3. Motion in a plane
3. Motion in a plane
Physical quantities are broadly classified into two categories namely scalars and vectors.
Types of vectors
1. Unit vector: A unit vector is a vector of unit magnitude and points in a particular direction. It
is used to specify a direction only.
A unit vector of ⃗⃗⃗
𝐴 is represented by 𝐴̂.
⃗⃗⃗ = 𝐴𝐴̂
𝐴
⃗⃗⃗
𝐴
𝐴̂ =
𝐴
Unit vectors along the X-, Y- and Z-axes of a rectangular coordinate
system are denoted by 𝑖̂, 𝑗̂ and 𝑘̂ respectively as shown in the figure.
These unit vectors are perpendicular to each other.
Since these are unit vectors, we have |𝑖̂| = |𝑗̂| = |𝑘̂| = 1
2. Zero or null vector: A vector which has zero magnitude is called a null vector or a zero
⃗
vector. Since its magnitude is zero, its direction cannot be specified. It is represented as 0
3. Collinear vectors: Vectors which act along the same line are called collinear vectors. Their
magnitude may or may not be equal. Parallel and anti-parallel vectors are the two types of
collinear vectors.
a) Parallel vectors: Two vectors are said to be
parallel if they act along the same direction. Their
magnitudes may or may not be equal. Angle
between two parallel vectors is 0.
b) Anti-parallel vectors: Two vectors are said to be
anti-parallel if they act opposite to one another.
Their magnitudes may or may not be equal, Angle
between two anti-parallel vectors is 180o.
5. Negative vector:
Negative vector of a vector is a vector whose magnitude is same as
that of the given vector but it acts in a direction opposite to the given
vector.
6. Coplanar vectors: If two or more vectors are in the same plane, then they are referred to as
coplanar vectors.
7. Resultant vector: Resultant vector of two or more vector is a single vector which produces
the same effect as combination of vector does.
Explanation:
⃗⃗⃗⃗⃗ equal
Suppose A and B are the two vectors to be added as shown in figure. Draw a vector 𝑃𝑄
⃗⃗⃗⃗⃗ , draw a vector 𝑃𝑄
and parallel to vector A as shown. From head P ofOP ⃗⃗⃗⃗⃗ equal and parallel to
⃗⃗⃗⃗⃗ which joins the initial point of A to the
the vector B . Then the resultant vector is given by OQ
⃗⃗⃗⃗⃗⃗ = 𝑂𝑃
terminal point of B . According to triangular law of vector addition, 𝑂𝑄 ⃗⃗⃗⃗⃗ + 𝑃𝑄
⃗⃗⃗⃗⃗ ,
Explanation:
Let 𝑃⃗ and 𝑄 ⃗ are the two vectors to be added as shown in figure. From a common point O, draw a
vector OA equal and parallel to𝑃⃗ and vector ⃗⃗⃗⃗⃗
⃗⃗⃗⃗⃗ OB equal and parallel to𝑄⃗ . Complete the parallelogram
OACB. According to parallelogram law of vector addition, the diagonal ⃗⃗⃗⃗⃗
OC gives the resultant vector
R.
⃗⃗⃗⃗⃗ = OA
Thus,OC ⃗⃗⃗⃗⃗ + OB
⃗⃗⃗⃗⃗
R = 𝑃⃗ + 𝑄⃗
NOTE: 1. Vectors representing physical quantities of same nature can only be added.
2. Vector addition is commutative i.e, A B B A
Magnitude of resultant R :
Draw SN perpendicular to OP produced, then
SP̂N QÔP ; OA A, PS OQ B, OS R .
From right angled SNP,
SN
sin or SN PS sin B sin
PS
PN
cos or PN PS cos B cos
PS
Using Pythagoras theorem in right angleONS,
OS2 = ON 2 SN 2
R2 = A B cos B sin
2 2
Resolution of vectors:
It is the process of splitting a vector into two or more vectors in such a way that their combined
effect is same as that of given vectors.
The vectors into which the given vector is resolved are called component vectors.
Rectangular components: when a vector is resolved along mutually perpendicular directions then
the components are called rectangular components of the given vector.
A2x A2y A2 cos 2 sin 2 A2
Ay
A= A x A y AND tanθ = 𝐴
2 2
x
A A 2x A 2y A 2z
Position vector: It is a vector drawn from the origin of coordinate system to the position of the
particle. The position vector 𝑟 of a particle P located in a plane at time t with reference to the origin
of an x-y plane is given by,
⃗ = x𝑖̂ + yĵ
𝒓
where, x and y are the components of 𝑟 along x and y-axes
respectively.
Displacement vector:
The displacement vector of a moving particle in a given interval of
time is the difference between two positions vectors.
Suppose a particle moves along the curve as shown in the figure. Let
the particle is at P at time t and P' at the time t'. Then the
⃗⃗⃗⃗ = ⃗⃗⃗
displacement is ∆𝑟 𝑟2 − ⃗⃗⃗
𝑟1 and is directed from P and Q.
Vav Vx î Vy ĵ
The direction of instantaneous velocity at any point on the path of an object is tangential to the
path at that point and is in the direction of motion.
The magnitude and direction of instantaneous velocity at any point are given by
Vy
V Vx2 Vy2 and tan
Vx
a av
ˆ ˆ
r Vx i Vx j
Vx ˆ Vy ˆ
i j
t t t t
a av a x î a y ĵ
Vx Vy
Where a x and a y .
t t
The direction of average acceleration is same as that of average velocity and is determined by
triangle law of vector addition.
