??_♂️DAA solutions
??_♂️DAA solutions
#VeryShorts
UNIT #1veryshort
a) What is an algorithm?
A step-by-step procedure to solve a problem or perform a task.
UNIT #2veryshort
a) What is randomized algorithm?
An algorithm that uses random numbers to influence its behavior and
decision-making.
i) Give two real time problems that could be solved using greedy
algorithm?
Job Scheduling, Minimum Spanning Tree.
j) Give two real time problems that could be solved using divide and
conquer algorithm?
Sorting large datasets (Merge Sort), Searching in large databases
(Binary Search).
UNIT #3veryshort
a) What is sorting?
Arranging data in a specific order (ascending or descending).
e) What is searching?
Finding a specific element in a collection of data.
j) What is graph?
A collection of vertices (nodes) connected by edges (lines), used to
represent relationships.
#ShortAnswers
UNIT #1short
a) What are the characteristics of an algorithm?
An algorithm must be well-defined with a clear start and end. It should
be finite, having a limited number of steps. Each step should be
unambiguous, meaning it’s clear and understandable. It should be
deterministic, giving the same output for a given input every time, and
must be efficient, aiming for the least time and space usage. Lastly, an
algorithm should be input-output specified, taking specific inputs and
producing desired outputs.
1. Start
2. Input: The number n
3. Initialize sum = 0
4. For i = 1 to n:
Add i to sum
5. Output: The value of sum
6. End
This algorithm iterates from 1 to n, adding each value to sum, resulting
in the sum of the first n natural numbers.
°•° gpt is cooked here ig
Here,a=2, b=2 , and f(n)=n², which means nlogba = nlog²2 = n. Since f(n) = n²
grows faster than n, this fits case 3 of the Master Theorem, making
T(n)=Θ(n²)..
f) What are steps involved in the divide and conquer algorithm?
1. Divide: Split the problem into smaller subproblems.
2. Conquer: Recursively solve each subproblem.
3. Combine: Merge the solutions of the subproblems to form the final
solution.
g) What is linear search? In the given array list below, element 15 has to
be searched in it using Linear Search Algorithm.
Linear search is a sequential search method that checks each element
of an array one by one until it finds the target element or reaches the
end.
For the array |92|87|53|10|15|23|67|.
element 15 is found at index 4 after scanning elements from index 0 to 4.
UNIT #1long
a) Explain the various techniques of designing an algorithm.
There are several techniques for designing efficient algorithms, each
with its own strengths and ideal use cases:
1. Divide and Conquer: This technique involves dividing the problem into
smaller subproblems, solving each recursively, and combining their
solutions. Examples include Merge Sort and Quick Sort.
2. Dynamic Programming: Used when the problem has overlapping
subproblems and optimal substructure properties, this approach solves
each subproblem only once, storing the results for future use. Examples
are Fibonacci series and Knapsack problem.
3. Greedy Algorithm: Greedy algorithms make locally optimal choices in
each step, aiming for a global optimum. Examples include Prim’s and
Kruskal’s algorithms for finding minimum spanning trees.
4. Backtracking: In this approach, partial solutions are incrementally
built and abandoned if they do not lead to a viable solution. Used in
N-Queens and Sudoku-solving problems.
5. Branch and Bound: This technique is used for optimization problems,
where branches of the solution space tree are evaluated, and bounds
are used to prune non-promising branches. Examples include Traveling
Salesman Problem.
6. Randomized Algorithms: These algorithms use randomness as part of
their logic, often for approximation. Examples are Quick Sort
(randomized pivot) and Randomized Primality Testing.
b) Write an algorithm to find the factorial of a number and find its time
complexity.
Algorithm to find the factorial of a number:
1. Define the Problem Clearly: State the problem, inputs, and expected
outputs.
2. Modular Structure: Break down the solution into logical steps or
modules, making it easier to read and debug.
3. Specify Constraints: Clearly identify constraints to ensure the
algorithm handles edge cases.
4. Correctness and Efficiency: Ensure the algorithm is correct, handling
all inputs, and is efficient in terms of time and space complexity.
5. Use Clear and Simple Language: Avoid unnecessary complexity; use a
consistent naming convention for variables and steps.
6. Choose the Appropriate Data Structures: Use data structures that
support the required operations efficiently.
7. Commenting and Documentation: Add comments to describe the logic
of critical sections, which helps in future modifications or debugging.
1. Proof by Induction: This approach proves that the algorithm works for
the base case and assumes it works for n to prove for n+1.
