2024 SSP Snare Packet
2024 SSP Snare Packet
Audition Packet
SNARE
Audition Process
Individual Audition - Will occur by request of the director
During the individual audition, you will be asked to perform exercises from this packet. Be
prepared to choose your own tempo for each exercise. It s important to maintain a consistent
tempo as well as demonstrate good sound quality and rhythmic interpretation. DO NOT
attempt to play the marked tempo if you cannot achieve excellence at that speed! Playing an
exercise 15 bpm slower but correct is much better than playing at tempo and not succeeding.
Preparation
-The success of your audition will be directly related to the level of preparation of the
audition material
-Use a metronome!!!!
-Be able to mark time to all of the audition material
Audition
-Please do not be afraid to ask questions if you are confused or need further direction!
-Your ability to stay mentally engaged throughout the audition is crucial to your
performance in the audition
FUNDAMENTAL TECHNIQUE - MUSCLE GROUPINGS
All strokes are produced using either one of or a combination of three different muscle
groupings.
We ll often use arm when we re trying to keep from rushing slower rhythms, or to create full
dynamic moments. We ll also use arm to help power through high energy rudiments such as
very fast double stroke rolls. Note that arm movement is produced entirely in the elbow
joint. The shoulder should never be activated, and biceps should always remain relaxed.
Think of the wrist as the workhorse of our technique, we ll use some amount of wrist turn in
almost every stroke. With faster, more delicate strokes, we may layer in some finger (see
below), and with slower fuller strokes we may layer in some arm. Only at the extreme ends of
the speed and dynamic spectrum will we completely eliminate wrist turn, this almost never
happens. Note that wrist turn is different depending on your instrument. Tenors and snare
right hands will use a knock on the door type wrist turn, while bass drums and snare left
hands will use a turn the door knob type rotation.
Fingers are the smallest muscle grouping that we can borrow from. Sometimes referred to as
fast twitch muscles, they can help us produce a great amount of speed. The tradeoff is that
they aren t particularly good for producing a full sound. It s very important to recognize the
difference between using fingers to motivate a stroke, and simply squeezing the stick. The
former can produce properly rebounded strokes very quickly, the latter can only slow us
down and create choked off sounds.
General notes
Key Points
Two different types of strokes are Full (Legato) and Down (Marcato) strokes
Always lead the stroke from the bead of the stick. (No Moeller strokes)
The right hand should be a hinge motion (As if you were knocking on your friend s
door, this is the primary right hand wrist motion)
The left hand should rotate like you are turning a doorknob
The main focus for both hands is a wrist turn, but allow the wrist, fingers, and arms to
work together to create a full and relaxed sound
Minimize human interference by allowing the stick to rebound and be as efficient as
possible
Let the stick breathe at all times in your hands. There will never be a time this season
where you will squeeze the drum stick
DYNAMICS
The Siloam Springs dynamic system includes specific heights, allowing each member of the
ensemble to have a visual reference point for the selected passage. While the techniques
might change from height to height, the approach never changes. The sticks will never
travel past vertical but we will raise the arm to achieve visual volume heights
Height definitions
IMPLEMENT GRIP
A great quality of sound and approach to the drum starts with the grip of the stick. In order to
produce a full, resonant tone from the drum, it is important that your hands maintain a relaxed
grip around the stick at all times, allowing the stick to resonate in your hand.
If you hold the stick too tightly, you dampen the stick s natural vibrations and choke off
much of the sound, leaving you with a very thin quality of sound. Also, the brunt of the impact
from the stick striking the drum will be transferred directly into your hand, which can lead to
unnecessary injury.
The palm of your hand should not be flat to the drum (German Grip) nor should the thumb be
completely on the top of the stick (French Grip). The crease created between the thumb and the
index finger should be turned to an approximate 45-degree angle. This offers the best benefits
from both the German Grip (full wrist turn) and the French grip (easy engagement of the
fingers).
PLAYING POSITION
With your arms relaxed by your sides, raise your left hand from
the elbow until your forearm is slightly below parallel to the
ground. With the stick in your left hand and the bead of the stick
in the center of the drum, put the width of two fingers between
the rim of the drum and the stick to establish the proper drum
height. Next, simply raise your right hand to the drum, matching
the fulcrum point of the right hand to the fulcrum point of the left
hand, making sure the stick angles down to the drum are the
same.
Simply put, to generate the same sound from each hand, each stick must strike the drum from
the same pivot point.
The beads will always remain in the center of the head, resting 1/2 inch apart and 1/2 inch off of
the head. It is absolutely essential for the beads to remain in the exact center of the drum at all
times. If the sticks are not striking the drum in the same location, then they will not produce the
same sound.
Don’t take this too far, however. You don’t want unnecessary tension in your shoulder and/or
upper arm. This will give the stick a slight downward angle (with your wrist being higher than the
bead), yet still allow the meaty part of the bead to make contact with the drum.
Loosey Goosey_2024
3 3
Micaiah Barnett
= 120
A
Snare Line
3 3 3 3
R...
3 3
R...
L...
3 3 3 3
Tenor Line
R...
R...
9
L...
Bass Line
3
3
3
3 3
2
S. L.
4 3 3 3 3
3 3 3 3 3
3
T. L.
9
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B. L.
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S. L.
7
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T. L.
R... L... Sim. R R L L...
6
6
6 6 3 3 3 3
B. L.
3
S. L.
10
B
R... L... R R R B B B L L L B B B R R R B
apply arounds
T. L.
R... L... R R R B B B L L L B B B R R R B
B. L.
R...
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S. L.
14
L... R... L L L B B B R R R B B B L L L B
T. L.
L... R... L L L B B B R R R B B B L L L B
B. L.
R...
RH drum R... L...
LH rim
4
18
C
S. L.
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S. L.
22
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B. L.
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5
D
S. L.
26
T. L.
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Bunny Hops Laser
B. L.
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29
T. L.
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Hand-to-hand
Goblins
B. L.
6
S. L.
33
T. L.
Split 2s
Inverted Goblin
B. L.
ABC
BD 90
= 124
MDL Bass Line 5
RR RR RR RR R R RR RR RR RR R R RR RR R LL LL L
S. L.
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13
S. L.
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T. L.
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MDL Snare Line ABC
BD 90
= 124
11
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= 152
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Tenor Line
Bass Line
8
S. L.
T. L.
B. L.
C. L.
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S. L.
B. L.
C. L.
21
S. L.
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The Grid
Triplet Grid
> > > > > > > > > > > > > > > > > >
12 œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ 6 œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ
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r l...
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21
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28
> > > > > > > > > > > > >
Snare / œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ Œ Ó