Dstrike Manual
Dstrike Manual
Strategic Simulations, Inc. ('SSI") warrants that the diskette(s) on which the enclosed program is recorded
will be free from defects in materials and workmanship for a period of 30 days from the date of purchase. if TABLE OF CONTENTS
within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to
Strategic Simulations, Inc., 675 Almanor Avenue, Sunnyvale, CA 94086-2901 and SSI will replace the First Right ........................................... 1 Flying ................................................ 10
diskette(s) free of charge. In addition, if the diskette(s) prove defective at any time after the first 30 days, Introduction ......................................... 4 Height and Pitch .......................... 10
return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10.00 (each disk) plus Qetting Started .................................... 4 Banking ........................................ 10
$3.00 for shipping and handling. California residents, add applicable sales tax. IBM Hard Disk Installation ............ 4 Power ........................................... 11
SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECTTO THE SOFTWARE PRO- IBM Startup (Hard Disk) ................ 4 Navigating ................................... 11
GRAM RECORDED ON THE DISKEffi OR THE GAME DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, IBM Startup (Floppy System) .......... 4 Taking Off and Landing ................ 11
PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM Amiga Hard Disk Installation ......... 4 The Knights of Solamnia ................... 12
AND GAME ARE SOLD 'AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH Amiga Startup................................. 4
THE BUYER. IN NO EVENT Will SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUEN- The History of the War ..................... 14
Copy Velification ............................ 4 Missions............................................ 14
TIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR Starting Play.................................... 4
Starting a Mission ......................... 14
LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, Controls............................................... 5
Scouting Option ............................ 15
SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.) Mouse ............................................ 5
Flying the Mission ........................ 15
Joystick ............................................ 5
The enclosed software program and this Rule Book are copyrighted. All rights are reserved. This Rule Book Completing a Mission .................. 15
may not be copied, photographed, reproduced, or translated or reduced to any electrical medium or
Keyboard Commands ..................... 5
Preferences Menu ................................ 6 Saving the Qame .......................... 15
machine readable form, in whole or in part, without prior written consent from SSI. The program accompa-
nying this Rule Book may be copied, by the original purchaser only, as necessary for use on the computer To the Air........................... ~ ................ 7 Changing Orders .......................... 15
for which it was purchased. Dragonlances .................................. 8 Mission Descliptions ......................... 15
Magic Items .................................... 8 Bestiary..............................................20
ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the TSR logo are trademarks owned by
and used under license from TSR Inc., lake Geneva, WI, USA Breath Attacks ................................. 9 The Qood Dragons ............................ 21
Close Combat ................................. 9 The Evil Dragons ............................... 24
Copyright ©1990 Strategic Simulations, Inc. All Rights Reserved. Copyright ©1990 TSR, Inc. All Rights Reserved. Falling ............................................. 9 Other Evil Creatures .......................... 27
Health (Hitpoints) .......................... 9 Credits ..................................... ;, ........28
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uncover and correct any errors in programming. However, due to the complex nature of our simulations,
some program errors may go undetected until after publication. in addition to errors in the program, there
APPLE 11 AND IBM COMPATIBLE COMPUTER INFORMATION:
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Many of our games will work on Apple II and IBM compatible computers. Most of our games will work on an Apple II GS in
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red came from the sky and breathed Sirdar had the high ground. Dragon war
1111====== -«->< death onto his village. Amun thought of
the dark days before meeting the old
training said they should dive down on
the enemy and use the power of the
by James M. Ward wizard, Fizban, and recalled, with clari- magical dragonlance to attack. Like a
ty, the day Fizban had volunteered to dart, Sirdar plummeted out of the sky.
It was dawn on the high cliffs of Sancrisf by the Oath and the Measure. You've sponsor him as a squire in the order of Amun lined up the lance on the biggest
Isle, but there would be no sun today. taught me much these three weeks, my the Crown, before the council of Knights of the whites.
An oily blanket of clouds covered the Lord. I'll find the enemy dragon scouts at Whitestone. Now he was atop a
sky as far as the eye could see. Stonn that have been directing the draconian dragon. The dragonannies would learn Time seemed to stop as the dragons
winds blasted the three figures with annies." The young man added quietly, to fear this fanner's son. moved together. Amun watched for a
great gusts of cold and rain. "Do not fear for me, Lord Wistan". heartbeat, as if he were a spectator rather
Amun put his revery aside and scanned than a combatant. Looking down the
"Dragon weather," Qunthar Vth Wistan "By the Measure, you are a brave one. the horizon. He went over his orders line of the dragonlance, he could see a
shouted over the roar of the gale as he Sirdarl You take care of this one. Do you once again: long scar across the belly of the closer of
helped his young squire mount Sirdar, hear!" Qunthar spoke to the dragon and the two dragons. The smaller foe - still
the bronze dragon. stepped away from the pair. The bronze 'The Dark Queen's dragon scouts are larger than Sirdar - had a hole in its
leapt into the air, and climbed on his doing us great hann. Our annies are met right wing. 50 yards and a lifetime away
The weather chilled the new Knight great wings. by large forces of draconians at every
through his annor and underclothing. the two whites pulled up and began
tum. If we are to win this war we must beating their wings to hover in place.
The tabard of the Solamnic Order of the 'Three weeks," Qunthar muttered to be able to move without being instantly
Crown was pinned to his body by the himself as the great dragon rose out of The young Knight couldn't believe what
seen.'' Qunthar had told him. ''You must he was seeing. Did they really" mean to
wet wind. It was a great honor to bear sight. "Three weeks. I trained as a find those scouts.''
the Knightly crest, but none of it helped Knight twenty years before I saw my take his lance in their chest!
against the bone chilling cold. first battle. Paladine, what have you got Amun noticed a patch of too white They were going to let the bronze come
us into! Now, I'm sending children out clouds in the distance. It looked odd to to them. Amun could see their chests
The Knight checked his wargear careful- to do men's work." the squire.
ly. He set the crystal ball Fizban had swell, and knew that the dragons were
· given him into the place made for it on The sky lit up with sheets of lightning "Sirdar, fly past that white patch will about to breathe. He would die if the
the saddle. The Arrow of Enemy and a wall of rain poured from the heav- you!" frigid blasts struck him.
