0% found this document useful (0 votes)
43 views3 pages

Reflourished 1.0 Balance Changes

y

Uploaded by

odeh4588
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
43 views3 pages

Reflourished 1.0 Balance Changes

y

Uploaded by

odeh4588
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

Changelog:

World Plants:

Bloomerang: +5 damage
Iceberg Lettuce: Now applies chill effect for a few seconds after Zombie is un-
frozen.
Snow Pea: Minor chill splash that deals no damage; Chill lasts for 3 seconds.
Squash: +5 second recharge
Snapdragon: -25 Sun; Slower attack speed; Immune to frost.
Spikeweed: +2 damage
Cherry Bomb: +15 second recharge
Spring Bean: -25 Sun; +5 second recharge; +10 recovery time; Increased knockback.
Spikerock: -25 Sun
Apple Mortar: +175 Sun; +8 second recharge; +30 damage; Plant Food damage
decreased; No longer stuns
Iceweed: +100 Sun; 6 damage on each hit; +6 damage granted permanently after Plant
Food; Plant food grants three barrel/garg smashes.
Lightning Reed: +25 Sun
Tall-nut: -25 Sun
Melon-pult: +10 damage; +10 splash damage; Slower attack speed
Winter Melon: +150 Sun; +20 second rechargel Slower attack speed; Less chill
uptime.
Tumbleweed: +2 second recharge; Can no longer fling Zombies off the lawn.
Laser Bean: +75 Sun; +10 damage
Blover: +25 second recharge
Citron: -50 Sun; Now has 100 damage splash in a 1x1 tile where its projectile
lands.
Magnifying Grass: +25 Sun; +25 sun per shot
Zoybean Pod: +50 Sun
Starfruit: +25 Sun
Sun-shroom: -200 health
Sun Bean: -50 Sun; +10 second recharge
Hypno-shroom: Adjusted hitbox to let it be eaten easier.
Witch Hazel: +1 second cooldown between attacks; +10 second recharge
Tangle Kelp: +25 Sun; -15 second recharge
Bowling Bulb: -25 Sun
Chomper: +50 Sun; + 15 second recharge; 12 second chew speed; +7 Zombies able to be
swallowed with Plant Food
Hot Potato: Melts Octopi naturally now
Pepper-pult: -10 second recharge
Fire Peashooter: +75 Sun ; +10 splash damage in a 1x1 (this applies to fire pea
projectiles created by torchwood)
Red Stinger: Increased health in defensive forms
Endurian: -25 Sun; +500 health
Dazey Chain: +150 Sun
Phat Beet: +10 second recharge; +5 damage; +5 critical hit damage
Celery Stalker: +5 second recharge
Thyme Warp: +125 Sun; Usable in every world
Garlic: -10 second recharge; Increased times it can be biten.
Intensive Carrot: -25 Sun; -5 second recharge
Electric Blueberry: +25 Sun; +15 second recharge; No longer has a starting
recharge; +1 second cooldown between attacks
Gumnut: -50 Sun; +8 second recharge
Primal Peashooter: +50 Sun
Primal Wall-nut: +50 Sun
Perfume-shroom: -25 Sun; -5 second recharge
Primal Sunflower: +25 Sun; +600 health
Primal Potato Mine: +10 second recharge; +10 second arming time; No longer has
starting cooldown; Plantfood creates only 1 more
Hot Date: -50 Sun; -850 damage, which now pierces under armor; No longer is a
defensive plant
Parsnip: +125 Sun; +15 second recharge; -2 mini-Parsnips spawned using Plant Food
Hocus Crocus: +40 second recharge; +5 second cooldown between attacks;
Teleportation no longer does damage
Moonflower: +25 Sun; +5 second recharge; -200 health
Nightshade: +75 Sun; +400 damage in melee form; +50 damage to projectile
Dusk Lobber: +100 Sun; +2 second recharge
Noctarine: +10 second recharge; Cloud has been optimized to not lag the game on
monstrous crowds of zombies.
Murkadamia Nut: +50 Sun; +5 second recharge
Shadow Peashooter: +25 Sun; -5 damage on pea; -5 damage on bolt; no longer slows
Zombies; -1 swallow when powered.
Ghost Pepper: +25 Sun
Dandelion: -5 second recharge; +20 damage
Cactus: +50 Sun; +1 pierce
Jalapeno: +5 second recharge
Blooming Heart: Now does emotional damage
Boingsetta: -50 Sun
Jack o' Lantern: +100 Sun; Can attack again once it refuels 50%.
Caulipower: +150 Sun; +10 second cooldown between attacks

Epic Quest + Gemiums:

