VC-1
VC-1
There are several methods for performing rotation in computer graphics, including:
3D Viewing Pipeline: The 3D viewing pipeline is a more complex process that involves
transforming objects in the virtual 3D space into a 2D image that can be displayed
on a screen. This pipeline typically involves the following steps:
1. Modelling: This step involves defining the objects and their position,
orientation, and scale in the virtual 3D space.
2. Viewing: This step involves defining the camera position and orientation in the
virtual 3D space, which determines the viewpoint from which the objects will
be viewed.
3. Projection: This step involves transforming the objects from 3D to 2D by
projecting them onto a 2D plane, such as the screen. This projection can be
performed using either a perspective or an orthographic projection method.
4. Clipping: This step involves removing objects that are outside of the view
frustum, a 3D region that defines what is visible from the viewpoint.
5. Rasterization: This step involves converting the transformed and projected
objects into a series of pixels that can be displayed on the screen.