L1 ICT
L1 ICT
- deals with the use of different 3. Long Tail – Services are offered on
communication technologies such as demand rather than on a one-time
mobile phones, internet, etc. to locate, purchase.
save, and edit information.
4. User Participation – The owner of the
Web 1.0 website is not the only one who is able
- most web pages were static (flat page or to put content.
stationary page)
- the page is “as is” Ex.: Others are able to place a content
- cannot be manipulated by the user of their own by means of comment.
- the content is also the same for all users
5. Software as a Service – Users will
Web 2.0 : DYNAMIC WEB PAGES subscribe to a software only when
needed rather than purchasing them.
- evolution of Web 1.0 by adding dynamic
web pages
6. Mass Participation – Diverse
- user is able to see a website differently
information sharing through universal
than others
web access.
Examples:
social networking
Web 3.0 AND THE SEMANTIC WEB
sites
blogs - a movement led by the World Wide
wikis Web Consortium (W3C).
video sharing sites - W3C standard encourages web
hosted services developers to include semantic content
web applications in their web pages.
According to W3C
- allows user to interact with the page
- user may be able to comment or create “The Semantic Web provides a common
a user account framework that allows data to be
- allows users to use web browsers shared and reused across application,
instead of just using their operating enterprise, and community
system boundaries.”
- browsers can now be used for their user
interface, application software (or web Aim of W3C
applications, and even for file storage
- To have machines (or servers)
understand the user’s preferences to be
MOST WEBSITES THAT WE VISIT TODAY ARE able to deliver web content specifically
WEB 2.0 targeting the user.
4. Vagueness
- Certain words are imprecise.
5. Logic
- Certain limitations for a computer to be
able to predict what the user is referring
to at a given time.
TRENDS IN ICT
1. Convergence
- synergy of technological advancements
to work on a similar goal or task.
2. Social Media
- Website, application, or online channels
that enable web users to create, co-
create, discuss, modify, and exchange
user-generated content.
1. Social Networks
2. Bookmarking Sites
3. Social News
4. Media Sharing
5. Microblogging
6. Blogs and Forums
3. Mobile Technologies
- The popularity of smartphones and
tablets has taken a major rise over the
years
- The devices’ capability to do tasks that
were originally found in personal
computers.
iOS
Android
Blackberry OS
Windows Phone OS
Symbian
WebOS
Windows Mobile
4. Assistive Media
- A nonprofit service designed to help
people who have visual and reading
impairments.