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The Land and The People v1.1

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0% found this document useful (0 votes)
265 views34 pages

The Land and The People v1.1

Uploaded by

petitrenardeau
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A Cartography

Carta Game
by Bryon Casebolt

The Land and


the People
The Land and the People
Game Edition v 0.1

Design and Layout by Bryon Casebolt (@hessan_yongdi)


________________________
This work is based on the Carta system (found at https://peachgardengames.itch.io/carta-srd), from Cat
McDonald and Peach Garden Games, and licensed for use under the Creative Commons Attribution 3.0
Unported license (http://creativecommons.org/licenses/by/3.0/)

The Carta logo is © Cat McDonald, and is used with permission.

The Land and the People is released under Creative Commons Attribution-ShareAlike 3.0 (https://
creativecommons.org/licenses/by-sa/3.0/us/).
________________________
The cover shows page 2, volume 6, of the Daedon yeojido. It shows the area around Kimch’aek (originally
Seongjin [城津]) and Tanch’ŏn [端川] in modern-day North Korea, represented here by the red and yellow
markers. The full copy of this map has been made freely available online by the Kyujanggak Archives of
Seoul National University.

All other illustrations and art by Bryon Casebolt


g
Table of Contents
Introduction 1
The Game 2
Example of Play 5
The Cards
Starting Cards (Kings) 6
The Play Cards
Hearts 8
Diamonds 13
Clubs 18
Spades 24
Goal Cards (Aces) 29
Introduction 1
2021 is the 160th anniversary of the initial In this game, the Character is also the leader a
publication of the Daedongyeojido [ ]. small team of cartographers. You work to record
An approximately 7x4 meter, 22 volume map as much information as you can to create a map
printed with 70 hand-carved woodblocks, it for the common folk. To learn more about the
visualized the Korean peninsula to such detail country where you all live and connect people
that the Joseon and subsequent governments that have never met through a piece of paper.
continued to use it as a reference for a century
after its creation. Legends about the creator, Kim
A NOTE ABOUT COLONIALISM & MAPS
Jeong Ho [ ] (Gosanja [ ]), claim he
It is important to note before we go any further
traveled alone or with a small team researching
that cartography is often a tool used by colonial,
and surveying the countryside. Along with data
imperialist, and nationalistic forces. Even the
gathered by friends and of cial sources, it took
Daedongyeojido has had controversy in its use
~30 years to complete the rst edition.
in the 20th century.
Why did he do it? Honestly we don’t know much
However, that is not the goal of this game. This
about him, but stories claim Kim Jeong Ho
game is designed to explore a ctional pre-
enjoyed cartography and wanted to
modern country, meet its folk, and create hope
democratize knowledge that had previously
for an interconnected future full of
limited to of cials and intellectuals by making a
understanding and respect for what makes us
map that would be easy for travelers to use.
different.
fi
fi
fi
fi
The Game 2
The Land and the People is based on the Carta won’t be good enough if you want to make a
SRD game engine. As such, we will be using good, detailed map.
playing cards to create a game board where the
Accounts should be 0 at the start of the game.
action of the game will take place.
The player gains or sometimes looses Accounts
only as a result of card events.
WHAT YOU WILL NEED TO START:
The second statistic is Travel Time. Making a
• A deck of standard playing cards
map rarely done alone. It takes great effort from
• Writing materials to journal or draw a map many people far away from their homes. This
and track your party’s stats statistic abstracts the limited resources, morale,
and cooperative weather needed to accomplish
• A marker or game piece
such a monumental task.
• One or two 6-sided dice (d6)
At the beginning of each round of play, Travel
In The Land and the People, there are two main Time starts at a max set by the Starting Card. It
statistics to keep track of during play. The rst is goes down with every move across a tile, but it
Accounts. Accounts represents all of the survey might also go up or down depending on card
data on the physical and human geography that events. When Travel Time hits zero, complete
you have collected for use in the map. The basic the event on any card in play and then trigger
lay of the land is know to most people, but that the next round of play. (see pg. 3-4)
fi
The Game 3
THE BOARD: FLOW OF PLAY:
Before setting up the board, remove the kings Every turn, the player move the Character token
and jokers from the deck. The jokers will not be straight or diagonally onto an adjacent card and
used in this game. Then either select or subtracts one from your Travel Time. If the card
randomly choose one of the King cards. This is is face-down, reveal the card and consult "The
the Starting Card and will be placed on the Cards” section for the event prompt. If it is
board. already face up, only deduct from the travel time
as the party passes through. I encourage that
Once this is done,
you use the prompts to draw a map or write a
shuf e the remaining
travelogue about your Character and their team.
cards and lay out
cards face down in The player wins the game when they have:
5x5 grid along with • gathered as at least 8 Accounts,
the King card. This is
• nd one of the Goal Card (Aces)
the country we will
be mapping and • reveal at least 4 other cards of the same suit or
should look every card on the board
something like this. For example, if the player can win with the Ace
of Spades if they have 4 other Spades cards
revealed or all 25 cards on the board revealed.
fi
fl
The Game 4
This likely will not be accomplished before the This cycle continues until either the player nds
Character runs out of Travel Time at least once. and completes a Goal Card or the deck of extra
When Travel Time hits zero, the round is over cards is exhausted. This triggers the nal round.
and the character moves back to their starting
If the player does not achieves the objectives of
point
one of the Goal Cards by the time they run out
To prepare the board for the next round, the of Travel Time in this nal round or revealed
player rolls a one 6-sided dice. Take the every card on the board, the player “loses” the
indicated number of cards from the deck of game. The Character has lost their support,
extra cards and place them face down over used up their all their resources or has becomes
revealed cards on the board. This can be done too old to complete their work. Hopefully, the
deliberately or at random by using a pair of 6- next person will have better luck and achieve
sided dice (re-rolling 6s) to indicate the grid the Character’s dreams.
coordinates for the replaced cards. The King can
If the player has revealed every active card on
not be covered, but Aces can be so be careful.
the board before the end of the nal round, but
Finally, reset Travel Time back to maximum and
is unable to complete a Goal Card, the
begin the next round. This represents nding
Character was not able to publish their map.
new things or things that have changed
However, they have gathered together enough
between your Character’s attempts.
information that a successor may create or their
notes became widely available.
fi
fi
fi
fi
fi
Example of Play 5
SETUP: START ROUND 2:
Jia starts by laying out their Jia rolls d6 to show the
board. They decide to place number of cards to cover and
the King off-center. rolls a 4. Using a randomizes
system, they place 4 new cards
on the board.

