Output Log
Output Log
11f1 (7098af2f11ea)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 Ti Laptop GPU (ID=0x2460)
Vendor:
VRAM: 16175 MB
Driver: 32.0.15.6081
Begin MonoManager ReloadAssembly
- Completed reload, in 0.048 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Created eye textures with a "separate" layout. The "multi-pass" stereo mode will
be used.
UnloadTime: 1.217500 ms
[Message: BepInEx] BepInEx 5.4.17.0 - HoneySelect2VR (2020/11/12 23:00:00)
[Info : BepInEx] Running under Unity v2018.4.11.7379119
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] Loaded 1 patcher method from [CultureFix 18.1.0.0]
[Info : BepInEx] Loaded 1 patcher method from [HS2_ExtensibleSaveFormat_Patcher
0.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [MagicCarrot 18.1.0.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : BepInEx] Patching [Assembly-CSharp] with [ExtensibleSaveFormat.Patcher]
[Info : BepInEx] Patching [Sirenix.Utilities] with
[IllusionFixes.Patchers.MagicCarrotPatch]
[Info : BepInEx] Patching [Sirenix.Serialization] with
[IllusionFixes.Patchers.MagicCarrotPatch]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 145 plugins to load
[Warning: BepInEx] Skipping [Gravure plugin 1.4.1] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2PE 2.12.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Chara Editor 0.9.0] because of process
filters (StudioNEOV2.exe)
[Warning: BepInEx] Skipping [Studio Wear Custom 0.3.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [HS2 Additional FK Nodes 1.2.1.0] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Autostart 1.0.0] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [Maker/Studio Browser Folders 2.6.2] because of
process filters (HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [ChainLighting 1.0.0] because of process filters
(StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [Character Randomizer 1.1.6] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Character Replacer 1.6.3] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2ChicksDigMapModdersPlugin 1.0.1] because of
process filters (HoneySelect2.exe)
[Warning: BepInEx] Skipping [HS2_ColorPanelX 1.4.1] because of process filters
(HoneySelect2, AI-Syoujyo.exe)
[Warning: BepInEx] Skipping [HS2_GirlsEntrance 1.1] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HeightBarX 3.3] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [Maker Jump to Selection 1.0.0] because of process
filters (HoneySelect2.exe)
[Warning: BepInEx] Skipping [MoarCamz 1.0.6] because of process filters
(StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [HS2 Particle Editor 1.0.0] because of process
filters (StudioNEOV2.exe)
[Warning: BepInEx] Skipping [HS2 PoV X 1.3.0] because of process filters
(HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [HS2_QuickAccessBox 2.4.4] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Camera Tweaks 1.0] because of process filters
(CharaStudio, StudioNEOV2)
[Warning: BepInEx] Skipping [StudioCharaRefresh 1.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Character Monitor 1.0.1] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Extra move axis in bottom right corner 1.0] because
of process filters (StudioNEOV2)
[Warning: BepInEx] Skipping [HS2 Studio Transform Orientation 1.1.1] because of
process filters (StudioNEOV2)
[Warning: BepInEx] Skipping [HS2 Studio Voice X 1.0.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [HS2 Studio Better Penetration 4.4.0.0] because of
process filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Map Controller plugin 1.0] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [NodesConstraints 1.2.1] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [RendererEditor 1.6.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Character Sort 1.0.1] because of process
filters (StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [HS2_BetterHScenes 2.6.5] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2_ExtraGroups 1.0.1] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2_HLightControl 1.2.4] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2_LightprobesReset 1.1.0] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [HS2_MakerAdditions 1.0.0] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2_MakerRandomPicker 1.2.0] because of process
filters (HoneySelect2)
[Warning: BepInEx] Skipping [HS2_MakerSearch 1.5.1] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2_RandomHPicker 1.0.0] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [HS2_StudioAccessoryNames 1.1.0] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [HS2_StudioMiscSearch 1.0.0] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [HS2_StudioPOV 1.1.1] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [HS2_UnlockPlayerHClothes 1.4.3] because of process
filters (HoneySelect2)
[Warning: BepInEx] Skipping [Studio MultiSelect Chara 1.0.0.2] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Scene Initial Camera 0.6.0.3] because of
process filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Scene Navigation 1.0.2.2] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [HS2VR 0.7.7.0] because of process filters
(HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [BGM Loader 16.9.1] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [Animation Controller 2.2] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Animation Overdrive 1.1] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [FK and IK 1.1.2] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Material Editor Maker 3.1.10] because of process
filters (HoneySelect2)
[Warning: BepInEx] Skipping [Material Editor Studio 3.1.10] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Pose Folders 1.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Pose Quick Load 1.0] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Pose Gender Restriction Unlocker 1.0] because of
process filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Custom Masking 1.1.1] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Image Embed 1.0.2] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Object Move Hotkeys 1.0] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Scene Loaded Sound 1.1] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [StudioSceneSettings 1.3.2] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Camera Target Fix 18.1] because of process filters
(HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [Studio and Maker Data Corruption Fixes 18.1] because
of process filters (HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [Fix Shader Dropdown Menu 18.1] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Invalid Scene Protection 18.1] because of process
filters (StudioNEOV2)
[Warning: BepInEx] Skipping [Maker Male Face Types 18.1] because of process
filters (HoneySelect2)
[Warning: BepInEx] Skipping [Maker Optimizations 18.1] because of process filters
(HoneySelect2)
[Warning: BepInEx] Skipping [Manifest Corrector 18.1] because of process filters
(HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [Null Checks 18.1] because of process filters
(HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [Pose Load Fix 18.1] because of process filters
(StudioNEOV2)
[Warning: BepInEx] Skipping [Settings Fix 18.1] because of process filters
(HoneySelect2, StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Optimizations 18.1] because of process
filters (StudioNEOV2)
[Info : BepInEx] Loading [Extended Save 16.9.1]
Fallback handler could not load library D:/VirtualReal/HS two DX -
TSYMQ/HoneySelect2VR_Data/Mono/data-00000173F4424CB0.dll
[Info : BepInEx] Loading [XUnity Resource Redirector 1.2.1]
[Info : BepInEx] Loading [Sideloader 16.9.1]
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFileAsync_Internal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFile_Internal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemoryAsync_Internal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemory_Internal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromStreamAsyncInternal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromStreamInternal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.returnMainAsset through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.Load through forced MonoMod
hooks. (managed)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsync through forced
MonoMod hooks. (managed)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAll through forced
MonoMod hooks. (managed)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsset_Internal through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAssetAsync_Internal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync_Internal through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_asset through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_allAssets through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.Resources.Load through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.Resources.LoadAll through forced MonoMod
hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.Resources and name GetBuiltinResource and parameters (string, Type)
[Debug :XUnity.Common] Hooked UnityEngine.Resources.GetBuiltinResource through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleCreateRequest.get_assetBundle
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundleCreateRequest.SetEnableCompatibilityChecks through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_isDone through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_progress through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_priority through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_priority through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_allowSceneActivation
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_allowSceneActivation
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.Finalize through forced
MonoMod hooks. (managed)
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetBundleLoading.
[Debug :XUnity.ResourceRedirector] Registered new callback for
AsyncAssetBundleLoading.
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetBundleLoaded.
[Debug :XUnity.ResourceRedirector] Registered new callback for AsyncAssetLoading.
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoading.
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetBundleLoading.
[Debug :XUnity.ResourceRedirector] Registered new callback for
AsyncAssetBundleLoading.
[Info :Sideloader] Found 2631 zipmods in directory: D:\VirtualReal\HS two DX -
TSYMQ\mods
[Info :Sideloader] Skipping archive "schu 自制 74 纹身.zipmod" because it's meant for
AI Girl
[Warning:Sideloader] Cannot load Tight bra 2.0 patreon.zip - Manifest.xml is
missing, make sure this is a zipmod.
