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LecturePlan_CS22021CSH-489

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0% found this document useful (0 votes)
7 views

LecturePlan_CS22021CSH-489

Uploaded by

Mohd Yusuf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Printed on 12/24/2024 4:21:07 PM

LECTURE PLAN

Institute/Department UNIVERSITY INSTITUTE Program Bachelor of Engineering


OF ENGINEERING (UIE) (Computer Science and
Engineering) (Hons.) (with
specialization in Artificial
Intelligence and Machine
Learning) (In association with
IBM) (Lateral Entry)(CS220)
Master Subject Coordinator Surinder Chauhan Master Subject Coordinator E- E15372
Name: Code:
Course Name Augmented Reality Course Code 21CSH-489

Lecture Tutorial Practical Self Study Credit Subject Type


3 0 2 0 4.00 T

Course Type Course Category Mode of Assessment Mode of Delivery

Major Elective Graded (GR) Hybrid Hybrid (HYB)

Mission of the M1: To provide relevant, rigorous and contemporary curriculum and aligned assessment system to ensure effective learning
Department outcomes for engineering technologies.
M2: To provide platform for industry engagement aimed at providing hands-on training on advanced technological and business
skills to our students.
M3: To provide opportunities for collaborative, interdisciplinary and cutting-edge research aimed at developing solutions to real life
problems
M4: To imbibe quest for innovation, continuous learning and zeal to pursue excellence through hard work and problem-solving
approach
M5: To foster skills of leadership, management, communication, team spirit and strong professional ethics in all academic and
societal endeavours of our students

Vision of the To be recognized as a centre of excellence for Computer Science & Engineering education and research, through effective
Department teaching practices, hands-on training on cutting edge computing technologies and excellence in innovation, for creating globally
aware competent professionals with strong work ethics whom would be proficient in implementing modern technology solutions
and shall have entrepreneurial zeal to solve problems of organizations and society at large.

Program Educational Objectives(PEOs)


PEO1 To be able to explore areas of research, technology application & innovation and make a positive impact in different types of
institutional settings such as corporate entities, government bodies, NGOs, inter-government organizations, & start-ups.
PEO2 To be able to design, and implement technology and computing solutions to organizational problems, effectively deploy knowledge
of engineering principles, demonstrate critical thinking skills & make the intellectual connections between quantitative and
qualitative tools, theories, and context to solve the organizational problems
PEO3 To be able to work with, lead & engage big and small teams comprising diverse people in terms of gender, nationality, region,
language, culture & beliefs. To understand stated and unstated differences of views, beliefs & customs in diverse &
interdisciplinary team settings
PEO4 To be able to continuously learn and update one’s knowledge, engage in lifelong learning habits and acquire latest knowledge to
perform in current work settings
PEO5 To continuously strive for justice, ethics, equality, honesty, and integrity both in personal and professional pursuits. Able to
understand and conduct in a way that is responsible and respectful.

Program Specific OutComes(PSOs)


PSO1 1. The graduate student shall be able to analyse and make valuable contributions in the design, development, and production of
computer science and related engineering applications in the areas of Artificial intelligence and Machine learning.
PSO2 2. The graduate student shall be able to use the latest software tools and technologies related to Artificial intelligence and Machine
learning and ability to practice as an engineer/researcher in the evolving field of AI and ML and its allied application domains by
employing project
PSO3 3. The graduate student shall be able to analyse and exhibit proficiency in Artificial Intelligence and Data Analytics for providing
solutions to real-world problems in Industry and Research establishments.

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LECTURE PLAN

Program OutComes(POs)
PO1 Apply the knowledge of mathematics, science, engineering fundamentals and an engineering specialization to the solution of
complex engineering problems.
PO2 Identify, formulate, review research literature and analyze complex engineering problems reaching substantiated conclusions
using first principles of mathematics, natural sciences and engineering sciences.
PO3 Design solutions for complex engineering problems and design system components or processes that meet the specified needs
with appropriate consideration for the public health and safety and the cultural, societal, and environmental considerations.
PO4 Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data and
synthesis of the information to provide valid conclusions.
PO5 Create, select, and apply appropriate techniques, resources and modern engineering and IT tools including prediction and
modelling to complex engineering activities with an understanding of the limitations.
PO6 Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal and cultural issues and the
consequent responsibilities relevant to the professional engineering practice.
PO7 Understand the impact of the professional engineering solutions in societal and environmental contexts, and demonstrate the
knowledge of, and need for sustainable development.
PO8 Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.

PO9 Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.

PO10 Communicate effectively on complex engineering activities with the engineering community and with society at large, such as,
being able to comprehend and write effective reports and design documentation, make effective presentations, and give and
receive clear instructions.
PO11 Demonstrate knowledge and understanding of the engineering and management principles and apply these to one’s own work, as
member and leader in a team, to manage projects and in multidisciplinary environments.
PO12 Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest
context to technological change.

