COMP
COMP
1)
Registor organisation----
Registers in computer organization are small, fast storage areas within a microprocessor (CPU) used
to hold data temporarily during computations and control operations.
Key Points:
1. Purpose of Registers:
o Speed up operations by storing data closer to the CPU (faster than RAM).
2. Types of Registers:
o Control Registers: Control the operation of the CPU (e.g., Status Register).
o Flag Registers: Store status flags (e.g., Zero Flag, Carry Flag).
3. Examples:
o Stack Pointer (SP): Points to the top of the stack for function calls.
Speed: They are faster than main memory (RAM), allowing quick data access and processing.
Efficiency: Help the CPU perform calculations and manage program execution.
In short, registers are critical for quick data processing and efficient CPU functioning!
Physical memory organization refers to how a computer's RAM (main memory) is structured and
managed.
Key Points:
1. Memory Units:
o Memory is made up of bytes (groups of 8 bits), and each byte has a unique address.
2. Memory Levels:
3. Addressing:
o Each memory location has a unique address the CPU uses to access it.
4. Memory Models:
5. Virtual Memory:
o Allows the computer to use the hard drive as "extra" memory when RAM is full.
6. Memory Mapping:
o The system maps virtual addresses used by programs to actual physical memory
addresses.
In short, physical memory organization is about how memory is arranged, accessed, and
managed to ensure efficient performance and data storage.
5) Special Processor Activities are important tasks the CPU handles beyond normal
operations. They include:
1. Interrupt Handling: The CPU pauses its current task to handle urgent requests (like from
hardware).
2. Context Switching: The CPU switches between tasks in multi-tasking systems.
3. Memory Management: The CPU manages how memory is used, including virtual memory
and address translation.
4. Exception Handling: The CPU deals with errors, like dividing by zero or accessing invalid
memory.
5. Cache Management: The CPU moves data between cache and memory to speed up
processing.
6. I/O Operations: The CPU manages data transfer between itself and external devices.
7. Privilege Levels: The CPU uses different levels to protect the system and manage resources
securely.
In short, these activities ensure the CPU runs efficiently and manages the system properly.
6) Machine language instruction formats define how instructions are structured in binary for
the CPU to understand.
Key Parts:
1. Opcode: Tells the CPU what operation to perform (e.g., ADD, SUB).
2. Operands: The data or addresses the operation works with.
Types of Instruction Formats:
1. Zero Address: No operands, often used for stack operations. (e.g., PUSH)
2. One Address: One operand (e.g., LOAD A).
3. Two Address: Two operands, often one is the result (e.g., ADD A, B).
4. Three Address: Three operands, used for complex operations (e.g., ADD A, B, C).
In short, machine instructions tell the CPU what to do and what data to use, with different
formats for different types of operations.
7) Addressing modes determine how the CPU accesses the data (operand) needed for
instructions. Here are the common types:
1. Immediate Addressing:
The operand is directly given in the instruction.
Example: MOV R1, #5 (Move the value 5 into R1).
2. Register Addressing:
The operand is stored in a register.
Example: ADD R1, R2 (Add values in R1 and R2).
3. Direct Addressing:
The instruction gives the memory address of the operand.
Example: MOV R1, [1000] (Load the value at memory address 1000 into R1).
4. Indirect Addressing:
The operand's address is stored in a register or memory.
Example: MOV R1, [R2] (Load the value from the address in R2 into R1).
5. Indexed Addressing:
The operand's address is found by adding an index to a register's value.
Example: MOV R1, [R2 + 5] (Load the value at R2 + 5 into R1).
6. Relative Addressing:
The address is calculated by adding an offset to the program counter (PC).
Example: JMP [PC + 4] (Jump to the address at PC + 4).
In short, addressing modes tell the CPU where and how to find the data it needs for an
operation.
8) The 8086 microprocessor has a set of instructions that allow it to perform basic
operations like moving data, arithmetic, logic, and control. Here’s a simplified version:
1. Data Transfer Instructions:
MOV: Move data between registers or memory (e.g., MOV AX, BX).
PUSH/POP: Push data onto or pop data from the stack.
2. Arithmetic Instructions:
ADD: Add two values (e.g., ADD AX, BX).
SUB: Subtract values (e.g., SUB AX, BX).
MUL/DIV: Multiply or divide numbers.
INC/DEC: Increment or decrement a value.
3. Logical Instructions:
AND, OR, XOR: Perform bitwise logical operations.
NOT: Invert the bits.
4. Control Flow Instructions:
JMP: Jump to another instruction (e.g., JMP LABEL).
CALL: Call a function.
RET: Return from a function.
NOP: No operation (does nothing).
5. String Instructions:
MOVS, CMPS, SCAS: Move, compare, or scan string data.
6. Flag Control Instructions:
CLC/STC: Clear or set the carry flag.
CLI/STI: Disable or enable interrupts.
7. Shift and Rotate Instructions:
SHL/SHR: Shift bits left or right.
ROL/ROR: Rotate bits left or right.
8. Comparison Instructions:
CMP: Compare two values.
TEST: Perform bitwise AND and set flags.
9. Conditional Jump Instructions:
JE/JNE: Jump if equal or not equal.
JL/JG: Jump if less or greater.
In short, the 8086 instruction set allows the processor to manage data, perform calculations,
control the program flow, and manipulate bits.