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
AI_UncensorSelector Base.zipmod" because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
[Female][AI][ddaa33]BDSM_BODY_ARM.zipmod" because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
[Female][AI][ddaa33]BDSM_BODY_D1.zipmod" because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
[Female][AI][ddaa33]BDSM_BODY_D4.zipmod" because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
[Female][AI][SAC]UncensorSelectorPack v0.31.zipmod" because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
BetterPenetration\[Female][AI][BPv4][FutaBoy_Animal42069]Alien_Uncensors.zipmod"
because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
BetterPenetration\[Female][AI][BPv4][FutaBoy_Animal42069]Demonic_Uncensors.zipmod"
because it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
BetterPenetration\[Female][AI][BPv4][FutaBoy_Animal42069]Uncensors.zipmod" because
it's meant for AI Girl
[Info :Sideloader] Skipping archive "Sideloader Modpack - Uncensor Selector\
BetterPenetration\[Female][AI][BPv4]
[FutaBoy_Animal42069]Uncensors_Overlayed.zipmod" because it's meant for AI Girl
[Debug :Sideloader] Starting Slot IDs at 100000616
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Kinshin007\[Kinshin007][K-project][SP001] makeup skin v1.2 lite.zipmod" will be
loaded. Skipped versions: "[Kinshin007][K-project][SP001] makeup skin v1.2
lite.zipmod", "KKKKKKKKKK.zipmod", "1 (2).zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Hanmen\
[Hanmen] Kiana Herrscher of the Void Set v1.0.zipmod" will be loaded. Skipped
versions: "[Hanmen] Kiana_HOV_Set.zipmod"
[Warning:Sideloader] Multiple versions detected, only
"[sakuraba]buyujinsheng.zipmod" will be loaded. Skipped versions: "不逾今生 (2).zipmod"
[Warning:Sideloader] Multiple versions detected, only "yukinoo-kesutora.zipmod"
will be loaded. Skipped versions: "[sakuraba]zhiyin.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\TM\[TM]
Tetsu Open Lace Lingerie.zipmod" will be loaded. Skipped versions: "[TM] Tetsu Open
Lace Lingerie.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\B17\[B17]
AI_HairF_01.zipmod" will be loaded. Skipped versions: "[B17] AI_HairF_01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Belgar17\
[Belgar17] [B17] AIHS2_AccClothing_02 v1.0.zipmod" will be loaded. Skipped
versions: "[B17] AIHS2_AccClothing_02.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Alex7997\
[Alex7997] Patterns.zipmod" will be loaded. Skipped versions: "[Alex7997]
Patterns.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\22uni\
[22uni] all_inner.zipmod" will be loaded. Skipped versions: "[22uni]all_inner
(Fixed).zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Mikagura\
[Mikagura] Mikaguraeyebrow_01.zipmod" will be loaded. Skipped versions: "[Mikagura]
Mikaguraeyebrow_01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Aquan\
[aquan] hairpack_01.zipmod" will be loaded. Skipped versions: "[aquan] hair
pack_01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\bswork\
[bswork] bs@hairkanadeacc_accessory.zipmod" will be loaded. Skipped versions:
"[bswork] bs@hairkanadeacc_accessory.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\3dh9527\
[3dh9527] LaceBodystocking.zipmod" will be loaded. Skipped versions: "[3dh9527]
LaceBodystocking.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\3dh9527\
[3dh9527] NewMakeupSkin.zipmod" will be loaded. Skipped versions: "[3dh9527]
NewMakeupSkin.zipmod", "2255.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\3dh9527\
[3dh9527] Pantyhose.zipmod" will be loaded. Skipped versions: "[3dh9527]
Pantyhose.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Un1imit3d\[Un1imit3d] AIS_HD_Skins_190915.zipmod" will be loaded. Skipped versions:
"[Un1imit3d] AIS_HD_Skins_190915.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[Boy2239]Dress top1.zipmod"
will be loaded. Skipped versions: "[Boy2239]Dress top.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[Boy2239]
Accessories.zipmod" will be loaded. Skipped versions: "Sideloader Modpack\Boy2239\
[Boy2239] Accessories.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Boy2239\
[boy2239] boy2239Hairssf26 v1.0.0.zipmod" will be loaded. Skipped versions:
"[Boy2239]Hairsf26.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Boy2239\
[boy2239] boy2239Hairssf27 v1.0.0.zipmod" will be loaded. Skipped versions:
"[Boy2239]Hairsf27.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Boy2239\
[boy2239] boy2239Hairssf28 v1.0.0.zipmod" will be loaded. Skipped versions:
"[Boy2239]Hairsf28.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Boy2239\
[boy2239] boy2239Hairssf29 v1.0.0.zipmod" will be loaded. Skipped versions:
"[Boy2239]Hairsf29.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Boy2239\
[boy2239] boy2239Hairssf30 v1.0.0.zipmod" will be loaded. Skipped versions:
"[Boy2239]Hairsf30.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Boy2239\
[Boy2239] Heels.zipmod" will be loaded. Skipped versions: "[Boy2239] Heels.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[Boy2239]Socks and
panst.zipmod" will be loaded. Skipped versions: "Sideloader Modpack\Boy2239\
[Boy2239] Socks and panst2fix.zipmod", "[Boy2239] Socks and panst2fix.zipmod",
"[Boy2239] Socks and panst.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\CC353\
[CC353] shoes_01_011_01.zipmod" will be loaded. Skipped versions: "[CC353]
shoes_01_011_01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\chw\[chw]
Acc_glasses01.zipmod" will be loaded. Skipped versions: "[chw]
Acc_glasses01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\chw\[chw]
Overlay01.zipmod" will be loaded. Skipped versions: "[chw] Overlay01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
DeathWeasel\[DeathWeasel][AI]Birthmark.zipmod" will be loaded. Skipped versions:
"[DeathWeasel][AI]Birthmark.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Hooh\
[Hooh] bodytex.zipmod" will be loaded. Skipped versions: "[hooh] bodytex
turbo.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jxx\[Jxx]
bodystocking.zipmod" will be loaded. Skipped versions: "[Jxx] bodystocking
245.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[KimS]wolfordpanst.zipmod"
will be loaded. Skipped versions: "Sideloader Modpack\KimS\[KimS]
wolfordpanst.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\kkkk1111\
[kkkk1111] PC_qipao.zipmod" will be loaded. Skipped versions: "Sideloader Modpack\
kkkk1111\[kkkk1111]PC_qipao.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\kkkk1111\
[kkkk1111] Sexy_Evening_Dress v1.1.zipmod" will be loaded. Skipped versions:
"12345636.zipmod"
[Warning:Sideloader] Multiple versions detected, only
"nos2_pantyhose_fashion_23_2_20.zipmod" will be loaded. Skipped versions:
"nos2_pantyhose_fashion_22_11_28.zipmod", "[nos2] nos2.pantyhose_fashion.base
v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Nyaacho\
[NYAACHO] HS2_FACENORMAL.zipmod" will be loaded. Skipped versions: "[NYAACHO]
HS2_FACENORMAL.zipmod", "[Nyaacho] AI_FACENORMAL.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Nyaacho\
[NYAACHO] HS2_FACESKIN.zipmod" will be loaded. Skipped versions: "[NYAACHO] NEW
FACESKIN TURBO.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Nyaacho\
[Nyaacho] AI_HAIR_SHERRY v1.1.0.zipmod" will be loaded. Skipped versions:
"[Nyaacho] AI_HAIR_SHERRY v1.1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Misc\
[Misc] bodypaint_layout_abdomen.zipmod" will be loaded. Skipped versions:
"[toshiaki]bodypaint_layout_abdomen.zipmod", "[Misc]
bodypaint_layout_abdomen.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\vvv\[vvv]
achair000b.zipmod" will be loaded. Skipped versions: "[vvv] achair000b.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Unknown\
[Unknown] DAZHH05 v1.zipmod" will be loaded. Skipped versions: "[Unknown] DAZHH05
v1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\x0\[x0]
cl03.zipmod" will be loaded. Skipped versions: "[x0] cl03.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[x0] rog01.zipmod" will be
loaded. Skipped versions: "Sideloader Modpack\x0\[x0] rog01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Conquestus\[Conquestus] Nipple Piercings 1 Accessories.zipmod" will be loaded.
Skipped versions: "[Conquestus] Nipple Piercings 1 Accessories.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\cur144\
[Cur144] cur_st_pattern_00.zipmod" will be loaded. Skipped versions: "[Cur144]
cur_st_pattern_00.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\cuzkuz\
[cuzkuz] 04_hs2_cuzkuzskirt_01.zipmod" will be loaded. Skipped versions:
"cuzkuz_04_hs2_cuzkuzskirt_01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\CZ\[CZ]
Nails v0.4.zipmod" will be loaded. Skipped versions: "[CZ] Nails v0.4.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\DALI\
[DALI] DLMZ.zipmod" will be loaded. Skipped versions: "Silence 怜子 7.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\ddaa33\
[ddaa33] ribbonpants_ver1.01.zipmod" will be loaded. Skipped versions: "[ddaa33]
ribbonpants_ver1.01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
DonkeyRock\[donkeyrock] bodypaint-05.zipmod" will be loaded. Skipped versions:
"[donkeyrock] bodypaint-05.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Earthship\[earthship] Eye Pack.zipmod" will be loaded. Skipped versions:
"[earthship] Eye Pack.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
mlekoduszek\[mlekoduszek] eyelashes x9.zipmod" will be loaded. Skipped versions:
"[mlekoduszek] eyelashes x9.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
mlekoduszek\[mlekoduszek] face paints.zipmod" will be loaded. Skipped versions:
"[mlekoduszek] face paints.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Lubber\
[Lubber] FairyWings.zipmod" will be loaded. Skipped versions: "[Lubber]
FairyWings.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\paidax\
[paidax] hair014.zipmod" will be loaded. Skipped versions: "paidax_hair014.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Hanmen\
[Hanmen] Cloth Shaders.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack - MaterialEditor Shaders\[Hanmen] [Hanmen] Cloth shaders v1.5.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Hanmen\
[Hanmen] Rita Roseweisse Set FULL v4.0.zipmod" will be loaded. Skipped versions:
"[Hanmen] Rita Roseweisse Set FULL v4.0.zipmod", "[Hanmen] Rita Roseweisse set
v4.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\cunihinx\
[cunihinx] Haruka Sawamura v1.5.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack - Exclusive HS2\cunihinx\[cunihinx] Haruka Sawamura
v1.1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Higeo\
[Higeo] FaceMOD V0.5.zipmod" will be loaded. Skipped versions: "1.1 洛制作 20 元 1 套需要的加群
593026649.zipmod", "[Higeo] FaceMOD V0.5.zipmod", "1.1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sio\[sio]
himehair2.zipmod" will be loaded. Skipped versions: "[sio] himehair2.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Hooh\
[Hooh] 0628_short_skirt.zipmod" will be loaded. Skipped versions: "[Hooh]
0628_short_skirt.zipmod"
[Warning:Sideloader] Multiple versions detected, only "hooh_rg_head05.zipmod" will
be loaded. Skipped versions: "hooh_rg_head05_pre_eyelashfix.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\IZANDx\
[IZANDx] EyeShadow V1.0.zipmod" will be loaded. Skipped versions: "[IZANDx]
EyeShadow V1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\K1T0-
K1TN\[K1T0-K1TN] K1T0-K1TN HD Body 3 Curvy Skin v3.0.zipmod" will be loaded.