Detection and the Healing Ointment ens. Qunthar wondered what this might The dragon moved west towards the "For the Oath and Measure!" Amun
were stashed in a bag for quick retrieval. portend for the young man and dragon whiteness that stood out in relief against screamed without pause. Death would
As he finished his preparations he he had sent off. He ran towards the tents the grey around it. Spiraling around in be worth slaying at least one of the drag-
looked up and watched his lord a and small buildings of the Solamnic out- lazy circles, Sirdar approached the target. ons. Even if Amun died killing the larg-
moment. post, wishing he could take the place of Before the bronze could get within a er beast there was still a good chance
the young man he had sent out to face hundred yards, the clouds moved! Sirdar would survive to kill the lesser foe.
Amun could sense the great leader grew probable death that day.
weary of sending young Knights to their The dragon was first to spot the two Before the lance could bite, the bronze
death in a hopeless cause. The cam- 'i'i'i white dragons. Their whiteness gleamed pulled up, almost ripping Amun out of
paigns went poorly. The Knights fought in the morning sun. Amun had never the saddle. The dragon hovered for a sec-
a losing battle-being pushed further The rain sliced into Amun's face, but
only for a few dragon wing beats. Sirdar seen white dragons before. These were ond like a gargantuan hummingbird.
and further back by the deadly forces of both bigger and obviously stronger than This exposed the bronze's chest, but pro-
the dragonannies. Draconians and drag- wasn't affected at all by the icy wall, but
the dragon knew his rider was. The the bronze. This was going to be a tough tected his rider from the evil wynns'
ons invaded all the lands of man. fight. frosty attacks. Sirdar screamed in pain as
dragon flew powerfully upward to find
'Tonight we will toast victories," the the clear air above the clouds. In a he took the blasts to the body. But
'i'i'i Amun lived and maybe they could still
youth was smiling as he finally buckled moment Sirdar and Amun were greeted
the last strap of the dragonsaddle in with the wann sun and the world took Each of the dragons was easily over 90 win this fight.
place. Amun gripped the magical drag- on a new look with the light of day. feet long, compared to Sirdar's 72 feet
onlance tighter in his hand. "I will live length. But neither of the creatures had
Amun looked at the field of clouds riders. Hopefully that would be a plus in
below him and thought back to his this battle.
father's fields, to the days before the big
2
"Sirdar, attack the ripped wing!" Arnun In a few wing beats the reptile~ were
shouted, directing his mount towards the breast to breast. The white was stronger, ~r:======1=1?~-===============-·-~~~~~-e!!!!!!!!!==--
lesser white. It was against a dragon's and it wasn't wounded like the bronze.
nature to attack a smaller foe over the All Arnun could see was the head of the
larger, but this time it was necessary if fierce white as it bit and clawed Sirdar. IN'IRODUCTION IBM Startup (floppy System)
they were going to win. The lance was useless, the white was 1. Boot system with DOS v2.1 or
too close. But something else could be DragonStrike is a dragon combat simu-
Sirdar's breath attack was lightning. The done. lator where you guide one of the pow- higher disk.
bronze's attack flashed, ripping through erful good dragons of Krynn. 2. Place disk #1 in drive A:.
the wings of the hapless white foe. The Arnun turned loose the lance, letting it 3. Type DSTRIKE.
larger white might well survive a single swing in its mountings, and drew his The evil dragonarmies have conquered
attack. sword. As the white dragon's fangs bit nearly all of Ansalon. Vntil now, no Amiga Hard Disk Installation
into the neck of his mount, the young force could stand against the evil drag-
Arnun watched the bolt sear the flesh of squire launched an attack at the head of ons-that is until the good dragons 1. Boot system.
their enemy. The wings became useless the white. returned. The good dragons and their 2. Place Disk #1 in drive.
and the dragon fell like a stone. Sirdar riders are the only hope for the people 3. Double click on INSTALL DS icon
dove after the fallen dragon to escape his Arnun's aim was true. His blade bit of Ansalon. They alone can face the
larger companion for a moment, while deeply into the eye of the white and power of the dragonarmies. or
the squire followed it down to the ground through to the brain. The giant beast
The strength of the good dragons is no 3. Type INSTALL from CU
with his eyes. When he looked up again shivered and died. Sirdar ripped himself
the other white started to fly away. It was free from the death grip of his foe. As he guarantee of victory. Cunning strategies 4. Follow the displayed instructions.
running in fear! pulled free he felt the familiar tug of the and brilliant tactics are required.
saddle harness shift. His Knight was Whether you make it to the final battle Amiga Startup
"He runs! We have to stop the other falling! The saddle straps across Sirdar's 1. Boot system.
dragon!" at Neraka, whether the forces of good
chest had been severed during the battle. triumph, will depend on your skill. 2. Place disk #1 in drive and double
Sirdar's wings beat to his rider's Arnun looked into the face of death a click on the DragonStrike icon.
demands. But Arnun could hear the second time that day-the shock or
labored strain of the dragon's breathing. numbed his mind. G:E'ITING STARTED
The bronze was sorely hurt, but if they 2. Type DSTRIKE from CU.
Sirdar spun in the air, too far from his Please make a backup copy of the game
had to die to win against the forces of falling comrade to help. The dragon for your own use, and put the originals Copy Verification
the dark dragon queen, they would die uttered in an ancient tongue. away for safe keeping. You must play
gladly. off non-write protected copies of the Before you can begin to play you will
A glow that only the dragon could see disks in order to save the game. be required to answer a question using
~~~ information from this manual.
enveloped Arnun's unconscious form To make backups follow the instructions
'To the depths of the abyss we will fol- and caused it to float. The Knight was that came with your computer system.
low you I" shouted Arnun. They had held aloft just long enough for Sirdar to Starting Play
now pursued the lone white deep into grab the boy and race back to the army IBM Hard Disk Installation After you have booted the game and
enemy territory. Enemy dragons could of Solamnia. 1. Boot system. answered the verification question, you
climb out from the field of clouds below may start a new game or load a saved
at any moment, but their white foe On a hillside several miles away an old 2. Place disk #1 in drive A. game. Loading saved games is
would not escape. wizard finished his simple spell. 3. Type A:INSTALL. described under Preferences Menu.
Muttering to himself, he walked down 4. Follow the displayed instructions.
Sensing the lance near, the white spun the long road to a certain inn. "Krynn Starting a new game will take you to
The installation will create a the first mission briefing.
around to fight. Arnun was sure it hoped can't afford to lose any more of its heroes directory called C:\DS.
for aid, but none would come. There just now. I wonder if they'll serve spiced
was still hope for victory. potatoes tonight. .. what was the name IBM Startup (Hard Disk)
of that inn again l"
The dragons hurtled together so fast that 1. Boot system.
the young squire couldn't bring his lance 2. Type CD\DS.
to bear. The old white was far too crafty.