9) Assembler Directives:
Directives guide the assembler on how to process the code but don't generate machine code
themselves.
1. MOV: Move data from one place to another.
Example: MOV AX, 5 (Move 5 into AX).
2. DB: Define a byte of data.
Example: DB 10 (Define a byte with value 10).
3. DW: Define a word (2 bytes) of data.
Example: DW 100 (Define 2 bytes with value 100).
4. EQU: Assign a value to a name (constant).
Example: PI EQU 3.14 (Define PI as 3.14).
5. ORG: Set the starting memory address.
Example: ORG 100h (Start at memory location 100h).
6. END: Marks the end of the program.
Example: END (End of code).
Assembler Operators:
Operators perform operations on data.
1. Arithmetic Operators:
o +: Addition.
o -: Subtraction.
2. Relational Operators:
o ==: Equal to.
o !=: Not equal to.
3. Logical Operators:
o AND: Bitwise AND.
o OR: Bitwise OR.
4. Shift Operators:
o SHL: Shift left.
o SHR: Shift right.
Summary:
Directives organize and manage how the assembler handles code (e.g., MOV, DB).
Operators perform calculations and logic on the data (e.g., +, AND, SHL).
UNIT – 3
1)
1) Machine-level programs are written in binary code (0s and 1s) that the CPU can directly
execute. These programs control the hardware directly and use the CPU's instruction set
(like ADD, MOV, JMP) to perform tasks.
2) Key Points:
3) Binary Code: Machine-level programs are in binary, which is the language the CPU
understands.
4) Direct Hardware Control: These programs interact directly with the hardware without any
need for translation.
5) No Abstraction: Unlike higher-level languages, machine-level programs don’t use easy-to-
understand names or symbols. They only use numbers and codes.
6) Architecture-Specific: Machine-level code is specific to the type of CPU (like Intel 8086 or
ARM).
7) Example:
8) MOV AX, 5 – Move value 5 into the AX register.
9) ADD AX, BX – Add the value in BX to AX.
10) MOV [1000], AX – Store the value of AX in memory location 1000h.
11) Machine-level code is fast but difficult to write and understand. It’s used when very close
control over the hardware is needed.
2)
Programming with an assembler means writing programs in assembly language, which is a
low-level language that uses easy-to-understand words (like MOV, ADD) instead of binary
code. An assembler is a tool that converts this assembly language into machine code that
the CPU can understand and execute.
Steps:
1. Write the Code: Use simple commands to tell the computer what to do (e.g., MOV AX, 5).
2. Assemble: The assembler converts your code into machine language.
3. Run: The computer executes the machine code.
Example:
MOV AX, 5 ; Load 5 into AX register
MOV BX, 10 ; Load 10 into BX register
ADD AX, BX ; Add AX and BX, result is in AX (15)
Advantages:
Fast and Efficient: Gives direct control over the hardware.
Smaller Programs: More memory-efficient than high-level languages.
Disadvantages:
Hard to Write: More complex than using higher-level programming languages.
CPU-Specific: Code works only on specific types of processors.
In short, programming with an assembler involves writing very low-level code to control a
computer directly. It’s powerful but more complicated than other languages.
3)
Here are some simple assembly language example programs:
1. Addition of Two Numbers:
Adds 5 and 10, and stores the result in CX.
MOV AX, 5 ; AX = 5
MOV BX, 10 ; BX = 10
ADD AX, BX ; AX = AX + BX (15)
MOV CX, AX ; CX = 15
2. Subtraction of Two Numbers:
Subtracts 5 from 15 and stores the result in CX.
MOV AX, 15 ; AX = 15
MOV BX, 5 ; BX = 5
SUB AX, BX ; AX = AX - BX (10)
MOV CX, AX ; CX = 10
3. Multiplication of Two Numbers:
Multiplies 5 by 4 and stores the result in CX.
MOV AX, 5 ; AX = 5
MOV BX, 4 ; BX = 4
MUL BX ; AX = AX * BX (20)
MOV CX, AX ; CX = 20
4. Division of Two Numbers:
Divides 20 by 4 and stores the quotient in CX and remainder in DX.
MOV AX, 20 ; AX = 20
MOV BX, 4 ; BX = 4
DIV BX ; AX = AX / BX (5), DX = remainder (0)
MOV CX, AX ; CX = 5
MOV DX, DX ; DX = 0
5. Counting from 1 to 5:
Uses a loop to count from 1 to 5.
MOV CX, 1 ; Start count at 1
START_LOOP:
MOV AX, CX ; AX = CX
INC CX ; Increment CX by 1
CMP CX, 6 ; Compare CX to 6
JL START_LOOP ; If CX < 6, repeat
6. Check Even or Odd:
Checks if a number is even or odd.
MOV AX, 8 ; AX = 8
AND AX, 1 ; AX = AX & 1
JZ EVEN ; If zero, jump to EVEN (even number)
MOV DX, 'Odd' ; Display "Odd"
JMP END
EVEN:
MOV DX, 'Even' ; Display "Even"
END:
Summary:
MOV: Move data.
ADD, SUB, MUL, DIV: Perform arithmetic.
CMP, JZ, JL: Compare and jump based on conditions.
INC: Increment values.
These simple programs show how to perform basic operations using assembly language.