Skipped versions: "[K1T0-K1TN]-ULTRAHD-Body-F1-Curvy-Skin-old-version.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Kermo\
[Kermo] Sakura.headdress v1.0.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack\Kermo\[Kermo]SF2_sakura_headdress.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Kermo\
[Kermo] Sakura_legring v1.0.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack\Kermo\[Kermo]SF2_sakura_legring.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Kermo\
[Kermo]SF2_sakura_waist_decorations.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack\Kermo\[Kermo] Sakura.ornaments v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Kermo\
[Kermo] Sakura_shoes v1.0.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack\Kermo\[Kermo]SF2_sakura_shoes.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sio\[sio]
lact.zipmod" will be loaded. Skipped versions: "[sio] lact.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Lesbianon\[Lesbianon]More Patterns Pack.zipmod" will be loaded. Skipped versions:
"[Lesbianon]More Patterns Pack.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\LSZC\
[LSZC] [email protected]" will be loaded. Skipped versions: "[LSZC]
[email protected]"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\LSZC\
[LSZC] [email protected]" will be loaded. Skipped versions: "[LSZC]
[email protected]"
[Warning:Sideloader] Multiple versions detected, only "[lszc] LsHair.zipmod" will
be loaded. Skipped versions: "Sideloader Modpack\LSZC\[lszc] LsHair.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\McM82\
[McM82] Oboro Devil - AT outfit v1.zipmod" will be loaded. Skipped versions:
"[McM82] OboroDevilAT.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\McM82\
[mcm82] VenusCageDOA.zipmod" will be loaded. Skipped versions: "12345637.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
mlekoduszek\[mlekoduszek] makeup.zipmod" will be loaded. Skipped versions:
"[mlekoduszek] makeup.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
mlekoduszek\[mlekoduszek] eyes.zipmod" will be loaded. Skipped versions:
"[mlekoduszek] eyes.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
mlekoduszek\[mlekoduszek] eyes 2.zipmod" will be loaded. Skipped versions:
"[mlekoduszek] eyes 2.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Ybiii\
[Ybiii] Chain_1.zipmod" will be loaded. Skipped versions: "[Ybiii] Chain_1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\tdurden\
[tdurden] accessory_nails.zipmod" will be loaded. Skipped versions: "[tdurden]
accessory_nails.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\22uni\
[22uni] naked_apron.zipmod" will be loaded. Skipped versions: "[22uni]
naked_apron.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Praline\
[Praline] nip_illu_mix.zipmod" will be loaded. Skipped versions: "[Praline]
nip_illu_mix.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\22uni\
[22uni] nurse_set.zipmod" will be loaded. Skipped versions: "[22uni]
nurse_set.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Osland\
[Osland] Micro_Slut_Bikini.zipmod" will be loaded. Skipped versions: "[Osland]
Micro_Slut_Bikini.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\ramsess\
[ramsess] Unknown v1.0.zipmod" will be loaded. Skipped versions: "[ramsess] Unknown
v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Rose\
[Rose] Rose - Earrings v1.0.0.zipmod" will be loaded. Skipped versions: "[Rose]
Rose - Earrings v1.0.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Roy12\
[roy12] AccessoryPack01.zipmod" will be loaded. Skipped versions: "[roy12]
AccessoryPack01.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Roy12\
[roy12] Accessories Pack 2 for AI and HS2 v1.0.zipmod" will be loaded. Skipped
versions: "[roy12] Accessories Pack 2 for AI and HS2 v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Roy12\
[Roy12] NippleChain.zipmod" will be loaded. Skipped versions: "[Roy12]
NippleChain.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive HS2\Roy12\[roy12] Nyotengu v1.2.zipmod" will be loaded. Skipped versions:
"[roy12] Nyotengu v1.2.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\SENA\
[SENA] anna.zipmod" will be loaded. Skipped versions: "[SENA] anna.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\SENA\
[SENA] eva_rq.zipmod" will be loaded. Skipped versions: "[SENA] eva_rq.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] acs_ear_pack.zipmod" will be loaded. Skipped versions: "[sjjpl]
acs_ear_pack.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] hair_Female34.zipmod" will be loaded. Skipped versions: "[sjjpl]
hair_Female34.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] Unknown v1 (5).zipmod" will be loaded. Skipped versions: "[sjjpl] Unknown
v1 (5).zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] shoes_03.zipmod" will be loaded. Skipped versions: "[sjjpl]
shoes_03.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] top_037_剑灵人族内衣.zipmod" will be loaded. Skipped versions: "[sjjpl] top_037_剑
灵人族内衣.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] top_049.zipmod" will be loaded. Skipped versions: "[sjjpl] top_049.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] top_011_mako dress.zipmod" will be loaded. Skipped versions: "[sjjpl]
top_011_mako dress.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] sjjpl_top_023 v1.0.0.zipmod" will be loaded. Skipped versions: "[sjjpl]
sjjpl_top_023 v1.0.0.zipmod", "[sjjpl] top_023-024 v1.0.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] top_045.zipmod" will be loaded. Skipped versions: "[sjjpl] top_045.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Sjjpl\
[sjjpl] sjjpl_top_077 v1.0.0.zipmod" will be loaded. Skipped versions: "[sjjpl]
sjjpl_top_077 v1.0.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[SPMod]3-01-Acc-皑皑雪梦.zipmod"
will be loaded. Skipped versions: "[SPMod] aaxm v1.0.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\tAOb\
[tAOb] Cloud_Poor_Dress.zipmod" will be loaded. Skipped versions: "[tAOb]
Cloud_Poor_Dress.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\TuBge\
[TuBge] TuBge.Veil v1.0.0.zipmod" will be loaded. Skipped versions: "[TuBge]
TuBge.Veil v1.0.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\U2M\[U2M]
ShoesAJ6.zipmod" will be loaded. Skipped versions: "[U2M] ShoesAJ6.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Whinny\
[whinny] halloweenspecial02_accs.zipmod" will be loaded. Skipped versions:
"[whinny] halloweenspecial02_accs.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Wubsy\
[Wubsy] CowPrintPatterns.zipmod" will be loaded. Skipped versions: "[Wubsy]
CowPrintPatterns.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive HS2\XeyNiu\[XeyNiu] HS2c008 Tifa {FF7R}.zipmod" will be loaded. Skipped
versions: "[XeyNiu] HS2c008 Tifa {FF7R}.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Yamadamod\[Yamadamod] ai03acchair_beta.zipmod" will be loaded. Skipped versions:
"[Yamadamod] ai03acchair_beta.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Yamadamod\[Yamadamod] ai06hairArrange.zipmod" will be loaded. Skipped versions:
"[Yamadamod] ai06hairArrange.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[nightcatzi]
ymz_nikki_Parasol v1.0.zipmod" will be loaded. Skipped versions:
"ymz_nikki_Parasol.zipmod"
[Info :Sideloader] Successfully loaded 2496 mods out of 2631 archives in 11702ms
[Warning:Sideloader] Could not load 135 mods, see previous warnings for more
information. File names of skipped archives:
1 (2).zipmod | 1.1.zipmod | 1.1 洛制作 20 元 1 套需要的加群 593026649.zipmod | 12345636.zipmod |
12345637.zipmod | 2255.zipmod | cuzkuz_04_hs2_cuzkuzskirt_01.zipmod |
hooh_rg_head05_pre_eyelashfix.zipmod | KKKKKKKKKK.zipmod |
nos2_pantyhose_fashion_22_11_28.zipmod | paidax_hair014.zipmod | schu 自制 74 纹身.zipmod
| Silence 怜子 7.zipmod | Tight bra 2.0 patreon.zip | ymz_nikki_Parasol.zipmod |
[22uni] naked_apron.zipmod | [22uni] nurse_set.zipmod | [22uni]all_inner
(Fixed).zipmod | [3dh9527] LaceBodystocking.zipmod | [3dh9527] NewMakeupSkin.zipmod
| [3dh9527] Pantyhose.zipmod | [Alex7997] Patterns.zipmod | [aquan] hair
pack_01.zipmod | [B17] AIHS2_AccClothing_02.zipmod | [B17] AI_HairF_01.zipmod |
[Boy2239] Heels.zipmod | [Boy2239] Socks and panst.zipmod | [Boy2239] Socks and
panst2fix.zipmod | [Boy2239]Dress top.zipmod | [Boy2239]Hairsf26.zipmod |
[Boy2239]Hairsf27.zipmod | [Boy2239]Hairsf28.zipmod | [Boy2239]Hairsf29.zipmod |
[Boy2239]Hairsf30.zipmod | [bswork] bs@hairkanadeacc_accessory.zipmod | [CC353]
shoes_01_011_01.zipmod | [chw] Acc_glasses01.zipmod | [chw] Overlay01.zipmod |
[Conquestus] Nipple Piercings 1 Accessories.zipmod | [Cur144]
cur_st_pattern_00.zipmod | [CZ] Nails v0.4.zipmod | [ddaa33]
