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0% found this document useful (0 votes)
16 views

general_rule

Uploaded by

andy777ves
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 37

game.

Digimon Card Game Comprehensive 1-2-2. The game will end when one of the players wins or loses.

1-2-3. Victory Conditions


Rules Manual 1-2-3-1. When an attack by your Digimon allows for 1 or more

Ver.2.3 security checks, the attack is successful against your

Last Updated: 2024/08/01 opponent, and your opponent has 0 security cards.

(For details, refer to 10-5 "Confirming if an Attack

is Successful")10-5

Official Rules Manual Main Text 1-2-3-2. Your opponent has 0 cards in their deck and can't

draw a card during your opponent's draw phase.


1. Game Overview ...................................................... 1 1-2-4. At any point during the game, either player may declare that

2. Card Information .................................................... 3 they forfeit. After a player declares a forfeit, they

immediately lose the game.


3. Game Areas ............................................................ 4
1-2-5. A forfeit is never forced, and effects don't trigger or activate
4. Basic Game Terminology ....................................... 6
for loss by forfeit.
5. Game Preparation................................................. 10 1-2-6. Some card effects can cause a player to win or lose the game.

6. Game Procedures ................................................. 11 When such an effect is resolved, the player will win or lose.

1-3. Fundamental Principles


7. Playing a Card....................................................... 12
1-3-1. Any card text that conflicts with the Official Rules will be
8. Digivolution .......................................................... 14
prioritized over the rules. (Example: A Digimon can't

9. Using Cards .......................................................... 16 attack the turn it's played according to the rules, but a

10. Attacking............................................................. 16 Digimon with <Rush> can attack by that effect.)

1-3-2. If a player is requested to perform an impossible action, that


11. Blocking .............................................................. 18
action will not be carried out. If only some of those actions
12. Security Checks .................................................. 18 are impossible, the player performs as many of the

13. Battles ................................................................. 19 required actions as possible.

1-3-3. If an object in a given state is requested to be changed to


14. Effect Rules ......................................................... 19
that same state, the object remains in its current state.
15. Keyword Effects .................................................. 28
(Example: If a suspended Digimon is chosen for an "[On
16. Rule Checks ........................................................ 35 Play] Suspend 1 of your opponent's Digimon" effect, the

17. Other Information .............................................. 35 action of suspending it isn't performed.)

1-3-4. If processing is to be performed 0 or fewer times due to a


Update History ......................................................... 36
rule or effect, that processing can't be performed. The

opposite of the processing can't be performed, even if

processing is to be performed a negative number of times.


1. Game Overview
1-3-5. If multiple players are simultaneously requested to make a
1-1. Number of Players
choice due to a rule or effect, the turn player makes their
1-1-1. This game is played by two players in a match against each
choice first. After the turn player makes their choice, the
other.
non-turn player makes their choice.
1-2. Game Victory/Loss
1-3-6. When choosing cards by a rule or an effect, 1 or more cards
1-2-1. When a player meets the victory conditions, they win the
must be chosen. You can't choose less than 1 card.

1
(Example: "[Main] Choose any number of your represent the memory. One memory gauge is shared

opponent's Digimon whose total DP adds up to 8000 or between both players during the game.

less and delete all of them" would require you to choose at 1-4-2-2. 0 on the memory gauge is the center, and it has the

least 1 of your opponent's Digimon whose total DP adds numbers 1 through 10 on both the left and the right.

up to 8000 or less.) The highest number on the memory gauge is 10 on

1-3-7. When a rule or effect modifies a numerical value, the result both the left and the right. The memory won't

will always be an integer. exceed 10.

1-3-8. When a rule or effect modifies a numerical value multiple 1-4-2-3. 0 on the memory gauge is the center, the numbers on

times, first the modifying value is calculated, then the the left represent your memory, and the numbers on

final value is applied. (Example: If both a +3000 DP and the right represent your opponent's memory.

-2000 DP are applied to 1 Digimon, the final modifying 1-4-3. Marker

value of +1000 will be applied to that Digimon.) 1-4-3-1. The marker is used to indicate the current memory.

1-3-9. Even if a cost to be paid becomes a negative value by a rule One marker is shared between both players.

or effect, the final cost will not be a negative value. 1-4-4. Token Cards

1-3-10. When cards are to be shuffled by a rule or an effect, you 1-4-4-1. Token cards are non-game cards used by effects. You

must randomize the order of those cards. If a card to be may prepare as many token cards as you like, but you

shuffled is public, it is made private before shuffling. must prepare token cards if your deck or Digi-Egg

1-3-11. A player can't declare to use a card in a state where use deck includes a card with an effect that uses tokens.

isn't possible. In addition, you can't declare to use a card (For details, refer to 4-15 "Tokens")4-16

if you can't pay its cost or alternate cost. 1-4-4-2. Token cards can't be included in a deck or Digi-Egg

1-4. Items Required for a Game deck.

1-4-1. Deck and Digi-Egg deck 1-4-4-3. Token cards must be cards that can show their display

1-4-1-1. "Deck" and "Digi-Egg deck" refer to the decks format. (For details, refer to 4-9 "Display

composed of the cards used in the game. Format")4-9

1-4-1-2. Deck 1-4-4-4. When using token cards, you don't have to declare

1-4-1-2-1. A deck must have exactly 50 cards. It can't the effect to be used with the token in advance.

have more or less cards. 1-4-4-5. The card information specified in an effect doesn't

1-4-1-2-2. A deck can include up to 4 copies of a card have to be written on a token card. Even if card

with the same card number. However, this information is written on a token card, it is

doesn't apply to rules or effects that place 4 considered to be a card with card information given

or more cards. to it by an effect.

1-4-1-3. Digi-Egg Deck 1-4-5. Keyword Effects & Rules Reference Sheets

1-4-1-3-1. A Digi-Egg deck can have 5 or fewer cards. 1-4-5-1. A Keyword Effects & Rules reference sheet is a card

As long as it has 5 or fewer cards, it can have that lists keyword effects and rules written on cards.

as many cards as you like, or even 0 cards. You may prepare as many Keyword Effects & Rules

1-4-1-3-2. A Digi-Egg deck can include up to 4 copies reference sheets as you like.

of a card with the same card number. 1-4-5-2. Keyword Effects & Rules reference sheets can't be

However, this doesn't apply to rules or included in a deck or Digi-Egg deck.

effects that place 4 or more cards. 1-4-5-3. Keyword Effects & Rules reference sheets have no

1-4-2. The Memory Gauge involvement in the game.

1-4-2-1. The memory gauge shows the numbers that 1-4-5-4. Keyword Effects & Rules reference sheets may be

2
checked at any time during the game. 2-3-2-4. When an effect specifies "with [XX] in any of its

2. Card Information traits," cards with one or more traits that include the

2-1. If the card information varies on the same cards, the card text in brackets can be referenced.

information on the newest card is always referenced. 2-3-3. Effects

2-2. Card Category 2-3-3-1. An effect is specific text on a card. This refers to the

2-2-1. This information indicates the card category for a card. upper text on a card. (For details, refer to 14-1

2-2-2. The existing card categories are Digi-Egg cards, Digimon "Effects")14-1

cards, Tamer cards, and Option cards. 2-3-3-2. When a rule or effect references the "effect" part of

2-2-3. Digi-Egg cards are cards used for building Digi-Egg decks. card information, the upper text on a card is to be

These cards have "DIGI-EGG" written at the top edge of referenced.

the card. 2-3-3-3. When referencing an effect with "processing

2-2-4. Digimon cards are cards used for building decks. These conditions" or "optional processing conditions" in its

cards have "DIGIMON" written at the top edge of the card information for a rule or effect, the effect can

card. only be referenced if those conditions are met. (For

2-2-5. Tamer cards are cards used for building decks. These cards details, refer to 14-6 "Processing Conditions" and

have "TAMER" written at the top edge of the card. 14-7 "Optional Processing Conditions")14-614-7

2-2-6. Option cards are cards used for building decks. These cards 2-3-4. Inherited Effects

have "OPTION" written at the top edge of the card. 2-3-4-1. An inherited effect is specific text on a card. This

2-3. Information Written on Cards refers to the text marked "Inherited Effect" on a card.

2-3-1. Name (For details, refer to 14-3 "Inherited Effects")

2-3-1-1. The individual card name of the card. 2-3-4-2. When a rule or effect references the "Inherited

2-3-1-2. When card information is specified in an effect only Effect" part of card information, the text marked

using brackets, only the cards that match the name "Inherited Effect" on a card is to be referenced. A

shown in brackets can be referenced. (Example: An card without an inherited effect section can't be

effect that reads "[Your Turn] All of your [Marcus referenced.

Damon] get +3000 DP and <Security Attack +1>" 2-3-5. (Rule)

will give cards with the name [Marcus Damon] 2-3-5-1. The (Rule) icon is a rule specific to that card, not an

+3000 DP and <Security A. +1>.) effect. (Rules) always apply.

2-3-1-3. When an effect specifies "with [XX] in its name," 2-3-5-2. (Rules) that affect building rules allow you to build

cards whose names include the text in brackets can your deck in accordance with those (Rules) when

be referenced. building decks and Digi-Egg decks.

2-3-1-4. When a card has "ACE" written in its name, "ACE" is 2-3-6. Digivolution Requirements

not included in the card name. 2-3-6-1. This indicates information regarding the possible

2-3-2. Traits card for digivolution and the digivolution cost

2-3-2-1. This information indicates multiple traits including required.

form, attribute, and type. 2-3-6-2. A digivolution cost is the cost required to digivolve

2-3-2-2. If a single card has multiple traits, each trait will be into that Digimon card. (For details, refer to 8

separated by slashes. "Digivolving")8

2-3-2-3. When an effect specifies "with the [XX] trait," cards 2-3-6-3. Text after the [Digivolve] icon or "Digivolve:" is also

with the trait that matches the text in brackets can included in the digivolution requirements of such

be referenced. cards. (Example: A card with "[Digivolve]

3
[Koromon]: Cost 0" can digivolve from a card Digimon card or Tamer card.

named [Koromon] for a cost of 0.) 2-7. Use Cost

2-3-7. DNA Digivolution 2-7-1. A use cost refers to the cost required to use an Option card.

2-3-7-1. The digivolution requirements for DNA digivolution. 2-8. Digi-Egg Icon

(For details, refer to 8-2 "DNA Digivolution")8-2 2-8-1. This information indicates that a card is a Digi-Egg card.

2-3-7-2. The explanation for DNA digivolution is shown using 2-9. Lv. (Level)

notes in card text. (For details, refer to 2-12-1-6 2-9-1. This information indicates the card's level.

"Notes")2-12-1-6 2-9-2. If "Lv.-" is shown on a card, that card is treated as having

2-3-8. DigiXros Requirements no level.

2-3-8-1. The requirements for a DigiXros. (For details, refer 2-10. Overflow

to 7-2 "DigiXros")7-2 2-10-1. This information indicates that a card has Overflow. (For

2-3-8-2. The explanation for DigiXros requirements is shown details, refer to 4-14 "<Overflow>")4-15

using notes in card text. (For details, refer to 2-12- 2-11. Card Number

1-6 "Notes")2-12-1-6 2-11-1. This is a card's sequential number. If cards have matching

2-3-9. Burst Digivolve card names and card numbers, they're considered to be

2-3-9-1. The digivolution requirements for burst digivolve. the same card.

(For details, refer to 8-3 "Burst Digivolve")8-3 2-12. Other Information

2-3-9-2. The explanation for a burst digivolve is shown using 2-12-1. Other information on a card can't be referenced during a

notes in card text. (For details, refer to 2-12-1-6 game.

"Notes")2-12-1-6 2-12-1-1. Illustration

2-4. Color 2-12-1-1-1. The illustration for the card.

2-4-1. This information indicates the color of a card. 2-12-1-2. Illustrator Name

2-4-2. Colors include red, blue, yellow, green, black, purple, and 2-12-1-2-1. The name of the illustrator for the card.

white. When choosing a color by a rule or an effect, one 2-12-1-3. Copyright Notice

of these colors is to be chosen. 2-12-1-3-1. The copyright notice for the card.

2-4-3. If a single card has multiple colors, that card is a 2-12-1-4. Rarity

"multicolor" card. 2-12-1-4-1. How rare a card is.

2-4-3-1. A multicolor card is also treated as having all of its 2-12-1-5. Block Icon

colors. 2-12-1-5-1. This icon indicates the time period when

2-4-3-2. A multicolor card can't be treated as a card that this card was released.

doesn't have one of those colors. 2-12-1-6. Notes

2-5. DP (Digimon Power) 2-12-1-6-1. These are explanations in text.

2-5-1. This information indicates a card's strength in battles. (For 2-12-1-6-2. Notes for effects are shown in parentheses.

details, refer to 13 "Battles")13 2-12-1-6-3. Sometimes an effect will have notes and

2-5-2. When a rule or effect references a card's original DP, this sometimes it won't, but the effect is treated

value is to be referenced. However, if the DP was the same in both situations.

modified by an effect, the modified DP will be referenced.

(For details, refer to 14-12-2 "Effects That Modify 3. Game Areas


Information")14-12-2 3-1. Areas

2-6. Play Cost 3-1-1. Areas include the deck, Digi-Egg deck, breeding area, the

2-6-1. A card's play cost refers to the cost required to play that field, hand, trash, and security stack.

4
3-1-2. Public Areas and Private Areas 3-1-3-6. When a card is placed in a private area, if something

3-1-2-1. Public Areas is specified in its card information, the card is placed

3-1-2-1-1. All card information on cards in these areas after it is made public.

is revealed to both players. Either player 3-1-3-7. When card text specifies that a card is to be placed in

may check the content or card order of these an area without specifying which player's area, the

areas at any time. card is placed in the area of the player who owns the

3-1-2-2. Private Areas card.

3-1-2-2-1. Card information on cards in these areas isn't 3-2. Deck

revealed to both players. Neither player may 3-2-1. This is the area where you place your deck at the start of the

check the content or card order of these game.

areas. 3-2-2. The deck is a private area. Cards are placed face down in

3-1-3. Area Rules this area.

3-1-3-1. New Cards 3-2-3. Players can't change the order of cards in their decks.

3-1-3-1-1. When a card is moved from one area to 3-2-4. When multiple cards are moved from the deck to a different

another, that card becomes a "new card." area at the same time, the procedure for moving them is 1

3-1-3-1-2. A new card is considered to be a different card at a time, but they are considered to be placed at the

card from the card in the previous area. same time.

3-1-3-1-3. Even if the stacking order of cards in stacked 3-3. Digi-Egg Deck

cards changes, they are not new cards. 3-3-1. This is the area where you place your Digi-Egg deck at the

3-1-3-2. The number of cards in each area is public start of the game.

information. 3-3-2. The Digi-Egg deck is a private area. Cards are placed face-

3-1-3-3. When multiple cards leave an area at the same time, down in this area.

the player who owns the card that caused the action 3-3-3. Players can't change the order of cards in their Digi-Egg

to be performed chooses the order in which the cards decks.

are placed in their new area. (Example: When 3-3-4. When multiple cards are moved from the Digi-Egg deck to

"[When Digivolving] Return all of your opponent's a different area at the same time, the procedure for

Digimon with the highest level to the bottom of the moving them is 1 card at a time, but they are considered

deck in any order" is used to return multiple to be placed at the same time.

opponent's Digimon to the bottom of the deck at the 3-4. Field

same time, the player who activated this effect 3-4-1. This is the main area of the game where cards are placed.

chooses the order in which the cards are placed at 3-4-2. The field is a public area. Cards are placed face-up in this

the bottom of the deck.) area.

