PPS UNIT-1
PPS UNIT-1
COMPUTER LANGUAGES
To write a program (tells what to do) for a computer, we must use a computer language.
Over the years computer languages have evolved from machine languages to natural languages.
The following is the summary of computer languages
1940‘s -- Machine Languages
1950‘s -- Symbolic Languages
1960‘s -- High Level Languages
Machine Language
In the earliest days of computers, the only programming languages available were
machine languages. Each computer has its own machine language which is made of streams of
0‘s and 1‘s. The instructions in machine language must be in streams of 0‘s and 1‘s. This is also
referred as binary digits. These are so named as the machine can directly understood the
programs
Advantages:
1) High speed execution
2) The computer can understood instructions immediately
3) No translation is needed.
Disadvantages:
1) Machine dependent
2) Programming is very difficult
3) Difficult to understand
4) Difficult to write bug free programs
5) Difficult to isolate an error
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Example Addition of two numbers
2 0010
+ 3 0011
5 0101
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High-Level Languages
The symbolic languages greatly improved programming efficiency they still
required programmers to concentrate on the hardware that they were using working with
symbolic languages was also very tedious because each machine instruction had to be
individually coded. The desire to improve programmer efficiency and to change the focus from
the computer to the problems being solved led to the development of high-level languages.
High-level languages are portable to many different computer allowing the programmer
to concentrate on the application problem at hand rather than the intricacies of the computer.
C A systems implementation Language
C++ C with object oriented enhancements
JAVA Object oriented language for internet and general applications using basic C syntax
Advantages:
1) Easy to write and understand
2) Easy to isolate an error
3) Machine independent language
4) Easy to maintain
5) Better readability
6) Low Development cost
7) Easier to document
8) Portable
Disadvantages:
1) Needs translator
2) Requires high execution time
3) Poor control on hardware
4) Less efficient
Example: C language
#include<stdio.h>
void main()
{
int a,b,c;
scanf("%d%d%",&a,&b);
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c=a+b;
printf("%d",c);
}
Language Translators
These are the programs which are used for converting the programs in one language into
machine language instructions, so that they can be executed by the computer.
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The executable program is stored in a disk for The executable program is generated in RAM
future use or to run it in another computer and the interpreter is required for each run of
the program
The compiled programs run faster The Interpreted programs run slower
Most of the Languages use compiler A very few languages use interpreters.
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TEXT EDITOR
COMPILER
Library LINKER
RUNNER
OUTPUT
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Compiling Programs
The code in a source file stored on the disk must be translated into machine language.
This is the job of the compiler. The Compiler is a computer program that translates the source
code written in a high-level language into the corresponding object code of the low-level
language. This translation process is called compilation. The entire high level program is
converted into the executable machine code file. The Compiler which executes C programs is
called as C Compiler. Example Turbo C, Borland C, GC etc.,
The C Compiler is actually two separate programs:
The Preprocessor
The Translator
The Preprocessor reads the source code and prepares it for the translator. While preparing the
code, it scans for special instructions known as preprocessor commands. These commands tell
the preprocessor to look for special code libraries. The result of preprocessing is called the
translation unit.
After the preprocessor has prepared the code for compilation, the translator does the
actual work of converting the program into machine language. The translator reads the
translation unit and writes the resulting object module to a file that can then be combined with
other precompiled units to form the final program. An object module is the code in the machine
language.
Linking Programs
The Linker assembles all functions, the program‘s functions and system‘s functions into
one executable program.
Executing Programs
To execute a program we use an operating system command, such as run, to load the
program into primary memory and execute it. Getting the program into memory is the function
of an operating system program known as the loader. It locates the executable program and
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reads it into memory. When everything is loaded the program takes control and it begin
execution.
ALGORITHM
Algorithm is a finite sequence of instructions, each of which has a clear meaning and can be
performed with a finite amount of effort in a finite length of time. No matter what the input
values may be, an algorithm terminates after executing a finite number of instructions.
We represent an algorithm using a pseudo language that is a combination of the constructs of a
programming language together with informal English statements.
The ordered set of instructions required to solve a problem is known as an algorithm.
