DesignThinking
DesignThinking
to Solve Problems
Student Workbook
© Copyright Cool Australia 2018
Using Design Thinking to Solve Problems
Student Workbook
Use this workbook throughout the Design Thinking project to keep notes, record
ideas and plan for action.
Lesson One: Discovering the Waste Problem
Design Thinking Stage: EMPATHISE
Activity One
In this activity, you will work in a group to watch some videos and build on your understanding of
waste and recycling around the world.
You can note down the things that stand out to you or make you think while watching each video. At
the end record your thoughts about the questions above.
Once you have watched all of the clips, discuss your general observations with your group and record
your responses to the questions below:
What is the impact of waste on our planet? What causes this impact?
What role does recycling play in this context? What annoys or irritates you about what you
have found?
My gripes!
Activity Two
In your group, reflect on your gripes and discuss a related End Goal and ‘How Might We..?’ question.
Record the ideas agreed upon by your group in the space provided below.
Gripe
What is the theme of the gripes on your poster/what heading or description did you record
on it?
End goal
What do you want to achieve to resolve your gripes?
Think Feel
How will you find out what your end user How will you find out how your end user
group thinks about waste and recycling? group feels about waste and recycling?
Activity Four
Work through the following steps with your group, then use the space below to help plan and monitor
your end user consultation activities.
TASK 1:
Who is responsible
for this task?
TASK 2:
Who is responsible
for this task?
TASK 3:
Who is responsible
for this task?
TASK 4:
Who is responsible
for this task?
1. Has your opinion of waste and recycling changed? If so, how; if not, why not?
5. If someone was to describe the way you participated during group-based activities in the session,
what would they say?
Lesson Two: Understanding the Waste Problem
Design Thinking Stage: EMPATHISE
Activity Five
Start by sharing and discussing the findings from your end user consultation task(s) with your group.
Once everyone has had a chance to share, record observations in the Empathy Map below:
Think Feel
What does your end user group think about How does your end user group feel about
waste? waste?
Activity Five (cont.)
Note down any themes, trends or common ideas that occur in the Empathy Map:
Activity Six
Work in your group to create a visual display of the information you discovered during your end user
consultations. The style of your group’s display is up to you, as long as there is a hard copy that can be
displayed in the classroom in the next lesson for others in your class to view.
Tick when
Information to include:
done:
Graphs to show data collected (such as survey results, bin audits etc).
A comments page that can be placed near your display for others to write their
suggestions, ideas and insights on.
While your group is working on their display, make sure that everyone has something to do
and as well as the opportunity to contribute equally.
Reflection
Work in your group to respond to the following questions and complete the task organisation table (if
needed):
Is there anything that is not finished yet? If so, what needs to be done?
Activity Seven
In this activity, you will focus on coming up with ideas for solutions to the ‘How Might We..?’ question
that your group is addressing.
What did you think you knew about views and habits (related to waste) of your community when you
chose this gripe?
After hearing from end users, has your gripe changed? If so, what is it now?
What is the design solution that you are planning to work on?
Activity Eight
In this stage of the Design Thinking project, you will create a paper prototype of your design solution
to share with your peers. This is a your first go at a prototype that you will receive feedback on, so
don’t spend too much time perfecting it.
Your prototype should represent the design solution that you decided on in Lesson 3.
Once you have created a prototype of your design solution, run through the questions below. If you
can answer yes to all of questions, you are ready to gather feedback on the prototype of your design
solution. If you answered no to any of them, you should think about making changes to your design
solution before seeking feedback.
Will your design solution help to resolve your gripe and reach your End Goal? Yes/No
Does your solution consider the views and needs of the people that will use it? Yes/No
Do you have access to the resources you need to deliver your design solution (in real
Yes/No
life)?
Activity Nine
In your group, follow the process below to discuss and respond to the feedback given by your peers.
You do not need to respond to every piece of feedback you have been given. Think about which ideas
will have the greatest impact for end users.
Use this space to take notes about the feedback given to your prototype, and the adjustments you’ll
make to your design solution.
Reflection
Use the questions below to help you reflect on the process of creating a prototype and seeking feed-
back about your design solution:
How did you feel when you finished the prototype of your first design solution?
How did it feel to have people make suggestions about your idea?
Did you feel differently after you updated your design solution?
Do you think your updated design solution will have a greater impact?