3-1-3-4. When a card is placed in an area, unless specified 3-4-3. Players can't change the order of cards stacked in the field.

otherwise, it is placed according to the placement 3-4-4. When cards are placed in the field, they are placed

rules for that area. (Example: When "[On Deletion] unsuspended. (For details, refer to 4-9 "Display

Place this card at the bottom of your security stack” Format")4-9

is used to place that card at the bottom of the 3-4-5. The field is divided into the breeding area and the battle

security stack, it is placed face down.) area.

3-1-3-5. When multiple cards are moved from a public area 3-4-6. Breeding Area

then placed into a private area at the same time, they 3-4-6-1. This is the part of the field where hatched Digimon

are placed after the order is made public. are placed.

5
3-4-6-2. Only 1 Digimon can be placed in the breeding area. 3-4-7-3. When the DP of a Digimon in the battle area

3-4-6-3. Cards in breeding areas can't be affected by effects, becomes 0, it's deleted by rule checks. (For details,

except for effects that explicitly specify or reference refer to 16-2 "Rule Checks")

breeding areas. (For details, refer to 4-18 3-4-7-4. When a Digimon in the battle area has no DP, it's

"Unaffected by Effects")4-19 trashed by rule checks. (For details, refer to 16-2

3-4-6-4. Effects on cards in breeding areas can't trigger or "Rule Checks")

activate, except for effects that explicitly specify or 3-4-7-5. When an Option card in the battle area is not placed

reference breeding areas. (Example: Even when a by a "place in the battle area" effect, it's trashed by

Digimon with a [When Digivolving] effect in a rule checks. (For details, refer to 16-2 "Rule

breeding area digivolves, its [When Digivolving] Checks")

effect doesn't trigger.) 3-5. Hand

3-4-6-5. Cards in breeding areas can't be chosen for effects, 3-5-1. This is the area where cards held by each player are placed.

except for effects that explicitly specify or reference 3-5-2. Players can change the order of cards in their respective

breeding areas. (Example: A Digimon in your hand at any time.

opponent's breeding area can't be chosen for "[On 3-5-3. The hand is a private area, but the cards' owner may freely

Play] Suspend 1 of your opponent's Digimon." look at their hand.

3-4-6-6. Trigger conditions can't be met by cards in breeding 3-6. Trash

areas, except for effects that explicitly specify or 3-6-1. The trash is the area where trashed cards are placed.

reference breeding areas. (Example: Even if your 3-6-2. Players can change the order of cards in their respective

Digimon in the breeding area digivolves during your trash at any time.

turn, a "[Your Turn] When your Digimon digivolves, 3-6-3. The trash is a public area. Cards are placed face up in a stack

by suspending this Tamer, <Draw 1>" effect doesn't in this area.

trigger.) 3-7. The Security Stack

3-4-6-7. Activation conditions can't be met by cards in 1-1-1. Security cards are placed in this area.

breeding areas, except for effects that explicitly 3-7-1. The security stack is a private area. Cards in this area are

specify or reference breeding areas. (Example: Even placed face down and spread out so that the number of

if your opponent has a Digimon in the breeding area cards can be seen.

at the start of your main phase, a "[Start of Your 3-7-2. Players can't change the order of cards in their security

Main Phase] If your opponent has a Digimon, gain stacks.

1 memory" effect doesn't activate.) 3-7-3. If a face-up card is placed in a security stack, the card

3-4-6-8. Information on cards in breeding areas can't be becomes public information.

referenced, except for effects that explicitly specify 3-7-4. When multiple cards are moved from the security stack to a

or reference breeding areas. (Example: Even if you different area at the same time, the procedure for moving

have a Digimon with the [Armor Form] trait in the them is 1 card at a time, but they are considered to be

breeding area, you can't ignore the color placed at the same time.

requirements when a "while you have a Digimon

with the [Armor Form] trait, you may ignore this 4. Basic Game Terminology
card's color requirements" effect activates. 4-1. Memory

3-4-7. Battle Area 4-1-1. Memory refers to the resources used to pay for in-game

3-4-7-1. This is the part of the field where cards are placed. costs. When paying a cost, a player moves the memory

3-4-7-2. Any number of cards can be placed in the battle area. gauge toward the opponent's side (right side) according

6
to the numerical value of the cost. 12 "Security Checks")10

4-1-2. "X or less memory" refers to X on your side of the memory 4-2-9. If a Digi-Egg card is being treated as a Digimon and is

gauge or further to the right. "X or more memory" refers moved from the field to an area other than the Digi-Egg

to X on your side of the memory gauge or further to the deck or the trash, it is placed face down at the bottom of

left. (Example: "[Start of Your Turn] If you have 2 or less the Digi-Egg deck instead.11

memory, set it to 3" includes a condition where the 4-3. Tamer

memory must be at 2 on your side or further to the right.) 4-3-1. A Tamer card placed on top of a stack in the field is

4-1-3. "If your opponent has X or less memory" refers to X on your considered a Tamer.

opponent's side of the memory gauge or further to the left. 4-3-2. When a Tamer leaves the field, only the top card is moved.

"If your opponent has X or more memory" refers to X on The cards under it are trashed at the same time.

your opponent's side of the memory gauge or further to 4-4. Security Digimon

the right. (Example: A "[When Digivolving] <Blitz> (If 4-4-1. A Digimon card flipped over from the security stack upon a

your opponent has 1 or more memory, this Digimon may security check is treated as a Security Digimon. (For

attack.)” effect includes a condition where the memory details, refer to 12 "Security Checks")12

must be at 1 on your opponent's side or further to the 4-5. Stacked Cards

right.) 4-5-1. "Stacked cards" refers to all of the 1 or more cards in a stack
4-1-4. "Gain X memory" means moving the memory marker X of cards in the field.

spaces toward your side (the left side) of the memory 4-5-2. A single card on its own isn’t considered "stacked cards."

gauge. "Lose X memory" means moving the memory 4-5-3. The bottom cards of a stack are spread out so that inherited
marker X spaces toward your opponent's side (the right effects are visible. A card without an inherited effect is

side) of the memory gauge. placed in the stack so that its name is visible.

4-2. Digimon 4-5-4. Bottom cards of a stack are placed vertically, but they don't

4-2-1. A Digimon card placed on top of a stack in the field is have a display format. When a bottom card in a stack

considered a Digimon. becomes the top card, the stack's previous display format

4-2-2. A Digi-Egg card placed on top of a stack in the field is is carried over. This isn't considered unsuspending or

considered a Digimon. suspending of a card. (Example: When <De-Digivolve 1>

4-2-3. Cards stacked under Digimon are considered "digivolution is used to trash the top card of a suspended Digimon, the

cards," regardless of their card category. (For details, refer top card of the stack under it will carry over the suspended

to 4-6 "Digivolution Cards")4-6 state.)

4-2-4. A Digimon gains the inherited effects of the digivolution 4-5-5. The bottom cards of a stack are treated as part of the

cards placed under it. (Example: If a Digimon has a information on the top card. They aren't considered to be

digivolution card that has <Piercing> in its inherited placed in the field. (Example: When "[When Digivolving]

effects, that Digimon will have <Piercing>.) Place 1 of your opponent's level 3 or lower Digimon under

4-2-5. When a Digimon leaves the field, only the top card is moved. another of your opponent's Digimon as its bottom

The digivolution cards under it are trashed at the same digivolution card or under an opponent's Tamer" is used

time. to place a Digimon under a card, that card is considered

4-2-6. Digimon in the battle area can attack. (For details, refer to to be removed from the field.

10 "Attacking")16-2 4-6. Digivolution Cards

4-2-7. Digimon with <Blocker> in the battle area can block. (For 4-6-1. A digivolution card refers to a card placed under a Digimon.

details, refer to 11 "Blocking")16-2 (For details, refer to 4-5 "Stacked Cards")4-5

4-2-8. Digimon can perform 1 security check. (For details, refer to 4-6-2. When referencing digivolution card information, the

7
information is referenced on cards that are treated as this card is trashed from your hand by one of your effects,

digivolution cards. <Draw 1>" will trigger while the card is in the hand, then

4-7. Players it will be pending activation when the card is in the trash.)

4-7-1. A "player" refers to a game participant. 4-12-3. Trashing isn't considered deletion.

4-7-2. If a rule or effect specifies an "owner," it refers to the player 4-13. Moving Cards

that is currently using that card in the game. 4-13-1. Moving a card refers to moving a card between the

4-7-3. "Opponent" refers to the other player in the game. breeding area and the battle area. A player can move a

4-8. Turn Player and Non-Turn Player Digimon from the breeding area to the battle area as one

4-8-1. The turn player refers to the player that is performing the of their actions during the breeding phase.

procedures for the current turn, and the non-turn player 4-13-2. Only Digimon with DP can be moved.

refers to the other player. 4-13-3. When a card is moved, it keeps its display format. (For

4-9. Display Format details, refer to 4-9 "Display Format")4-9

4-9-1. Cards in the field have a display format. A card's display 4-13-4. Any effects applied to a Digimon before it moves are kept

format shows whether it is unsuspended or suspended. after the move.

4-9-1-1. Unsuspended 4-14. Hatching a Digi-Egg

4-9-1-1-1. An unsuspended card is placed vertically. 4-14-1. Hatching a Digi-Egg refers to flipping over the top card of

4-9-1-1-2. "Unsuspended state" refers to an your Digi-Egg deck. You can hatch a Digi-Egg from the

unsuspended card. top of your Digi-Egg deck into the breeding area as one

4-9-1-2. Suspended of your actions during the breeding phase.

4-9-1-2-1. A suspended card is placed horizontally. 4-14-2. You can't hatch a Digi-Egg when you have no cards in your

4-9-1-2-2. "Suspended state" refers to a suspended card. Digi-Egg deck.

4-10. Draw 4-14-3. You can't hatch a Digi-Egg when you already have a

4-10-1. "Draw" means to draw a card from your deck and add it to Digimon in the breeding area.

your hand. 4-15. Overflow

4-10-2. Unless specified otherwise by rules or effects, a draw is 4-15-1. <Overflow> is a rule on Digimon ACE cards. When a card

made from the top of your deck. with <Overflow> moves from the field or under a card to

4-11. Deletion an area other than those, the memory marker is moved

4-11-1. When deletion processing is applied to a card by a rule or according to the value specified for <Overflow>.

effect, that card is trashed. 4-15-2. When <Overflow> causes the memory marker to move,

4-11-2. When a trigger-type effect is triggered by the deletion of the processing for moving it is performed immediately,

that card, it triggers in the area where the card was deleted, even if the processing for another action is already being

and the effect will be pending activation once the deletion performed.

processing moves that card to another area. (Example: An 4-15-3. When a card is placed onto the field from any area,

[On Deletion] effect triggers in the battle area, then it is <Overflow> isn’t processed. (For details, refer to 3-4

pending activation after a card is moved to the trash.) "Field")

4-12. Trashing Cards 4-15-4. When a card is placed under a card from any area,

4-12-1. Trashing a card refers to placing a card in the trash. <Overflow> isn’t processed. (For details, refer to 4-5

4-12-2. When a trigger-type effect is triggered by the trashing of "Stacked Cards")4-5

that card, it triggers in the area where the card was trashed, 4-15-5. When multiple instances of <Overflow> are processed

and the effect will be pending activation once the trash simultaneously, they are processed using the following

processing moves that card to the trash. (Example: "When procedure.

8
4-15-5-1. The turn player chooses 1 instance of <Overflow> inherited effect reads "[Your Turn] While this Digimon

on their cards and processes it. The turn player has <Save> in its text, it gets +2000 DP.")

repeats this procedure until there are no more 4-18-3. When a card with an effect's text is specified, as long as the

unresolved instances of <Overflow> on their cards. card has that text written on it, it can be referenced even

4-15-5-2. Once all instances of <Overflow> on the turn in situations where the effect can't be triggered or

player's cards have been processed, then the non- activated. (Example: A card with <Save> shown in its

turn player chooses 1 instance of <Overflow> on inherited effect is considered a card with <Save> in its

their cards and processes it. The non-turn player text even when that card isn't placed in digivolution

repeats this procedure until there are no more cards.)

unresolved instances of <Overflow> on their cards. 4-18-4. When a card with an icon's text is specified, only a card

4-16. Tokens with the matching icon can be referenced. (Example:

4-16-1. Tokens are non-game cards played by effects. Such effects When an effect specifies a card with <Save> in its text,

play tokens as if they have card information. <Material Save> can't be referenced because its icon isn't

4-16-2. The number of tokens is always public information. the same.)

4-16-3. Tokens can't digivolve. 4-18-5. Notes aren't included in text. (Example: A Digimon card

4-16-4. Cards can't be placed under tokens. with <Alliance> that has <Security A.> in the notes

4-16-5. When a token is removed from the field, it is removed from enclosed in parentheses for Alliance isn't considered to

the game instead of being placed in a different area. have <Security A.> in its text.)

4-17. Color Requirements 4-19. "Isn't affected by effects" cards

4-17-1. "Color requirements" refers to the requirements that must 4-19-1. When a card isn't affected by effects, applied effects won't

be met in order to use an Option card. (For details, refer have any effect on that card. (Example: Even if a card that

to 9 "Using Cards")9 isn't affected by effects is chosen for an "[On Play]

4-17-2. To meet color requirements, you must have a Digimon or Suspend 1 of your opponent's Digimon" effect, it isn't

Tamer in your field that's the same color as the Option suspended.)

card you want to use. 4-19-2. When a card that isn't affected by effects later enters a

4-17-3. An Option card with multiple colors can't be used unless state where effects can affect it, any applied effects will

the color requirements are met for all of its colors. immediately start affecting that card. (Example: When a -

4-17-4. A multicolor Digimon or multicolor Tamer can meet the 3000 DP effect is applied to a suspended Digimon with

color requirements for multiple colors. an "[All Turns] While this Digimon is suspended, this

4-17-5. An Option card's color requirements don't have to be met Digimon isn't affected by the effects of your opponent's

when activating its effects without using it. Digimon" effect, the Digimon will get -3000 DP as soon

4-18. "With XX in its text" Cards as it's unsuspended.)

4-18-1. A "With XX in its text" card is a card that has the "XX" term 4-19-3. "Isn't affected by effects" cards can still be chosen for

or icon in the information printed on that card. (Example: effects. (Example: A card that isn't affected by effects can

A "card with <Save> in its text" refers to a card with the be chosen for an "[On Play] Suspend 1 of your opponent's

<Save> icon included in the information on that card.) Digimon" effect, but it isn't affected by that effect and it

(For details, refer to 2-3 "Information Written on isn't suspended.)

Cards")2-3 4-20. Slashes

4-18-2. When a Digimon gains an inherited effect, it doesn't gain 4-20-1. Whenever a card has a slash ("/") in its text, it means "or."

the text of the inherited effect. (Example: A Digimon However, this doesn't include when individual traits are

won't gain the <Save> text from a digivolution card whose separated by slashes. (Example: "Digimon/Tamer" means

9
"Digimon or Tamer.") at are returned to their original location. When there is no

4-21. Revealing Cards modification processing to be performed, the searching or

4-21-1. "Revealing" one or more cards means to reveal them to looking processing is resolved at a timing chosen by the

both players. player and the cards that were looked at are returned to

4-21-2. Revealed cards are treated as being in that area. their original location.