ribbonpants_ver1.01.zipmod | [DeathWeasel][AI]Birthmark.zipmod | [donkeyrock]
bodypaint-05.zipmod | [earthship] Eye Pack.zipmod | [Hanmen] Kiana_HOV_Set.zipmod |
[Hanmen] Rita Roseweisse Set FULL v4.0.zipmod | [Hanmen] Rita Roseweisse set
v4.0.zipmod | [Higeo] FaceMOD V0.5.zipmod | [Hooh] 0628_short_skirt.zipmod | [hooh]
bodytex turbo.zipmod | [IZANDx] EyeShadow V1.0.zipmod | [Jxx] bodystocking
245.zipmod | [K1T0-K1TN]-ULTRAHD-Body-F1-Curvy-Skin-old-version.zipmod |
[Kinshin007][K-project][SP001] makeup skin v1.2 lite.zipmod | [Lesbianon]More
Patterns Pack.zipmod | [LSZC] [email protected] | [LSZC]
[email protected] | [Lubber] FairyWings.zipmod | [McM82]
OboroDevilAT.zipmod | [Mikagura] Mikaguraeyebrow_01.zipmod | [Misc]
bodypaint_layout_abdomen.zipmod | [mlekoduszek] eyelashes x9.zipmod | [mlekoduszek]
eyes 2.zipmod | [mlekoduszek] eyes.zipmod | [mlekoduszek] face paints.zipmod |
[mlekoduszek] makeup.zipmod | [nos2] nos2.pantyhose_fashion.base v1.0.zipmod |
[Nyaacho] AI_FACENORMAL.zipmod | [Nyaacho] AI_HAIR_SHERRY v1.1.0.zipmod | [NYAACHO]
HS2_FACENORMAL.zipmod | [NYAACHO] NEW FACESKIN TURBO.zipmod | [Osland]
Micro_Slut_Bikini.zipmod | [Praline] nip_illu_mix.zipmod | [ramsess] Unknown
v1.0.zipmod | [Rose] Rose - Earrings v1.0.0.zipmod | [roy12] Accessories Pack 2 for
AI and HS2 v1.0.zipmod | [roy12] AccessoryPack01.zipmod | [Roy12]
NippleChain.zipmod | [roy12] Nyotengu v1.2.zipmod | [sakuraba]zhiyin.zipmod |
[SENA] anna.zipmod | [SENA] eva_rq.zipmod | [sio] himehair2.zipmod | [sio]
lact.zipmod | [sjjpl] acs_ear_pack.zipmod | [sjjpl] hair_Female34.zipmod | [sjjpl]
shoes_03.zipmod | [sjjpl] sjjpl_top_023 v1.0.0.zipmod | [sjjpl] sjjpl_top_077
v1.0.0.zipmod | [sjjpl] top_011_mako dress.zipmod | [sjjpl] top_023-024
v1.0.0.zipmod | [sjjpl] top_037_剑灵人族内衣.zipmod | [sjjpl] top_045.zipmod | [sjjpl]
top_049.zipmod | [sjjpl] Unknown v1 (5).zipmod | [SPMod] aaxm v1.0.0.zipmod |
[tAOb] Cloud_Poor_Dress.zipmod | [tdurden] accessory_nails.zipmod | [TM] Tetsu Open
Lace Lingerie.zipmod | [toshiaki]bodypaint_layout_abdomen.zipmod | [TuBge]
TuBge.Veil v1.0.0.zipmod | [U2M] ShoesAJ6.zipmod | [Un1imit3d]
AIS_HD_Skins_190915.zipmod | [Unknown] DAZHH05 v1.zipmod | [vvv] achair000b.zipmod
| [whinny] halloweenspecial02_accs.zipmod | [Wubsy] CowPrintPatterns.zipmod | [x0]
cl03.zipmod | [XeyNiu] HS2c008 Tifa {FF7R}.zipmod | [Yamadamod]
ai03acchair_beta.zipmod | [Yamadamod] ai06hairArrange.zipmod | [Ybiii]
Chain_1.zipmod | 不逾今生 (2).zipmod | Sideloader Modpack\Boy2239\[Boy2239]
Accessories.zipmod | Sideloader Modpack\Boy2239\[Boy2239] Socks and
panst2fix.zipmod | Sideloader Modpack\Kermo\[Kermo] Sakura.ornaments v1.0.zipmod |
Sideloader Modpack\Kermo\[Kermo]SF2_sakura_headdress.zipmod | Sideloader Modpack\
Kermo\[Kermo]SF2_sakura_legring.zipmod | Sideloader Modpack\Kermo\
[Kermo]SF2_sakura_shoes.zipmod | Sideloader Modpack\KimS\[KimS] wolfordpanst.zipmod
| Sideloader Modpack\kkkk1111\[kkkk1111]PC_qipao.zipmod | Sideloader Modpack\LSZC\
[lszc] LsHair.zipmod | Sideloader Modpack\x0\[x0] rog01.zipmod | Sideloader Modpack
- Exclusive HS2\cunihinx\[cunihinx] Haruka Sawamura v1.1.zipmod | Sideloader
Modpack - MaterialEditor Shaders\[Hanmen] [Hanmen] Cloth shaders v1.5.0.zipmod |
Sideloader Modpack - Uncensor Selector\AI_UncensorSelector Base.zipmod | Sideloader
Modpack - Uncensor Selector\[Female][AI][ddaa33]BDSM_BODY_ARM.zipmod | Sideloader
Modpack - Uncensor Selector\[Female][AI][ddaa33]BDSM_BODY_D1.zipmod | Sideloader
Modpack - Uncensor Selector\[Female][AI][ddaa33]BDSM_BODY_D4.zipmod | Sideloader
Modpack - Uncensor Selector\[Female][AI][SAC]UncensorSelectorPack v0.31.zipmod |
Sideloader Modpack - Uncensor Selector\BetterPenetration\[Female][AI][BPv4]
[FutaBoy_Animal42069]Alien_Uncensors.zipmod | Sideloader Modpack - Uncensor
Selector\BetterPenetration\[Female][AI][BPv4]
[FutaBoy_Animal42069]Demonic_Uncensors.zipmod | Sideloader Modpack - Uncensor
Selector\BetterPenetration\[Female][AI][BPv4][FutaBoy_Animal42069]Uncensors.zipmod
| Sideloader Modpack - Uncensor Selector\BetterPenetration\[Female][AI][BPv4]
[FutaBoy_Animal42069]Uncensors_Overlayed.zipmod
[Info : BepInEx] Loading [MoreAccessories 1.2.2]
[Info : BepInEx] Loading [Modding API 1.28.1]
[Debug :Modding API] Game version 1.2.3 running under ja-JP culture
[Debug :Modding API] Installed DLC: 02 03 04 10 13 31 32 33 34 35 36 37 38 39 40
41 42 50 51 52 53 54 57 60
[Debug :Modding API] Processor: 12th Gen Intel(R) Core(TM) i7-12700H (20 threads @
2688MHz); RAM: 16051MB (52% used); OS: Windows 10 (10.0.0) 64bit
[Debug :Modding API] Hooking bool AIChara.ChaFile::LoadFile(System.IO.BinaryReader
br, int lang, bool noLoadPNG, bool noLoadStatus)
[Info : BepInEx] Loading [Skin Overlay Mod 6.0.5]
[Info : BepInEx] Loading [Uncensor Selector 3.11.5]
[Info : BepInEx] Loading [Mod Bone Implantor 1.1.1]
[Info : BepInEx] Loading [HS2 Better Penetration 4.4.0.0]
[Info : BepInEx] Loading [Enable Full Screen Toggle 1.0]
[Info : BepInEx] Loading [Enable Resize 1.5]
[Info : BepInEx] Loading [Input Hotkey Block 1.4]
[Info : BepInEx] Loading [Mute In Background 1.1]
[Info : BepInEx] Loading [Optimize IMGUI GC allocations 1.0]
Fallback handler could not load library D:/VirtualReal/HS two DX -
TSYMQ/HoneySelect2VR_Data/Mono/data-00000173F48E7150.dll
Fallback handler could not load library D:/VirtualReal/HS two DX -
TSYMQ/HoneySelect2VR_Data/Mono/data-00000173F48ED1B0.dll
Fallback handler could not load library D:/VirtualReal/HS two DX -
TSYMQ/HoneySelect2VR_Data/Mono/data-00000173F48EF1D0.dll
[Info : BepInEx] Loading [BepisFixHS2 1.0]
[Info : BepInEx] Loading [Catch Unity Event Exceptions 1.0]
[Info : BepInEx] Loading [Cloth colliders support 1.1]
[Info : BepInEx] Loading [Configuration Manager 16.4]
[Info : BepInEx] Loading [Input Length Unlocker 16.9.1]
[Info : BepInEx] Loading [Screenshot Manager 16.9.1]
[Info : BepInEx] Loading [Slider Unlocker 16.9.1]
[Info : BepInEx] Loading [Message Center 1.1.1]
[Info : BepInEx] Loading [Character Export 1.0]
[Info : BepInEx] Loading [Colliders 1.2]
[Info : BepInEx] Loading [Demosaic 1.1]
[Info : BepInEx] Loading [Dynamic Bone Editor 1.0.4]
[Info : BepInEx] Loading [Eye Control 1.0.1]
[Info : BepInEx] Loading [Invisible Body 1.4]
[Info : BepInEx] Loading [Maker Defaults 1.0.1]
[Info : BepInEx] Loading [Male Juice 1.3]
[Info : BepInEx] Loading [Material Editor 3.1.10]
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Info : BepInEx] Loading [Subtitles 2.3.1]
[Info : BepInEx] Loading [XUnity Auto Translator 4.20.1]
OnLevelWasLoaded was found on AutoTranslationPlugin
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
Unloading 812 unused Assets to reduce memory usage. Loaded Objects now: 5448.
Total: 117.357400 ms (FindLiveObjects: 0.433600 ms CreateObjectMapping: 0.241900 ms
MarkObjects: 116.016200 ms DeleteObjects: 0.665200 ms)
SystemHeadset Oculus_Link_Quest
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5728.
Total: 111.542600 ms (FindLiveObjects: 0.283600 ms CreateObjectMapping: 0.121500 ms
MarkObjects: 111.112200 ms DeleteObjects: 0.024700 ms)
The current MSAA level is 8, but the recommended MSAA level is 4. Switching to the
recommended level.
SystemHeadset Oculus_Link_Quest
Unloading 193 unused Assets to reduce memory usage. Loaded Objects now: 14702.
Total: 160.632200 ms (FindLiveObjects: 0.587400 ms CreateObjectMapping: 0.312000 ms
MarkObjects: 159.634300 ms DeleteObjects: 0.098100 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14702.
Total: 155.027900 ms (FindLiveObjects: 0.712400 ms CreateObjectMapping: 0.279700 ms
MarkObjects: 154.008000 ms DeleteObjects: 0.027400 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14721.
Total: 162.112800 ms (FindLiveObjects: 0.583400 ms CreateObjectMapping: 0.352400 ms
MarkObjects: 161.120500 ms DeleteObjects: 0.055900 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14721.
Total: 157.990100 ms (FindLiveObjects: 0.821300 ms CreateObjectMapping: 0.407700 ms
MarkObjects: 156.727300 ms DeleteObjects: 0.033400 ms)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 16392.
Total: 158.635300 ms (FindLiveObjects: 0.601000 ms CreateObjectMapping: 0.378500 ms
MarkObjects: 157.602200 ms DeleteObjects: 0.052800 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16312.
Total: 155.366800 ms (FindLiveObjects: 0.708800 ms CreateObjectMapping: 0.324300 ms
MarkObjects: 154.296200 ms DeleteObjects: 0.037100 ms)
SystemHeadset Oculus_Link_Quest
Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 16008.
Total: 164.398100 ms (FindLiveObjects: 1.360300 ms CreateObjectMapping: 0.376000 ms
MarkObjects: 159.240000 ms DeleteObjects: 3.420400 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16060.
