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Achtung Panzer Startup Checklist

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0% found this document useful (0 votes)
24 views1 page

Achtung Panzer Startup Checklist

Uploaded by

Starkadr Mark
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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• Set-up Table

• Choose Points (50 pts. each ~ 1 hour of play)


• Choose Mission (p.66)
• Purchase Tanks
• Decide on Crew Grade
o Roll for Stars (p.9)
D6 Score Low Caliber Med. Caliber High Caliber
1 3 4 6
2 3 5 6
3 4 5 7
4 4 6 7
5 4 6 8
6 5 7 9

o Distribute Stars to Crew (p.10)


o Take note of Veteran crew advantages (p.11)
• Place Tokens
o Every tank gets one smoke grenade. For each Veteran commander roll D6, on a 4+ that tank gets an extra
smoke grenade.
o Set commander’s hatch to Open (Unbuttoned) or Closed (Buttoned).
o Roll for Special Ammunition (p.14)
▪ Roll D6 and consult table below. That’s how much Special Ammo your force has. Each tank can have
a maximum of two special ammo tokens. Note: US and UK tanks have no special ammo until early
1944. One Ace Command = 2d6, take best result. All Green Commanders = 2d6, take worse result.
E-43 M-43 L-43 E-44 M-44 L-44 E-45 M-45
British 0 +1 +2 +3 +3
USA 0 +1 +2 +3 +3
German 0 +1 +1 0 -1 -2 -3 -3
Soviet -2 -1 -1 0 0 0 0 0

• Distribute Event Cards (p.58)


o One card for every tank in the game, +1 if Veteran or Ace commander)
• Roll for Asset Stars (p.60)
o Total tanks = 2 (D6), Total tanks = 3 – 6 (D6+1), Total Tanks 7+ (D6+2)
• Purchase Asset Cards (p.60)
• Start Game
o Initiative Phase
▪ Players pick Initiative Markers from a bag equal to their number of tanks.
▪ Perform Radio Checks. Use highest experienced commander. All tanks’ LOS (some tanks’ LOS)
Green Trained Veteran
German 3+ (4+) 3+ (4+) 2+ (3+)
British 4+ (5+) 4+ (5+) 3+ (4+)
US 4+ (5+) 4+ (5+) 3+ (4+)
Soviet Union 5+ (6+) 5+ (6+) 4+ (5+)
(Pass = can look at Initiative Markers. Fail = cannot look at Initiative Markers)

o Action Phase One, Two, and Three


▪ Reveal Initiative Markers (1st Phase Only)
▪ Issue Commands
▪ Activate Tanks (one Movement Action , one Tactical Action in any order)
o Admin Phase
▪ Collect Initiative Markers and put them back in the bag.
▪ Discard or replenish Event Cards
▪ Roll for Elapsed Time (p.67)
▪ Deploy Reserves (p.68)
o Repeat until Elapsed Time or Turns run out.

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