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Duck Log

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0% found this document useful (0 votes)
4 views

Duck Log

Uploaded by

juanma.ggwp
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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System.Reflection.

TargetInvocationException: Se produjo una excepción en el destino


de la invocación. ---> System.NullReferenceException: Referencia a objeto no
establecida como instancia de un objeto.
en DuckGame.DWEP.SpinShoes..ctor(Single xpos, Single ypos)
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
en System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr,
Binder binder, Object[] parameters, CultureInfo culture)
en System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes,
StackCrawlMark& stackMark)
en System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
en System.Activator.CreateInstance(Type type, Object[] args)
en DuckGame.Editor.CreateThing(Type t) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\LevelEditor\Editor.cs:línea 1362
en DuckGame.Thing.LoadThing(BinaryClassChunk node, Boolean chance) en E:\
gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:línea 642
en DuckGame.XMLLevel.Initialize() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\DuckGame\Levels\XMLLevel.cs:línea 374
en DuckGame.Content.PreviewThread() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Content\Content.cs:línea 149

System.Reflection.TargetInvocationException: Se produjo una excepción en el destino


de la invocación. ---> System.NullReferenceException: Referencia a objeto no
establecida como instancia de un objeto.
en DuckGame.DWEP.SpinShoes..ctor(Single xpos, Single ypos)
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
en System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr,
Binder binder, Object[] parameters, CultureInfo culture)
en System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes,
StackCrawlMark& stackMark)
en System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
en System.Activator.CreateInstance(Type type, Object[] args)
en DuckGame.Editor.CreateThing(Type t) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\LevelEditor\Editor.cs:línea 1362
en DuckGame.Thing.LoadThing(BinaryClassChunk node, Boolean chance) en E:\
gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:línea 642
en DuckGame.XMLLevel.Initialize() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\DuckGame\Levels\XMLLevel.cs:línea 374
en DuckGame.Content.PreviewThread() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Content\Content.cs:línea 149

System.Reflection.TargetInvocationException: Se produjo una excepción en el destino


de la invocación. ---> System.NullReferenceException: Referencia a objeto no
establecida como instancia de un objeto.
en DuckGame.DWEP.SpinShoes..ctor(Single xpos, Single ypos)
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
en System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr,
Binder binder, Object[] parameters, CultureInfo culture)
en System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes,
StackCrawlMark& stackMark)
en System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
en System.Activator.CreateInstance(Type type, Object[] args)
en DuckGame.Editor.CreateThing(Type t) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\LevelEditor\Editor.cs:línea 1362
en DuckGame.Thing.LoadThing(BinaryClassChunk node, Boolean chance) en E:\
gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:línea 642
en DuckGame.XMLLevel.Initialize() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\DuckGame\Levels\XMLLevel.cs:línea 374
en DuckGame.Content.PreviewThread() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Content\Content.cs:línea 149

System.Reflection.TargetInvocationException: Se produjo una excepción en el destino


de la invocación. ---> System.NullReferenceException: Referencia a objeto no
establecida como instancia de un objeto.
en DuckGame.DWEP.SpinShoes..ctor(Single xpos, Single ypos)
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
en System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr,
Binder binder, Object[] parameters, CultureInfo culture)
en System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes,
StackCrawlMark& stackMark)
en System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder
binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
en System.Activator.CreateInstance(Type type, Object[] args)
en DuckGame.Editor.CreateThing(Type t) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\LevelEditor\Editor.cs:línea 1362
en DuckGame.Thing.LoadThing(BinaryClassChunk node, Boolean chance) en E:\
gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:línea 642
en DuckGame.XMLLevel.Initialize() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\DuckGame\Levels\XMLLevel.cs:línea 374
en DuckGame.Content.PreviewThread() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Content\Content.cs:línea 149

Steam INIT Failed!