Total: 159.308500 ms (FindLiveObjects: 0.780000 ms CreateObjectMapping: 0.302000 ms
MarkObjects: 158.165700 ms DeleteObjects: 0.060100 ms)
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - lszc : qgcj
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [ls.Acc.qgcj]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - lszc : qgcj
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [ls.Acc.qgcj]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_DLDT3BZT
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_DLDT3BZT]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_019_QQ3344929957
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_019_QQ3344929957]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_019_QQ3344929957
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_019_QQ3344929957]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_Cerestia_Set
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Modified_Cerestia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_Cerestia_Set
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Modified_Cerestia]
[Debug :Sideloader] Loading card [HS2ChaF_20231210125352527.png]
[Debug :Sideloader] Sideloader marker found, external info count: 33
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZOD :
Blushes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [blushes]
[Debug :Sideloader] Loading card [HS2ChaF_20231222203745343_X-17.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Better Lashes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [.k1t0k1tn.better-lashes]
http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Zeaska :
Zeaska_face_pro_01
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Zeaska_face_pro_01]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN UHD Body F2 Build
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[.0.k1t0k1tn.UHDbody.F2.build] http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl.hair28
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.hair28]
[Debug :Sideloader] Missing mod detected [Roc_Clothes_Dress_Short] but matching ID
found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
Heels
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.shoes.06]
[Debug :Sideloader] Loading card [HS2ChaF_20231222205401136_X-17_5.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Better Lashes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [.k1t0k1tn.better-lashes]
http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl.Female.237
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.Female.237]
[Debug :Sideloader] Missing mod detected [Roc_Clothes_Dress_Short] but matching ID
found
[Debug :Sideloader] Missing mod detected [Roc_Heels_Black06] but matching ID found
[Debug :Sideloader] Loading card [HS2ChaF_20231225010304134_X-18.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Smiles female
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[.0.k1t0k1tn.smiles.female] http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl.Female.188
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.Female.188]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Basic Lipsticks
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[.0.k1t0k1tn.basiclipsticks.1] http://www.patreon.com/k1t0_k1tn
[Debug :Sideloader] Missing mod detected [Lace Bunny bra] but matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny bra
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny bra]
[Debug :Sideloader] Missing mod detected [RJ Patterns] but matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Debug :Sideloader] Loading card [HS2ChaF_20240122112654300『LS』-XY.png]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Debug :Sideloader] Missing mod detected [Eirrac.Skyrim.CassandraWitch] but
matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - noname :
hs2_doronjyo
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [hs2_doronjyo]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - noname :
hs2_doronjyo
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [hs2_doronjyo]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - noname :
hs2_doronjyo
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [hs2_doronjyo]
[Debug :Sideloader] Loading card [HS2ChaF_20240212002233538.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kinshin007 : [K-project][SP005]PH based skin
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[K-project][SP005]PH
based skin]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - roy12 :
Fiona
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Roy12.Fiona]
https://roy12mods.com
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - roy12 :
Fiona
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Roy12.Fiona]
https://roy12mods.com
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Feather :
FZnvpu
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Andy.FZnvpu]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217a013
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.a013]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Feather :
FZnvpu7
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Andy.FZnvpu7]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - FZnvpu3
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [FZnvpu3]
[Debug :Sideloader] Loading card [HS2ChaF_20240306054051854_YO~.png]
[Debug :Sideloader] Sideloader marker found, external info count: 22
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - boy2239 :
boy2239Hairss79
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [com.boy2239.hairss79]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Debug :Sideloader] Loading card [HS2ChaF_20240307022801574_VAVA.png]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - 3dh9527 :
[3dh9527] Tomboy as F.S.O.hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.3dh9527.tomboyasfsohair] zodgame.xyz
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Debug :Sideloader] Loading card [HS2ChaF_20240310041253449_VAVA.png]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Debug :Sideloader] Loading card [HS2ChaF_20240520011555705_Asuka.png]
[Debug :Sideloader] Sideloader marker found, external info count: 23
[Debug :Sideloader] Loading card [HS2ChaF_20240829032324282_里约岛.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_原神优菈(试作).png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_原神申鹤.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [Lilene-梦眠修卡.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - asslie :
gz001
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [chara_asslie_gz001_hair]
[Debug :Sideloader] Loading card [lisaki 制 雷电将军 2.0.png]
[Debug :Sideloader] Sideloader marker found, external info count: 21
[Debug :Sideloader] Loading card [PeterChu_Y.png]
[Debug :Sideloader] Sideloader marker found, external info count: 19
[Debug :Sideloader] Missing mod detected [Eirrac.Skyrim.CassandraWitch] but
matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Eirrac.Skyrim.CassandraWitch
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[Eirrac.Skyrim.CassandraWitch]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Asslie.asslie]_veil001
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Asslie.asslie]_veil001]
[Debug :Sideloader] Missing mod detected [Tenebris Skirt] but matching ID found
[Debug :Sideloader] Loading card [艾比.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Debug :Sideloader] Loading card [艾比鬼.png]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_DLKX
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_DLKX]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top143
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.top.143]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_String_Star
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Modified_Star]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_DLKX
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_DLKX]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - lvlvbubu :
Mobius
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [lvlvbubu.Mobius]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - mdgq :
mdgq.nikki33
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [mdgq.nikki33]
[Debug :Sideloader] Loading card [跡美欲.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [雎晚.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
w203145_arm_A003
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [w203145_arm_A003]
[Debug :Sideloader] Loading card [雎晚幼.png]
[Debug :Sideloader] Sideloader marker found, external info count: 9
[Debug :Sideloader] Loading card [风安-梦眠未央修正.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Debug :Sideloader] Loading card [魅魔-露露丝.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_ZODHBSP_www.pixiv.me/darklili
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[DALI_ZODHBSP_www.pixiv.me/darklili]
[Debug :Sideloader] Loading card [鸦.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
re_toptoinner_v
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [re_toptoinner_v]
[Debug :Sideloader] Loading card [鸦羽.png]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
com.3dh9527.tomboyasfsohair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.3dh9527.tomboyasfsohair]
[Debug :Sideloader] Loading card [黑金.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top131
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.top.131]
[Debug :Sideloader] Loading card [黑魔导女孩.png]
[Debug :Sideloader] Sideloader marker found, external info count: 11
[Debug :Sideloader] Loading card [黒い戀える歌.png]
[Debug :Sideloader] Sideloader marker found, external info count: 13
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kinshin007 : K098
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [K098]
[Debug :Sideloader] Cannot stream
"abdata/2155x/maps/map_victoriasroom_thumbs.unity3d" (Sideloader Modpack - Maps
(HS2 Game)\2155X\[2155X] Victorias Room.zipmod) unity3d file from disk, loading to
RAM instead
[Debug :Sideloader] Cannot stream
"abdata/2155x/maps/map_undergroundroom_thumbs.unity3d" (Sideloader Modpack - Maps
(HS2 Game)\2155X\[2155X] Underground Room.zipmod) unity3d file from disk, loading
to RAM instead
[Debug :Sideloader] Cannot stream
"abdata/2155x/maps/map_sakuraroom_thumbs.unity3d" (Sideloader Modpack - Maps (HS2
Game)\2155X\[2155X] Sakura Room.zipmod) unity3d file from disk, loading to RAM
instead
[Debug :Sideloader] Loading card [06931.png]
[Debug :Sideloader] Sideloader marker found, external info count: 26
[Debug :Sideloader] Loading card [06938.png]
[Debug :Sideloader] Sideloader marker found, external info count: 35
[Debug :Sideloader] Loading card [069402.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Debug :Sideloader] Loading card [06998.png]
[Debug :Sideloader] Sideloader marker found, external info count: 21
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - hair16 :
sjjpl.hair16
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.hair16]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
nightcatzi : ymz_hair_009
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [ymz_hair_009]
[Debug :Sideloader] Loading card [47 号咲崎玲奈.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Debug :Sideloader] Loading card [48 号咲崎浅香.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [51.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [8.12.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [86fe11_20fa3ebfe5154d19aebcaf9fd94d7e78~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 49
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
tAOb_Cloud_Ordinary_Dress
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[tAOb_Cloud_Ordinary_Dress]
[Debug :Sideloader] Loading card [86fe11_2d3570b870ac425c80f919d53f9f5c72~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 93
[Debug :Sideloader] Loading card [86fe11_468c214396e6486e920bfb63aa46e25a~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 43
[Debug :Sideloader] Loading card [86fe11_54dea4c1df014b16915a396aae492ac5~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [86fe11_600f5ea5463047d3a0a8ffe5c12ea7cd~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 35
[Debug :Sideloader] Loading card [86fe11_6a99f610aab845148cae57dff1caaeea~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 33
[Debug :Sideloader] Loading card [86fe11_6c3b7cb2d63b450396466daf27a76f5b~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [86fe11_6e4f2706033348eaa0222616bb0f2b27~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 30
[Debug :Sideloader] Loading card [86fe11_7833fc7a641145e98696772174596f40~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Debug :Sideloader] Loading card [86fe11_78ebd7fa83a448338a18112c09b9f536~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 28
[Debug :Sideloader] Loading card [86fe11_7ab0d089a883474a9e108098a690adf8~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 40
[Debug :Sideloader] Loading card [86fe11_8ed4412fa7b745ab80b8756a8ef7edcb~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 31
[Debug :Sideloader] Loading card [86fe11_a0c7900bf191461f8b8fbb5e266877f5~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 41
[Debug :Sideloader] Loading card [86fe11_adac3963f2664f52835b03133a81e538~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 36
[Debug :Sideloader] Loading card [86fe11_c02f1a760d93449b91b92a978e1ce714~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 49
[Debug :Sideloader] Loading card [86fe11_d8373214a26d4a27936d21515c5c311a~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 55
