0% found this document useful (0 votes)
28 views

main.lua

Uploaded by

stefanseide8
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
28 views

main.lua

Uploaded by

stefanseide8
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()

loclal Window = Rayfield:CreateWindow({


Name = "🏈WITCH WARE FF2🏈",
LoadingTitle = "WITCH WARE HUB",
LoadingSubtitle = "by Witchware",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Witchware FF2 Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Witchware Keys",
Subtitle = "Link In Discord Server",
Note = "Join Server From Misc Tab",
FileName = "Witchware Hub Key", -- It is recommended to use something unique
as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/0c0tfYFH"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("🏠 Home 🏠", nil) -- Title, Image


local MainSectionSection = MainTab:CreateSection("User Exploits")

Rayfield:Notify({
Title = "You executed the script!",
Content = "very good gui",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "Button Example",
Callback = function()
_G.infinjump = not _G.infinjump

if _G.infinJumpStarted == nil then


_G.infinJumpStarted = true
end

game.StarterGui:SetCore("SendNotification", {Title="Infinite Jump"; Text="The


Infinite Jump Exploit has been Started!"; Duration=5;})

local plr = game:GetService('Players').LocalPlayer

if game:GetService("UserInputService").TouchEnabled then
game:GetService("UserInputService").JumpRequest:Connect(function()
humanoid =
game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end)
end
end,
})

local Slider = MainTab:CreateSlider({


Name = "Walkspeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})

local Button = Tab:CreateButton({


Name = "Kirby ff2",
Callback = function()

end,
})

You might also like