Service Manual: Cash Cube
Service Manual: Cash Cube
SERVICE MANUAL
CASH CUBE
Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein.
After reading this manual, be sure to keep it available nearby the product or somewhere convenient in
order to be able to refer to it whenever necessary.
Manufactured in the UK by
CONTENTS
1. BEFORE USING THIS PRODUCT .......................................................................................................3
1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION .4
2. INTRODUCTION TO THIS SERVICE MANUAL...................................................................................6
3. INSTALLATION AND MAINTENANCE INSTRUCTIONS .....................................................................7
3.1. HANDLING AND INSTALLATION PRECAUTIONS ..........................................................................7
3.2. NAME OF PARTS..............................................................................................................................8
3.3. ACCESSORIES ...............................................................................................................................10
3.4. ASSEMBLY INSTRUCTIONS..........................................................................................................12
3.4.1. INSTALLING THE POP PANEL.(PUB-5006) ...........................................................................13
3.4.2. SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT) .....................................................14
3.4.3. CONNECTION TO THE POWER SUPPLY .............................................................................15
3.5. MOVING THE MACHINE.................................................................................................................16
3.6. ELECTRICAL ASSEMBLY...............................................................................................................17
3.6.1. REMOVING THE ELECTRICAL ASSEMBLY ..........................................................................17
3.7. CONTROL PANEL...........................................................................................................................18
3.7.1. REPLACING THE CONTROL PANEL .....................................................................................18
3.8. GAME BOARD .................................................................................................................................21
3.8.1. TAKING OUT THE GAME BOARD ..........................................................................................21
3.8.2. COMPOSITION OF GAME BOARD.........................................................................................22
3.9. MONITOR ADJUSTMENT ...............................................................................................................23
3.10. TROUBLESHOOTING .................................................................................................................25
3.11. HOPPER ASSEMBLY ..................................................................................................................26
3.11.1. HOPPER OPERATION .........................................................................................................26
3.11.2. HOPPER ASSEMBLY FAULT FINDING ..............................................................................26
3.12. COIN MECHANISMS ...................................................................................................................28
3.12.1. COIN MECHANISM OPERATION (FOR UK MACHINES)...................................................28
3.12.2. COIN MECHANISM FAULT FINDING ..................................................................................28
3.13. FUSES..........................................................................................................................................29
4. REFILL MODE .....................................................................................................................................30
4.1. WHAT IS REFILL MODE? ...............................................................................................................30
4.2. LANDLORD REFILL ........................................................................................................................30
4.3. COLLECTOR REFILL ......................................................................................................................31
4.4. DEALING WITH A HOPPER EMPTY ERROR ................................................................................32
4.5. METERS ..........................................................................................................................................33
5. DATAPORT .........................................................................................................................................34
5.1. WHAT IS THE DATAPORT? ...........................................................................................................34
5.2. SETTING PROCEDURE..................................................................................................................34
5.3. DATAPORT SETTING .....................................................................................................................35
5.4. ERROR ............................................................................................................................................36
6. PERIODIC CHECK AND INSPECTION ..............................................................................................37
6.1. CLEANING THE CABINET SURFACES .........................................................................................37
7. CONTENTS OF GAME .......................................................................................................................38
7.1. HOW TO PLAY ................................................................................................................................38
7.1.1. OBJECTIVE ..............................................................................................................................38
7.1.2. STAGE SELECT.......................................................................................................................38
7.1.3. CONTROL PANEL....................................................................................................................38
7.1.4. GAME SCREEN .......................................................................................................................39
7.1.4.1. STEP ONE.........................................................................................................................39
7.1.4.2. STEP TWO ........................................................................................................................39
7.1.5. BONUS MONEY .......................................................................................................................40
7.1.6. CONTINUE, COLLECT OR GAME OVER ...............................................................................40
7.1.7. SECOND SHOT........................................................................................................................40
7.1.8. CHANCE...................................................................................................................................41
8. EXPLANATION OF TEST AND DATA DISPLAY................................................................................42
8.1. SYSTEM TEST MODE ....................................................................................................................43
8.1.1. RAM TEST ................................................................................................................................44
8.1.2. JVS TEST .................................................................................................................................45
8.1.3. INPUT TEST SCREEN .............................................................................................................46
8.1.4. SOUND TEST...........................................................................................................................46
8.1.5. CRT TEST ................................................................................................................................47
i
8.1.6. SYSTEM ASSIGNMENTS ........................................................................................................48
8.1.7. COIN ASSIGNMENTS..............................................................................................................49
8.1.8. BOOKKEEPING........................................................................................................................50
8.1.9. BACKUP DATA CLEAR............................................................................................................50
8.1.10. CLOCK SETTING .................................................................................................................51
8.1.11. DIMM BOARD TEST.............................................................................................................51
8.2. GAME TEST DESCRIPTION MODE...............................................................................................52
8.2.1. GAME TEST MENU SCREEN .................................................................................................52
8.2.2. INPUT TEST SCREEN .............................................................................................................52
8.2.3. OUTPUT TEST SCREEN .........................................................................................................53
8.2.4. GAME ASSIGNMENTS SCREEN ............................................................................................53
8.2.5. DIFFICULTY SETTING SCREEN ............................................................................................54
8.2.6. CREDIT SETTING SCREEN....................................................................................................55
8.2.7. HOPPER BOARD TEST MENU SCREEN ...............................................................................56
8.2.8. BOOKKEEPING SCREEN........................................................................................................61
8.2.9. BACKUP DATA CLEAR SCREEN ...........................................................................................78
9. DESIGN RELATED PARTS ................................................................................................................79
10. PARTS LIST ........................................................................................................................................80
10.1. Assembly Structure ......................................................................................................................80
10.2. PUB-00003UK ~ CASH CUBE KICK 4 CASH PRIZE .................................................................81
10.3. PUB-1000UK ~ ASSY CABI.........................................................................................................82
10.4. PUB-1001UK ~ ASSY SUBCABI .................................................................................................85
10.5. PUB-1100UK ~ ASSY AC UNIT...................................................................................................86
10.6. PUB-1110UK ~ ASSY METER UNIT ...........................................................................................87
10.7. PUB-1120UK ~ ASSY CASH DOOR ...........................................................................................88
10.8. PUB-1140UK ~ ASSY FRONT DOOR.........................................................................................89
10.9. PUB-1160UK ~ ASSY SELECTOR..............................................................................................90
10.10. PUB-1170UK ~ ASSY MASK .......................................................................................................91
10.11. PUB-4100UK ~ ASSY ELEC........................................................................................................92
10.12. PUB-4200UK ~ ASSY XFMR .......................................................................................................93
10.13. PUB-20003UK ~ ASSY CTRL PNL K4C EXP .............................................................................94
10.14. PUB-40003UK ~ ASSY MAIN BD K4C EXP................................................................................95
10.15. K4C-INST-PUB ~ ASSY INST KIT K4C PUB SWP .....................................................................96
11. APPENDIX A - ELECTRICAL SCHEMATIC .......................................................................................97
11.1. WIRE COLOURS .........................................................................................................................97
11.2. ELECTRICAL SCHEMATIC .........................................................................................................97
11.3. SCHEMATIC DRAWING 1 ...........................................................................................................98
11.4. SCHEMATIC DRAWING 2 ...........................................................................................................99
ii
1. BEFORE USING THIS PRODUCT
To ensure the safe usage, be sure to read the following before using the product. The following instructions are
intended for the use of QUALIFIED SERVICE PERSONNEL ONLY.