[Debug :Sideloader] Loading card [86fe11_ebb4a709634f4de3b3c652df03d10949~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
tAOb_Cloud_Gorgeous_Dress
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[tAOb_Cloud_Gorgeous_Dress]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
tAOb_Cloud_Gorgeous_Dress
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[tAOb_Cloud_Gorgeous_Dress]
[Debug :Sideloader] Loading card [86fe11_fbe3a86fb32f4fdcacc5a34f38efdece~mv2.png]
[Debug :Sideloader] Sideloader marker found, external info count: 116
[Debug :Sideloader] Loading card [AISChaF_20220822065207731.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [autosave_2021_0605_1753_46_323.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_Poker_Nipple_Tap
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Poker_Nipple_Tap]
[Debug :Sideloader] Loading card [Box_95540.png]
[Debug :Sideloader] Sideloader marker found, external info count: 7
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Boy2239 :
Boy2239 Heels
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [com.Boy2239.heelss30]
[Debug :Sideloader] Loading card [G7T5N1.NGSS(30).png]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [HARU(低配版).png]
[Debug :Sideloader] Sideloader marker found, external info count: 22
[Debug :Sideloader] Loading card [HARU.png]
[Debug :Sideloader] Sideloader marker found, external info count: 28
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061_hairB
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061_hairB]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Debug :Sideloader] Missing mod detected [milk217.b061] but matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b061
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b061]
[Debug :Sideloader] Loading card [HS2ChaF_20200628152827781.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [HS2ChaF_20200728224220891.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [HS2ChaF_20200820112904823.png]
[Debug :Sideloader] Sideloader marker found, external info count: 7
[Debug :Sideloader] Loading card [HS2ChaF_20200917014332856.png]
[Debug :Sideloader] Sideloader marker found, external info count: 7
[Debug :Sideloader] Loading card [HS2ChaF_20200926162155831.png]
[Debug :Sideloader] Sideloader marker found, external info count: 4
[Debug :Sideloader] Loading card [HS2ChaF_20201004003436165.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [HS2ChaF_20201008223854593.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [HS2ChaF_20201016214149701.png]
[Debug :Sideloader] Sideloader marker found, external info count: 6
[Debug :Sideloader] Loading card [HS2ChaF_20201029174013820.png]
[Debug :Sideloader] Sideloader marker found, external info count: 6
[Debug :Sideloader] Loading card [HS2ChaF_20201118202027065.png]
[Debug :Sideloader] Sideloader marker found, external info count: 28
[Debug :Sideloader] Loading card [HS2ChaF_20201123212805576.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20201124193105512.png]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Debug :Sideloader] Loading card [HS2ChaF_20201125133958247.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20201126212122232.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [HS2ChaF_20201127004116120.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20201128035009050.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [HS2ChaF_20201130033431369.png]
[Debug :Sideloader] Sideloader marker found, external info count: 4
[Debug :Sideloader] Loading card [HS2ChaF_20201201012029190.png]
[Debug :Sideloader] Sideloader marker found, external info count: 6
[Debug :Sideloader] Loading card [HS2ChaF_20210209141702412.png]
[Debug :Sideloader] Sideloader marker found, external info count: 12
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
com.wen.wenshuyin2
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [com.wen.wenshuyin2]
[Debug :Sideloader] Missing mod detected [ls.cloth.xfqx] but matching ID found
[Debug :Sideloader] Loading card [HS2ChaF_20210228210427931.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_20210304145407635.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_20210402153234495.png]
[Debug :Sideloader] Sideloader marker found, external info count: 6
[Debug :Sideloader] Loading card [HS2ChaF_20210405133129637.png]
[Debug :Sideloader] Sideloader marker found, external info count: 11
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
sjjpl_top_040
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_040]
[Debug :Sideloader] Loading card [HS2ChaF_20210408180402855.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20210415183246383.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Debug :Sideloader] Missing mod detected [aquan.bdo.master] but matching ID found
[Debug :Sideloader] Loading card [HS2ChaF_20210418192114554.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_20210517155822983.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Debug :Sideloader] Loading card [HS2ChaF_20210611234831441.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Debug :Sideloader] Loading card [HS2ChaF_20210627015814284.png]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Debug :Sideloader] Loading card [HS2ChaF_20210719043206290.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Debug :Sideloader] Loading card [HS2ChaF_20210805214322899.png]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Debug :Sideloader] Loading card [HS2ChaF_20210830150030914.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
mdgq.nikki56
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [mdgq.nikki56]
[Debug :Sideloader] Loading card [HS2ChaF_20210915222527406.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - HAIR
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [HAIR]
[Debug :Sideloader] Loading card [HS2ChaF_20211002030237035.png]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
re_toptoinner_v
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [re_toptoinner_v]
[Debug :Sideloader] Loading card [HS2ChaF_20211110220128959.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20211126191756610.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [HS2ChaF_20211127195941645.png]
[Debug :Sideloader] Sideloader marker found, external info count: 19
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
qingyun.xiaodao
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [qingyun.xiaodao]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
qingyun.xiaodao
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [qingyun.xiaodao]
[Debug :Sideloader] Loading card [HS2ChaF_20211127204637436.png]
[Debug :Sideloader] Sideloader marker found, external info count: 19
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
qingyun.xiaodao
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [qingyun.xiaodao]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
qingyun.xiaodao
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [qingyun.xiaodao]
[Debug :Sideloader] Loading card [HS2ChaF_20211128110620717.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Debug :Sideloader] Loading card [HS2ChaF_20211209184206792.png]
[Debug :Sideloader] Sideloader marker found, external info count: 24
[Debug :Sideloader] Loading card [HS2ChaF_20220124011117235.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20220206103152424.png]
[Debug :Sideloader] Sideloader marker found, external info count: 25
[Debug :Sideloader] Loading card [HS2ChaF_20220207135843604.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Debug :Sideloader] Loading card [HS2ChaF_20220222032352804.png]
[Debug :Sideloader] Sideloader marker found, external info count: 12
[Debug :Sideloader] Loading card [HS2ChaF_20220224210741645.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
fffq.sexy_dress02
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [fffq.sexy_dress02]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
tAOb_Cloud_Ordinary_Dress
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[tAOb_Cloud_Ordinary_Dress]
[Debug :Sideloader] Loading card [HS2ChaF_20220226095859595.png]
[Debug :Sideloader] Sideloader marker found, external info count: 13
[Debug :Sideloader] Loading card [HS2ChaF_20220407034415780.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Debug :Sideloader] Loading card [HS2ChaF_20220421145830678.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_20220511211908415.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Debug :Sideloader] Loading card [HS2ChaF_20220527211414934.png]
[Debug :Sideloader] Sideloader marker found, external info count: 26
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - [Hanmen]
NextGenTex
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
AIMods_B17_MAdv_01
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [AIMods_B17_MAdv_01]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
AIMods_B17_MKnight_01
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [AIMods_B17_MKnight_01]
[Debug :Sideloader] Loading card [HS2ChaF_20220616212044099.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Debug :Sideloader] Loading card [HS2ChaF_20220630192736678.png]
[Debug :Sideloader] Sideloader marker found, external info count: 12
[Debug :Sideloader] Loading card [HS2ChaF_20220721000328785.png]
[Debug :Sideloader] Sideloader marker found, external info count: 7
[Debug :Sideloader] Loading card [HS2ChaF_20220721230911493.png]
[Debug :Sideloader] Sideloader marker found, external info count: 9
[Debug :Sideloader] Loading card [HS2ChaF_20220801193638707.png]
[Debug :Sideloader] Sideloader marker found, external info count: 21
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - PJ : PJ
Female Muscle Texture 1
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [com.pj.body_normal]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZOD : ES
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [EYESHADOW]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - McM82 :
Frothy Maid - DoA outfit
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[MCM_FrothyMaidDoA_Outfit]
[Debug :Sideloader] Loading card [HS2ChaF_20220802120800724.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Debug :Sideloader] Loading card [HS2ChaF_20220803171431767.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_20220817215242335.png]
[Debug :Sideloader] Sideloader marker found, external info count: 6
[Debug :Sideloader] Loading card [HS2ChaF_20220912093014943.png]
[Debug :Sideloader] Sideloader marker found, external info count: 13
[Debug :Sideloader] Loading card [HS2ChaF_20220912141736988.png]
[Debug :Sideloader] Sideloader marker found, external info count: 13
[Debug :Sideloader] Loading card [HS2ChaF_20220916014143886.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_20220916060335833.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [HS2ChaF_20220916060610146.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [HS2ChaF_20220926195056004.png]
[Debug :Sideloader] Sideloader marker found, external info count: 4
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
com.3dh9527.newbodystocking.X3
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.3dh9527.newbodystocking.X3]
[Debug :Sideloader] Loading card [HS2ChaF_20221021160204633.png]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [HS2ChaF_20221021164103713.png]
[Debug :Sideloader] Sideloader marker found, external info count: 11
[Debug :Sideloader] Loading card [HS2ChaF_20221101015051964.png]
[Debug :Sideloader] Sideloader marker found, external info count: 2
[Debug :Sideloader] Loading card [HS2ChaF_20221127211630809.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_202212010142515710.png]
[Debug :Sideloader] Sideloader marker found, external info count: 45
[Debug :Sideloader] Loading card [HS2ChaF_20221206230838930.png]
[Debug :Sideloader] Sideloader marker found, external info count: 25
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Darkruler.SherryBirkin
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Darkruler.SherryBirkin]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - lszc : qgcj
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [ls.Acc.qgcj]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - lszc : qgcj
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [ls.Acc.qgcj]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_DLDT3BZT
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_DLDT3BZT]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_019_QQ3344929957
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_019_QQ3344929957]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_019_QQ3344929957
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_019_QQ3344929957]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_Cerestia_Set
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Modified_Cerestia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_Cerestia_Set
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Modified_Cerestia]
[Debug :Sideloader] Loading card [HS2ChaF_20231210125352527.png]
[Debug :Sideloader] Sideloader marker found, external info count: 33
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZOD :
Blushes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [blushes]
[Debug :Sideloader] Loading card [HS2ChaF_20231222203745343_X-17.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Better Lashes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [.k1t0k1tn.better-lashes]