The characteristics of a good algorithm are:
Precision – the steps are precisely stated (defined).
Uniqueness – results of each step are uniquely defined and only depend on the input
Example
Q. Write a algorithm to find out number is odd or even?
Ans.
step 1 : start
step 2 : input number
step 3 : rem=number mod 2
step 4 : if rem=0 then
print "number even"
else
print "number odd"
endif
step 5 : stop
FLOWCHART
Flowchart is a diagrammatic representation of an algorithm. Flowchart is very helpful in writing
program and explaining program to others.
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Symbols Used In Flowchart
Different symbols are used for different states in flowchart, For example: Input/Output and
decision making has different symbols. The table below describes all the symbols that are used in
making flowchart
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Draw flowchart to find the largest among three different numbers entered by user.
INTRODUCTION TO C LANGUAGE
C is a general-purpose high level language that was originally developed by Dennis Ritchie for
the Unix operating system. It was first implemented on the Digital Equipment Corporation PDP-
11 computer in 1972.
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The Unix operating system and virtually all Unix applications are written in the C language. C
has now become a widely used professional language for various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computers.
Facts about C
C was invented to write an operating system called UNIX.
C is a successor of B language which was introduced around 1970
The language was formalized in 1988 by the American National Standard
Institute(ANSI).
By 1973 UNIX OS almost totally written in C.
Today C is the most widely used System Programming Language.
Most of the state of the art software have been implemented using C
Why to use C?
C was initially used for system development work, in particular the programs that make-up the
operating system. C was adopted as a system development language because it produces code
that runs nearly as fast as code written in assembly language. Some examples of the use of C
might be:
Operating Systems
Language Compilers
Assemblers
Text Editors
Print Spoolers
Network Drivers
Modern Programs
Data Bases
Language Interpreters
Utilities
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C Program File:
All the C programs are written into text files with extension ".c" for example hello.c. You can
use"vi" editor to write your C program into a file.
HISTORY TO C LANGUAGE
C is a general-purpose language which has been closely associated with the UNIX operating
system for which it was developed - since the system and most of the programs that run it are
written in C.
Many of the important ideas of C stem from the language BCPL, developed by Martin Richards.
The influence of BCPL on C proceeded indirectly through the language B, which was written by
Ken Thompson in 1970 at Bell Labs, for the first UNIX system on a DEC PDP-11. BCPL and
B are "type less" languages whereas C provides a variety of data types.
In 1972 Dennis Ritchie at Bell Labs writes C and in 1978 the publication of The C Programming
Language by Kernighan & Ritchie caused a revolution in the computing world.
In 1983, the American National Standards Institute (ANSI) established a committee to provide a
modern, comprehensive definition of C. The resulting definition, the ANSI standard, or "ANSI
C", was completed late 1988.
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1. Documentation section: The documentation section consists of a set of comment lines
giving the name of the program, the author and other details, which the programmer
would like to use later.
2. Link section: The link section provides instructions to the compiler to link functions
from the system library such as using the #include directive.
3. Definition section: The definition section defines all symbolic constants such using
the #define directive.
4. Global declaration section: There are some variables that are used in more than one
function. Such variables are called global variables and are declared in the global
declaration section that is outside of all the functions. This section also declares all
the user-defined functions.
5. main () function section: Every C program must have one main function section. This
section contains two parts; declaration part and executable part
1. Declaration part: The declaration part declares all the variables used in the
executable part.
2. Executable part: There is at least one statement in the executable part. These two
parts must appear between the opening and closing braces. The program
execution begins at the opening brace and ends at the closing brace. The closing
brace of the main function is the logical end of the program. All statements in the
declaration and executable part end with a semicolon.
6. Subprogram section: If the program is a multi-function program then the subprogram
section contains all the user-defined functions that are called in the main () function.
User-defined functions are generally placed immediately after the main () function,
although they may appear in any order.
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The C Compilation Model
The Preprocessor
The Preprocessor accepts source code as input and is responsible for
removing comments
Interpreting special preprocessor directives denoted by #.
