Week-02-Course-Packet-01-The-Human-Computer-and-Interaction.pptx
Week-02-Course-Packet-01-The-Human-Computer-and-Interaction.pptx
❖ Unintelligent
❖ Inanimate
Computer
– the machine the program
runs on
– split between clients &
servers
Interaction
– user tells the computer
what they want
– computer communicates
results
THE HUMAN
Understand Human Users
⚫ Users are humans
⚫ A human is a very complex system
⚫ Different humans have different
⚫ Capabilities
⚫ Cultures
⚫ Backgrounds
⚫ Usage contexts
TASK
The Human
• Information i/o …
– visual, auditory, haptic, movement
• Information stored in memory
– sensory, short-term, long-term
• Information processed and applied
– reasoning, problem solving, skill, error
• Emotion influences human capabilities
• Each person is different
Human Capabilities
• Want to improve user performance
Personality
Differences
Physical Users
Abilities with
and Disabilities
Workplaces
Cognitive Elderly
and Users
Perceptual Cultural
Abilities and
International
Diversity
Physical Variation
• Ability
– Disabled (elderly, handicapped, vision,
ambidexterity, ability to see in stereo
[SUTHERLAND])
– Speed
– Color deficiency
• Workspace (science of ergonomics)
– Size
– Design
• Lots of prior research
Physical Variation
• Field of anthropometry
– Measures of what is 5-95% for weight, height, etc. (static and dynamic)
– Large variance reminds us there is great ‘variety’
– Name some devices that this would affect.
• note most keyboards are the same
• screen brightness varies considerably
• Multi-modal interfaces
• Audio
• Touch screens
Cognitive and Perceptual Variation
• Bloom’s Taxonomy
– knowledge, comprehension, analysis, application,
synthesis, evaluation
• Memory
– short-term and working
– long-term and semantic
• Problem solving and reasoning
• Decision making
• Language and communication
Cognitive and Perceptual Variation
• Language and communication
• Search, imagery, sensory memory
• Learning, skill development, knowledge acquisition
• Confounding factors:
– Fatigue
– Cognitive load
– Background
– Boredom
– Fear
Personality
• Computer anxiety
• Gender
• No simple taxonomy of user personality types.
– Ex. Myers-Briggs Type Indicator
• Extrovert vs. introvert
• Sensing vs. intuition
• Perceptive vs. judging
• Feeling vs. thinking
• Weak link between personality types and interfaces
THE
COMPUTER
Understand the “Computer Part”
⚫ “User-friendly” goes beyond buttons and colors.
⚫ The “computer-part” (the “solution”) partners with
humans to accomplish a task.
⚫ It has two parts:
⚫ The user interface, i.e., the frontier of the software
⚫ The device (hardware and software), limited by input and
output modalities, power resources, form factors, and
other.
TASK
The Computer
-a computer system is made up of various elements
• variations
– desktop
– laptop
12-37pm
– PDA
the devices dictate the styles of interaction that the system supports
If we use different devices, then the interface will support a different style of
interaction
Interacting with computers
to understand human–computer interaction
… need to understand computers!
Interactivity?
Long ago in a galaxy far away … batch processing
– punched card stacks or large data files prepared
– long wait ….
– line printer output
… and if it is not right …
TASK
The Interaction
• interaction models
– translations between user and system
• ergonomics
– physical characteristics of interaction
• interaction styles
– the nature of user/system dialog
• context
– social, organizational, motivational
Some terms of interaction
domain – the area of work under study
e.g. graphic design
goal – what you want to achieve
e.g. create a solid red triangle
task – how you go about doing it
– ultimately in terms of operations or actions
e.g. … select fill tool, click over triangle
Note …
– traditional interaction …
– use of terms differs a lot especially task/goal !!!
Donald Norman’s model
• Seven stages
– user establishes the goal
– formulates intention
– specifies actions at interface
– executes action
– perceives system state
– interprets system state
– evaluates system state with respect to goal
• Norman’s model concentrates on user’s view of the
interface.
execution/evaluation loop
goal
execution evaluation
system
Gulf of Execution
user’s formulation of actions
≠ actions allowed by the system
Gulf of Evaluation
user’s expectation of changed system state
• other people
– desire to impress, competition, fear of failure
• motivation
– fear, allegiance, ambition, self-satisfaction
• inadequate systems
– cause frustration and lack of motivation
Non-Traditional Interaction
• Auditory Interaction
• Vision-Based Interaction
• Multimodal Interaction
• Ubiquitous Computing
• Augmented Reality/Virtual Reality
• Mobile Computing
*Not Covered: Olfactory Interface,
Taste Interface
Auditory Interaction
Vision-Based Interaction
Multimodal Interaction
Ubiquitous Computing
Augmented Reality/Virtual Reality
Mobile Computing
Olfactory+Taste Interface
General lesson …
❖ If you want someone
to do something …
– make it easy for them!
– understand their values
Activity Sheet 02
Activity Instructions:
• For a team, make sure to have 4-5
members in a group and create a cool
group name that suitable for your team.
• For an ideation, to understand the
problem and come up with your own
group idea for a project.
• Save your file and submit it to our Google
Classroom.
Assessment 01
• Answer the Multiple Type of
Test via Google Form.
References
• David Benyon, Phil Turner, Susan Turner Designing Interactive Systems: People, Activities, Contexts, Technologies, Addison Wesley, 2005,
2010, 2014
• Helen Sharp, Yvonne Rogers, Jenny Preece Interaction Design: Beyond Human Computer Interaction John Wiley & Sons, 2002 (20 egz.)
2007, 2011.
• Schneiderman, B., Plaisant C. Designing the user interface. Addison-Wesley. 2004, 2010, 2012
• Holleis, P.,etal (2007) Keystroke-Level Model for Advanced Mobile Phone Interaction, SIGCHI Conference on Human Factors in Computing
Systems, San Jose, CA, April/May 2007
• Saffer, D. (2006) "Interaction Design Basics" Chapter 3 in Designing for Interaction: Creating Smart Applications and Clever Devices
Peachpit Press
• Human Computer Interface Quick Guide. Retrieved from https://www.tutorialspoint.com/human_computer_interface/quick_guide.htm
• Human Computer Interface. Retrieved from http://hcibook.com/
• Having a Bad Day. Retrieved from http://youtube.com/watch?v=Zib2jAuMw_0
Thank you
and
See you again in
our next Synchronous
Meeting!