MECH 343 Theory of
Machines I
  Time: _ _ W _ _17:45 - 20:15
        Lecture 6
Contents of today's lecture
• Angular Velocities by Relative Velocities
• Examples
• Velocities of Points – Rolling Bodies
• Velocities of Complex Linkages
• Acceleration Analysis
• Linear Acceleration
• Acceleration Image
Velocities of Points – Rolling Bodies
    Velocities of Points – Rolling Bodies
•   In the quick return mechanism shown, B2 is on 2 with
    velocity VB given. We need to find VD, ω4 & ω5
•   Given ω2, VB can be traced in velocity polygon (O’2B’2)
•   Direction of VB4 & VC is known ⊥ to link 4. relative
    velocity of B4 wrt B4 is only ║ to link 4. so drawing a
    line ║ to link 4 from B’2 will locate B’4
•   C’ can be located considering the similarity of triangles
    as they are in the same radial line as
•   Direction of VD is known as ║ to 1 and can be drawn
    from O’2
•   Velocity of D wrt C VD/C is ⊥ to link 5 can be drawn
    from C’. Its intersction with V’D will locate D’
•   Knowing VC, VC/D, O4C and CD we can find ω4 & ω5
•   VC is to the right hence CW and VC/D is down so CW
    Velocities of Points – Rolling Bodies
•   In the direct contact mechanism
    shown, P2 & P3 are on 2 & 3. since the
    contact is at O2O3 rolling contact at
    this instant. Velocity VB given and we
    need to find VC
•   VB can be traced in velocity polygon
    (O’2B’) ⊥ to O2B .
•   VP2 is ⊥ to O2P2, a line from O’2 ⊥ to O2P2 is drawn. Relative
    velocity of P2 wrt B is ⊥ to BP2 so a line from B’⊥ to BP2 is drawn
    and it will locate P’2. O’2P’2 is VP2 and B’P2 is VP2/B.
•   In case of rolling contact VP2 is same as VP3, so P’2 will be P’3 as well
•   VC is ⊥ to O3C, a line from O’3 ⊥ to O3C is drawn. Relative velocity
    of C wrt P3 is ⊥ to P3C, so a line from P’3 ⊥ to P3C is drawn and it
    will locate C’.
•   Now O’3C’ is VC and P’3C’is VC/P3.
    Velocities of Points – Rolling Bodies
•   Same as before but at different phase.
    P2 & P3 are on 2 & 3. Contact is NOT at
    O2O3 so sliding contact. Velocity VB
    given and we need to find VC
•   VB can be traced in velocity polygon
    (O’2B’) ⊥ to O2B .
•   VP2 is ⊥ to O2P2, a line from O’2 ⊥ to O2P2 is drawn. Relative
    velocity of P2 wrt B is ⊥ to BP2 so a line from B’⊥ to BP2 is
    drawn and it will locate P’2. O’2P’2 is VP2 and B’P2 is VP2/B.
•   VP3 ⊥ to O3P3, a line from O’3 ⊥ to O3P3 is drawn. VP3/P2 is
    directed along the tangent (sliding contact). So a line from P’2 ║
    to tangent intersecting O’3P’3 will locate P’3
•   VC is ⊥ to O3C, a line from O’3 ⊥ to O3C is drawn. Relative
    velocity of C wrt P3 is ⊥ to P3C, so a line from P’3 ⊥ to P3C is
    drawn and it will locate C’.
•   Now O’3C’ is VC and P’3C’is VC/P3.
    Velocities of Points – Rolling Bodies
•   In the oscillating cylinder steam engine,
    velocity VB given and we need to find VC
•   VB can be traced in velocity polygon (O’2B’)
    ⊥ to O2B .
•   3 unknowns so we need a point VD3 to be found first to
    find VC
•   VD3 is on extension to link 3 with pivot at O4. Direction
    of D3 can be only along BD3. So a line from O’2 ║ to
    BD3 is drawn. Relative velocity of D3 wrt to B is ⊥ to
    BD3. Line from B’⊥ to BD3 intersects at D’3
•   Now O’2D’3 is VD3 and Now B’D’3 is VD3/B. From these
    Point C’ can be located by proportion
•   Now O’2C’is VC
    Velocities in Complex Linkages
•   Complex mechanisms are with
    2 or more floating links
    (moving centers)
•   Here links 3 and 5 are floating
    where trial and error is needed
•   VE is known and VB desired, we
    need to find VC
•   VE can be laid of as O’2E’assume
    D’ somewhere along this line. VC/E
    is ⊥ to CE, a line from E’ ⊥ to CE
    is drawn and C’* is located.
