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L1 ICT

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0% found this document useful (0 votes)
8 views

L1 ICT

Uploaded by

Crystal Ayen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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L1 ICT 2.

Rich user experience – Content is


dynamic and is responsive to user’s
input.
Ex.: Your account is used to modify what
Information and Communication Technology you see in their website.
(ICT)

- deals with the use of different 3. Long Tail – Services are offered on
communication technologies such as demand rather than on a one-time
mobile phones, internet, etc. to locate, purchase.
save, and edit information.
4. User Participation – The owner of the
Web 1.0 website is not the only one who is able
- most web pages were static (flat page or to put content.
stationary page)
- the page is “as is” Ex.: Others are able to place a content
- cannot be manipulated by the user of their own by means of comment.
- the content is also the same for all users
5. Software as a Service – Users will
Web 2.0 : DYNAMIC WEB PAGES subscribe to a software only when
needed rather than purchasing them.
- evolution of Web 1.0 by adding dynamic
web pages
6. Mass Participation – Diverse
- user is able to see a website differently
information sharing through universal
than others
web access.
Examples:

 social networking
Web 3.0 AND THE SEMANTIC WEB
 sites
 blogs - a movement led by the World Wide
 wikis Web Consortium (W3C).
 video sharing sites - W3C standard encourages web
 hosted services developers to include semantic content
 web applications in their web pages.

According to W3C
- allows user to interact with the page
- user may be able to comment or create “The Semantic Web provides a common
a user account framework that allows data to be
- allows users to use web browsers shared and reused across application,
instead of just using their operating enterprise, and community
system boundaries.”
- browsers can now be used for their user
interface, application software (or web Aim of W3C
applications, and even for file storage
- To have machines (or servers)
understand the user’s preferences to be
MOST WEBSITES THAT WE VISIT TODAY ARE able to deliver web content specifically
WEB 2.0 targeting the user.

Features of Web 2.0 Several problems of Web 3.0

1. Folksonomy – allows user to categorize 1. Compatibility


and classify/arrange information using - HTML files and current web browsers
freely chosen keywords (tagging). could not support Web 3.0.
Ex.: Popular social networking sites use
(#) or referred to as hashtag. 2. Security
- The user’s security is also in question
since the machine is saving his/her
preferences.
3. Vastness
- Contains billions of web pages.

4. Vagueness
- Certain words are imprecise.

5. Logic
- Certain limitations for a computer to be
able to predict what the user is referring
to at a given time.

TRENDS IN ICT

1. Convergence
- synergy of technological advancements
to work on a similar goal or task.

2. Social Media
- Website, application, or online channels
that enable web users to create, co-
create, discuss, modify, and exchange
user-generated content.

6 Types of Social Media:

1. Social Networks
2. Bookmarking Sites
3. Social News
4. Media Sharing
5. Microblogging
6. Blogs and Forums

3. Mobile Technologies
- The popularity of smartphones and
tablets has taken a major rise over the
years
- The devices’ capability to do tasks that
were originally found in personal
computers.

Kinds of Operating Systems:

 iOS
 Android
 Blackberry OS
 Windows Phone OS
 Symbian
 WebOS
 Windows Mobile

4. Assistive Media
- A nonprofit service designed to help
people who have visual and reading
impairments.

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