For example
#include -- includes contents of a named file. Files usually called header files. e.g
o #include <math.h> -- standard library maths file.
o #include <stdio.h> -- standard library I/O file
#define -- defines a symbolic name or constant. Macro substitution.
o #define MAX_ARRAY_SIZE 100
C Compiler
The C compiler translates source to assembly code. The source code is received from the
preprocessor.
Assembler
The assembler creates object code. On a UNIX system you may see files with a .o suffix
(.OBJ on MSDOS) to indicate object code files.
Link Editor
If a source file references library functions or functions defined in other source files the link
editor combines these functions (with main()) to create an executable file.
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C TOKENS
C tokens are the basic buildings blocks in C language which are constructed together to write a C
program.
Each and every smallest individual unit in a C program is known as C tokens.
C tokens are of six types. They are
Keywords (eg: int, while),
Identifiers (eg: main, total),
Constants (eg: 10, 20),
Strings (eg:”total”,“hello”),
Special symbols (eg: (), {}),
Operators (eg: +, /,-,*)
C KEYWORDS
C keywords are the words that convey a special meaning to the c compiler. The keywords
cannot be used as variable names.
The list of C keywords is given below:
volatile while
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C IDENTIFIERS
Identifiers are used as the general terminology for the names of variables, functions and arrays.
These are user defined names consisting of arbitrarily long sequence of letters and digits with
either a letter or the underscore (_) as a first character.
There are certain rules that should be followed while naming c identifiers:
They must begin with a letter or underscore (_).
They must consist of only letters, digits, or underscore. No other special character is
allowed.
It should not be a keyword.
It must not contain white space.
It should be up to 31 characters long as only first 31 characters are
significant. Some examples of c identifiers:
Name Remark
_A9 Valid
Temp*var Invalid as it contains special character other than the underscore
void Invalid as it is a keyword
C CONSTANTS
A C constant refers to the data items that do not change their value during the program
execution. Several types of C constants that are allowed in C are:
Integer Constants
Integer constants are whole numbers without any fractional part. It must have at least one digit
and may contain either + or – sign. A number with no sign is assumed to be positive.
There are three types of integer constants:
Decimal Integer Constants
Integer constants consisting of a set of digits, 0 through 9, preceded by an optional – or + sign.
Example of valid decimal integer constants
341, -341, 0, 8972
Octal Integer Constants
Integer constants consisting of sequence of digits from the set 0 through 7 starting with 0 is said
to be octal integer constants.
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Example of valid octal integer constants
010, 0424, 0, 0540
Hexadecimal Integer Constants
Hexadecimal integer constants are integer constants having sequence of digits preceded by 0x or
0X. They may also include alphabets from A to F representing numbers 10 to 15.
Example of valid hexadecimal integer constants
0xD, 0X8d, 0X, 0xbD
It should be noted that, octal and hexadecimal integer constants are rarely used in programming.
Real Constants
The numbers having fractional parts are called real or floating point constants. These may be
represented in one of the two forms called fractional form or the exponent form and may also
have either + or – sign preceding it.
Example of valid real constants in fractional form or decimal notation
0.05, -0.905, 562.05, 0.015
Representing a real constant in exponent form
The general format in which a real number may be represented in exponential or scientific form
is
mantissa e exponent
The mantissa must be either an integer or a real number expressed in decimal notation.
The letter e separating the mantissa and the exponent can also be written in uppercase i.e. E
And, the exponent must be an integer.
Examples of valid real constants in exponent form are:
252E85, 0.15E-10, -3e+8
Character Constants
A character constant contains one single character enclosed within single quotes.
Examples of valid character constants
‘a‘ , ‘Z‘, ‘5‘
It should be noted that character constants have numerical values known as ASCII values, for
example, the value of ‘A‘ is 65 which is its ASCII value.
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Escape Characters/ Escape Sequences
C allows us to have certain non graphic characters in character constants. Non graphic characters
are those characters that cannot be typed directly from keyboard, for example, tabs, carriage
return, etc.
These non graphic characters can be represented by using escape sequences represented by a
backslash(\) followed by one or more characters.
NOTE: An escape sequence consumes only one byte of space as it represents a single character.
