Reflourished 1.0 Balance Changes
Reflourished 1.0 Balance Changes
World Plants:
Bloomerang: +5 damage
Iceberg Lettuce: Now applies chill effect for a few seconds after Zombie is un-
frozen.
Snow Pea: Minor chill splash that deals no damage; Chill lasts for 3 seconds.
Squash: +5 second recharge
Snapdragon: -25 Sun; Slower attack speed; Immune to frost.
Spikeweed: +2 damage
Cherry Bomb: +15 second recharge
Spring Bean: -25 Sun; +5 second recharge; +10 recovery time; Increased knockback.
Spikerock: -25 Sun
Apple Mortar: +175 Sun; +8 second recharge; +30 damage; Plant Food damage
decreased; No longer stuns
Iceweed: +100 Sun; 6 damage on each hit; +6 damage granted permanently after Plant
Food; Plant food grants three barrel/garg smashes.
Lightning Reed: +25 Sun
Tall-nut: -25 Sun
Melon-pult: +10 damage; +10 splash damage; Slower attack speed
Winter Melon: +150 Sun; +20 second rechargel Slower attack speed; Less chill
uptime.
Tumbleweed: +2 second recharge; Can no longer fling Zombies off the lawn.
Laser Bean: +75 Sun; +10 damage
Blover: +25 second recharge
Citron: -50 Sun; Now has 100 damage splash in a 1x1 tile where its projectile
lands.
Magnifying Grass: +25 Sun; +25 sun per shot
Zoybean Pod: +50 Sun
Starfruit: +25 Sun
Sun-shroom: -200 health
Sun Bean: -50 Sun; +10 second recharge
Hypno-shroom: Adjusted hitbox to let it be eaten easier.
Witch Hazel: +1 second cooldown between attacks; +10 second recharge
Tangle Kelp: +25 Sun; -15 second recharge
Bowling Bulb: -25 Sun
Chomper: +50 Sun; + 15 second recharge; 12 second chew speed; +7 Zombies able to be
swallowed with Plant Food
Hot Potato: Melts Octopi naturally now
Pepper-pult: -10 second recharge
Fire Peashooter: +75 Sun ; +10 splash damage in a 1x1 (this applies to fire pea
projectiles created by torchwood)
Red Stinger: Increased health in defensive forms
Endurian: -25 Sun; +500 health
Dazey Chain: +150 Sun
Phat Beet: +10 second recharge; +5 damage; +5 critical hit damage
Celery Stalker: +5 second recharge
Thyme Warp: +125 Sun; Usable in every world
Garlic: -10 second recharge; Increased times it can be biten.
Intensive Carrot: -25 Sun; -5 second recharge
Electric Blueberry: +25 Sun; +15 second recharge; No longer has a starting
recharge; +1 second cooldown between attacks
Gumnut: -50 Sun; +8 second recharge
Primal Peashooter: +50 Sun
Primal Wall-nut: +50 Sun
Perfume-shroom: -25 Sun; -5 second recharge
Primal Sunflower: +25 Sun; +600 health
Primal Potato Mine: +10 second recharge; +10 second arming time; No longer has
starting cooldown; Plantfood creates only 1 more
Hot Date: -50 Sun; -850 damage, which now pierces under armor; No longer is a
defensive plant
Parsnip: +125 Sun; +15 second recharge; -2 mini-Parsnips spawned using Plant Food
Hocus Crocus: +40 second recharge; +5 second cooldown between attacks;
Teleportation no longer does damage
Moonflower: +25 Sun; +5 second recharge; -200 health
Nightshade: +75 Sun; +400 damage in melee form; +50 damage to projectile
Dusk Lobber: +100 Sun; +2 second recharge
Noctarine: +10 second recharge; Cloud has been optimized to not lag the game on
monstrous crowds of zombies.
Murkadamia Nut: +50 Sun; +5 second recharge
Shadow Peashooter: +25 Sun; -5 damage on pea; -5 damage on bolt; no longer slows
Zombies; -1 swallow when powered.
Ghost Pepper: +25 Sun
Dandelion: -5 second recharge; +20 damage
Cactus: +50 Sun; +1 pierce
Jalapeno: +5 second recharge
Blooming Heart: Now does emotional damage
Boingsetta: -50 Sun
Jack o' Lantern: +100 Sun; Can attack again once it refuels 50%.
Caulipower: +150 Sun; +10 second cooldown between attacks
Zombies + Dinos:
Jester Zombie: No longer gains a speed boost when reflecting projectiles
All Rally Flags: All now have 100 EatDPS (from 300)
Jurrassic Basics: All now have the same EatDPS (100)
Jurassic Fossilhead: -200 health (now matches Knight Zombie)
Jurassic Gargantuar: Dinosaurs now ignore him
Jurassic Bully: Immune to all knockback
Jurassic Rockpuncher: Immune to all knockback; -1370 health (now matches Jurassic
Bully)
Raptor: Can only kick Zombies at most onto Column 3
Stego: Throws Zombies less deep into defenses
Ptero: Only carries 1 Zombie to the other side; Leaves 15 seconds if it doesn't
find a Zombie to grab
Ankylo: Takes longer to activate and can only do 1 push.
ZCorp Chair Racer: Reduced health while charging
Zcorp Consultant: Movespeed reduced from 0.7 to 0.5; Eat DPS reduced from 300 to
100