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0% found this document useful (0 votes)
8 views

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Uploaded by

ylavngz313
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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repeat wait() until game:IsLoaded() wait()

local re, http, rs, ppls = game:GetService("ReplicatedStorage"),


game:GetService('HttpService'), game:GetService('RunService'),
game:GetService('Players')

local lp = ppls.LocalPlayer

local cam = workspace.Camera

local da_hood_place = {
['2788229376'] = true,
}

if not da_hood_place[tostring(game.PlaceId)] then


lp:Kick('Game not supported.')
end

if not isfolder('Art/cfg') then


makefolder('Art/cfg')
end

_G.cfg = {
view_target = nil,
loop_kill_target = nil,
anti_kill = nil
}

local cfg_path = 'Art/cfg/da_hood.json'

local function save_cfg()


writefile(cfg_path, http:JSONEncode(_G.cfg))
end

local function load_cfg()


if isfile(cfg_path) then
_G.cfg = http:JSONDecode(readfile(cfg_path))
end
end

load_cfg()
local Fluent = loadstring(game:HttpGet("https://gist.githubusercontent.com/x6mani/
43b5184edbc3ce8b79e945a287d71bd4/raw/566d61566aae7f0984247c155d20ef5c9116d597/
Allux.lua"))()

local Window = Fluent:CreateWindow({


Title = "Art",
SubTitle =
game:GetService("MarketplaceService"):GetProductInfo(2788229376).Name,
TabWidth = 160,
Size = UDim2.fromOffset(520, 390),
Acrylic = false,
Theme = "Midnight",
MinimizeKey = Enum.KeyCode.Insert
})

local blatant_tab = Window:AddTab({ Title = "Blatant", Icon = "skull" })


local target_sec = blatant_tab:AddSection("Target")
local player_list = {}

local function get_player_list()


player_list = {}
for _, player in pairs(ppls:GetPlayers()) do
if player ~= lp then
table.insert(player_list, player.Name)
end
end
end

get_player_list()

local target_list = target_sec:AddDropdown("Dropdown", {


Title = "Target",
Values = player_list,
Multi = false,
Default = "",
Callback = function(state)
_G.select_target = state
end
})

target_sec:AddButton({
Title = "Refresh Target List",
Callback = function(state)
get_player_list()
player_list:SetValue(target_list)
end
})

target_sec:AddKeybind("Keybind", {
Title = "KeyBind",
Mode = "Toggle",
Default = "E",
Callback = function(state)
end,
})

target_sec:AddToggle("Toggle", {
Title = "View Target",
Default = _G.cfg.view_target or false,
Callback = function(state)
_G.cfg.view_target = state

if state then
spawn(function()
while _G.cfg.view_target do task.wait()
local target_player = ppls:FindFirstChild(_G.select_target)
if target_player and target_player.Character then
cam.CameraSubject = target_player.Character
end
end
cam.CameraSubject = lp.Character
end)
else
cam.CameraSubject = lp.Character
end
end
})

local function target_aim_kill()


if _G.cfg.anti_kill then return end -- Verifica se o anti kill está ativo.

local target = _G.select_target


local target_player = ppls:FindFirstChild(target)

if target_player and target_player.Character then


local char = lp.Character
local hrp = char.HumanoidRootPart
local target_hrp = target_player.Character:WaitForChild("HumanoidRootPart")

local continueRunning = true

local function onCharacterAdded(newCharacter)


if newCharacter == target_player.Character then
continueRunning = false
end
end

target_player.CharacterAdded:Connect(onCharacterAdded)

spawn(function()
repeat
if continueRunning then
if target_player.Character.BodyEffects["K.O"].Value == false
then
for _, object in pairs(char:GetChildren()) do
if object:IsA("Tool") and not
object:FindFirstChild("Humanoid") then
object:Activate()
end
end
local distance = 7
local angle = math.random(0, 360)
local x = math.cos(math.rad(angle)) * distance
local z = math.sin(math.rad(angle)) * distance