3. Type DSTRIKE.
3 4
CONTROLS PREFERENCES MENU
Mouse This menu allows you to customize your keyboard layout, set display l!,.
•
Preferences
This option toggles Allows you to select
F5 F6 F7 F8 F9 F10 F11 F12 §o,::."1 ....., between "wireframe" between keyboard, joystick,
polygons, shaded solid and mouse for flying the
polygons or shaded solid outlined dragon. As you select this icon, the
polygons. The wireframe polygon image will change.
option will redraw faster than the
Flight other two. Exits from the game.
' (Control Jj - Allow your joystick to contor and then press "Ctrl J" to rocalibrato the conter of the joystick.
This is the standard keyboard layout. The keyboard can be customized from the
Preferences Menu.
5 6
TO THE AIR. Dragonlances
The good dragons are the The dragonlances are,
•
most powerful allies in after the dragons them-
the war against the evil selves, one of the most
dragonarmies. The men powerful weapons avail-
who guide them into bat- able to the forces of good.
Krt1otrr or tle are renowned for their
lfMR1S
These lances are forged
great bravery and skill, according to a process that MAST!'J\
for even atop one of these had been thought forgot- WARRIOR
Magic Items
You start your adventures with the
three magical items given to you by the
wizard, Fizban: the Crystal Ball, the
Arrow of Enemy Detection, and
Keoghtom's Healing Ointment. The
first two items are used automatically
while they are in your possession. To
use the ointment press 1 (to heal your-
NOT ra __,,,. self) or 2 (to heal your dragon) . These
SCAt£ ~ items (except the crystal ball) are indi-
DRAGON'S CURRENT HITPOINTS
cated across the bottom of the flight
KNIGHT'S CURRENT HITPOINTS screen. As you find other magical trea-
CURRENT MAGIC ITEMS sures, they will be added to the screen.
9 10
Power
The Power Bar is your
dragon's current level of
fatigue. When the bar is
full, as in the beginning
of the flight, your dragon
will be able to climb,
MA.5IBR or accelerate and maneuver
Rosll.5 normally. Any action
which exerts your dragon
will cause the bar to shrink. When the
bar disappears your dragon will be
forced to glide until it has recovered.
You should rest your mount by gliding
occasionally to insure that your dragon The Knights ruler, and the
can accelerate if necessary. came into being name became
nearly 2,000 synonymous
Navigating years before the with justice and
The crystal ball Fizban gave you will War of the fierce determina-
show all objects around your dragon. Lance, during the tion.
This includes all airborne enemies, Age of Dreams,
rising like a Legend says that
dragon breath-weapon blasts, castles, followi"rrn his
and ships. The crystal ball image is cen- phoenix from the
ashes of the empire of Ergoth. coronation as
tered on you and the top portion is ori- king, Solamnus sought a way
ented to your point of view. As you Vinas Solamnus, commander to guarantee just rule of the
shift your point of view from forward to Taking Off and Landing
of the Ergothian Emperor's land. The new king pondered
left, right, or backward, the display in To take off from the ground increase Palace Cjuard, set forth to and consulted with advisors.
the ball will also shift. The color of the your dragon's speed, and then climb. squash a rebellion in the Finally Solamnus turned to
dots will indicate whether things are northeastem reaches of the the gods for aid. Three of the
above or below you. Your dragon will automatically land if
you reach the ground at less than half of empire. However, Solamnus, gods of good responded to his
The Arrow of Enemy Detection will maximum airspeed. You may land any a true and honorable man, plea: Paladine, the god of bal-
allow you to guide your dragon time during a mission-but remember found that the rebels were jus- ance, justice, and defense,
unerringly toward enemies. The arrow that climbing back up to combat alti- tified. Thus began the War of Kiri- Jolith, the god of just
is especially helpful for indicating the tudes quickly is very tiring for your drag- Ice Tears. While Ergoth was warfare, and Habbakuk, god
relative height of an enemy. The Arrow on. Tum your dragon on the ground in the grip of a severe winter, of good nature, loyalty, and
of Enemy Detection appears on the with the normal banking controls. Solamnus and his Knights the elements.
playscreen just above the head of your marched on Daltigoth and laid
dragon. It will disappear from the siege to the capital. Soon the The deities outlined the model
screen when an enemy is visible on the city fell and the emperor was of a Knighthood that would
screen. forced to sue for peace. last down the centuries. Three
separate Orders would bal-
The grateful people chose ance one another. With high
Vinas as their king. The ideals, each would represent
region came to be called the ideals of the gods who
Solamnia in honor of the new came to Vinas's aid that day.
fOILOWING PAO!!.: !'EN AND INK DRAWING BY Jlll'I' BlJl1lJ\
!'ROM DIWlONS Of OWRY
11
The Oath and the The ambitious Knight who wishes Knight returns from the quest and tells eggs. With this task com-
Measure some day to enter the Order of the Rose the tale of his bravery, the Council wel- pleted, she blackmailed
must first rise through the Order of the comes the new Knight of the Rose. the good dragons into an
The organization of the Sword. oath. They swore to not
Knights has not changed interfere in war in
substantially in the last Every candidate who wishes to join the 11IB IDSTOR.Y OF 11IB WAR exchange for the kid-
1,800 years. The Knights Order of the Sword must complete a
KNIGHT Gr MIND subscribe to two codes,
the Oath and the
quest. According to the Measure, this
test must be a witnessed deed of hero-
l The first Dragon War was waged in
Silvanesti thousands of years ago, dur-
napped eggs.
With the good dragons
HIGH Cll'JllST
Measure. The Oath is ism and valor that upholds the virtues ,I ing the Age of Light. The Silvanesti out of the way, the Dark
simply: "Est Sularus oth Mithasu (literal- of Knightly honor. At the start of the Elves fought bravely, and with the aid Queen's forces quickly engulfed the
ly, "My Honor is My Life"). Sword Quest, the applicant is asked to of the Cireystone of Ciargath, they van- eastern parts of Ansalon. All but the
sacrifice a magical item. quished the dragons assaulting their Elven kingdom of Silvanesti bowed to
The Measure is an extensive set of eastern forests. her forces. The Silvanesti Elves fought
laws, 37 volumes in length, that rigidly When the·quest is done, the Knight is fiercely, as they had in the previous
defines the meaning of honor. The presented before a Knightly Council The second Dragon War was more dif-
ficult. The evil dragons were aided by dragon wars, but were no match for her
Measure is complicated and exacting. where the-tale of his deeds is told. After army. They were eventually defeated
The volumes were compiled from the the tale is given the candidate is wel- powerful magic and nearly defeated the
Silvanesti Elves. Fortunately the when the evil green dragon, Cyan
writings of Vinas Solamnus and his comed as a Knight of the Order. Bloodbane, caused the Elven king to
successors. Western Elves and a group of men
The Knights of the Rose helped the Silvanesti in their time of destroy his own people with a Dragon
The Knights of the Crown need, and once again the army of evil Orb. The surviving Silvanesti set sail
The Order of the Rose exemplifies dragons was defeated. for Sancrist Isle.