ROUND 1: END ROUND 2:


They then proceed to move After 7 more moves, the
until they run out of Travel Character makes it to one of
Time. They have not been able the Goal cards, the Ace of
to complete the game because Clubs. They have already
they have not yet found a Goal gathered the required
Card. Accounts and revealed at least
four Clubs, so they have
can complete the game.
The Cards 6
The Starting Cards
KING OF HEARTS
The Character is driven to do make this map for family and friends. Who is the main person are they
doing this for and what are they like? What about that person’s history or interests is driving the
Character’s decision to take on such an arduous task?

• The Character starts each round with 8 Travel Time.


• Any time they would gain Travel Time due to a card event, roll a d6 and add an extra point to Travel
Time on a roll of 1-3. This re ects the extra boost of morale the support causes for the Character and
the ability to spread resources across the smaller than average team you travel with.

KING OF DIAMONDS
A group of Merchants or Crafts-folk have funded the Character’s work. What do they do? What would
they gain from having the Character’s map? Who is the main contact and what are they like?

• The Character starts each round with 10 Travel Time.


• Any time they would lose Travel Time due to a card event, roll a d6 and regain the Travel Time on a
roll of 1-3. This re ects the patrons’ wide network that is able to help you in times of need.
fl
fl
The Cards 7
KING OF CLUBS
The Character have found a patron in the government. They can’t give you any extra funding up-front,
but just having of cial backing can have distinct advantages. Did the Character ask them for support or
did they ask the Character to make the map in the rst place? What does the Character’s patron seek
to gain from this map? What is their position in the government? Did someone else introduce them?

