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Eldrik

Eldrik
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0% found this document useful (0 votes)
4 views

Eldrik

Eldrik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Eldrik WEAPONS: Club, Crossbow, Dagger, Longsword, Mace, Staff, Warhammer; ARMOR: All

armor and shields


www.shadowdarklings.net LANGUAGES: Common, Diabolic, Orcish

Human: AMBITIOUS: Extra Talent at level 1

Priest: PRIEST SPELLCASTING: To cast a Priest spell, roll 1d20+3 vs a DC equal to 10 +


11 +0 14 +2 Human
the spell's tier.

Human Ambition-1: ATTACKS: +1 to melee attack rolls

Priest-1: ATTACKS: +1 to melee attack rolls

SPELLS: Cure Wounds, Light, Turn Undead

11 +0 17 +3 Priest

8 -1 8 -1 1 0 10

15 5
Acolyte
4 13 Leather armor

Shield Backpack
Holy symbol
Longsword

Lawful Flint and steel


Bag of coins (20)

Oil, flask

LONGSWORD: +2, 1d8 Pole

Rope, 60'
SPELLS: To cast a Priest spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier. Chirurgeon
Torch

Torch

Madeera the Covenant

Eldrik p.1
Spells Known

CURE WOUNDS (Tier 1, Priest), DC 11 to cast


Duration: Instant, Range: Close
Your touch restores ebbing life.
Roll a number of d6s equal to 1 + half your level (rounded down). One target you touch regains that many hit points.

LIGHT (Tier 1, Priest), DC 11 to cast


Duration: 1 hour real time, Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.

TURN UNDEAD (Tier 1, Priest), DC 11 to cast


Duration: Instant, Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check opposed by your spellcasting check. If a creature fails by 10+ points and is
equal to or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds.

Eldrik p.2

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