The Order of the Crown exemplifies honor guided by wisdom and justice.
the ideals of Loyalty and Obedience. The Knights of the Rose are the epito- When the Kingpriest of lstar united the Heroes for the forces of good learned
me of all that is good and honorable in military might of Solamnia and the spiri- that the dragonarmies had not kept
All those who wish to become Knighthood. To join their ranks is a rare tual guidance of lstar, the holy presump- their oath, they perverted the good
Solamnic Knights must first enter into privilege. tuousness spelled the doom of Krynn. dragon eggs to create the draconians.
the Knighthood as squires of the The world was warned with thirteen With this news the good dragons have
Knights of the Crown, regardless of Originally, the Knights of this Order signs, each new curse a signal from the come out of hiding and are now pre-
which Order they will eventually serve. were taken only from the royal houses gods. The signs were ignored, and on pared to battle the evil dragon army.
All Knights begin here with training in of the land. With the Cataclysm the thirteenth day, mountains of fire
the virtue of loyalty. obscuring the genealogical records of were hurled from the sky towards the
the past, most acceptable candidates are MISSIONS
Candidates for the Solamnic Temple of the Kingpriest. Thus Krynn
not denied access to the Order without knew the great Cataclysm. lstar was The Knights who ride the dragons are
Knighthood must be presented to a extraordinary evidence. called Lancers by their fellows. These
Knightly Council and be sponsored by destroyed. New seas were formed atop
a respected Knight. After the candidates its grave, and new continents formed. Knights are the elite of the elite. Each
The Knight Applicant is brought before day their missions take them to face the
are presented, and swear an oath to the a Knightly Council of the Rose. There The world was plunged into a century of
honor of the Knighthood, they begin he must relate the history of his family chaos and pestilence. The Knights fell deadliest and most powerful of the Dark
their training. and list the deeds that exemplify the into disgrace, unfairly bearing the bitter Queen's forces.
ideals of Knighthood and Honor. Once blame for the great disaster.
The Knights of the Sword Starting a Mission
this tale is told, the Council holds a In the years of darkness which followed
The Order of the Sword combines the
purest ideals of heroism and courage.
closed session to discuss the Knight's
application.
'I the Cataclysm, Takhisis attempted to
At the start of each mission you will be
told what is happening in the War of
Vpon completing his squire duties in When an applicant is judged worthy he
j return to Krynn, but she was barred by
the Everman and a good spirit. She the Lance, and then be given the infor-
mation you will need for your mission.
the Order of the Crown, each Knight must sacrifice 3 magical items to the searched vainly for a way to open a por-
tal to Krynn. Thus began the War of After the briefing you may view the
candidate may either advance in that Order before being sent on a quest. strategic map to see the operation area.
Order, or enter the Order of the Sword. Many aspiring Rose applicants have the Lance. She awoke the evil dragons
lost their lives in attempting to finish from their dragonsleep and sent them in
these dangerous missions. After the stealth to capture all the good dragons'
13 14
Scouting Option 2. By choosing to advance to the Order men and elves on Sancrist Isle, they Occupational Hazard
After your briefing you of the Sword when given the oppor- now move southeast to eradicate the Successfully dispatching
will be given an opportu- tunity and completing the game in evil which plagues the continent. the white dragon scouts,
nity to scout the mission that Order. While the good anny advances, you you leave Sancrist to
area. This option will are among the scouts left behind to rejoin your anny. As you
3. By choosing to advance to the Order
allow you to fly the mis- hunt for evil dragon scouts. Should the approach the Isle of
of the Sword and then advancing to good alliance be discovered too early
LoRD or JL51lce sion region without hav- the Order of the Rose when given Cristyne, your dragon LoRD or Rosr.s
ing to face any enemies. by Takhisis, the War would come to a spots some stragglers of
the opportunity and completing the quick end, surprise is crucial to the
In this mode you will find that your game in that Order. the good anny's fleet.
dragon is able to fly faster than in a good anny's early victories. You must Beyond them, on the cliffs of Cristyne,
combat mission. Note: Please see the Orders and Ranks eliminate the scouts before they report roosts a group of wyvems. Your mount
chart on the next page for a listing of the alliance to the Dark Queen. The cautions you, reminding you of the
flying the Mission the order of advancement within the early success of the good forces depends wyvem's deadly stinger. But filled with
To complete the mission you must fol- ranks of the three different Orders of upon you! confidence from your previous victory,
low the instructions given to you during Knighthood. you urge the bronze to charge the cliffs.
the briefing. The mission will end auto- At the end of two of the missions you
matically when you have met the will be given an opportunity to join the
objectives. ORDERS AND RANKS
next Order. Changing Orders will give
you a more powerful mount and allow Knights of
Completing a Mission the Crown
you to fly a greater number of missions.
After you have completed a mission Entering a more prestigious Order will Knights of
any magical item you may have found Squire of Crown the Sword Knights of
make your path more difficult. Defender of Crown the Rose
is added to your equipment. There is an
award ceremony if you have gained a If you elect to change Orders you will Knight of Crown Novice of Swords
be asked to give up magic items to the Scepter Knight Knight of Swords Novice of Roses
rank or joined a new Order. Shield Knight
Knighthood. After this you will be Blade Knight Knight ofTears
Saving the Game assigned a quest to prove your worthi- Lord of Shields Knight Clerist Knight of Mind
ness. After you successfully complete Lord of the Crown Abbot of Swords Knight of Heart
After you have received any awards or Master Warrior Elder of Swords Knight of Roses
items from a mission, you may save the your quest there is an awards ceremony
where you are invested into the new Lord Warrior Master of Swords Keeper of Roses
game in progress. Simply answer "Yes" Lord of Swords Master of Roses
to the save prompt and follow the Knight Order and given a new mount.
