0% found this document useful (0 votes)
6 views

script (1)

The document is a Lua script for a game hub called 'LOL Hub' that includes various features such as teleportation to different game areas, auto-start functionality, and input fields for modifying player stats like gems and gold. It consists of multiple tabs for organization, including settings and miscellaneous options, and allows players to interact with the game environment through buttons and dropdowns. The script also includes a notification toggle to disable daily challenges notifications.

Uploaded by

agentofficial691
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views

script (1)

The document is a Lua script for a game hub called 'LOL Hub' that includes various features such as teleportation to different game areas, auto-start functionality, and input fields for modifying player stats like gems and gold. It consists of multiple tabs for organization, including settings and miscellaneous options, and allows players to interact with the game environment through buttons and dropdowns. The script also includes a notification toggle to disable daily challenges notifications.

Uploaded by

agentofficial691
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

local Fluent =

loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/
download/main.lua"))()

local Window = Fluent:CreateWindow({


Title = "LOL Hub by Biel " .. Fluent.Version,
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Theme = "Dark"
})

local Tabs = {
AAMenu = Window:AddTab({ Title = "Main", Icon = "cherry" }),
AATP = Window:AddTab({ Title = "Teleports", Icon = "navigation" }),
AutoEnter = Window:AddTab({ Title = "Auto Enter (NOT WORKING)", Icon =
"monitor" }),
UI = Window:AddTab({ Title = "Open UI", Icon = "grab" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "dollar-sign" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
Tabs.Settings:AddParagraph({ Title = "Anime Adventures", Content = "Scripts made by
biel" })
Tabs.UI:AddParagraph({ Title = "Anime Adventures", Content = "Scripts made by biel"
})
Tabs.Misc:AddParagraph({ Title = "Anime Adventures", Content = "Scripts made by
biel" })
Tabs.AAMenu:AddParagraph({ Title = "Anime Adventures", Content = "Scripts made by
biel" })
Tabs.AAMenu:AddParagraph({ Title = "More Options Coming Soon", Content =
"Subscribe!!!" })
Tabs.AATP:AddParagraph({ Title = "Anime Adventures", Content = "Scripts made by
biel" })
Tabs.AutoEnter:AddParagraph({ Title = "Anime Adventures", Content = "Scripts made
by biel" })
-- TELEPORT AIZEN ARENA
function teleporteParaCaminho(jogador, caminho)
if jogador and jogador.Character and
jogador.Character:FindFirstChild("HumanoidRootPart") then

jogador.Character.HumanoidRootPart.CFrame = caminho.CFrame
end
end

local caminho = workspace:FindFirstChild("_aizenarea"):FindFirstChild("entrance")


local jogador = game.Players.LocalPlayer

Tabs.AATP:AddButton({ Title = "Teleport Aizen Arena", Callback = function()


teleporteParaCaminho(jogador, caminho)
end })
-- TELEPORT GOJO DOMAIN
function teleporteParaCaminho(jogador, caminho)
if jogador and jogador.Character and
jogador.Character:FindFirstChild("HumanoidRootPart") then

jogador.Character.HumanoidRootPart.CFrame = caminho.CFrame
end
end
local caminho = workspace._gojodomain.entrance
local jogador = game.Players.LocalPlayer

Tabs.AATP:AddButton({ Title = "Teleport Gogo Domain", Callback = function()


teleporteParaCaminho(jogador, caminho)
end })
-- TELEPORT SUKUNA DOMAIN
function teleporteParaCaminho(jogador, caminho)
if jogador and jogador.Character and
jogador.Character:FindFirstChild("HumanoidRootPart") then

jogador.Character.HumanoidRootPart.CFrame = caminho.CFrame
end
end

local caminho = workspace._sukunadomain.entrance


local jogador = game.Players.LocalPlayer

Tabs.AATP:AddButton({ Title = "Teleport Sukuna Domain", Callback = function()


teleporteParaCaminho(jogador, caminho)
end })
-- TELEPORT ECLIPSE
function teleporteParaCaminho(jogador, caminho)
if jogador and jogador.Character and
jogador.Character:FindFirstChild("HumanoidRootPart") then

jogador.Character.HumanoidRootPart.CFrame = caminho.CFrame
end
end

local caminho = workspace.eclipse.entrance


local jogador = game.Players.LocalPlayer

Tabs.AATP:AddButton({ Title = "Teleport Eclipse", Callback = function()


teleporteParaCaminho(jogador, caminho)
end })
-- TELEPORT DOOR
function teleporteParaCaminho(jogador, caminho)
if jogador and jogador.Character and
jogador.Character:FindFirstChild("HumanoidRootPart") then

jogador.Character.HumanoidRootPart.CFrame = caminho.CFrame
end
end

local caminho = workspace._LOBBIES.Story._lobbytemplategreen1.Barrier


local jogador = game.Players.LocalPlayer

Tabs.AATP:AddButton({ Title = "Teleport Play", Callback = function()


teleporteParaCaminho(jogador, caminho)
end })

