Maya Notes
Maya Notes
+91 9825334493
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Interface
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● Shelf
● Toolbar
● Viewport
○ Viewport Specific Menu
○ Viewport Specific Toolbar
● Channel Box
● Attribute Editor (Ctrl+A)
● Modeling Toolkit
● Layer Editor
● TimeLine
● Range Editor
● Range Slider
● Command Line
○ Python, MEL - Maya Embedded Language
● Help Line
Views
● Perspective Views
● Orthographic View ( Top, Bottom, Left, Right, Front, Back )
Viewport Operating
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● Smooth Zoom In - Alt + Right Click → Drag Right Side
● Smooth Zoom Out - Alt + Right Click → Drag Left Side
● Rotate / Tumble - Alt + Left Click → Drag
● Move / Pan - Alt + Middle Mouse Button → Drag
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○ Disc
○ Platonic Solid
○ Pyramid
○ Prism
○ Pipe
○ Helix
○ Gear
○ Soccer Ball
● Move Tool ( W )
○ It is used to Move Object
● Rotate ( E )
○ It is used to Rotate object on axis
● Scale ( R )
○ It is used to Scale object
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● Vertex
○ It is simply a point in three-dimensional space.
● Edge
○ An edge is a straight line formed by joining two vertices.
● Face
○ Closed areas by connecting minimum 3 vertices are called face.
● Polygon
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○ A polygon is made up of different closed planner shapes having straight
sides.
○ The most commonly used shapes in 3d polygons are triangles and
quadrilaterals (Quad)
● Mesh
○ A mesh model consists of vertices, edges and faces that use polygonal
representation, including triangles and quad, to define a 3d shape.
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● Example of Quad Poly
Lesson 7
Wireframe Mode, Smooth Shaded Mode, Change Pivot Point, Snap
● Wireframe Mode
○ 4
● Smooth Shade All
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○ 5
● Wireframe On Shaded Active/Deactivate
○ Alt + 5
● Snap to Grid
○ X
● Snap to Vertex
○ V
● Snap To Edge
○ C
● Activate/Deactivate Pivot Point Modification
○ D
● Center Pivot
○ Modify → Center Pivot or
○ Click on Center Pivot Icon in Poly Modeling Shelf
3D Animation, Game Designing and Game Programming Trainer
Mahesh Gurjar
+91 9825334493
https://maheshgurjar.com
https://courses.maheshgurjar.com
● Cartoon Bird
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Lesson 10 : World and Object Axis Orientation
● Duplicate : Ctrl + D
● Duplicate With Transform : Shift + D
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● Mesh
○ Combine
○ Boolean
■ Union
■ Difference
■ Intersect
○ Separate
○ Conform
○ Fill Hole
○ Reduce
○ Retopologize
○ Smooth
○ Triangulate
○ Quadrangulate
○ Mirror
● Edit Mesh
○ Add Divisions
○ Collapse
○ Connect
○ Detach
○ Merge
○ Merge To Center
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○ Transform
○ Extrude
○ Bevel
○ Bridge
○ Circularize
● Edit Mesh
○ Average & Chamfer Vertices
○ Duplicate
○ Extract
○ Poke
○ Wedge
● Mesh Tools
○ Append To Polygon
○ Connect
○ Crease Tool
○ Create Polygon
○ Insert Edge Loop
○ MultiCut
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○ Offset Edge Loop
○ Slide Edge
○ Target Weld
○ Quad Draw
Lesson 34 : UV Editor
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Lesson 37 : Door Model
Lesson 38 : Topology In 3D