Master Clerist Archknight
instructions. Select the save slot and Note: You may not be able to fly all Lord Clerist Lord of Roses
press ENTERIRETVRN. There are 7 The path of advance-
missions every game. Which missions ment to complete Master of Justice
slots for each mission to be saved. are available is based on whether you the game as a Lord Lord of Justice
decide to change Orders. Quest mis- Warrior in the Order High Justice
Changing Orders of the Crown. The path of advance-
sions replace missions you would have ment to complete
You always start the game as a Squire otherwise flown had you stayed in an the game as a Lord
in the Order of the Crown. You may, Order. Clerist in the Order
The path of advance-
however; complete the game three of the Sword. First,
you must advance to ment to complete
different ways: Defender of Crown. the game as a H igh
MISSION DESCRIPTIONS Only then can you Justice in the Order
1. By staying in the Order of the advance to Novice of the Rose. First,
Crown the entire game. Snow Blind of Swords. you must advance to
Defender of Crown,
Unbeknownst to the Dark Queen, then to Novice of
Takhisis, the good dragons have Swords and, only
returned to Krynn from the Isle of then, can you advance
to Novice of Roses.
Dragons. Qathering the good forces of
15 16
Black Plague assembled Knights of the situation. The Pincushion cavalry
Qrief and anger over- enemy holds the forest to the south and As the good dragon army travels north You have again joined the
whelm you as you has posted its red dragons on top of the toward Caergoth, you are sent on patrol good dragon army in the
approach the Knights' mountains to the east. If the good forces over the magical forest of Wayreth. The field. With the element of
outpost on Southern attempt to move south to free the elven coastline below is dotted with enemy surprise lost, the forces of
LoRD or 111e Ergoth. Battered and bro- home of Qualinesti, the reds will dive outposts, manned by archers. Take care good and evil meet in
CRown ken, the small human set- from the mountains, gaining a crucial not to fly too close. You must rely upon their first head-to-head
tlement in which you tactical advantage. A plan has been your breath weapons to destroy the out- conflict. If all has gone
sought to take refuge has been devised to send a small force to fly low posts. according to plan, the Stt1rui KN1ottr
destroyed to the last man, woman, ana through the mountains to the far side of other wing of the good
child. Pools of acid and melted remains Qualinesti, and attack the enemy out- The Fray dragon army will arrive
mark the carnage as the wrathful post. The enemy will think the forces of The skies over Caergoth rage in fierce from Palanthas to aid in the battle over
destruction of a black dragon. The good good have circled the island and are combat as you approach the besieged Solanthus. You check your saddle and
forces have pursued the beast to a attacking from the south. The good city. You charge into the fray, joining prepare for a grueling battle.
swamp in the north, but it refuses to dragon army will then attack from the your comrades in their efforts to destroy
show its visage to a clearly overwhelm- north and gain the advantage. the blue invaders. Vse the breath Maelstrom
ing foe. You face a grim task of Confident of your skills, you proudly weapons cautiously, young Knight, for Success! The tide of battle has turned
vengeance-to find the beast and chal- volunteer for the mission. friend and foe alike fill the skies. and the forces of good have routed the
lenge it to a duel. enemy dragons. You join in the celebra-
Red Sky at Morning Rout tion of victory, but the festivities are
Sword Quest Red sky at morning, sailor take warn- Unprepared for the onslaught of the short-lived as a cry is raised by your
Your deeds mark you among the Order ing-an old adage, one especially true good dragons, the evil blues decide to lookout. On the horizon you see a mas-
of the Crown, and you are enjoined to this morning as the forms of the enemy cut their losses and run for the north. sive chunk of rock with a fortress atop,
undertake a perilous quest. The ancient fleet rise ominously from the horizon. Seeing their hated foes retreat from the floating through the air toward your
writings of the first Knight, Vinas Urging your mount into a dive, you battle gives hope to the cheering resi- position. The cheers of joy stick in your
Solamnus, have been captured by the close on the enemy ships, their sails dents of Caergoth. You bring your throat. Who can hope to defeat evil
Evil Dragon Highlord that holds boasting the black dragon crest. You mount about and pursue the blues as magic strong enough to rip a fortress
lcewall Castle. Prove yourself worthy notice small winged forms rising to they flee into the mountains. from the very earth!
by recovering the revered artifacts and meet your charge.
the Order of the Sword will be proud to Blood of the Mountain Vingaard Run
count you among their ranks. Vpon Rose Quest The blue dragons from Caergoth con- The defeat of the flying citadel has
acceptance into the Order of the Sword Of those Knights skilled and valorous tinue their flight north to the city of given new hope to the forces of good.
you will be assigned to a new mount, a enough to qualify for the Order of the Qamet. You close on your ancient foe. While the bulk of the army is to press
noble silver dragon. The way to the Sword, few may enter the Order of the Victory is surely at hand. on through Throtyl Qap, a smaller
Sword will challenge a Knight with Rose. The once proud coastal city of force, headed by you, is sent to the
unforseen dangers, but a Knight will be Tarsis, whose harbors were drained dur- Homecoming north along the Vingaard River to free
honored with this chance only once in ing the Cataclysm, now bums in the Flying in the vanguard ahead of the Dargaard Keep and Kalaman from the
his lifetime. Choose wisely. glow of dragon fire. Prove yourself wor- good dragon army, you hope to be the clutches of the evil army. As your com-
thy of ent~ring the Order of the Rose by first to see the Knighthood's ancient mand separates from the army, you see
Sudden Death retrieving the Standard of Huma, an homeland, the Plains of Solamnia. a flight of blues racing to the north. You
Declining to enter the Order of the ancient relic, from the clutches of the Rising over the crest, you are over- spur your mount on, hoping to prevent
Sword was the most difficult decision Evil Dragon Hlghlord that occupies whelmed by the beauty of the rolling them from warning Dargaard Keep or
you have ever faced. But Knights have Tarsis. It is a long, hard journey, fraught plains and winding rivers, and the Kalaman of your approach.
little time for regret. Qunthar briefs the with peril, but the reward of entering small shapes approaching from the east
the Order of the Rose, along with the scarcely catch your notice.
promise of a mighty gold dragon for a
mount, is an honor difficult to refuse.