• The Character starts each round with 8 Travel Time.


• Any time they have an encounter with the government (Clubs), roll two d6. On a roll of 1-4, the
Character gains one free Travel Time. On a roll of 9-12, they gain one free Account. This represents
the of cial sanctioned nature of the Character’s mission.

KING OF SPADES
You have managed to nd a patron to support your mission in a wealthy noble who has fallen out of
favor with the government. What is their motivation for the creation of the map? What is the history of
their family and their relationship with the government and the people?

• The Character starts each round with 10 Travel Time.


• Any time you encounter a historical location (Spades), roll a d6. On a 1-3, the Character gains one
free Account. This re ects the knowledge of the country’s history the noble patron has access to.
fi
fi
fl
fi
fi
The Cards 8
The Play Cards
THREE OF HEARTS:
Hearts You are passing through one of your companion’s
TWO OF HEARTS: hometown when you discover their cousin is getting
married! The families are so pleased to have you
You inspect the essay in front of you written by a
here sharing your stories and helping out that they
promising student. You are in a new small city while
lavish your party with more gifts than a usual
your companions are doing some needed repairs
attendee would get. If you remain for a little longer,
on the equipment, so you decided to do some
you might also get to learn some more about the
tutoring for spare funds. It is sometimes nice to take
surrounding area.
a break from the road and the money will help keep
you going for a while. What stories of yours did the guests enjoy the
most? If you stayed longer, what new thing did you
What are you teaching about? What happened to
and your companion discover about their
that promising student?
hometown?
Result: Roll a d6
Result: Choose either
• On 1-3, the Character gains one Travel Time.
• +1 Accounts and +1 Travel Time
• On 4-6, the Character gains two Travel Time.
• +2 Travel Time
The Cards 9
Hearts
FOUR OF HEARTS: FIVE OF HEARTS:
While the road can be a great adventure, it can You arrive in a village in a crisis. Their village elder
also be a source of agonizing boredom. While has died, but they don’t have anyone to of ciate the
traveling on a ferry, you decide to solve that by funeral. One of your companions is quali ed to do
the rituals, but it will take time to prepare. The
playing a board game with one of the other
oldsters are quite grateful and tell you all they can
passengers. “My mother always told me,” they
about the old man, who apparently was a very
say, “that this game was based on that old
active and rebellious young man.
story…”
What rituals does your culture use to say goodbye
What legend did they remind you of? Where to the dead? What did this elder do in his younger
does the story come from? years?

Result: +1 Account Result: -1 Travel Time and Roll a d6.

• On 1-3, the Character gains +1 Account.


• On 4-6, the Character gains +2 Account.
fi
fi
The Cards 10
Hearts
SIX OF HEARTS: SEVEN OF HEARTS:
“Come on! Keep up!” The small troop of children
The road can be a grueling place for a traveler. You
run up ahead of you. They promised to show you
interviewed a person on the road about a region
something interesting, but you rather wished they
you have not visited yet. Looking back at your notes,
would… just… slow… down. When you nally reach
they don’t make much sense and you are having a
your destination, it is not the journey that keeps you
really hard time remembering a lot of the details.
from catching your breath. ‘Interesting’ does not
What was so particularly hard about today? Who quite describe how amazing this is.
was the person you interviewed?
What awe-inspiring thing did the children nd? Had
Result:-1 Account no one ever discovered this place before or is it just
a local secret?

Result: +1 Account
fi
fi
The Cards 11
Why was this village abandoned? Will people ever
Hearts return to live here?

