0% found this document useful (0 votes)
8 views2 pages

Log - 2025 01 21 - 16 36

The document logs the initialization process of a game, detailing the waiting periods and successful loading of various components. It includes debug information related to user data emulation, interactive map loading, and teleportation stages, with some errors indicating failures to find unlocked waypoints. Overall, it captures the game's startup sequence and subsequent actions taken by the user or system.

Uploaded by

José Gui
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views2 pages

Log - 2025 01 21 - 16 36

The document logs the initialization process of a game, detailing the waiting periods and successful loading of various components. It includes debug information related to user data emulation, interactive map loading, and teleportation stages, with some errors indicating failures to find unlocked waypoints. Overall, it captures the game's startup sequence and subsequent actions taken by the user or system.

Uploaded by

José Gui
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

[16:36:38] [Info] [Startup.cpp:338] Game isn't initialized, waiting for 2 sec.

[16:36:40] [Info] [Startup.cpp:338] Game isn't initialized, waiting for 2 sec.


[16:36:42] [Info] [Startup.cpp:338] Game isn't initialized, waiting for 2 sec.
[16:36:44] [Info] [Startup.cpp:338] Game isn't initialized, waiting for 2 sec.
[16:36:49] [Info] [Startup.cpp:356] Waiting 40.000 sec for game to initialize.
(If Genshin crashes after this line you might want to try longer delay in cfg.ini)
[16:37:40] [Info] [Startup.cpp:387] Game is loaded!
[16:37:40] [Debug] [ProtectionBypass.cpp:99] Emulating call of RecordUserData with
type 0
[16:37:43] [Debug] [ProtectionBypass.cpp:92] Sniffed correct signature for type 0
value '1c1cc96dad84effda720c7e96f059c6d'
[16:37:43] [Debug] [ProtectionBypass.cpp:99] Emulating call of RecordUserData with
type 1
[16:37:43] [Debug] [ProtectionBypass.cpp:92] Sniffed correct signature for type 1
value '8ea2bb6d3add9389a34ff3ddb735cb4128'
[16:37:43] [Debug] [ProtectionBypass.cpp:99] Emulating call of RecordUserData with
type 2
[16:37:43] [Debug] [ProtectionBypass.cpp:147] Initialized
[16:37:43] [Info] [InteractiveMap.cpp:1499] Interactive map data loaded
successfully.
[16:37:43] [Debug] [InteractiveMap.cpp:1582] Position scaling for scene 3: scale
1,001 -1,001, offset 747,181 2323,033
[16:37:43] [Debug] [InteractiveMap.cpp:1582] Position scaling for scene 5: scale
1,000 -1,000, offset -198,041 274,108
[16:37:43] [Debug] [InteractiveMap.cpp:1582] Position scaling for scene 6: scale
1,002 -1,000, offset -543,561 605,835
[16:37:43] [Debug] [InteractiveMap.cpp:1582] Position scaling for scene 11: scale
1,005 -0,990, offset -4000,830 1449,625
[16:37:43] [Debug] [renderer.cpp:224] Initialize IMGui...
[16:37:43] [Debug] [dx11-hook.cpp:115] Initializing D3D11 hook: started.
[16:37:43] [Debug] [dx11-hook.cpp:122] SwapChain Present: 00007FF8CCC52A20
[16:37:43] [Debug] [dx11-hook.cpp:125] Initializing D3D11 hook: done.
[16:37:43] [Info] [Startup.cpp:445] Config path is at C:\Users\joseg\Downloads\
v1.4.2.1_FREE\cfg.json
[16:37:43] [Debug] [renderer.cpp:511] ImGUI: DirectX11 backend initialized
successfully.
[16:44:13] [Debug] [MapTeleport.cpp:189] Stage 0. Target location at { x = -
1806,812988, y = 179,345993, z = 9793,470703 }
[16:44:13] [Debug] [MapTeleport.cpp:210] Stage 0. Found nearest waypoint { sceneId:
3; waypointId: 1318 } with distance 44,900307m.
[16:44:13] [Debug] [MapTeleport.cpp:353] Stage 1. Distance is less than 60m.
Performing fast tp.
[16:44:13] [Debug] [MapTeleport.cpp:407] Stage 3. Changing avatar entity position.
{ x = -1806,812988, y = 179,345993, z = 9793,470703 }
[16:44:13] [Debug] [MapTeleport.cpp:446] Finish. Teleport to mark finished.
[17:22:33] [Info] [InteractiveMap.cpp:803] Complete point at 14.
[17:37:12] [Debug] [MapTeleport.cpp:189] Stage 0. Target location at { x =
131,718002, y = 44,244999, z = 276,675995 }
[17:37:12] [Error] [MapTeleport.cpp:202] Stage 0. Failed to find the nearest
unlocked waypoint. Maybe you haven't unlocked anyone or the scene has no waypoints.
[17:37:13] [Debug] [MapTeleport.cpp:189] Stage 0. Target location at { x =
131,718002, y = 44,244999, z = 276,675995 }
[17:37:13] [Error] [MapTeleport.cpp:202] Stage 0. Failed to find the nearest
unlocked waypoint. Maybe you haven't unlocked anyone or the scene has no waypoints.
[17:37:14] [Debug] [MapTeleport.cpp:189] Stage 0. Target location at { x =
131,718002, y = 44,244999, z = 276,675995 }
[17:37:14] [Error] [MapTeleport.cpp:202] Stage 0. Failed to find the nearest
unlocked waypoint. Maybe you haven't unlocked anyone or the scene has no waypoints.
[17:37:26] [Debug] [MapTeleport.cpp:189] Stage 0. Target location at { x =
131,718002, y = 44,244999, z = 276,675995 }
[17:37:26] [Error] [MapTeleport.cpp:202] Stage 0. Failed to find the nearest
unlocked waypoint. Maybe you haven't unlocked anyone or the scene has no waypoints.
[17:37:28] [Debug] [MapTeleport.cpp:189] Stage 0. Target location at { x =
131,718002, y = 44,244999, z = 276,675995 }
[17:37:28] [Error] [MapTeleport.cpp:202] Stage 0. Failed to find the nearest
unlocked waypoint. Maybe you haven't unlocked anyone or the scene has no waypoints.

You might also like