17 18
Dargaard Deception Knightly Council, you have defeated
(/rim news comes from the Black Highlord and his mount, only
the good army's intelli- to discover that the Plate of Solamnus
gence: a collection of you covet is held by another. Hematite
good dragon eggs has would not reveal the nature of the
been kept by the evil guardian, but seemed to derive pleasure
forces at Dargaard Keep. from the thought of you pursuing this
BLAD~ KNiatrr You struggle to keep your course. Undaunted, you head south to
mount from charging find the thing's lair and retrieve the
after the single small Plate of Solamnus.
green dragon that seems to bait you
north. Stressing caution to your mount, Wild Bstwilde
you follow the lure northward. Chaos returns! Having retrieved the
legendary Plate of Solamnus you catch
The Siege of Kalaman up to your forces as they rejoin the other
With Dargaard free, and the stolen good dragons in an assault against a
dragon eggs recovered, your heart is second flying citadel. Preparing for the
filled with conviction as you approach most difficult battle ever, you rush into
Kalaman. You must lead your troops to the melee.
storm the city and free it from the
clutches of the draconian forces. The Battle of Godshome
During the raging battle the citadel
Black Death retreats south, to the Dark Queen's base
Vpon the liberation of Kalaman, a in Neraka. A small detail of gold drag-
Black Dragon Highlord, Krogarg, has ons with their expert riders is sent to the
retreated to the swamps and fens many holy valley of Ciodshome to rid it of evil
miles northeast of Kalaman. There is a red dragons. These monsters are the
rumor that his mount, Hematite, has in largest and oldest of their type, the most
its possession a suit of original Plate of dangerous evil dragons that live.
Solamnus. The thought that the suit
may once have been worn by the great Neraka Falls
Huma, and now lies in the slimy Even as events within the Temple deter-
clutches of a black dragon, drives you to mine the outcome of the War of the
action. Yet, you can't bring yourself to Lance, a battle rages in the skies above.
commit your forces to hunt down and Two flying citadels, with scores of red
destroy the evil Highlord. Sending your dragons, combat a force of golds above
forces south to rejoin the rest of the the Temple. To survive this final battle
good army, you decide to personally see will require all the skill the best of riders
to this defiler. possess, to win, all of the courage the
bravest of Knights aspire to. This victory
Sulfur Straights signals the defeat of the evil armies. The
It is a lonely accession into the rank of hero of this battle will be rewarded only
Lord of Roses. Alone and far from the with the highest honor the Knighthood
can offer: the title of High Justice.
19
THE GOOD war, but every dragon is needed for the of his great age. He can't turn as fast as Argent is small for his
DRAGONS struggle. His bronze scales are unusual- smaller bronzes, but his straight flying 723 years of age. Many of
ly shiny and the dragon likes to have speed is amazing. his own kind thought that
These are the dragons them oiled so that the sun creates a he shouldn't be part of this
that you may have an blinding glare for the enemy dragons Adamant is usually only ridden by the
struggle, being seen as
opportunity to ride into that would close for battle. This dragon highest members of the Knightly order, frail, (if you can call a 87
battle. The creatures' is a trifle vain and wears a special blue but has wanted to take on a few dan- foot long creature frail}.
Turn, Climb and Speed dragon skin saddle made from his first gerous combats and suggested that he
take some of the newer Knights whose Argent proved everyone Kr11otrr or
are rated in relation to a foe in the war. Sirdar has personally wrong, as battle after bat- swoRDS
Bronze Dragon. bravery was especially noteworthy.
brought down five large blue dragons in tie he launched himself
Adamant's bronze scales are almost
the first months of the good dragon into the struggle and never received a
black with age and there is a hardness
struggles in the war. single scratch or scorch.
to his speech and movements that
Qenerally, bronzes are ridden by speaks of power. This noble creature is Argent is out to prove himself among
Knights of the Crown. They are fond of starting to make a reputation for death both dragons and Knights. As a result,
war and fighting, and are extremely dealing among the enemy. Often, evil he will tend to fly towards the most
interested in the affairs of mankind. On dragons will now retreat rather than dangerous parts of battle. Several
occasion in the past they have taken the engage Adamant. Knights have posthumously won great
form of domestic animals to observe honors on the back of Argent. In
men. Normally, bronze dragons like to human form Argent will be found at all
be near large bodies of water and eat the Knightly war planning Councils,
large water beasts. providing good advice on how to meet
the threat of evil dragons.
Bronze Dragon (Adamant)
Certainly the dragons most beloved by
Armor Class: -1 O mankind are the silver. These dragons
Hitpoints: 160 mingle with the races of Krynn most
Bronze Dragon (Sinlar) Attacks: 2 claws, bite often and are mentioned in many tales
Armor Class: -6 Damage: 1-8, 4-24 and legends-most notably the legend
Hitpoints: 144 Size: 134 feet of body length and 110 of Huma. They enjoy being around
feet of tail length humans and elves and giving them aid.
Attacks: 2 claws, bite They will take any human or elf as
Damage: 1-8, 4-24 Turn: Qood
rider but are usually ridden by Knights
Size: 76 feet of body length and 64 feet Climb: Qood in the Order of the Sword. The Silver
of tail length Speed: Qood dragon is an exquisitely graceful flyer.
Turn: Qood Breath Weapons: Lightning, Repulsion Silver Dragon (Argent) Second only to the gold in maneuver-
Climb: Qood Qas Armor Class: -7 ability, it rates #very good# on both turn-
Speed: Qood ing and climbing.
Adamant is 2, 111 years old, a great Hitpoints: 152
Breath Weapons: Lightning, Repulsion wyrm of wondrous power and the ruler Attacks: 2 claws, bite
Qas of all the bronze dragons at every Damage: 1-8, 5-30
Council. He doesn't like to have a
Sirdar is just over 300 years old, a human rider, but can see the need and Size: 87 feet of body length and 38 feet
mature adult, and a prince among has watched too many of his brother of tail length -.
bronze dragons. Normally, he wouldn't dragons fall because they didn't have a Tum: Very Qood
have been allowed to participate in the Knight protecting their backs. He is dif- Climb: Very Qood
ferent from other bronzes in that his Speed: Very Qood
powers of breath and strength are Breath Weapons: Cone of Cold,
unusually powerful, even for a dragon Paralyzation
21 22
Silver Dragon The most majestic of the good dragons, will only allow himself to
(Ulaina) gold dragons are over fifty feet long. be ridden by the best of
Armor Class: -11 They have the ability to polymorph into the Knights of the Order
Hitpoints: 184 human or animal form but rarely do so, of the Rose. It is the great-
believing it demeaning to take on such est of honors to ride Thew
Attacks: 2 claws, bite inelegant forms. Cjold dragons rarely into battle.
