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Graphics Introduction

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Graphics Introduction

Uploaded by

Lontsi Vidal
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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CSE328 Fundamentals of Computer

Graphics: Concepts, Theory,


Algorithms, Techniques, & Applications
Hong Qin
Rm 366, NEW CS Building (My new office)
Department of Computer Science
Stony Brook University (SUNY at Stony Brook)
Stony Brook, New York 11794-2424
Tel: (631)632-8450; Fax: (631)632-8334
[email protected]; or [email protected]
http://www.cs.stonybrook.edu/~qin
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Lecture Information
• WHEN: MW 5:30pm – 6:50pm
• WHERE: Rm 115 NEW COMPUTER SCIENCE
BUILDING
• OFFICE HOURS: TBA (tentatively MW
afternoons before or after the lectures), or by
appointment!
• Teaching Assistant(s): Xi HAN (Hong’s senior
PhD student), [email protected]
• TA office hours: TBA, or by appointment!!!
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Course Prerequisites
• Mathematical skills: fundamental knowledge
on calculus, linear algebra, analytic geometry,
etc. (basic mathematical training at the
undergraduate level, Appendix A Mathematics
for Computer Graphics is a good starting point
to refresh our memory)
• Computer science background: programming
skills at the basic undergraduate level (C/C++,
OpenGL (graphics library))

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Course Prerequisites
• You need to speak to Hong if you are not
sure about your background knowledge and
course prerequisites
• Essentially, you need to have an
undergraduate education in computer
science or engineering with basic
knowledge on computer programming

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Course Website
• http://www.cs.stonybrook.edu/~cse328

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
TA (Xi Han)’s Web Link
• http://www.cs.stonybrook.edu/~cse328
• At the bottom of that page, please click on TA
Help Page (via link)
• You should be able to access them from the course
website easily!

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
OpenGL Tutorials
• Tutorials for Modern OpenGL (3.3+)

• http://www.opengl-tutorial.org/

• http://en.wikibooks.org/wiki/OpenGL_Programming

• http://www.opengl.org
• Many other online resources are also available
• My TA will also have a designated website on OpenGL
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
My Expectations
• Time and efforts dedicated to this course, you should
spend time on reading the textbooks / reference books
(most of the references are available online), reviewing
notes, attending my lectures, working on your
assignments and homework, and taking exams (all
midterm and final exams for Spring 2024).
• Interaction with the instructor, TA, and your fellow
students, etc.
• Problem-solving skills: what are the right and most effect
approaches, taking advantages of online resources, etc.
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Expectations to Learn NEW
THINGS
• Your works should be your OWN!
• NEVER share code with your fellow student or
debug code together
• Reference examples from the internet is an
effective way to learn (take advantage of the web)
• When using open sources, you should explicitly
point them out
• NOT a course about graphic/game design, NOT
using graphics packages like PhotoShop / Maya
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics Course
Not about!
Paint and Imaging packages (Adobe Photoshop)
Cad packages (AutoCAD)
Rendering packages (Lightscape)
Modeling packages (3D Studio MAX)
Animation packages (Digimation)
Not about!
Game programming and/or Graphic design courses!!!