4-21-3. If a revealed card is placed in another area, it is not 4-22-5. After searching an area or looking at cards, the cards are

considered moved from the area where it was revealed to returned according to the rules for the respective area.

another area. (Example: If you trash a purple card that was When returning multiple cards, the player who owns the

revealed with the effect "[On Play] Reveal the top 3 cards card that caused the action to be performed is the player

of your deck. Add 1 card with [Lilithmon] in its text who chooses the order in which the cards are returned.

among them to the hand, and trash 1 purple card among

them. Return the rest to the bottom of the deck," it is not 5. Game Preparation
considered trashed from the deck.) 5-1. Deck and Digi-Egg Deck Preparation

4-21-4. When a player draws while the processing for revealing 5-1-1. Before beginning a game, both players prepare the items

cards in the deck is being performed, the draw will be required for a game. (For details, refer to 1-4 "Items

performed from unrevealed cards first. (Example: If a Required for a Game")1-4

Digimon digivolved by the effect ”[When Attacking] 5-1-2. Token cards are left outside of the game at this point.

Reveal the top 3 cards of your deck. This Digimon may 5-1-3. Keyword Effects & Rules reference sheets are left outside of

digivolve into 1 green level 6 Digimon card among them the game at this point. (For details, refer to 1-4-5

without paying the cost. Place the remaining cards at the "Keyword Effects & Rules Reference Sheets")

bottom of the deck in any order,” the draw from 5-2. Pre-Game Preparations

digivolving is performed from the unrevealed deck.) 5-2-1. Before the game begins, both players must perform the

4-21-5. When returning multiple revealed cards to their original following steps.

state, the player who owns the card that caused the action 5-2-1-1. Each player shuffles their respective deck. Then, both

to be performed is the player who chooses the order in players place their deck face down.

which the cards are returned. (Example: When "[When 5-2-1-2. Each player shuffles their respective Digi-Egg deck.

Attacking] Reveal the top 4 cards of your deck. Add 1 card Then, both players place their Digi-Egg deck face

with [Gammamon] in its text among them to your hand. down. If you don't have a Digi-Egg deck, proceed

Return the rest to the bottom of the deck" is used to return directly to the next step.

multiple cards to the deck at the same time, the player 5-2-1-3. The players use rock-paper-scissors to determine the

who activated this effect chooses the order in which the first player and the second player. The player who

cards are placed at the bottom of the deck. wins the game of rock-paper-scissors goes first.

4-22. Searching/Looking at Cards 5-2-1-4. Both players draw 5 cards from their decks for their

4-22-1. "Searching" an area or "looking at" certain cards means initial hands. Then, both players starting with the

revealing the applicable cards to a specific player. first player may declare to re-draw their initial hand,

4-22-2. When it's not specified which player is to perform the but this can only be done once by each player.

searching or looking, the player who activated that effect 5-2-1-5. After declaring a re-draw, the player returns their

performs the action. entire hand to their deck, shuffles it, then draws 5

4-22-3. Cards that are looked at are considered to be in that area. cards for their new initial hand.

4-22-4. When modification processing for the number of cards in 5-2-1-6. For their security stack, both players take the top 5

the area being searched ends, the cards that were looked cards of their deck and place them face-down one at

10
a time without looking at the fronts of the cards. The or do nothing.

cards are to be placed so the top card of the deck 6-4-1-1. "Hatch a Digi-Egg" means taking the top card of your

becomes the bottom card of the security stack. Digi-Egg deck and placing it face-up in the breeding

5-2-1-7. Place the memory gauge marker at the 0 position. area. (For details, refer to 4-13 "Hatching a Digi-

5-2-1-8. The game begins with the first player's turn. Egg")4-14

6-4-1-2. "Move a Digimon from the breeding area to the battle

6. Game Procedures area" means moving your Digimon from the

6-1. Turn Procedures breeding area to the battle area. (For details, refer to

6-1-1. A game will proceed with one of the players as the turn 4-12 "Moving Cards")4-13

player. 6-4-1-3. "Do nothing" means proceeding to the next phase

6-1-2. A turn proceeds using phases in the following order. without doing anything.

Unsuspend phase, draw phase, breeding phase, and main 6-5. Main Phase

phase. 6-5-1. During the main phase, the turn player can perform the

6-1-3. The next phase won't begin until all of the processing is following actions in any order any number of times. These

resolved for the current phase. actions can only be performed in a state where there are

6-1-4. Turn End Conditions no effects that have triggered and are pending activation.

6-1-4-1. The turn end conditions are met when the memory is Play a Digimon card from the hand, digivolve into a

at 1 or more on your opponent's side and all Digimon card from the hand, play a Tamer card from the

processing has been resolved for the current phase. hand, use an Option card from the hand, attack, activate

Then, the turn will end with the current phase. (For a [Main] effect, or pass.

details, refer to 6-6 "End of Turn")6-6 6-5-1-1. Play a Digimon Card From the Hand

6-2. Unsuspend Phase 6-5-1-1-1. This action is where a player pays the cost for

6-2-1. The turn starts with the turn player unsuspending all of a Digimon card in the hand and plays it into

their Digimon and Tamers in the field. the battle area. (For details, refer to 7

6-2-1-1. If there are any rules or effects to be processed when "Playing a Card")7

the turn starts, the processing takes place before the 6-5-1-1-2. When performing this action, it is also

unsuspending processing for the unsuspend phase. possible to DigiXros the played Digimon.

(Example: "[Start of Your Turn] If you have 2 or less (For details, refer to 7-2 "DigiXros")7-2

memory, set it to 3" is processed before the 6-5-1-2. Digivolve Into a Digimon Card From the Hand

unsuspending processing for the unsuspend phase.) 6-5-1-2-1. Digivolving a Digimon is an action where 1

6-2-1-2. Cards don't have to be unsuspended in any particular of your cards in the breeding area or battle

order for the unsuspend phase. area is digivolved into 1 Digimon card in the

6-3. Draw Phase hand by paying its cost. (For details, refer to

6-3-1. The turn player draws 1 card. 8-1 "Digivolving")8-1

6-3-1-1. The first player doesn't draw a card during the draw 6-5-1-2-2. This action can also be used to digivolve

phase of their first turn. A card must be drawn in all multiple Digimon in your battle area into 1

subsequent draw phases. Digimon card with DNA Digivolution in

6-4. Breeding Phase the hand by paying its cost. (For details,

6-4-1. 1 of the following actions can be performed by the turn refer to 8-2 "DNA Digivolution")8-2

player during the breeding phase. Hatch a Digi-Egg, 6-5-1-2-3. This action can also be used to digivolve 1 of

move a Digimon from the breeding area to the battle area, your cards in the breeding area or battle

11
area into 1 Digimon card with burst 7. Playing a Card
digivolve by paying its cost. (For details, 7-1. Playing a Card

refer to 8-3 "Burst Digivolve")8-3 7-1-1. "Playing a card" refers to a rule where a player can place 1

6-5-1-3. Play a Tamer Card From the Hand card with a play cost into the field from another location.

6-5-1-3-1. This action is where a player pays the cost for A card can be played from a player's hand into the battle

a Tamer card in the hand and plays it into area as part of their main phase actions. (For details, refer

the battle area. (For details, refer to 7 to 6-5 "Main Phase")6-5

"Playing a Card")7 7-1-2. Card Playing Rules

6-5-1-4. Use an Option Card From the Hand 7-1-2-1. Regardless of its card category, a card can't attack the

6-5-1-4-1. This action is where a player pays the cost for turn it was played.

an Option card in the hand to use it from 7-1-2-2. If a card can no longer be played after revealing it as

their hand. (For details, refer to 9 "Using part of the procedure for playing it, the revealed card

Cards")9 is returned to its original location. This isn't

6-5-1-5. Attacking considered removal from an area. In addition, the

6-5-1-5-1. This action is where a player uses their memory doesn't move when a card can't be played

Digimon in the battle area to attack. (For because its cost can't be paid.

details, refer to 10 "Attacking")10 7-1-3. The processing for playing a card is performed using the

6-5-1-6. Activate a [Main] Effect following procedure.

6-5-1-6-1. This action is where a player activates 1 7-1-3-1. The player declares to play a card and reveals that

[Main] effect on one of their cards. card.

6-5-1-7. Passing 7-1-3-2. The player pays the specified play cost. (For details,

6-5-1-7-1. This action is where a player declares a pass. refer to 2-6 "Play Costs")2-6

After declaring a pass the turn, the memory 7-1-3-3. The card is placed in the field and the card playing

is immediately moved to 3 on the procedure is resolved.

opponent's side. 7-2. DigiXros

6-6. End of Turn 7-2-1. A DigiXros refers to a rule where a player plays a Digimon

6-6-1. When the turn end conditions are met, the turn will end card with DigiXros requirements, places any number of

with the current phase. (For details, refer to 6-1-4 "Turn the cards specified in that card's DigiXros requirements

End Conditions")6-1-4 from their hand and/or battle area under the Digimon

6-6-2. When the memory is at 1 or more on your opponent's side card to be played, and the play cost is reduced by the value

and all processing has been resolved for the current phase, specified in the DigiXros requirements for each card

the turn will end with the current phase. placed. This is shown on cards using text such as

6-6-3. Even if the timing for the end of the turn arrives, the current "DigiXros -2: [Shoutmon] × [Ballistamon] ×

phase will continue until all processing has been resolved. [Dorulumon]×[Starmons]."

6-6-4. Once all processing has been resolved for the end of the 7-2-2. DigiXros Rules

turn timing, the end of the turn will arrive, then the non- 7-2-2-1. When performing a DigiXros, the play cost is reduced

turn player's turn will begin. by the amount shown in the DigiXros requirements

6-6-5. If the memory moves to 0 or more at the end of the turn, for each card placed for the DigiXros. (Example: For

the end of the turn will be postponed and the current DigiXros requirements that read "DigiXros -1:

phase will continue. [Shoutmon] × [Ballistamon]," a player can place

[Shoutmon] and/or [Ballistamon] cards under the

12
played card, and the play cost of the played card is are placed in order from top to bottom so that the

reduced by 1 for each card placed.) Digimon shown on the left side of the DigiXros

7-2-2-2. A declaration for a DigiXros is made immediately requirements goes on top. If the DigiXros

before paying the play cost. If any effects are requirements specify the numbers of each card, the

triggered when the card would be played, the player performing the DigiXros chooses the stacking

DigiXros declaration comes after such effects. order.

(Example: In order to perform a DigiXros using a 7-2-2-9. A DigiXros is considered to be performed when 1 or

card with both DigiXros requirements and a "when more cards are placed under the card to be played

this card would be played" effect, first the effect is for the DigiXros. If 0 cards are placed under the card

resolved, then you declare the DigiXros.) to be played, a DigiXros isn't considered to be

7-2-2-3. You declare the DigiXros at the same time as when performed even if the player declares a DigiXros.

you choose the cards to place under the card to be (Example: If an effect reads "[On Play] [When

played for the DigiXros. After you have chosen all of Attacking] You may give 1 of your opponent's

the cards to place under the card to be played, place Digimon <Security A. -1> until the end of their turn.

them under that card. Once placed, additional cards Then, if DigiXrosing, this Digimon gets +3000 DP

to place can't be chosen. (Example: Even if you and <Blocker> until the end of your opponent's

activate a "when this Digimon would leave the battle turn," it will be possible to perform the "if

area, return 1 yellow Digimon card from this DigiXrosing" and later part of the effect only if a card

Digimon's digivolution cards to the hand" effect is placed under the card to be played for the

when placing the cards chosen for a DigiXros under DigiXros.)

the card to be played, the cards returned to the hand 7-2-2-10. An X-card DigiXros is considered to be performed

by this effect can't be placed under the card to be when X cards are placed under the card to be played

played for this DigiXros.) for the DigiXros. If X cards aren't placed under the

7-2-2-4. A player can place any number of the cards specified card to be played, an X-card DigiXros isn't

in the DigiXros requirements for a DigiXros. considered to be performed even if the player

However, if a DigiXros has been declared, the player declares a DigiXros. (Example: If an effect reads

can't choose to place 0 cards. "[On Play] <De-Digivolve 1> 1 of your opponent's

7-2-2-5. 1 of each of the cards specified in the DigiXros Digimon, then if DigiXrosing with 2 cards, delete 1

requirements can be placed for the DigiXros. of your opponent's Digimon with a play cost of 5 or

However, if a DigiXros has the number of cards less," it will be possible to perform the "if

specified, only up to that number of cards can be DigiXrosing with 2 cards" and later part of the effect

placed. only if 2 cards are placed under the card to be played

7-2-2-6. When cards will be placed under a card from the hand for the DigiXros.)

for a DigiXros, that card is to be revealed from the 7-2-2-11. If a card can no longer be played while the DigiXros

hand at the same time as the declaration for the procedure is still being performed, any cards placed

DigiXros. under it are trashed.

7-2-2-7. As soon as a card from the battle area is to be placed 7-2-2-12. A DigiXros isn't mandatory.

under a card for a DigiXros, that card is removed 7-2-2-13. A DigiXros can be performed even when an effect is

from the battle area, therefore any cards under it are used to play a Digimon card with DigiXros

trashed. requirements.

7-2-2-8. When cards placed for a DigiXros are stacked, they 7-2-2-14. Effects that affect playing cards will also affect

13
playing cards for a DigiXros. "Immediate-Type Effects")14-8-5

7-2-3. The processing for a DigiXros is performed using the 8-1-2-5. 1 Digimon can digivolve 1 time for a digivolution.

following procedure. Multiple Digimon cards can't be digivolved

7-2-3-1. The player declares to play a card and reveals the separately at the same time.

Digimon card to be played. 8-1-2-6. If a card can no longer be digivolved after revealing it

7-2-3-2. A DigiXros is declared immediately before paying the as part of the procedure for digivolving it, the

play cost. At the same time, the desired cards to be revealed card is returned to its original location. This

placed under the card to be played as specified in the isn't considered removal from an area. In addition,

DigiXros requirements are chosen from the cards in the memory doesn't move when a card can't be

the hand and/or battle area. digivolved because its cost can't be paid.

7-2-3-3. The chosen cards are placed under the card to be 8-1-2-7. A card that becomes a digivolution cards due to

played. The play cost is reduced by the amount digivolution isn't considered to be removed from the

specified in the DigiXros requirements for each card field. It becomes a digivolution card upon

placed for the DigiXros, then the specified play cost digivolution and is treated as part of the digivolved

is paid. Digimon's information. (For details, refer to 4-5

7-2-3-4. The card is placed in the field and the card playing "Stacked Cards")4-5

procedure is resolved. 8-1-2-8. Digivolution isn't considered adding to a Digimon's

digivolution cards.

8. Digivolution 8-1-2-9. Digivolution is also possible in situations where a

8-1. Digivolution draw isn't possible. In such cases, the digivolution

8-1-1. Digivolution refers to a rule that allows a player to processing is performed without drawing a card.

transform a card in their field by stacking a Digimon card 8-1-3. The processing for digivolution is performed using the

on top of it and changing it into a digivolution card. A following procedure.

player can digivolve a card in the field into a Digimon card 8-1-3-1. The player declares a digivolution and reveals 1

by paying its cost as part of their main phase actions. (For Digimon card for the digivolution. 1 digivolution

details, refer to 6-5 "Main Phase")6-5 requirement is chosen on the revealed card, then the

8-1-2. Digivolution Rules player chooses 1 of their cards that meets the

8-1-2-1. When 1 card has multiple digivolution requirements, requirement.

the player chooses the digivolution requirement for 8-1-3-2. The digivolution cost specified in the chosen

the revealed card. For details, refer to 2-3-6 digivolution requirement is paid. (For details, refer

"Digivolution Requirements")2-3-6 to 2-3-6 "Digivolution Requirements")2-3-6

8-1-2-2. A digivolved Digimon is considered a single Digimon 8-1-3-3. The player places the Digimon for the digivolution

with its digivolution cards included in the same on top of the chosen card, draws 1 card, and the

Digimon. digivolution process is resolved.

