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4 Yrs Bachelor Degree of VFX (Live-Action & Effects)

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0% found this document useful (0 votes)
23 views6 pages

4 Yrs Bachelor Degree of VFX (Live-Action & Effects)

Uploaded by

mbidhubhushan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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4-Year Undergraduate Degree in VFX (Animation-FX & Live-Action)

Program Objective:
This undergraduate program provides comprehensive training in Visual Effects (VFX) for Animation and
Live-Action Movies. Students will develop skills in digital art, 3D modeling, compositing, CGI integration,
and post-production techniques to create immersive visual experiences for films, TV, and digital media.

Program Structure

The program includes Major and Minor subjects, allowing students to specialize while gaining
foundational knowledge in complementary fields.

Majors:

 VFX for Animation


 VFX for Live-Action Movies

Minors:

 Digital Media Production


 Motion Graphics Design
 3D Modeling and Texturing
 Game Art and Environment Design

Year 1: Foundation

Objective: Build basic skills in art, design, and animation principles to lay the groundwork for advanced
learning.

Major Subjects:

 Introduction to VFX and Animation


 Basics of Drawing and Digital Art
 Principles of Animation

Minor Subjects:

 Introduction to Cinematography
 Basics of Film Studies

Practical Labs:

 Digital Drawing
 Animation Workflow

Assessment: Basic animation projects (e.g., bouncing ball), storyboard creation.

Year 2: Intermediate
Objective: Develop technical proficiency in VFX tools and their integration with live-action elements.

Major Subjects:

 Advanced 3D Modeling and Texturing


 Compositing Basics (Keying and Rotoscoping)
 Dynamics and Simulations

Minor Subjects:

 Introduction to Sound Design


 Creative Writing for Animation

Practical Labs:

 Sculpting and Hard-Surface Modeling


 Simulation Experiments

Assessment: Compositing live-action and CGI, creating textured 3D assets.

Year 3: Specialization and Advanced Skills

Objective: Focus on advanced VFX techniques, CGI integration, and cinematic design for animation and
live-action.

Major Subjects:

 Advanced Dynamics (Particles, Fluids, Smoke)


 Environment Design and Matte Painting
 CG Integration for Live-Action

Minor Subjects:

 Motion Graphics and Title Design


 3D Lighting and Rendering Techniques

Practical Labs:

 Houdini for VFX Simulations


 Advanced Compositing in Nuke

Assessment: Create a scene integrating CGI elements with live-action footage.

Year 4: Industry Readiness and Research

Objective: Prepare for real-world challenges through internships, a capstone project, and research.

Major Subjects:

 Virtual Production and Unreal Engine


 Advanced VFX for Film and Television
Minor Subjects:

 Entrepreneurship in Creative Arts


 Portfolio Development

Research and Thesis:

 Research Paper: Students will submit a research paper on an innovative VFX technique or
workflow, with faculty mentorship.
o Topics could include: "AI in VFX Pipeline," "Virtual Production for Cinema," or "Advanced
Rotoscoping Techniques."

Internship:

 Mandatory 6-month internship with a VFX studio, animation company, or production house.

Capstone Project:

 Develop a full-fledged VFX-intensive short film or animation as a final project.

Key Tools and Software

 3D Tools: Maya, Blender, ZBrush


 Compositing: Nuke, Adobe After Effects
 Simulation: Houdini
 Texturing: Substance Painter
 Virtual Production: Unreal Engine

Career Prospects

Graduates can pursue careers as:

 VFX Artist
 Compositing Artist
 Match-move Artist
 3D Modeler
 FX Artist (Effects Artist)
 Lighting Artist
 VFX Supervisor
 VFX Producer
 Roto Artist (Rotoscoping Artist)
 Matte Painter
 Environment Designer
 Virtual Production Specialist

Industries:

 Film production (Bollywood, Hollywood, animation films)


 Television production (web series, news, reality shows)
 Video game development (cinematic sequences, in-game effects)
 Commercials and advertisements (product visualizations, special effects)
 Virtual/Augmented Reality (immersive content creation).

This revised structure ensures a balance of technical expertise, creativity, and practical experience, making
graduates industry-ready while promoting research and innovation in VFX.
Program Structure

The program includes Major and Minor subjects, allowing students to specialize while gaining a strong
foundational understanding of complementary fields.

Majors Minors
VFX for Animation Digital Media Production
VFX for Live-Action Movies Motion Graphics Design
3D Modeling and Texturing
Game Art and Environment Design

Year 1: Foundation (30-35 Credits)

Objective: Build basic skills in art, design, and animation principles to lay the groundwork for advanced
learning.

Major Subjects Credits Minor Subjects Credits


Introduction to VFX and Animation 4 Introduction to Cinematography 3
Basics of Drawing and Digital Art 4 Basics of Film Studies 3
Principles of Animation 4

Practical Labs: Digital Drawing, Animation Workflow


Assessment: Basic animation projects (e.g., bouncing ball), storyboard creation.

Year 2: Intermediate (35-40 Credits)

Objective: Develop technical proficiency in VFX tools and their integration with live-action elements.

Major Subjects Credits Minor Subjects Credits


Advanced 3D Modeling and Texturing 4 Introduction to Sound Design 3
Compositing Basics (Keying and Rotoscoping) 4 Creative Writing for Animation 3
Dynamics and Simulations 4

Practical Labs: Sculpting and Hard-Surface Modeling, Simulation Experiments


Assessment: Compositing live-action and CGI, creating textured 3D assets.

Year 3: Specialization and Advanced Skills (35-40 Credits)

Objective: Focus on advanced VFX techniques, CGI integration, and cinematic design for animation and
live-action.

Major Subjects Credits Minor Subjects Credits


Advanced Dynamics (Particles, Fluids, Smoke) 4 Motion Graphics and Title Design 3
Environment Design and Matte Painting 4 3D Lighting and Rendering Techniques 3
CG Integration for Live-Action 4
Practical Labs: Houdini for VFX Simulations, Advanced Compositing in Nuke
Assessment: Create a scene integrating CGI elements with live-action footage.

Year 4: Industry Readiness and Research (35-40 Credits)

Objective: Prepare for real-world challenges through internships, a capstone project, and research.

Major Subjects Credits Minor Subjects Credits


Virtual Production and Unreal Engine 4 Entrepreneurship in Creative Arts 3
Advanced VFX for Film and Television 4 Portfolio Development 3

Research and Thesis:

 Research Paper: Submit a research paper on an innovative VFX technique or workflow, under
faculty mentorship.
o Examples: "AI in VFX Pipeline," "Virtual Production for Cinema," or "Advanced
Rotoscoping Techniques."

Internship:

 6-month Internship: Mandatory internship with a VFX studio, animation company, or production
house.

Capstone Project:

 VFX-intensive Short Film/Animation: Develop a professional-grade final project.

Key Tools and Software

Tools Software
3D Tools Maya, Blender, ZBrush
Compositing Nuke, Adobe After Effects
Simulation Houdini
Texturing Substance Painter
Virtual Production Unreal Engine

This credit-based structure allows flexibility for students while maintaining a strong academic and
industry-relevant foundation in VFX for Animation and Live-Action Movies.

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