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DesignThinking

Workbook

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Jhen Villanueva
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© © All Rights Reserved
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0% found this document useful (0 votes)
17 views

DesignThinking

Workbook

Uploaded by

Jhen Villanueva
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 37

Using Design Thinking

to Solve Problems

Student Workbook
© Copyright Cool Australia 2018
Using Design Thinking to Solve Problems
Student Workbook
Use this workbook throughout the Design Thinking project to keep notes, record
ideas and plan for action.
Lesson One: Discovering the Waste Problem
Design Thinking Stage: EMPATHISE

Activity One

In this activity, you will work in a group to watch some videos and build on your understanding of
waste and recycling around the world.

While watching videos, think about the following:

• What is the impact of waste on our planet?


• What causes this impact?
• What role does recycling play in this context?
• What annoys or irritates you about what you have found?

You can note down the things that stand out to you or make you think while watching each video. At
the end record your thoughts about the questions above.

1. Watch Trash of a Human Lifetime | National Geographic https://www.youtube.com/watch?v=ULruDnfw0AI


Record key notes and discuss thoughts with your group:

2. Watch Where is the biggest garbage dump on Earth? https://www.youtube.com/watch?v=mkfAnQtIUCw


Record key notes and discuss thoughts with your group:

3. Watch How Does a Modern Landfill Work? https://www.youtube.com/watch?v=lsyg472MQp8


Record key notes and discuss thoughts with your group:
Activity One (cont.)
Watch Impact of Consumer Good on the Environment https://www.youtube.com/watch?v=NluFskx4mvc
Record key notes and discuss thoughts with your group:

Watch Visy Recycling Education Video https://www.youtube.com/watch?v=nnH5rUUvd28


Record key notes and discuss thoughts with your group:

Once you have watched all of the clips, discuss your general observations with your group and record
your responses to the questions below:
What is the impact of waste on our planet? What causes this impact?

What role does recycling play in this context? What annoys or irritates you about what you
have found?

My gripes!
Activity Two
In your group, reflect on your gripes and discuss a related End Goal and ‘How Might We..?’ question.
Record the ideas agreed upon by your group in the space provided below.

Gripe
What is the theme of the gripes on your poster/what heading or description did you record
on it?

End goal
What do you want to achieve to resolve your gripes?

‘How Might We...?’ question


Think about what you want to achieve and phrase as a sentence beginning with ‘How might-
we…’ You may come up with multiple questions.
Activity Three
Discuss with your group how you might research what your end user group says, does, thinks and
feels and record your ideas for how to do this in the table below:

End user group:


Say Do
How will you find out what your end user How will you find out what your end user
group says about waste and recycling? group does about waste and recycling?

Think Feel
How will you find out what your end user How will you find out how your end user
group thinks about waste and recycling? group feels about waste and recycling?
Activity Four

Work through the following steps with your group, then use the space below to help plan and monitor
your end user consultation activities.

1. Choose how you will research further information.


2. Create surveys.
3. Write interview questions.
4. Create tables and charts to record observations in.
5. Plan interviews with end users (such as teachers and other students in your school).
6. Begin scheduling interview times.

TASK 1:

Describe the task:

What resources will


you require?

Who is responsible
for this task?

Do you need to re-


quest to meet with
someone? If yes, who?
When do you need to
have completed this
task by?

TASK 2:

Describe the task:

What resources will


you require?

Who is responsible
for this task?

Do you need to re-


quest to meet with
someone? If yes, who?
When do you need to
have completed this
task by?
Activity Four (cont.)

TASK 3:

Describe the task:

What resources will


you require?

Who is responsible
for this task?

Do you need to re-


quest to meet with
someone? If yes, who?
When do you need to
have completed this
task by?

TASK 4:

Describe the task:

What resources will


you require?

Who is responsible
for this task?

