Battlemech Conversion to Alpha Strike
1. Determine Size Class. L=1, M=2, H=3, A=4
2. Convert Movement: Run x2/Jumpx2 if different then walk speed
• Record TMM based on the run speed
• 5-8 =+1
• 9-12 =+2
• 13-18=+3
• 19-34=+4
• 35+=+5
3. Convert Armor: Divide Armor Factor by 30, round normally.
4. Determine Internal Structure: Use chart
5. Convert Weapons: Use Chart
6. Convert Heat:
• Determine Max Heat output for each range (including firing all weapons and running or
jumping)
• Determine Heat Mod Damage = (Base Damage for range x heat sinks) / (Max heat output -4)
• Subtract regular damage from heat mod damage to determine OV value
7. Determine PV
• TMM x2
• +2 if Full Jump, +1 if less than full jump
• OFF damage bands added together
• (Armor + IS) x2
• +1/Special equipment (not from ordinary weapons)