Escape Sequence Description
\a Audible alert(bell)
\b Backspace
\f Form feed
\n New line
\r Carriage return
\t Horizontal tab
\v Vertical tab
\\ Backslash
\” Double quotation mark
\’ Single quotation mark
\? Question mark
\0 Null
STRING CONSTANTS
String constants are sequence of characters enclosed within double quotes. For example,
”hello”
”abc”
“hello911”
Every sting constant is automatically terminated with a special character “\0” called the null
character which represents the end of the string.
For example, ”hello” will represent ”hello\0” in the memory.
Thus, the size of the string is the total number of characters plus one for the null character.
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Special Symbols
The following special symbols are used in C having some special meaning and thus, cannot be
used for some other purpose.
[] () {} , ; : * … = #
Braces{}: These opening and ending curly braces marks the start and end of a block of code
containing more than one executable statement.
Parentheses(): These special symbols are used to indicate function calls and function
parameters.
Brackets[]: Opening and closing brackets are used as array element reference. These indicate
single and multidimensional subscripts.
VARIABLES
A variable is nothing but a name given to a storage area that our programs can manipulate. Each
variable in C has a specific type, which determines the size and layout of the variable's memory;
the range of values that can be stored within that memory; and the set of operations that can be
applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must
begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is
case-sensitive. Based on the basic types explained in the previous chapter, there will be the
following basic variable types −
Type Description
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C programming language also allows defining various other types of variables like
Enumeration, Pointer, Array, Structure, Union, etc.
Variable Definition in C
A variable definition tells the compiler where and how much storage to create for the variable.
A variable definition specifies a data type and contains a list of one or more variables of that
type as follows −
type variable_list;
Here, type must be a valid C data type including char, w_char, int, float, double, bool, or any
user-defined object; and variable_list may consist of one or more identifier names separated by
commas. Some valid declarations are shown here −
int i, j, k;
char c, ch;
float f, salary;
double d;
The line int i, j, k; declares and defines the variables i, j, and k; which instruct the compiler to
create variables named i, j and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The initializer
consists of an equal sign followed by a constant expression as follows −
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Variable Declaration in C
A variable declaration provides assurance to the compiler that there exists a variable with the
given type and name so that the compiler can proceed for further compilation without requiring
the complete detail about the variable. A variable definition has its meaning at the time of
compilation only; the compiler needs actual variable definition at the time of linking the
program. A variable declaration is useful when multiple files are used.
4 Logical operators
These operators are used to perform logical
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operations on the given two variables.
ARITHMETIC OPERATORS IN C
C Arithmetic operators are used to perform mathematical calculations like addition,
subtraction, multiplication, division and modulus in C programs.
Arithmetic
S.no Operators Operation Example
1 + Addition A+B
2 – Subtraction A-B
3 * multiplication A*B
4 / Division A/B
5 % Modulus A%B
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#include <stdio.h>
int main()
add = a+b;
sub = a-b;
mul = a*b;
div = a/b;
mod = a%b;
OUTPUT:
Addition of a, b is : 60
Subtraction of a, b is : 20
Multiplication of a, b is : 800
Division of a, b is : 2
Modulus of a, b is : 0
ASSIGNMENT OPERATORS IN C
In C programs, values for the variables are assigned using assignment operators.
For example, if the value 10 is to be assigned for the variable sum, it can be assigned as
sum = 10;
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Operators Example Explanation
Simple
assignment 10 is assigned to
operator = sum = 10 variable sum
This is same as
-= sum -= 10
sum = sum – 10
This is same as
/+ sum /= 10
sum = sum / 10
This is same as
sum %=10
sum = sum % 10
%=
This is same as
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# include <stdio.h>
int main()
int Total=0,i;
for(i=0;i<10;i++)
OUTPUT:
Total = 45
RELATIONAL OPERATORS IN C
Relational operators are used to find the relation between two variables. i.e. to compare the
values of two variables in a C program.
x is greater than
1 > x>y y
x is greater than
3 >= x >= y or equal to y
x is less than or
4 <= x <= y equal to y
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5 == x == y x is equal to y
x is not equal to
6 != x != y y
int main()
int m=40,n=20;
if (m == n)
else
OUTPUT:
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LOGICAL OPERATORS IN C
These operators are used to perform logical operations on the given expressions.
