Chapter 1 PartOne
Chapter 1 PartOne
I N S T R U C T O R : WASIHUN K.
COMPUTER SCIENCE DEPARTMENT
DEBARK UN I V E R S I T Y
CHAPTER ONE
Contents
2
Definition of CG
Application of CG
2D computer graphics
Pixel art
Vector graphics
3D computer graphics
Image Types CONTND.
7
2D computer graphics
are the computer-based generation of digital images—mostly
from two dimensional models, such as 2D geometric models.
were originally developed upon traditional printing and drawing
technologies.
two-dimensional image is not just a representation of a real world
object, but an independent artifact with added semantic value.
Any shapes you can trace from an object on a flat piece of paper.
Pixel art
Digital arts created by using raster graphics software
Vector graphics
is the representation of images as an array of pixels
3D computer graphics
That use a three dimensional representation of geometric data
Their differences
2D: length + width
Digital Cameras
Mirrors
Lenses
Telescopes
Microscopes
Human eye
Water surface
Basic Definitions
15
A digital image:
is a representation of a two-dimensional image in binary
format as a sequence of ones and zeros.
a pixel (or picture element):
is a single point in a raster image.
origin
X-Axis
Basic Definitions CONTND.
16
Graphics are:
Visual presentations of objects on some surface, such as a wall,
canvas, computer screen, paper, or stone to:
Brand, inform, illustrate, or entertain.
Examples : photographs, drawings, line art, graphs, diagrams,
typography, numbers, symbols, geometric designs, maps,
engineering drawings, or other images.
It combines text, illustration, and color.
Questions
18
Applications of Computer Graphics
19
Simulation of
vehicle performance
during path changes
1. Computer Aided Design(CAD)
22
Realistic, 3D rendering of
building designs
2. Presentation Graphics
23
Visualization of Fermat’s
Last Theorem.
Graphical user interface (GUI) from paint application with menus, icons, and color plates
Questions
31