.Trashed 1737215484 Zero Sum Game Wikipedia
.Trashed 1737215484 Zero Sum Game Wikipedia
If the total gains of the participants are added up, and the total losses are subtracted, they will sum
to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake
available for others as much as it increases the amount available for that taker, is a zero-sum game
if all participants value each unit of cake equally. Other examples of zero-sum games in daily life
include games like poker, chess, sport and bridge where one person gains and another person loses,
which results in a zero-net benefit for every player.[3] In the markets and financial instruments,
futures contracts and options are zero-sum games as well.[4]
In contrast, non-zero-sum describes a situation in which the interacting parties' aggregate gains
and losses can be less than or more than zero. A zero-sum game is also called a strictly competitive
game, while non-zero-sum games can be either competitive or non-competitive. Zero-sum games
are most often solved with the minimax theorem which is closely related to linear programming
duality,[5] or with Nash equilibrium. Prisoner's Dilemma is a classic non-zero-sum game.[6]
Definition
The zero-sum property (if one gains, another loses) means that any
result of a zero-sum situation is Pareto optimal. Generally, any game Choice Choice
where all strategies are Pareto optimal is called a conflict game.[7][8] 1 2
The idea of Pareto optimal payoff in a zero-sum game gives rise to a Option
2, −2 −2, 2
generalized relative selfish rationality standard, the punishing-the- 1
opponent standard, where both players always seek to minimize the
Option
opponent's payoff at a favourable cost to themselves rather than −2, 2 2, −2
2
prefer more over less. The punishing-the-opponent standard can be
used in both zero-sum games (e.g. warfare game, chess) and non- Another example of the classic
[11]
zero-sum games (e.g. pooling selection games). The player in the zero-sum game
game has a simple enough desire to maximise the profit for them,
and the opponent wishes to minimise it.[12]
Solution
For two-player finite zero-sum games, if the players are allowed to play a mixed strategy, the game
always has a one equilibrium solution. The different game theoretic solution concepts of Nash
equilibrium, minimax, and maximin all give the same solution. Notice that this is not true for pure
strategy.
Example
Example: Red chooses action 2 and Blue chooses action B. When the payoff is allocated, Red gains 20
points and Blue loses 20 points.
In this example game, both players know the payoff matrix and attempt to maximize the number of
their points. Red could reason as follows: "With action 2, I could lose up to 20 points and can win
only 20, and with action 1 I can lose only 10 but can win up to 30, so action 1 looks a lot better." With
similar reasoning, Blue would choose action C. If both players take these actions, Red will win 20
points. If Blue anticipates Red's reasoning and choice of action 1, Blue may choose action B, so as
to win 10 points. If Red, in turn, anticipates this trick and goes for action 2, this wins Red 20 points.
Émile Borel and John von Neumann had the fundamental insight that probability provides a way out
of this conundrum. Instead of deciding on a definite action to take, the two players assign
probabilities to their respective actions, and then use a random device which, according to these
probabilities, chooses an action for them. Each player computes the probabilities so as to minimize
the maximum expected point-loss independent of the opponent's strategy. This leads to a linear
programming problem with the optimal strategies for each player. This minimax method can
compute probably optimal strategies for all two-player zero-sum games.
4
For the example given above, it turns out that Red should choose action 1 with probability 7 and
3 4 3
action 2 with probability 7 , and Blue should assign the probabilities 0, 7 , and 7 to the three actions
20
A, B, and C. Red will then win 7 points on average per game.
Solving
The Nash equilibrium for a two-player, zero-sum game can be found by solving a linear
programming problem. Suppose a zero-sum game has a payoff matrix M where element Mi,j is the
payoff obtained when the minimizing player chooses pure strategy i and the maximizing player
chooses pure strategy j (i.e. the player trying to minimize the payoff chooses the row and the player
trying to maximize the payoff chooses the column). Assume every element of M is positive. The
game will have at least one Nash equilibrium. The Nash equilibrium can be found (Raghavan 1994,
p. 740) by solving the following linear program to find a vector u:
Minimize:
u≥0
M u ≥ 1.
The first constraint says each element of the u vector must be nonnegative, and the second
constraint says each element of the M u vector must be at least 1. For the resulting u vector, the
inverse of the sum of its elements is the value of the game. Multiplying u by that value gives a
probability vector, giving the probability that the maximizing player will choose each possible pure
strategy.
If the game matrix does not have all positive elements, add a constant to every element that is large
enough to make them all positive. That will increase the value of the game by that constant, and will
not affect the equilibrium mixed strategies for the equilibrium.
The equilibrium mixed strategy for the minimizing player can be found by solving the dual of the
given linear program. Alternatively, it can be found by using the above procedure to solve a modified
payoff matrix which is the transpose and negation of M (adding a constant so it is positive), then
solving the resulting game.