http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Zeaska :
Zeaska_face_pro_01
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Zeaska_face_pro_01]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN UHD Body F2 Build
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[.0.k1t0k1tn.UHDbody.F2.build] http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl.hair28
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.hair28]
[Debug :Sideloader] Missing mod detected [Roc_Clothes_Dress_Short] but matching ID
found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
Heels
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.shoes.06]
[Debug :Sideloader] Loading card [HS2ChaF_20231222205401136_X-17_5.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Better Lashes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [.k1t0k1tn.better-lashes]
http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl.Female.237
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.Female.237]
[Debug :Sideloader] Missing mod detected [Roc_Clothes_Dress_Short] but matching ID
found
[Debug :Sideloader] Missing mod detected [Roc_Heels_Black06] but matching ID found
[Debug :Sideloader] Loading card [HS2ChaF_20231225010304134_X-18.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Smiles female
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[.0.k1t0k1tn.smiles.female] http://www.patreon.com/k1t0_k1tn
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl.Female.188
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.Female.188]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - K1T0-K1TN :
K1T0-K1TN Basic Lipsticks
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[.0.k1t0k1tn.basiclipsticks.1] http://www.patreon.com/k1t0_k1tn
[Debug :Sideloader] Missing mod detected [Lace Bunny bra] but matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny bra
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny bra]
[Debug :Sideloader] Missing mod detected [RJ Patterns] but matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - GDC : Lace
Bunny arm acc
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Lace Bunny arm acc]
[Debug :Sideloader] Loading card [HS2ChaF_20240122112654300『LS』-XY.png]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Debug :Sideloader] Missing mod detected [Eirrac.Skyrim.CassandraWitch] but
matching ID found
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - noname :
hs2_doronjyo
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [hs2_doronjyo]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - noname :
hs2_doronjyo
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [hs2_doronjyo]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - noname :
hs2_doronjyo
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [hs2_doronjyo]
[Debug :Sideloader] Loading card [HS2ChaF_20240212002233538.png]
[Debug :Sideloader] Sideloader marker found, external info count: 17
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kinshin007 : [K-project][SP005]PH based skin
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[K-project][SP005]PH
based skin]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - roy12 :
Fiona
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Roy12.Fiona]
https://roy12mods.com
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - roy12 :
Fiona
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Roy12.Fiona]
https://roy12mods.com
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Feather :
FZnvpu
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Andy.FZnvpu]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217a013
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.a013]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Feather :
FZnvpu7
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Andy.FZnvpu7]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - FZnvpu3
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [FZnvpu3]
[Debug :Sideloader] Loading card [HS2ChaF_20240306054051854_YO~.png]
[Debug :Sideloader] Sideloader marker found, external info count: 22
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - boy2239 :
boy2239Hairss79
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [com.boy2239.hairss79]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b050
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b050]
[Debug :Sideloader] Loading card [HS2ChaF_20240307022801574_VAVA.png]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - 3dh9527 :
[3dh9527] Tomboy as F.S.O.hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.3dh9527.tomboyasfsohair] zodgame.xyz
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - qq459845452
: milk217b046
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b046]
[Debug :Sideloader] Loading card [HS2ChaF_20240310041253449_VAVA.png]
[Debug :Sideloader] Sideloader marker found, external info count: 27
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Hanmen :
Hanmen NEXT-GEN Textures Fix
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[Hanmen] NextGenTex
NoMoles]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top_yj_082
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl_top_yj_082]
[Debug :Sideloader] Loading card [HS2ChaF_20240520011555705_Asuka.png]
[Debug :Sideloader] Sideloader marker found, external info count: 23
[Debug :Sideloader] Loading card [HS2ChaF_20240829032324282_里约岛.png]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [HS2ChaF_原神优菈(试作).png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [HS2ChaF_原神申鹤.png]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [Lilene-梦眠修卡.png]
[Debug :Sideloader] Sideloader marker found, external info count: 15
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - asslie :
gz001
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [chara_asslie_gz001_hair]
[Debug :Sideloader] Missing mod detected [Tenebris Skirt] but matching ID found
[Debug :Sideloader] Loading card [艾比.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Debug :Sideloader] Loading card [艾比鬼.png]
[Debug :Sideloader] Sideloader marker found, external info count: 29
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_DLKX
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_DLKX]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top143
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.top.143]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Rxerryk159 : Rxe_String_Star
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Rxe_Modified_Star]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_DLKX
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [DALI_DLKX]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - lvlvbubu :
Mobius
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [lvlvbubu.Mobius]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - mdgq :
mdgq.nikki33
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [mdgq.nikki33]
[Debug :Sideloader] Loading card [跡美欲.png]
[Debug :Sideloader] Sideloader marker found, external info count: 5
[Debug :Sideloader] Loading card [雎晚.png]
[Debug :Sideloader] Sideloader marker found, external info count: 16
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
w203145_arm_A003
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [w203145_arm_A003]
[Debug :Sideloader] Loading card [雎晚幼.png]
[Debug :Sideloader] Sideloader marker found, external info count: 9
[Debug :Sideloader] Loading card [风安-梦眠未央修正.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - milk217 :
milk217b021
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [milk217.b021]
[Debug :Sideloader] Loading card [魅魔-露露丝.png]
[Debug :Sideloader] Sideloader marker found, external info count: 18
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - DALI :
DALI_ZODHBSP_www.pixiv.me/darklili
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[DALI_ZODHBSP_www.pixiv.me/darklili]
[Debug :Sideloader] Loading card [鸦.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
re_toptoinner_v
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [re_toptoinner_v]
[Debug :Sideloader] Loading card [鸦羽.png]
[Debug :Sideloader] Sideloader marker found, external info count: 10
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
com.3dh9527.tomboyasfsohair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.3dh9527.tomboyasfsohair]
[Debug :Sideloader] Loading card [黑金.png]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sjjpl :
sjjpl_top131
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sjjpl.top.131]
[Debug :Sideloader] Loading card [黑魔导女孩.png]
[Debug :Sideloader] Sideloader marker found, external info count: 11
[Debug :Sideloader] Loading card [黒い戀える歌.png]
[Debug :Sideloader] Sideloader marker found, external info count: 13
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kinshin007 : K098
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [K098]
[Info :DHH Mad World] DHH Inited!
UnityEngine.Rendering.PostProcessing.AmbientOcclusion must be instantiated using
the ScriptableObject.CreateInstance method instead of new AmbientOcclusion.
Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 19276.
Total: 217.195800 ms (FindLiveObjects: 1.313300 ms CreateObjectMapping: 0.359500 ms
MarkObjects: 215.367500 ms DeleteObjects: 0.155100 ms)
SystemHeadset Oculus_Link_Quest
Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 19319.
Total: 131.447400 ms (FindLiveObjects: 0.740600 ms CreateObjectMapping: 0.331700 ms
MarkObjects: 129.235600 ms DeleteObjects: 1.138800 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19319.
Total: 134.165300 ms (FindLiveObjects: 7.513000 ms CreateObjectMapping: 0.374200 ms
MarkObjects: 126.217800 ms DeleteObjects: 0.059700 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 22137.
Total: 139.107500 ms (FindLiveObjects: 0.881300 ms CreateObjectMapping: 0.418500 ms
MarkObjects: 137.714700 ms DeleteObjects: 0.092500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - SuiteRoom in Additive mode
HS2_BetterPenetration: patched UncensorSelector::ReloadCharacterBody correctly
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 23513.
Total: 139.158300 ms (FindLiveObjects: 0.917700 ms CreateObjectMapping: 0.385900 ms
MarkObjects: 137.617600 ms DeleteObjects: 0.236600 ms)
Unloading 15672 unused Assets to reduce memory usage. Loaded Objects now: 29188.
Total: 154.646900 ms (FindLiveObjects: 1.822600 ms CreateObjectMapping: 1.960200 ms
MarkObjects: 147.931000 ms DeleteObjects: 2.932300 ms)
Unloading 11135 unused Assets to reduce memory usage. Loaded Objects now: 31384.
Total: 179.384500 ms (FindLiveObjects: 2.950600 ms CreateObjectMapping: 1.575100 ms
MarkObjects: 171.655800 ms DeleteObjects: 3.202500 ms)
Unloading 4260 unused Assets to reduce memory usage. Loaded Objects now: 44737.
Total: 192.615300 ms (FindLiveObjects: 2.123000 ms CreateObjectMapping: 0.805100 ms
MarkObjects: 188.669900 ms DeleteObjects: 1.016900 ms)
constrainPointsFound True
constrainPointsFound True
Unloading 8089 unused Assets to reduce memory usage. Loaded Objects now: 45084.
Total: 187.638900 ms (FindLiveObjects: 3.249200 ms CreateObjectMapping: 1.346800 ms
MarkObjects: 181.399700 ms DeleteObjects: 1.642600 ms)
constrainPointsFound True
Unloading 3346 unused Assets to reduce memory usage. Loaded Objects now: 45050.
Total: 247.902600 ms (FindLiveObjects: 3.525900 ms CreateObjectMapping: 1.756900 ms
MarkObjects: 241.355400 ms DeleteObjects: 1.263700 ms)
Unloading 7555 unused Assets to reduce memory usage. Loaded Objects now: 45324.
Total: 177.376400 ms (FindLiveObjects: 2.441500 ms CreateObjectMapping: 1.001500 ms
MarkObjects: 172.123100 ms DeleteObjects: 1.808600 ms)
Unloading 1221 unused Assets to reduce memory usage. Loaded Objects now: 46010.
Total: 181.365800 ms (FindLiveObjects: 2.330800 ms CreateObjectMapping: 0.920000 ms
MarkObjects: 177.587600 ms DeleteObjects: 0.525100 ms)
Unloading 6420 unused Assets to reduce memory usage. Loaded Objects now: 45864.
Total: 188.610200 ms (FindLiveObjects: 4.580700 ms CreateObjectMapping: 1.621600 ms
MarkObjects: 180.478800 ms DeleteObjects: 1.927400 ms)
constrainPointsFound True
Unloading 3626 unused Assets to reduce memory usage. Loaded Objects now: 45553.
Total: 228.417100 ms (FindLiveObjects: 2.519600 ms CreateObjectMapping: 1.014500 ms
MarkObjects: 223.096200 ms DeleteObjects: 1.786300 ms)
Unloading 6139 unused Assets to reduce memory usage. Loaded Objects now: 45823.
Total: 180.559100 ms (FindLiveObjects: 2.565200 ms CreateObjectMapping: 1.069500 ms
MarkObjects: 174.896900 ms DeleteObjects: 2.026800 ms)
Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 45821.
Total: 187.078800 ms (FindLiveObjects: 2.442900 ms CreateObjectMapping: 0.909400 ms
MarkObjects: 183.568500 ms DeleteObjects: 0.157000 ms)
Unloading 8112 unused Assets to reduce memory usage. Loaded Objects now: 46063.
Total: 183.338700 ms (FindLiveObjects: 6.186700 ms CreateObjectMapping: 3.570600 ms
MarkObjects: 171.394900 ms DeleteObjects: 2.182300 ms)
constrainPointsFound True
Unloading 3808 unused Assets to reduce memory usage. Loaded Objects now: 45939.
Total: 230.564100 ms (FindLiveObjects: 2.624600 ms CreateObjectMapping: 1.500800 ms
MarkObjects: 224.212300 ms DeleteObjects: 2.225600 ms)
Unloading 7818 unused Assets to reduce memory usage. Loaded Objects now: 46224.
Total: 180.998200 ms (FindLiveObjects: 2.908100 ms CreateObjectMapping: 1.162100 ms
MarkObjects: 174.236100 ms DeleteObjects: 2.691500 ms)
Unloading 7192 unused Assets to reduce memory usage. Loaded Objects now: 46490.
