Lecture 14
Lecture 14
Intellectual Property
1-1
Google Books
1-2
1-2
Benefits of Proposed Settlement
1-5
1-5
4.5 New Restrictions on Use
1-6
1-6
Counterfeit CDs = Lost Profits
© Reuters/CORBIS
1-7
1-7
Digital Millennium Copyright Act
1-8
1-8
Digital Rights Management
1-9
1-9
Secure Digital Music Initiative
• Goals
– Create copy-protected CDs
– Secure digital music downloads
• Consortium of 200 companies developed “digital
watermarking” scheme
• Failed
– Internet copying became huge before SDMI ready
– Some SDMI sponsors were electronics companies
– Digital watermarking encryption cracked
1-10
1-10
Sony BMG Music Entertainment Rootkit
1-14
1-14
Online Music Stores Employed
Digital Rights Management
• When iTunes Music Store opened, all music was
protected with a DRM scheme called FairPlay
• FairPlay blocked users from freely exchanging purchased
music
– Songs couldn’t be played on more than 5 different computers
– Songs couldn’t be copied onto CDs more than 7 times
• Songs purchased from iTunes Store wouldn’t play on
non-Apple devices
• DRM-protected music purchased from other online
retailers couldn’t be played on iPod
1-15
1-15
Online Music Stores Drop Digital
Rights Management
• Consumers complained about restrictions
associated with DRM
• European governments put pressure on Apple to
license FairPlay or stop using DRM
• Amazon reached an agreement with all four
major music labels to sell DRM-free music
• Apple followed suit in 2009
1-16
1-16
Microsoft Xbox One
• Microsoft announced cloud-based gaming experience for
Xbox One (June 2013)
– User could play any game without disc in tray
– Automatic software updates of every Xbox One
• Controversial features of licensing arrangement
– Disc could be shared only once
– Second-hand market restricted
– Xbox consoles would have to check in every 24 hours
• Microsoft backtracked
– No need to connect to Internet
– Freedom to lend, rent, buy, sell discs
– Disc must be in tray to play game
1-17
1-17
4.6 Peer-to-Peer Networks and
Cyberlockers
1-18
1-18