8-1-2-3. A digivolved Digimon carries over the display format 8-2. DNA Digivolution

from before the digivolution. (Example: When 8-2-1. DNA digivolution is a rule that allows a player to digivolve

digivolving a suspended Digimon, the Digimon card 1 DNA digivolution is a rule that allows a player to

stacked on top will also be suspended.) digivolve into 1 new Digimon by placing 1 Digimon card

8-1-2-4. Immediate-type effects that trigger upon digivolution with [DNA Digivolution] and multiple cards as

will trigger immediately before paying the digivolution cards in the order specified by the card’s

digivolution cost. (For details, refer to 14-8-5 DNA digivolution requirements. This is shown on cards

14
using text such as "[DNA Digivolution] Blue Lv.4 + green digivolution chooses the stacking order.

Lv.4: Cost 0" 8-2-2-3. The Digimon that will become digivolution cards for

8-2-2. DNA Digivolution Rules a DNA digivolution are placed along with their own

8-2-2-1. DNA digivolution differs from standard digivolution digivolution cards in the digivolution cards of the

in that the cards that become digivolution cards are DNA digivolved Digimon. At such times, the

considered different Digimon. After digivolving as a stacking order of the digivolution cards can't be

separate Digimon, the cards that become changed.

digivolution cards don't carry over their previous 8-2-2-4. DNA digivolution can only be performed by an effect

states. Instead, they are treated as follows. if that effect specifically performs DNA digivolution.

8-2-2-1-1. The card placed on top digivolves DNA digivolution can't be performed by an effect

unsuspended without carrying over the that performs standard digivolution.

display format from before the digivolution. 8-2-2-5. Effects that affect digivolution will also affect DNA

This isn't considered unsuspending a digivolution. (Example: An effect that reads

Digimon. "[Opponent's Turn] When your opponent's

8-2-2-1-2. The card that became a digivolution card Digimon with no digivolution cards would digivolve,

becomes a new card.10 add 1 to the digivolution cost" will also add to the

8-2-2-1-3. If a card that became a digivolution card was digivolution cost when a Digimon with no

attacking, the attacking Digimon is digivolution cards would DNA digivolve.)

considered to be removed. (For details, 8-2-3. The processing for DNA digivolution is performed using

refer to 10 "Attacking")10-2-7 the following procedure.

8-2-2-1-4. If a card that became a digivolution card was 8-2-3-1. The player declares a DNA digivolution and reveals

an attack target, the attack target is 1 Digimon card for the DNA digivolution. 1 DNA

considered to be removed. (For details, digivolution requirement is chosen on the revealed

refer to 10-2-7 "Attack Targets")14-11-1 card, then the player chooses their multiple cards

8-2-2-1-5. If a card that became a digivolution card was that meet the requirement.

chosen for an effect or if any effects were 8-2-3-2. The digivolution cost specified in the chosen DNA

applied to it, all those effects end. (For digivolution requirement is paid.

details, refer to 14-11-1 "Individual 8-2-3-3. The cards chosen to become digivolution cards are

Processing")14-14-1 placed along with their own digivolution cards. The

8-2-2-1-6. [X Per Turn] effects on a card that became a player places the Digimon for the DNA digivolution

digivolution card will be able to activate up on top of the stack, draws 1 card, and the DNA

to X times again. (For details, refer to 14- digivolution process is resolved.

14-1 "X Per Turn") 8-3. Burst Digivolve

8-2-2-1-7. A card that became a digivolution card can 8-3-1. Burst digivolve is a rule that allows a player to digivolve 1

attack in the same turn it was played. Digimon card with [Burst Digivolve] into 1 of their

8-2-2-2. When cards placed for DNA digivolution are stacked, Digimon specified in that card's burst digivolve

they are placed in order from top to bottom so that requirements by returning 1 of their Tamers from the

the Digimon shown on the left side of [DNA battle area as specified in the [Burst Digivolve] card's

Digivolution] goes on top. If the numbers of each burst digivolve requirements. This is shown on cards

card or multiples of a card are specified in [DNA using text such as "Burst Digivolve: By returning 1

Digivolution], the player performing the DNA [Marcus Damon] to the hand, 0 from [ShineGreymon]."

15
8-3-2. Burst Digivolve Rules on top of the chosen card, draws 1 card, and the

8-3-2-1. When digivolution is performed by burst digivolve, as burst digivolve process is resolved.

part of the pending processing, the top card of the

digivolved Digimon's stack is trashed at the end of 9. Using Cards


the turn it digivolved. (For details, refer to 17-1 9-1. Using Cards

"Pending Processing")17-1 9-1-1. Using a card refers to a rule where an Option card's effect

8-3-2-2. If there are no cards stacked under the burst is activated. In order to use a card, its color requirements

digivolved card at the end of the turn, no cards are must be met. (For details, refer to 4-16 "Color

trashed. Requirements")4-17

8-3-2-3. When trashing a stacked card for burst digivolve at 9-1-2. A used Option card is treated as not being in any area

the end of the turn, the card is only trashed if it's a during the period from reveal until its effect finishes

Digimon card. (Example: When a Digimon is activating.

digivolved by burst digivolve and then becomes a 9-1-3. A used Option card's effect activates immediately. Other

Tamer due to an effect such as <De-Digivolve> by effects and rule checks don't interrupt the period between

the end of the turn, the stacked card isn't trashed.) use and activation.

8-3-2-4. A burst digivolved Digimon carries over its pre- 9-1-4. If an Option card's requirements are met, it can be used

digivolution state. (For details, refer to 4-9 "Display even in situations where it isn't possible to execute the

Format")4-9 content of its effect. (Example: An Option card with an

8-3-2-5. Burst digivolution can only be performed by an effect effect that reads "[Main] Delete 1 of your opponent's

if that effect that specifically performs burst Digimon with <Blocker>" can be used even if the

digivolution. Burst digivolve can't be performed by opponent player doesn't have any Digimon with

an effect that performs standard digivolution. <Blocker>.)

8-3-2-6. Effects that affect digivolution will also affect Burst 9-1-5. Activation of a [Main] effect isn't possible when its

Digivolve. (Example: An effect that reads processing conditions aren't met. For details, refer to 14-

"[Opponent's Turn] When your opponent's 6 "Processing Conditions")14-6

Digimon with no digivolution cards would digivolve, 9-1-6. The processing for using an Option card is performed using

add 1 to the digivolution cost" will also add to the the following procedure.

digivolution cost when a Digimon with no 9-1-6-1. The player declares use of a card and reveals the

digivolution cards would burst digivolve.) Option card to be used.

8-3-3. The processing for burst digivolve is performed using the 9-1-6-2. The specified use cost is paid. (For details, refer to 2-

following procedure. 7 "Use Costs")2-7

8-3-3-1. The player declares a burst digivolve and reveals 1 9-1-6-3. 1 [Main] effect on the Option card activates

Digimon card for the burst digivolve. 1 burst immediately.

digivolve requirement is chosen on the revealed card, 9-1-6-4. Once a used Option card's effect has resolved, the

then the player chooses 1 of their Digimon that card is placed in the trash if the card doesn't belong

meets the requirement. to another area.

8-3-3-2. The player's Tamer specified in [Burst Digivolve] is

returned from the battle area to the hand. 10. Attacking


8-3-3-3. The digivolution cost specified in the chosen burst 10-1. Attack Procedure

digivolve requirement is paid. 10-1-1. This is a rule where a Digimon in the battle area can attack

8-3-3-4. The player places the Digimon for the burst digivolve a chosen target.

16
10-1-2. An attack can only be performed by the turn player. 10-2-7-4. The processing for switching an attack target affects

10-1-3. An attack proceeds using the following timings: Attack the player that made the attack declaration.

declaration, counter timing, block timing, confirming if (Example: It is possible to switch the target of an

the attack is successful, and the end of the attack. attack by a Digimon that isn't affected by effects, and

10-1-4. The next timing won't begin until all of the processing is it is possible to switch the attack target to a Digimon

resolved for the current timing. (Example: After declaring that isn't affected by effects.)

an attack, the counter timing won't begin until any 10-2-7-5. If a trigger-type effect with text such as "if attacking

triggered [When Attacking] effects and other triggered XX" will be triggered by an attack, it will only trigger

effects have been resolved.) if the attack target chosen during the attack

10-1-5. Once an attack declaration has been made, all of the declaration procedure matches the target specified

timings that follow will occur. (Example: Even if an in the effect.

attacking Digimon is deleted by an effect, the non-turn 10-2-8. The processing for an attack declaration is performed

player's counter timing and block timing will still occur.) using the following procedure.

10-2. Attack Declaration 10-2-8-1. The player makes an attack declaration and chooses

10-2-1. The turn player can suspend their Digimon in the battle 1 of their Digimon in the battle area to make the

area and make an attack declaration. attack.

10-2-2. At the same time as the attack declaration, the target of 10-2-8-2. The chosen Digimon is suspended and the attack

attack is chosen. (For details, refer to 10-2-7 "Attack target is chosen.

Targets")10-2-7 10-3. Counter Timing

10-2-3. 1 Digimon can perform 1 attack for an attack declaration. 10-3-1. This is the timing when a non-turn player's [Counter]

Multiple Digimon can't attack at the same time. effect will trigger.

10-2-4. A new attack declaration can't be made during an attack. 10-3-2. During the counter timing, only 1 [Counter] effect can be

(Example: A new attack declaration can't be made using activated per attack.

<Blitz> during an attack.) 10-4. Block Timing

10-2-5. An attack declaration can't be made using a Digimon that 10-4-1. This is the timing when the non-turn player can use their

can't suspend. Digimon with <Blocker> to perform a block. (For details,

10-2-6. Even if the attack target Digimon is removed during an refer to 11 "Blocking")11

attack, that Digimon remains the attack target, but the 10-5. Confirming if an Attack is Successful

attack fails. (Example: Even if an attack target Digimon is 10-5-1. This is the timing when confirmation is performed to see

deleted by a [When Attacking] effect, that Digimon if a Digimon's attack on the opponent player or an

remains the attack target. The attack fails because the opponent's Digimon is successful. The following

attack target Digimon is removed.) situations are confirmed during this timing.

10-2-7. Attack Targets 10-5-1-1. The attacked player has 1 or more security cards, the

10-2-7-1. When a player makes an attack declaration, they Digimon's attack is on the opponent player, and the

choose either the opponent or 1 of the opponent's attack is successful

suspended Digimon as the attack target. 10-5-1-1-1. In this situation, the attacking Digimon will

10-2-7-2. After the attack declaration is made and an attack perform a security check on the attacked

target is chosen, the attack target may switch to player. (For details, refer to 12-1 "Security

another target due to a rule or effect. Checks")12-1

10-2-7-3. The attack target can't be switched to a target that 10-5-1-2. The attacked player has 0 security cards, the

is already an attack target. Digimon's attack is on the opponent player, and the

17
attack is successful 11-1-7-2. The chosen Digimon is suspended and the attack

10-5-1-2-1. In this situation, the player that made the target switches to the blocking Digimon.

attack declaration wins the game. However,

they don't win if the attacking Digimon 12. Security Checks


can't perform any security checks. For 12-1. Security Checks

details, refer to 1-2-3 "Victory 12-1-1. A security check is a rule that allows a player to decrease

Conditions")1-2-3 their opponent's security stack.

10-5-1-3. The Digimon's attack is on a Digimon, and the 12-1-2. Security checks are performed one at a time.

attack is successful 12-1-3. If the Digimon performing the security check is removed

10-5-1-3-1. In this situation, a battle occurs between the from the area where the security check is being performed,

attacking Digimon and the attacked that card can't perform any more security checks.

Digimon. (For details, refer to 13 12-1-4. The card that was checked is removed from the security

"Battles")13 stack and is treated as not being in any particular area.

10-5-1-4. If the Digimon's attack isn't successful on either the 12-1-5. The card that was checked is treated as a Security Digimon.

opponent player or an opponent's Digimon, the 12-1-6. A security check is performed using the following

attack ends without anything happening. (Example: procedure.

If an attacking Digimon is deleted, the attack isn't 12-1-6-1. Security Check

successful and the attack ends without anything 12-1-6-1-1. The player reveals their top security card. If

happening.) the card was already revealed, it remains

10-6. End of Attack revealed.

10-6-1. The end of attack timing arrives and the attack ends. 12-1-6-2. Processing for an Effect Triggered by a Security

10-6-2. For the end of the attack timing, the attack won't end until Check

all processing has been resolved. 12-1-6-2-1. If an effect is triggered by a security check,

it resolves. The next action won't begin

11. Blocking until all of the processing is resolved for the

11-1. Blocking current action.

11-1-1. A block is a rule that allows a player to switch an attack 12-1-6-3. Processing for a Battle with a Security Digimon

target to a Digimon with <Blocker> in the battle area. 12-1-6-3-1. A battle will occur between the Security

(For details, refer to 15-4 "<Blocker>")15-4 Digimon and the Digimon that performed

11-1-2. A block can only be performed once per attack. Multiple the security check. The next action won't

Digimon can't block at the same time. begin until all of the processing is resolved

11-1-3. A new block declaration can't be made during a block. for the current action.

11-1-4. A block can't be performed using a Digimon that can't 12-1-6-3-2. If there are no Security Digimon, proceed

suspend. directly to the next step. (For details, refer

11-1-5. The attack target Digimon can't perform a block. to 13 "Battles")

11-1-6. A block can only be performed if a Digimon is attacking. 12-1-6-4. The card revealed from the security check is placed

11-1-7. The processing for a block is performed using the in the trash unless it belongs to an area.

following procedure. 12-1-6-5. If the card that performed the security check can

11-1-7-1. The player makes a block declaration and chooses 1 perform another security check, it performs a

of their Digimon in the battle area to perform the security check again.

block.

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13. Battles card being moved to a location other than that area, the

13-1. A battle means to compare the DP of the two battling cards. conditions will be met even when the card isn't actually

13-2. The processing for a battle is performed using the following moved to that location due to Digi-Egg card or token rules.

procedure. 14-1-9. If an effect's trigger or processing conditions include a

13-2-1. The DP values of the two battling cards are compared. card being added to a location other than that area, the

13-2-1-1. The card with the higher DP is the winner. trigger conditions won't be met if the card isn't actually

13-2-1-2. The card with the lower DP loses. placed in that location due to Digi-Egg card or token rules.

13-2-1-3. If both cards have the same DP, both lose the battle. 14-2. Effect Types

13-2-2. The Digimon that loses is immediately deleted. If both 14-2-1. Effect types are classified as follows.

lose, both are deleted at the same time. 14-2-1-1. An effect activated by a Digimon card, Digimon, or

13-2-3. Security Digimon aren't deleted even when they lose a Security Digimon is considered a Digimon effect.

battle. 14-2-1-2. An effect activated by a Tamer card or Tamer is

13-2-4. The end of the battle timing arrives and the battle ends. considered a Tamer effect.

13-2-5. For the end of the battle timing, the battle won't end until 14-2-1-3. An effect activated by an Option card is considered

all processing has been resolved. an Option card effect.