4)
Stack Structure of 8086 (Short and Easy)
The stack in the 8086 microprocessor is used for temporary storage, like saving return
addresses and local variables. It follows a Last In, First Out (LIFO) order.
Key Points:
1. Stack Segment: The stack is in a separate memory area, controlled by the SS (Stack
Segment) register.
2. Stack Pointer (SP): This register holds the address of the top of the stack.
3. Growing Downward: The stack grows downward, meaning when you push data, SP
decreases, and when you pop data, SP increases.
Instructions:
PUSH: Stores data on the stack and decreases SP.
POP: Removes data from the stack and increases SP.
Example:
MOV AX, 5 ; Load 5 into AX register
PUSH AX ; Push AX value (5) onto the stack
POP AX ; Pop the value from the stack into AX
Summary:
The stack helps store temporary data and is managed by the SS and SP registers.
PUSH and POP move data onto and off the stack, adjusting SP accordingly.
5)
Interrupts and Interrupt Service Routines (ISR) (Short and Easy)
Interrupts are signals that tell the CPU to stop its current task and handle something
important, like reading data from a keyboard or timer. After that, it goes back to the original
task.
Key Points:
1. Interrupt: A signal that temporarily stops the CPU's current task to handle another one.
o Hardware Interrupts: Triggered by external devices (e.g., a key press).
o Software Interrupts: Triggered by software (e.g., INT instruction in the code).
2. Interrupt Service Routine (ISR):
o A special function that handles the interrupt when it occurs.
o After finishing the task, the CPU returns to the original program.
How it Works:
1. Interrupt Happens: The CPU is notified to stop and handle the interrupt.
2. ISR Runs: The CPU jumps to the ISR to deal with the interrupt.
3. Return to Main Program: After the ISR finishes, the CPU continues the original program.
Example:
MOV AX, 4C00h ; Prepare to exit the program
INT 21h ; Call software interrupt to exit
Summary:
Interrupts stop the CPU to handle urgent tasks.
The ISR handles the interrupt and then lets the CPU resume normal work.
6)
In dept-
Interrupts and Interrupt Service Routines (ISR) (Short and Easy)
Interrupts are signals that tell the CPU to stop its current task and handle something
important, like reading data from a keyboard or timer. After that, it goes back to the original
task.
Key Points:
1. Interrupt: A signal that temporarily stops the CPU's current task to handle another one.
o Hardware Interrupts: Triggered by external devices (e.g., a key press).
o Software Interrupts: Triggered by software (e.g., INT instruction in the code).
2. Interrupt Service Routine (ISR):
o A special function that handles the interrupt when it occurs.
o After finishing the task, the CPU returns to the original program.
How it Works:
1. Interrupt Happens: The CPU is notified to stop and handle the interrupt.
2. ISR Runs: The CPU jumps to the ISR to deal with the interrupt.
3. Return to Main Program: After the ISR finishes, the CPU continues the original program.
Example:
MOV AX, 4C00h ; Prepare to exit the program
INT 21h ; Call software interrupt to exit
Summary:
Interrupts stop the CPU to handle urgent tasks.
The ISR handles the interrupt and then lets the CPU resume normal work.
7)
Interrupt Programming (Short and Easy)
Interrupt programming allows the CPU to handle special events (like hardware signals) while
it’s running a program.
Steps:
1. Enable Interrupts: Use STI to allow interrupts.
2. Interrupt Vector Table: A table that stores the addresses of Interrupt Service Routines (ISR).
3. ISR: The code that runs when an interrupt happens. The CPU jumps to the ISR to handle the
interrupt.
4. Software Interrupts: Triggered using the INT instruction (e.g., INT 21h for DOS services).
Example:
STI ; Enable interrupts
MOV AX, 4C00h ; DOS interrupt to exit
INT 21h ; Call interrupt 21h to exit
8)
Passing Parameters to Procedures (Short and Easy)
In assembly, parameters are values passed to procedures (functions) to use in calculations or
operations.
Methods:
1. Using Registers:
o You can pass parameters through registers like AX, BX, etc.
o Example:
o MOV AX, 10 ; Pass 10 to the procedure
o CALL MyProc ; Call procedure
2. Using the Stack:
o Push parameters onto the stack before calling the procedure, and pop them inside.
o Example:
o PUSH 10 ; Push 10 onto the stack
o PUSH 20 ; Push 20 onto the stack
o CALL MyProc ; Call procedure
Simple Example Using Stack:
MOV AX, 5 ; First parameter
MOV BX, 10 ; Second parameter
MyProc:
POP BX ; BX = 10 (second parameter)
POP AX ; AX = 5 (first parameter)
RET ; Return from procedure
Summary:
You can pass parameters using registers or the stack.
PUSH and POP are used for stack-based parameter passing.
9)
Macros in Assembly (Short and Easy)
A macro is a reusable block of code in assembly that gets expanded whenever it's called,
reducing code repetition.
Key Points:
1. Definition: Use MACRO to define a macro.
o Example:
o ADD_MACRO MACRO A, B
o ADD AX, A
o ADD BX, B
o ENDM
2. Using the Macro: Call the macro with specific values.
o Example:
o MOV AX, 5 ; Set AX to 5
o MOV BX, 10 ; Set BX to 10
o ADD_MACRO 5, 10 ; Call macro to add 5 and 10
3. Advantages:
o Avoids repeating the same code.
o Makes the program cleaner and easier to manage.