2. Loop Invariant: It involves defining a condition that holds true before
and after every iteration of a loop, ensuring that the algorithm
maintains correctness throughout.
For an array arr of length n, if the loop iterates from 0 to n-1, a loop
invariant could be that max_so_far always holds the maximum element
of arr[0]...arr[i].
→ Proof:
● Initialization: max_so_far is initialized to arr[0], the first element, so
the invariant holds.
● Maintenance: On each iteration, max_so_far is updated to the
maximum of max_so_far and arr[i], maintaining the invariant.
● Termination: At the end of the loop, max_so_far will hold the
maximum of all elements.
→ In this algorithm:
→ Time Complexity:
The time complexity is O(n) as the algorithm only requires a single
traversal of the array.
1. Unlike the standard Quick Sort, which selects the last or first
element as the pivot, randomized Quick Sort selects a random
element as the pivot.
2. Randomly selecting a pivot reduces the chance of encountering
worst-case complexity on sorted or nearly sorted data.
i) Write an algorithm for binary search along with its time complexity.
Algorithm:
→ Time Complexity:
Binary search operates in O(log n) time since it repeatedly divides the
search interval in half.
In this example, the array is split until each subarray has one element,
then the elements are merged in sorted order.
→ Time Complexity:
Merge Sort has a time complexity of O(n log n) due to the repeated
division of the array (logarithmic) and merging of elements.
c) Explain the greedy algorithm for the fractional knapsack problem with
its time complexity.
The fractional knapsack problem allows fractions of items to be taken to
maximize profit. A greedy approach is used to take items with the
highest profit-to-weight ratio until the knapsack is full.
→ Algorithm:
Example: Given items with weights [2, 3, 5] and profits [30, 50, 70], and a
knapsack capacity of 5:
1. Calculate ratios: [15, 16.67, 14].
2. Sort by ratio: item with weight 3 (16.67), then 2, then 5.
3. Take items fully or partially until the capacity is filled.
→ Time Complexity:
Sorting items by profit-to-weight ratio takes O(n log n), and iterating
over items takes O(n). Therefore, the total time complexity is O(n log n).
→ Limitation:
Unlike the fractional knapsack problem, the greedy algorithm does not
guarantee an optimal solution for the 0/1 knapsack problem because
some combinations of smaller items may yield a higher profit than
taking the next highest ratio item.
e) Explain iterative algorithm design issues.
Iterative algorithm design presents several challenges:
Careful planning and testing are required to address these issues for
reliable and efficient iterative algorithms.
1. Problem Scope: Divide and Conquer (D&C) is suitable for a wide range
of problems, including sorting and searching, while Greedy algorithms
are ideal for optimization problems.
2. Time Complexity: D&C often has logarithmic time complexity (e.g., O(n
log n) in Merge Sort), while Greedy algorithms can vary (e.g., O(n log n)
for fractional knapsack).
3. Solution Quality: D&C guarantees optimal solutions in all cases, but
Greedy algorithms may provide approximate solutions in problems like
the 0/1 Knapsack problem.
4. Resource Use: Greedy algorithms tend to use fewer resources
(memory and time) since they do not recurse or break problems down
repeatedly, unlike D&C.
5. Implementation Complexity: Greedy algorithms are generally simpler
to implement and understand, while D&C requires managing recursive
calls and combining results.
→ Steps:
1. Split the array until each subarray contains only one element.
2. Merge each pair of sorted subarrays until the entire array is
sorted.
→ Advantages:
Merge Sort is highly efficient with a time complexity of O(n log n), making
it ideal for sorting large datasets. It’s also stable, meaning it maintains
the order of equal elements, and can handle data that doesn’t fit in
memory by working in smaller chunks.
→ Advantages:
The greedy approach used in Kruskal’s algorithm provides an optimal
solution for MST. Its time complexity is O(E log E), which is efficient for
sparse graphs. MST applications include designing efficient network
connections for utilities, telecommunications, and transportation.
i) Given a weighted graph and a source vertex in the graph, find the
shortest paths from the source to all the other vertices in the given
graph using the Dijkstra’s Algorithm.
To find the shortest paths from a source vertex to all other vertices in
this weighted graph using Dijkstra's Algorithm, let's go through the
algorithm step by step.
1. Initialize distances: Set the distance to the source vertex (0) as 0 and
all other vertices as infinity.
2. Visit the closest unvisited vertex: In each iteration, pick the vertex with
the smallest distance that hasn't been processed yet.
3. Update distances of adjacent vertices: For the selected vertex, update
the distances to its neighboring vertices if a shorter path is found
through the selected vertex.