System.MissingMethodException: Method not found: 'Void


DuckGame.UIImage..ctor(DuckGame.Sprite, DuckGame.UIAlign)'.
at HatFileMania.Maniac.OnPostInitialize()
at DuckGame.ModLoader.PostLoadMods() in E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Modding\ModLoader\ModLoader.cs:line 628
at DuckGame.ManagedContent.InitializeMods() in E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\Modding\ManagedContent.cs:line 53
at DuckGame.MonoMain.InitializeSystems() in E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\MonoMain.cs:line 615
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Date: 06/02/2018
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:05
Special Code:
Code: 0
Adapter Resolution: 1280x722
Game Resolution: 1360x768
Fullscreen: True
Device: False
Level: null
Mods: 71 (4 enabled)
Command Line:

System.IndexOutOfRangeException: Index was outside the bounds of the array.


at DuckGame.SpriteMap.SetFrameWithoutReset(Int32 frame) in E:\gamedev\
DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Render\SpriteMap.cs:line 91
at DuckGame.SpriteMap.SetAnimation(String name) in E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\Render\SpriteMap.cs:line 236
at DuckGame.SpriteMap.AddDefaultAnimation() in E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\Render\SpriteMap.cs:line 209
at DuckGame.SpriteMap..ctor(String tex, Int32 frameWidth, Int32 frameHeight,
Boolean calculateTransparency) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
MonoTime\Render\SpriteMap.cs:line 136
at DuckGame.Team..ctor(String varName, String hatTexture, Boolean demo, Boolean
lockd, Vec2 hatOff) in E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\
Profile\Teams.cs:line 319
at DuckGame.DuckFu.DuckFu.OnPostInitialize()
at DuckGame.ModLoader.PostLoadMods() in E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Modding\ModLoader\ModLoader.cs:line 628
at DuckGame.ManagedContent.InitializeMods() in E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\Modding\ManagedContent.cs:line 53
at DuckGame.MonoMain.InitializeSystems() in E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\MonoMain.cs:line 615
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Date: 01/05/2019
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:51
Special Code: Couldn't load texture C:/Program Files
(x86)/Steam/steamapps/workshop/content/312530/1377986580/Duckfu/content/cyberpunk
Code: 0
Adapter Resolution: 1280x720
Game Resolution: 1920x1080
Fullscreen: True
Device: True
Level: null
Mods: 72 (5 enabled)
Command Line:
System.MissingMethodException: Método no encontrado: 'Void
DuckGame.UIImage..ctor(DuckGame.Sprite, DuckGame.UIAlign)'.
en HatFileMania.Maniac.OnPostInitialize()
en DuckGame.ModLoader.PostLoadMods() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Modding\ModLoader\ModLoader.cs:línea 628
en DuckGame.ManagedContent.InitializeMods() en E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\Modding\ManagedContent.cs:línea 53
en DuckGame.MonoMain.InitializeSystems() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\MonoMain.cs:línea 615
en System.Threading.ThreadHelper.ThreadStart_Context(Object state)
en System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
en System.Threading.ThreadHelper.ThreadStart()

Date: 02/17/2019
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:53
Special Code:
Code: 0
Adapter Resolution: 1280x720
Game Resolution: 1920x1080
Fullscreen: True
Device: True
Level: null
Mods: 72 (71 enabled)
Command Line:

System.NullReferenceException: Referencia a objeto no establecida como instancia de


