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Simple Handy Chart For Cyberpunk 2020

Cyberpunk 2020 sheet for DMs and Players.

Uploaded by

Paperstain James
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
62 views

Simple Handy Chart For Cyberpunk 2020

Cyberpunk 2020 sheet for DMs and Players.

Uploaded by

Paperstain James
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Critical Hits: rolling a 10 in combat and hitting the target successfully is a critical hit.

Critical Hits cause a random effect. Critical Hits stopped by armor still stun and cause either Concussion, Broken Ribs, or Minor
Fracture respectively.

Roll Location EFFECTS

1 Head x2 Damage

1-2 Dome Concussion (-2 to all checks). x3 Damage

3 Eye -4 to all actions involving sight.

4 Throat -4 to all actions involving speech.

5-6 Face -2 ATTR. -4 to all actions involving sound.

2-4 Torso

1-2 Chest Broken Ribs (-2 Stun). x2 Damage

3-5 Gut Infection does one extra damage per day.

6 Genitalia Immediate -6 Stun save.

5&6 Arms

1 Finger -1 to all actions with that hand.

2-4 Arm Minor Fracture (-2 to all actions with that arm)

5-6 Hand Stun when attempting to use hand, drop held item.

7-8 & 9-10 Legs

1 Knee You can no longer run & MA is halved, both knees = can't walk.

2-5 Leg Minor Fracture (You can no longer run), both legs = ½ MA.

6 Foot Stun every turn you attempt to stand/stay standing.

NETRunner Menu COMBAT CHECKLIST


Find remotes within 1. State all actions in turn clearly.
LOC/CON
400m, control on roll a. If in melee range, consider
REMOTE = or less than STR.
doing defensive actions.
LOG ON Punches into Net 2. Tally -3 penalty for each successive
Roll less than or
action.
LOG OFF equal to 8 to log 3. Tally all bonuses.
off. 4. Roll for all actions, remember
results.
RUN Runs programs.
5. Roll initiative.
Roll equal or a. Once initiative is rolled, you
higher than LDL
LINK cannot change your actions.
Sec lvl to transfer
through LDL.
Hit Location: stationary targets roll a 1d6
Copies data and for hit location instead of a 1d10.
COPY programs onto
Deck.
Weapons that deal xd10 damage can crit
Deletes any their damage dice.
ERASE
program or data.
Read table of Reliability:
READ
contents or files. VR - Jams on 3 or lower
Alter files as you ST - Jams on 5 or lower
EDIT
wish. UN - Jams on 8 or lower
CREATE/ Create/delete
DELETE virtual objects. Takes 1d6 turns to unjam a weapon or a
weaponsmith check with a difficulty of 5 *
#ofTurns
Fail LDL: roll 1d6 Hand to Hand Combat Actions
1-4 Cut-off and charged 0.20eb per turn
Cause 1d6/2 +
in the net. Strike
BDM damage
5 Cut-off and Icemen have your IPA.
6 Weasels bust you on the spot, roll Cause 1d6 +BDM
Kick
1d6: damage
1-2, they fine you 1d6x100eb.
Stop or Absorb
3-5, you escape and they spend Block / Parry
Damage
1d6+1 days patrolling that area.
6, You escape and they issue an Dodge -2 to Attacker’s roll
ANB on your icon and
Knock or remove
modem-setup. Disarm
opponent’s weapon

Trace: 1d10 + STR > or = total Trace Value Grapple Grab the opponent

NET Initiative: computer’s INT + 1d10 vs Requires grapple


first, throw
Runner’s REF + Deck Speed + 1d10
opponent to
Throw
ground, stun at -2
Stealth/Datawall/Codegate attacks: and 1d6 + BDM
Attacking STR + 1d10 vs Defending STR + damage
1d10.
Opponent is
Hold immobilized until
Antipersonnel Attacks: Defender’s STR +
escape is made
INT + Interface + 1d10 vs Attacker’s STR +
INT + Interface + 1d10 Free of hold and
Escape
may move
Anti-IC Attacks: reduces defending STR, if
STR reaches zero, it is derezzed. Requires hold or
grapple first, deals
Choke
1d6 damage per
Target Numbers turn
Easy/Point Blank - - - - - - - - -10
Average/Close - - - - - - - - - - 15 Knock opponent to
Difficult/Medium - - - - - - - - - 20 ground, he is -2 to
Sweep / Trip
Very Difficult/Long - - - - - - - - 25 next action, you are
+2 to next action.
Nearly Impossible/Extreme - 30

Throwing range is 10m x BOD


(-10m per Kg > 1).

Cover SP
Sheetrock Wall - - - - - - - - - - 5
Tree/Utility Pole - - - - - - - - - 30
Brick Wall - - - - - - - - - - - - - - 25
Cinder Block Wall - - - - - - - - 10
Plywood Door - - - - - - - - - - - 5
Hard Wood Door - - - - - - - - - 15
Steel Door - - - - - - - - - - - - - 20
Concrete Utility Pole - - - - - - 35
Dataterm - - - - - - - - - - - - - - 25
Car Body - - - - - - - - - - - - - - 10
Engine Block - - - - - - - - - - - 35

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