If all the solutions to the linear program are found, they will constitute all the Nash equilibria for the
game. Conversely, any linear program can be converted into a two-player, zero-sum game by using a
change of variables that puts it in the form of the above equations and thus such games are
equivalent to linear programs, in general.[13]
Universal solution
If avoiding a zero-sum game is an action choice with some probability for players, avoiding is
always an equilibrium strategy for at least one player at a zero-sum game. For any two players zero-
sum game where a zero-zero draw is impossible or non-credible after the play is started, such as
poker, there is no Nash equilibrium strategy other than avoiding the play. Even if there is a credible
zero-zero draw after a zero-sum game is started, it is not better than the avoiding strategy. In this
sense, it's interesting to find reward-as-you-go in optimal choice computation shall prevail over all
two players zero-sum games concerning starting the game or not.[14]
The most common or simple example from the subfield of social psychology is the concept of
"social traps". In some cases pursuing individual personal interest can enhance the collective well-
being of the group, but in other situations, all parties pursuing personal interest results in mutually
destructive behaviour.
Copeland's review notes that an n-player non-zero-sum game can be converted into an (n+1)-player
zero-sum game, where the n+1st player, denoted the fictitious player, receives the negative of the
sum of the gains of the other n-players (the global gain / loss).[15]
Zero-sum three-person games
Economic benefits of low-cost airlines in saturated markets - net benefits or a zero-sum game [17]
Studies show that the entry of low-cost airlines into the Hong Kong market brought in $671 million
in revenue and resulted in an outflow of $294 million.
Therefore, the replacement effect should be considered when introducing a new model, which will
lead to economic leakage and injection. Thus introducing new models requires caution. For
example, if the number of new airlines departing from and arriving at the airport is the same, the
economic contribution to the host city may be a zero-sum game. Because for Hong Kong, the
consumption of overseas tourists in Hong Kong is income, while the consumption of Hong Kong
residents in opposite cities is outflow. In addition, the introduction of new airlines can also have a
negative impact on existing airlines.
Consequently, when a new aviation model is introduced, feasibility tests need to be carried out in all
aspects, taking into account the economic inflow and outflow and displacement effects caused by
the model.
Derivatives trading may be considered a zero-sum game, as each dollar gained by one party in a
transaction must be lost by the other, hence yielding a net transfer of wealth of zero.[18]
An options contract - whereby a buyer purchases a derivative contract which provides them with the
right to buy an underlying asset from a seller at a specified strike price before a specified expiration
date – is an example of a zero-sum game. A futures contract – whereby a buyer purchases a
derivative contract to buy an underlying asset from the seller for a specified price on a specified
date – is also an example of a zero-sum game.[19] This is because the fundamental principle of
these contracts is that they are agreements between two parties, and any gain made by one party
must be matched by a loss sustained by the other.
If the price of the underlying asset increases before the expiration date the buyer may exercise/
close the options/ futures contract. The buyers gain and corresponding sellers loss will be the
difference between the strike price and value of the underlying asset at that time. Hence, the net
transfer of wealth is zero.
Swaps, which involve the exchange of cash flows from two different financial instruments, are also
considered a zero-sum game.[20] Consider a standard interest rate swap whereby Firm A pays a
fixed rate and receives a floating rate; correspondingly Firm B pays a floating rate and receives a
fixed rate. If rates increase, then Firm A will gain, and Firm B will lose by the rate differential (floating
rate – fixed rate). If rates decrease, then Firm A will lose, and Firm B will gain by the rate differential
(fixed rate – floating rate).
Whilst derivatives trading may be considered a zero-sum game, it is important to remember that this
is not an absolute truth. The financial markets are complex and multifaceted, with a range of
participants engaging in a variety of activities. While some trades may result in a simple transfer of
wealth from one party to another, the market as a whole is not purely competitive, and many
transactions serve important economic functions.
The stock market is an excellent example of a positive-sum game, often erroneously labelled as a
zero-sum game. This is a zero-sum fallacy: the perception that one trader in the stock market may
only increase the value of their holdings if another trader decreases their holdings.[21]
The primary goal of the stock market is to match buyers and sellers, but the prevailing price is the
one which equilibrates supply and demand. Stock prices generally move according to changes in
future expectations, such as acquisition announcements, upside earnings surprises, or improved
guidance.[22]
For instance, if Company C announces a deal to acquire Company D, and investors believe that the
acquisition will result in synergies and hence increased profitability for Company C, there will be an
increased demand for Company C stock. In this scenario, all existing holders of Company C stock
will enjoy gains without incurring any corresponding measurable losses to other players.
Furthermore, in the long run, the stock market is a positive-sum game. As economic growth occurs,
demand increases, output increases, companies grow, and company valuations increase, leading to
value creation and wealth addition in the market.
Complexity
It has been theorized by Robert Wright in his book Nonzero: The Logic of Human Destiny, that society
becomes increasingly non-zero-sum as it becomes more complex, specialized, and interdependent.
