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Logfile_previous

The document is a log file for Algodoo v2.1.0, detailing the initialization process and system checks performed on January 29, 2024. It includes information about CPU specifications, warnings regarding missing files and shaders, and the successful loading of scenes and resources. The log indicates the application's readiness for use, along with several warnings about shader compilation issues.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

Logfile_previous

The document is a log file for Algodoo v2.1.0, detailing the initialization process and system checks performed on January 29, 2024. It includes information about CPU specifications, warnings regarding missing files and shaders, and the successful loading of scenes and resources. The log indicates the application's readiness for use, along with several warnings about shader compilation issues.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

---------------------------------------

Algodoo v2.1.0, Win32


January 29 2024, 21:02:03
---------------------------------------
756 ms: Timer type: rdtsc
757 ms: Timer overhead: 17.23 ns
757 ms: Process attached to CPU 3
757 ms: CalcWorkDir
757 ms: GetExecutablePath
757 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already
existed.
757 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
757 ms: No joysticks detected
757 ms: Subsystem initialized
763 ms: ------------------------------------------------------
763 ms: CPU: Intel(R) Core(TM) i3-4012Y CPU @ 1.50GHz
763 ms: 4 cores at 1500 MHz
763 ms: CPU features:
763 ms: MMX - yes
763 ms: SSE - yes
763 ms: SSE2 - yes
763 ms: SSE3 - yes
763 ms:
763 ms: Windows 6.2
764 ms: ------------------------------------------------------
764 ms: argv[0] == "D:\Program Files (x86)\Algodoo\Algodoo.exe"
766 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
767 ms: Threadpool...
767 ms: Resources...
773 ms: Looking for DCS API...
775 ms: Failed to find DcsSdkDll.dll
778 ms: Initializing Pango...
807 ms: Pango initialized
807 ms: Skin::OnSkinChange...
807 ms: Borders::Reload...
1109 ms: Skin::RemakeTextDrawers...
1109 ms: Looking for usable font...
1182 ms: Simulation...
1182 ms: SPH...
1182 ms: Scene...
1182 ms: Input...
1182 ms: Classmate...
1183 ms: GUI...
1183 ms: Adding console...
1183 ms: Adding Reflection...
1183 ms: Adding Language...
1183 ms: Adding Tools...
1183 ms: Adding EntityModifier...
1183 ms: Starting application...
1183 ms: Loading chains...
1185 ms: Loading Algodoo/chains/chain.phn...
1185 ms: Deserializing code...
1209 ms: Code deserialized
1209 ms: Imported phunlet Algodoo/chains/chain.phn
1213 ms: Loading Algodoo/chains/rope.phn...
1213 ms: Deserializing code...
1235 ms: Code deserialized
1235 ms: Imported phunlet Algodoo/chains/rope.phn
1239 ms: Initializing thread-pool...
1240 ms: Application created
1240 ms: Parsing Algodoo/thyme.cfg...
1266 ms: Done parsing Algodoo/thyme.cfg.
1266 ms: Parsing Algodoo/autoexec.cfg...
1391 ms: Done parsing Algodoo/autoexec.cfg.
1391 ms: Parsing Algodoo/config.cfg...
1595 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
1595 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
1596 ms: MakeWelcomeScreen()
1924 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
1925 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
2366 ms: Done parsing Algodoo/config.cfg.
2366 ms: Subsystem::CreateTheWindow
2366 ms: Creating window...
2535 ms: * SCOPE BEGIN: QResizeEvent
2535 ms: QEvent::Resize from [-1, -1] to [2560, 1600]
2536 ms: * SCOPE END: QResizeEvent
2536 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2536 ms: * SCOPE END: QTWindow::resizeEvent
2536 ms: GLWidget::showEvent
2536 ms: Failed to connect to the SBSDK
2545 ms: Init GLEW...
2552 ms: Unloading GL resources...
2553 ms: Done Unloading GL resources
2553 ms: OSImpl::OnWindowCreated, hwnd = 000A0374
2553 ms: LoadTouchAPI
2553 ms: Touch API loaded.
2553 ms: Orientation locked to landscape
2553 ms: Looking for accelerometer...
2590 ms: Unable to find any sensors on the computer.
2590 ms: Window created.
2590 ms: Setting root container size to [2556, 1596] (scale = 1)
2590 ms: Looking for tablet...
2592 ms: No tablet found (or Wintab32.dll missing)
2592 ms: Web...
2599 ms: Prefetching resources...
2599 ms: Prefetching textures...
4528 ms: Prefetching shaders...
4567 ms: - WARNING - -- Compilation results for vertex shader: line
4567 ms: WARNING: 0:6: '' : #version directive missing--
4571 ms: - WARNING - -- Compilation results for fragment shader: line
4571 ms: WARNING: 0:6: '' : #version directive missing--
4636 ms: - WARNING - -- Compilation results for vertex shader: particle
4636 ms: WARNING: 0:6: '' : #version directive missing--
4636 ms: - WARNING - -- Compilation results for fragment shader: particle
4636 ms: WARNING: 0:6: '' : #version directive missing--
4652 ms: - WARNING - -- Compilation results for vertex shader: particleFast
4652 ms: WARNING: 0:6: '' : #version directive missing--
4653 ms: - WARNING - -- Compilation results for fragment shader: particleFast
4653 ms: WARNING: 0:6: '' : #version directive missing--
4668 ms: - WARNING - -- Compilation results for vertex shader: plane
4668 ms: WARNING: 0:6: '' : #version directive missing--
4669 ms: - WARNING - -- Compilation results for fragment shader: plane
4669 ms: WARNING: 0:10: '' : #version directive missing--
4696 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
4696 ms: WARNING: 0:6: '' : #version directive missing--
4697 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
4697 ms: WARNING: 0:6: '' : #version directive missing--
4715 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
4715 ms: WARNING: 0:6: '' : #version directive missing--
4716 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
4716 ms: WARNING: 0:6: '' : #version directive missing--
4732 ms: - WARNING - -- Compilation results for vertex shader: water
4732 ms: WARNING: 0:6: '' : #version directive missing--
4733 ms: - WARNING - -- Compilation results for fragment shader: water
4733 ms: WARNING: 0:6: '' : #version directive missing--
4736 ms: Prefetching done.
4737 ms: Creating GUI...
4737 ms: AppGUI::CreateGUI(recreate=true)...
4737 ms: Skin::OnSkinChange...
4737 ms: Borders::Reload...
4828 ms: Skin::RemakeTextDrawers...
4828 ms: Looking for usable font...
4859 ms: Serializing widgets...
4860 ms: Removing widgets...
4868 ms: Restoring widgets...
4886 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
4886 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
4886 ms: MakeWelcomeScreen()
4932 ms: Naming widgets...
4932 ms: AppGUI::CreateGUI done.
4932 ms: App::CreateGUI done
4932 ms: Loading scene...
4933 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
4936 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
4942 ms: Deserializing code...
4974 ms: Code deserialized
4974 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
4975 ms: Running program...
4975 ms: Multi-texturing is supported
4975 ms: OS language: 0409
4976 ms: ------------------------------------------------------
4976 ms: OpenGL vendor: Intel
4976 ms: OpenGL renderer: Intel(R) HD Graphics 4200
4976 ms: OpenGL version: 4.3.0 - Build 20.19.15.4835
4976 ms: OpenGL shading language version: 4.30 - Build 20.19.15.4835
4976 ms: OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color
GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program
GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias
GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel
GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier
GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB
GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent
GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync
GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2
GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array
GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range
GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query
GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4
GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays
GL_ARB_base_instance GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader
GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering
GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine
GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects
GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing
GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack
GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport
GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object
GL_EXT_polygon_offset_clamp GL_ARB_clear_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts
GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels
GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture
GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode
GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access
GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location
GL_ARB_multi_bind GL_ARB_indirect_parameters
4976 ms: GLU version: 1.2.2.0 Microsoft Corporation
4976 ms: GLU extensions: GL_EXT_bgra
4977 ms: ------------------------------------------------------
4977 ms: ------------- START OF GAME LOOP -------------
5459 ms: Successfully checked for updates
5459 ms: Testing FBO support...
5461 ms: Non-PoT FBO:s supported
5463 ms: Pre-buffering scene...
5463 ms: Pre-buffering done.
5463 ms: TEX_Icon: 4.7 MiB
5463 ms: TEX_Border: 3.5 MiB
5463 ms: Total VRAM allocated: 8.5 MiB

