Basics of CAD
Basics of CAD
1
Computer Aided Drawing Concepts
2
Definitions of CAD System
• Computer Aided Drawing/Design (CAD)- This
denote the use of computer system to support
product design functions.
• Or a CAD system can be described as a
computer based package of equipment that
aids the design process
• by allowing the user to design the product and
produce working drawings by the interactive
generation, storage, and manipulation of
geometric and graphical data.
3
Definitions of CAD System
• CAD involve generation and modification of
data representing geometry, material selection,
performance calculations, and auxiliary
computer aided engineering analysis functions
such as stress analysis, calculation of mass
properties, etc
• Thus, CAD does not really imply the
automation of design, but it consists of
software and hardware tools that allow the
designer to control firmly the design process.
4
Hardware & Software aspects of
CAD system
CAD system is Logical divided into
• Hardware
• Software
5
Hardware in CAD
• Types of Computers
e.g. Microcomputers, Minicomputers, Mainframe
computers.
• Memories
e.g. Punched cards, Punched tapes , Magnetic
tapes, Magnetic discs/diskettes, Optical discs,
Bubble memory, Semi conductor memory.
6
Hardware in CAD
• Output devices
e.g. Hardcopy, Graphics display
• Input devices
e.g. Keyboards, Mouse, Thumbwheel,
Joystick, Trackball, Light pen, Tablet, Digitizer etc.
7
Software in CAD
• In CAD, software tools enables designers to
create product models according to the
specifications.
• There are numerous software systems used in
practice.
• These include for instance,
• SolidWorks,
• AutoCAD,
• ProEngineer,
• Unigraphics,
• Ideas and many others.
8
Functions of CAD system
9
Benefit of CAD system
The benefits of using CAD systems are;
• It create precise product design
• It gives manufacturers the ability to
manipulate a 3D models
• It create all-in-one manufacturing
solution environment
• It can be used in Product
management
10
1. Menu Browser: From the Start menu, you can find commands for file management,
2. Drawing tabs: Shows all opened drawings and you can quickly switch between drawings
3. Quick Access Toolbar: Includes useful commands such as New, Open, Save, Print,
4. The Ribbon: AutoCAD contains a ribbon across the top of the drawing area, including
several tabs. You can access virtually all of the commands covered in this book from the Home
tab.
5. Title bar: Displays the product name and the active drawing name.
7. Tool Palette: AutoCAD contains several distinct tool palettes. The floating palette shown
in Figure 2 is the “Design Feed.” To close a Tool Palette, click the X icon located at the top-left
corner of the palette (it also could be located at the top-right corner, depending where it was last
positioned.) If you have a tool palette currently open, you may close it, as we will not use it for the
time being.
8. Drawing Area: The large area, dark gray by default, is where your design happens.
Initially the drawing area shows a grid that may be hidden, as you like.
9. Crosshair Cursor: Creates and selects entities you create throughout the design process.
10. User Coordinate System (UCS) Icon: Shows the current orientation of x and y vectors
of the coordinate system. Every point of distance you enter is consistent with it.
11. Layout Tabs: Consists of Model Space and Paper Space layouts. Model Space is where
you create your design and Paper Space is your printing/plotting space. While you can create
many Paper Space layouts, there can be only one Model Space layout.
12. Command Window: This is where you communicate with AutoCAD, and where
AutoCAD responds to your requests. You will learn more about the command window next.
13. Status Bar: Contains numerous quick-access readings, toggle, and selection tools to help
Introduction
While working with AutoCAD, you'll quickly run into situations that require you to use modify tools. As
the name suggests, modify tools are used to modify existing lines and objects.
AutoCAD has a whole range of modify tools; this chapter will explain the most commonly used.
OFFSET
Create a duplicate object parallel with the original object. If this object is a Polyline or a Circle, the
duplicate shape will be transformed inwards or outwards. This on can be useful to make closed steel
profiles.
To offset: First select the offset distance; [enter]; select the original object; specify on which side you
want to offset.
TRIM
With the trim option objects can be shortened or lengthened with the edges of other objects. Objects can
exactly be fitted between these objects.
To trim an object: Type trim in the command line; optionally select the line(s) you want to trim
(otherwise all objects are used, which is fine in most cases); [enter]; select the objects to trim.
To trim multiple objects at once you can drag a selection window.
You might want to take a look at the fence (Fe) selection option. This allows you to quickly select the
lines you want to trim, by drawing a line across them. Every line that is crossed by the line you draw, will
be selected and trimmed.
EXTEND
With the extend option you can shorten or lengthen objects to meet the edges of other objects. For
example, a line can be exactly fitted between objects. Extending a object works in the same way as
trimming.
To extend: Click the Extend command; optionally select the object you want to extend to; select the
line(s) you want to extend.
MOVE
Moves one or more objects:
Select the objects and specify the base point.