Text Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Emerging Technologies of M. Haller, M. Billinghurst and B. illustrated Idea Group 2007
Augmented Reality Thomas Publishing
2 Virtual Reality Technology G. Burdea and P. Coiffet 3 John Wiley & 2024
Sons, Inc

Reference Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Augmented Reality R. Behriger, G. Klinker and D. 1st CRC Press 1999
W. Mizell A K Peter
2 Augmented Reality: Placing R. Behriger, G. Klinker and D. 1st CRC Press 1999
Artificial Objects in Real Scenes W. Mizell A K Peter

Course OutCome
SrNo OutCome
CO1 To Recall key terms, definitions, and basic components of Virtual Reality (VR) and the software
platforms used in VR development
CO2 To describe how Virtual Reality Systems create immersive experiences through hardware, software and
user interaction
CO3 Illustrate the knowledge of advance interactive and real time interactive techniques in Virtual Reality
CO4 To illustrate fundamental terms and concepts related to Augmented Reality and Mixed Reality, to build a
foundational understanding of the technology.
CO5 To apply knowledge of AR/VR workflows, principles, and frameworks for developing applications in
distinct fields

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LECTURE PLAN

Lecture Plan Preview-Theory


Mapped with
Pedagogical
Unit No LectureNo ChapterName Topic Text/ Reference Books CO Numer
Tool**
(s)
1 1 Introduction of Introduction T-Virtual Reality Technology PPT CO1
Virtual Reality
1 2 Introduction of Fundamental concept and components T-Virtual Reality Technology PPT CO1
Virtual Reality of Virtual Reality
1 3 Introduction of Primary Features of Virtual Reality T-Virtual Reality Technology PPT CO1
Virtual Reality
1 4 Introduction of Present development in Virtual Reality T-Virtual Reality Technology PPT CO1
Virtual Reality
1 5 Multiple Models Input: Sensor T-Virtual Reality Technology PPT CO2
of Input and
Output
Interfaces
1 6 Multiple Models Input : Digital Glove ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 7 Multiple Models Input : Movement Capture ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 8 Multiple Models Input : Tracker ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 9 Multiple Models Video based Input ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 10 Multiple Models 3D Menus ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 11 Multiple Models 3D Scanner ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 12 Multiple Models Output : Visual ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 13 Multiple Models Output : Auditory ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 14 Multiple Models Output : Haptic Devices ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
1 15 Multiple Models Revision ,T-Virtual Reality Technology,R- PPT CO2
of Input and Augmented Reality
Output
Interfaces
2 16 Visual Visual Computation in Virtual Reality T-Virtual Reality Technology PPT CO2
Computation in
Virtual Reality
2 17 Visual Fundamentals of Computer Graphics ,T-Virtual Reality Technology,R- PPT CO2
Computation in Augmented Reality
Virtual Reality

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LECTURE PLAN

2 18 Visual Software Technology on Stereoscopic ,T-Virtual Reality Technology,R- PPT CO2


Computation in Display Augmented Reality
Virtual Reality
2 19 Visual Hardware Technology on Stereoscopic ,T-Virtual Reality Technology,R- PPT CO2
Computation in Display Augmented Reality
Virtual Reality
2 20 Visual MOCAP ,T-Virtual Reality Technology,R- PPT CO2
Computation in Augmented Reality
Virtual Reality
2 21 Advanced Management of Large-Scale ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Environments Augmented Reality
CG
2 22 Advanced Real-Time Rendering ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
2 23 Advanced Interactive Techniques in Virtual Reality T-Virtual Reality Technology PPT CO3
Techniques in
CG
2 24 Advanced Interactive Techniques: Body Track ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
2 25 Advanced Interactive Techniques : Hand Gesture ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
2 26 Advanced Interactive Techniques : 3D Manus ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
2 27 Advanced Interactive techniques : Object grasp ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
2 28 Advanced CAVE ( Cave Automatic Virtual ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Environment) Augmented Reality
CG
2 29 Advanced Video Walls ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
2 30 Advanced Virtual Retinal Display ,T-Virtual Reality Technology,R- PPT CO3
Techniques in Augmented Reality
CG
3 31 Augmented The Technology of Augmented Reality ,T-Emerging Technologies of PPT CO4
Reality Augme,R-Augmented Reality
3 32 Augmented Augmented Reality ,T-Emerging Technologies of PPT CO4
Reality Augme,R-Augmented Reality:
Placing Art
3 33 Augmented Taxonomy ,T-Emerging Technologies of PPT CO4
Reality Augme,R-Augmented Reality
3 34 Augmented Features of Augmented Reality ,T-Emerging Technologies of PPT CO4
Reality Augme,R-Augmented Reality:
Placing Art
3 35 Augmented Difference between AR and VR ,T-Emerging Technologies of PPT CO4
Reality Augme,R-Augmented Reality
3 36 Augmented Challenges with AR ,T-Emerging Technologies of PPT CO4
Reality Augme,R-Augmented Reality:
Placing Art
3 37 Augmented AR Systems and functionality, ,T-Emerging Technologies of PPT CO5
Reality Augmented Reality Methods Augme,R-Augmented Reality:
Placing Art
3 38 Augmented Visualization Techniques for ,T-Emerging Technologies of PPT CO5
Reality Augmented Reality Augme,R-Augmented Reality:
Placing Art
3 39 Augmented Wireless displays in educational reality ,T-Emerging Technologies of PPT CO5
Reality applications Augme,R-Augmented Reality:
Placing Art