Result: No Change
EIGHT OF HEARTS:
“Blossoms springing from the trees, ush against
the green new leaves…” You hear someone on the TEN OF HEARTS:
road singing a folk-song from your old hometown. It Nature can be a cruel being sometimes to those on
was good to meet and catch up on the news. the road. Despite your best efforts, some of the
accounts have been ruined. You could make repairs
Did you already know this person or their family?
to the notes that have been damaged, but it will
What is something that has changed about your
take a lot of time. Time you might not have.
home while you were gone?
How did the documents become damaged?
Result: +1 Account
Result: Choose Either
NINE OF HEARTS: • -1 Account
You come upon a shing village, or at least it used
• -1 Travel Time
to be. Now it is a ghost town. Many of the houses
are falling into ruin. A broken vessel sits on its side,
decaying in the salt spray on the beach. An animal
calls out to its young in one of the ruins. It is eerie,
but also comforting to see life still surviving here.
fi
fl
The Cards 12
Hearts
JACK OF HEARTS: QUEEN OF HEARTS:
The rising moon reminds you of a poem a dear It is festival time! Songs are already lling the air as
departed friend wrote as you walk along a river. villagers and merchants from the the province
around the town set up stalls and hawk their wares.
Do not be overproud of quick passage to the
Children race in the streets. You have arrive in town
sea,
just in time to participate in the major events!
It certainly is hard to return uphill to me.
Moonbeams grace the mountains, I would stay Who or what is this festival celebrating? What are
and rest with thee. some of the main events people do as part of the
festivities?
Where is this water racing before it meets the sea?
Result: +1 Account and +1 Travel Time
Result: No Change
fi
The Cards 13
Diamonds
TWO OF DIAMONDS: THREE OF DIAMONDS:
One of your companions waves to you from the end One of your companions weighed the coin purse in
of the dock where they talk with a sailor. “They are his hand. “It is not going to be enough. Sorry, boss.”
heading our way,” your companion says. It could One of your surveying tools have broken and you
save you some time to your next destination if you don’t have enough on hand to x it. You are going
went along. to have to sell one of your valuables or lose a lot of
time scraping together enough cash for the crafts-
How was the voyage?
folk to x it.
Result: Roll a d6
What did you sell? Why do you nd it valuable?
• On 1-3, the Character gains one Travel Time.
Result: No Change
• On 4-6, the Character gains two Travel Time.
fi
fi
fi
The Cards 14
Diamonds
FOUR OF DIAMONDS: FIVE OF DIAMONDS:
Itinerant peddlers are always walking the roads of “I insist!” proclaimed the innkeeper. “Have dinner
the countryside, moving from village to village. A on me!”
friendly sort most of the time, you have one of them
Your party was able to help a local innkeeper out
a ride on your wagon. In exchange they gave you a
with their business, so they want to say thank you. A
bauble and shared what they knew about the
good meal and a comfortable bed can go a long
villages off the main road in the mountains.
way to improve everyone’s mood.
What did the peddler give you? What are you going
How did the party help out the innkeeper? Did the
to do with it?
Character focus on having a good time or learn
Result: Account +1 some more about the local area from the other
guests?

Result: Choose Either


• +1 Travel Time and +1 Account
• +2 Travel Time
The Cards 15
Diamonds
SIX OF DIAMONDS: SEVEN OF DIAMONDS:
“16!?” you exclaim. “This is practically robbery!” “No, no,” said the peddler. “There are only two
Some basic supplies you have to keep purchasing ferries on that river, not three.” They were quite
on the road. This is easier now a-days than when insistent that the information you got from the
you were young thanks to the new free markets. government is old. The peddlers travel so much,
Unfortunately, freer trade also mean that sometimes they are more likely right. You are going to have to
and in some places the things you need are going go check which which one has been abandoned.
to be absurdly expensive.
What happened to the ferry?
What is it that you needed? Why is it so expensive
Result: -1 Account
right now in this part of the country?

