messed up by another performer and 6 speaker system, quiet at the moment
6 when the culprit comes off stage they but getting louder. Is it a ghost or a
are going to punch them, or scratch technical issue?
their eyes out. Can you stop the
altercation before it starts?
念 魔王 (Order #42026315)
Opera House
S H OW PL A NNER
Q Time/Scene Task
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Opera House
Name: Department:
Traits: Glamour:
Ritual:
ATTRIBUTES
EGO LEVELS
念 魔王 (Order #42026315)
念 魔王 (Order #42026315)
念 魔王 (Order #42026315)
The music begins,
the curtain rises,
and your troubles have
only just begun.
念 魔王 (Order #42026315)