There are 3 logical operators in C language. They are, logical AND (&&), logical OR (||) and
logical NOT (!).
It returns true
when both
logical conditions
1 && AND (x>5)&&(y<5) are true
It returns true
when at-least
one of the
logical condition is
2 || OR (x>=10)||(y>=10) true
It reverses the
state of the
operand
―((x>5) &&
(y<5))‖
If ―((x>5)
&& (y<5))‖
is true,
logical NOT
logical operator
3 ! NOT !((x>5)&&(y<5)) makes it false
int main()
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int m=40,n=20;
int o=20,p=30;
if (o>p || p!=20)
else
OUTPUT:
In this program, operators (&&, || and !) are used to perform logical operations on the given
expressions.
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&& operator – ―if clause‖ becomes true only when both conditions (m>n and m! =0) is true.
Else, it becomes false.
|| Operator – ―if clause‖ becomes true when any one of the condition (o>p || p!=20) is true. It
becomes false when none of the condition is true.
! Operator – It is used to reverses the state of the operand.
If the conditions (m>n && m!=0) is true, true (1) is returned. This value is inverted by ―!‖
operator.
So, ―! (m>n and m! =0)‖ returns false (0).
x x
& ^
x y x|y y y Operator_symbol Operator_name
0 0 0 0 0 & Bitwise_AND
0 1 1 0 1 | Bitwise OR
1 0 1 0 1 ~ Bitwise_NOT
1 1 1 1 0 ^ XOR
Consider x=40 and y=80. Binary form of these values are given below.
x = 00101000
y= 01010000
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All bit wise operations for x and y are given below.
x&y = 00000000 (binary) = 0 (decimal)
x|y = 01111000 (binary) = 120 (decimal)
~x = 11111111111111111111111111 11111111111111111111111111111111010111
.. ..= -41 (decimal)
x^y = 01111000 (binary) = 120 (decimal)
x << 1 = 01010000 (binary) = 80 (decimal)
x >> 1 = 00010100 (binary) = 20 (decimal)
Note:
Bit wise NOT: Value of 40 in binary
is0000000000000000000000000000000000000000000000000010100000000000. So, all 0‘s are
converted into 1‘s in bit wise NOT operation.
Bit wise left shift and right shift : In left shift operation x << 1 , 1 means that the bits will be
left shifted by one place. If we use it as x << 2 , then, it means that the bits will be left shifted
by 2 places.
int main()
AND_opr = (m&n);
OR_opr = (m|n);
NOT_opr = (~m);
XOR_opr = (m^n);
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printf("XOR_opr value = %d\n",XOR_opr );
OUTPUT:
AND_opr value = 0
OR_opr value = 120
NOT_opr value = -41
XOR_opr value = 120
left_shift value = 80
right_shift value = 20
In above example, if A is greater than 100, 0 is returned else 1 is returned. This is equal to if else
conditional statements.
int main()
int x=1, y ;
y = ( x ==1 ? 2 : 0 ) ;
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}
OUTPUT:
x value is 1
y value is 2
C – Increment/decrement Operators
PREVNEXT
Increment operators are used to increase the value of the variable by one and decrement
operators are used to decrease the value of the variable by one in C programs.
Syntax:
Increment operator: ++var_name ;( or) var_name++;
Decrement operator: – -var_name; (or) var_name – -;
Example:
Increment operator : ++ i ; i ++ ;
Decrement operator : – – i ; i – – ;
#include <stdio.h>
int main()
int i=1;
while(i<10)
printf("%d ",i);
i++;
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OUTPUT:
123456789
#include <stdio.h>
int main()
int i=20;
while(i>10)
printf("%d ",i);
i--;
OUTPUT:
20 19 18 17 16 15 14 13 12 11
1 Pre increment
++i Value of i is
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incremented before
assigning it to variable
i.