Summary:
Macros are blocks of reusable code defined once and expanded wherever called, making
your program simpler and cleaner.
10)
Timings and Delays in Assembly (Short and Easy)
Timings and delays in assembly control how long the program waits before performing an
action.
Key Points:
1. Purpose:
o Delays are used to wait for a certain time before moving to the next step (e.g.,
waiting for input or hardware response).
2. Creating Delays with Loops:
o You can use loops to create delays by repeatedly running instructions.
o Example:
o MOV CX, 1000 ; Set loop counter
o DelayLoop:
o DEC CX ; Decrease counter
o JNZ DelayLoop ; Repeat until counter is zero
3. Using Timers:
o Some systems have timers to create more precise delays based on clock cycles.
Summary:
Delays are created using loops or timers to control when the next operation happens. Loops
are simple but less precise.
UNIT – 4
1)
Computer arithmetic deals with the operations that computers perform on numbers, such as
addition, subtraction, multiplication, and division. It is essential for tasks ranging from simple
calculations to complex algorithms.
Key Points:
1. Binary System:
o Computers use the binary number system (base 2) for arithmetic. This system uses
only two digits: 0 and 1.
2. Types of Arithmetic:
o Signed numbers: Can represent both positive and negative values, often using
methods like two's complement.
o Overflow happens when a calculation results in a number too large for the computer
to represent.
Summary:
Floating-point arithmetic is used for decimals, and overflow/underflow can occur when
numbers exceed limits.
2)
Addition and subtraction are fundamental operations in computer arithmetic. Computers use binary
numbers to perform these operations.
Binary Addition:
1. Binary Addition:
o In binary, the digits are 0 and 1. The rules for binary addition are:
0+0=0
0+1=1
1+0=1
1 + 1 = 10 (carry 1)
Example:
- When adding **1 + 1**, we get **10**, so the **carry** (1) is added to the next higher bit.
- Borrow rules:
-1-1=0
-0-0=0
**Example**:
```assembly
- 110 (6 in decimal)
--------
0101 (5 in decimal)
2. Two's Complement:
Steps:
Summary:
Binary addition follows basic rules similar to decimal, with carry for 1 + 1.
Binary subtraction involves borrowing, and two’s complement is used for negative numbers.
3)
Binary multiplication is similar to decimal multiplication, but it's done with 0 and 1.
The process involves multiplying each bit of the multiplier by the multiplicand and adding the
results.
Example:
× 110 (6 in decimal)
---------
0000 (1011 × 0)
---------
This is a more efficient method of multiplication where shifts and additions are used instead
of repeated bitwise operations.
Steps:
1. Multiply the multiplicand by the least significant bit (LSB) of the multiplier.
2. Shift the multiplicand left by 1 bit for each subsequent bit of the multiplier.
Example:
Booth's Algorithm is a more advanced method for multiplying signed binary numbers
efficiently.
It handles both positive and negative numbers using a recoding technique to reduce the
number of operations.
Steps:
1. Extend the multiplier by one extra bit (add a zero at the least significant bit).
2. Check pairs of bits in the multiplier to decide what operation to perform (add or subtract the
multiplicand, or do nothing).
3. Shift and repeat the process until all bits of the multiplier are processed.
Advantages:
Karatsuba algorithm is a divide and conquer method for fast multiplication, especially for
large numbers.
It breaks the multiplication of two large numbers into smaller multiplications and adds them
together.
Steps:
This method reduces the number of multiplications compared to the traditional method.
Summary:
Karatsuba multiplication is used for large numbers to reduce the multiplication complexity.
4)
Steps:
2. Shift the divisor left to align with the most significant bit of the dividend.
3. Subtract the divisor from the dividend and bring down the next bit.
This is a basic division method where the quotient and remainder are calculated step by step.
Steps:
3. If the result is negative, restore the previous dividend (i.e., add back the divisor).
The Non-Restoring Division is a more efficient algorithm than the restoring division. It eliminates the
need for restoring the previous value if the result is negative.
Steps:
2. Perform subtraction or addition of the divisor, depending on the value of the quotient bit.
3. Continue shifting and calculating until all bits of the dividend are processed.
Advantage: Fewer operations than the restoring method, as it doesn’t need to restore the dividend.
The SRT (Sweeney, Robertson, and Tocher) division algorithm is used for efficient division in
hardware. It reduces the number of subtraction operations by using a look-up table for the possible
quotients.
Steps:
1. The quotient bits are calculated in groups, reducing the number of steps.
Steps:
Summary:
Basic Binary Division follows traditional methods, comparing and shifting bits.
Restoring and Non-Restoring Division are efficient algorithms for binary division, with Non-
Restoring being faster.
5)
Floating-point arithmetic is used to represent and operate on real numbers (decimals) in computers.
Unlike integers, floating-point numbers can represent very large or very small values. These are
typically represented in scientific notation with a mantissa (significant digits) and an exponent.
Key Points:
1. Floating-Point Representation:
o Example: The number 6.5 can be represented as 1.65×221.65 \times 2^2 in binary.
2. Floating-Point Operations:
o Addition and Subtraction: Align the exponents of the numbers before performing
the operation.