Gold Bloom: -150 Sun gain; No longer has a starting cooldown


Electric Currant: Does not have Vanilla 9.1 buffs
Aloe: -25 Sun; -10 second recharge; Cannot heal Chard Guard
Imp Pear: +10 second recharge
Pea-nut: -5 second recharge
Torchwood: No longer does close range damage; -1000 health; 200 damage on
destruction
Toadstool: +75 Sun; +20 second recharge
Grapeshot: +50 Sun; +25 second recharge; -800 damage on explosion
Cold Snapdragon: +100 Sun; Decreased chill uptime; Slower attack speed
Shrinking Violet: +10 second recharge
Bombegranate: +25 Sun; +20 second recharge; -450 damage on Bombegranate seeds.
Escape Root: +5 second recharge; -1780 damage; No longer swaps into explosive
Plants; Cannot swap with endangered Plants
Electric Peashooter: +225 Sun; +10 second recharge; +2 bolt count; +5 damage; +10
damage on bolts
Solar Tomato: -25 Sun dropped per Zombie; -3 second stun duration
Missile Toe: -300 Sun; +10 second recharge; -1195 damage; -10 second arm time;
Affects a 3x3 radius (Has been basically changed to be a support plant)
Sling Pea: +125 Sun; +15 second recharge
Wasabi Whip: +150 Sun
Explode-o-nut: +100 Sun; +20 second recharge; -1000 damage
Kiwibeast: +50 Sun; +10 second recharge
Holly Barrier: +200 Sun; +90 projectile damage; +150 PF projectile damage; 1x3
projectile range; -32 knockback; +1000 health for barrier; -10 damage for barrier;
+500 health for PF barrier
Goo Peashooter: +200 Sun; -17 max poison stacks; +7 poison DPS; -15 damage for
projectile; no longer lower's zombie's speed percent
Snap Pea: +50 Sun; +20 second recharge; +10 second chew speed; +3.5 second cooldown
after shooting head; +6 second cooldown after attacking uneatable Zombie; +160
damage for Zombie heads
Blastberry Vine: +25 Sun; -2 child projectiles; -10 damage on child projectiles
Electrici-tea: +7 shock damage; -450 burst damage
Ice Bloom: +5 second recharge; +100 Ice Block health
Pumpkin: +13 second recharge
Dartichoke: +75 Sun; +1.5 second recharge; -5 damage; -20 critical damage; +4 ammo;
Has new priority list including new Zombies from this mod
Shine Vine: +25 Sun; +25 second recharge; Only produces Sun on Sun Producers except
Moonflower; No longer stuns; -200 health
Puffball: +200 Sun; +40 second recharge
Olive Pit: +50 Sun; +8 second recharge; -1 Zombie capacity before needing to
digest; +10 second digestion cooldown; Now applies slowdown1 condition (compared to
slowdown2)
Turkey-pult: Turkeys now rot in 2.5 seconds; PF Turkeys now rot in 10 seconds
Stickybomb Rice: +25 Sun; +15 second recharge; +10 damage; +2.5 firing rate; -.25
time until explosion; +80 PF damage
Gloom Vine: -50 Sun; +20 recharge; +1000 health; No longer attacks
Draftodil: +25 Sun; -5 damage; Severely slows down flying zombies and any zombie
that is airborne (slower than other stalling effects); No longer flings Zombies off
screen.
Boom Balloon Flower: +25 Sun; +10 second recharge; -125 projectile damage; +10
second cooldown between attacks
Pea Vine: +25 Sun; +5 second recharge; No longer boosts Pea Plants
Inferno: +150 Sun; -15 second recharge
Solar Sage: +125 Sun; +10 second recharge; -25 Sun produced per Zombie; No longer
creates Sun when planted, nor when defeated; -100 health; No longer has a starting
cooldown

Zombies + Dinos:
Jester Zombie: No longer gains a speed boost when reflecting projectiles
All Rally Flags: All now have 100 EatDPS (from 300)
Jurrassic Basics: All now have the same EatDPS (100)
Jurassic Fossilhead: -200 health (now matches Knight Zombie)
Jurassic Gargantuar: Dinosaurs now ignore him
Jurassic Bully: Immune to all knockback
Jurassic Rockpuncher: Immune to all knockback; -1370 health (now matches Jurassic
Bully)
Raptor: Can only kick Zombies at most onto Column 3
Stego: Throws Zombies less deep into defenses
Ptero: Only carries 1 Zombie to the other side; Leaves 15 seconds if it doesn't
find a Zombie to grab
Ankylo: Takes longer to activate and can only do 1 push.
ZCorp Chair Racer: Reduced health while charging
Zcorp Consultant: Movespeed reduced from 0.7 to 0.5; Eat DPS reduced from 300 to
100

You might also like