14-3. Inherited Effects

14. Effect Rules 14-3-1. An inherited effect is an effect gained by a Digimon from

14-1. Effects a digivolution card. This effect can't be activated by just 1

14-1-1. An effect refers to the processing activated by a card that card.

affects the game or cards themselves. 14-3-2. An inherited effect gained by a Digimon is considered an

14-1-2. A single effect is processed in the order shown in the text effect activated by a Digimon regardless of the

on the card. digivolution card's card category. Therefore, such

14-1-3. While an effect prohibits the processing of an effect, the activated effects are Digimon effects.

prohibiting effect takes priority and the processing can't 14-3-3. If "this card" is specified in an inherited effect, that

be performed. inherited effect is considered to be triggered and activated

14-1-4. When multiple processes will be performed in a single by that card itself that is or was in digivolution cards.

effect, once all of the processes have ended, the effect will 14-4. Effect States

be resolved as a single effect. 14-4-1. Activation

14-1-5. Processes of an effect are chosen and then executed. The 14-4-1-1. Activation refers to an effect being executed.

effect will be considered activated once a player chooses 14-4-2. Triggering

to execute a process. 14-4-2-1. Triggering refers to when the conditions have been

14-1-6. Effects that don't specify an area can specify or reference met for an effect to trigger. Some effects activate

cards in the battle area and affect the battle area. without triggering.

(Example: An effect that reads "[On Play] Delete 1 of 14-4-2-2. When an effect's trigger conditions are met during

your opponent's Digimon with <Blocker>" will delete 1 a game, it will trigger no matter the circumstances,

of your opponent's Digimon with <Blocker> in the battle even when processing is being performed for a rule

area.) or effect.

14-1-7. Effects that specify or reference Security Digimon can 14-4-2-3. Effects that are pending activation must be

specify or reference Security Digimon and affect Security activated 1 at a time. Multiple triggered effects can't

Digimon. be activated at the same time.

14-1-8. If an effect's trigger or processing conditions include a 14-4-2-4. If an already triggered effect's trigger conditions are

19
met again before it activates, that effect will be leaves the battle area before the effect activates, the

triggered again. effect can no longer be activated. (Example: When

14-4-3. Simultaneous Triggering an [On Play] effect is triggered by a card being

14-4-3-1. Simultaneous triggering refers to when multiple played, if the card is removed from the battle area

effects trigger at the same timing. before the effect is activated, the effect can no longer

14-4-3-2. If multiple effects are triggered before a single rule be activated.)

or effect is resolved, they all trigger simultaneously. 14-4-4-4. When a card with an effect that's pending activation

If effects trigger simultaneously, the effects will be loses the effect before it activates, the effect can no

pending activation and activate 1 at a time. (For longer be activated. (Example: When a Digimon

details, refer to 14-2-4 "Pending Activation")14-4-4 with the text "[When Attacking] <Draw 1>" and

14-4-3-3. When an effect is triggered by a rule check, it "[When Attacking] This Digimon may digivolve into

triggers simultaneously with other effects that a Digimon card with the [Hybrid] trait in the hand

triggered at that timing. (Example: An [On with the digivolution cost reduced by 1" attacks, then

Deletion] effect on a Digimon that was deleted by it digivolves from the 2nd [When Attacking] effect,

its DP becoming 0 at the start of your turn will the 1st [When Attacking] effect can no longer

trigger simultaneously with [Start of Your Turn] activate.)

effects.) 14-4-5. Derived Triggering

14-4-3-4. The activation order is determined for effects that 14-4-5-1. Derived triggering refers to an effect that newly

trigger simultaneously by choosing the next pending triggers while simultaneously triggered effects are

activation effect after each effect has been resolved. still resolving.

14-4-3-5. Effects that trigger simultaneously are processed by 14-4-5-2. A derived triggering effect will activate before

performing the following procedure. previously triggered effects that are pending

14-4-3-5-1. The turn player chooses 1 effect to activate activation.

from among the effects that triggered 14-4-5-3. If a derived triggering effect occurs for the non-turn

simultaneously. This step is repeated until player when there are pending activation effects for

there are no more pending activation effects the turn player, the derived triggering effect will

for the turn player. activate first.

14-4-3-5-2. Once there are no more pending activation 14-5. Trigger Conditions

effects for the turn player, the non-turn 14-5-1. Trigger conditions are the conditions for an effect to

player chooses 1 effect to activate from trigger. As soon as the trigger conditions are met, that

among the effects that triggered effect will trigger. Trigger conditions include text such as

simultaneously. This step is repeated until "trigger effect timings" and "when."

there are no more pending activation effects 14-5-2. A triggering from 1 trigger condition is considered to only

for the non-turn player. trigger once, even if it occurred multiple times at the same

14-4-4. Pending Activation time. (Example: An effect that reads "[Opponent's Turn]

14-4-4-1. Pending activation refers to the period until a When a card is removed from your security stack, <De-

triggered effect activates. Digivolve 1> 1 of your opponent's Digimon" will only

14-4-4-2. Effects that are pending activation must be trigger once, even if 2 or more cards are trashed from your

activated 1 at a time. Multiple triggered effects can't security stack at the same time.)

be activated at the same time. 14-5-3. If an effect's trigger conditions are met as soon as a card is

14-4-4-3. When a card with an effect that's pending activation placed in the area where they can trigger, that effect will

20
trigger. Example: If a card has a "[Your Turn] [Once Per 14-7-3. A player can't choose to only execute some of the content

Turn] When your effect places a digivolution card under of the optional processing conditions. (Example: A player

this Digimon, gain 1 memory" inherited effect, the trigger can't choose to return only 1 [Kimeramon] or 1

conditions will be met even when that card itself is placed [Machinedramon] to the bottom of the deck with an

in digivolution cards by one of your effects.) effect that reads "[On Deletion] By returning 1

14-6. Processing Conditions [Kimeramon] and 1 [Machinedramon] from your trash to

14-6-1. When processing has processing conditions, its text will the bottom of the deck, you may play 1 [Millenniummon]

show the conditions for processing the effect. The from your trash without paying the cost.")

processing can be executed when those conditions are 14-7-4. A player can choose whether or not to execute the content

met. Processing conditions include text such as "if" and of optional processing conditions, regardless of whether

"while." (Example: "While this Digimon is suspended" is or not the content can be executed. (Example: If an effect

a processing condition in an "[All Turns] While this reads "[When Attacking] By trashing your top security

Digimon is suspended, this Digimon gets +3000 DP" card, 1 of your opponent's Digimon gets -5000 DP for the

effect.) turn," a player can choose to execute the content of the

14-6-2. An effect can't be activated when none of its processing conditions even when they have no cards in their security

conditions are met. (Example: An effect that reads stack. However, if the conditions can't be executed, the

"[When Digivolving] If you don't have [Marcus Damon], rest of the processing after the conditions can't be

you may play 1 [Marcus Damon] from your hand without executed.)

paying the cost" can't be activated when you don't have 14-7-5. A player can choose whether or not to execute the content

[Marcus Damon] in the battle area.) of optional processing conditions, regardless of whether

14-7. Optional Processing Conditions or not the content after the conditions can be executed.

14-7-1. If an effect has optional processing conditions, its text will (Example: If an effect reads "[When Attacking] By

show the conditions for processing the effect. When a trashing your top security card, 1 of your opponent's

player chooses to execute the processing for the Digimon gets -5000 DP for the turn," a player can choose

conditions and the content of the conditions is executed, to trash their top security card even when the opponent

the processing takes place after the conditions. Optional doesn't have any Digimon in the battle area.)

processing conditions include text such as "by." (Example: 14-8. Effect Categories

"By trashing 1 card in your hand" is an optional processing 14-8-1. Effect categories include persistent, trigger-type,

condition in an "[On Deletion] By trashing 1 card in your activation-type, and immediate-type.

hand, gain 1 memory" effect.) 14-8-2. Persistent Effects

14-7-2. If the content of the optional processing conditions isn't 14-8-2-1. Persistent effects are constantly activated without

executed, the rest of the processing after the conditions being triggered. This refers to effects with text such

can't be executed. (Example: If an effect reads "[When as "[Your Turn] This Digimon gets +1000 DP" that

Digivolving] By trashing 2 cards in your hand, this don't have any particular trigger timings shown.

Digimon unsuspends. Then, if [WereGarurumon] or [X 14-8-2-2. Persistent effects are constantly activated as soon as

Antibody] is in this Digimon's digivolution cards, you their activation conditions are met. (Example: If a

may return 1 Digimon card with [Garurumon] or [X Tamer card has an effect that reads "[Your Turn] All

Antibody] in its name from your trash to the hand," unless of your Digimon get +1000 DP," the effect will be

the player trashes 2 cards in their hand, "this Digimon constantly activated as soon as your turn begins.)

unsuspends" and the content after "then" can't be 14-8-2-3. Persistent effects won't be activated as soon as their

executed.) activation conditions are no longer met. (Example:

21
If a Tamer card has an effect that reads "[Your Turn] timing, it will trigger as soon as the end of the turn

All of your Digimon get +1000 DP," the effect will timing arrives. Once an effect triggers, it will remain

no longer be activated as soon as the opponent's turn triggered, even if the memory increases or decreases.

begins.) 14-8-3-7. If an unspecified reference is to be made during the

14-8-2-4. When multiple persistent effects are activated, they processing for a trigger-type effect, the reference is

all overlap. made in the state when the processing is being

14-8-2-5. If multiple persistent effects with conflicting performed. (Example: If an effect reads "[All Turns]

content are activated, effects that activate afterward [Once Per Turn] When a card is added to your

take priority, except prohibiting effects. security stack, return 1 of your opponent's Digimon

14-8-2-6. Persistent Effects With Processing Conditions with a level less than or equal to the number of your

14-8-2-6-1. Persistent effects with processing security cards to the hand," if you have 4 security

conditions will be constantly activated while cards when referencing them for the processing, you

their processing conditions are met. would return 1 of your opponent's level 4 or lower

14-8-2-6-2. Persistent effects with processing Digimon to the hand.)

conditions won't be activated as soon as 14-8-3-8. If a reference in the same state as the effect's trigger

their processing conditions are no longer conditions is to be made during the processing for a

met. trigger-type effect, the state where the effect has

14-8-3. Trigger-Type Effects triggered will be referenced. The state where the

14-8-3-1. A trigger-type effect will always trigger as soon as its effect has triggered will be referenced, even if the

trigger conditions are met, then the effect will state changes after the effect triggers. This refers to

activate. Trigger-type effects include those with text effects where text such as "when another of your

such as "[When Attacking] Lose 2 memory" and Digimon is played" is a trigger condition and a

"[Your Turn] When effects suspend this Digimon, reference is made using text such as "Digimon with

suspend 1 of your opponent's Digimon" that show a a level less than or equal to the played Digimon."

trigger timing. (Example: When an effect plays a level 4 Digimon

14-8-3-2. A trigger-type effect can’t be activated when and an effect reads "[All Turns] When an effect

processing is being performed for a rule or effect. plays another of your Digimon, delete 1 of your

14-8-3-3. A trigger-type effect will trigger when the specific opponent's Digimon with a level less than or equal

conditions are met for the effect on that card to to the played Digimon," this effect deletes 1 of your

trigger. opponent's level 4 or lower Digimon, even if the

14-8-3-4. Trigger-type effects won't trigger when their trigger Digimon digivolves into a level 5 Digimon before

conditions aren't met. this effect activates.)

14-8-3-5. If a trigger-type effect triggers when a card is 14-8-3-9. Trigger-Type Effects With Processing Conditions

deleted, the card where it will be pending activation 14-8-3-9-1. A trigger-type effect with processing

is the card that was the top card in the original area. conditions will always trigger as soon as its

(Example: Upon the deletion of a Digimon with an trigger conditions are met, then the effect

inherited effect that reads "[On Deletion] Gain 1 will activate if the processing conditions are

memory" on its digivolution card, that effect will met.

trigger, and it will be pending activation for the card 14-8-3-9-2. Trigger-type effects will trigger if their

that was the top card of that Digimon.) trigger conditions are met, regardless of

14-8-3-6. If a trigger-type effect triggers at the end of the turn whether or not their processing conditions

22
are met. However, the processing activation-type effect while its processing

conditions must be met at the time of conditions are met.

activation in order for the effect to activate. 14-8-5. Immediate-Type Effects

14-8-3-9-3. If a reference is to be made in the 14-8-5-1. An immediate-type effect will always trigger as soon

processing conditions for a trigger-type as its trigger conditions are met, then the effect can

effect, the reference is made in the state be activated. However, these effects will interrupt

when the processing is being performed. right before the processing for a rule or effect, unlike

(Example: If an effect reads "[All Turns] trigger-type effects. These include effects with

When your opponent plays a Digimon, by "when X would" or "when X would be removed" in

suspending this Tamer, if that Digimon is their text, such as "[Your Turn] When this Digimon

level 4 or higher, gain 1 memory. If it is level would digivolve into a card with [Greymon] in its

3, <Draw 1>," you will gain 1 memory if name, reduce the digivolution cost by 1 for each

your opponent's Digimon is level 4 upon color on that card."

being referenced when this effect 14-8-5-2. Activation of immediate-type effects will interrupt

activates.) right before the processing for such effects.

14-8-3-9-4. If a reference is to be made in the (Example: An immediate-type effect that triggers

processing conditions for a trigger-type "when X would be deleted" will trigger immediately

effect that will trigger when a card is before the deletion, and if that "when X would be

removed from an area, the reference is deleted" effect prevents the card from being

made in the state when the effect triggered. removed from the battle area, it isn't deleted.)

(Example: If an effect reads "[On Deletion] 14-8-5-3. Immediate-type effects will only trigger

When this Digimon has digivolution cards, simultaneously with other immediate-type effects.

you may play this card from your trash 14-8-5-4. Until the processing that occurred first is resolved,

without paying the cost," it references all immediate-type effects can only interrupt once

whether or not that Digimon has each. (Example: When an effect that reads "[Main]

digivolution cards upon deletion.) Delete 1 of your opponent's Digimon" activates the

14-8-4. Activation-Type Effects effect "[All Turns] When this Digimon would be

14-8-4-1. Activation-type effects are effects that can be deleted, by deleting 1 other Digimon with

optionally activated by a player. These include [Sukamon] in its name, it isn't deleted," until the

effects with [Main] text such as "[Main] [Once Per deletion from "[Main] Delete 1 of your opponent's

Turn] By paying 2 cost, delete 1 of your opponent's Digimon" is resolved, "[All Turns] When this

Digimon with DP less than or equal to this Digimon would be deleted, by deleting 1 other

Digimon’s DP." Digimon with [Sukamon] in its name, it isn't

14-8-4-2. An activation-type effect can’t be activated when deleted" can't activate.)

processing is being performed for a rule or effect. 14-8-5-5. Immediate-Type Effects With Processing

14-8-4-3. Activation-type effects can be activated by declaring Conditions

their activation upon the timing when they can be 14-8-5-5-1. An immediate-type effect with processing

activated. conditions will always trigger as soon as its

14-8-4-4. Activation-Type Effects With Processing trigger conditions are met, then the effect

Conditions can be activated if its processing conditions

14-8-4-4-1. A player can only declare activation of an are met.

23
14-8-5-5-2. Even if an immediate-type effect with 14-10-2-3. When multiple cards are to be chosen for a single

processing conditions triggers when its process, the same target card can't be chosen

processing conditions aren't met, it can be multiple times. (Example: If an effect reads "[Main]

activated if its processing conditions are 3 of your opponent's Digimon get -5000 DP and

later met. <Security Attack -1> until the end of their turn," the

14-9. Mandatory Processing and Optional Processing same Digimon can't be chosen 3 times.)