If any activity is carried out on the product, this should be done only after carefully reading and sufficiently
understanding the instructions.
Only qualified service personnel should carry out maintenance on the product.
Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an
explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a
manner contrary to the instructions given in this document.
In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially
hazardous situation relating to the product could arise. Be sure to comply with these warnings.
Indicates that mishandling the product by disregarding this warning will cause a potentially
hazardous situation that can result in death or serious injury.
Indicates that mishandling the product by disregarding this caution will cause a potentially
hazardous situation that can result in personal injury and or material damage.
This is cautionary information that should be complied with when handling the product.
Indicates that mishandling the product by disregarding this will cause a potentially hazardous
situation that may not result in personal injury but could damage the product.
Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted
and will invalidate this product’s CE conformity.
Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard will
be created if the machine is operated while any parts have been removed. Do not operate the product if any doors, lids
or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or damage
caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the
electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency
requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be
clearly read.
To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially
hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has
sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not
operate the machine until an identical item has replaced it.
Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts
are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension
voltage. Only qualified service engineers should perform monitor repair and replacement.
In cases where commercially available monitors and printers are used, only the items relating to this product are
contained in this manual. Some commercially available equipment will have functions and reactions not referred to in
this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found
please contact SEGA AMUSEMENTS EUROPE LTD.
3
1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT
TO THE LOCATION
Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after
transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing
this. Before turning on the power, check the following points to ensure that the product has been
transported safely.
• Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product?
• Are castors and leg adjusters present and undamaged?
• Do the power supply voltage and frequency requirements meet with the local supply?
• Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
connector connections cannot be made successfully. Do not insert connectors forcibly.
• Are all IC’s of each IC BD firmly inserted?
• Does the power cord have any cuts or dents?
• Do fuses meet the specified rating?
• Are such units such as monitors, control equipment, IC BD, etc. firmly secured?
• Are all earth wires connected?
• Are all accessories available?
• Can all doors and lids be opened with the accessory keys and/or tools?
4
CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS
SEGA product has stickers describing the product SEGA product has warning displays on
manufacture number (Serial Number) and stickers, labels or printed instructions
electrical specification. If you require service adhered/attached to or incorporated in the
assistance you will require the Serial Number. places where hazardous situations can arise.
Identical machines may have different parts fitted The warning displays are intended for the
internally. Only by quoting the Serial Number will accident prevention of customers and service
the correct parts be identified. personnel.
SPECIFICATIONS
Installation Space (mm): 650 (W) 840 (D)
Note: Descriptions in this manual are subject to change without prior notice.
5
2. INTRODUCTION TO THIS SERVICE MANUAL
SEGA ENTERPRISES LTD., supported by its experience in electronic high technology of VLSI’s,
microprocessors etc. and with a wealth of experience, have for more than 30 years been supplying various
innovative and popular games to the world market. This Service Manual is intended to provide detailed
descriptions together with all the necessary information covering the general operation of electronic
assemblies, electro-mechanicals, servicing controls, spare parts, etc. as regards this new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise especially in
IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before
working on the machine. Should there be any malfunction, non-technical personnel should under no
circumstances touch the internal systems. Should such a situation arise contact the nearest branch listed
below, or our head office.
6
3. INSTALLATION AND MAINTENANCE INSTRUCTIONS
• Ensure that the mains lead is not damaged. If the mains lead is damaged in any
way there could be a danger of electric shock or a fire hazard.
• Ensure that the power supply is fitted with circuit protection. Using the power
supply without circuit protection is a fire hazard.
7
3.2. NAME OF PARTS
8
9
3.3. ACCESSORIES
The machine is supplied with an installation kit. Please ensure the following parts are supplied:
• The Installation Kit will be placed in the Cashbox. However larger items (e.g. the Pop
Panel) will be placed in the recess beneath the Test and Service buttons inside the
cabinet body.
• You must ensure that these items are removed before the machine is powered up.
10
• When returning the GAME BOARD for repair or replacement, be sure to package
the entire ASSY SHIELD CASE in the original card transit box - THERE ARE NO
USER-SERVICEABLE PARTS INSIDE.
• Failure to return the GAME BOARD in this manner may invalidate the warranty.
Wrap the ASSY SHIELD CASE with the packaging material and put it in the original transit box as shown.
Putting it upside down or packing other than as shown can damage the GAME BOARD and parts.
11
3.4. ASSEMBLY INSTRUCTIONS
• Perform the assembly by following the procedure herein stated. Failure to comply
with the instructions, for example, inserting the plug into an outlet at a stage not
mentioned in this manual can cause an electric shock
• Assembling should be performed as per this manual. Since this is a complex
machine, erroneous assembling can cause damage to the machine, or
malfunction to occur.