-- TELEPORT INFINITE/STORY
local Dropdown1 = Tabs.AutoEnter:AddDropdown("Dropdown", {
Title = "World",
Values = {"Namek", "Opção 2", "Opção 3"},
Multi = false, -- Define se o usuário pode selecionar várias opções (true) ou
apenas uma (false).
Default = 1, -- Opção padrão quando a interface carrega.
})
Dropdown1:OnChanged(function(Value)
if Value=="Namek" then
print("Namek Selecionado")
end
end)
local Dropdown2 = Tabs.AutoEnter:AddDropdown("Dropdown", {
Title = "Act",
Values = {"Infinite","Teste"},
Multi = false, -- Define se o usuário pode selecionar várias opções (true) ou
apenas uma (false).
Default = 1, -- Opção padrão quando a interface carrega.
})
Dropdown2:OnChanged(function(Value)
if Value=="Infinite" then
print("Infinite Selecionado")
end
end)

function teleporteParaCaminho(jogador, caminho)


if jogador and jogador.Character and
jogador.Character:FindFirstChild("HumanoidRootPart") then

jogador.Character.HumanoidRootPart.CFrame = caminho.CFrame
end
end

local caminho = workspace._LOBBIES.Story._lobbytemplategreen1.Barrier_collision


local jogador = game.Players.LocalPlayer
local level = workspace._LOBBIES.Story._lobbytemplategreen1.Level
local Active = workspace._LOBBIES.Story._lobbytemplategreen1.Active
local Difficulty = workspace._LOBBIES.Story._lobbytemplategreen1.Difficulty
local timer = workspace._LOBBIES.Story._lobbytemplategreen1.Timer
local world = workspace._LOBBIES.Story._lobbytemplategreen1.World
local teleport = workspace._LOBBIES.Story._lobbytemplategreen1.Teleporting
local select =
game:GetService("Players").LocalPlayer.PlayerGui.InfiniteTowerUI.LevelSelect.Button
s.Start
local start =
game:GetService("Players").LocalPlayer.PlayerGui.LevelSelectGui.Buttons.Start

local Toggle = Tabs.AutoEnter:AddToggle("MyToggle",


{
Title = "Auto Start",
Description = "Automate start for you",
Default = false, -- esse "," e preciso coloque em qualquer situação
Callback = function(state)
if state and Dropdown1.Value=="Namek" and Dropdown2.Value=="Infinite" then
teleporteParaCaminho(jogador, caminho)
world.Value="namek"
level.Value="namek_infinite"
Difficulty.Value="Hard"
wait(1)
select.Active=true
select.MouseButton1Click()
start.Active=true
start.MouseButton1Click()
else
level.Value=""
Active.Value=0
Difficulty.Value="Normal"
timer.Value=70
end
end
})

-- MISC
local Input = Tabs.Misc:AddInput("Input", {
Title = "Gems",
Default = "",
Placeholder = "Insert Gems Amount",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local gems = game:GetService("Players").LocalPlayer._stats.gem_amount
gems.Value=Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Gold",
Default = "",
Placeholder = "Insert Gold Amount",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local gold = game:GetService("Players").LocalPlayer._stats.gold_amount
gold.Value=Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Gems Legacy",
Default = "",
Placeholder = "Insert Gems Legacy Amount",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local gemsLegacy =
game:GetService("Players").LocalPlayer._stats._resourceGemsLegacy
gemsLegacy.Value=Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Candy (Halloween Event)",
Default = "",
Placeholder = "Insert Candy Amount",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local candy =
game:GetService("Players").LocalPlayer._stats._resourceCandies
candy.Value=Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Holiday Stars (Holiday Event)",
Default = "",
Placeholder = "Insert Holiday Stars Amount",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local holidaystar =
game:GetService("Players").LocalPlayer._stats._resourceHolidayStars
holidaystar.Value=Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Player XP",
Default = "",
Placeholder = "Insert Player XP Amount",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local playerxp =
game:GetService("Players").LocalPlayer._stats.player_xp
playerxp.Value=Value
end
})
-- UI
local Merchant = game:GetService("Players").LocalPlayer.PlayerGui.ItemShop
Tabs.UI:AddButton({ Title = "Merchant Shop", Callback = function()
Merchant.Enabled=1
end })
-- Settings
local winot = game:GetService("Players").LocalPlayer.PlayerGui.NotificationWindows
local Toggle = Tabs.Settings:AddToggle("MyToggle",
{
Title = "Disable Daily Challenges Notifications",
Description = "disable annoying on screen notifications",
Default = true, -- esse "," e preciso coloque em qualquer situação
Callback = function(state)
if state then
winot.Enabled=false
else
winot.Enabled=true
end
end
})

You might also like