4-Year Undergraduate Degree in VFX (Animation-FX & Live-Action)
Program Objective:
This undergraduate program provides comprehensive training in Visual Effects (VFX) for Animation and
Live-Action Movies. Students will develop skills in digital art, 3D modeling, compositing, CGI integration,
and post-production techniques to create immersive visual experiences for films, TV, and digital media.
Program Structure
The program includes Major and Minor subjects, allowing students to specialize while gaining
foundational knowledge in complementary fields.
Majors:
VFX for Animation
VFX for Live-Action Movies
Minors:
Digital Media Production
Motion Graphics Design
3D Modeling and Texturing
Game Art and Environment Design
Year 1: Foundation
Objective: Build basic skills in art, design, and animation principles to lay the groundwork for advanced
learning.
Major Subjects:
Introduction to VFX and Animation
Basics of Drawing and Digital Art
Principles of Animation
Minor Subjects:
Introduction to Cinematography
Basics of Film Studies
Practical Labs:
Digital Drawing
Animation Workflow
Assessment: Basic animation projects (e.g., bouncing ball), storyboard creation.
Year 2: Intermediate
Objective: Develop technical proficiency in VFX tools and their integration with live-action elements.
Major Subjects:
Advanced 3D Modeling and Texturing
Compositing Basics (Keying and Rotoscoping)
Dynamics and Simulations
Minor Subjects:
Introduction to Sound Design
Creative Writing for Animation
Practical Labs:
Sculpting and Hard-Surface Modeling
Simulation Experiments
Assessment: Compositing live-action and CGI, creating textured 3D assets.
Year 3: Specialization and Advanced Skills
Objective: Focus on advanced VFX techniques, CGI integration, and cinematic design for animation and
live-action.
Major Subjects:
Advanced Dynamics (Particles, Fluids, Smoke)
Environment Design and Matte Painting
CG Integration for Live-Action
Minor Subjects:
Motion Graphics and Title Design
3D Lighting and Rendering Techniques
Practical Labs:
Houdini for VFX Simulations
Advanced Compositing in Nuke
Assessment: Create a scene integrating CGI elements with live-action footage.
Year 4: Industry Readiness and Research
Objective: Prepare for real-world challenges through internships, a capstone project, and research.
Major Subjects:
Virtual Production and Unreal Engine
Advanced VFX for Film and Television
Minor Subjects:
Entrepreneurship in Creative Arts
Portfolio Development
Research and Thesis:
Research Paper: Students will submit a research paper on an innovative VFX technique or
workflow, with faculty mentorship.
o Topics could include: "AI in VFX Pipeline," "Virtual Production for Cinema," or "Advanced
Rotoscoping Techniques."
Internship:
Mandatory 6-month internship with a VFX studio, animation company, or production house.
Capstone Project:
Develop a full-fledged VFX-intensive short film or animation as a final project.
Key Tools and Software
3D Tools: Maya, Blender, ZBrush
Compositing: Nuke, Adobe After Effects
Simulation: Houdini
Texturing: Substance Painter
Virtual Production: Unreal Engine
Career Prospects
Graduates can pursue careers as:
VFX Artist
Compositing Artist
Match-move Artist
3D Modeler
FX Artist (Effects Artist)
Lighting Artist
VFX Supervisor
VFX Producer
Roto Artist (Rotoscoping Artist)
Matte Painter
Environment Designer
Virtual Production Specialist
Industries:
Film production (Bollywood, Hollywood, animation films)
Television production (web series, news, reality shows)
Video game development (cinematic sequences, in-game effects)
Commercials and advertisements (product visualizations, special effects)
Virtual/Augmented Reality (immersive content creation).
This revised structure ensures a balance of technical expertise, creativity, and practical experience, making
graduates industry-ready while promoting research and innovation in VFX.
Program Structure
The program includes Major and Minor subjects, allowing students to specialize while gaining a strong
foundational understanding of complementary fields.
Majors Minors
VFX for Animation Digital Media Production
VFX for Live-Action Movies Motion Graphics Design
3D Modeling and Texturing
Game Art and Environment Design
Year 1: Foundation (30-35 Credits)
Objective: Build basic skills in art, design, and animation principles to lay the groundwork for advanced
learning.
Major Subjects Credits Minor Subjects Credits
Introduction to VFX and Animation 4 Introduction to Cinematography 3
Basics of Drawing and Digital Art 4 Basics of Film Studies 3
Principles of Animation 4
Practical Labs: Digital Drawing, Animation Workflow
Assessment: Basic animation projects (e.g., bouncing ball), storyboard creation.
Year 2: Intermediate (35-40 Credits)
Objective: Develop technical proficiency in VFX tools and their integration with live-action elements.
Major Subjects Credits Minor Subjects Credits
Advanced 3D Modeling and Texturing 4 Introduction to Sound Design 3
Compositing Basics (Keying and Rotoscoping) 4 Creative Writing for Animation 3
Dynamics and Simulations 4
Practical Labs: Sculpting and Hard-Surface Modeling, Simulation Experiments
Assessment: Compositing live-action and CGI, creating textured 3D assets.
Year 3: Specialization and Advanced Skills (35-40 Credits)
Objective: Focus on advanced VFX techniques, CGI integration, and cinematic design for animation and
live-action.
Major Subjects Credits Minor Subjects Credits
Advanced Dynamics (Particles, Fluids, Smoke) 4 Motion Graphics and Title Design 3
Environment Design and Matte Painting 4 3D Lighting and Rendering Techniques 3
CG Integration for Live-Action 4
Practical Labs: Houdini for VFX Simulations, Advanced Compositing in Nuke
Assessment: Create a scene integrating CGI elements with live-action footage.
Year 4: Industry Readiness and Research (35-40 Credits)
Objective: Prepare for real-world challenges through internships, a capstone project, and research.
Major Subjects Credits Minor Subjects Credits
Virtual Production and Unreal Engine 4 Entrepreneurship in Creative Arts 3
Advanced VFX for Film and Television 4 Portfolio Development 3
Research and Thesis:
Research Paper: Submit a research paper on an innovative VFX technique or workflow, under
faculty mentorship.
o Examples: "AI in VFX Pipeline," "Virtual Production for Cinema," or "Advanced
Rotoscoping Techniques."
Internship:
6-month Internship: Mandatory internship with a VFX studio, animation company, or production
house.
Capstone Project:
VFX-intensive Short Film/Animation: Develop a professional-grade final project.
Key Tools and Software
Tools Software
3D Tools Maya, Blender, ZBrush
Compositing Nuke, Adobe After Effects
Simulation Houdini
Texturing Substance Painter
Virtual Production Unreal Engine
This credit-based structure allows flexibility for students while maintaining a strong academic and
industry-relevant foundation in VFX for Animation and Live-Action Movies.