The base point is essentially the point where you 'grab' the objects. So if you input coordinates, the base
point is the point where the coordinates relate to.
Moving an object can either be done with the aid of object snap, or by using relative coordinates.
ROTATE
You can rotate objects with an absolute or relative angle. When using an absolute angle: Specify the
base point and then specify the rotation angle.
COPY
Copy's one or more objects.
Method:
Select objects, press copy and specify a base point (in a similar position as with the move tool)
Now you can position the object in the same way as you would with a starting point of a line,
ARRAY
Create copies of objects in a rectangular or polar pattern. This is especially useful when you need to
duplicate several objects at the same distance from each other.
After clicking on the array button the following screen will appear:
In this screen we need to input the number of Rows (horizontal direction) and Columns (vertical
direction) and their respective offset.
For example:
We're going to create a grid of I-beams, lets first input the number of rows and columns (in this case 3
and 4). Now input the row and column offset: 30 units to the right and 20 units upward.
AutoCAD automatically shows a preview of the array operation in the white square, try experimenting
with different values (for instance a negative value instead of a positive one) to see what happens.
When you're satisfied with the settings, select the object to use in the row operation, by first clicking on
the 'Select Objects' button and then on the objects themselves.
Finish the selection by pressing [space] or [enter]
When the array window reappears, select either Preview or OK to execute the array command.
In the same manner it's possible to create a polar array:
The polar array rotates around the center point which you can select by clicking on the center point button
in the array window
MIRROR
Create a mirror image of an object. It is useful for creating symmetrical objects because you can quickly
draw half the object and then mirror it instead of drawing the entire object.
You flip the object about an axis called a mirror line to create a mirror image. First select the object. To
specify the temporary mirror line, you enter two points. You can choose whether to delete [y] or retain the
original [n] object
SCALE
To scale an object, you can specify a base point and a length, which will give a scale factor. A scale factor
greater than 1 enlarges the object. It is also possible to scale an object using a reference object. This
method scales the object equally in all directions.
Scaling using a scale factor: Select the object; type in the command line; scale factor; [enter]
Scaling using a reference: Select the object; type in the command line; specify base point; choose r to use
reference; specify the reference length of the original object; specify the new length of the original object.
FILLET
You can use the fillet tool to connect two objects with an arc with a specified radius. The inside corner is
called a fillet and an outside corner is called a round.
To fillet: type f in the command line; type R for the radius (optional); specify the radius; [enter]; select the
first line; select the second line.
Chamfer is almost identical, but it will make a straight line instead of an arc.
JION
You can use the join option to combine similar objects into one single object. It is also possible to create
complete circles from arcs.
The object you want to join is called the source object. And the objects you want to join have to be
located in the same plane.
To join: Type j in the command line; select the source object; select the lines to join to the source object.
If you use AutoCAD 2009 or older, you can only join lines when the endpoints of the lines are on one
point.
EXPLODE
Polylines, hatches or blocks can be converted into individual elements with the explode option.
If you explode a polyline every segment will become a separate line.
To explode a block: First select the block; type ex; [enter]
10. The status bar commands and their functions.
ORTHOMODE
Direct cursor movement to horizontal or vertical
directions.
POLAR TRACKING
Tracks the cursor along specified polar angles.
ISOMETRIC DRAFTING
Simulates isometric drawing environment by
aligning objects along isometric axes
2D OBJECT SNAP
Snaps the cursor to the nearest 2D reference as
you move the cursor.
LINE WEIGHT
Displays line weight in drawing
TRANSPARENCY
Turns on transparency for all objects that have
the transparency property set to a non-zero
value.
SELECTING CYCLING
Turns on selection cycling a feature that assist
you select an object when objects overlap one
another.
3D OBJECT SNAP
Snap the cursor to the nearest 3D reference
point, as you move the cursor.
ANNOTATION VISIBILITY
Displays the annotative objects using the
annotation scale.
AUTO SCALE
Automatically adds annotation scales to all
annotative objects when the annotation scale
changes
ANNOTATION SCALE
Sets the current annotation scale of annotative
objects in a model space..
VIEWPORT LOCK
Lock the displays of layout viewports
VIEWPORT SCALE
Displays the scale of selected viewport.
WORKSPACE SWITCHING
ANNOTATION MONITOR
Turn on annotation monitor.
UNITS
Sets the drawing units for the current drawings.
QUICK PROPERTIES
Displays the quick properties window when
objects are selected.
LOCK UI
Locks the position and size of toolbars and dock
able windows such as design center and the
properties window
CLEAN SCREEN
Maximizes the drawing area by clearing it of the
ribbon, toolbars, dock able windows except the
command window
ISOLATE OBJECTS
Hide selected objects in drawing area or display
objects that were hidden previously
CUSTOMIZATION
Specifies what command buttons to displays on
the status bar.