• Do not attempt to complete this work alone, a minimum of 2 people are required.
When carrying out the assembly work, follow the procedure in the following three item sequence:
STEP 1 INSTALLING THE POP PANEL
STEP 2 SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)
STEP 3 CONNECTION TO THE POWER SUPPLY
Note that the parts contained within the installation kit are required for the assembly work.
The following tools will be required when installing this machine:
12
3.4.1. INSTALLING THE POP PANEL.(PUB-5006)
The Pop Panel picks up on the three top fixings of the Monitor Mask Moulding.
To fit:
1 Remove the three screws and washers on top of the Monitor Mask Moulding.
2 Offer up the Pop Panel and align over three fixing holes.
3 Re-fix the screws and washers.
4 Ensure the Monitor Mask Moulding is pushed back and seated properly to the cabinet.
13
3.4.2. SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)
• The nominal position for the leg adjusters is fully retracted. Only
extend them if the machine is sited on an uneven surface.
This machine has two castors (at rear) and two leg adjusters (at front). Where the installation is flat and
level, the adjuster should not need to be extended. Only extend the adjusters to prevent the machine from
rocking.
To extend the led adjusters:
1. Use a wrench to turn them until the machine is
stable and level.
Ensure adequate ventilation is maintained by ensuring there is at least a 150mm gap between the
back on the machine and any wall.
14
3.4.3. CONNECTION TO THE POWER SUPPLY
To connect the machine to the power supply:
1. With the Mains Switch in the ‘O’ position, insert the IEC mains lead plug into the IEC socket.
2. Turn the machine on by switching the Mains Switch to the ‘I’ position.
15
3.5. MOVING THE MACHINE
• When moving the machine, be sure to remove the plug from the power
supply. Moving the machine with the plug inserted can cause the power cord
to be damaged, resulting in a fire or electric shock.
• When moving the machine, retract the leg adjusters fully. During movement
pay careful attention so that the casters or leg adjusters do not damage any
other cabling laid on the floor. Such damage could result in a fire or electric
shock.
• Do not push the upper part of the cabinet. Failure to observe this can cause
the cabinet to fall forwards and result in accidents.
• When transporting the machine, be sure to hold the handles on the rear of the
cabinet. Inclining the machine by holding portions other than the handles can
damage the cabinet and/or the floor surface.
• Do not push the pop panel. Failure to observe this may damage the
installation portions and may cause unexpected accidents.
16
3.6. ELECTRICAL ASSEMBLY
• Before performing work, be sure to turn power off. Working with power on can
cause an electric shock or short circuit.
• Use care to ensure the wiring is not damaged. Damaged wiring can cause
electric shock or short circuit.
• Touching parts of the machine other than those specified here can cause electric
shock of short circuit.
1. Remove the two fixings (bolt m4x30 and washer) securing the board.
2. Remove the plastic board cover.
3. Uncouple the loom connectors A to L.
4. Carefully slide the board out from the rear of the cabinet ensuring no damage takes place to the
board.
17
3.7. CONTROL PANEL
• Before starting work, ensure that the cabinet is isolated from the mains by
switching off and removing the IEC mains lead from the wall outlet.
• Be careful not to damage wiring. Damaged wiring can cause electric shock
and short circuits.
Note: This illustration may not reflect the actual control panel shipped.
18
5. Disconnect the front USB connector and looms.
19
6. Remove the 6 bolts that secure the Control Panel in place.
Be sure to support the weight of the control panel when doing this!
Note: This illustration may not reflect the actual control panel shipped.
7. Remove the Control Panel
20
3.8. GAME BOARD
• When performing work, be sure to turn power off. Working with power on
can cause an electric shock or short circuit.
• Be careful not to damage wiring. Damaged wiring can cause an electric
shock or short circuit.
• The voltage/amperage ratings for the Game Board are 3.3V 12A, 5.0V 10A
and 12V 2A. To avoid risk of fire, never use any board with supply
requirements exceeding the above.
• When replacing the Game Board with one not of JAMMA standard, be sure
to use only the harness supplied by the manufacturer of the Game Board.
Using other harnesses constitutes a fire risk.
21
3.8.2. COMPOSITION OF GAME BOARD
22
3.9. MONITOR ADJUSTMENT
The monitor adjustment pcb is located behind the logo plate on the opposite side to the coin entry bezel.
Rotate retaining
bracket to free
Logo Plate.
1. Open the control panel after removing the two M6 security screws and using the Control Panel key
(see 3.7.1).
2. Loosen the retaining bracket held on with 1 M4 screw to the lower right of the Logo Plate. This
allows the bracket to rotate enabling the Logo Plate to be removed.
23
Note:
Problems with the monitor that cannot be corrected by simple adjustment using the pcb are beyond the
scope of this manual. Please refer to the monitor manufacturer for further information.
Pentranic Limited.
4 Michaelson Square
Kirkton Campus
Livingston
Scotland
UK
EH54 7DP
www.pentranic.com
24
3.10. TROUBLESHOOTING
25
3.11. HOPPER ASSEMBLY
The machine uses a Coin Controls 24V DC hopper assembly.
3.11.1.HOPPER OPERATION
Each disc contains a number of holes in which coins are held in short stacks. The motor drives the disc via
a gear train. As the disc rotates, the coin at the bottom of one of the stacks will make contact with the
ejector fingers and start to push the fingers back. Further rotation of the disc will cause the coin to start to
move outwards into the exit slot. At this point the spring will be free to pull the ejector fingers forward and
push the coin through the exit slot.
A LED transmitter and opto-receiver form an optical detector. The infrared light beam is routed across the
exit slot via a light guide. When coin passes through the exit the light beam will be broken and coin output
signal will be generated.
The hopper will automatically brake when power is interrupted, or machine placed in the off state, thus
preventing overrun and excessive coin payout.