5465 ms: Background::Init...


5466 ms: Loading images...
5515 ms: Background::Init done
5518 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
5518 ms: WARNING: 0:6: '' : #version directive missing--
5518 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
5518 ms: WARNING: 0:6: '' : #version directive missing--
5529 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
5529 ms: WARNING: 0:6: '' : #version directive missing--
5530 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
5530 ms: WARNING: 0:6: '' : #version directive missing--
5551 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
5551 ms: WARNING: 0:6: '' : #version directive missing--
5552 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
5552 ms: WARNING: 0:6: '' : #version directive missing--
5560 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
5560 ms: WARNING: 0:6: '' : #version directive missing--
5560 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
5560 ms: WARNING: 0:6: '' : #version directive missing--
5563 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
5563 ms: WARNING: 0:6: '' : #version directive missing--
5563 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
5563 ms: WARNING: 0:6: '' : #version directive missing--
5567 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
5567 ms: WARNING: 0:6: '' : #version directive missing--
5567 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
5567 ms: WARNING: 0:6: '' : #version directive missing--
5635 ms: Setting root container size to [2556, 1596] (scale = 1)
5635 ms: * SCOPE BEGIN: QResizeEvent
5635 ms: QEvent::Resize from [2368, 1408] to [2560, 1600]
5636 ms: * SCOPE END: QResizeEvent
6708 ms: JavaScript console message:
file:///D:/Program%20Files%20(x86)/Algodoo/html/common/translation.js:6
ReferenceError: Can't find variable: algodoo (url = file:///D:/Program Files
(x86)/Algodoo/html/welcome/welcome.html)
8380 ms: ------------- END OF GAME LOOP -------------
8380 ms: Subsystem::Run returned, saving config...
8419 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
8419 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
8515 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
8515 ms: Destroying GL resources
8521 ms: Destroying subsystem
8521 ms: Shutting down critical components
8524 ms: Destroying stuff

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