Damage: 1-8, 5-30 take a Knight in the Order of the KN!otrr or
MASmRor Size: 148 feet of body Sword or Crown as a rider. They prefer Tu.o.R5
SwoRD.S length and 67 feet of the more prestigious Knights of the TIIB EVIL DRAGONS
tail length Rose if they must be ridden. The gold White Dragon
Turn: Very Cjood dragon is without peer in the skies. Due
to their highly magical nature, they are Armor Class: 4 to -7
Climb: Very Cjood
excellent in both turning and climbing Hitpoints: 5 to 154
Speed: Very Cjood
ability. Attacks: 2 claws, bite
Breath Weapons: Cone of Cold,
Paralyzation Damage: 1-6, 2-16
Gold Dragon (Thew)
Gold Dragon (Dolce) Size: 5 to 104 feet body length
If ever there was a creature made for Armor Class: -12 Tum: Below Average
war, it is Vlaina. She has a command- Armor Class: -9
Hitpoints: 192 Climb: Below Average
ing presence in human or dragon form. Hitpoints: 168 Attacks: 2 claws, bite
In human form she stands seven foot Attacks: 2 claws, 1 bite Speed: Below Average
tall, with rippling muscles and pale Damage: 1-1 o, 6-36 Breath Weapon: Cone of Frost
Damage: 1-10, 6-36 Size: 190 feet of body length and 159
skin. She has been known to begin bat- Size: 108 feet of body length and 87 Vnusual in dragonkind, these reptiles
tles in this human form in order to fight feet of tail length
feet of tail length prefer cold regions. They are used main-
draconian foes down on the ground. In Tum: Excellent
Tum: Excellent ly as scouts by the evil dragon army, but
one battle, when a huge contingent of Climb: Excellent have been known to serve as guardians
reinforcements came onto the battle- Climb: Excellent Speed: Excellent
Speed: Excellent from time to time. Small in size, and
field, Vlaina transformed herself into not as intelligent as their cousins, white
her true form and proceeded to route Breath Weapons: Cone of Fire, Breath Weapons: Cone of Fire,
Chlorine Cjas dragons rarely use subtle tactics in a
those 500 draconians all by herself. Chlorine Cjas fight and prefer charging ahead.
Silver dragons are immune to cold, Dolce is a mature gold dragon who Thew is the most powerful dragon
making them good fighters against would like nothing better than to sleep among the forces of good. There are Black Dragon
white dragons. in his lair for centuries at a time. The reports of some slightly larger dragons Armor Class: 4 to -7
war ended his rest and now he is going in the forces of chaos, but no one has Hitpoints: 6 to 160
Vlaina has the ability to climb into the seen one of them yet. Thew is a legend
sky faster than any known silver drag- to make everyone pay for ruining his Attacks: 2 claws, bite
beauty sleep. Dolce is a strong fighter among dragons for his strength and
on. This ability has often caused her fighting ability. He has flown around Damage: 1-6, 3-18
problems, as she far outstrips her dragon and fierce in talon-to-talon struggles.
the world of Krynn without stopping. Size: 6 to 105 feet body length
wing in order to meet the enemy soon- Dolce is a little slow to react in battle, Several times he has taken large num- Tum: Average
er. While she is a powerful creature, which has frustrated many of the bers of warriors on his back in night Climb: Below Average
large numbers of enemy dragons have Knights who ride him. On the other raids on enemy strongpoints.
often caused her dangerous problems. hand, there are few gold dragons who Speed: Below Average
have seen as much battle time. Dolce Thew doesn't like this war, hates the Breath Weapon: Acid
seems to have a knack for finding the waste in lives and wants nothing more
enemy dragons flying in the area. than to bring to a conclusion this strug-
gle. Towards this end he requests, and
gets, the toughest assignments. Thew
23 24
Black dragons are was responsible for breathing night- Red dragons are exceptionally intelli- ful. The death dragons
extremely independent mares into the ear of the Silvanesti king, gent and cunning foes. These mon- search for treasure, which
and will generally only Lorac. These evil dreams caused the strous beasts are the favored airborne they feed on. When a
obey commands if it suits perversion and fall of that ancient elven assault force of the Dragon Highlords. death dragon comes upon
their purpose. While nation. They are the most ferocious and deadly any sort of treasure it
some have been seen in of all evil dragonkind-a match for begins to absorb the magic
combat, these dragons Blue Dragon even the gold dragons. They are loyal and valuables into its bone
Sttll!LO Of
are highly valued by the Armor Class: 3 to -8 to the Dark Queen herself first and structure. Ancient death Kunllor
CROWN Highlords for guarding Hitpoints: 8 to 176 Dragon Highlords second. They are dragons have been RosllS
treasures and spying. The Attacks: 2 claws, bite skilled in both attack and defense. described as magnificent
Black dragon, Onyx, guarded the great glistening creatures because of the assim-
Damage: 1-8, 3-24 Although the red dragons were never
Disks of Mishakal when they were inclined to follow orders, they some- ilated treasure. These creatures will
found by the good adventurers. Blacks Size: 9 to 142 feet body length attack any dragons in proximity, with a
Turn: Qood how learned to work well together in
are very seldom involved in direct .· combat. Red dragon groups have spear- blind and cunning rage. They seem to
combat. Climb: Qood headed assaults on many cities. instinctively sense the presence of mem-
When left to their own devices, black Speed: Qood Oftentimes they will destroy nearly an bers of their erstwhile kin.
dragons prefer to live in swamps or Breath Weapon: Lightning Bolt entire population before ground troops When the death dragon has the choice
marshes. Some, however, have been can even arrive. These perverse beasts of more than one target, it will always
Blue-dragons are as large as the good take great pleasure in watching the
found in subterranean lairs. bronze dragons. They are more gregari- attack the strongest opponent first.
smoldering remains of their handiwork.
Green Dragon ous than many of their cousins and can Death dragons roam the earth for 14
act and fight well as a team. They are These powerful dragons can muscle days every century. During this time
Armor Class: 3 to -8 very intelligent and skilled fighters. their way into a turn and therefore have they are searching for several large
Hitpoints: 7 to 168 Blues have been used by the evil armies a very good turning ability. Their sheer hordes of treasure. They will often stop
Attacks: 2 claws, bite to batter fortifications with their deadly power allows them to climb at a good to talk with evil creatures to gain infor-
Damage: 1-8, 2-20 lightning attacks. rate, identical to their.smaller blue mation on where such treasures might
Size: 7 to 11 6 feet body length cousins. be. When they are not roaming, they
The blue dragon, Skie, is renowned,
Turn: Qood and feared, for his loyalty to the can always be found resting on huge
Death Dragon veins of silver or gold. These veins will
Climb: Average Highlord, Kitiara.