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Grading Schemes (SPRING 2024)
• Three exams (two midterm exams + one final
exam): 30% = 10% + 10% + 10%
• Class attendance: 15%
• Homework (non-programming): 15%
• Assignments (programming): 40%
• Total bonus: up to 16% (4% per assignment)
• NOTE THAT, there is a FINAL PROJECT option
(to be discussed in my lecture)! Up to 32%!
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
The Course Objectives
• Provide our undergraduate students a comprehensive
knowledge on fundamentals of computer graphics,
including basic concepts, theory, algorithms, techniques,
and applications for modeling, simulation, rendering,
animation, human-computer interactions, and other key
elements of graphics-driven visual computing
• Demonstrate the significance of these mathematical and
computational tools and graphics algorithms in visual
computing and relevant areas
• Emphasize a ``hands-on'' approach to both the better
understanding of graphics concept/theory/algorithms and
the effective use of graphics techniques in various
applications
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
The Course Load and Learning
Strategies
• Reading our textbook / reference book(s) (we will be
covering about 70-90% contents of this book during this
semester) and learn knowledge about background, theory,
algorithms, techniques, system components and
architecture, software and hardware elements,
applications, etc.
• Practice on exercises documented at the end of each
chapters (two types of exercises: problem-solving
questions, and graphics programming examples)
• Many online resources are available (including reading
materials and codes)
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
The Course Load and Learning
Strategies
• All concepts, theories, algorithms, techniques,
system matters, software and hardware elements,
and applications relevant to computer graphics are
well within the boundary of our textbook, so
please DO read the book and practice on exercises
• At the same time, many programming examples
throughout this book (in C and with the help of
OpenGL, graphics library), so practice on those
programming examples as well
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Key Components
• Computer graphics pipeline, basic concepts, theory,
algorithms, and techniques
• Modeling: representation choices of different models
• Rendering: simulating light and shadow, camera
control, visibility, discretization of models
• HCI (human-computer interface): specialized I/O
devices, graphical user interfaces
• Animation: lifelike characters, natural phenomena,
surrounding virtual environments
• Advanced topics
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Main Concentrations
• Mathematical concepts, modeling and rendering theory,
and computational tools
• Fundamental algorithms in representation, modeling,
simulation, rendering, animation, etc.
• Geometric (and graphical, visual) modeling and simulation
techniques, and geometric processing and analysis tools
• A large variety of applications in graphics and
visualization as well as other visual computing areas
• Several advanced topics and they are all research-oriented,
representing the most sophisticated ones

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Our Course
• A subset of key concepts, theory, algorithms, techniques,
and applications
• Extensive topics with the primary concentration on our
unique course mission
• Comprehensive lectures (focusing on geometric and
physical intuition, good ideas, and application needs)
• Numerous slides, figures, images, and videos for easy
understanding (after all, this is the nature of graphics and
visualization)
• Active students’ involvements
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Course Facts
• This is a undergraduate course for both CSE and ISE
students!!!
• Can I take this course? YES, if YOU
– are a undergraduate student with CS background, have
basic mathematical skills in calculus, linear algebra,
and analytic geometry, have BASIC knowledge on
computer programming, or talk to the instructor
• One required textbook, several suggested references
• Lecture notes are important! Class attendance is a
must!
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
My Contact Information

Hong Qin
Rm 366, NEW CS Building (My office)
Department of Computer Science
Stony Brook University (SUNY at Stony Brook)
Tel: (631)632-8450; Fax: (631)632-8334
[email protected]; or [email protected]
http://www.cs.stonybrook.edu/~qin
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics Components

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
What is Computer Graphics
The creation of, manipulation of, analysis of, and
interaction with pictorial representations of
objects and data using computers
- Dictionary of Computing
Computer Graphics is also called Image Synthesis
A picture is worth a thousand words
- Chinese Proverb

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics
• (Realistic) pictorial synthesis of real and/or imaginary
objects from their computer-based models (datasets)
• It typically includes modeling, rendering (graphics
pipeline), and human-computer interaction
• So, we are focusing on computer graphics hardware,
software, and mathematical foundations
• Computer Graphics is computation
– A new method of visual computing
• Why is Computer Graphics useful and important?
• Course challenges: more mathematics oriented,
programming requirements, application-driven, inter-
disciplinary in nature, etc.
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Basic Elements of Computer
Graphics
• Graphics modeling: representation choices
• Graphics rendering: geometric transformation,
visibility, discretization, simulation of light, etc.
• Graphics interaction: input/output devices, tools
• Animation: lifelike characters, their interactions,
surrounding virtual environments

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Earlier Days of Computer Graphics
• Visual display of data (graphs and charts)

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Mathematical Function Plots

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Mathematical Background
• Computer Graphics has a strong 2D/3D geometry
component
• Basic linear algebra is also helpful – matrices,
vectors, dot products, cross products, etc.
• More continuous math (vs. discrete math) than in
other typical computer science courses
• Function plots, curves, and surfaces

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Primary Topics
• Overview, applications
• Basic components, history development
• Hardware, system architecture, raster-scan graphics
• Line drawing, scan conversion
• 2D transformation and viewing
• 3D transformation and viewing
• Hierarchical modeling
• Interface
• Geometric models
• Color representations
• Hidden object removal
• Illumination models
• Advanced topics
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics Components

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
A Very Good Textbook for General
Issues in Computer Graphics
• Computer Graphics with OpenGL, 4th Edition,
Donald Hearn, M. Pauline Baker, and Warren R.
Carithers, Prentice Hall, 2011.
• Strongly recommended, but NOT REQUIRED!!!

