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BCE Practical

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0% found this document useful (0 votes)
3 views

BCE Practical

Uploaded by

ayushhjii16
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Note: Please add all these experiments to the BCE lab manual.

These experiments should be handwritten.

Write a program to illustrate Arithmetic Expressions

#include <iostream>

using namespace std;

int main()

int x = 25;

int y = 13;

int z= x*y;

int a= x/y;

int b= x%y;

cout << " x + y = " << (x + y)<< endl ;

cout << " x - y = " << (x - y) << endl;

cout << " x * y = " << z << endl;

cout << " x / y = " << a << endl;

cout << " x % y = " << b << endl;

}
Write a program to illustrate Arrays

#include <iostream>

using namespace std;

int main()

int arr[3];

arr[0] = 10;

arr[1] = 20;

arr[2] = 30;

cout << "arr[0]: " << arr[0] << endl;

cout << "arr[1]: " << arr[1] << endl;

cout << "arr[2]: " << arr[2] << endl;

return 0;

}
Write a program to illustrate Functions

#include <iostream>

using namespace std;

void displayNum(int n1, float n2)

cout << "The int number is " << n1 << "\n";

cout << "The double number is " << n2;

int main() {

displayNum(10, 14.2);

return 0;

}
Write a program to illustrate Constructor & Destructor

#include <iostream>

using namespace std;

class student

int rno;

char name[50]; double fee; public: student()

cout<<"Enter the RollNo:"; cin>>rno;

cout<<"Enter the Name:"; cin>>name;

cout<<"Enter the Fee:"; cin>>fee; }

void display()

cout<<endl<<rno<<"\t"<<name<<"\t"<<fee;

};

int main()

student s; //constructor gets called automatically when we create the object of the class

s.display();

return 0;

}
Write a program to illustrate Object and Classes

#include <iostream>

#include <string>

using namespace std;

class MyClass {

public:

int myNum;

string myString;

};

int main() {

MyClass a;

a.myNum = 15;

a.myString = "hello";

cout << a.myNum << "\n";

cout << a.myString << endl;

return 0;

}
Write a program to illustrate Operator Overloading

#include <iostream>

class Vector {

private:

int x, y;

public:

// Constructor

Vector(int x = 0, int y = 0) : x(x), y(y) {}

// Overload the + operator

Vector operator+(const Vector& other) const {

return Vector(x + other.x, y + other.y);

// Display the vector

void display() const {

std::cout << "Vector(" << x << ", " << y << ")" << std::endl;

};

int main() {

// Create two Vector objects

Vector v1(2, 3);

Vector v2(4, 5);

Vector v3 = v1 + v2;

v3.display();
return 0; }

Write a program to illustrate Function Overloading

#include <iostream>

using namespace std;

void add(int a, int b)

cout << "sum = " << (a + b);

void add(int a, int b, int c)

int d= a+b+c;

cout << endl << "sum = " << d;

int main()

add(10, 2);

add(5, 6, 4);

return 0;

}
Write a program to illustrate Derived Classes & Inheritance

#include <iostream>

#include <cmath> // For mathematical operations

using namespace std;

// Base class

class Shape

public:

void display()

cout << "This is a shape." << endl;

};

// Derived class 1: Circle

class Circle : public Shape

private:

double radius;

public:

Circle(double r) : radius(r) {}

double calculateArea()
{

return M_PI * radius * radius; // Area of Circle = pr²

void display()

cout << "This is a Circle with radius: " << radius << endl;

cout << "Area of Circle: " << calculateArea() << endl;

};

// Derived class 2: Rectangle

class Rectangle : public Shape {

private:

double length, width;

public:

Rectangle(double l, double w) : length(l), width(w) {}

double calculateArea() {

return length * width; // Area of Rectangle = length × width

void display() {

cout << "This is a Rectangle with length: " << length << " and width: " << width << endl;

cout << "Area of Rectangle: " << calculateArea() << endl;

}
};

int main() {

// Object of Circle

Circle myCircle(5.0);

myCircle.display();

cout << endl;

// Object of Rectangle

Rectangle myRectangle(4.0, 7.0);

myRectangle.display();

return 0;

}
Write a program to insert and delete and element from the Stack

#include <iostream>

#include <stack> // Include the C++ stack library

using namespace std;

int main() {

stack<int> st; // Declare a stack of integers

// Push elements onto the stack

st.push(5);

st.push(10);

st.push(15);

// Pop elements from the stack

cout << "Popping elements from the stack:" << endl;

while (!st.empty()) {

cout << "Popped: " << st.top() << endl;

st.pop();

// Try popping from an empty stack

if (st.empty()) {

cout << "Stack is empty!" << endl;

}
return 0;

Write a program to insert and delete and element from the Queue

#include <iostream>

using namespace std;

#define SIZE 5

class Queue {

int items[SIZE], front = -1, rear = -1;

public:

void enqueue(int value) {

if (rear == SIZE - 1) {

cout << "Queue is full!\n";

return;

if (front == -1) front = 0;

items[++rear] = value;

cout << value << " added.\n";

void dequeue() {

if (front == -1 || front > rear) {

cout << "Queue is empty!\n";

return;

}
cout << items[front++] << " removed.\n";

void displayFront() {

if (front == -1 || front > rear) {

cout << "Queue is empty!\n";

return;

cout << "Front: " << items[front] << "\n";

};

int main() {

Queue q;

q.enqueue(10);

q.enqueue(20);

q.displayFront();

q.dequeue();

q.displayFront();

return 0;

}
Write a program to insert and delete and element from the Linked List

#include <iostream>

struct Node {

int data;

Node* next;

};

class LinkedList {

private:

Node* head;

public:

LinkedList() : head(nullptr) {}

// Insert a new node at the end

void insert(int value) {

Node* newNode = new Node();

newNode->data = value;

newNode->next = nullptr;

if (head == nullptr) {

head = newNode;

} else {

Node* temp = head;


while (temp->next != nullptr) {

temp = temp->next;

temp->next = newNode;

// Delete a node by value

void deleteNode(int value) {

if (head == nullptr) return;

if (head->data == value) {

Node* temp = head;

head = head->next;

delete temp;

return;

Node* temp = head;

while (temp->next != nullptr && temp->next->data != value) {

temp = temp->next;

if (temp->next == nullptr) return;

Node* toDelete = temp->next;

temp->next = temp->next->next;
delete toDelete;

// Display the list

void display() {

Node* temp = head;

while (temp != nullptr) {

std::cout << temp->data << " -> ";

temp = temp->next;

std::cout << "nullptr" << std::endl;

};

int main() {

LinkedList list;

list.insert(10);

list.insert(20);

list.insert(30);

list.display();

list.deleteNode(20);

list.display();

return 0;

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