Armor Class: -11 be slowly absorbed during the century
Speed: Average Although sometimes found in caves Hitpoints: Unknown the dragon is resting. If the dragon is
Breath Weapon: Chlorine Qas like others of their race, blues prefer Attacks: 2 claws, bite disturbed it will destroy whomever
Notorious even among evil dragons, warm, arid lands. awakened it and then go on a 30 day
Damage: 1-10, 3-30 period of roaming.
the green dragons are cruel beyond Red Dragon Size: 200 feet body length
belief. Their cunning makes them as Tum: Excellent Because of their magical nature, death
formidable an opponent as blue or red Armor Class: O to -11 dragons are excellent in their turning
dragons, if their opponent is careless. Hitpoints: 7 to 168 Climb: Excellent and climbing prowess - comparable to
They are fairly large and very sneaky. Attacks: 2 claws, bite Speed: Very Qood the gold dragon. They are also very fast,
Expect the unexpected when dueling Damage: 1-10, 3-30 Breath Weapon: Death Qas and can only be outrun by the magnifi-
with these sly reptiles. Size: 12 to 183 feet body length cent golds.
When some highly magical and intelli-
Qreen dragons have been used many Turn: Very Qood gent dragons die they become death
times by the Highlords for their cruel Climb: Qood dragons. These creatures are so powerful
cunning. The green, Cyan Bloodbane, Speed: Qood that, although their spirit rises to a
greater plane of existence, their dead and
Breath Weapon: Cone of Fire rotting bodies remain strong and power-
25 26
OTHER EVIL Draconians are sent before main When airborne, the wyvem will attack flying Citadel
CREAruRES assaults to spy and subvert resistance. with a poison stinger whipping around
at the end of nearly 20 feet of tail. The Flying Citadels are
After the evil dragons have battered fortresses that have been
Manticore down the defenses, the draconian 2-foot long barb will pierce armor and
dragon hide alike. Wyvem poison can ripped from the very
Armor Class: 4 troops follow to occupy the newly won ground and held aloft by
Hitpoints: 9 to 51 lands. Of the several known species, hurt even a dragon and often kill a
human. tremendous magics. The
only the Sivaks are able to truly fly. secret of how these gar-
Sal'll'.R Kmmrr Attacks: claw, claw, bite
They are much less powerful than drag- The Highlords have been able to use gantuan artifacts are creat-
EweR or
Damage: 1-3, 1-3, 1~8 ons, but they have greater numbers. SWORDS
Special Attack: Tail spikes wyvems in their war through the inter- ed is known only by a few
The creation of the draconian race is the vention of the evil dragons. While they powerful evil mages.
Tum: Average are very difficult for humans to train,
cause of the good dragons entering the The dragonannies have used the flying
Climb: Average War of the Lance. The draconians are they will follow the orders of their larg-
Speed: Qood er kin. Sometimes wyvems are set in citadels with devastating effect in their
created by the magical corruption of campaigns. These floating cities house
The manticore is a true monster, with a good dragon eggs. They gain their pow- lairs near known trading routes, where
they will swoop down and carry off and protect hoards of troops, and trans-
torso and legs like a lion, batlike wings, ers from this magical origin. port them effortlessly to battle.
a man's head, a tail tipped with iron unarmored members of caravans.
Before Takhisis began her bid to return
spikes and an appetite for human flesh. to the lands of Krynn, she guided the These lesser wyrms are extremely agile
Besides using claws and teeth in com- evil dragons to the Dragon Isle where flyers and boast a very good turning -
bat, the manticore also fires volleys of the good dragons slept. From under the ability.
tail spikes at an enemy. noses of the slumbering dragons,
Takhisis' forces took the good dragons'
Manticores are very territorial. An indi- eggs. The good dragons were told that 1IJ:======1:1!~-===============-•wn:oeoi~ee)c~~!!!!!111111--
vidual manticore's territory may cover their precious eggs would be held
20 or more square miles. Manticores safe-so long as they did not contest
have been known to ally themselves the dragonarmies in the war.
with evil humans, provided such allies WESTWOOD ASSOCIATES STRATEGIC SIMULATIO"S, me.
can provide them with a steady, ample The good dragons kept their promise CREDITS CREDITS
food supply. But, manticores are basi- until they learned the vile origins of the
Directed & Produced by c;ame Development
cally wide-ranging carnivores who are draconian troops.
Brett W. Sperry Bret Berry
nightmarish opponents in combat.
Wyvern Designed by Manual
Sivak Draconian Armor Class: 3 Louis castle 8t Brett W. Sperry Richard Wilson
Armor Class: 1 Hitpoints: 14 to 63 Programmed by Playtesters
Hitpoints: 6-48 Attacks: bite, stinger Louis castle. Erik flom. Cyrus Hanis,
Christopher Yates John Kirk. Clifford Mann.
Attacks: 2 claws, bite Damage: 2-16, 1-6 and poison lit Joe Bostic Don McClure, Larry Webber
Damage: 1-6, 2-12 Tum: Very Qood et Rick White
Artists
Climb: Below Average Climb: Average Am-on PoweIL Joseph Hewitt IV, Special IBM Testing
Tum: Poor Speed: Average Maurine Starkey, Top Star Computer Services. Inc.
Speed: Below Average Rick Parks a Louis castle
The wyvem are a lesser wyrm-distant Ciraphic Design & Desktop Publishing
The draconians are the backbone of the relatives of the greater dragons. They Music & Sound Effects by Lous S.uzow DBSIGIY:
evil armies. These creatures perform are not exceptionally intelligent, but are Paul s. Mudra Peter Oascoyne
many functions in the dragonarmies. infamous for their vicious combative Playtesters Printing
nature. Wyvems will attack anything, Glenn Sperry, frank Klepacki Alta Printers lit Utbographers
with no regard for size or strength.
27 28
Look Look
Preferences Forward Behind
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•
Right Left
~~~I pause
Fligh
Controls
1+-I I l~1
Faster Slower Lance CTRL M- Check Breath
(CTRL S - Toggle Aiming Toggle Music Ointment Weapon 1
sound on/off) Controls on/off
* [Control J] - Allow your joystick to center and then press "Ctrl J" to recalibrate the center of the joystick.
*IBM users - NUM LOCK must be turned off.