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
OpenGL Reference Books
1. OpenGL Programming Guide
2. OpenGL Reference Manual
3. OpenGL Superbible
4. These are for your references only
5. Many online resources, please take advantage
of them by searching for online materials (both
reading materials and codes)

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Digital Entertainment

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer-Aided Design

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Architectural Engineering

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Scientific Visualization/Simulation

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Digital Ocean

Department of Computer Science CSE528 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Geosciences/GIS

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Biology (Protein on DNA)

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Medicine and Healthcare

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Biomechanical Modeling of Human

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Graphic Arts

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Art with Physical
Interface

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Why Graphics and Visualization
• Enable scientists (also engineers, physicians,
general users) to observe their simulation and
computation
• Enable them to describe, explore, and summarize
their datasets (models) and gain insights
• Offer a method of SEEING the UNSEEN
• Reason about quantitative information
• Enrich the discovery process and facilitate new
inventions
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
What is Visualization
Visualization is a method of extracting meaningful
information from complex or voluminous datasets
through the use of interactive graphics and imaging

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Why Graphics and Visualization
• Analyze and communicate information
• Revolutionize the way scientists/engineers/physicians
conduct research and advance technologies
• About 50% of the brain neurons are associated with
vision
• The gigabit bandwidth of human eye/visual system
permits much faster perception of visual information
and identify their spatial relationships than any other
modes
– Computerized human face recognition
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Graphics Examples

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
More Examples

Points
Images
Volumes
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Terrain Modeling and Rendering
• California Terrain

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Virtual Tourism

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Related Fields
• Computer graphics (image synthesis)
– Generate images from complex multivariate datasets
• Image processing, signal processing
• Image understanding (pattern recognition)
– Interpret image data
• Computational vision
• Human-computer interaction
– Mechanisms to communicate, use, perceive visual information
• Computer-aided design
• Neurological/physiological studies on human brain and
our visual system
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
sensors, sampling/ computation/
super-
scanners, scanning
data simulation computers
cameras

polygonization
discretization

geometric computer image image


model graphics
(signal) processing
(structures) computer
vision

display film
device recorder

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics Pipeline
• Data acquisition and representation
• Modeling data and their (time-varying) behaviors
(e.g., physical experiments or computational
simulations)
• Graphics system and software environments for
data rendering
• Image-based techniques

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
What Are Our Ultimate Goals?
• A large variety of datasets (acquired via scanning
devices, super-computer simulation, mathematical
descriptions, etc.)
• A pipeline of data processing that consists of data
modeling (reconstruction), representation, manipulation
(rigid transformation or deformation), classification
(segmentation), feature extraction, simulation, analysis,
visual display, conversion, storage, etc.
• Visual information processing in the intelligent way
(Intelligent Information Processing)
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
What Are Our Ultimate Goals?
• Datasets that are huge, multi-dimensional, time-
evolving, unstructured, multi-attributes
(geometric info. + material distributions),
scattered (both temporal and spatial)…
• We are investigating mathematical tools and
computational techniques for data modeling,
reconstruction, manipulation, simulation,
analysis, and display

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Challenges
• TOO MUCH data
• The number of data sources keeps increasing
• Sensor quality and resolution are increasing
• Existing instruments are still available
• The speed of supercomputer is faster than ever
• We must do something (besides collecting and storing
the datasets)
• We must deal with the huge datasets effectively
• Visual communication, improve our visual interaction
with data
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Challenges
• Data-driving, scientific computing to steer
calculations
• Real-time interaction with computer and data
experimentation
• Drive and gain insight into the scientific
discovery process

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Data Sources
• Scanned, computed, modeled data
• The first process is data-gathering
• Large variety of data sources and attributes
• Extremely large-scale datasets
• Require real-time processing