Example: Add 1.0×1031.0 \times 10^3 and 2.0×1022.0 \times 10^2, adjust
the exponents first.
Example:
3. Multiplication:
4. Division:
5. Rounding:
o Since floating-point numbers have finite precision, rounding may be necessary to fit
the result into the available space.
o Common rounding methods include round to nearest, round up, and round down.
6. Normalization:
o After performing arithmetic operations, the result is often normalized. This means
adjusting the mantissa so that it lies within a specific range (e.g., between 1 and 2 for
binary representation).
Summary:
Floating-point arithmetic allows for the representation and operations on real numbers.
Normalization and rounding ensure the result fits within the defined precision.
6)
2. Output Devices: Devices that output data from the computer to the user.
o Hard Drive (HDD): A traditional storage device used for long-term data storage.
o Solid-State Drive (SSD): Faster than HDD, stores data electronically without moving
parts.
o Optical Disk (CD/DVD): Stores data in optical form (e.g., music, software).
4. Communication Devices: Devices used to transfer data between computers and networks.
Summary:
Input devices allow users to send data into the system (e.g., keyboard, mouse).
Storage devices store data for long-term use (e.g., hard drives, SSDs).
Communication devices help transfer data between systems (e.g., modems, NICs).
7)
Input-Output (I/O) Interface (Short and Easy)
The Input-Output (I/O) interface is the hardware and software mechanism that allows a computer to
communicate with peripheral devices like keyboards, monitors, printers, and storage devices. It
facilitates the exchange of data between the CPU and external devices.
Key Points:
o Converts data formats between the computer's internal representation (binary) and
the external devices' formats.
o Ports: Physical connectors (e.g., USB, HDMI) that link the computer to external
devices.
o Device Controllers: Hardware that controls the data exchange between the
computer and peripheral devices.
o Buffers: Temporary storage areas for data as it moves between the CPU and
peripherals.
o I/O Ports: Logical channels used to send/receive data between the CPU and devices.
o Programmed I/O (PIO): The CPU actively manages all data transfers with external
devices. It waits for the device to complete its operation.
o Interrupt-Driven I/O: The device signals the CPU when it's ready to transfer data.
The CPU can perform other tasks and respond when the device is ready.
o Direct Memory Access (DMA): A special controller moves data between memory
and I/O devices without involving the CPU, allowing faster data transfers.
5. I/O Ports:
o Parallel Ports: Used for sending multiple bits of data simultaneously (e.g., old
printers).
o Serial Ports: Send one bit of data at a time, typically used for devices like mice or
modems.
o USB Ports: A universal interface for connecting a wide variety of devices (keyboards,
printers, external storage).
Summary:
I/O interface allows data exchange between the CPU and external devices (input, output,
and storage).
I/O ports like USB and serial ports provide physical connections for devices.
8)
Asynchronous data transfer refers to a method of transmitting data where the sender and receiver
do not need to operate at the same clock speed or timing. Each data unit is sent independently, with
start and stop signals indicating the beginning and end of the transmission.
Key Points:
1. How It Works:
o In asynchronous transfer, data is sent in small chunks, often 1 byte at a time, with
start bits and stop bits marking the boundaries.
o There’s no need for the sender and receiver to be synchronized by a common clock.
2. Components:
3. Example:
When transmitting the letter "A" (which is 65 in ASCII, or 01000001 in binary):
5. Advantages:
o Simple and Flexible: No need for a synchronized clock between the sender and
receiver.
o Error Checking: Allows for easy addition of parity for error detection.
6. Disadvantages:
o Overhead: The start and stop bits add extra data, which can reduce efficiency.
7. Applications:
o Commonly used in systems like serial ports (RS-232), keyboard communication, and
modems, where data is transferred at irregular intervals.
Summary:
Asynchronous data transfer sends data one unit at a time, using start and stop bits to mark
boundaries.
It’s simple but slower and has higher overhead due to the extra bits used for synchronization.
9)
In computers, data transfer between the CPU and peripheral devices (like memory, input/output
devices) can happen in different ways. These transfer methods are known as modes of data transfer.
The main modes are:
Description: The CPU directly controls data transfer between I/O devices and memory.
How It Works: The CPU actively polls (checks) the I/O device and waits for it to complete an
operation before continuing.
Disadvantages: Slow, as the CPU is heavily involved in the data transfer process, wasting CPU
time.
2. Interrupt-Driven I/O
Description: The I/O device interrupts the CPU when it's ready to transfer data.
How It Works: The CPU performs other tasks and only stops to process data when an
interrupt signal is received from the I/O device.
Advantages: More efficient than Programmed I/O, as the CPU doesn’t waste time polling the
device.
Example: The CPU can work on tasks while waiting for data from a printer, which interrupts when
ready.
Description: A dedicated controller (DMA controller) transfers data between memory and
I/O devices without involving the CPU.
How It Works: The DMA controller handles the data transfer, freeing the CPU to perform
other tasks. The DMA controller directly accesses memory and I/O devices.
Advantages: Much faster than Programmed I/O or Interrupt-driven I/O, as the CPU is not
involved in the data transfer.
Example: Transferring large amounts of data from a hard disk to memory without burdening the
CPU.
4. Burst Mode
Description: Data is transferred in bursts, with a large block of data moved at once.