Total: 164.131500 ms (FindLiveObjects: 2.953900 ms CreateObjectMapping: 1.117400 ms
MarkObjects: 157.658800 ms DeleteObjects: 2.400600 ms)
constrainPointsFound True
Unloading 3640 unused Assets to reduce memory usage. Loaded Objects now: 45993.
Total: 229.584800 ms (FindLiveObjects: 5.744800 ms CreateObjectMapping: 1.669400 ms
MarkObjects: 219.974600 ms DeleteObjects: 2.194000 ms)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.
Vector3&)
at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000]
in <a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.CollisionAgent.ReturnKokanBones () [0x00091] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustPullBones
(Core_BetterPenetration.CollisionAgent targetAgent, UnityEngine.Vector3
danDirection, System.Single danDistanceToTarget, System.Boolean isVaginal,
System.Boolean isOral, System.Boolean twoDans) [0x0002a] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x0011f] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
Unloading 6629 unused Assets to reduce memory usage. Loaded Objects now: 46278.
Total: 179.660600 ms (FindLiveObjects: 2.651700 ms CreateObjectMapping: 1.262600 ms
MarkObjects: 173.587900 ms DeleteObjects: 2.157600 ms)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
Unloading 1287 unused Assets to reduce memory usage. Loaded Objects now: 46275.
Total: 187.037200 ms (FindLiveObjects: 2.324000 ms CreateObjectMapping: 0.827200 ms
MarkObjects: 182.555400 ms DeleteObjects: 1.330000 ms)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
Unloading 8076 unused Assets to reduce memory usage. Loaded Objects now: 47891.
Total: 154.885200 ms (FindLiveObjects: 2.551700 ms CreateObjectMapping: 1.057900 ms
MarkObjects: 148.447700 ms DeleteObjects: 2.827300 ms)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToCollisionPoints
(UnityEngine.Vector3 danStart, UnityEngine.Vector3 danEnd, System.Single
targetLength, System.Boolean& constrainPointFound,
System.Collections.Generic.List`1[T] collisionPoints, System.Single clippingDepth,
System.Boolean frontSide, System.Boolean anaTarget) [0x0008b] in
<8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDanToBody
(Core_BetterPenetration.CollisionAgent target, UnityEngine.Vector3 dan101_pos,
UnityEngine.Vector3 danVector, System.Single squishedDanLength, System.Boolean
anaTarget) [0x00011] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.ConstrainDan (UnityEngine.Vector3 danStart,
UnityEngine.Vector3 danTargetVector, UnityEngine.Vector3 danEndTarget,
UnityEngine.Vector3 innerLimit, System.Single danLength, System.Single
danDistanceToTarget, Core_BetterPenetration.CollisionAgent targetAgent) [0x0008a]
in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000e8] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
constrainPointsFound True
Unloading 3656 unused Assets to reduce memory usage. Loaded Objects now: 47549.
Total: 158.532900 ms (FindLiveObjects: 2.914200 ms CreateObjectMapping: 1.127700 ms
MarkObjects: 150.987600 ms DeleteObjects: 3.502800 ms)
Unloading 7193 unused Assets to reduce memory usage. Loaded Objects now: 47922.
Total: 185.407900 ms (FindLiveObjects: 2.887600 ms CreateObjectMapping: 1.113600 ms
MarkObjects: 179.165700 ms DeleteObjects: 2.240000 ms)
Unloading 8560 unused Assets to reduce memory usage. Loaded Objects now: 48786.
Total: 177.319800 ms (FindLiveObjects: 2.692100 ms CreateObjectMapping: 1.426400 ms
MarkObjects: 170.040100 ms DeleteObjects: 3.160500 ms)
constrainPointsFound True
constrainPointsFound True
Unloading 3841 unused Assets to reduce memory usage. Loaded Objects now: 48533.
Total: 161.395200 ms (FindLiveObjects: 2.967400 ms CreateObjectMapping: 1.100500 ms
MarkObjects: 154.971800 ms DeleteObjects: 2.353400 ms)
Unloading 7553 unused Assets to reduce memory usage. Loaded Objects now: 48963.
Total: 182.561400 ms (FindLiveObjects: 2.572000 ms CreateObjectMapping: 1.386800 ms
MarkObjects: 176.238000 ms DeleteObjects: 2.363700 ms)
Unloading 8290 unused Assets to reduce memory usage. Loaded Objects now: 46223.
Total: 160.038600 ms (FindLiveObjects: 2.962400 ms CreateObjectMapping: 1.308500 ms
MarkObjects: 152.251300 ms DeleteObjects: 3.515400 ms)
constrainPointsFound True
Unloading 3812 unused Assets to reduce memory usage. Loaded Objects now: 45589.
Total: 154.841100 ms (FindLiveObjects: 2.352600 ms CreateObjectMapping: 0.904600 ms
MarkObjects: 148.461900 ms DeleteObjects: 3.117300 ms)
[Debug :Sideloader] Cannot stream "abdata/chara/sss_skin.unity3d" (Sideloader
Modpack\Hanmen\[Hanmen] Hanmen NEXT-GEN Skin v1.8.5.zipmod) unity3d file from disk,
loading to RAM instead
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 254)
Unloading 6503 unused Assets to reduce memory usage. Loaded Objects now: 44160.
Total: 159.557100 ms (FindLiveObjects: 2.316300 ms CreateObjectMapping: 1.017200 ms
MarkObjects: 154.383800 ms DeleteObjects: 1.839300 ms)
Unloading 1230 unused Assets to reduce memory usage. Loaded Objects now: 45861.
Total: 172.804900 ms (FindLiveObjects: 2.342300 ms CreateObjectMapping: 0.774000 ms
MarkObjects: 169.105800 ms DeleteObjects: 0.582300 ms)
Unloading 7270 unused Assets to reduce memory usage. Loaded Objects now: 45984.
Total: 165.552900 ms (FindLiveObjects: 6.571600 ms CreateObjectMapping: 1.529000 ms
MarkObjects: 155.396100 ms DeleteObjects: 2.054800 ms)
constrainPointsFound True
Unloading 3792 unused Assets to reduce memory usage. Loaded Objects now: 45863.
Total: 154.308100 ms (FindLiveObjects: 3.010200 ms CreateObjectMapping: 0.900600 ms
MarkObjects: 148.726100 ms DeleteObjects: 1.670500 ms)
Unloading 6773 unused Assets to reduce memory usage. Loaded Objects now: 46136.
Total: 179.233900 ms (FindLiveObjects: 2.527300 ms CreateObjectMapping: 1.015400 ms
MarkObjects: 173.955700 ms DeleteObjects: 1.734900 ms)
ParentX: ct_socks
ParentX: BodyTop
BodyCut start
Unloading 7819 unused Assets to reduce memory usage. Loaded Objects now: 46362.
Total: 161.579800 ms (FindLiveObjects: 4.068300 ms CreateObjectMapping: 1.088400 ms
MarkObjects: 153.449000 ms DeleteObjects: 2.973600 ms)
constrainPointsFound True
Unloading 3782 unused Assets to reduce memory usage. Loaded Objects now: 46048.
Total: 231.562200 ms (FindLiveObjects: 3.905200 ms CreateObjectMapping: 1.451600 ms
MarkObjects: 224.490700 ms DeleteObjects: 1.714100 ms)
ParentX: ct_socks
ParentX: BodyTop
BodyCut start
Unloading 7302 unused Assets to reduce memory usage. Loaded Objects now: 46323.
Total: 181.381600 ms (FindLiveObjects: 2.827800 ms CreateObjectMapping: 1.232200 ms
MarkObjects: 174.726200 ms DeleteObjects: 2.594600 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug : Subtitles] 刺激的なお勉強でしたわ……
[Debug :Sideloader] Loading card [HS2ChaF_20230105213736762.png]
[Debug :Sideloader] Sideloader marker found, external info count: 12
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - KAZUO :
Santadress
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Hs2_Santa]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 293)
[Debug :HairMeshforAll] ct_hairO mesh enabled
Unloading 7230 unused Assets to reduce memory usage. Loaded Objects now: 46286.
Total: 176.698500 ms (FindLiveObjects: 2.825500 ms CreateObjectMapping: 1.283000 ms
MarkObjects: 170.385600 ms DeleteObjects: 2.203500 ms)
constrainPointsFound True
Unloading 3763 unused Assets to reduce memory usage. Loaded Objects now: 45943.
Total: 242.835100 ms (FindLiveObjects: 2.327700 ms CreateObjectMapping: 1.032400 ms
MarkObjects: 236.106600 ms DeleteObjects: 3.367000 ms)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
Unloading 6777 unused Assets to reduce memory usage. Loaded Objects now: 46213.
Total: 178.703400 ms (FindLiveObjects: 2.477200 ms CreateObjectMapping: 1.010500 ms
MarkObjects: 173.313700 ms DeleteObjects: 1.901500 ms)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
(Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.CoreGame.LookAtDanUpdate (UnityEngine.Transform
lookAtTransform, System.String currentMotion, System.Boolean topStick,
System.Boolean changingAnimation, System.Int32 maleNum, System.Int32 femaleNum,
System.Boolean twoDans, System.Boolean isInScene) [0x0006a] in
<8bd39b5abb3c4761a947229375d61916>:0
at HS2_BetterPenetration.HS2_BetterPenetration.H_Lookat_dan_PostLateUpdate
(H_Lookat_dan __instance, AIChara.ChaControl ___male) [0x000d5] in
<8bd39b5abb3c4761a947229375d61916>:0
at (wrapper dynamic-method)
H_Lookat_dan.DMD<H_Lookat_dan::LateUpdate>(H_Lookat_dan)
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vecto
r3&)
at UnityEngine.Transform.get_position () [0x00000] in
<a43c47796b1b4dc78509dc74aec2356b>:0
at Core_BetterPenetration.DanAgent.AdjustDanToTargetKokan
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x000bb] in <8bd39b5abb3c4761a947229375d61916>:0
at Core_BetterPenetration.DanAgent.SetDanTarget
(Core_BetterPenetration.CollisionAgent targetAgent, System.Boolean twoDans)
[0x00055] in <8bd3