Value of i is
incremented after
i++ assigning it to variable
2 Post–increment i.
Value of i is
decremented before
— –i assigning it to variable
3 Pre decrement i.
Value of i is
decremented after
i– — assigning it to variable
4 Post_decrement i.
#include <stdio.h>
int main()
int i=0;
while(++i < 5 )
printf("%d ",i);
return 0;
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OUTPUT:
1234
int main()
int i=0;
while(i++ < 5 )
printf("%d ",i);
return 0;
OUTPUT:
12345
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EXAMPLE PROGRAM FOR PRE – DECREMENT OPERATORS IN C
#include <stdio.h>
int main()
int i=10;
while(--i > 5 )
printf("%d ",i);
return 0;
OUTPUT:
9876
int main()
int i=10;
while(i-- > 5 )
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printf("%d ",i);
return 0;
OUTPUT:
98765
SPECIAL OPERATORS IN C:
Below are some of special operators that C language offers.
Example : * a where, * is
2 * pointer to the variable a.
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EXAMPLE PROGRAM FOR & AND * OPERATORS IN C
In this program, & symbol is used to get the address of the variable and * symbol is
used to get the value of the variable that the pointer is pointing to. Please refer C –
pointer topic to know more about pointers.
#include <stdio.h>
int main()
int *ptr, q;
q = 50;
ptr = &q;
printf("%d", *ptr);
return 0;
OUTPUT:
50
#include <limits.h>
int main()
int a;
char b;
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float c;
double d;
return 0;
OUTPUT:
EXPRESSIONS
Arithmetic expression in C is a combination of variables, constants and operators written in a
proper syntax. C can easily handle any complex mathematical expressions but these
mathematical expressions have to be written in a proper syntax. Some examples of mathematical
expressions written in proper syntax of C are
Note: C does not have any operator for exponentiation.
C operators in order of precedence (highest to lowest). Their associativity indicates in what order
operators of equal precedence in an expression are applied.
Operator Description Associativity
() Parentheses (function call) (see Note 1) left-to-right
[] Brackets (array subscript)
. Member selection via object name
-> Member selection via pointer
++ -- Postfix increment/decrement (see Note 2)
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++ -- Prefix increment/decrement right-to-left
+- Unary plus/minus
!~ Logical negation/bitwise complement
(type) Cast (convert value to temporary value of type)
* Dereference
& Address (of operand)
sizeof Determine size in bytes on this implementation
*/% Multiplication/division/modulus left-to-right
+ - Addition/subtraction left-to-right
<< >> Bitwise shift left, Bitwise shift right left-to-right
< <= Relational less than/less than or equal to left-to-right
> >= Relational greater than/greater than or equal to
== != Relational is equal to/is not equal to left-to-right
& Bitwise AND left-to-right
^ Bitwise exclusive OR left-to-right
| Bitwise inclusive OR left-to-right
&& Logical AND left-to-right
|| Logical OR left-to-right
?: Ternary conditional right-to-left
= Assignment right-to-left
+= -= Addition/subtraction assignment
*= /= Multiplication/division assignment
%= &= Modulus/bitwise AND assignment
^= |= Bitwise exclusive/inclusive OR assignment
<<= >>= Bitwise shift left/right assignment
, Comma (separate expressions) left-to-right
Note 1:
Parentheses are also used to group sub-expressions to force a different
precedence; such parenthetical expressions can be nested and are
evaluated from inner to outer.
Note 2:
Postfix increment/decrement have high precedence, but the actual
increment or decrement of the operand is delayed (to be accomplished
sometime before the statement completes execution). So in the
statement y = x * z++; the current value of z is used to evaluate the
expression (i.e., z++ evaluates to z) and z only incremented after all else
is done.
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EVALUATION OF EXPRESSION
At first, the expressions within parenthesis are evaluated. If no parenthesis is present, then the
arithmetic expression is evaluated from left to right. There are two priority levels of operators in
C.
High priority: * / %
Low priority: + -
The evaluation procedure of an arithmetic expression includes two left to right passes through
the entire expression. In the first pass, the high priority operators are applied as they are
encountered and in the second pass, low priority operations are applied as they are encountered.