un objeto.
en DuckGame.LSItem.GetLevelsInside(LevelSelect selector, String path) en E:\
gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Levels\LevelSelect\
LSItem.cs:línea 367
en DuckGame.LSItem..ctor(Single xpos, Single ypos, LevelSelect select, String
PATH, Boolean isWorkshop) en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
DuckGame\Levels\LevelSelect\LSItem.cs:línea 345
en DuckGame.LevelSelect.SetCurrentFolder(String folder) en E:\gamedev\
DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Levels\LevelSelect\
LevelSelect.cs:línea 213
en DuckGame.LevelSelect.Initialize() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\DuckGame\Levels\LevelSelect\LevelSelect.cs:línea 229
en DuckGame.LevelSelectCompanionMenu.Open() en E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\DuckGame\Levels\LevelSelect\LevelSelect.cs:línea 57
en DuckGame.UIMenuActionOpenMenu.Activate() en E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\UI\UIMenuAction.cs:línea 31
en DuckGame.UIMenuItem.Activate(String trigger) en E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\UI\UIMenuItem.cs:línea 70
en DuckGame.UIBox.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
MonoTime\UI\UIBox.cs:línea 238
en DuckGame.Thing.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
DuckGame\Thing.cs:línea 1459
en DuckGame.UIComponent.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\UI\UIComponent.cs:línea 121
en DuckGame.UIComponent.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\
src\MonoTime\UI\UIComponent.cs:línea 172
en DuckGame.Thing.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
DuckGame\Thing.cs:línea 1459
en DuckGame.UIComponent.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\UI\UIComponent.cs:línea 121
en DuckGame.UIComponent.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\
src\MonoTime\UI\UIComponent.cs:línea 172
en DuckGame.UIBox.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
MonoTime\UI\UIBox.cs:línea 254
en DuckGame.Thing.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
DuckGame\Thing.cs:línea 1459
en DuckGame.UIComponent.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\UI\UIComponent.cs:línea 121
en DuckGame.UIComponent.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\
src\MonoTime\UI\UIComponent.cs:línea 172
en DuckGame.Thing.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
DuckGame\Thing.cs:línea 1459
en DuckGame.UIComponent.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\UI\UIComponent.cs:línea 121
en DuckGame.UIComponent.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\
src\MonoTime\UI\UIComponent.cs:línea 172
en DuckGame.UIBox.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
MonoTime\UI\UIBox.cs:línea 254
en DuckGame.UIMenu.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
MonoTime\UI\UIMenu.cs:línea 69
en DuckGame.Thing.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\
DuckGame\Thing.cs:línea 1459
en DuckGame.UIComponent.DoUpdate() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\UI\UIComponent.cs:línea 121
en DuckGame.UIComponent.Update() en E:\gamedev\DuckGame_Steam\duckgame\DuckGame\
src\MonoTime\UI\UIComponent.cs:línea 172
en DuckGame.MonoMain.UpdatePauseMenu() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\MonoMain.cs:línea 915
en DuckGame.MonoMain.RunUpdate(GameTime gameTime) en E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\MonoMain.cs:línea 1154
en DuckGame.MonoMain.Update(GameTime gameTime) en E:\gamedev\DuckGame_Steam\
duckgame\DuckGame\src\MonoTime\MonoMain.cs:línea 885
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en DuckGame.Program.DoMain(String[] args) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\Program.cs:línea 121
en DuckGame.Program.Main(String[] args) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\Program.cs:línea 36

Date: 02/17/2019
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:25
Special Code: Couldn't load texture furni/tub
Code: 0
Adapter Resolution: 1280x720
Game Resolution: 1920x1080
Fullscreen: True
Device: False
Level: DuckGame.TeamSelect2
Mods: 0 (0 enabled)
Command Line:

System.ArgumentNullException: El valor no puede ser nulo.


Nombre del parámetro: key
en System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
en System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
en DuckGame.Editor.GetConstructorParameters(Type t) en E:\gamedev\
DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:línea 1257
en DuckGame.Editor.CreateThing(Type t) en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\LevelEditor\Editor.cs:línea 1362
en DuckGame.ThingContainer.DoDeserialize(BinaryClassChunk node) en E:\gamedev\
DuckGame_Steam\duckgame\DuckGame\src\DuckGame\ThingContainer.cs:línea 146
en DuckGame.ThingContainer.Deserialize(BinaryClassChunk node) en E:\gamedev\
DuckGame_Steam\duckgame\DuckGame\src\DuckGame\ThingContainer.cs:línea 342
en DuckGame.Thing.LoadThing(BinaryClassChunk node, Boolean chance) en E:\
gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Thing.cs:línea 645
en DuckGame.XMLLevel.Initialize() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\DuckGame\Levels\XMLLevel.cs:línea 374
en DuckGame.Content.PreviewThread() en E:\gamedev\DuckGame_Steam\duckgame\
DuckGame\src\MonoTime\Content\Content.cs:línea 149

Steam INIT Failed!

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