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Resume May2022 EnrSanchez

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17 views2 pages

Resume May2022 EnrSanchez

Uploaded by

EnriqueSánchez
Copyright
© © All Rights Reserved
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ENRIQUE SANCHEZ PEREZ ·3DARTIST

Nationality: Spaniard.
Residence: Madrid, Spain
http://vimeo.com/141727844 (password: Enrique_DemoReel)
[email protected]
Tel.: (+34) 651 903 886

Professional info
With a solid background in Architecture and 8 years of experience in the industry, I get interested by the
possibilities of 3D Art to create different scenes. I am really interested about Environments, Lighting, Shading and
Texture Painting and everything related to bring life into a project.

Work experience
Aug2021 – Present Senior Generalist, Industrial Light and Magic - Sydney
· Senior Generalist artist working for film and tv VFX projects under Houdini/Vray

Jan2021 – Aug2021 Senior Generalist, Bron Studios - Remote work from Spain.
· Environment Department for a feature animated tv show with Unreal as main tool.

Dec2019 – Aug2020 Senior Generalist, Double Negative - London.


· Environment Department for the Fast and the Furious 9.

Sep2019 – Nov2019 Environment Artist, Framestore - London.


· Part of the environment department recreating a full CG mountain landscape for Kingsman.

Jul2019 – Aug2019 Senior Generalist, Technicolor (freelance) - London.


· Full main asset created for Dracula Tv Show (2020). Cg galleon modeling, texturing, look dev and lighting with
houdini (mantra).

Feb2019 – Jun2019 Senior Generalist, Double Negative - London.


· Responsible of a full 360º environment creation for a VR project, from concept to final render.
· Environment artist for a big project with a full cg mountain enviro. Modeling, texture and Look dev.

Oct2018 – Jan2019 Senior CG Generalist, UmediaVfx - Brussels.


· Mortal: Fx scene heavy on fx with lightning, water and explosions. General look of the scenes, lighting on the FX
and final setup of the CG environments and precomp in nuke.

Nov2017 – Aug2018 Senior Environment Artist, MPC - Montreal.


· Dumbo: Environment Artist creating props and setting scenes for differents shots along the show. Modelling,
texturing, look development and lighting. Teaching and mentoring juniors from Technicolor Academy during their
adaptation to the facility workflow.

Aug2016 – Sep2017 Generalist Artist, Double Negative - London.


Modelling, texturing, look development and lighting for differentes projects:
· Assasins Creed: as part of the Environment department on the medieval city of Seville
· Life: Lighting artist rendering on clarisse.
· Justice League: Environment and Lighting artist.
· Pacific Rim 2: Environment Artist.

Oct 2015 – Jul2016 Senior Environment Artist, El Ranchito - Madrid.


Environment production for tv shows, movies and commercials.
· Modeling, Texturing and Look Development as part of the environment department.
· Environment for the shows “Of kings and Prophets”, “Sleepy Hollow” and “Still Star Cross”.
Jun2014 – Aug2015 Generalist Artist, Barajoun - Dubai.
Part of the environment team for the animation movie “Bilal”.
· Modeling, Texturing and Look Development as part of the environment department.
· Supervising and finalizing scenes coming from outsourcing companies.

Sep2013 - May2014 Environment Artist, Riva Games - Dubai.


Asset creation and environments for videogames.
· Creation of the different environments for the videogame “Feed the Sparrows”, developing the skybox from
modeling to final result. Modeling low poly props and helping setting scenes in Unity.

Dec2012 - Mar2013 3D MODELER, Oddmood - Madrid.


Design and environment assets for the movie "Los últimos días".
· Creating multiple vegetable elements for the environment of the abandoned city using Maya.

Jun 2002 – Nov2011 DRAUGHTSMAN, JJEGEA, Abarquitectura and DITECTOS - Madrid.


· Development of architectural designs as junior architect

Education
Unreal Fellowship For Virtual Production 1st course for Vfx Artist oriented to learn Unreal on production.
London, August 2020 - September 2020. Final work link

Vancouver Film School, 3D animation and VFX program.


Vancouver, January 2012 - December 2012

CICE School of New Technologies. Hyperrealistic Architectural Visualization.


Madrid, October 2008 - May 2009

CICE School of New Technologies. Professional Master in 3d Architecture.


Madrid, September 2007 - June 2008

ETSAM School of Architecture. Bachelor in Architecture (not finished).


Madrid, September 1999 - June 2005

Awards
VFX/ANIM FINALIST, Student of the Year 2013.
3D Autodesk Artist´ CG Student Awards

Nominees for the 16th Annual VES Awards 2018, Outstanding Created Environment in an Episode, Commercial,
or Real-Time Project as part of the team for Verona in Still Star Cross in “El Ranchito”

Technical skills
Generic softwares: Maya, 3dsMax, Vue, Clarisse, Katana, Houdini (basic), Unreal
Render engines: Mental Ray, Vray, Arnold, Maxwell
Sculpture and Texture: Mudbox, Zbrush, Mari, Photoshop, Substance.
Compositing: Nuke
Architecture: Autocad, Archicad.
OS: Windows, Linux.
Languages Spanish (Native), English (Fluent).
Interests Gaming, Reading, History, Rugby, Architecture, Theater, Larp games.

References Available under request.

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