Module 5 Part2 pipelining
Module 5 Part2 pipelining
Overview
Pipelining is widely used in modern
processors.
Pipelining improves system performance in
terms of throughput.
Pipelined organization requires sophisticated
compilation techniques.
Basic Concepts
Making the Execution of
Programs Faster
Use faster circuit technology to build the
processor and the main memory.
Arrange the hardware so that more than one
operation can be performed at the same time.
In the latter way, the number of operations
performed per second is increased even
though the elapsed time needed to perform
any one operation is not changed.
Traditional Pipeline Concept
Laundry Example
Ann, Brian, Cathy, Dave
each have one load of clothes
to wash, dry, and fold A B C D
Washer takes 30 minutes
Time
30 40 20 30 40 20 30 40 20 30 40 20
Sequential laundry takes 6
A hours for 4 loads
If they learned pipelining,
how long would laundry
B take?
D
Traditional Pipeline Concept
6 PM 7 8 9 10 11 Midnight
Time
T
a 30 40 40 40 40 20
s
k A
Pipelined laundry takes
3.5 hours for 4 loads
O B
r
d C
e
r D
Traditional Pipeline Concept
Pipelining doesn’t help
6 PM 7 8 9
latency of single task, it
helps throughput of entire
Time
workload
T
30 40 40 40 40 20 Pipeline rate limited by
a
slowest pipeline stage
s
A Multiple tasks operating
k
simultaneously using
different resources
O B Potential speedup = Number
r pipe stages
d C Unbalanced lengths of pipe
e stages reduces speedup
r Time to “fill” pipeline and
D
time to “drain” it reduces
speedup
Stall for Dependences
Use the Idea of Pipelining in a
Computer
Fetch + Execution
T ime
I1 I2 I3
Time
Clock cycle 1 2 3 4
F E F E F E
1 1 2 2 3 3 Instruction
I1 F1 E1
(a) Sequential execution
I2 F2 E2
Interstage buffer
B1
I3 F3 E3
Instruction Execution
fetch unit (c) Pipelined execution
unit
Instruction
I1 F1 D1 E1 W1
Fetch + Decode
+ Execution + Write I2 F2 D2 E2 W2
I3 F3 D3 E3 W3
I4 F4 D4 E4 W4
Interstage buffers
D : Decode
F : Fetch instruction E: Execute W : Write
instruction and fetch operation results
operands
B1 B2 B3
Instruction
I1 F1 D1 E1 W1
I2 F2 D2 E2 W2
I3 F3 D3 E3 W3
I4 F4 D4 E4 W4
I5 F5 D5 E5
Figure 8. 3. Effect of an execution operation taking more than one clock cycle.
Pipeline Performance
The previous pipeline is said to have been stalled for two clock
cycles.
Any condition that causes a pipeline to stall is called a hazard.
Data hazard – any condition in which either the source or the
destination operands of an instruction are not available at the
time expected in the pipeline. So some operation has to be
delayed, and the pipeline stalls.
Instruction (control) hazard – a delay in the availability of an
instruction causes the pipeline to stall.
Structural hazard – the situation when two instructions require
the use of a given hardware resource at the same time.
Pipeline Performance Time
Clock cycle 1 2 3 4 5 6 7 8 9
Instruction Instruction
hazard I1 F1 D1 E1 W1
I2 F2 D2 E2 W2
I3 F3 D3 E3 W3
Time
Clock cycle 1 2 3 4 5 6 7 8 9
Stage
F: Fetch F1 F2 F2 F2 F2 F3
Idle periods –
D: Decode D1 idle idle idle D2 D3
stalls (bubbles)
E: Execute E1 idle idle idle E2 E3
Instruction
I1 F1 D1 E1 W1
I2 (Load) F2 D2 E2 M2 W2
I3 F3 D3 E3 W3
I4 F4 D4 E4
I5 F5 D5
Instruction
I1 (Mul) F1 D1 E1 W1
I2 (Add) F2 D2 D2 A E2 W2
I3 F3 D3 E3 W3
I4 F4 D4 E4 W4
SRC1 SRC2
Register
file
ALU
RSLT
Destination
(a) Datapath
E: Execute W: Write
(ALU) (Register file)
Forwarding path
(b) Position of the source and result registers in the processor pipeline
Instruction
I1 F1 E1
I3 F3 X
Ik Fk Ek
Branch Timing I1 F1 D1 E1 W1
I2 (Branch) F2 D2 E2
I3 F3 D3 X
- Branch penalty I4 F4 X
Ik Fk Dk Ek Wk
- Reducing the penalty
Ik+1 Fk+1 Dk+1 E k+1
Time
Clock cycle 1 2 3 4 5 6 7
I1 F1 D1 E1 W1
I2 (Branch) F2 D2
I3 F3 X
Ik Fk Dk Ek Wk
D : Dispatch/
Decode E : Ex ecute W : Write
instruction results
unit
Figure 8.10. Use of an instruction queue in the hardware organization of Figure 8.2b.
Conditional Braches
A conditional branch instruction introduces
the added hazard caused by the dependency
of the branch condition on the result of a
preceding instruction.
The decision to branch cannot be made until
the execution of that instruction has been
completed.
Branch instructions represent about 20% of
the dynamic instruction count of most
programs.
Delayed Branch
The instructions in the delay slots are always
fetched. Therefore, we would like to arrange
for them to be fully executed whether or not
the branch is taken.
The objective is to place useful instructions in
these slots.
The effectiveness of the delayed branch
approach depends on how often it is possible
to reorder instructions.
Delayed Branch
LOOP Shift_left R1
Decrement R2
Branch=0 LOOP
NEXT Add R1,R3
LOOP Decrement R2
Branch=0 LOOP
Shift_left R1
NEXT Add R1,R3
Instruction
Decrement F E
Branch F E
Branch F E
Figure 8.13. Execution timing showing the delay slot being filled
during the last two passes through the loop in Figure 8.12.
Branch Prediction
To predict whether or not a particular branch will be taken.
Simplest form: assume branch will not take place and continue to
fetch instructions in sequential address order.
Until the branch is evaluated, instruction execution along the
predicted path must be done on a speculative basis.
Speculative execution: instructions are executed before the
processor is certain that they are in the correct execution
sequence.
Need to be careful so that no processor registers or memory
locations are updated until it is confirmed that these instructions
should indeed be executed.
Incorrectly Predicted Branch
Time
Clock cycle 1 2 3 4 5 6
Instruction
I 1 (Compare) F1 D1 E1 W1
I 2 (Branch>0) F2 D 2 /P2 E2
I3 F3 D3 X
I4 F4 X
Ik Fk Dk
Figure 8.14. Timing when a branch decision has been incorrectly predicted
as not taken.
Branch Prediction
Better performance can be achieved if we arrange
for some branch instructions to be predicted as
taken and others as not taken.
Use hardware to observe whether the target
address is lower or higher than that of the branch
instruction.
Let compiler include a branch prediction bit.
So far the branch prediction decision is always the
same every time a given instruction is executed –
static branch prediction.