Instantaneous acceleration:
The instantaneous acceleration is the limiting value of the average acceleration as the time interval
approaches to zero
a lim
V
lim
Vx î Vy ĵ
t 0 t t 0 t
Vx Vy dVx dV
a î lim ĵ lim î ĵ y
t0 t t0 t t t
a a x î a y ĵ
𝑑𝑣 𝑑𝑣𝑦
Where, ax = 𝑑𝑡𝑥 and ay = 𝑑𝑡
Direction of instantaneous acceleration:
Thus, for motion in two- or three-dimensions velocity and acceleration vectors may have any angle
between 0 and 180o between them.
1
x x 0 v ox t a x t 2
2
-----2(b)
1
y y 0 v oy t a y t 2
From the above equations, it is clear that the motion in x and y directions can be treated
independently of each other. Thus, motion in a plane (two dimensions) can be treated as two
separate simultaneous one-dimensional motions with constant acceleration along two
perpendicular directions.
Projectile motion:
Projectile: A particle which is thrown into the space with some initial velocity, moves thereafter
under the influence of gravity alone is called a projectile.
Trajectory: The path traced by a projectile is called its trajectory.
The velocity with which the particle is projected is called velocity of projection.
Example: A javelin thrown by an athlete, A football kicked by a player, A cricket ball hit by a
batsman, A bullet fired from a gun, An object dropped from an aeroplane, A stone thrown
horizontally from the top of a building etc.
Trajectory of a projectile when it is fired at angle with the horizontal:
1 𝑔
y = (tan)x - ( )x2--------(2)
2 𝑣02𝑐𝑜𝑠 2 𝜃
Since g, and v0 are constant, the above equation is of the form y = ax + bx2 in which a and b
are constant. This is the equation of a parabola i.e., the path of the projectile is a parabola.
Time of maximum height(tm):
Let tm be the time taken by the projectile to reach the maximum height H.
v = v0 + at
Along vertical,
vy = v0y+ayt
At highest point vy = 0, ay= -g, t = tm,
0=(v0sin) – gtm
v 0 sin
tm =
g
Time of flight (Tf): It is the time taken by the projectile to complete its trajectory from the instant it
is projected.
Net vertical displacement covered during time of flight = 0
1
y voy t ay t 2
2
When t = Tf, y = 0 and a = g
0 = Voy Tf
1
g Tf2
2
gT 2
= v o sin Tf f
2
Department of Physics, SKCHPUC Page 10
gTf2
= v o sin Tf
2
2v 0 sin
Tf
g
v o sin
Tf = 2tm Tm
g
This is expected because the time of ascent is equal to the time of descent for the symmetric
parabolic path.
v o sin 2gH
2
vo2 sin 2
H
2g
vo2 sin 2
R
g
Note:
(i) For a given velocity of a projectile, the projectile has the same horizontal range for the
two angles of projection, and (90 –).
Ex: R is same for = 15o and (90 - 15o) = 75o.
(ii) For a given velocity of projection, the range of the projectile is maximum when it is
Vo2
projected at an angle of 45o with the horizontal i.e., when = 45o, R = Rmax = .
g
(iii) For a given velocity of projectile, the height is maximum when it is projected vertically
Vo2
i.e., when = 90o, H = Hmax = .
2g
(v) Velocity of projectile at any instant: Let V be the velocity of projectile at any point. This
velocity has two rectangular components.
Vx = vocos and Vy = vosin - gt (using v = u+at).
The resultant velocity is given by V= Vx2 VY2
Vy
If ‘’ is the angle made by v with respect horizontal, then tan =
Vx
(vi) Velocity of a projectile at end point: At the end of flight, it can be easily shown that
V Vx2 Vy2 Vo
And, tan = tan (-)
i.e., = -
Where, is the angle made by V with horizontal. The negative sign shows that the projectile is
moving downwards. Thus, in projectile motion, a body returns to the ground at the same angle and
with the same speed at which it was projected.
Centripetal acceleration: When a particle is having uniform circular motion, the acceleration of the
particle, acting along the radius towards the centre of the circular path is called centripetal
acceleration.
Consider a particle moving on a circular path of radius r and centre O, with a constant speed v as
shown in figure. Suppose at time t, the particle is at O and at time (t + t), the particle is at Q. Let
v1 and v 2 be the velocity vectors at P and Q directed along the tangents at P and Q respectively.
The direction of change and magnitude of velocity v is obtained by constructing a triangle
ABC external to the circular path such that AB and AC represent v1 and v 2 both in magnitude
and direction.
Direction of v : Applying triangular law of vector addition to ABC
v1 v v 2
v v 2 v1
From the above equation, it is clear that the direction of change in velocity is always towards the
centre of the circular path. As the path is circular v1 and v 2 are perpendicular to r and hence v
is perpendicular to r .
From the above, it is clear that the change in velocity acts along the radius and towards the centre of
the circular path. The time rate of this change in velocity is called centripetal acceleration.
OPQ ABC
PQ BC
OP AB
r v
r v
v r
v
r
Dividing both sides by t,
v v r
t r t
Taking the limit t0 on both sides,
v v r
lim lim
t 0 t r t 0 t
dv v dr
dt r dt
v
Centripetal acceleration = .v
r
v2
ac
r
v
As
r
2
v2 r v
ac . r
r r r
a c 2 r
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