An over current detection circuit reverses the hopper momentarily in the event of a coin jam, and then
attempts to continue payout. This oscillation of the disc will continue until either the coins are freed, the
hopper is switched off, or the overload trip switches. Should the latter occur the hopper supply must be
disconnected, the fault condition must be corrected and the trip be allowed time to cool (Approx. 30
seconds) before the hopper will start.
a. Rotating the disc manually first anti-clockwise then clockwise to free the coin.
O b. Push the coin back in using the edge of similar coin.
R
NB. Common cause is damaged or bent coins. Do not return damaged coins to bowl.
26
Dismantling the Hopper
1. Gently pull outwards the securing clips on the back of the base.
2. Tilt the bowl forward until it is clear of the clips.
3. Slide the bowl forward until the locating lugs, at the front of the bowl, are clear of the slots in the
base.
4. Lift the motor assembly out of the base.
5. Disconnect the cable from the motor assembly.
Hopper Assembly
1. Connect the cable to the motor assembly, ensuring that the 4-pin connector is the correct way
round.
2. Lower the motor assembly into the base, ensuring that the coin exit is in the rear exit position.
(Towards Coin exit position).
3. Locate the lugs, on the front of the bowl, into the slots at the front of the base.
4. Gently press down until the securing clips, on the base, click into the slots in the bowl.
Routine cleaning:
All accessible parts of the coin route should be cleaned periodically using a mild detergent on a damp cloth.
No spray solvents should be used. Particular attention should be paid to the opto sensor at the coin exit to
remove any build up of dirt.
27
3.12. COIN MECHANISMS
The machine uses a Coin Controls SR5 Coin Mechanism.
COIN ROUTING
The coin mech automatically routes all coins other
than £1 coins to the cash box (exit C). £1 coins
are routed to the hopper (exit A) until the float is
achieved, afterwards they are diverted to the cash
box (exit B). The float is maintained by software
counting the number of £1 coins entered.
The coin mech exits are as follows:
A Hopper
B Cash Box
C Cash Box
D Not Used.
1. LED ON = Power ON
2. LED OFF = Power OFF
3. LED will flash OFF once when Coins or Tokens are accepted or if reject Lever is pressed.
4. LED will flash OFF twice if Coin or Token is unrecognised.
5. LED will flash OFF three times if validator or machine has inhibited Coin or Token.
6. LED will flash continuously when in Token Teaching Mode.
For further information on the operation of the coin mechanism, please refer to the Money Controls website:
www.moneycontrols.com/support/
28
3.13. FUSES
• Never touch places other than those specified. Touching places other than those
specified can cause electric shock and short circuit. Disconnect the machine from
the supply before attempting the replacement of any fuse.
There are a number of fuses used on this machine to protect the user and the machine from damage. Only
replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used,
their location and if relevant PCB reference:
There are also fuses located on the Monitor PCB. Refer to the monitor manufacturer for further
information.
29
4. REFILL MODE
Display Meaning
LAST WIN The number of wins in the last game.
The number of coins in the Hopper. (current number / maximum number) Any coins
FLOAT
inserted beyond the maximum number will be diverted to the Cash Box.
During LANDLORD REFILL, the Hopper coin stock can be replenished by inserting coins into the coin slot.
It is possible to fill the Hopper up to the FLOAT maximum value setting (shown as 70 in the above table).
LAST WIN and FLOAT values will not be displayed under the default settings. To display these values,
change the display option in the MEMORY SETTING section of the HOPPER BOARD TEST Menu.
30
4.3. COLLECTOR REFILL
During COLLECTOR REFILL, a Screen like the one below will be displayed.
Display Meaning
IN Total number of coins inserted.
OUT Total number of coins paid out.
REFILL Total number of coins refilled.
LAST WIN Same as LAST WIN in LANDLORD.
FLOAT Same as FLOAT in LANDLORD.
DUMP Number of coins paid out with Dump Switch.
In COLLECTOR REFILL mode, the Hopper coin stock can be replenished just like in LANDLORD, only in
COLLECTOR REFILL mode, coins can be added directly into the Hopper.
After refilling coins directly into the Hopper, be sure to press the Top Up Switch and set the FLOAT current
coin number to the maximum coin number. Neglecting to set the current coin number could result in a coin
overflow.
Also note that pressing the Dump Switch will release the entire Hopper coin stock.
31
4.4. DEALING WITH A HOPPER EMPTY ERROR
Following is the procedure for dealing with a HOPPER EMPTY/JAM error:
1. Get a WIN in the game.
2. Payout will commence.
3. The error occurs (as shown in the figure below).
4. Set the Key Switch to ON and enter REFILL MODE.
5. Refill the coin stock.
6. Setting the Key Switch to OFF will exit REFILL MODE and return to payout.
7. End the game.
32
4.5. METERS
The machine is fitted with three mechanical meters that record the following information:
• Total Coin In
Total of all the coins fed in through the coin mechanism.
• Total Coin Out
Total of all the coins paid out from the hopper.
• Total Coin Refill
Total of all the coins refilled through the coin mechanism
Note: These meters cannot be reset and therefore record the totals since the machine was delivered.
33
5. DATAPORT
34
5.3. DATAPORT SETTING
In the DATAPORT SETTING Menu, two setting values can be changed.
The OPTION setting determines whether or not the HOPPER BOARD watches over communications from
the DATAPORT, and the CONDITION setting controls whether the OPTION setting is active perpetually or
temporarily.
Setting the CONDITION to TEMP will not eliminate the DATAPORT SETTING Menu item, however setting
CONDITION to FOREVER will render it hidden. The Menu item will remain hidden until connecting the
dongle as mentioned above.
35
5.4. ERROR
With CONDITION set to PROTOCOL, an error (#202) will result when there is no response from the
DATAPORT. This error will be cancelled when there is a normal response from the DATAPORT.
36
6. PERIODIC CHECK AND INSPECTION
The items listed below require periodic check and maintenance to retain the performance of the machine
and ensure safe operation:
• Be sure to check annually to see if the power cords are damaged, the plug is
securely inserted and that there is no dust in the interior of the machine or
between the socket and the power cord. Using the product in an unclean
condition may cause a fire or electric shock.