Result: -1 Travel Time


The Cards 16
Diamonds
EIGHT OF DIAMONDS: NINE OF DIAMONDS:
One of your companions smiles at you triumphantly “Sorry, boss,” one of your companions mumbles,
as they approach your wagon after a trip to the looking down in shame. They had gotten pick-
market street. “Boss, look at this!” they say as the pocketed at one of the drinking houses last night.
present you with a book. It is a basic student primer, You gently scold them, just glad that they didn’t get
but as you open it you nd in the back a short mugged.
travelogue written by the former owner discussing Did the thief get away with the book of records they
about a trip they took to somewhere you have never were keeping or was it something useful like the
been before. coin purse or a tool you will have to replace?
Where did this student go? What is something Result: Choose Either
interesting they had seen along the way?
• -1 Account
Result: +1 Account
• -1 Travel Time
fi
The Cards 17
Diamonds JACK OF DIAMONDS:
Your trusty brass drinking ask got a large dent in it.
TEN OF DIAMONDS:
It is useable, but still a sad moment. You think back
Port towns are always a great place to learn more to the hard work you put into saving up money to
about the outlying islands from the sailors and ship buy it as a student.
captains that ply the taverns and market places
here. Maybe you might even nd some foreigners What job did you do to earn the money to buy the
and learn something about other lands. ask? Does it have any decorations on it?

Did you nd any foreign merchants? What did they Result: No Change
tell you about the their country?

Result: -1 Travel Time and roll a d6 QUEEN OF DIAMONDS:


You arrived in a town famous for a market
• On 1-3, the Character gains +1 Account.
specializing in particular kind of food. You splurged
• On 4-6, the Character gains +2 Account. a bit, but everyone has an amazing time and you
even got some stories out of the experience.

What is the specialty of this market? What new thing


did you learn about where it comes from or how it is
harvested/grown?

Result: +1 Account and +1 Travel Time


fl
fi
fl
fi
The Cards 18
Clubs
TWO OF CLUBS: THREE OF CLUBS:
The toothless oldster smiles down at you from their The young magistrate looks forlornly at the disaster
wagon seat. “They just opened it,” they say as they that is supposed to be their new of ce. Papers are
point toward the bridge. It is so freshly built, you can everywhere and the clerk who is supposed to be
still smell the resins in the wood from here. The caring for them can be heard snoring in the other
oldster continues, “There is a toll, but you had to room. The magistrate’s predecessor was removed
travel three days up-stream to the river ford before.” for incompetence and now you are seeing the
results of such a person staying in their position for
Did you have to pay the toll? far too long. The magistrate clears their throat, “How
Result: Roll a d6 long were you intending on staying in town?”

• On 1-3, the Character gains one Travel Time. How did you two meet on the road? What did you
• On 4-6, the Character gains two Travel Time. bond over? What interesting things did you nd
helping to reorganize?

Result: -1 Travel Time and Roll a d6


• On 1-3, the Character gains +1 Account.
• On 4-6, the Character gains +2 Account.
fi
fi
The Cards 19
Clubs
FOUR OF CLUBS: FIVE OF CLUBS:
You are passing through the town where you had You pass by the shrine for the royal family when you
your rst real job, working as a clerk in the local encounter one of the monarch’s cousins. “You are
government of ce. It was nice seeing how much doing good work,” they remark, looking over your
things have improved since then, but being here notes. “I cannot help you of cially, but take this.”
has also reminded you of some things that would They hand you a pass that will ease your travel
be useful for your current work. through the province you are in now.

How was your work? What did you do? How exactly did you two meet? Why did they nd
your work important?
Result: +1 Account
Result: +2 Travel Time
fi
fi
fi
fi
The Cards 20
Clubs
SIX OF CLUBS: SEVEN OF CLUBS:
The minor of cial smiles at your offer. “As long as An of cer stands next to the gate that blocks the
you share your information, I would be glad to help road passing through the fortress to the next
you.” In their hand is the key to the shed housing province. “Travel beyond this point has been
the local tax records. restricted for health reasons! Have your papers
ready.” You have permission to pass, but you can
What interesting information did you nd inside?
take advantage of everyone having to delay here to
What did you give in return?
interview some of the locals.
Result: +1 Account
What health emergency required restricting travel?