Do you need to re-


quest to meet with
someone? If yes, who?
When do you need to
have completed this
task by?
Reflection
Reflect on the skills you have built and your participation in the activities by responding to the follow-
ing questions:

1. Has your opinion of waste and recycling changed? If so, how; if not, why not?

2. What have you learned about the Design Thinking process?

3. What was easy for you in this session?

4. What was challenging for you in this session?

5. If someone was to describe the way you participated during group-based activities in the session,
what would they say?
Lesson Two: Understanding the Waste Problem
Design Thinking Stage: EMPATHISE

Activity Five

Start by sharing and discussing the findings from your end user consultation task(s) with your group.
Once everyone has had a chance to share, record observations in the Empathy Map below:

End user group:


Say Do
What does your end user group say about What does your end user group do about
waste? waste?

Think Feel
What does your end user group think about How does your end user group feel about
waste? waste?
Activity Five (cont.)
Note down any themes, trends or common ideas that occur in the Empathy Map:

Activity Six
Work in your group to create a visual display of the information you discovered during your end user
consultations. The style of your group’s display is up to you, as long as there is a hard copy that can be
displayed in the classroom in the next lesson for others in your class to view.

Use the criteria below to guide you in creating your display.

Tick when
Information to include:
done:

Graphs to show data collected (such as survey results, bin audits etc).

Summary of information discovered in interviews.

Completed Empathy Map.

A comments page that can be placed near your display for others to write their
suggestions, ideas and insights on.

While your group is working on their display, make sure that everyone has something to do
and as well as the opportunity to contribute equally.
Reflection
Work in your group to respond to the following questions and complete the task organisation table (if
needed):

What parts of the poster/presentation are complete?

Is there anything that is not finished yet? If so, what needs to be done?

Who will be responsible for completing those tasks?

When do the tasks need to be completed by (such as next lesson)?


Lesson Three: Interpreting Information for Ideas
Design Thinking Stages: DEFINE & IDEATE

Activity Seven
In this activity, you will focus on coming up with ideas for solutions to the ‘How Might We..?’ question
that your group is addressing.

Progress through the following steps to develop your ideas:

1. Brainstorm on your own, recording all of your ideas.


2. Share your ideas with your group.
3. Brainstorm further as a team, recording all new ideas.
4. Share your ideas with others and gather feedback.
5. Develop your ideas more based on feedback.
6. As a group, decide on the design solution you will action.

Use this space to note down your ideas:


Reflection
Reflect on how your thinking has changed based on new information you have discovered about
waste by responding to the questions below:
What was your original gripe?

What did you think you knew about views and habits (related to waste) of your community when you
chose this gripe?

After hearing from end users, has your gripe changed? If so, what is it now?

What is the design solution that you are planning to work on?

What do you hope to achieve with your design solution?


Lesson Four: Imagining a Design Solution
Design Thinking Stages: IDEATE & PROTOTYPE

Activity Eight
In this stage of the Design Thinking project, you will create a paper prototype of your design solution
to share with your peers. This is a your first go at a prototype that you will receive feedback on, so
don’t spend too much time perfecting it.

Your prototype should represent the design solution that you decided on in Lesson 3.

Once you have created a prototype of your design solution, run through the questions below. If you
can answer yes to all of questions, you are ready to gather feedback on the prototype of your design
solution. If you answered no to any of them, you should think about making changes to your design
solution before seeking feedback.

Question: Circle one:

Will your design solution help to resolve your gripe and reach your End Goal? Yes/No

Does your solution consider the views and needs of the people that will use it? Yes/No

Will your solution work within the community? Yes/No

Do you have access to the resources you need to deliver your design solution (in real
Yes/No
life)?

Activity Nine
In your group, follow the process below to discuss and respond to the feedback given by your peers.

1. Read and talk through all feedback received.


2. Sort feedback into groups/categories.
3. Work on ideas for to make adjustments or changes to your design solution (not your prototype).
4. Work together to agree on changes to be made.
5. Develop a new prototype of your updated design solution.