4. Repeat until all vertices are visited.
→ Step-by-Step Solution
Updated estimates:
0: 0, 1: 4, 2: 12, 7: 8
Updated estimates:
0: 0, 1: 4, 2: 12, 5: 11, 6: 9, 7: 8, 8: 15
Updated estimates:
0: 0, 1: 4, 2: 12, 3: 25, 4: 21, 5: 11, 6: 9, 7: 8, 8: 15
Updated estimates:
0: 0, 1: 4, 2: 12, 3: 19, 4: 21, 5: 11, 6: 9, 7: 8, 8: 14
Updated estimates:
0: 0, 1: 4, 2: 12, 3: 18, 4: 21, 5: 11, 6: 9, 7: 8, 8: 14
0 -> 0 = 0
0 -> 1 = 4
0 -> 2 = 12
0 -> 3 = 18
0 -> 4 = 21
0 -> 5 = 11
0 -> 6 = 9
0 -> 7 = 8
0 -> 8 = 14
These are the shortest paths from vertex 0 to all other vertices. Let me
know if you need further explanations or details for this problem!
Dynamic programming (DP) and divide and conquer (D&C) are both
problem-solving techniques that involve breaking down a problem into
smaller subproblems and then combining the solutions to address the
original problem. They share the following characteristics:
Algorithm:
Time Complexity:
Worst Case: O(n log n), as the array is always split into halves.
Best Case: O(n log n), even if the array is already sorted.
Average Case: O(n log n), consistently dividing and merging.
b) Quick Sort Algorithm to Sort Numbers 28, 56, 12, 67, 34, 2, 40, 23
→ Steps:
→ Explanation:
1. Partitioning: The array is divided so elements less than the pivot are
on one side and greater elements on the other.
2. Recursive Sorting: Quick sort is recursively applied to each partition.
→ Time Complexity:
→ Time Complexity:
→ Time Complexity:
1. Sorting Large Data Files: Merge sort is efficient for large datasets.
2. Inversion Counting: Useful in counting inversions in arrays.
3. External Sorting: Ideal for data stored on external storage.
4. Parallel Computing: Easily parallelizable due to its recursive nature.
5. Data Organization: Useful in organizing data for fast access.
j) Trace Heap Sort Algorithm for Data {2, 9, 3, 12, 15, 8, 11}
These properties ensure that the longest path from the root to a leaf is
no more than twice the length of the shortest path, maintaining a
balanced structure.
b) Steps for Inserting 15, 17, 90, 56, 23, 12 in a Red-Black Tree
Algorithm
Algorithm
→ Time Complexity:
→ Advantages:
→ Disadvantages:
→ Applications:
1. (0-1) = 1
2. (1-3) = 3
3. (0-3) = 4
4. (0-2) = 5
5. (2-4) = 6
6. (1-4) = 7
Step 4: Result
The MST consists of the following edges:
So, the MST for this graph using Kruskal's algorithm includes edges (0-1),
(1-3), (0-2), and (2-4) with a total cost of 15.
→ Time Complexity: O(E log E), where E is the number of edges (due to
sorting and union-find operations).
1. Initialize: Mark the start node as visited and push it onto a stack.
2. Traverse: Pop the top node, visit unvisited adjacent nodes, and push
them onto the stack.
3. Backtrack: If no adjacent unvisited nodes remain, pop from the stack
until finding a node with unvisited neighbors.
Example: For a graph with nodes 1-2-3-4 connected in a line, DFS from
node 1 will visit nodes in the order 1 -> 2 -> 3 -> 4.
Example: For a triangle graph with vertices A, B, and C, and edges AB,
BC, and CA:
● A spanning tree could include edges AB and BC, connecting all
vertices without forming a cycle.
Example:
→ Complexity: O(n + m) for building the prefix table, where n is the length
of s and m is the length of t.
Algorithm
Prim’s algorithm is a greedy approach used to find the Minimum Spanning Tree
(MST) of a weighted, connected, and undirected graph. The MST of a graph is a
subset of edges that connects all vertices without cycles and with the minimum
possible total edge weight.
1. Start from any vertex (let’s assume vertex 1 for this example).
2. Add the minimum weight edge that connects a vertex in the MST to a vertex
outside the MST.
3. Repeat step 2 until all vertices are included in the MST.
4. The MST is complete when there are V - 1 edges in the MST (where V is the
number of vertices).
→ Conclusion
The MST for the given graph, using Prim’s algorithm starting from vertex 1,
includes the edges: (1-6), (6-5), (5-7), (7-2), (2-3), and (3-4), with a total minimum
cost of 101.