Dictionary (2)
Dictionary (2)
import sys
from pygame.locals import*
from OpenGL.GL import*
from OpenGL.GLU import*
vertextxt = ""
facestxt = ""
def get_list(txtname):
listname = []
with open(txtname) as f:
for line in f:
line = line.rstrip(",\r\n").replace("(",'').replace(")","").replace("
",'')
row = list(line.split(","))
listname.append(row)
listname = [[float(j) for j in i] for i in listname]
return listname
def drawfaces():
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT) #clears each frame
glBegin(GL_TRIANGLES) #drawing method
for eachface in (modelFaces): #each face in list of faces
color = 0
for eachvert in eachface: #each point in each face
color +=1
if color >5:
color = 0
glColor3fv(paints[color]) #adding one solid color
glVertex3fv(modelVerts[int(eachvert)]) #rendering triangles
glEnd()
def main():
pygame.init()
display = (800,800) #set window
pygame.display.set_caption("RENDERING OBJECT")
FPS = pygame.time.Clock() #fps func
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45,1,.1,50)
glTranslate(0,0,-5) #xyz
glRotate(-90,1,0,0)
Left = False
Right = False
def moveOBJ():
if Left:
glRotate(-1,0,0,1)
if Right:
glRotate(1,0,0,1)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_a:
Left = True
if event.key == K_d:
Right = True
if event.type == KEYUP:
if event.key == K_a:
Left = False
if event.key == K_d:
Right = False
pygame.display.flip()
drawfaces()
moveOBJ()
FPS.tick(60)
main()