The document provides a log of the initialization process for a Ren'Py application using Emscripten with WebAssembly. It details various stages of loading, including script loading, error handling, and interface creation, along with timing for each step. Additionally, it notes issues with OpenGL context and provides information about the rendering environment and display settings.
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Log
The document provides a log of the initialization process for a Ren'Py application using Emscripten with WebAssembly. It details various stages of loading, including script loading, error handling, and interface creation, along with timing for each step. Additionally, it notes issues with OpenGL context and provides information about the rendering environment and display settings.
Early init took 0.03s Loader init took 0.03s Loading error handling took 0.11s Loading script took 0.76s Loading save slot metadata. took 0.01s Loading persistent took 0.00s import tarfile # precompiled from /lib/python2.7/tarfile.pyo Faled to initialize steam: ImportError('No module named ctypes',) Set script version to: (7, 5, 1) Running init code took 0.13s Loading analysis data took 0.07s Analyze and compile ATL took 0.02s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 0.07s DPI scale factor: 1.000000 Creating interface object took 0.00s Cleaning stores took 0.00s Init translation took 0.22s Build styles took 0.03s Load screen analysis took 0.00s Analyze screens took 0.05s Save screen analysis took 0.10s Prepare screens took 0.27s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s import renpy.audio.webaudio # precompiled from ./renpy/audio/webaudio.pyo Interface start took 0.22s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin import renpy.gl.glfunctions # precompiled from ./renpy/gl/glfunctions.pyo import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin
Initializing gles2 renderer:
primary display bounds: (0, 0, 857, 384) swap interval: 1 frames Windowed mode. UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current UGUU couldn't find glMapBufferRange: No OpenGL context has been made current UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current Vendor: 'WebKit' Renderer: 'WebKit WebGL' Version: 'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(834, 384) drawable=(2345, 1080) Maximum texture size: 4096x4096