Slides_Chapter3
Slides_Chapter3
Carmen Arguedas
Catedrática de Fundamentos del Análisis Económico
Dpto. Análisis Económico: Teoría Económica e Historia Económica
Room: 10-310
E-mail: [email protected]
Website: https://sites.google.com/site/carmenarguedasuam/
OUTLINE
1. Introduction
2. Games of complete information
3. Games of incomplete information
REFERENCES
Gibbons
NEW: Espinola-Arredondo and Muñoz-García (2023): “Game Theory: An
Introduction with Step-by-Step Examples” Palgrave MacMillan
Kreps (ch. 11 - 15)
Nicholson (ch. 8)
Varian (ch. 15)
EXPERIMENT I
1. Introduction
Game theory is a tool frequently used to analyze strategic interactions among two or
more agents. In strategic settings, each individual may not have an obvious
choice that is best for him or herself. What is best for an individual may depend on
what the others are doing and viceversa.
Many applications:
Models of imperfect competition, contract theory, international economics,
labor economics, monetary economics, financial economics, public economics,
tournaments, contests, political science, psicology, biology…
The three components of a game are:
COMPLETE
Nash equilibrium Subgame perfect equilibrium
INFORMATION
INCOMPLETE
INFORMATION Bayesian equilibrium Perfect Bayesian equilibrium
PLAYER 2
L R
U 1, 4 2, 3
Normal form game
(bimatrix) 0, 2 0, 3
PLAYER 1 M
D 6, 1 0, 5
PLAYER 1
a b
0
PLAYER 2
Extensive form game 1
2
c e
d
(tree) PLAYER 3
PLAYER 3 4
f g 2 f g
1 0 1 0 3
1 0 0 1
1 2 0 2
2. Games of complete information
EXAMPLE 1 Prisoners’ dilemma
Two suspects are arrested and charged with a crime. The police lack sufficient evidence
to convict the suspects, unless at least one confesses. The police hold the suspects in
separate cells and explain the consequences that will follow from the actions they could
take:
1) If neither confess, then both will be convicted of a minor offense and sentenced to a 1
month jail.
2) If both confess, then both will be sentenced to jail for 6 months
3) If one confesses but the other does not, then the confessor will be released
immediately but the other will be sentenced to 9 months to jail (6 for the crime and a
further 3 for obstructing justice)
Questions:
1) Model the strategic situation into a simple normal form game
2) What is your prediction of what will happen? (solution of the game)
SUSPECT 2
NC C
NC -1, -1 -9, 0
SUSPECT 1
C 0, -9 -6, -6
The unique solution of the game is (C,C): each player will choose C
independently of what the other player does. (C,C) is an equilibrium in
dominant strategies
Very often, this method of eliminating dominated strategies has no solution
EXAMPLE 2
PLAYER 2
L R
U 1, 4 2, 3
Thus, si Є BRi (s-i), if ui (si, s-i ) ≥ ui (si‘, s-i), for all si’ Є Si.
PLAYER 2
(husband)
Ballet Boxing
Ballet 2, 1 0, 0
PLAYER 1
(wife)
Boxing 0, 0 1, 2
This game has two Nash equilibria: (Ballet, Ballet) and (Boxing, Boxing)
EXAMPLE 4 Matching pennies
PLAYER 2
Heads Tails
Heads 1, -1 -1, 1
PLAYER 1
Tails -1, 1 1, -1
This game does not have any Nash equilibrium (in pure strategies)
Mixed strategy: Given a set of strategies for player i, Si = {si1, si2, …, siK} ,
PLAYER 2
Heads Tails
(r) (1-r)
Heads
(q)
1, -1 -1, 1
PLAYER 1
Tails
(1-q)
-1, 1 1, -1
(Almost) all the games have an odd number of Nash equilibria (considering
both pure and mixed-strategy equilibria)
Examples
Ballet 2, 1
Decision node
Ballet 2 Boxing
(husband)
0, 0
1
(wife)
Ballet 0, 0
Boxing
Boxing
2
(husband) 1, 2
We now use the concept of Subgame
Perfect Equilibrium
Only one out of the three Nash equilibria is a subgame perfect equilibrium.