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or chemical
detergent (diluted with water) and squeezed dry. To avoid damaging surface finish, do not use such
solvents as thinner, benzene, etc. (other than ethyl alcohol), abrasives or bleaching agents. DO NOT USE
A WATER JET.
37
7. CONTENTS OF GAME
7.1.1. OBJECTIVE
Each round sets up a free kick, taken by the
player. Hit the targets and score goals in
increasingly difficult rounds to win
increasingly big cash prizes.
You have one shot per round. If you fail to
score, the game ends and you lose
everything.
Tutorial
After you insert money, hit [start] to begin. A
tutorial will play. You can skip this by pushing
[start].
38
7.1.4. GAME SCREEN
7.1.4.1.STEP ONE
Gravity and curve will curl the ball away from the
direction the arrow is pointing.
7.1.4.2.STEP TWO
39
7.1.5. BONUS MONEY
Hit the floating target coins with the ball to get bonus money.
Avoid the skull coin. It drains 50p from your bonus money.
You can choose either to stop and collect your You can insert another coin and try again. You
winnings so far (if you have won enough), or can only do this once!
continue on to the next stage.
The minimum payout is £1. Only complete pound
coins will be paid out.
40
7.1.8. CHANCE
Double Coins
Doubles the value of any target coins
you hit.
Insurance
Gives you a second chance if you
miss the goal.
Small Defenders
Makes the defenders easier to get
around
41
8. EXPLANATION OF TEST AND DATA DISPLAY
Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and
periodic checks and adjustments. The following section details the function of each of the tests:
ITEM DESCRIPTION INTERVAL
INSTALLATION OF When the machine is installed perform the following checks: Monthly
THE MACHINE • Check to see that each setting is as per the standard
settings input at the time of shipment.
• In the INPUT TEST mode, check each switch and V.R.
• In the OUTPUT TEST mode, check each of the lamps.
• In the MEMORY TEST mode check all of the IC’s on the
IC BD.
MEMORY • On the TEST MENU screen choosing the MEMORY Monthly
TEST allows self-test to be performed. In this test RAM &
ROM are tested.
PERIODIC CHECKS Periodically perform the following Monthly
• MEMORY TEST.
• Ascertain each setting.
• In the INPUT TEST mode, test the control devices.
• In the OUTPUT TEST mode, check each of the lamps.
CONTROL SYSTEM • In the INPUT TEST mode, check each switch and V.R. Monthly
• Adjust or replace each switch and V.R.
MONITOR • In the C.R.T. TEST mode, check to ensure the monitor is Monthly
adjusted correctly
• Clean screen (switch off machine and remove the plug) Weekly
IC BOARD MEMORY TEST Monthly
• In the SOUND TEST mode, check the sound related
ROMs
DATA CHECK • Check such data as held in the bookkeeping screens, Monthly
relating to number and length of plays
EXTERIOR • Clean surfaces Monthly
MAINTENANCE
• Lubricate seat sliders
COIN MECHANISM • Check switch operation (if fitted) Monthly
42
8.1. SYSTEM TEST MODE
• Setting changes made in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS and
GAME TEST MODE are stored only when the TEST mode is exited properly. If
the power is turned off before exiting, and changes made will be ineffectual.
• Do not activate any system test mode while the system is reading the GD-ROM
(if fitted), otherwise error messages may appear.
• Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.
The SYSTEM TEST MODE allows the IC Board to be checked for correct operation, monitor colour to be
adjusted, and COIN and GAME ASSIGNMENTS to be adjusted.
The Test and Service button are located on the left-hand side of the cabinet behind the service door.
43
To enter the Test mode:
1. After turning power ON, press the TEST Button to display the following menu:
2. Press the SERVICE Button to move the arrow to the desired item, and press TEST to select.
3. Select GAME TEST MODE to display the test menu for that specific game. For further information
about GAME TEST MODE, refer to the service manual for the game.
4. Upon finishing the test, select EXIT to return to the game.
GOOD should appear next to each IC number if the RAM is satisfactory. BAD will appear next to abnormal
IC’s. The test takes about two and a half minutes to complete testing on all IC’s.
After testing, press TEST to return to the system menu screen.
44
8.1.2. JVS TEST
Use this test to check specifications of the I/O Board connected to the NAOMI Main Board, while INPUT
TEST can be performed on the input switches. First, I/O Board specifications are displayed.
45
8.1.3. INPUT TEST SCREEN
46
8.1.5. CRT TEST
Selecting CRT test allows the projector adjustment
C.R.T. TEST 1/2 to be checked for colour and distortion.
C.R.T TEST
PAGE 1/2
RED
Press the test or start button to have the second
CRT test screen appear.
GREEN
BLUE
WHITE
47
8.1.6. SYSTEM ASSIGNMENTS
• If the settings of CABINET and MONITOR TYPE are not suitable for the
connected game, an ERROR message is displayed when the game is turned on
and TEST mode has finished, and the game cannot be played. Refer to the
game’s service manual for the correct settings, or enter settings corresponding to
the cabinet and control panel specifications.
• Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.
This mode configures the cabinet and board settings. For settings relating to game difficulty, etc., refer to
the dedicated service manual for the game software.
1. Select the setting to be changed using SERVICE and TEST.
2. Select EXIT after settings have been performed.
48
8.1.7. COIN ASSIGNMENTS
Ensure machine is set to 1 Coin 1 Credit.
Go to Game Test menu for further coin test
settings.
49
8.1.8. BOOKKEEPING
This mode consists of 2 pages that allow the data
relating to credit and game play time to be checked.
In page 1 mode press SERVICE to proceed to page
2, in page 2 mode press TEST to return to the test
menu.
• Total time is displayed as XXH XXM XXS and no
date will be displayed after exceeding 24 hours.
• The displays for number of coin and number of
service vary depending on the CABINET TYPE
set in SYSTEM ASSIGNMENTS. Number of
credit displays 1 if COIN CHUTE TYPE is set to
COMMON in COIN ASSIGNMENTS. If COIN
CHUTE TYPE is set to INDIVIDUAL, the
applicable number in CABINET TYPE setting will
be displayed.