hrp.CFrame = CFrame.new(target_hrp.Position +
Vector3.new(x, 7, z))
else
for _, part in pairs(target_player.Character:GetChildren())
do
if part:IsA("BasePart") and part.Name ~=
"HumanoidRootPart" then
hrp.CFrame = CFrame.new(part.Position) *
CFrame.new(0, 1, 0)
re.MainEvent:FireServer('Stomp')
task.wait()
end
end
end
end

task.wait()
until not continueRunning
end)
end
end

target_sec:AddButton({
Title = "Kill Target",
Callback = function()
target_aim_kill()
end
})

target_sec:AddToggle("Toggle", {
Title = "Loop Kill Target",
Default = _G.cfg.loop_kill_target or false,
Callback = function(state)
_G.cfg.loop_kill_target = state; save_cfg()

if state then
spawn(function()
while _G.cfg.loop_kill_target do task.wait()
if _G.cfg.anti_kill then return end

local target = _G.select_target


local target_player = ppls:FindFirstChild(target)
if target_player and target_player.Character then
local char = lp.Character
local hrp = char.HumanoidRootPart
local target_hrp =
target_player.Character:WaitForChild("HumanoidRootPart")

local continueRunning = true

spawn(function()
if continueRunning then
for _, object in pairs(char:GetChildren()) do
if object:IsA("Tool") and not
object:FindFirstChild("Humanoid") then
object:Activate()
end
end
if target_player.Character.BodyEffects["K.O"].Value
== false then
local distance = 7.5
local angle = math.random(0, 360)
local x = math.cos(math.rad(angle)) * distance
local z = math.sin(math.rad(angle)) * distance

hrp.CFrame = CFrame.new(target_hrp.Position +
Vector3.new(x, 9, z))
else
for _, part in
pairs(target_player.Character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~=
"HumanoidRootPart" then
hrp.CFrame = CFrame.new(part.Position)
* CFrame.new(0, 1, 0)
re.MainEvent:FireServer('Stomp')
task.wait()
end
end
end
end

task.wait()
end)
end
end
end)
end
end
})

target_sec:AddButton({
Title = "Bring Target",
Callback = function()
end
})

target_sec:AddButton({
Title = "Knock Target",
Callback = function()
end
})

target_sec:AddButton({
Title = "Stomp Target",
Callback = function()
end
})

local hvh_sec = blatant_tab:AddSection("HvH")

local hrp = lp.Character.HumanoidRootPart

local anti_kill_table = {
x = hrp.Position.X,
y = hrp.Position.Y,
z = hrp.Position.Z
}

local anti_kill_active = false

hvh_sec:AddToggle("Toggle", {
Title = "Anti Kill",
Default = _G.cfg.anti_kill or false,
Callback = function(state)
_G.cfg.anti_kill = state; save_cfg()

if state then
anti_kill_active = true

anti_kill_table.x = hrp.Position.X
anti_kill_table.y = hrp.Position.Y
anti_kill_table.z = hrp.Position.Z

spawn(function()
rs.RenderStepped:Connect(function()
if anti_kill_active then
local hrp = lp.Character.HumanoidRootPart
hrp.CFrame = CFrame.new(math.random(-1, 100000),
math.random(-1, 100000), math.random(-1, 100000))
end
end)
end)
else
anti_kill_active = false
local hrp = lp.Character.HumanoidRootPart
hrp.CFrame = CFrame.new(anti_kill_table.x, anti_kill_table.y,
anti_kill_table.z)
end
end
})

local Players = cloneref(game:GetService("Players"))


local RS = cloneref(game:GetService("RunService"))
local Client = Players.LocalPlayer
RS.RenderStepped:Connect(function()
for _, Player in pairs(Players:GetPlayers()) do
if Player == Client then continue end
local HRP = Player.Character:WaitForChild("HumanoidRootPart")
HRP.Size = Vector3.new(35, 4, 35)
HRP.CanCollide = false
HRP.Transparency = 1
end
end)

Window:SelectTab(1)
Fluent:Notify({
Title = "Art",
Content = "Loaded!",
Duration = 5
})

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