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Data Acquisition and Processing
• Pixels and voxels
• Regular & irregular grids
• Numerical simulations
• Surface or volumetric data
• Scalar, vector, tensor data with multiple attributes
• Higher-dimensional and/or time-varying data
• Popular techniques
– Contouring, iso-surfaces, triangulation, marching cubes, slicing,
segmentation, volume rendering, reconstruction
• Image-based processing techniques
– Sampling, filtering, anti-aliasing, image analysis and manipulation
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Information Domain
• Sciences (e.g., statistics, physics)
• Engineering (e.g., empirical observations for
quality control)
• Social events (e.g., population census)
• Economic activities (e.g., stock trading)
• Medicine (e.g., computed tomograph (CT),
magnetic resonance imaging (MRI), X-rays,
ultrasound, various imaging modalities)
• Geology
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Information Domain
• Biology (e.g., electronic microscopes, DNA sequences,
molecular models, drug design)
• Computer-based simulations (e.g., computational fluid
dynamics, differential equation solver, finite element
analysis)
• Satellite data (e.g., earth resource, military intelligence,
weather and atmospheric data)
• Spacecraft data (e.g., planetary data)
• Radio telescope, atmospheric radar, ocean sonar, etc.
• Instrumental devices recording geophysical and seismic
activities (e.g., earthquake)
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Graphics and Visualization
• Data acquisition, representation, and modeling
• Imaging processing
• Visualization (displaying) methods and
algorithms
• More advanced research topics

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Pathway to Success
• High-prepared, highly-motivated
• Hard-working, perseverance
• Start as soon as possible
• Communicate with Hong and his student on a regular
basis
• Actively interact with your fellow students
• Visit libraries and internets frequently for papers and
software system
• Read as many papers as possible
• Work on your course project
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics
• “The purpose of scientific computing is insight,
not numbers,” by Richard Hamming many years
ago
• These fields are all within computer science and
engineering, yet computer graphics spans multi-
disciplines
• Computer Graphics (another definition)
– Application of computers to the disciplines of
sciences/engineering
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Computer Graphics
• Computer Graphics is application-driven, so
what are its applications?

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Applications
• Simulation and training: flight, driving
• Scientific visualization: weather, natural phenomena,
physical process, chemical reaction, nuclear process
• Science: Mathematics, physics (differential equations)
biology (molecular dynamics, structural biology)
• Environmental sciences
• Engineering (computational fluid dynamics)
• Computer-aided design/manufacturing (CAD/CAM):
architecture, mechanical part, electrical design (VLSI)

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Applications
• Art and Entertainment, animation, commercial advertising,
movies, games, and video
• Education, and graphical presentation
• Medicine: 3D medical imaging and analysis
• Financial world
• Law
• WWW: graphical design and e-commerce
• Communications, interface, interaction
• Military
• Others: geographic information system, graphical user interfaces,
image and geometric databases, virtual reality, etc.
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Key Components
• Modeling: representation choices of different
models
• Rendering: simulating light and shadow, camera
control, visibility, discretization of models
• HCI (human-computer interface): specialized I/O
devices, graphical user interfaces
• Animation: lifelike characters, natural
phenomena, surrounding virtual environments

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Natural Phenomena

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Non-Photorealistic Rendering

Department of Computer Science CSE528 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Shape Deformation

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Urban Structure and Modeling

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Architectural Geometry

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Organ Deformation

Department of Computer Science CSE328 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Geometry Texture Synthesis

Department of Computer Science CSE528 STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
PDE-driven Texture Synthesis

Department of Computer Science


C CSE328 STNY BRK
Turk 91
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
Journals and Conferences
• Siggraph (Siggraph Asia)
• Eurographics
• Pacific Graphics

• ACM Transactions on Graphics


• IEEE Transactions on Visualization and Computer
Graphics
• Computer Graphics Forum
• Computers & Graphics
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK
• Geometry-oriented journals and conferences
(GMP, SPM, SMI, SGP, Computer-aided Design,
CAGD, GMOD, Computers & Graphics)
• Computer Vision (CVPR, ICCV, ECCV)
• Image processing
• Virtual/Augmented/Mixed reality
• HCI, AI, Computer animation, Artificial life, etc.

Department of Computer Science CSE328 Lectures STNY BRK


Center for Visual Computing STATE UNIVERSITY OF NEW YORK
My Contact Information

Hong Qin
Rm 366, NEW CS Building (My new office)
Department of Computer Science
Stony Brook University (SUNY at Stony Brook)
Tel: (631)632-8450; Fax: (631)632-8334
[email protected]; or [email protected]
http://www.cs.stonybrook.edu/~qin
Department of Computer Science CSE328 Lectures STNY BRK
Center for Visual Computing STATE UNIVERSITY OF NEW YORK

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