How It Works: The CPU or DMA controller transfers data in large chunks (bursts) and
temporarily stops to let the system stabilize before sending more data.
Example: Moving large files between storage and memory during system boot-up.
5. Cycle Stealing
Description: The DMA controller temporarily "steals" cycles from the CPU to transfer data.
How It Works: The CPU is interrupted for one cycle to allow DMA to transfer data, and then
the CPU resumes control.
Advantages: Allows DMA to work while the CPU is doing other tasks.
Example: Transferring data from a sound card to memory while the CPU is processing another task.
How It Works: The DMA controller takes control of the system bus for an extended period,
transferring a block of data before releasing control back to the CPU.
Summary:
Programmed I/O: CPU controls the data transfer, which is slow and wastes CPU time.
Interrupt-Driven I/O: CPU is interrupted by I/O devices to handle data transfer, improving
efficiency.
DMA (Direct Memory Access): A controller transfers data directly between memory and I/O
devices, freeing the CPU for other tasks.
Burst Mode: Data is transferred in large blocks or bursts, useful for large data sets.
Block Transfer Mode: DMA transfers large blocks of data without interruptions.
Each mode balances speed, complexity, and CPU involvement, depending on the system's needs.
10)
Direct Memory Access (DMA) is a method that allows peripheral devices to transfer data directly to
or from memory without involving the CPU. DMA improves system performance by offloading data
transfer tasks from the CPU, allowing it to focus on other processing tasks.
The DMA controller (DMA controller chip) manages the transfer of data between memory
and I/O devices, such as hard drives, sound cards, or network interfaces.
The CPU is only involved in initializing the DMA process and setting up the source,
destination, and amount of data to be transferred.
After the setup, the DMA controller takes over and moves the data directly between memory
and the I/O device.
Key Components:
1. DMA Controller: A special hardware component that manages the data transfer between
memory and peripheral devices.
2. Bus Control: The DMA controller takes control of the system bus (the pathway for data
between CPU, memory, and I/O devices) to perform the transfer.
3. Memory: The area where data is stored temporarily before or after being transferred
to/from an I/O device.
DMA Transfer Process:
1. Initialization: The CPU sets the source (I/O device) and destination (memory), along with the
size of the data to be transferred.
2. Bus Request: The DMA controller requests control of the system bus.
3. Data Transfer: DMA controller moves the data directly between the I/O device and memory.
4. Interrupt: After the transfer is complete, the DMA controller sends an interrupt signal to the
CPU to notify it that the transfer is done.
Types of DMA:
o DMA controller takes control of the system bus for an entire block of data.
o DMA controller steals one system cycle at a time from the CPU to transfer data.
o Advantage: The CPU can perform other tasks during the transfer.
o Similar to cycle stealing, but the DMA controller transfers larger blocks of data
without interrupting the CPU between transfers.
o Advantage: Faster than cycle stealing but still allows the CPU to perform some tasks.
Advantages of DMA:
Increases Efficiency: The CPU is free to perform other tasks while data is being transferred.
Faster Data Transfers: Data can be moved directly between devices and memory without
needing CPU intervention, reducing the transfer time.
Reduces CPU Load: Offloads repetitive tasks like data transfer, allowing the CPU to focus on
computations.
Disadvantages of DMA:
Complexity: Requires extra hardware (DMA controller) and coordination to manage the
transfer.
Bus Contention: Since the DMA controller takes control of the bus, it might slow down other
operations that need to access the bus.
Applications of DMA:
Audio/Video Processing: Moving large media files directly into memory for playback or
editing.
Network Data Transfer: Moving network data directly into memory without involving the
CPU.
Summary:
DMA allows peripherals to transfer data directly to/from memory without CPU involvement.
The DMA controller manages the process, freeing the CPU for other tasks.
Types of DMA include burst mode, cycle stealing, and block mode.
DMA improves system performance by speeding up data transfer and reducing CPU
workload.
11)
An Input-Output Processor (IOP) is a specialized processor used in computers to handle input and
output operations. It offloads the I/O management tasks from the main CPU, allowing the system to
process data more efficiently.
Key Points:
1. Purpose of IOP:
o Offloads I/O operations from the main CPU, allowing it to focus on computational
tasks.
o Handles tasks like data transfer between peripherals (e.g., disk drives, printers) and
memory.
o Provides a way for multiple I/O devices to communicate with the CPU without
overloading the main processor.
o The IOP manages data transfers between input/output devices and system memory.
o It operates independently or with minimal involvement from the main CPU. The IOP
may control or coordinate DMA (Direct Memory Access) or interrupts for efficient
data transfer.
o The CPU can communicate with the IOP by sending commands or queries, but the
IOP performs most of the data transfer work.
3. Components of IOP:
o Memory: Dedicated memory for storing control data, status information, and
buffers.
o Control Logic: Manages the communication between the CPU, I/O devices, and the
memory.
4. Functions of IOP:
o Error Handling: Detects and reports errors in I/O operations, such as device failure or
communication issues.
o Interrupt Management: Manages I/O interrupts, signaling the CPU when the I/O
operation is complete or needs attention.
5. Types of IOPs:
o Dedicated IOP: A separate processor dedicated solely to I/O tasks (e.g., printers, disk
controllers).
o Co-Processor IOP: A co-processor that assists the CPU in I/O operations but still
requires some level of CPU intervention.
o Printers: The IOP may handle communication between the CPU and a printer,
ensuring that print data is transferred correctly, while the CPU handles other tasks.