You do not need to respond to every piece of feedback you have been given. Think about which ideas
will have the greatest impact for end users.
Use this space to take notes about the feedback given to your prototype, and the adjustments you’ll
make to your design solution.
Reflection
Use the questions below to help you reflect on the process of creating a prototype and seeking feed-
back about your design solution:
How did you feel when you finished the prototype of your first design solution?

How did it feel to have people make suggestions about your idea?

Why do you think you felt this way?

Did you feel differently after you updated your design solution?

Do you think your updated design solution will have a greater impact?
Lesson Five: Seeking Feedback
Design Thinking Stages: PROTOTYPE. TEST & IDEATE

Activity Ten
The purpose of this activity is to gather feedback on your prototype from end users (people who will
be impacted by your solution) outside of your class. You’ll take this feedback and adapt and improve
your design solution before putting it into action.

Seeking feedback on your ideas before taking action will increase the chance of people finding your
design solution helpful and useful.

First, decide who you need feedback about your design solution from (in other words, who will be
impacted by your design solution)?

The people who will be impacted by your solution are called end users. They are the ones you should
seek feedback from – you want to hear about whether they will find your solution helpful and useful.

Note: It is important that the end user you are interviewing understands the problem that you are
designing a solution for before you ask for their feedback.

Once you have decided who you would like feedback from, write down the questions you will ask
while you are showing the person the prototype of your design solution. The questions you ask
should be open-ended. This will encourage the person being interviewed to explain and extend on
their ideas. Your questions could include:

• How would you use this?


• How would this design solution change the way you do things?
• How would this design solution help you?

End users’ responses to your questions will be the feedback that you can use to improve your design.
Schedule an interview with one or more end users. These are best conducted during a lunch or recess
break. It may not be necessary to schedule a formal interview. For example, to gather feedback from
other students, a stall could be set up during lunchtime and you could speak to people passing by.
Two group members should be present during interviews so that one person can take notes while the
other speaks.

Plan your interviews in the table on the next page.


Activity Ten (cont.)

Who is the Who will interview them? When will the


end user? interview
happen?

Use this space to draft the questions you will ask during the end user feedback interview:
Activity Ten (cont.)
Prepare for your end user Interview!

Before going to a end user feedback interview, make sure you have:
• The prototype of your design solution.
• Your prototype description.
• Your pre-planned interview questions.
• A pen/pencil to record responses (you can use the space on the next two pages to record end
users’ feedback).
Reflection
Answer the following questions to reflect on working in a group:

Did all group members participate in today’s activities?

Did everyone have a chance to suggest ideas?

Did all group members listen to each other?

How did you make decisions when people had different ideas?

What are the benefits of working in a group?

What are some of the shortcomings of working in a group? Can they be overcome? How?
Lesson Six: Refining the Solution
Design Thinking Stage: PROTOTYPE

Activity Eleven
In this task, you will work in your group to synthesise end user feedback then incorporate the changes
that you believe will improve your design solution.

Work through the following steps:


1. One at a time, share and explain the feedback each group member received.
2. Discuss ways to organise the feedback into common themes. You could do this by writing each
comment on a sticky note and sorting them into groups/categories or tallying how many times
each comment was made.
3. Identify the comments that were made most frequently and which were made least frequently.
4. Identify the comments which were contradicted by someone else (i.e. one person made a com-
ment, and another person said the opposite).
5. Identify whether comments relate to your group’s End Goal.
6. Organise comments and suggestions into the following categories:
• Important: We want to change.
• Interesting: We will consider changing if time and resources are available.
• Not changing: Not relevant to our End Goal or not achievable in our situation.

Record your group’s final decisions about each piece of feedback below:

Important: We want to change.

Interesting: We will consider changing if time and resources are available.

Not Changing: Not relevant to our End Goal or not achievable in our situation.
Reflection

Reflect on the feedback received from the community and its impact on your prototype development
by answering the following questions.
How was the feedback given by end users helpful?

What changes did you make to your design solution in response to end user feedback?

How do you feel about your current design solution?