BOOKKEEPING 2/2
• On the second screen, each sequence displays
P1 SEQ 1 0 the frequency of functioning.
P1 SEQ 2 0
P1 SEQ 3 0
P1 SEQ 4 0
P1 SEQ 5 0
P1 SEQ 6 0
P1 SEQ 7 0
P1 SEQ 8 0
50
8.1.10.CLOCK SETTING
YEAR, MONTH, DAY, HOUR and MINUTE are changed in this mode. Select the desired item with
SERVICE button and press TEST to increase the value. Select EXIT to return to MENU mode.
51
8.2. GAME TEST DESCRIPTION MODE
Test menu Flow is: System test Î Game test Î Hopper Board test
Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as
shown below. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button
to enter the selected item.
The default settings are shown below. Pressing the TEST Button will enter the selected item, displaying the
possible setting choices. Select DEFAULT SETTING and press the TEST Button to return all items to their
default settings.
After making changes, be sure to select EXIT and press the TEST Button in order to enable the new
settings.
1. When pressing each input buttons, screen should reflect OFF to ON.
Also when spinning the trackball, screen value should alter between 000H to FFFH.
52
8.2.3. OUTPUT TEST SCREEN
Used to check lamp lighting.
KICKER UNIFORM NO.: To set a uniform colour for offensive characters. 01 to 24 settings(initial
setting 04)
DEFENCE UNIFORM NO.: To set a uniform colour for defensive characters. 01 to 24 settings(initial
setting 05)
RANKING INITIAL MAX: To set a default max value for ranking 1 when power on. 03 to 40
settings(initial setting 15)
RANKING INITIAL MIN: To set a default min value for ranking 1 when power on. 03 to 40
settings(initial setting 5)
DEFAULT SETTING: Return to default value settings.
53
8.2.5. DIFFICULTY SETTING SCREEN
To set difficulty level, and payout amount when round clear.
DIFFICULTY TABLE NO.: Set difficulty level. Setting between 1 to 5 in ascending order(initial setting
3)
GOAL BONUS TABLE NO.: Set goal bonus when stage clear. Setting between 1 to 10 in descending
order(initial setting 6)
FREEPLAY DIFFICULTY : Set a fixed difficulty level during freeplay mode. Setting between 1 to 100
in ascending order.
DEFAULT SETTING: Return to default value settings.
54
8.2.6. CREDIT SETTING SCREEN
Used to set credit related settings (min bet, max bet attendant pay).
POUND setting
TOKEN Setting
FREE PLAY: Set FREEPLAY mode, ON enables to play without coin in.
BET BUTTON: Enable or Disable usage of BET BUTTON, Not shown when set to POUND,
DOLLAR, EURO, ANY CASH modes.
55
BET: Bets required for game start( when BET BUTTON is set on NOT USED)
MIN BET: Min bets required for game start( when BET BUTTON is set on USED)
MAX BET: Max bets required for game start( when BET BUTTON is set on USED)
ADD BET: Bets required for extra bets( when BET BUTTON is set on USED)
AUTOMATIC PAYOUT: Setting of credit win going to payout, or credit.
MAX PAY: Max payout qty.
MAX CREDIT: Max credit qty.
HOPPER SIZE: Setting qty for attendant pay without hopper activation.
DEFAULT SETTING: Return to default value settings.
----------------------------------------------------
HOPPER BOARD TEST
INPUT TEST
OUTPUT TEST
COIN TEST
TROUBLE LOG
MEMORY SETTING
EXIT
Enter below screen by selecting INPUT TEST, to check status of each switches.
TOKEN IN SW: Coin mech switch signal, not shown when POUND setting.
56
TOKEN Setting
1. Check for display switching from OFF to ON, when pressing a switch.
2. Return to HOPPER BOARD TEST menu screen by pressing TEST and SERVICE buttons
together.
Enter below screen by selecting OUTPUT TEST, to check status of each switches.
57
Enter below screen by selecting COIN TEST, to check status of a hopper.
POUND setting
58
TOKEN Settings
Enter below screen by selecting TROUBLE LOG, to check status of a error data.
59
1. Return to HOPPER BD TEST when pressing TEST BUTTON.
#002 LOW BATTERY Backup battery is low, replace lithium battery on I/O bd.
#003 ROM HAS CHANGED Rom has been changed to new version. If ROMs are not
compatible, backup data will be cleared.
#004 RAM DATA IS BAD Error on Backup ROM data. Backup data will be cleared.
#005 I/O ERROR Error on key switch, Check for key switch.
#101 COIN IN JAM(HOPPER) Coin jam or error on coin entry, check for coin sensor.
#102 COIN IN JAM(GAME) Coin jam or error on hopper coin entry, check for coin sensor.
#103 HOPPER OVER PAID Overpaid from hopper, check for hopper.
#104 HOPPER RUNAWAY Abnormal hopper activation, check for hopper/
#105 HOPPER EMPTY/JAM Coin not paid within set time, refill coins within a hopper when
empty.
#106 HOPPER SENSOR IS BAD faulty hopper sensor, check for hopper.
#202 COM DTIME OUT(DATAPORT) No response from data port, check for dataport or connections.
#203 COM DERROR(DATAPORT) Abnormal data port response, check for connections.
#302 COUNTER OUT OF ORDER(IN) coin meter(in) fault, or not connected.
#303 COUNTER OUT OF coin meter(out) fault, or not connected.
ORDER(OUT)
#304 COUNTER OUT OF coin meter(refill) fault, or not connected.
ORDER(REFILL)
60
8.2.8. BOOKKEEPING SCREEN
Enter below screen by selecting BOOKKEEPING, to set BOOKKEEPING.
----------------------------------------------------
BOOKKEEPING
BOOKKEEPING
OTHER DATA -
EXIT
----------------------------------------------------
Enter below screen by selecting BOOKKEEPING, page will alter by pressing TEST BUTTON.
