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TOS Animation 2nd Qtr Test

The document outlines the table of specifications for the Grade 12 Animation ICT TVL Second Quarterly Examination for the school year 2024-2025 in the Philippines. It details the Most Essential Learning Competencies (MELC), cognitive process dimensions, and knowledge dimensions for various topics related to animation. The examination covers a range of subjects including clean-up requirements, model sheets, animation workflows, and principles of animation.

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SANDIE ABITO
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0% found this document useful (0 votes)
6 views

TOS Animation 2nd Qtr Test

The document outlines the table of specifications for the Grade 12 Animation ICT TVL Second Quarterly Examination for the school year 2024-2025 in the Philippines. It details the Most Essential Learning Competencies (MELC), cognitive process dimensions, and knowledge dimensions for various topics related to animation. The examination covers a range of subjects including clean-up requirements, model sheets, animation workflows, and principles of animation.

Uploaded by

SANDIE ABITO
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
REGION IV-A
DIVISION OF CAVITE
BUCAL NATIONAL INTEGRATED SCHOOL
Bucal 2, Maragondon, Cavite
Grade 12 – Animation ICT TVL, Second Quarterly Examination
SY 2024-2025

TABLE OF SPECIFICATIONS
No. of DISTRIBUTION OF ITEMS
MELC % of No.
Most Essential Learning Days Knowledge
NUMBER Teachin of Cognitive Process Dimension
Competencies (MELC) (Based on CLMD 4A taugh g Time Items Dimension
BOW 3.0)
t R U Ap An E C F C P M
QUARTER 2
Clean-up Requirements for TLE_ICTAN9- 1,2,3, 1,2,3,
12CI-IIa-j-1, LO 1
4 12.5 % 5 4
5
4,
5
Drawing
TLE_ICTAN9- 6,7,8,
Types of Model Sheets 12CI-IIa-j-1, LO 2
4 12.5 % 5 6,7,8 9 10
9
10

11,12
Key Drawings & Animation TLE_ICTAN9- 11,12,
12CI-IIa-j-1, LO 3
4 12.5 % 5 14
13,15 ,13,1
Breakdowns 4,15
TLE_ICTAN9- 17,18, 17,18
Clean-up Drawing Preparations 12CI-IIa-j-1, LO 4
4 12.5 % 5 16
20
19 16
,20
19

TLE_ICTAN9- 22,23,
Animation Workflow 12CI-IIa-j-1, LO 5
4 12.5 % 5 24,25
21 24,25 22,23 21

26,27
TLE_ICTAN9- 26,27,
Drawing Animals and Props 12CI-IIa-j-1, LO 6
4 12.5 % 7 29,32
28,30
31 32 ,28,2 31
9,30
33,34
33,34,
TLE_ICTAN9- 35,36, ,38,3 35,36
Principles and Concepts 12CI-IIa-j-1, LO 7
8 25 % 9 38,39,
37 9,40, ,37
40,41
41
42,43,44, 42,43,44,
9 45,46,47,
48,49,50
45,46,47,
48,49,50
44

TOTAL 32 100% 50 17 27 6

Prepared by: Checked and Validated: Noted:

SANDIE P. ABITO JIMMY RAY G. CIMAFRANCA LORNA V. BERTULANO


Teacher III – TVL ICT Master Teacher I – TVL Head Teacher III – TLE/TVL

BLOOM'S REVISED TAXONOMY


I. Cognitive Process Dimension (Remember, Understand, Apply, Analyze, Evaluate, Create)
II. Knowledge Dimension (Factual, Conceptual, Procedural, Metacognitive)

WEEK 1 – CLEAN-UP REQUIREMENTS FOR DRAWING


Item Cognitive Process Dimension Knowledge Dimension
1 Remember Conceptual (Definition of storyboard)
2 Remember Conceptual (Definition of exposure sheet)
3 Remember Conceptual (Definition of key animation)
4 Remember Conceptual (Definition of model sheets)
5 Understand Procedural (How layouts guide size relationships)

WEEK 2 – TYPES OF MODEL SHEETS


Item Cognitive Process Dimension Knowledge Dimension
6 Remember Conceptual (Definition of fine line model sheets)
7 Remember Conceptual (Definition of rough model sheet)
8 Remember Conceptual (Purpose of general final line sheets)
9 Understand Conceptual (Role of rough dialogue sheets)
10 Apply Procedural (Usage of anatomical study sheets)

WEEK 3 – KEY DRAWINGS AND ANIMATION BREAKDOWNS


Item Cognitive Process Dimension Knowledge Dimension
11 Remember Conceptual (Definition of key drawing)
12 Remember Conceptual (Definition of breakdown)
13 Understand Conceptual (Role of in-betweens in animation)
14 Remember Conceptual (Synonym for key drawing)
15 Understand Conceptual (Role of assistant animators)
WEEK 4 – CLEAN-UP DRAWING PREPARATIONS
Item Cognitive Process Dimension Knowledge Dimension
16 Remember Factual (Contents of scene folders)
17 Understand Conceptual (Purpose of mouth charts)
18 Understand Conceptual (Importance of collecting model sheets)
19 Apply Procedural (Identifying clean-up tools)
20 Understand Conceptual (Techniques for drawing straight lines)

WEEK 5 – ANIMATION WORKFLOW


Item Cognitive Process Dimension Knowledge Dimension
21 Understand Procedural (Steps in animation workflow)
22 Remember Conceptual (Definition of traditional animation)
23 Remember Conceptual (Definition of paperless animation)
24 Remember Factual (Cultural origin of anime)
25 Remember Factual (Definition of cartoons)

WEEK 6 – DRAWING ANIMALS AND PROPS


Item Cognitive Process Dimension Knowledge Dimension
26 Understand Conceptual (Definition of realistic animals)
27 Understand Conceptual (Feature film animal traits)
28 Understand Conceptual (Simplified animal anatomy)
29 Remember Conceptual (Definition of cartoon animal)
30 Understand Conceptual (Definition of anthropomorphic animal)
31 Apply Procedural (Use of posture in character design)
32 Remember Factual (Popularity of drawing animals)

WEEK 7-8 – PRINCIPLES AND CONCEPT ANIMATION


Item Cognitive Process Dimension Knowledge Dimension
33 Understand Conceptual (Definition of squash and stretch)
34 Understand Conceptual (Role of anticipation in animation)
35 Apply Procedural (How staging is used to focus attention)
36 Apply Procedural (Using straight ahead action)
37 Apply Procedural (Using pose-to-pose technique)
38 Understand Conceptual (Follow-through and overlapping action)
39 Understand Conceptual (Definition of ease in)
40 Understand Conceptual (Role of arcs in animation)
41 Understand Conceptual (Definition of secondary action)
42 Understand Conceptual (Timing placement in animation)
43 Understand Conceptual (Definition of exaggeration)
44 Understand Procedural (Steps in animation process)
45 Understand Conceptual (Definition of cel animation)
46 Understand Conceptual (Role of vector-based 2D animation)
47 Understand Conceptual (Definition of CGI/3D animation)
48 Understand Conceptual (Definition of motion graphics)
49 Understand Conceptual (Definition of claymation)
50 Understand Conceptual (Definition of puppet animation)

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