14-9-1. Mandatory Processing 14-10-2-4. "All"

14-9-1-1. Mandatory processing refers to text that states that 14-10-2-4-1. When "all" is specified, the target cards

something must be done. aren't chosen. Overall processing is

14-9-1-2. When an effect containing mandatory processing performed on those cards. (For details, refer

triggers, that effect will always activate, and the to 14-11-2 "Overall Processing")14-11-2

mandatory processing content is executed. A player 14-11. Individual Processing and Overall Processing

can't choose to not execute it. 14-11-1. Individual Processing

14-9-2. Optional Processing 14-11-1-1. Individual processing refers to when a target is

14-9-2-1. Optional processing refers to text that states that chosen for processing. Individual processing affects

something can either be done or not. the chosen target. This refers to processing where a

14-9-2-2. When an effect containing optional processing target is chosen, including text such as "[Main] 1 of

triggers, the player chooses whether or not to your opponent's Digimon gets -7000 DP for the

execute the optional processing content. turn."

14-10. Effect Targets 14-11-1-2. Individual processing will continue to affect a

14-10-1. Effect Targets - Players chosen target, even when a card is placed on top of

14-10-1-1. "You" or "Your" it, the top card is removed, etc. (Example: If 1

14-10-1-1-1. If text includes "you" or "your," it affects Digimon gains "[On Play] 1 of your opponent's

the player of that card. Digimon gets -3000 DP for the turn," the effect will

14-10-1-2. "Opponent" continue affecting it even if it digivolves.)

14-10-1-2-1. If text includes "opponent," it affects the 14-11-1-3. If the chosen card for individual processing

opponent player. becomes a new card, that individual processing will

14-10-1-3. "Both Players" be lost. (For details, refer to 3-1-3-1 "New Cards")3-

14-10-1-3-1. If text includes "players" or "both players," 1-3-1

it affects both players. 14-11-1-4. Individual Processing With Conditions for

14-10-2. Effect Targets - Cards Choosing a Target

14-10-2-1. If text such as "X Digimon" or "X cards" is written 14-11-1-4-1. When individual processing has

on a card, X number of cards or as many cards up to conditions for choosing a target, only a

X as possible must be chosen. The individual target that meets those conditions can be

processing is performed on those cards. (For details, chosen. This refers to processing with

refer to 14-11-1 "Individual Processing")14-11-1 conditions for choosing a target including

14-10-2-2. If text such as "up to X Digimon" or "up to X cards" effects such as "[Main] Choose 1 of your

is written on a card, up to X number of cards are opponent's Digimon with no digivolution

chosen. The individual processing is performed on cards. That Digimon can't attack or block

those cards. (For details, refer to 14-11-1 "Individual until the end of your opponent's next turn."

Processing")14-11-1 14-11-1-4-2. When a target is affected by an effect

24
where individual processing has conditions Digimon with no digivolution cards can

for choosing a target, the effect will attack or block" is activated, an opponent's

continue affecting the target, even if the Digimon with no digivolution cards can't

target no longer meets the conditions after attack or block, but if it later gets a

being affected. (Example: If a Digimon is digivolution card, it will then be able to

affected by an effect such as "[Main] attack or block.)

Choose 1 of your opponent's Digimon with 14-11-2-3-3. When overall processing has conditions

no digivolution cards. That Digimon can't for affecting targets, as soon as a target that

attack or block until the end of your wasn't affected meets the conditions, the

opponent's next turn," that Digimon can't processing will affect that target. (Example:

attack even if it later gets a digivolution While an effect that reads "[All Turns]

card.) None of your opponent's Digimon with no

14-11-2. Overall Processing digivolution cards can attack or block" is

14-11-2-1. Overall processing refers to when a target isn't activated, an opponent's Digimon with

chosen for processing. Overall processing affects digivolution cards can attack or block, but if

cards overall. This refers to processing where a it later has no digivolution cards, it will no

target isn't chosen, including effects with text such longer be able to attack or block.)

as "[On Play] [When Digivolving] All of your 14-12. Effects That Add Information and Effects That Change

opponent's Digimon get -5000 DP for the turn." Information

14-11-2-2. Overall processing also affects targets that are 14-12-1. Effects That Add Information

added later. (Example: If an effect reads "[On Play] 14-12-1-1. Effects that add information are effects that add

[When Digivolving] All of your opponent's Digimon information to a card. These include effects such as

get -5000 DP for the turn," Digimon placed in the "[Main] [Once Per Turn] 1 of your [Marcus

battle area after this effect activates will also get - Damon] is treated as a 3000 DP Digimon that can't

5000 DP.) digivolve for the turn."

14-11-2-3. Overall Processing With Conditions for Affecting 14-12-1-2. Effects that add information can also add

Targets information that a card didn't already have.

14-11-2-3-1. When overall processing has conditions 14-12-1-3. An effect that adds information can only add to the

for affecting targets, the processing affects play cost, level, or DP of 1 card at a time. If an effect

all of the targets that meet those conditions. adds information to a card that already has such

This refers to processing with conditions for information, the newly added information will

affecting targets including effects such as overwrite the previous information.

"[All Turns] None of your opponent's 14-12-1-4. If an effect that adds information treats a card as a

Digimon with no digivolution cards can Digimon, the rules for Digimon will also apply to

attack or block." that card. (For details, refer to 4-2 "Digimon")4-2

14-11-2-3-2. When overall processing has conditions 14-12-1-5. If an effect that adds information adds DP to a card

for affecting targets, as soon as a target no that didn't originally have DP, the added DP will be

longer meets the conditions after being treated as that card's original DP.

affected, the processing will no longer affect 14-12-1-6. If an effect that adds information adds Digimon

that target. (Example: While an effect that and Tamer treatment, both Digimon and Tamer will

reads "[All Turns] None of your opponent's be included in the activated effect.

25
14-12-2. Effects That Change Information specified by X, and each activation chosen by the

14-12-2-1. Effects that change information are effects that player counts toward 1 use of X.

change the information on a card. These include 14-14-1-2. An [X Per Turn] effect on a single card won't

effects such as "[Security] Change the original name trigger or activate more than X number of times

of 1 of your opponent's Digimon to [Sukamon] during 1 turn.

(white/3000 DP) until the end of your turn." 14-14-1-3. The number of times an [X Per Turn] effect can

14-12-2-2. Effects that change information can't change be activated is determined on a per-card basis. If a

information that a card didn't originally have. card is treated as a new card, an [X Per Turn] effect

14-12-2-3. If an effect changes information on a card that has on that card will be treated as a new [X Per Turn]

already been affected by an effect that changes effect.

information, the most recently changed information 14-14-1-4. When an [X Per Turn] effect is activated, it will

will overwrite the previous information. count toward 1 use of [X Per Turn], even if the

14-13. Overwrite Processing effect's processing can't be executed. (Example:

14-13-1. Overwrite processing refers to when the processing that When an "[All Turns] Your opponent can't gain

is normally performed for a rule or effect is overwritten memory other than by Tamer effects" effect

with different processing using "instead" in text. activates, then a "[Your Turn] [Once Per Turn]

(Example: In an effect that reads "[Main] Delete 1 of your When an effect adds cards to your opponent's hand,

opponent's Digimon with 6000 DP or less. If you have a gain 1 memory" effect activates, 1 memory isn't

Digimon with [Greymon] in its name, delete 1 of your gained, but the activation counts toward 1 use of

opponent's Digimon with the lowest DP instead," the [Once Per Turn].

overwrite processing is shown right before "instead." 14-14-2. [Hand]

14-13-2. When overwrite processing is optional, a player has the 14-14-2-1. Effects with the [Hand] icon can activate while a

option to choose whether or not to overwrite processing card with that effect is in the hand by revealing the

with different processing following "instead" in text, card.

making it optional processing. (Example: An effect that 14-14-3. [Trash]

reads "[On Play] Reveal the top 4 cards of your deck. Add 14-14-3-1. Effects with the [Trash] icon can trigger and

2 cards with the [Blue Flare] trait among them to the hand. activate while a card with that effect is in the trash.

Return the remaining cards to the bottom of your deck in 14-14-4. [Breeding]

any order. If you have [Kiriha Aonuma] in play, instead 14-14-4-1. Effects with the [Breeding] icon can trigger and

you may return 1 [MetalGreymon] from your trash to the activate while a card with that effect is in the

hand" means that if you [Kiriha Aonuma] in play, you can breeding area.

overwrite the processing after "instead" and choose 14-14-5. [Security]

whether or not to add 1 [MetalGreymon] from your trash 14-14-5-1. Effects with the [Security] icon can trigger and

to the hand.) activate while a card with that effect is placed face-

14-13-3. When overwrite processing is mandatory, processing will up in the security stack.

always be overwritten with different processing described 14-15. Text Effect Rules

after "instead," making it mandatory processing. 14-15-1. "Gains"

14-14. Effect Icons 14-15-1-1. "Gains" means that a target card gains an effect.

14-14-1. [X Per Turn] 14-15-1-2. When a target gains an effect, it is affected by that

14-14-1-1. [X Per Turn] means that a player can choose to effect.

activate an effect a number of times during 1 turn as 14-15-2. "Each" or "Every"

26
14-15-2-1. "Each" or "every" is used when an effect references effects, another effect will activate and process.

a number of something. (Example: If an effect reads "[When Digivolving]

14-15-2-2. When processing targets cards from the top of a You may place 1 card with [Royal Knight] in its traits

stack for each X, the targets will be up to X number and a play cost of 13 or less from your hand or trash

of cards starting from the top of the stack. (Example: under this Digimon as its bottom digivolution card.

If an effect reads "[On Play] [When Digivolving] Activate 1 of that card's [When Digivolving] effects

For each of your Digimon with the [Royal Knight] as an effect of this Digimon. Then, <Blitz>," a

trait or each of your blue Tamers, trash the top 2 [When Digivolving] effect on the card placed as the

digivolution cards of 1 of your opponent's Digimon" bottom digivolution card will activate, then <Blitz>

and you have 2 blue Tamers, you would choose 1 of will be processed after that effect is processed.

your opponent's Digimon and trash its top 4 14-15-6. Effects That Add and Reduce Effect Values

digivolution cards.) 14-15-6-1. Effects that add effect values are effects that add to

14-15-2-3. When processing targets cards from the bottom of a value shown in an effect’s text.

a stack for each X, the targets will be up to X number 14-15-6-2. Effects that reduce effect values are effects that

of cards starting from the bottom of the stack. reduce a value shown in an effect’s text.

14-15-2-4. A triggering from 1 trigger condition is considered 14-15-6-3. Effects that add and reduce effect values can't add

to only trigger once, even if it occurred multiple or reduce values that aren't shown in an effect's text.

times at the same time, but if the effect text contains (Example: An effect that reads "[Your Turn] Add

"each" or "every," the specified number can be 1000 to the maximum your DP-based deletion

referenced. (Example: If an effect reads "[All Turns] effects can delete" can't add to the maximum of

When an opponent's Digimon is deleted, gain 1 "[When Attacking] Delete 1 of your opponent's

memory for each Digimon deleted" and multiple Digimon with DP less than or equal to this

opponent Digimon are deleted at the same time, 1 Digimon's DP."

memory is gained for each Digimon deleted.) 14-15-7. Effect Text That Specifies Multiple Targets

14-15-3. Effects That Cause the End of Attack 14-15-7-1. If a single effect allows you to select multiple

14-15-3-1. If an attack is ended by an effect, the end of attack targets with different conditions, resolve the target

timing comes immediately after the processing for conditions in accordance with the following rules.

that effect. 14-15-7-2. If the effect directly specifies card names for

14-15-4. Effects That Can Replace DigiXros Requirements targets, previously specified conditions for the

14-15-4-1. Effects that can replace DigiXros requirements targets don't apply to targets specified by card name.

allow cards to replace those shown in brackets in the 14-15-7-3. If the effect directly specifies card names for all of

DigiXros requirement text. its targets and there is only one condition, that

14-15-4-2. Effects that can replace DigiXros requirements condition applies to all targets.

can't replace DigiXros requirements that specify a 14-15-7-4. If a card type (Digimon, Tamer, etc.) is specified

card that isn't the same as another. (Example: as a condition for an effect's target, then later text

Effects that can replace DigiXros requirements can't specifies a card type in another condition, the

replace a card for " ∞ Digimon cards w/[Xros previous target condition doesn't apply to the later

Heart] or [Blue Flare] trait & different card target.

numbers.") 14-15-7-5. If text doesn't match any of the above, the

14-15-5. Effects That Activate Other Effects condition specified for the first target applies to all

14-15-5-1. During the processing of effects that activate other later targets.

27
14-16. Effect Timings phase.

14-16-1. Effect timings are shown using text in icons enclosed in 14-16-9-2. [Start of Opponent's Turn] is an effect timing

brackets. where the effect is triggered at the point when your

14-16-2. [On Play] opponent's unsuspend phase has arrived. The

14-16-2-1. [On Play] is an effect timing where the effect is effects trigger and activate before the unsuspending

triggered at the point when the action of playing a actions in the unsuspend phase.

card with that effect is complete. 14-16-10. [End of Your Turn], [End of Opponent's Turn], and

14-16-3. [When Digivolving] [End of All Turns]

14-16-3-1. [When Digivolving] is an effect timing where the 14-16-10-1. [End of Your Turn] is an effect timing where the

effect is triggered at the point when the action of effect is triggered at the point when your turn ends.

digivolving a card with that effect is complete. 14-16-10-2. [End of Opponent's Turn] is an effect timing

14-16-4. [On Deletion] where the effect is triggered at the point when your

14-16-4-1. [On Deletion] is an effect timing where the effect opponent's turn ends.

is triggered at the point when the card with that 14-16-10-3. [End of All Turns] is an effect timing where the

effect is deleted. effect is triggered at the point when a turn ends for

14-16-5. [When Attacking] all players.

14-16-5-1. [When Attacking] is an effect timing where the 14-16-11. [Start of Your Main Phase] and [Start of Opponent's

effect is triggered at the point when an attack Main Phase]

declaration is made for the card with that effect. 14-16-11-1. [Start of Your Main Phase] is an effect timing

14-16-6. [Main] where the effect is triggered at the point when your

14-16-6-1. [Main] is an effect timing where effects are main phase has arrived.

activated by declaring their activation during your 14-16-11-2. [Start of Opponent's Main Phase] is an effect

main phase. timing where the effect is triggered at the point

14-16-7. [Your Turn], [Opponent's Turn], and [All Turns] when your opponent's main phase has arrived.

14-16-7-1. [Your Turn], [Opponent's Turn], and [All Turns] 14-16-12. [Counter]

are timings where effects can be triggered and 14-16-12-1. [Counter] is an effect timing where the effect is

activated during the respective timings shown. triggered upon the counter timing for your

14-16-8. [Security] opponent's turn. (For details, refer to 10-3 "Counter

14-16-8-1. [Security] is an effect timing where the effect is Timing")10-3

triggered at the point when a security check is 14-16-13. [End of Attack]

performed on the card with that effect. 14-16-13-1. [End of Attack] is an effect timing where the

14-16-8-2. A triggered [Security] effect will immediately effect is triggered at the point when the end of the

activate without pending activation. Therefore, attack arrives after an attack is performed using the

[Security] effects take precedence for activation card with that effect.

even when they trigger simultaneously with other

effects. 15. Keyword Effects


14-16-9. [Start of Your Turn] and [Start of Opponent's Turn] 15-1. Keyword effects are effects indicated by icons enclosed in

14-16-9-1. [Start of Your Turn] is an effect timing where the brackets.

effect is triggered at the point when your unsuspend 15-2. A keyword effect is considered to be the same type even if it has

phase has arrived. The effects trigger and activate a different numerical value or specified card included in the icon

before the unsuspending actions in the unsuspend enclosed in brackets.

