LecturePlan_CS22021CSH-489
LecturePlan_CS22021CSH-489
LECTURE PLAN
Mission of the M1: To provide relevant, rigorous and contemporary curriculum and aligned assessment system to ensure effective learning
Department outcomes for engineering technologies.
M2: To provide platform for industry engagement aimed at providing hands-on training on advanced technological and business
skills to our students.
M3: To provide opportunities for collaborative, interdisciplinary and cutting-edge research aimed at developing solutions to real life
problems
M4: To imbibe quest for innovation, continuous learning and zeal to pursue excellence through hard work and problem-solving
approach
M5: To foster skills of leadership, management, communication, team spirit and strong professional ethics in all academic and
societal endeavours of our students
Vision of the To be recognized as a centre of excellence for Computer Science & Engineering education and research, through effective
Department teaching practices, hands-on training on cutting edge computing technologies and excellence in innovation, for creating globally
aware competent professionals with strong work ethics whom would be proficient in implementing modern technology solutions
and shall have entrepreneurial zeal to solve problems of organizations and society at large.
Program OutComes(POs)
PO1 Apply the knowledge of mathematics, science, engineering fundamentals and an engineering specialization to the solution of
complex engineering problems.
PO2 Identify, formulate, review research literature and analyze complex engineering problems reaching substantiated conclusions
using first principles of mathematics, natural sciences and engineering sciences.
PO3 Design solutions for complex engineering problems and design system components or processes that meet the specified needs
with appropriate consideration for the public health and safety and the cultural, societal, and environmental considerations.
PO4 Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data and
synthesis of the information to provide valid conclusions.
PO5 Create, select, and apply appropriate techniques, resources and modern engineering and IT tools including prediction and
modelling to complex engineering activities with an understanding of the limitations.
PO6 Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal and cultural issues and the
consequent responsibilities relevant to the professional engineering practice.
PO7 Understand the impact of the professional engineering solutions in societal and environmental contexts, and demonstrate the
knowledge of, and need for sustainable development.
PO8 Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.
PO9 Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.
PO10 Communicate effectively on complex engineering activities with the engineering community and with society at large, such as,
being able to comprehend and write effective reports and design documentation, make effective presentations, and give and
receive clear instructions.
PO11 Demonstrate knowledge and understanding of the engineering and management principles and apply these to one’s own work, as
member and leader in a team, to manage projects and in multidisciplinary environments.
PO12 Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest
context to technological change.
Text Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Emerging Technologies of M. Haller, M. Billinghurst and B. illustrated Idea Group 2007
Augmented Reality Thomas Publishing
2 Virtual Reality Technology G. Burdea and P. Coiffet 3 John Wiley & 2024
Sons, Inc
Reference Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Augmented Reality R. Behriger, G. Klinker and D. 1st CRC Press 1999
W. Mizell A K Peter
2 Augmented Reality: Placing R. Behriger, G. Klinker and D. 1st CRC Press 1999
Artificial Objects in Real Scenes W. Mizell A K Peter
Course OutCome
SrNo OutCome
CO1 To Recall key terms, definitions, and basic components of Virtual Reality (VR) and the software
platforms used in VR development
CO2 To describe how Virtual Reality Systems create immersive experiences through hardware, software and
user interaction
CO3 Illustrate the knowledge of advance interactive and real time interactive techniques in Virtual Reality
CO4 To illustrate fundamental terms and concepts related to Augmented Reality and Mixed Reality, to build a
foundational understanding of the technology.
CO5 To apply knowledge of AR/VR workflows, principles, and frameworks for developing applications in
distinct fields
Assessment Model
Sr No Assessment Name Exam Name Max Marks
1 Hybrid Course All Practical Evaluations 40