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virtual reality

Presentation on virtual reality which includes all the main highlights of vr to which one can explain in class presentation

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0% found this document useful (0 votes)
39 views

virtual reality

Presentation on virtual reality which includes all the main highlights of vr to which one can explain in class presentation

Uploaded by

nafisakhan1280
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VIRTUAL

REALITY
By Nafisa khan
B.B.A 2nd year
Roll no. -- 23004
VIRTUAL
REALITY
Virtual Reality (VR) is a technology that creates a
simulated experience, transporting users to a digital
world where they can interact with their
surroundings. By utilizing specialized hardware like
VR headsets, users can immerse themselves in a 3D
environment, often feeling as if they are physically
present in another place.
WORKING
OF V. R
Headset: The core component of a VR system
is the headset. It houses displays that present
images to each eye, creating a stereoscopic
effect that gives the illusion of depth.
* Sensors: Headsets are equipped with
sensors that track the user's head movements,
allowing the virtual world to adjust in real-time
to match their gaze.
* Controllers: These devices, often handheld,
enable users to interact with virtual objects
and environments.
Gaming: Education:
Immersive gaming Interactive learning
experiences that blur the experiences that bring
lines between the real and history, science, and other
virtual worlds. subjects to life.

APPLICATIONS Healthcare: Architecture and Design:

Virtual walkthroughs of

OF V .R
Virtual reality therapy for
buildings and spaces
conditions like anxiety,
before they are even
phobias, and PTSD.
constructed.
BENEFITS
Immersive Learning Experiences: VR can create highly
engaging and interactive learning environments, making
education more effective and enjoyable.
* Enhanced Training and Simulation: VR provides realistic
simulations for training in various fields, such as medicine,
aviation, and military, reducing risks and improving skill
acquisition.
* Therapeutic Applications: VR can be used for therapy,
helping to treat conditions like anxiety, phobias, and PTSD.
* Remote Collaboration: VR enables remote teams to
collaborate in virtual spaces, fostering teamwork and creativity.
* Enhanced Gaming Experiences: VR offers incredibly
immersive gaming experiences, taking players to new worlds
and dimensions.
DRAWBACKS
Technical Limitations: Current VR technology
still has limitations in terms of resolution, field
of view, and processing power, which can
affect the overall experience.
* Physical Discomfort: Prolonged VR use can
lead to motion sickness, eye strain, and
headaches.
* Social Isolation: Excessive VR use can lead to
social isolation and reduced real-world
interaction.
* High Cost: VR hardware and software can be
expensive, limiting its accessibility to a wider
audience.
CONCLUSION
Virtual Reality (VR) is poised to revolutionize
the way we interact with the world, learn, and
entertain ourselves. With its ability to create
immersive digital experiences, VR has the
potential to transform industries from
healthcare to education and entertainment.
While there are challenges to overcome, such
as technical limitations and potential negative
impacts on physical and mental health, the
future of VR is undeniably bright. As technology
continues to advance, we can expect to see
even more innovative and groundbreaking
applications of VR, shaping the way we live
and work.
THANK
YOU.

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