61
Display income data(1/2)
PLAYED GAMES
FROM START games played from start.
FROM CONTINUE games played with continue.
TOTAL BET
TOTAL WIN
P/O Payout ratio
SETUP PAYOUT RATIO Actual payout ratio
DIFFERENCE FROM SETUP
AVERAGE BET
AVERAGE WIN
COIN IN
CASH IN
CASH OUT
ATTENDANT OUT
SERVICE CREDITS
62
TOKEN Setting
COIN IN
COIN OUT
ATTENDANT OUT
63
TOKEN setting
Enter below screen by selecting OTHER DATA, page will alter by pressing TEST BUTTON.
64
OTHER DATA (1/42 to 16/42) will display played qty and win qty between each stages.
----------------------------------------------------
OTHER DATA 1/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
----------------------------------------------------
OTHER DATA 3/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
65
----------------------------------------------------
OTHER DATA 5/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
----------------------------------------------------
OTHER DATA 7/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
66
----------------------------------------------------
OTHER DATA 9/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
----------------------------------------------------
OTHER DATA 11/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
67
----------------------------------------------------
OTHER DATA 13/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
----------------------------------------------------
OTHER DATA 14/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
----------------------------------------------------
OTHER DATA 15/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
----------------------------------------------------
OTHER DATA 16/42 RESULT DISTRIBUTION
TOTAL 0 0
PRESS TEST BUTTON TO NEXT
----------------------------------------------------
STAGE:
WIN:
PLAY:
TOTAL
68
OTHER DATA (17/42) will display average win coins, payout coins, payout amount between each rounds.
TOKEN Setting
----------------------------------------------------
OTHER DATA 17/42 RESULT DISTRIBUTION
ROUND:
COIN AVR:
PAYCOUNT:
PAYOUT:
69
OTHER DATA (18/42) will show record of previous 10 games.
TOKEN Setting
----------------------------------------------------
OTHER DATA 18/42 LAST GAME DATA
70
OTHER DATA (19/42) will display chances used between rounds, and win games
----------------------------------------------------
OTHER DATA 19/42 CHANCE DATA
ROUND DOUBLE INSURANCE SMALL
1st @WIN 0 0 0
PLAY 0 0 0
2nd 0 0 0
0 0 0
3rd 0 0 0
0 0 0
4th 0 0 0
0 0 0
5th 0 0 0
0 0 0
6th 0 0 0
0 0 0
7th 0 0 0
0 0 0
8th 0 0 0
0 0 0
9th 0 0 0
0 0 0
FINAL 0 0 0
0 0 0
OTHER DATA (20/42) will show payout qty and payout amount after usage of CHANCE.
----------------------------------------------------
OTHER DATA 20/42 CHANCE DATA
PAYCOUNT
PAYOUT 0.00
71
OTHER DATA (21/42) RETRY DATA will display games played after failure and wins.
----------------------------------------------------
OTHER DATA 21/42 RETRY DATA
OTHER DATA (22/42 to 37/42) GET COINS will display average payout qty, and max payout qty.
----------------------------------------------------
OTHER DATA 22/42 GET COINS
(each stage)
1st Round
1st Round
72
----------------------------------------------------
OTHER DATA 24/42 GET COINS
(each stage)
2nd Round
2nd Round
3rd Round
3rd Round
73
----------------------------------------------------
OTHER DATA 28/42 GET COINS
(each stage)
4th Round
4th Round
5th Round
5th Round
74
----------------------------------------------------
OTHER DATA 32/42 GET COINS
(each stage)
6th Round
6th Round
7th Round
8th Round
75
----------------------------------------------------
OTHER DATA 36/42 GET COINS
(each stage)
9th Round
Final Round
OTHER DATA (38/42 to 42/42) PAYOUT LOG will display previous 50 payout records.
---------------------------------------------------
OTHER DATA 38/42 PAYOUT LOG
PAYOUT DIFF
NEW 1 0.00 0
2 0.00 0
....................
OLD 10 0.00 0
76
OTHER DATA 41/42 PAYOUT LOG
----------------------------------------------------
PAYOUT DIFF
NEW 41 0.00 0
42 0.00 0
....................
OLD 50 0.00 0
77
8.2.9. BACKUP DATA CLEAR SCREEN
Clear BOOKKEEPING data.
Caution!
Values within [] is default setting, value will alter when set.
78
9. DESIGN RELATED PARTS
79
10. PARTS LIST
80
10.2. PUB-00003UK ~ CASH CUBE KICK 4 CASH PRIZE
81
10.3. PUB-1000UK ~ ASSY CABI
82
Cont.