•   Now considering link 3, VB is O’2B’
    ⊥ to O2B and D’B’ ⊥ to DB
•   We know C is along BD and by
    proportion we can mark C’
    Velocities in Complex Linkages
•   This solution is incorrect
    because C’ is not along the line
    containing E’
•   Meeting point of C’*E’ with
    O’2C’ will give C’
•   Through C’ a line is drawn from
    B’D’ parallel to B’D’
•   B’C’D’ is the image of BCD and a
    correct solution is attained
•   Alternately drawing O2B to
    assumed length and drawing the
    polygon D’, C’ and E’
•   Knowing the mag VE the scale can
    be determined and other velocities
    identified.
Acceleration Analysis
•   Acceleration is important because of its effect on inertial forces
    •   Stresses in machine parts
    •   Bearing loads
    •   Vibrations and noise
•   Analysis done by addition of relative accelerations similar to
    relative velcities
•   In the O’2 is the pole for velocity then for acc’n it is O”2
                                      •    Normal component acceleration
                                      •    Tangential component acceleration
                                      •    Overall linear acceleration
    Linear Acceleration Analysis
•   ω2 is 1800rpm find acceleration of C
•   Link 2 is 2.5” and link 3 is 6”
•   Velocity polygon can be drawn to scale
•   And VC/B can be found as 34.4 ft/s
•   The acceleration of C can be found using
•   C is rectilinear so no normal component but
    will have normal comp if V changes
•   B is curvilinear but uniform ω so no
    tangential component
    Linear Acceleration Analysis
•   Solved by drawing acc’n polygon
•   Point O”2 is the acc’n pole and AC = AtC
•   An is 0 as C is rectilinear
      C
•   We know An B both direction and magnitude
    drawn from O”2 ║to O2B
•   Since ω2 is constant α is 0 so AtB is 0 so
    AnB is A B
•   The relative acceleration of C wrt B has
    both components An and At
                         C/B       C/B
•   C rotates in a circular path with radius BC
    and the compnents will be based on this
•   AnC/B ║to BC and A C/B
                         t
                             ⊥ to BC
    Linear Acceleration Analysis
•   C rotates in a circular path with radius BC
    and the components will be based on this
•   An      ║to BC and At         ⊥ to BC
      C/B                   C/B
•   An      is drawn to scale to BC from B”
      C/B
•   Drawing a line from the terminus of An C/B
    and ⊥ to BC will intersect at the line O”2C”
    at a Point C”
•   From this completed polygon, magnitude of
    AtC and AtC/B can be measured
    Acceleration Image
•   Similar to velocity image, there is an
    acceleration image for all mechanism
•   Both α and ω are properties of the whole
    link and relative acceleration is proportional
    to the distance between the points
•   Care needs to be taken on direction do not
    flip the image. Here both BCD and B”C”D”
    are CCW
    Angular Acceleration
•   Angular acc’n (α) is the At of a point on
    the link divided by distance between the
    points. So far link 3
•   Direction for which can be seen from the
    polygon. Here C rotates wrt B with circle of
    radius BC.
•   From the Accn’ polygon we see that AtC/B is
    upward. So the direction is CCW
•   From the velocity polygon, we can see that
    the VC/B is CCW as well
•   CCW is +ve and CW is –ve indicating that
    the angular velocity of link 3 is increasing at
    this instant.
    Angular Acceleration - Example
•   Given ω2 and α2 find AC,D,E & α3,4
•   Draw the velocity polygon then we have
•   AnC can be known with VC and O4C
•   AnC direction known magnitude unkown
•   Given ω2 and α2 find AnB = ω2O2B and AtB = αBC
•   Draw AnC/B = V2C/B/BC from B” ║ to BC towards B and AtC/B
    ⊥ AnC/B intersection of this line with AtC will give C”
•   Then D” and E” can be found using image of BCE and BCD
•   This will give AC,D,E & α3,4 can be found using