Suppose, we have an arithmetic expression as:
x = 9 – 12 / 3 + 3 *2 - 1
This expression is evaluated in two left to right passes as:
First Pass
Step 1: x = 9-4 + 3 * 2 – 1
Step 2: x = 9 – 4 + 6 – 1
Second Pass
Step 1: x = 5 + 6 – 1
Step 2: x = 11 – 1
Step 3: x = 10
But when parenthesis is used in the same expression, the order of evaluation gets changed.
For example,
x = 9 – 12 / (3 + 3) * (2 – 1)
When parentheses are present then the expression inside the parenthesis are evaluated first from
left to right. The expression is now evaluated in three passes as:
First Pass
Step 1: x = 9 – 12 / 6 * (2 – 1)
Step 2: x= 9 – 12 / 6 * 1
Second Pass
Step 1: x= 9 – 2 * 1
Step 2: x = 9 – 2
Third Pass
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Step 3: x= 7
There may even arise a case where nested parentheses are present (i.e. parenthesis inside
parenthesis). In such case, the expression inside the innermost set of parentheses is evaluated
first and then the outer parentheses are evaluated.
For example, we have an expression as:
x = 9 – ((12 / 3) + 3 * 2) – 1
The expression is now evaluated as:
First Pass:
Step 1: x = 9 – (4 + 3 * 2) – 1
Step 2: x= 9 – (4 + 6) – 1
Step 3: x= 9 – 10 -1
Second Pass
Step 1: x= - 1 – 1
Step 2: x = -2
Note: The number of evaluation steps is equal to the number of operators in the arithmetic
expression.
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Else, if either of the operand is float, then others are converted to float.
Else, if either of the operand is unsigned long int, then others will be converted to unsigned long
int.
Else, if one of the operand is long int, and the other is unsigned int, then
if a long int can represent all values of an unsigned int, the unsigned int is converted to long int.
otherwise, both operands are converted to unsigned long int.
Else, if either operand is long int then other will be converted to long int.
Else, if either operand is unsigned int then others will be converted to unsigned int.
It should be noted that the final result of expression is converted to type of variable on left side
of assignment operator before assigning value to it.
Also, conversion of float to int causes truncation of fractional part, conversion of double to float
causes rounding of digits and the conversion of long int to int causes dropping of excess higher
order bits.
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FORMATTED INPUT AND OUTPUT
The C Programming Language is also called the Mother of languages. The C language was
developed by Dennis Ritchie between 1969 and 1973 and is a second and third generation of
languages. The C language provides both low and high level features it provides both the power
of low-level languages and the flexibility and simplicity of high-level languages.
C provides standard functions scanf() and printf(), for performing formatted input and output.
These functions accept, as parameters, a format specification string and a list of variables.
The format specification string is a character string that specifies the data type of each variable to
be input or output and the size or width of the input and output.
Now to discuss formatted output in functions.
Formatted Output
The function printf() is used for formatted output to standard output based on a format
specification. The format specification string, along with the data to be output, are the parameters
to the printf() function.
Syntax:
printf (format, data1, data2, ......... );
In this syntax format is the format specification string. This string contains, for each variable to
be output, a specification beginning with the symbol % followed by a character called the
conversion character.
Example:
printf (”%c”, data1);
The character specified after % is called a conversion character because it allows one data type to
be converted to another type and printed.
See the following table conversion character and their meanings.
Conversion Meaning
Character
d The data is converted to decimal (integer)
c The data is taken as a character.
s The data is a string and character from the string , are printed until a NULL,
character is reached.
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f The data is output as float or double with a default Precision 6.
Symbols Meaning
\n For new line (linefeed return)
\t For tab space (equivalent of 8 spaces)
Example
printf (”%c\n”,data1);
The format specification string may also have text.
Example
printf (”Character is:%c\n”, data1);
The text "Character is:" is printed out along with the value of data1.
Example with program
#include<stdio.h>
#include<conio.h>
int main()
{
char alphabh="A";
int n1= 55;
float n2=22.34;
printf(“char=%c\n”,alphabh);
printf(”int= %d\n”,n1);
printf(”float=%f\n”,n2);
retrun 0;
}
Output Here…
char =A
int= 55
float=22.340000
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