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LECTURE PLAN

3 40 Augmented Mobile Projection Interfaces ,T-Emerging Technologies of PPT CO5


Reality Augme,R-Augmented Reality:
Placing Art
3 41 Augmented Marker-less tracking for augmented ,T-Emerging Technologies of PPT CO4
Reality reality Augme,R-Augmented Reality:
Placing Art
3 42 Augmented Enhancing interactivity in AR ,T-Emerging Technologies of PPT CO5
Reality environments, evaluating AR systems Augme,R-Augmented Reality:
Placing Art
3 43 Mixed Reality Mixed Reality ,T-Emerging Technologies of PPT CO4
Augme,R-Augmented Reality:
Placing Art
3 44 Augmented Technology and Features of Mixed ,T-Emerging Technologies of PPT CO4
Reality Reality Augme,R-Augmented Reality
3 45 Mixed Reality Challenges with MR ,T-Emerging Technologies of PPT CO4
Augme,R-Augmented Reality:
Placing Art

Lecture Plan Preview-Practical


Mapped with CO
Unit No ExperimentNo Experiment Name Text/ Reference Books Pedagogical Tool**
Numer(s)
1 1 Bird’s eye view: AR ,T-Virtual Reality Technology,R- Simulation CO1
hardware, software, Augmented Reality
sensation and
perception
1 2 Geometric modeling; ,T-Virtual Reality Technology,R- Simulation CO1,CO2
linear transformations Augmented Reality
1 3 2D rigid-body T-Virtual Reality Technology Simulation CO2
transformations; Yaw;
Pitch; Roll
2 4 3D Rotations; ,T-Virtual Reality Technology,R- Simulation CO3
Quaternions; Augmented Reality
Conversions
2 5 Local v. global T-Virtual Reality Technology Simulation CO3
coordinate frames;
Homogenous
transforms
2 6 Introduction to viewing T-Virtual Reality Technology Simulation CO3
transforms; Canonical
view of the human
eye; Viewport
transforms
3 7 Light propagation and ,T-Virtual Reality Technology,R- Simulation CO5
properties; Lenses; Augmented Reality: Placing Art
Diopters
3 8 Lenses; Diopters; ,T-Emerging Technologies of Augme,R- Simulation CO5
Real and virtual Augmented Reality: Placing Art
images; Optical
aberrations
3 9 Structure of the ,T-Virtual Reality Technology,R- Simulation CO2,CO4
human eye; Augmented Reality
Photoreceptors; Visual
pathway; Eye
movements
3 10 AR/VR-based Project ,T-Emerging Technologies of Augme,R- Simulation CO5
Augmented Reality: Placing Art

Assessment Model
Sr No Assessment Name Exam Name Max Marks
1 Hybrid Course All Practical Evaluations 40

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LECTURE PLAN

2 Hybrid Course All End Term Hybrid Theory 60


3 Hybrid Course All Attendance Marks 2
4 Hybrid Course All Surprise Test 12
5 Hybrid Course All Practical MST 10
6 Hybrid Course All Practical 30
Worksheet/Projects 1
7 Hybrid Course All Practical 30
Worksheet/Projects 2
8 Hybrid Course All Practical 30
Worksheet/Projects 3
9 Hybrid Course All Practical 30
Worksheet/Projects 4
10 Hybrid Course All Practical 30
Worksheet/Projects 5
11 Hybrid Course All Practical 30
Worksheet/Projects 6
12 Hybrid Course All Practical 30
Worksheet/Projects 7
13 Hybrid Course All Practical 30
Worksheet/Projects 8
14 Hybrid Course All Practical 30
Worksheet/Projects 9
15 Hybrid Course All Practical 30
Worksheet/Projects 10
16 Hybrid Course All Quiz 4
17 Hybrid Course All Assignment/PBL 10
18 Hybrid Course All MST-1 Hybrid 20
19 Hybrid Course All MST-2 Hybrid 20

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