Extensions
In 1944, John von Neumann and Oskar Morgenstern proved that any non-zero-sum game for n
players is equivalent to a zero-sum game with n + 1 players; the (n + 1)th player representing the
global profit or loss.[23]
Misunderstandings
Zero-sum games and particularly their solutions are commonly misunderstood by critics of game
theory, usually with respect to the independence and rationality of the players, as well as to the
interpretation of utility functions. Furthermore, the word "game" does not imply the model is valid
only for recreational games.[5]
Politics is sometimes called zero sum[24][25][26] because in common usage the idea of a stalemate is
perceived to be "zero sum"; politics and macroeconomics are not zero sum games, however,
because they do not constitute conserved systems.
Zero-sum thinking
In psychology, zero-sum thinking refers to the perception that a given situation is like a zero-sum
game, where one person's gain is equal to another person's loss.
See also
Bimatrix game
Comparative advantage
Dutch disease
Positive-sum game
No-win situation
References
3. Von Neumann, John; Oskar Morgenstern (2007). Theory of games and economic behavior (60th
anniversary ed.). Princeton: Princeton University Press. ISBN 978-1-4008-2946-0.
OCLC 830323721 (https://search.worldcat.org/oclc/830323721) .
5. Ken Binmore (2007). Playing for real: a text on game theory (https://books.google.com/books?i
d=eY0YhSk9ujsC) . Oxford University Press US. ISBN 978-0-19-530057-4., chapters 1 & 7
6. Chiong, Raymond; Jankovic, Lubo (2008). "Learning game strategy design through iterated
Prisoner's Dilemma" (http://www.inderscience.com/papers/../offer.php?id=20957) .
International Journal of Computer Applications in Technology. 32 (3): 216.
doi:10.1504/ijcat.2008.020957 (https://doi.org/10.1504%2Fijcat.2008.020957) . ISSN 0952-
8091 (https://search.worldcat.org/issn/0952-8091) .
11. Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. ISBN 978-1507658246.
Chapter 1 and Chapter 4.
12. Von Neumann, John; Oskar Morgenstern (2007). Theory of games and economic behavior (60th
anniversary ed.). Princeton: Princeton University Press. p. 98. ISBN 978-1-4008-2946-0.
OCLC 830323721 (https://search.worldcat.org/oclc/830323721) .
13. Ilan Adler (2012) The equivalence of linear programs and zero-sum games. Springer
14. Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. ISBN 978-1507658246.
Chapter 4.
15. Arthur H. Copeland (July 1945) Book review, Theory of games and economic behavior. By John
von Neumann and Oskar Morgenstern (1944). (https://www.ams.org/journals/bull/1945-51-0
7/S0002-9904-1945-08391-8/S0002-9904-1945-08391-8.pdf) Review published in the Bulletin
of the American Mathematical Society 51(7) pp 498-504 (July 1945)
16. Von Neumann, John; Oskar Morgenstern (2007). Theory of games and economic behavior (60th
anniversary ed.). Princeton: Princeton University Press. pp. 220–223. ISBN 978-1-4008-2946-0.
OCLC 830323721 (https://search.worldcat.org/oclc/830323721) .
17. Pratt, Stephen; Schucker, Markus (March 2018). "Economic impact of low-cost carrier in a
saturated transport market: Net benefits or zero-sum game?". Tourism Economics: The
Business and Finance of Tourism and Recreation. 25 (2): 149–170.
18. Levitt, Steven D. (February 2004). "Why are Gambling Markets Organized so Differently from
Financial Markets?" (https://www.researchgate.net/publication/4810045) . The Economic
Journal. 114 (10): 223–246. doi:10.1111/j.1468-0297.2004.00207.x (https://doi.org/10.1111%
2Fj.1468-0297.2004.00207.x) . S2CID 2289856 (https://api.semanticscholar.org/CorpusID:22
89856) – via RePEc.
21. Engle, Eric (September 2008). "The Stock Market as a Game: An Agent Based Approach to
Trading in Stocks" (https://www.researchgate.net/publication/46461875) . Quantitative
Finance Papers – via RePEc.
22. Olson, Erika S. (2010-10-26). Zero-Sum Game: The Rise of the World's Largest Derivatives
Exchange (https://books.google.com/books?id=EBVZDwAAQBAJ&q=zero-sum&pg=PR9) .
John Wiley & Sons. ISBN 978-0-470-62420-3.
24. Rubin, Jennifer (2013-10-04). "The flaw in zero sum politics" (https://www.washingtonpost.co
m/blogs/right-turn/wp/2013/10/04/the-flaw-in-zero-sum-politics/) . The Washington Post.
Retrieved 2017-03-08.
Misstating the Concept of Zero-Sum Games within the Context of Professional Sports Trading
Strategies, series Pardon the Interruption (2010-09-23) ESPN, created by Tony Kornheiser and
Michael Wilbon, performance by Bill Simmons
Handbook of Game Theory – volume 2, chapter Zero-sum two-person games, (1994) Elsevier
Amsterdam, by Raghavan, T. E. S., Edited by Aumann and Hart, pp. 735–759, ISBN 0-444-89427-6
Power: Its Forms, Bases and Uses (1997) Transaction Publishers, by Dennis Wrong, ISBN 978-1-
56000-822-4
External links