Subgame perfection is a refinement of Nash equilibrium.
EXPERIMENT II
(utimatum game)
EXPERIMENT II
(utimatum game)
Repeated games
It consists of playing the same game over and over again (for example,
Can repeated play of the same game open the possibility of cooperation?
Finitely repeated games
Repeating a game for a finite number of periods does not increase the
possibility for cooperation
Example: think of the prisoners’ dilema played for T periods and solve the game
by backward induction to find the Subgame Perfect Equilibrium.
Result (Selten): For any stage game with a unique Nash equilbrium, the unique
Subgame Perfect equilibrium of the finitely repeated game involves
playing the Nash equilbrium every period.
Infinitely repeated games
PLAYER 2
A B
A 1, 1 3, 0
(A,A) is the unique Nash
PLAYER 1
equilibrium of the stage game
B 0, 3 2, 2
Can agents sustain the ccoperative outcome (B,B) if the game is played an
infinite number of periods?
Trigger strategy: For example, continue to cooperate as long as all have cooperated
up to that point, but revert to playing the Nash equilibrium if anyone deviates from
cooperation
Use the following trigger strategy: select B in period t+1 if you have observed your
opponent choosing B up to period t. If you observe your opponent deviating,
then choose A for ever. Your opponent does also the same.
If I choose to cooperate for ever, the presented discounted value of this strategy is:
V (c) = 2 / (1 - δ)
V (nc) = 3 + δ / (1 - δ)
In the games studied thus far, players know everything there is to be known
about the set up of the game, including each others’ strategy sets and payoffs.
This section studies the tools neded to analyze games in which not all players
know everything (this adds realism to the games but also many mathematical
complications)
Probability theory provides Bayes’ rule for making inferences about hidden
information. The relevance of this rule in this games has lead them to be called
Bayesian games
EXAMPLE 6
PLAYER 2
L R
U t, 2 0, 0
PLAYER 1
D 2, 0 2, 4
Player 1 can be one of two possible types with equal probability: t = {0, 6}
Player 1 knows her own type. Player 2 only knows the probability distribution
Sequential version of the game:
6, 2
L
2
U 0, 0
R
1
t=6 L 2, 0
Chance node
p = 1/2 2
D
2, 4
R
Decision node
t=0 L 0, 2
p = 1/2 2
1 U
R 0, 0
L 2, 0
D 2
R 2, 4
The unique BN equilibrium of this game is (D/t=6, D/t=0, R).
A useful way to find the equilbrium is to write the strategies contingent on the types
in a bi-matrix, compute expected utility for player 2 and then find the Nash equilibrium
PLAYER 2
L R
U(T=6), U (t=0) 6, 0, 2 0, 0, 0
U(T=6),D (t=0) 6, 2, 1 0, 2, 2
PLAYER 1
D(T=6),U (t=0) 2, 0, 1 2, 0, 2
D(T=6),D (t=0) 2, 2, 0 2, 2, 4
A Bayesian - Nash equilibrium. In a 2-player game in which player 1 has
private information, a Bayesian-Nash game is a strategy profile (s1*(t), s2*)
such that s1*(t) is a best response for s2* for each type t Є T of player 1,
and such that s2* is a best response to s1*(t) given player 2’s beliefs p(tk) about
player 1’s types:
∑ p(tk) u2 (s2*, s1*(tk), tk) ≥ ∑ p(tk) u2 (s2’, s1*(tk), tk) for all s2’ Є S2,
Sequential games of incomplete information
We now move to games in which player 1 (the informed player) takes an action
that is observed by player 2 afterwards. Player 1’s action provides information
to player 2. This player can use this information (or signal) to update her beliefs
about player 1’s type (whenever possible)
p(th) ∙ p(action a / th )
p (th │action a) =
∑ p(ti) ∙ p(action a / ti)
6, 2
L
2
U q 0, 0
R
1
L 0, 2
2
t=6
p = 1/2 1-q
D R 0, 0
L 2, 0
t=0 U 2
1-p = 1/2
1
r 2, 4
R
L 2, 0
D 2
1-r
R 2, 4
6, 2
L In this case, player 2 is not
2 able to update beliefs once
L 2, 0
D 2
1-r
R 2, 4