message
message
local lp = ppls.LocalPlayer
local da_hood_place = {
['2788229376'] = true,
}
_G.cfg = {
view_target = nil,
loop_kill_target = nil,
anti_kill = nil
}
load_cfg()
local Fluent = loadstring(game:HttpGet("https://gist.githubusercontent.com/x6mani/
43b5184edbc3ce8b79e945a287d71bd4/raw/566d61566aae7f0984247c155d20ef5c9116d597/
Allux.lua"))()
get_player_list()
target_sec:AddButton({
Title = "Refresh Target List",
Callback = function(state)
get_player_list()
player_list:SetValue(target_list)
end
})
target_sec:AddKeybind("Keybind", {
Title = "KeyBind",
Mode = "Toggle",
Default = "E",
Callback = function(state)
end,
})
target_sec:AddToggle("Toggle", {
Title = "View Target",
Default = _G.cfg.view_target or false,
Callback = function(state)
_G.cfg.view_target = state
if state then
spawn(function()
while _G.cfg.view_target do task.wait()
local target_player = ppls:FindFirstChild(_G.select_target)
if target_player and target_player.Character then
cam.CameraSubject = target_player.Character
end
end
cam.CameraSubject = lp.Character
end)
else
cam.CameraSubject = lp.Character
end
end
})
target_player.CharacterAdded:Connect(onCharacterAdded)
spawn(function()
repeat
if continueRunning then
if target_player.Character.BodyEffects["K.O"].Value == false
then
for _, object in pairs(char:GetChildren()) do
if object:IsA("Tool") and not
object:FindFirstChild("Humanoid") then
object:Activate()
end
end
local distance = 7
local angle = math.random(0, 360)
local x = math.cos(math.rad(angle)) * distance
local z = math.sin(math.rad(angle)) * distance
hrp.CFrame = CFrame.new(target_hrp.Position +
Vector3.new(x, 7, z))
else
for _, part in pairs(target_player.Character:GetChildren())
do
if part:IsA("BasePart") and part.Name ~=
"HumanoidRootPart" then
hrp.CFrame = CFrame.new(part.Position) *
CFrame.new(0, 1, 0)
re.MainEvent:FireServer('Stomp')
task.wait()
end
end
end
end
task.wait()
until not continueRunning
end)
end
end
target_sec:AddButton({
Title = "Kill Target",
Callback = function()
target_aim_kill()
end
})
target_sec:AddToggle("Toggle", {
Title = "Loop Kill Target",
Default = _G.cfg.loop_kill_target or false,
Callback = function(state)
_G.cfg.loop_kill_target = state; save_cfg()
if state then
spawn(function()
while _G.cfg.loop_kill_target do task.wait()
if _G.cfg.anti_kill then return end
spawn(function()
if continueRunning then
for _, object in pairs(char:GetChildren()) do
if object:IsA("Tool") and not
object:FindFirstChild("Humanoid") then
object:Activate()
end
end
if target_player.Character.BodyEffects["K.O"].Value
== false then
local distance = 7.5
local angle = math.random(0, 360)
local x = math.cos(math.rad(angle)) * distance
local z = math.sin(math.rad(angle)) * distance
hrp.CFrame = CFrame.new(target_hrp.Position +
Vector3.new(x, 9, z))
else
for _, part in
pairs(target_player.Character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~=
"HumanoidRootPart" then
hrp.CFrame = CFrame.new(part.Position)
* CFrame.new(0, 1, 0)
re.MainEvent:FireServer('Stomp')
task.wait()
end
end
end
end
task.wait()
end)
end
end
end)
end
end
})
target_sec:AddButton({
Title = "Bring Target",
Callback = function()
end
})
target_sec:AddButton({
Title = "Knock Target",
Callback = function()
end
})
target_sec:AddButton({
Title = "Stomp Target",
Callback = function()
end
})
local anti_kill_table = {
x = hrp.Position.X,
y = hrp.Position.Y,
z = hrp.Position.Z
}
hvh_sec:AddToggle("Toggle", {
Title = "Anti Kill",
Default = _G.cfg.anti_kill or false,
Callback = function(state)
_G.cfg.anti_kill = state; save_cfg()
if state then
anti_kill_active = true
anti_kill_table.x = hrp.Position.X
anti_kill_table.y = hrp.Position.Y
anti_kill_table.z = hrp.Position.Z
spawn(function()
rs.RenderStepped:Connect(function()
if anti_kill_active then
local hrp = lp.Character.HumanoidRootPart
hrp.CFrame = CFrame.new(math.random(-1, 100000),
math.random(-1, 100000), math.random(-1, 100000))
end
end)
end)
else
anti_kill_active = false
local hrp = lp.Character.HumanoidRootPart
hrp.CFrame = CFrame.new(anti_kill_table.x, anti_kill_table.y,
anti_kill_table.z)
end
end
})
Window:SelectTab(1)
Fluent:Notify({
Title = "Art",
Content = "Loaded!",
Duration = 5
})