Lesson Five: Seeking Feedback
Design Thinking Stages: PROTOTYPE. TEST & IDEATE
Activity Ten
The purpose of this activity is to gather feedback on your prototype from end users (people who will
be impacted by your solution) outside of your class. You’ll take this feedback and adapt and improve
your design solution before putting it into action.
Seeking feedback on your ideas before taking action will increase the chance of people finding your
design solution helpful and useful.
First, decide who you need feedback about your design solution from (in other words, who will be
impacted by your design solution)?
The people who will be impacted by your solution are called end users. They are the ones you should
seek feedback from – you want to hear about whether they will find your solution helpful and useful.
Note: It is important that the end user you are interviewing understands the problem that you are
designing a solution for before you ask for their feedback.
Once you have decided who you would like feedback from, write down the questions you will ask
while you are showing the person the prototype of your design solution. The questions you ask
should be open-ended. This will encourage the person being interviewed to explain and extend on
their ideas. Your questions could include:
End users’ responses to your questions will be the feedback that you can use to improve your design.
Schedule an interview with one or more end users. These are best conducted during a lunch or recess
break. It may not be necessary to schedule a formal interview. For example, to gather feedback from
other students, a stall could be set up during lunchtime and you could speak to people passing by.
Two group members should be present during interviews so that one person can take notes while the
other speaks.
Use this space to draft the questions you will ask during the end user feedback interview:
Activity Ten (cont.)
Prepare for your end user Interview!
Before going to a end user feedback interview, make sure you have:
• The prototype of your design solution.
• Your prototype description.
• Your pre-planned interview questions.
• A pen/pencil to record responses (you can use the space on the next two pages to record end
users’ feedback).
Reflection
Answer the following questions to reflect on working in a group:
How did you make decisions when people had different ideas?
What are some of the shortcomings of working in a group? Can they be overcome? How?
Lesson Six: Refining the Solution
Design Thinking Stage: PROTOTYPE
Activity Eleven
In this task, you will work in your group to synthesise end user feedback then incorporate the changes
that you believe will improve your design solution.
Record your group’s final decisions about each piece of feedback below:
Not Changing: Not relevant to our End Goal or not achievable in our situation.
Reflection
Reflect on the feedback received from the community and its impact on your prototype development
by answering the following questions.
How was the feedback given by end users helpful?
What changes did you make to your design solution in response to end user feedback?
Activity Twelve
Use the spaces provided below to make a plan of the different things your group will need to do to
successfully deliver your design solution.
What is the gripe you are addressing? What is your End Goal?
What is your ‘How Might We...?’ question? What approach have you taken for your design
solution? (Tick one)
Awareness campaign
When we
Resource: Where we will source it from: Who is responsible:
need it by:
Things we need to make to be able to deliver our design solution:
When we
What needs to be made? How will we make it? Who is responsible:
need it by:
Things we need permission for to be able to deliver our design solution:
Who do we need
When we
to tell about our design How will we tell them? Who is responsible:
need it by:
solution?
My Tasks:
Completed?
Task description: Due date:
Y/N
Final Planning Meeting (notes):
Date of meeting:
Time of meeting:
Location of meeting:
Lesson Eight: Reflecting on Design Thinking
Project Reflection
Activity Thirteen
Work as a group to create a presentation (in a style of your group’s choice) showcasing your experi-
ences throughout the Design Thinking project. Use the criteria below to guide you:
Presentation style:
Criteria Check
Our presentation...
… explains how the information we gathered from the end-user helped us to under-
stand concerns/issues/focus areas.
… details how our group used the brainstorming and prototyping process to develop
our design solution.
… explains how our group used feedback to improve and refine the prototype of our
design solution.
… explains the challenges that our group faced and the growth of group members
during the Design Thinking project.
… summarises one key thing that each group member learned during the project.
Reflection
Respond to the following prompts to reflect on what you have learned throughout the Design Think-
ing project:
What have you learned about waste during the Design Thinking project?
How did you feel about waste before you began this Design Thinking project?
1 2 3 4 5
Not useful at all! Not very useful Reasonably useful Mostly useful Very useful!
Would you consider completing your own Design Thinking project at home? What issue might you
tackle?
Teacher Feedback
Below are the Learning intentions that connect to each of the Design Thinking project lessons. Talk
about each of them with your teacher to reflect on your learning throughout the project.
Skill: Comment:
General feedback:
“There is no such thing as ‘away’. When we throw anything away,
it must go somewhere.”
- Annie Leonard