Lesson Seven: Implementing the Solution
Design Thinking Stage: TEST

Activity Twelve
Use the spaces provided below to make a plan of the different things your group will need to do to
successfully deliver your design solution.

What is the gripe you are addressing? What is your End Goal?

What is your ‘How Might We...?’ question? What approach have you taken for your design
solution? (Tick one)

Awareness campaign

Event to promote an idea


Changing or adding to what your school
already does
Other (describe your solution below):

Describe your design solution here:

When do you need to have delivered your solution by?


The resources we need to be able to deliver our design solution:

When we
Resource: Where we will source it from: Who is responsible:
need it by:
Things we need to make to be able to deliver our design solution:

When we
What needs to be made? How will we make it? Who is responsible:
need it by:
Things we need permission for to be able to deliver our design solution:

Who do we need permission When we


How will get permission? Who is responsible:
from? need it by:

People/organisations we need to tell about our design solution (advertising/publicity):

Who do we need
When we
to tell about our design How will we tell them? Who is responsible:
need it by:
solution?
My Tasks:

Completed?
Task description: Due date:
Y/N
Final Planning Meeting (notes):

Date of meeting:

Time of meeting:

Location of meeting:
Lesson Eight: Reflecting on Design Thinking
Project Reflection

Activity Thirteen

Work as a group to create a presentation (in a style of your group’s choice) showcasing your experi-
ences throughout the Design Thinking project. Use the criteria below to guide you:

Presentation style:

Criteria Check
Our presentation...

… describes how we used the Design Thinking approach.

… explains why waste was selected as the focus topic.

… explains how our group built empathy with the end-user.

… explains how the information we gathered from the end-user helped us to under-
stand concerns/issues/focus areas.

… details how our group used the brainstorming and prototyping process to develop
our design solution.

… explains how our group used feedback to improve and refine the prototype of our
design solution.

… shows our group’s design solution being put into action.

… explains the challenges that our group faced and the growth of group members
during the Design Thinking project.

… summarises one key thing that each group member learned during the project.
Reflection

Respond to the following prompts to reflect on what you have learned throughout the Design Think-
ing project:

Learning about the issue of waste:


What did you know about waste before you began this Design Thinking project?

What have you learned about waste during the Design Thinking project?

How did you feel about waste before you began this Design Thinking project?

How do you feel about it now?

Learning about the Design Thinking process:


Draw the main steps your groups took during the Design Thinking process:
Do you think this process is a useful way to improve things?? Give the process a rating out of 5 (circle
one)

1 2 3 4 5
Not useful at all! Not very useful Reasonably useful Mostly useful Very useful!

Explain why you gave that rating:

Would you consider completing your own Design Thinking project at home? What issue might you
tackle?
Teacher Feedback

Below are the Learning intentions that connect to each of the Design Thinking project lessons. Talk
about each of them with your teacher to reflect on your learning throughout the project.

Learning intention: Comment:

Understand more about the issue of


waste.

Be able to empathise with end


users.

Identify and define issues based on


data collected.

Develop solutions to problems iden-


tified within the community.

Understand how to plan and take


action in the community.

Collaborate with peers to develop


prototypes, and seek feedback from
end users.

Understand how to seek feedback


about a design solution from end
users.

Use feedback from end users to


make improvements to a design
solution.

Work collaboratively to implement a


design solution in the community.

Reflect critically on learning


throughout the
Design Thinking project.
Teacher Feedback (cont.)
Below are a list of skills you may have developed throughout the Design Thinking project. Talk about
each of them with your teacher to reflect on your learning throughout the project.

Skill: Comment:

Work with other people to achieve a


shared goal.

Provide useful feedback for class-


mates when working in a group.

Listen to feedback others provide,


and making adjustments where
necessary.

Incorporate suggestions and feed-


back when developing a design
solution.

General feedback:
“There is no such thing as ‘away’. When we throw anything away,
it must go somewhere.”
- Annie Leonard

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