Result: +1 Account
fi
fi
fi
The Cards 21
Clubs
EIGHT OF CLUBS: NINE OF CLUBS:
The post board along the market street has a The guard shakes their head, “I can’t let you go any
broadsheet posted to it discussing the most recent further. Entry requires special permission.” The
news. It must be important because the press of village beyond has a valuable industry, so the
people blocks your view. One of your companions government is very careful about who can come
gets close enough to read it. “There was a disaster around here. You are either have to wait for your
in village we passed through a week past. The credentials to be checked or give up on the
government is abandoning it and sending the information you were wanted to gather.
refugees here.” What did you do? What industry is housed here that
What disaster could have destroyed a whole is so important to the State?
village? Will the villagers be able to return home? Result: Choose either
Result: -1 Account • -1 Accounts
• -1 Travel Time
The Cards 22
Clubs
TEN OF CLUBS: JACK OF CLUBS:
The of cer shakes their head sadly after hearing Laughter pierces the mild hubbub of the town
your protest. “I understand you are doing important market. “I have not seen you in forever!” It is strange
work, but you friend was arrested last night based seeing one of your companions, lthy from the long
on strong witness testimony. I have to investigate and hard road, being embraced by this well-
this thoroughly or there will be a riot.” dressed magistrate. They motion toward their of ce
compound, “Come, Come! Tell me, what brings you
What crime was your companion accused of? Did so far from home.”
they actually do it? What happened to them?
What is the relationship between your companion
Result: -1 Travel Time and this magistrate?

Result: Choose either


• +1 Accounts and +1 Travel Time
• +2 Travel Time
fi
fi
fi
The Cards 23
Clubs
QUEEN OF CLUBS:
The governor’s palace crowns the hill above the city.
The streets and alleys around it bustle with people
preparing for the service exam. With all of these
nobles and scholars around, there is sure to be
someone you can bend the ear of to get some
support or even some extra information.

Who did you meet here? Did any of your


companions try to take the exam?

Result: +1 Account and +1 Travel Time


The Cards 24
Spades
TWO OF SPADES: THREE OF SPADES:
An ancient school rises out of the countryside. Your Great mounds stretch up toward the sky. Long ago,
old school in fact. You are all greeted cheerfully by this was the capital of a small country, but now it is
the some of your former classmates that now just a small farming community next to a weakly
lecture here. The rest is good and the nostalgia owing river. Only these mounds serve as a
leaves your reinvigorated for the road ahead. reminder of what was before, long a mystery in their
purpose.
Why was this school originally founded here and
who founded it? How did you end up going to such What do some people think the mounds are for?
a prestigious school dominated by the children of Why did this capital fall from grace?
nobility despite your more humble upbringing?
Result: No change
Result: Roll a d6

• On 1-3, the Character gains +1 Travel Time.


• On 4-6, the Character gains +2 Travel Time.
fl
The Cards 25
Spades
FOUR OF SPADES: What do they say happened here? How is the other
A giant face carved into the cliffside above you version different?
seems to stare down at you. It is unnerving but
Result: No Change
impressive that your ancestors were able to make
such a mark upon the Earth.
SIX OF SPADES:
Who or what is the carving a picture of? Do you
know why they made it here? The village you are passing through is famous for
being the hometown of a foundational monarch. “It
Result: +1 Account looks a little…,” your companion pauses, searching
for the right words. “I was expecting something
FIVE OF SPADES: more impressive.”
Farming is a grueling job that requires constant What did this monarch do? Was there something
tending of one kind or another, even between plant impressive in the village that your companion did
and harvest. Farmers take a break for lunch under a not notice?
great oak tree. They tell you a story about some
Result: +1 Account
great event that happened here long ago. Problem
is that this is a story you have heard about
happening somewhere else.
The Cards 26
Spades
SEVEN OF SPADES: EIGHT OF SPADES:
A priest looks up at their shrine, their face stained “I don’t understand,” your companion moans. The
with tears and ash. This used to be an amazing party arrives at where an ancestral tomb should be
place. People would come from across the country according to the old record one of your
to see the beautiful architecture built by their companions found. However, there is nothing here!
ancestors. Now it is a ruin. If this was location was inaccurate, then the whole
record might be in question and unusable for your
What was special about this shrine? Who was
map. You need to decide if you are going to ignore
honored here? What caused its destruction?
the record or spend time guring out what went
Result: -1 Account wrong.

