Ae tt1021 Listening Test 6
Ae tt1021 Listening Test 6
LISTENING TEST
Aprendizagens Essenciais
Organizador/Domínio
Número de Cotação
Ativ. Tipologia de Itens
Itens (em pontos)
Área temática/ Competência
/situacional Comunicativa
© Areal Editores 1
TEACHER’S FILE Top Teen 10
LISTENING TEST
LISTENING TEST 6
Exercises 1 and 2
You will hear the life story of Charlie Bracke, a young man addicted to video games.
Activity A
c) At the same time he moved back with his parents and ___________________________________________.
© Areal Editores 2
TEACHER’S FILE Top Teen 10
LISTENING TEST
Exercises 3 and 4
You will hear a text about teens playing more video games than they should.
Activity B
a) Parents who said their teenagers spent too much time playing video games.
b) Teenage girls who were reported to play video games daily.
c) Techniques including encouraging other activities.
d) Parents who suggested that gaming could have a negative role including sleep habits.
4.1. The American Academy of Pediatrics advises that media use should be:
a) limited for all children.
b) extended to all children.
c) limited for parents.
a) 963 teachers.
c) 963 teenagers.
4.3. Among the techniques parents used to limit the amount of time their children spent on gaming,
a) buying them books was one of them.
b) paying an amount of money if their children stop playing was one of them
c) providing incentives to limit gaming was one of them.
4.5. One of the most important implications of the poll results was that:
a) their children are playing the same as the children’s peers.
b) their children are playing more than the children’s peers.
c) their children are playing less than the children’s peers.
© Areal Editores 3
TEACHER’S FILE Top Teen 10
LISTENING TEST
Atividade A Atividade B
1. N3 Responde às 6 questões com respostas 60 3. N3 Preenche a tabela com 4 percentagens 40
curtas. Pode escrever com incorreções de acordo com o texto.
linguísticas não impeditivas de Chave:
compreensão. a) 84%
Exemplo: b) 20%
a) In his teenage years. c) 75%
b) He became addicted to video games. d) 44%
c) At Pizza Hut.
N2 Preenche a tabela com 2 ou 3 30
d) He went through a depression. percentagens de acordo com o texto.
e) At a rehab centre.
f) No, he doesn’t. N1 Preenche a tabela com apenas 1 15
N2 Responde entre a 3 a 5 questões com 40 percentagem de acordo com o texto.
respostas curtas. 4. N3 Escolhe as 6 opções corretas. 60
N1 Responde apenas a 1 ou 2 questões com 20 Chave:
respostas curtas. 4.1. a)
4.2. b)
2. N3 Completa as 4 frases de acordo com o texto. 40 4.3. c)
Pode escrever com incorreções linguísticas 4.4. a)
não impeditivas da compreensão. 4.5. c)
Chave: 4.6. c)
a) interested in video-games
b) he went to University N2 Indica 3 a 5 opções corretas. 40
c) he also got a job at Pizza Hut
d) since 2015
N1 Indica apenas 1 ou 2 opções corretas. 20
N2 Completa 2 ou 3 frases de acordo com o 30
texto. Pode escrever com incorreções
linguísticas não impeditivas da
compreensão.
N1 Completa apenas 1 frase de acordo com o 10
texto. Pode escrever com incorreções
linguísticas não impeditivas da
compreensão.
© Areal Editores 4
TEACHER’S FILE Top Teen 10
LISTENING TEST
ACTIVITY A
Charlie Bracke
I can’t remember a time when I wasn’t into video games. In my teenage years, I became obsessed with a
new generation of online games that allowed thousands of players to inhabit fantasy worlds. I would spend
as much as 12 hours a day in these imaginary realms. During my childhood, my passion for video games
didn’t cause me any serious problems. At school, I got along with just about everyone and maintained
straight As. At home I would go to the study and play on the family computer for a few more hours before
bed. When my parents complained, I told them it was no different from their habit of watching TV every
night. Besides, I was doing my homework and getting good grades.
When I went to Indiana University Bloomington, everything changed. I started skipping class or playing
games until 3 in the morning and no one seemed to care. After a difficult breakup with my high school
girlfriend and the death of my grandmother, I went through a period of severe depression. I started seeing a
therapist and taking antidepressants, but by my junior year, I was playing video games all day and seldom
leaving my room. Eventually, I was failing most of my courses, so I dropped out and moved back in with my
parents and I got a job at Pizza Hut.
Ultimately, my parents and I were thrilled to have finally found a rehab centre for video-game addiction. It
was very expensive, thus my parents decided to remortgage their house to be able to pay for this
treatment.
I spent about seven weeks at the house in an initial “detox” phase, following a strict schedule of chores,
exercise, meals, group meetings and therapy sessions.
Today, I still work at Costco, although I recently completed a degree in accounting at Bellevue College and
have begun my studies at the University of Washington. I own a Samsung Galaxy smartphone and an
intentionally old laptop. I also don’t have an Internet connection at home. Now, I can finally say I haven’t
touched video games since starting rehab in the fall of 2015!
https://www.nytimes.com/2019/10/22/magazine/can-you-really-be-addicted-to-video-games.html
(adapted and abridged)
ACTIVITY B
Despite guidance from the American Academy of Pediatrics advising that media use should be limited for
all children, parents admit their adolescent children still are spending far too much time playing video
games, according to a new C.S. Mott Children's Hospital national poll from the University of Michigan in
Ann Arbor. The survey was taken by 2004 parents of children who were aged 18 years or younger in
August 2019, and the report includes data from 963 parents with teenagers.
Overall, 86% of the parents said their teenagers spent too much time playing video games. 41% percent of
adolescent boys were said to play video games every day, whereas only 20% of teenage girls were
reported to play these games daily.
When parents were asked what they did to limit the amount of time their children spent on gaming, they
reported various techniques, including:
• Encouraging other activities-75%.
• Setting time limits-54%.
• Providing incentives to limit gaming-23%.
• Hiding gaming equipment-14%.
© Areal Editores 5
TEACHER’S FILE Top Teen 10
LISTENING TEST
The parents also were asked whether gaming had an impact on other aspects of their child’s life. The most
common ways parents suggested that gaming could have a negative role included family
activities/interactions (46%), sleep habits (44%), homework (34%), friendships with peers who do not game
(33%), and extracurricular activities (31%).
One of the most important implications of the poll results, according to the researchers, was that parents
may not have a strong idea of how much their teenager is playing video games and may believe that their
child is playing less than the child’s peers. The need for reasonable limits also was highlighted, and those
limits should be linked to promoting positive activities and not be arbitrary. One way parents can become
more involved, the researchers said, is playing the video games with their teenager, which can help set
limits and create a family activity.
https://www.contemporarypediatrics.com/view/teens-play-more-video-games-they-should
© Areal Editores 6