28
15-3. <Security A.> (※formerly <Security Attack>) 15-6-1. <Piercing> is a keyword effect where after a battle with

15-3-1. <Security A.> is a keyword effect where the Digimon with your opponent's Digimon and your opponent's Digimon

this effect will have a modified number of security checks is deleted, a Digimon with this effect performs "the

according to the number specified for this effect. This is attacked player has 1 or more security cards, the

shown on cards using text such as <Security A. +1>. Digimon's attack is on the opponent player, and the attack

15-3-2. <Security A.> effects are persistent effects. The number is successful" right before the end of the attack, then it

of security checks is modified as soon as the effect is performs a security check on your opponent's security

applied. (Example: If a Digimon gained <Security A. +1> stack. (For details, refer to 10-5-1-1 "The attacked player

at the point when it performs a security check, it will has 1 or more security cards, the Digimon's attack is on

perform 1 additional security check.) (For details, refer to the opponent player, and the attack is successful")10-5-1-

14-8-2 "Persistent Effects")14-8-2 1

15-3-3. If 1 Digimon has multiple instances of <Security A.>, the 15-6-2. <Piercing> is a trigger-type effect that triggers and

number of security checks that can be performed is activates when a Digimon with this effect battles an

modified according to their numerical values. However, opponent's Digimon and the opponent's Digimon is

even if a card has multiple instances of <Security A.>, the deleted in battle. (For details, refer to 14-8-3 "Trigger-

effect isn't considered to be an effect with the combined Type Effects")14-8-3

values from <Security A.>. (Example: If a Digimon has 2 15-6-3. The security check from using <Piercing> is mandatory.

instances of <Security A. +1>, the additional number of 15-6-4. <Piercing> is pending processing that is processed

cards checked will be 2, but the Digimon isn't considered immediately before the end of an attack. Therefore, it will

to have <Security A. +2>.) trigger simultaneously with effects triggered by the battle,

15-3-4. Even if a negative value is the result of the number of but it is processed before the end of the attack. (Example:

security checks being modified, the actual number of If a Digimon with <Piercing> attacks and deletes a

security checks is 0. Digimon with an [On Deletion] effect in the battle, first

15-4. <Blocker> the [On Deletion] effect is resolved, then <Piercing> is

15-4-1. <Blocker> is a keyword effect that applies a rule that processed.) (For details, refer to 17-1 "Pending

allows a Digimon with that effect to block. (For details, Processing")17-1

refer to 11 "Blocking")11 15-6-5. Even if 1 Digimon has multiple instances of <Piercing>,

15-4-2. <Blocker> is a persistent effect. (For details, refer to 14- after performing "the attacked player has 1 or more

8-2 "Persistent Effects")14-8-2 security cards, the Digimon's attack is on the opponent

15-4-3. Even if 1 Digimon has multiple instances of <Blocker>, player, and the attack is successful" for the 1st instance of

the number of blocks that can be performed during the <Piercing>, the processing for <Piercing> can't be

block timing is only 1. performed again immediately before the end of the attack

15-5. <Recovery> for the 2nd instance, and a security check won't be

15-5-1. <Recovery> is a keyword effect where the specified possible.

number of cards from the specified area are placed face 15-6-6. "The attacked player has 1 or more security cards, the

down on top of the security stack. This is shown on cards Digimon's attack is on the opponent player, and the attack

using text such as <Recovery +1 (Deck)>. is successful" can't be performed and a security check isn't

15-5-2. <Recovery> effects execute processing. possible if the opponent has 0 security cards at the point

15-5-3. If "Deck" is specified for <Recovery>, the top card of the when <Piercing> is processed.

deck is placed on top of the security stack. 15-6-7. If there are no Digimon to perform a security check at the

15-6. <Piercing> point when <Piercing> is processed, a security check

29
won't be possible. 15-10-3. Even if 1 Digimon has multiple instances of <Reboot>,

15-7. <Draw> it is only unsuspended once during the opponent's

15-7-1. <Draw> is a keyword effect where a player draws the cards unsuspend phase.

from their deck according to the number specified in the 15-10-4. The unsuspending from <Reboot> is mandatory.

effect. This is shown on cards using text such as <Draw 15-10-5. The unsuspending from <Reboot> is performed at the

1>. same time as the unsuspending of the turn player's

15-7-2. <Draw> effects execute processing. Digimon. The unsuspends aren't performed in any

15-7-3. A draw from <Draw> is mandatory. particular order.

15-8. <Jamming> 15-11. <De-Digivolve>

15-8-1. <Jamming> is a keyword effect where a Digimon with this 15-11-1. <De-Digivolve> is a keyword effect where the player

effect isn't deleted as a result of a battle with an declares a number from 1 up to the number specified in

opponent's Security Digimon. the effect, then the declared number of cards are trashed

15-8-2. <Jamming> is a persistent effect. (For details, refer to 14- from a chosen stack of cards starting with the top card.

8-2 "Persistent Effects")14-8-2 This is shown on cards using text such as <De-Digivolve

15-9. <Digisorption> 1>.

15-9-1. <Digisorption> is a keyword effect. When your Digimon 15-11-2. <De-Digivolve> effects execute processing.

digivolves into a Digimon card with this effect in the hand, 15-11-3. The trashing from <De-Digivolve> is mandatory. Once

by suspending 1 of your Digimon, the digivolution cost is activated, a player can't choose to trash 0 cards.

reduced according to the value specified in the effect. 15-11-4. <De-Digivolve> can't trash cards from level 3 Digimon

This is shown on cards using text such as <Digisorption - or lower.

3>. 15-11-5. If multiple cards are trashed using 1 instance of <De-

15-9-2. <Digisorption> is an immediate-type effect that triggers Digivolve>, all of the cards are considered to be trashed

when one of your Digimon would digivolve into a card at the same time, but the procedure for trashing them is 1

with this effect in the hand. (For details, refer to 14-8-5 card from the stack at a time.

"Immediate-Type Effects")14-8-5 15-11-6. When using <De-Digivolve> to trash multiple cards,

15-9-3. "By suspending 1 of your Digimon" in <Digisorption> is even if the category of the top card changes while the

an optional processing condition. If the content of that trashing is still being performed, the trashing will

condition is executed, the processing for "the digivolution continue until the declared number is trashed.

cost is reduced" will be mandatory. 15-11-7. When separate instances of <De-Digivolve> are

15-9-4. If 1 Digimon card has multiple instances of executed multiple times in a single effect, the processing

<Digisorption>, they overlap when they trigger. Multiple is performed separately for each instance.

instances of <Digisorption> can be activated for a single 15-11-8. When separate instances of <De-Digivolve> are

digivolution. executed multiple times in a single effect, the state of the

15-9-5. <Digisorption> can be used to suspend a Digimon that chosen card is confirmed after each single process for

will become a digivolution card. <De-Digivolve> ends. If an effect will be activated as a

15-10. <Reboot> result of the confirmed state, it is then activated.

15-10-1. <Reboot> is a keyword effect where a Digimon with this (Example: When 3 instances of <De-Digivolve 1> are

effect is unsuspended during the opponent's unsuspend executed in a single effect, if the chosen card becomes an

phase. "unaffected by effects" card as a result of the 1st instance

15-10-2. <Reboot> is a persistent effect. (For details, refer to 14- of <De-Digivolve 1>, that card is unaffected by the

8-2 "Persistent Effects")14-8-2 following instances of <De-Digivolve 1>.

30
15-12. <Retaliation> refer to 14-6 "Processing Conditions")14-6

15-12-1. <Retaliation> is a keyword effect where a battled 15-16-3. <Delay> can't be activated the same turn the card with

opponent's Digimon is deleted when a Digimon with this the effect is placed in the battle area.

effect is deleted in battle. 15-17. <Decoy>

15-12-2. <Retaliation> is a trigger-type effect that triggers when 15-17-1. <Decoy> is a keyword effect. When another of your

a Digimon with this effect performs a deletion in battle. Digimon specified by this effect would be deleted by an

(For details, refer to 14-8-3 "Trigger-Type Effects")14-8- opponent's effect, by deleting the Digimon with this

3 effect, <Decoy> prevents the Digimon specified by this

15-12-3. The processing from <Retaliation> is mandatory. effect from being deleted. This is shown on cards using

15-12-4. If 1 Digimon card has multiple instances of text such as <Decoy (Black)>.

<Retaliation>, they overlap when they trigger. The 15-17-2. <Decoy> is an immediate-type effect that triggers when

triggered instances will activate as long as the battled another of your Digimon specified by this effect would be

opponent's Digimon is in the battle area. deleted by an opponent's effect (For details, refer to 14-

15-13. <Digi-Burst> 8-5 "Immediate-Type Effects")14-8-5

15-13-1. <Digi-Burst> is a keyword effect where another effect 15-17-3. "By deleting this Digimon" in <Decoy> is an optional

specified by this effect will activate by trashing the processing condition. If the content of that condition is

specified number of digivolution cards from the Digimon executed, the processing for "<Decoy> prevents the

with this effect. This is shown on cards using text such as Digimon specified by this effect from being deleted" will

<Digi-Burst 1>. be mandatory.

15-13-2. The processing from <Digi-Burst> is optional. For 15-17-4. If 1 Digimon card has multiple instances of <Decoy> and

details, refer to 14-6 "Processing Conditions")14-6 the trigger conditions are met, they overlap when they

15-14. <Rush> trigger.

15-14-1. <Rush> is a keyword effect where the Digimon with this 15-18. <Armor Purge>

effect can also attack in the same turn it was played. 15-18-1. <Armor Purge> is a keyword effect. When a Digimon

15-14-2. <Rush> is a persistent effect. (For details, refer to 14-8- with <Armor Purge> would be deleted, by trashing the

2 "Persistent Effects")14-8-2 top card of the Digimon with this effect, this effect

15-15. <Blitz> prevents the deletion.

15-15-1. <Blitz> is a keyword effect where a Digimon with this 15-18-2. <Armor Purge> is an immediate-type effect that triggers

effect can attack if the opponent has 1 or more memory when the Digimon with this effect would be deleted. (For

when the effect activates. details, refer to 14-8-5 "Immediate-Type Effects")14-8-5

15-15-2. <Blitz> effects execute processing. 15-18-3. "By trashing the top card of the Digimon" in <Armor

15-15-3. <Blitz> is optional. Purge> is an optional processing condition. If the content

15-15-4. After using <Blitz> to make an attack declaration, the of that condition is executed, the processing for "prevents

attack will proceed even if the memory moves to 0 or more. the deletion" will be mandatory.

15-15-5. An attack can't be made using <Blitz> if the memory is 15-18-4. If 1 Digimon card has multiple instances of <Armor

at 0 or more upon activating <Blitz>. Purge>, they overlap when they trigger.

15-16. <Delay> 15-18-5. <Armor Purge> can't activate for Digimon without any

15-16-1. <Delay> is a keyword effect. While a card with this effect stacked cards.

is in the battle area, by trashing that card, the effect 15-19. <Save>

specified in <Delay> will activate. 15-19-1. <Save> is a keyword effect that allows you to place this

15-16-2. The processing from <Delay> is optional. For details, card under 1 of your Tamers.

31
15-19-2. <Save> effects execute processing. 15-21-2. <Evade> is an immediate-type effect that triggers when

15-19-3. The processing from <Save> is optional. the Digimon with this effect would be deleted. (For

15-19-4. If there are any cards stacked under the Tamer when details, refer to 14-8-5 "Immediate-Type Effects")14-8-5

processing <Save>, the new card is placed at the bottom. 15-21-3. "By suspending a Digimon with this effect" in <Evade>

15-20. <Material Save> is an optional processing condition. If the content of that

15-20-1. <Material Save> is a keyword effect. When a Digimon condition is executed, the processing for "prevents the

with this effect is deleted, this effect allows you to place a deletion" will be mandatory.

number of the cards specified in the top card's DigiXros 15-21-4. If 1 Digimon card has multiple instances of <Material

requirements from among the digivolution cards under 1 Save>, they overlap when they trigger.

of your Tamers. The number of cards placed is the 15-22. <Raid>

number specified in this keyword effect. This is shown on 15-22-1. <Raid> is a keyword effect that can switch the target of

cards using text such as <Material Save 1>. attack to the opponent's unsuspended Digimon with the

15-20-2. <Material Save> is an immediate-type effect that highest DP when a Digimon with this keyword effect

triggers when the Digimon with this effect would be attacks.

deleted. (For details, refer to 14-8-5 "Immediate-Type 15-22-2. <Raid> is a trigger-type effect that triggers when a

Effects")14-8-5 Digimon with this effect attacks. (For details, refer to 14-

15-20-3. The processing from <Material Save> is optional. 8-3 "Trigger-Type Effects")14-8-3

However, if <Material Save> will be processed, the 15-22-3. The processing from <Raid> is optional.

number of cards specified by this effect must be placed 15-22-4. If 1 Digimon card has multiple instances of <Raid>, they

under your Tamer whenever possible. overlap when they trigger.

15-20-4. If 1 Digimon card has multiple instances of <Material 15-22-5. If the opponent has multiple unsuspended Digimon with

Save>, they overlap when they trigger. the highest DP when <Raid> activates, the player that

15-20-5. When multiple cards would be placed under 1 Tamer for activated the effect chooses a Digimon from among them

1 instance of <Material Save>, the procedure for placing and the attack target is switched to it.

them is 1 card at a time, but they are considered to be 15-23. <Alliance>

placed at the same time. In addition, the placement order 15-23-1. <Alliance> is a keyword effect. When a Digimon with

is chosen by the player processing <Material Save>. this effect attacks, by suspending 1 of your other Digimon,

15-20-6. As long as you use a card specified in the DigiXros add the suspended Digimon's DP to the attacking

requirements, multiple copies of the same card can be Digimon and it gains <Security A. +1> for the attack.

placed under the Tamer for <Material Save>. (Example: 15-23-2. <Alliance> is a trigger-type effect that triggers when a

If a Digimon with <Material Save 2> has Digimon with this effect attacks. (For details, refer to 14-

[Shoutmon]×[Ballistamon]×[Dorulumon] in its 8-3 "Trigger-Type Effects")14-8-3

DigiXros requirements, 2 copies of [Shoutmon] can be 15-23-3. "By suspending 1 of your other Digimon" in <Alliance>

placed under the Tamer.) is an optional processing condition. If the content of that

15-20-7. If there are any cards stacked under the Tamer when condition is executed, the processing for "when a

processing <Material Save>, the new card is placed at the Digimon with this effect attacks, by suspending 1 of your

bottom. other Digimon, add the suspended Digimon's DP to the

15-21. <Evade> attacking Digimon and it gains <Security A. +1> for the

15-21-1. <Evade> is a keyword effect. By suspending a Digimon attack" will be mandatory.

with this effect when it would be deleted, this effect 15-23-4. If 1 Digimon card has multiple instances of <Alliance>,

prevents the deletion. they overlap when they trigger. Multiple instances of

32
<Alliance> can be activated for a single attack. 15-26-4. <Fortitude> doesn't trigger when the Digimon doesn't

15-23-5. The value added to DP by <Alliance> is the value of the have digivolution cards.

suspended Digimon upon the suspension. The added DP 15-26-5. If 1 Digimon card has multiple instances of <Fortitude>,

from <Alliance> isn't modified, even if the DP of your they overlap when they trigger.

suspended Digimon is later modified. 15-27. <Mind Link>

15-23-6. Even if your Digimon that was suspended by <Alliance> 15-27-1. <Mind Link> is a keyword effect that places a Tamer

is removed from the battle area during the attack, the with this effect in the digivolution cards of a Digimon with

added DP and <Security A. +1> remain. no Tamer cards in its digivolution cards.

