Projection
Projection
2. Oblique projection
Oblique projection is the type of parallel projection in which the parallel
projectors are parallel to each other but not perpendicular to any planes of
the 3-D object they are projected on and one of the three planes of the
object is projected at either 30°, 45°, or 60° to the x-axis. Angle 45° is
used in most oblique projections.
Since the parallel projectors are not directly perpendicular to any of the 3-
D object’s plane, it results in technical or engineering drawings that have
true shapes and sizes on only one or two planes/faces. Oblique projection
is used in creating two types of technical or engineering drawing: cavalier
drawing and cabinet drawing.
Types
There are following three types of perspective projection:
One-point perspective
In this projection, all lines and objects in the scene converge towards a
single vanishing point on the horizon line, providing a sense of depth. For
example, the lines converge to a yellow point in the following image.
One-point perspective image
Two-point perspective image
In the two-point perspective, the receding lines converge to two vanishing
points on the horizon line. For example, the lines converge to two yellow
points in the following image:
Three-point perspective
Zero-point perspective
In this type of projection, there's no convergence towards a vanishing
point. A vanishing point and horizon line do not exist in the zero-
perspective images. For example, there cannot be a convergence of lines
towards a vanishing point in the following image:
Zero-point perspective
PROJECTIONS:
Representing an n-dimensional object into an n-1 dimension is known as
projection. It is process of converting a 3D object into 2D object, we
represent a 3D object on a 2D plane {(x,y,z)->(x,y)}. It is also defined
as mapping or transforming of the object in projection plane or view
plane. When geometric objects are formed by the intersection of lines
with a plane, the plane is called the projection plane and the lines are
called projections.
Types of Projections:
1. Parallel projections
2. Perspective projections
Center of Projection:
It is an arbitrary point from where the lines are drawn on each point of
an object.
If cop is located at a finite point in 3D space , Perspective projection
is the result
If the cop is located at infinity, all the lines are parallel and the result
is a parallel projection.
Parallel Projection:
Orthographic Projections:
Cavalier Projections:
All lines perpendicular to the projection plane are projected with no
change in length. If the projected line making an angle 45 degrees with
the projected plane, as a result the line of the object length will not
change.
Cabinet Projections:
All lines perpendicular to the projection plane are projected to one half
of their length. These gives a realistic appearance of object. It makes
63.4 degrees angle with the projection plane. Here lines perpendicular to
the viewing surface are projected at half their actual length.
Perspective Projections:
A perspective projection is the one produced by straight lines
radiating from a common point and passing through point on the
sphere to the plane of projection.
Perspective projection is a geometric technique used to produce a
three dimensional graphic image on a plane, corresponding to what
person sees.
Any set of parallel lines of object that are not parallel to the projection
plane are projected into converging lines. A different set of parallel
lines will have a separate vanishing point.
Coordinate positions are transferred to the view plane along lines that
converge to a point called projection reference point.
The distance and angles are not preserved and parallel lines do not
remain parallel. Instead, they all converge at a single point called
center of projection there are 3 types of perspective projections.
Two characteristic of perspective are vanishing point and perspective
force shortening. Due to fore shortening objects and lengths appear
smaller from the center of projections. The projections are not parallel
and we specify a center of projection cop.
Different types of perspective projections:
One point perspective projections: In this, principal axis has a finite
vanishing point. Perspective projection is simple to draw.
Two point perspective projections: Exactly 2 principals have
vanishing points. Perspective projection gives better impression of
depth.
The size of the perspective projection of the object varies inversely with
distance of the object from the center of projection.
Pixels are the basic units of digital images, representing color and
brightness. This guide covers their properties and importance in image
processing and computer vision.
What is a Pixel?
A pixel, short for "picture element," is the smallest unit of a digital image.
Pixels are arranged in a grid to form an image, with each pixel
representing a specific color at a particular point in the image. The
resolution of an image is determined by the number of pixels it contains,
typically described in terms of width and height (e.g. 1920x1080 pixels).
Properties of Pixels
Pixels have several important properties that define the appearance and
quality of an image:
1. Color Depth:
1. Color depth, also known as bit depth, indicates the number of bits
3. Resolution:
detail, but they also require more storage space and processing
power.
When pixels are arranged in a grid, they collectively form an image. Each
pixel’s color and brightness contribute to the overall appearance of the
image. The human eye perceives the combination of these pixels as a
continuous image, even though it is composed of discrete elements.
css
[RGB]
[GBR]
[BRG]
In this grid, each letter represents a pixel with a specific color (Red,
Green, Blue). When viewed from a distance, these individual pixels blend
together to form the complete image.
2. Color Manipulation:
3. Image Filtering:
PIXEL TRANSFORM
We can transform an image by means of applying the same adjustment to
every pixel of the image. Such transformations range from changing
pixels' brightness to changing their color. In this topic, we'll learn about
some popular pixel transformations.
Brightness
Below are two images – the original and the new one with brightness
changed by an offset of -50.
Contrast
If the color value is greater than 255, then the value is set to 255 (to 1.0
for float representation).
Below are two images – the original and the one with its contrast
changed by a factor of 0.85.
Color transforms
RGB stands for Red, Green, and Blue, and it is the most commonly used
color model in digital image processing. In this model, each pixel in an
image is represented by three values that denote the amount of red, green,
and blue light that makes up its color. The RGB model is an additive
color model, which means that combining red, green, and blue light in
varying proportions produces a wide range of colors. The RGB color
model is widely used in display technologies such as computer monitors,
televisions, and digital
cameras.
CMYK stands for Cyan, Magenta, Yellow, and Key (Black), and it is a
subtractive color model used in printing. In this model, colors are created
by subtracting different amounts of cyan, magenta, yellow, and black ink
from a white background. Unlike the RGB model, which is an additive
model, the CMYK model is a subtractive model, which means that it
starts with a white background and subtracts colors from it to create the
desired hue. The CMYK color model is used in printing technologies
such as offset printing, flexography, and digital
printing.
HSL stands for Hue, Saturation, and Lightness, while HSV stands
for Hue, Saturation, and Value. These color models are often used for
color manipulation and adjustment in image processing. The HSL model
represents colors in terms of their hue (the actual color), saturation (the
intensity of the color), and lightness (the brightness of the color). The
HSV model represents colors in terms of their hue, saturation, and value
(a measure of the brightness of the color). The HSL and HSV models are
particularly useful for adjusting color balance and enhancing color
contrast in an image.
Lab color model
Color transforms
Color space conversion transforms are used to convert an image from one
color model to another. For example, an RGB image can be converted to
the HSL or HSV color models for color manipulation and adjustment.
Color space conversion transforms are often used in image compression,
where converting an image to a different color space can reduce its file
size without significant loss of image
quality.