Lady Maria
Lady Maria
F AC DESCRIPTION
+2 STR +1 INT
PRO
21 +2 17
Set Max HP
STRENGTH +1 DEX ● +2 WIS
Shield
+2 0 ● +4 CHA
CON
MAXIMUM PROFICIENCY ARMOR 0 Dex Medium Armor ● Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
15 1 Misc Dual Wielder
Temporary Hit Points: Misc
DEXTERITY
Immune to disease +1 ARMOR
0
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
PRO
+1
+2 Deception (Cha) > Channel Divinity 1 SR Common
+1 History (Int) > Channel Divinity: Harness Divine Power 1 LR Abyssal
● +2 Insight (Wis)
12
> from Acolyte (background) (1/2)
+2 Persuasion (Cha) > Divine Sense Channel Divinity: Vow of Enmity< <
CHARISMA ● +3 Religion (Int) > Lay on Hands Channel Divinity: Harness Divine Power
< <
+2 +1 Sleight of Hand (Dex) > Channel Divinity: Abjure Enemy < <
>
BACKGROUND FEATURE
As a bonus action, I can expend a use of my channel divinity to regain one used spell slot I can use two-weapon fighting even when the one-handed
The level of this spell slot can be no more than half my Proficiency Bonus (rounded up) melee weapons I'm wielding aren't light. I can draw or stow two
I can only do this so many times per long rest, even if I have uses of channel divinity left one-handed weapons when I would normally be able to draw or
stow only one. +1 AC while wielding separate melee weapons in
each hand.
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
1ST LEVEL
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)