15-24. <Barrier> 15-27-2. <Mind Link> effects execute processing.

15-24-1. <Barrier> is a keyword effect. When a Digimon with this 15-27-3. The processing from Mind Link is mandatory. However,

effect would be deleted in battle, by trashing the top card if it uses the [Main] activation timing, it can be activated

of your security stack, this effect prevents that deletion. and processed at a timing chosen by the player.

15-24-2. <Barrier> is an immediate-type effect that triggers when 15-28. <Partition>

the Digimon with this effect would be deleted in battle. 15-28-1. <Partition> is a keyword effect. When a Digimon with

(For details, refer to 14-8-5 "Immediate-Type this effect and 1 of each of the specified cards in its

Effects")14-8-5 digivolution cards would be removed from the battle area

15-24-3. "By trashing the top card of your security stack" in other than by one of your effects or a battle, you may play

<Barrier> is an optional processing condition. If the 1 of each of the specified cards from the digivolution cards

content of that condition is executed, the processing for without paying their costs. This is shown on cards using

"prevents the deletion" will be mandatory. text such as "<Partition (blue Lv.4 & green Lv.4)>."

15-24-4. If 1 Digimon card has multiple instances of <Barrier>, 15-28-2. <Partition> is an immediate-type effect that triggers

they overlap when they trigger. Up to the number of "when a Digimon with this effect and 1 of each of the

triggered instances of <Barrier> can be activated to trash specified cards in its digivolution cards would be removed

security cards. from the battle area other than by one of your effects or a

15-25. <Blast Digivolve> battle." (For details, refer to 14-8-5 "Immediate-Type

15-25-1. <Blast Digivolve> is a keyword effect that allows one of Effects")14-8-5

your Digimon to digivolve into a card with this keyword 15-28-3. The processing from <Partition> is optional.

effect in the hand without paying the cost. 15-28-4. If 1 Digimon card has multiple instances of <Partition>

15-25-2. <Blast Digivolve> effects execute processing. and the trigger conditions are met, they overlap when they

15-25-3. The processing from <Blast Digivolve> is optional. trigger.

15-25-4. <Blast Digivolve> is an effect that digivolves the chosen 15-28-5. The "specified cards" refers to the cards that meet the

Digimon in the battle area. conditions shown in parentheses in the <Partition> icon

15-26. <Fortitude> text.

15-26-1. <Fortitude> is a keyword effect. When a Digimon with 15-28-6. <Partition> will also trigger when the number of the

digivolution cards and this effect is deleted, you may play specified cards in digivolution cards is greater than the

this Digimon without paying the cost. specified number.

15-26-2. <Fortitude> is a trigger-type effect that triggers when a 15-28-7. <Partition> won't trigger when the number of the

Digimon with digivolution cards and this effect is deleted. specified cards in digivolution cards is less than the

(For details, refer to 14-8-3 "Trigger-Type Effects")14-8- specified number.

3 15-28-8. When <Partition> is activated, 1 of each of the specified

15-26-3. The processing from <Fortitude> is mandatory. cards is played from digivolution cards without paying

33
their costs. A player can't choose to only play one or some when the Digimon with this effect would be deleted other

of the specified cards. than by one of your effects. (For details, refer to 14-8-5

15-29. <Collision> "Immediate-Type Effects")14-8-5

15-29-1. <Collision> is a keyword effect. While a Digimon with 15-31-3. "By deleting 1 of your other Digimon" in <Scapegoat> is

this effect is attacking, all of your opponent's Digimon an optional processing condition. If the content of that

gain <Blocker> and the opponent player is forced to block condition is executed, the processing for "prevents the

whenever possible during the block timing. deletion" will be mandatory.

15-29-2. <Collision> is a persistent effect. (For details, refer to 15-32. <Vortex>

14-8-2 "Persistent Effects")14-8-2 15-32-1. <Vortex> allows the Digimon with this effect to attack

15-29-3. <Collision> will be activated while a Digimon with this an opponent's Digimon at the end of your turn. <Vortex>

keyword effect is attacking. is a keyword effect that also allows a Digimon to attack in

15-29-4. "All of your opponent's Digimon gain <Blocker>" in the same turn it was played.

<Collision> is processing that affects Digimon. "The 15-32-2. <Vortex> is a trigger-type effect that triggers at the end

opponent player is forced to block whenever possible" is of your turn. (For details, refer to 14-8-3 "Trigger-Type

processing that affects the opponent player. Effects")14-8-3

15-30. <Blast DNA Digivolution> 15-32-3. The processing from <Vortex> is optional.

15-30-1. <Blast DNA Digivolution> is a keyword effect. One of 15-33. <Overclock>

your Digimon specified in this effect and a card from your 15-33-1. <Overclock> is a keyword effect. At the end of your turn,

hand may digivolve into a card with this keyword effect in by deleting 1 of your Tokens or 1 of your other Digimon

the hand without paying the cost. This is shown on cards specified by this effect, a Digimon with this effect may

using text such as "<Blast DNA Digivolution> attack a player without suspending. This is shown on

<[Durandamon] + [BryweLudramon]>." cards using text such as "<Overclock ([Puppet] Trait)>."

15-30-2. <Blast DNA Digivolution> effects execute processing. 15-33-2. <Overclock> is a trigger-type effect that triggers at the

15-30-3. The processing from <Blast DNA Digivolution> is end of your turn. (For details, refer to 14-8-3 "Trigger-

optional. Type Effects")14-8-3

15-30-4. <Blast DNA Digivolution> is an effect that performs 15-33-3. "By deleting 1 of your Tokens or 1 of your other Digimon

DNA digivolution. (For details, refer to 8-2 "DNA specified by this effect" in <Overclock> is an optional

Digivolution")8-2 processing condition. If the content of that condition is

15-30-5. A Digimon card's DNA digivolution requirements can't executed, the processing for "a Digimon with this effect

be ignored for <Blast DNA Digivolution>. may attack a player without suspending" will be

15-30-6. When DNA digivolution is performed using <Blast DNA mandatory.

Digivolution>, the player reveals the cards that will 15-34. <Iceclad>

become digivolution cards from their hand at the same 15-34-1. <Iceclad> is a keyword effect where a Digimon with this

time as when they choose their Digimon that meet the effect has the number of digivolution cards compared

DNA digivolution requirements. instead of DP in battles against Digimon other than

15-31. <Scapegoat> Security Digimon.

15-31-1. <Scapegoat> is a keyword effect. By deleting 1 of your 15-34-2. <Iceclad> is a persistent effect. (For details, refer to 14-

other Digimon when a Digimon with this effect would be 8-2 "Persistent Effects")

deleted other than by one of your effects, this effect 15-34-3. <Iceclad> effects change the battle’s rules.

prevents the deletion. 15-34-4. When the number of digivolution cards of the two

15-31-2. <Scapegoat> is an immediate-type effect that triggers battling cards is compared with <Iceclad>, the winner

34
and loser of the battle is determined as follows. Play] effect will trigger at the same time as the action

15-34-4-1. The card with more digivolution cards is the of playing the card is complete, but a rule check will

winner. occur before it activates.)

15-34-4-2. The card with fewer digivolution cards is the loser. 16-2-5-2. Rule checks aren't performed during effect

15-34-4-3. If both cards have the same number of digivolution processing. Example: If an effect reads "[On Play]

cards, both lose the battle. [When Digivolving] 1 of your opponent's Digimon

gets -3000 DP and <Security Attack -1> until the

16. Rule Checks end of their turn," a Digimon whose DP becomes 0

16-1. Rule Processing due to getting -3000 DP will be deleted after it gains

16-1-1. Rule processing refers to processing by the rules when <Security A. -1>.

specific situations occur.

16-2. Rule Checks 17. Other Information


16-2-1. Rule checks are timings for performing specific rule 17-1. Pending Processing

processing. 17-1-1. Pending processing refers to processing for rules or effects

16-2-2. The following 3 types of rule processing are performed at that is pending. Pending processing will be processed at

the rule check timings. the predetermined timing for the corresponding rule or

16-2-2-1. This timing is when deletion occurs for a Digimon effect. (Example: If an effect reads "[When Attacking]

in the battle area whose DP is 0. Gain 3 memory. Lose 3 memory at the end of the turn,"

16-2-2-2. This timing is when a Digimon without DP in the "lose 3 memory at the end of the turn" will be pending

battle area is no longer treated as being in the battle processing that is processed at the end of the turn.

area and is trashed. 17-1-2. If other processing will be performed at the same time as

16-2-2-3. This timing is when an Option card in the battle pending processing, it is performed similar to effects that

area not placed by a "place in the battle area" effect trigger simultaneously. For details, refer to 14-2-3

is no longer treated as being in the battle area and is "Simultaneous Triggering")14-4-3

trashed. 17-2. Infinite Loops

16-2-3. If multiple instances of rule processing are to be 17-2-1. An infinite loop refers to a state where a set of processing

performed at a rule check timing, they are considered to will continue infinitely or must be continued infinitely as

be processed at the same time. (Example: If an effect a result of processing for a rule or effect.

reads "[On Play] [When Digivolving] All of your 17-2-2. If an infinite loop occurs and neither player has the ability

opponent's Digimon get -5000 DP for the turn" and the to stop it, both players lose that game.

DP of multiple Digimon becomes 0, all of them are 17-2-3. If an infinite loop occurs and one of the players has the

considered to be deleted at the same time.) ability to stop it, use the following procedure. After

16-2-4. If no specific rule processing is performed at a rule check performing the following processing, it will not be

timing, no further rule processing is performed until the possible to perform the processing for the same infinite

game state changes. loop again.

16-2-5. Rule checks are always performed except in the following 17-2-3-1. The turn player declares to repeat the processing a

situations. certain number of times. If the turn player doesn't

16-2-5-1. Rule checks aren't performed during rule processing. have the ability to stop the infinite loop, skip this

(Example: If the "play a Digimon card from the step and go on to the next step.

hand" action during the main phase is used to play a 17-2-3-2. The non-turn player declares to repeat the

Digimon card with an [On Play] effect, that [On processing a certain number of times. If the non-

35
turn player doesn't have the ability to stop the (2023/02/16) Ver.1.1
infinite loop, skip this step and go on to the next step. Updated 4-25.
17-2-3-3. The processing is executed at least the number of Updated 4-25-1 through 4-25-6.
times that was declared it would be repeated, then Updated 8-2.
the player stops the processing when possible. Updated 8-2-1 through 8-2-10.

Updated 8-2-10-1 through 8-2-10-3.

Updated 12-31.
Update History
Updated 12-31-1 through 12-31-6.

(2023/10/31) Ver.1.0 Updated 12-32.

First Version Updated 12-32-1 through 12-32-3.

(2023/12/15) Ver.1.1 (2024/04/05) Ver.2.0

Deleted 2-3-3. Overall rewrite.

Merged 2-6-3 through 2-6-4 and 4-12. Overall rewrites/revisions to "1. Game Overview"

Merged 4-2-3 and 4-4-1. Overall rewrites/revisions to "2. Card Information"

Updated 4-3-3 through 4-3-4. Overall rewrites/revisions to "3. Game Areas"

Updated and made deletions in 4-4-1 through 4-4-6. Overall rewrites/revisions to "4. Basic Game Terminology"

Updated 4-12-2-1 through 4-12-2-2. Overall rewrites/revisions to "5. Game Preparation"

Updated 4-12-2-2-1 through 4-12-2-2-3. Overall rewrites/revisions to "6. Game Procedures"

Deleted 4-12-2-3. Overall rewrites/revisions to "7. Playing a Card"

Merged 8-1-2-5 with 4-3-3 through 4-3-4. Overall rewrites/revisions to "8. Digivolution"

Updated 11. Overall rewrites/revisions to "9. Using Cards"

Merged 11-1-2 and 11-3-2. Overall rewrites/revisions to "10. Attacking"

Merged 11-2-1-1 and 1-2-1-1-1. Overall rewrites/revisions to "11. Blocking"

Updated and made deletions in 11-3-1 through 11-3-3. Overall rewrites/revisions to "12. Security Checks"

Updated and made deletions in 12-4-2 through 12-4-3. Overall rewrites/revisions to "13. Battles"

Merged 12-4-6 and 12-4-2. Overall rewrites/revisions to "14. Effect Rules"

Deleted 12-9-2. Overall rewrites/revisions to "15. Keyword Effects"

Updated 12-12-1 through 12-12-6. Overall rewrites/revisions to "16. Rule Checks"

Deleted 12-12-7 through 12-12-9. Overall rewrites/revisions to "17. Other Information"

Deleted 12-14-2. (2024/05/31) Ver.2.1

Deleted 12-16-2 through 12-17-2. Updated 3-1-3-1-3.

Deleted 12-20-2. Updated 3-1-3-4.

Updated 12-24-1 through 12-24-2. Updated 3-1-3-6.

Updated 12-24-4. Updated 3-4-7-3 through 3-4-7-5.

Updated 12-25-3. Merged 4-2-6 through 4-2-7 with 3-4-7-3 through 3-4-7-

Updated 12-29. 4.

Updated 12-29-1 through 12-29-8. Updated 4-10-2.

Updated 12-30. Updated 4-11-2.

Updated 12-30-1 through 12-30-3. Updated 4-21-1 through 4-21-3.


Updated 12-30-4. Updated 8-2-2-1-2.

Updated 14-4-2. Updated 14-1-4 through 14-1-5.

36
Overall rewrites/revisions to "14-7. Optional Processing Updated 14-9-1-1.

Conditions" Updated 14-9-2-1.

Updated 14-8-3-2. Merged 14-7-3 with 14-1-8.

Updated 14-8-4-2. Updated 14-13-2 through 14-13-3.

Updated 14-8-5-4. Updated 14-14.

Updated 14-12-1-6. Overall rewrites/revisions to "14-14-2. [Hand]" through

Merged 14-14-1-5 with 14-14-1-1. "14-14-4. [Breeding]"

Updated 14-14-1-1. Added "14-14-5. [Security]"

Updated 14-14-1-3. Updated 14-15.

Updated “14-14-11. Effects That Add and Reduce Effect (2024/08/01) Ver.2.3

Values” Overall rewrites/revisions to "2-3-5. (Rule)"

Updated 15-29-3. Merged "14-15-3. Effects That Affect Building Rules"

Updated 15-33-1. with "2-3-5. (Rule)"

Updated “15-34. <Iceclad>”

Updated 16-2-2-2 through 16-2-2-3.

(2024/06/21) Ver.2.2

Added "1-4-5. Keyword Effects & Rules Reference Sheets"

Added "4-10. Draw"

Updated 4-21-2 through 4-21-4.

Updated 4-22-3.

Updated 5-1-3.

Updated 7-2-2-11.

Updated 8-1-2-5.

Updated 10-1-2.

Overall rewrites/revisions to "12-1. Security Checks"

Updated 14-1-6 through 14-1-9.

Added "14-2. Effect Types"

Added "14-3. Inherited Effects"

Updated 14-5-1.

Merged 14-3-1 with 14-1-6.

Merged 14-3-2-1 through 14-3-2-3 with "14-2. Effect

Types"

Merged "14-4. Inherited Effects" with "14-3. Inherited

Effects"

Updated 14-6-1.

Updated 14-7-1.

Updated 14-7-3.

Merged 14-5-4 through 14-5-5 with 14-1-8 through 14-1-

9
Updated 14-8-3-1.

Updated 14-8-5-4.

37

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