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
50 PUB-5001 1 STICKER CABI SIDE L
51 PUB-5002 1 STICKER CABI SIDE R
52 PUB-5003 1 STICKER SIDE COVER L
53 PUB-5004 1 STICKER SIDE COVER R
54 PUB-1056- 1 DECAL COIN ENTRY ENG ADHERE WITH TAPE
01BUK
55 LB1102 5 STICKER DANGEROUS VOLTAGE FRONT & BACK DOORS (UPP &
LOWER), FLO' TUBE, ELEC
COVER
56 LB1103 2 STICKER CAUTION NR. XMFR, NR. CNTRL PNL
57 LB1104 2 STICKER CAUTION, HOT FLO' TUBE, ELEC COVER
SURFACE
101 510069 1 (A)SWITCH,UF79-00AB-IMPACT
102 580029 2 SPEAKER ELIPTICAL YDT59-8SB
103 390-5637- 1 FL TRAY 15W 100V LOCAL TUBE
15AUK
104 451057 1 19" PENTRANIC FLAT MONITOR
107 LT1001 1 TUBE FLUORESCENT 15W
109 280-5009-01UK 5 CORD CLAMP 21 ELEC BD COVER
110 220-5574UK-X4 1 LOCK QUAD SET 4KA SET KD SECURITY DOOR
111 280-N02310-0B 0.5 SLIT HARN WRAP 23mm DIA 1M ACROSS CNTRL PNL & FRONT
BLK DOOR HINGES
112 280-A00964-WX 4 ROUTER TWIST D09 SO6.4 WOOD
X
113 280-A01264-WX 20 ROUTER TWIST D12 SO6.4 WOOD
X
114 280-A02064-WX 10 ROUTER TWIST D20 SO6.4 WOOD
X
201 031-000425-0B 4 M4X25 CRG BLT BLK (2)-4
202 050-F00400 14 M4 NUT FLG SER PAS (2)-4,(24)-2,(48)-4,(49)-4
203 000-P00412-W 6 M4X12 MSCR PAN W/FS PAS (3)-2,(16)-4
204 000-P00420-W 22 M4X20 MSCR PAN W/FS PAS (5)-2,(11)-4,(23)-2,(24)-2,(25)-
4,(32)-1,(33)-1,(34)-2,(35)-2,(45)-2
205 031-000630-0B 8 M6X30 CRG BLT BLK (6)-4,(38)-2,(39)-2
206 050-F00600 13 M6 NUT FLG SER PAS (6)-4,(38)-2,(39)-2,(40)-4,(42)-1
207 320054 5 5/8" POZIPAN HEAD NO14 SCREW (7)-3,(103)-2
208 008-T00430-0B 3 M4X30 TMP PRF TH BLK (8)-3 TOP
209 000-T00420-0B 3 M4X20 MSCR TH BLK (8)-3 BOTTOM
210 068-441616-0B 6 M4 WSHR 16OD FLT BLK (8)-6
211 000-P00430-W 2 M4X30 MSCR PAN W/FS PAS (9)-2
212 330184M 2 WASHER MUDGUARD 3/16"X1" (9)-2
213 030-000530-W 4 M5X30 BLT W/FS PAS (10)-4
214 068-551616 4 M5 WSHR 16OD FLT PAS (10)-4
215 000-P00416-W 6 M4X16 MSCR PAN W/FS PAS (14)-3,(15)-3
216 000-P00410-W 4 M4X10 MSCR PAN W/FS PAS (17)-2,(107)-2
217 050-F00800 4 M8 NUT FLG SER PAS (18)-4
218 000-P00310-W 2 M3X10 MSCR PAN W/FS PAS (30)-2
219 060-F00600 5 M6 WSHR FORM A FLT (39)-2,(42)-1,(43)-2
220 065-E00500 2 DIA5 E RING (43)-2
221 012-P03512-F 20 N6X1/2" S/TAPP FLG PAS (102)-8,(109)-12
222 050-F00800 4 M8 NUT FLG SER PAS (104)-4
223 060-F00800 4 M8 WSHR FORM A FLT (104)-4
83
Cont.
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
224 031-000620-0B 4 M6X20 CRG BLT BLK (40)-4
225 031-000410-0C 8 M4X10 CRG BLT CRM (48)-4,(49)-4
226 050-U00700 1 M7 NUT NYLOK PAS (110)-2
227 060-F00400 2 M4 WSHR FORM A FLT (24)-2
302 PUB-60004UK 1 WH AC IN & CRT
303 PUB-60202UK 1 WH AUDIO POWER
304 PUB-61002UK 1 WH AC 100V
305 PUB-61003UK 1 WH POWER EXT & 232C
306 PUB-61004UK 1 WH SPEAKER
307 PUB-61005UK 1 WH AC100V SW MODES
308 PUB-61006UK 1 WH I/O EURO BRD
309 PUB-61007UK 1 WH COMPACT HOPPER
310 PUB-61008UK 1 WH REFILL KEY SW
311 PUB-61009UK 1 WH SR5
312 PUB-61010UK 1 WH CASH DOOR & DUMP SW
313 600-7158-0100 1 CA AUD RCA-RCA 2CH 100CM
A114
314 PUB-62002UK 1 WH VTS
315 PUB-62003UK 1 WH I/O CONTROL
316 PUB-62004UK 1 WH POWER I/O & I/F
317 PUB-62005UK 1 WH POWER NAOMI & EURO
318 PUB-62006UK 1 WH POWER I/O BRD
319 PUB-62007UK 1 WH INPUT A/D
320 PUB-64101UK 1 WH ROUTING PLUG
321 PUB-64102UK 1 WH EARTH SW MODES
322 PUB-64103UK 1 WH EARTH CONT PAN
323 PUB-64104UK 1 WH EARTH PO TRAY
324 PUB-64105UK 1 WH EARTH AC BRKT
325 NOB-60201UK 1 WIRE HARN FL NOB
326 600-9040-45K 1 WIRE HARN EARTH 400MM
M4/M5 K
327 PUB-64106UK 1 WH EARTH SM PSU
328 PUB-64107UK 1 WH EARTH AC BRKT TO MON
329 600-9020-44K 1 WIRE HARN EARTH 200MM M4/M4
K
84
10.4. PUB-1001UK ~ ASSY SUBCABI
85
10.5. PUB-1100UK ~ ASSY AC UNIT
86
10.6. PUB-1110UK ~ ASSY METER UNIT
87
10.7. PUB-1120UK ~ ASSY CASH DOOR
88
10.8. PUB-1140UK ~ ASSY FRONT DOOR
89
10.9. PUB-1160UK ~ ASSY SELECTOR
90
10.10. PUB-1170UK ~ ASSY MASK
91
10.11. PUB-4100UK ~ ASSY ELEC
92
10.12. PUB-4200UK ~ ASSY XFMR
93
10.13. PUB-20003UK ~ ASSY CTRL PNL K4C EXP
94
10.14. PUB-40003UK ~ ASSY MAIN BD K4C EXP
95
10.15. K4C-INST-PUB ~ ASSY INST KIT K4C PUB SWP
96
11. APPENDIX A - ELECTRICAL SCHEMATIC
Note 2: The character following the wire colour code indicates the size of the wire.
K: AWG18, UL1015
L: AWG20, UL1007
None AWG22, UL1007
97
11.3. SCHEMATIC DRAWING 1
98
11.4. SCHEMATIC DRAWING 2
99
SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
SEGA 2004