Was the record actually wrong or did someone


make a mistake? What does the tomb look like and
who was buried there?

Result: Choose either:

• -1 Accounts
• -1 Travel Time
fi
The Cards 27
Spades
NINE OF SPADES: TEN OF SPADES:
A great pine forest stretches across the Your companion rubs their hands in excitement. “I
mountaintop valley here. Stories claim this used to have never see so many books!” Your group have
be the inside of a mountainside fortress and the arrived at a great archive maintained by a noble
ruins of the long great walls are still visible on some family in their ancestral home. Fortunately they have
of the ridges surrounding the valley. Your agreed to allow you a look.
companions insisted on coming here because the What did this family do to get all of these books?
forest is famous for mushrooms that grow among What did you nd inside?
the pine roots. You could spend some time
collecting them or explore some of this ancient site. Result: -1 Travel Time and Roll a d6:

Did you choose to explore? What did you nd out • On 1-3, the Character gains +1 Account.
about the fortress? If not, how were the • On 4-6, the Character gains +2 Account.
mushrooms? Did your party eat them all or sell
some later?

Result: Choose either

• +1 Accounts and +1 Travel Time


• +2 Travel Time
fi
fi
The Cards 28
Spades
JACK OF SPADES: QUEEN OF SPADES:
One of your companions show you an artifact that Your party has arrived at a great pilgrimage site. By
they found while gathering rewood for your a volcanic lake, it is a gorgeous up her here in the
roadside camp. “It was just poking out of the mountains. The waters are warm despite the chill in
ground. I almost stepped on it!” They take off the the air and the glaciers that stretch down the
frame holding the deadfall and brambles they had adjacent peaks.
gathered. “Makes you wonder what used to be Why do people go on pilgrimages to this place?
here.”
Result: +1 Account and +1 Travel Time
What is the artifact they found? What is it made from
and used for? What might have been here long
ago?

Result: No Change
fi
The Cards 29
Goal Cards
ACE OF HEARTS
The Character manages to published their
map and it is received as exactly they
were hoping. Copies of it spread among
the people, increasing safety for travelers
and improving the interconnectivity of the
country. Even people who are unable to
travel use these maps to better
understand the country, its people, and
politics because of its use in schools and
communities for a long time to come.

How is the Character and the team


remembered and what happened to them
afterward? What are some changes that
occur in the society due to the map and
the thoughts it provokes?
The Cards 30
Goal Cards
ACE OF DIAMONDS
The map is published, but something about it is unfortunately not useful for the common folk. Maybe it
is too hard to understand or too expensive for common travelers to get a hold of. However, not all is
lost. Merchants and sailors know the Character’s map well. It speeds travel, saves lives, and connects
communities that had been previously left behind by trade and economic growth.

Who bene ts the most from the map? Does the Character also pro t from their efforts?

ACE OF CLUBS
The Character publishes their map, but it is censored by the government. It is restricted for the
common folk. Instead, your map is used by the government to reorganize the provinces, plan
infrastructure, and speeds disaster relief responses. While the people may never know it, the
Character’s efforts have improved the lives of the whole community.

What are some speci c ways in which it has helped? How did the Character react to the censorship
and what happened to them in the end?
fi
fi
fi
The Cards 31
Goal Cards
ACE OF SPADES
The Character’s map is published, but is is not recognized at the time for its potential utility. The
Character work falls into obscurity as it goes unused for decades or even centuries. Only much later is
the map rediscovered and recognized. While it cannot be used as originally intended, it allows
historians and archeologists to learn much about the country’s past.

Who found the map? How much do they found out about the Character? Did the Character become
notable for other achievements or were they forgotten just like their map?

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