Improved Performance: Offloading I/O tasks to a dedicated processor allows the CPU to
focus on more critical operations.
Efficiency: I/O devices can transfer data directly with memory through DMA, reducing the
need for the CPU’s direct involvement.
Faster I/O Operations: Specialized handling of I/O processes allows for faster and more
efficient data transfer.
Disadvantages of IOP:
Increased Hardware Complexity: Requires additional hardware for the IOP, making the
system more complex.
Cost: Additional components like dedicated processors and memory may increase system
cost.
Summary:
An Input-Output Processor (IOP) is a specialized processor designed to manage I/O operations in a
computer system. It offloads tasks from the CPU, improves system efficiency, and speeds up data
transfers. The IOP helps in tasks like data buffering, error handling, and interrupt management,
making it essential for systems with heavy I/O operations.
12)
The Intel 8089 is a dedicated Input-Output Processor (IOP) developed by Intel. It was designed to
offload the I/O handling tasks from the main CPU to improve performance and efficiency in systems
with heavy I/O operations.
o The Intel 8089 was specifically created to manage I/O operations such as data
transfer between peripheral devices (e.g., disk drives, printers, etc.) and system
memory, reducing the load on the main CPU.
o It allows direct memory access (DMA) for faster data transfers between peripherals
and memory.
2. How It Works:
o The Intel 8089 is connected to the main CPU via an internal bus and can
communicate with peripheral devices through its own I/O bus.
o It can control data transfers without CPU intervention, making I/O operations faster
and more efficient.
o The CPU gives commands to the Intel 8089 to handle I/O operations, but the actual
data transfer work is done by the 8089 processor.
3. Key Functions:
o DMA (Direct Memory Access): The 8089 can perform DMA operations, meaning it
can directly move data between memory and I/O devices without the need for the
CPU.
o Interrupt Handling: The 8089 can handle interrupts to notify the CPU when an I/O
operation is complete or needs attention.
o I/O Buffering: The 8089 can temporarily store data in its own buffers while
transferring it between memory and I/O devices.
o Parallel I/O Communication: The 8089 supports parallel communication with I/O
devices, allowing faster data transfer.
4. Architecture:
o The Intel 8089 has a 16-bit architecture and operates at speeds ranging from 5 MHz
to 10 MHz.
o It uses a bus interface to communicate with the CPU and an I/O interface to interact
with peripheral devices.
o It has internal control registers for managing I/O commands, data buffers, and error
handling.
o The 8089 operates through a set of commands sent by the CPU to instruct the
processor on how to manage I/O tasks. The commands can control operations like
data transfer, error checking, and interrupt management.
6. Advantages:
o Increased System Performance: By offloading I/O tasks from the CPU, the system
can focus on computational tasks, improving overall performance.
o Faster Data Transfer: DMA operations handled by the 8089 allow faster transfers of
large data sets between devices and memory.
o Better Resource Utilization: The CPU is not tied up with I/O tasks, so it can work on
other important processes while the 8089 handles I/O operations.
7. Applications:
o Peripheral Device Management: The Intel 8089 is particularly useful in systems with
multiple I/O devices, such as disk drives, printers, or video systems, where heavy
data transfer is required.
o Real-Time Systems: The Intel 8089 is used in systems that need quick data exchange
between memory and external devices, like embedded systems or control systems.
Summary:
The Intel 8089 IOP is a dedicated input-output processor designed to offload I/O operations
from the main CPU.
By using the Intel 8089, the main CPU is free to perform other tasks while the IOP efficiently
manages I/O operations, making it ideal for systems with heavy I/O requirements.
UNIT---5
The memory hierarchy is the system used in computers to organize different types of memory,
balancing speed, size, and cost. The idea is to store data in different places depending on how often
it's needed. The closer the memory is to the CPU, the faster it is, but it's also smaller and more
expensive. Here’s a simple breakdown of the different memory levels:
1. Registers
Use: Stores the most frequently used data that the CPU needs right away.
2. L1 Cache (Level 1)
Use: Holds data that the CPU needs frequently, like instructions or small pieces of data.
3. L2 Cache (Level 2)
Use: Stores data that isn’t in L1 cache but is still needed often.
4. L3 Cache (Level 3)
Where: Shared by all CPU cores, often outside the core but still close.
Speed: Slower than cache but much faster than hard drives.
Use: Holds the programs and data that are currently in use.
7. Tertiary Storage
Why It Matters:
The faster the memory, the smaller and more expensive it is.
By organizing memory this way, computers can work fast without using only super expensive
memory.
In simple terms, the memory hierarchy ensures the CPU can quickly access the data it needs by using
fast, small memory for the most frequently used data, and slower, larger memory for less-used data.
2)
Main Memory (also called RAM or Random Access Memory) is where your computer keeps data
and programs that are in use right now.
Key Points:
1. Stores Active Data: It holds the programs and data that are currently being used by your
computer.
2. Speed: Main memory is faster than storage devices like hard drives or SSDs but slower than
CPU caches.
3. Size: It's bigger than CPU caches but smaller than secondary storage. For example, it can be
GBs in size (Gigabytes).
