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$RJGGOHR

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0% found this document useful (0 votes)
11 views6 pages

$RJGGOHR

Uploaded by

becog64364
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Bard 9, Cleric 1 Alda

CLASS & LEVEL PLAYER NAME

Halfling Guild artisan (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH Dexterity

+0
Constitution
Intelligence
+4 19 88 103 15
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
Charisma
Notes: Cleric spells no azuth rolls, Total
10d8 SUCCESSES
Saving Throw Modifiers reroll nat 1s, armor cancels out
DEXTERITY
Inspiration: 5 natural 20s against May 10 FAILURES

DEFENSES HIT DICE DEATH SAVES


Use for azuth rolls

SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION Acrobatics DEX
=== WEAPONS ===
+4 PROFICIENCY BONUS
+3 Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


16 Athletics STR Tinker's Tools, Instruments
ABILITY SAVE DC WIS 15
Deception CHA
=== LANGUAGES ===
History INT Common, Halfling, Firbolg, Dragonborn (3
INTELLIGENCE days)
Insight WIS
35 ft
Intimidation CHA
Investigation INT
Medicine WIS SPEED

Nature INT PROFICIENCIES & LANGUAGES

WISDOM Perception WIS


Performance CHA Actions Bonus Actions
+2 Persuasion CHA
- Standard Actions
- Cast a Spell
Inspiration (1d8) - 5/short rest - 10 mins, choose to
use it on ability check, attack, saving throw
- Performance of Creation (large or smaller) - Can command animated object to move, attack etc.
Religion INT - Animating Performance - large or smaller (common: with the same bonus action
14 cape, shield, carpet)
Sleight of Hand DEX
- Countercharm - adv against frighten and charm
Stealth DEX - Emboldening Bond (1d4 to all d20 rolls for 10 Reaction
minutes for 4 people) Cutting words (1d8) - subtract from the total to hit after
CHARISMA Survival WIS hearing what it is

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


PASSIVE WISDOM (PERCEPTION)

PASSIVE WISDOM (INSIGHT)

PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CLASS & LEVEL PLAYER NAME

(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === === CLERIC FEATURES === === HALFING FEATURES ===

--- Emboldening Bond (4/long rest) - as an action, --- Lucky - reroll a 1 on an attack roll, ability check, or
--- Bardic Inspiration (5/short rest) - Bonus Action to choose 4 creatures within 30ft to create a magical saving throw
give to another creature within 60 feet. Within 10 bond for 10 minutes. Roll a d4 and add to attack,
minutes, can add to one ability check, Attack roll, or ability, or saving throw once per turn --- Brave - adv. on saving throws against frighten
saving throw
- Ability check - roll twice and take the higher --- Halfling Nimbleness - move through space of any
- Attack roll - add the die result to the damage roll creature of a size (medium and above) larger
- Saving throw - add die roll + 5 temp hit points === ITEM FEATURES ===
--- Naturally Stealthy - can hide even obscured only by
--- Countercharm - Action, start a performance that --- Periapt of Health (immune to disease) a creature one size larger (medium and above)
lasts until the end of your next turn (words or music) -
you and any creatures with 30 ft of you have --- Wand of Pyrotechnics - 7/7 charges - 60ft range,
advantage on saving throws against being frightened burst of light and sound heard 300ft away
or charmed === MIS. FEATURES ===
--- Deck of Illusions - each card one use, action to
--- Performance of Creation - (1/long rest for free, 2nd draw card and throw within 30 ft, lasts until card moved --- Feat - Inspiring Leader - 10min = 15temp hp for 6
level spell slot after) - as an action, channel magic to or dispelled, when within 120 ft, can move it within 30 creatures, can be repeated every short or long rest.
create a non magical item in an unoccupied space with ft of the card, any physical interactions reveals it is an Can be done multiple times. All pets and familiars can
10ft equal or less than 180gp in value. It disappears illusion but otherwise needs 15 investigation check benefit from this
after 4 hours. Alternatively, modify existing raw
materials to create an item that does not dissappear --- Adamantine Half Plate - cancels out critical hits --- Azuth spells - no spell slot
until this ability is used again. - Detect Good and Evil
--- Lyre of Singing Winds - 6/6 Charges - Zephyr Strike
--- Animating Performance - (1/long rest for free, 3rd -advantage on performance checks
level spell slot after) - as an action, channel magic to Feather Fall (2 charges), Levitate (3 charges), Gust of
animate a nonmagical object - (30 ft range, large or Wind (3 charges), or Dust Devil (3 charges) --- Halfing Nimbleness - move through the space of
smaller, 16 AC, 10 + 5 * bard level hp (55), speed/fly - any creature of medium or larger
30ft) - immune to poison and psychic damage, immune --- Rhythm Maker's Drum
to poisoned, charmed, frightened and exhausted - regain bardic inspiration once a day --- Naturally Stealthy - can hide even when only
conditions - http://dnd5e.wikidot.com/bard:creation obscured by a creature medium or larger

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 1 1 --

1 -- 1 --

SP 1 -- 1

1 1 --
EP 0 1 1 --

1
GP 1

1
PP
1

1 --
WEIGHT CARRIED
1 --

ENCUMBERED 1 ATTUNED MAGIC ITEMS QTY WEIGHT

1 1

PUSH/DRAG/LIFT 1

1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CLASS & LEVEL PLAYER NAME

(Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 19 +11

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

Vicious Mockery 60ft 2d4 psychic and disadv. for next att
Minor Illusion 30ft
Mage Hand 30ft
Message 120ft
Thaumaturgy
Toll the Dead 60ft
Sacred Flame 60ft

=== 1st LEVEL === 4 slots Can prep other cleric spells, but most common

Zephyr Strike Azuth


Detect Good and Evil Azuth/Cleric
Comprehend Languages Bard 1 hr
Dissonant Whispers Bard Wis19 60ft fail 3d6 psychic, move away as reaction, half damage

Feather Fall Lyre (no azuth) R


Heroism Cleric, always prep
Santuary Cleric, always prep BA 30ft 1m targetting ward requires wis save
Bless Cleric A 30ft 1d4 to att. saving throws for 3
Healing Word Cleric BA 60ft 1d4+2 health
Cure Wounds Cleric A Touch 1d8+2 health

=== 2nd LEVEL === 3 slots


Dust Devil Lyre (no azuth)
Gust of WInd Lyre (no azuth)
Levitate Lyre (no azuth) A 60ft up to 500lbs, 20 feet
Invisibility Bard A
Shatter Bard Con19 A 60ft 3d8 thunder damage

=== 3rd LEVEL === 3 Slots


Sending Bard (no azuth)
Slow Bard Wis19 A 120ft 1m 6 creatures of choice in 40ft cube
Stinking Cloud Bard Con19 A 90ft 1m 20ft radius sphere of gas, lose turn on fail
Hypnotic Pattern Bard Wis19 A 120ft 1m 30ft cube, incapcitated and speed of 0
Mass Healing Word Bard -- BA 60ft 1d4+5 to six creatures of choice
Tongues Bard -- A Touch Understand and speak with anyone
--

=== 4th LEVEL === 3 slots --

Greater Invisibility Bard -- 1m not interrupted by spell casting or att


--

=== 5th LEVEL === 2 slots --

Greater Restoration Bard A 100 diamond dust


Synaptic Static Bard Int19 A 120ft 20 rad sphere, 8d6 psychic, -1d6 for 1m

--
--
--
--
--
--

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 19 +11

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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