4. Temporary: The data in main memory is lost when you turn off the computer (it's volatile).
Why It Matters:
Main memory allows the CPU to quickly access the data it needs to run programs and
perform tasks.
Having more RAM helps your computer run more programs smoothly without slowing down.
In short, main memory is where your computer stores everything it needs to work right now.
3)
Auxiliary Memory is where your computer stores data for the long term. Unlike RAM, which is
temporary and disappears when you turn off your computer, auxiliary memory keeps everything
saved even when the computer is off.
Key Points:
2. Slower than RAM: It’s not as fast, but it can store much more data.
3. Examples:
Why It Matters:
Auxiliary memory is where you keep all your files, pictures, videos, and programs, even after
turning off the computer.
In short, auxiliary memory is the place where everything is saved for the long run.
4)
Associative Memory is a type of memory where you can search for data by what it contains, not by
its location.
Key Points:
1. Access by Content: You search for data based on the value inside, not the address or
location.
2. Fast Searching: It allows quick searching, as it looks at all the data at once.
3. Example: It’s used in things like network devices or databases where fast searches are
needed.
Why It Matters:
Associative memory helps you find data faster by looking for what it is, not where it is.
In short, associative memory lets you search for data by its content instead of its location.
5)
Cache Memory is a small, super-fast memory that stores data the CPU uses often, so it can access it
quickly.
Key Points:
1. Faster than RAM: Cache is much faster than the main memory (RAM).
2. Stores Frequently Used Data: It keeps data and instructions the CPU needs right away.
3. Levels of Cache:
Why It Matters:
Cache makes the computer faster by giving the CPU quick access to important data.
In simple terms, cache memory helps your computer run faster by keeping the most-used data close
to the CPU.
6)
Parallel Processing is when a computer does multiple tasks at the same time using multiple
processors or cores.
Key Points:
1. Multiple Tasks Together: Instead of doing one thing at a time, it splits work into smaller parts
and does them simultaneously.
2. Faster: It speeds up the process because different parts of the task are worked on at once.
3. Used in Big Jobs: It's used in things like video editing, weather forecasting, and scientific
research.
Why It Matters:
Parallel processing helps computers do things faster by handling many tasks at once.
In simple terms, parallel processing means the computer can work on many parts of a task at the
same time to finish it faster.
7)
Pipelining is a method where the computer processes multiple instructions in stages, so it doesn’t
have to wait for one instruction to finish before starting the next.
Key Points:
1. Stages: The work is split into parts (like fetching, decoding, and executing).
2. Faster: It allows the CPU to work on different instructions at the same time, making things
quicker.
3. Example: Like an assembly line, where each worker does a part of the task, so products are
made faster.
Why It Matters:
In short, pipelining helps the CPU finish tasks quicker by working on multiple steps at the same time.
8)
Arithmetic Pipeline is a way to perform math operations (like addition or multiplication) in stages, so
the computer can work on multiple calculations at once.
Key Points:
1. Stages: The operation is split into parts (like preparing the numbers, doing the math, and
storing the result).
2. Faster: It lets the computer work on different steps of multiple calculations at the same time.
3. Example: Like making a sandwich, while one part is being done, you can start the next step.
Why It Matters:
In short, arithmetic pipelining makes math calculations quicker by splitting them into steps and
working on many at the same time.
9)
Instruction Pipeline is a way for the computer to process instructions in steps, so it can work on
several instructions at once.
Key Points:
2. Faster: While one instruction is being done, the next one is being prepared or decoded.
3. Example: Like an assembly line, where each worker does a different part of the task at the
same time.
Why It Matters:
Instruction pipelining makes the computer work faster by handling many instructions at
once.
In short, instruction pipelining speeds up your computer by splitting the work into steps and doing
them at the same time.
10)
RISC Pipeline is when a computer uses simple instructions that can be processed quickly in steps
(like fetching, decoding, executing) to speed up performance.
Key Points:
1. Simple Instructions: RISC uses easy-to-do instructions, so they can be done faster.
2. Multiple Stages: The task is divided into steps, and while one step is being done, the next
one can start.
3. Faster: Because the instructions are simple, the computer can handle them faster.
Why It Matters:
RISC pipelining helps the computer work faster by using simple instructions and doing many
things at the same time.
In short, RISC pipeline makes your computer faster by using simple instructions and processing them
quickly in steps.
11)
Vector Processing is when a computer does the same operation on multiple pieces of data at once,
instead of one by one.
Key Points:
1. Works with Lists of Data: It processes a group of numbers (called a vector) all at the same
time.
2. Faster: It speeds up tasks like math calculations because it works on many pieces of data in
one go.
Why It Matters:
Vector processing makes the computer faster for tasks like calculations or handling lots of
data.
In short, vector processing helps the computer handle many pieces of data at once, making it quicker
for certain tasks.
12)
Array Processors are special processors that can work on many pieces of data at the same time.
Key Points:
1. Parallel Processing: They use multiple processors to work on different parts of the data all at
once.
2. Big Data Tasks: They are great for jobs that involve lots of similar calculations, like scientific
work or image processing.
3. Faster: By handling many pieces of data at once, they can solve problems faster.
Why It Matters:
Array processors help computers process large amounts of data quickly, making them faster
for certain tasks.
In short, array processors make computers faster by working on many pieces of data simultaneously.