22 - Extracted - Imperial Ships Cards Print Single Sided Heavy Card Stock and Cut - Merged
22 - Extracted - Imperial Ships Cards Print Single Sided Heavy Card Stock and Cut - Merged
f e r b f e r b
Basic Basic
1 m Autothrusters: When defending, if you are beyond range 2
or outside the attacker’s primary arc, change 1 of your blank
1 m Hull Upgrade: Increase your hull value by 1.
results to a e result.
Elite Elite
3 m Stealth Device: Increase your agility by 1. If you are hit by 3 m Shield Upgrade: Increase your shield value by 1.
an attack this ability ceases.
E Expose: Replaces Focus Action.
E Expert Handling: When you perform a r action, remove ACTION: Until the end of the round, increase your primary
1 enemy ã from your ship. weapon value by 1 and decrease your agility by 1.
If ! Initiative is at 3+ add
If ! Initiative is at 3+ add
4 m Targeting Computer: After selecting a target, if it is in
4 y Whisper: After you perform an attack that hits, range, perform a free l action on it. Spend this ã after
gain 1 Ä token. attacking.
If ! Initiative is at 4+ add
If ! Initiative is at 4+ add
5 E Elusiveness: When defending, the attacker must reroll one c 5 E Opportunist: When attacking, if you are not Stressed and
if the defender does not have any Ä or Å tokens, roll 1
or d result. You cannot use this ability if you are Stressed. additional die. Prioritise targets that trigger this ability.
{3 ^3 &3 *0 {3 ^3 &3 *0
Basic Basic
1 m Autothrusters: When defending, if you are beyond range 2
or outside the attacker’s primary arc, change 1 of your blank
1 m Stealth Device: Increase your agility by 1. If you are hit by
an attack this ability ceases.
results to a e result.
Elite
Elite
3 m Shield Upgrade: Increase your shield value by 1. 3 m Autothrusters: When defending, if you are beyond range 2
or outside the attacker’s primary arc, change 1 of your blank
E Push the Limit: Perform an additional action during Action results to a e result.
Selection.
E Predator: While you perform a primary attack, if the
defender is in your }, you may reroll 1 attack die.
If ! Initiative is at 3+ add
4 y lock
Captain Kagi: When an enemy ship acquires a ã, it must If ! Initiative is at 3+ add
onto your ship if able.
4 y Rexler Brath: When attacking all Damage cards you deal to
the defender are dealt face-up.
If ! Initiative is at 4+ add !
If Initiative is at 4+ add
5 E Expert Handling: When you perform a r action, remove 5 E Lone Wolf: When attacking or defending, if there are no
1 enemy ã from your ship. other friendly ships at range 0-2, you may reroll 1 of your
blank results.
{3 ^3 &3 *0 {3 ^3 &3 *0
Basic Basic
1 m Stealth Device: Increase your agility by 1. If you are hit by
an attack this ability ceases.
1 m Hull Upgrade: Increase your hull value by 1.
Elite Elite
3 m Hull Upgrade: Increase your hull value by 1. 3 m Autothrusters: When defending, if you are beyond range 2
or outside the attacker’s primary arc, change 1 of your blank
E Squad Leader: Replaces Focus Action. results to a e result.
ACTION o: Select the friendly ship at range 1-2 with the
highest pilot Initiative. That ship performs a free action E Outmaneuver: When you perform a { attack, if you are
chosen from the available actions on your action bar. not in the defender’s firing arc, the defender rolls 1 fewer
defense die. Prioritize targets that trigger this ability.
If ! Initiative is at 3+ add
If ! Initiative is at 3+ add
4 m Experimental Interface: An ability that replaces a f action
is performed as a free action in addition to the f action. 4 y Backstabber: When attacking from outside the defender’s
primary arc, roll 1 additional attack die.
Prioritize targets that trigger this ability.
If ! Initiative is at 4+ add
{3 ^3 &3 *0 {3 ^3 &3 *0
Basic Basic
1 M Homing Missiles: g1 { 4 ? 2 - 3 1 M Cluster Missiles: g2 { 3 ? 1 - 2
ATTACK l : Spend 1 g. After you declare the defender, the ATTACK l : Spend 1 g. After this attack you may perform
defender may choose to suffer 1 d. If it does, skip the Attack this attack as a bonus attack against a different target at
and Defence Dice steps and the attack is treated as hitting. range 0-1 of the defender, ignoring the l requirement.
Elite Elite
3 P Extra Munitions: Add one g to any equipped ordnance. 3 P Extra Munitions: Add one g to any equipped ordnance.
E Calculation: Gain a a token. Spend the token to change 1 E Marksmanship: While you perform an attack, if the defender
of your f results to a d or e result. is in your }, you may change 1 d result to a c result.
4 y Lieutenant Colzet: After attacking if you have a ã on the 4 y Commander Alozen: When attacking, if there is an enemy
defender, spend it to flip 1 random face-down Damage card at range 1 that you do not have a ã on, acquire a ã on it.
assigned to the defender face-up. It is now the priority target.
5 E Elusiveness: When defending, the attacker must reroll one c 5 E Predator: While you perform a primary attack, if the
or d result. You cannot use this ability if you are Stressed. defender is in your }, you may reroll 1 attack die.
! If ! Initiative is at 5+ add
If Initiative is at 5+ add
6 y Rexler Brath: When attacking all Damage cards you deal to 6 y Major Rhymer: When attacking with a secondary weapon,
you may increase or decrease the weapon range by 1 to a
the defender are dealt face-up.
limit of range 1-3.
{2 ^2 &6 *0 {2 ^2 &6 *0
Basic Basic
1 M Ion Pulse Missile: g1 { 3 ? 2 - 3 1 M Cluster Missiles: g2 { 3 ? 1 - 2
ATTACK l : Spend 1 g. If this attack hits, spend 1 c or ATTACK l : Spend 1 g. After this attack you may perform
d. result to cause the defender to suffer 1 d. All remaining this attack as a bonus attack against a different target at
c/d results inflict ä tokens instead of damage. range 0-1 of the defender, ignoring the l requirement.
Elite Elite
3 P Extra Munitions: Add one g to any equipped ordnance. 3 P Extra Munitions: Add one g to any equipped ordnance.
E Swarm Tactics: After your Engagement Phase activation, E Outmaneuver: When you perform a { attack, if you are
the friendly ship with the lowest pilot Initiative at range 1 not in the defender’s firing arc, the defender rolls 1 fewer
may immediately activate to attack. defense die. Prioritize targets that trigger this ability.
4 y Howlrunner: When another friendly ship at range 1 is at- 4 y Redline: You may maintain 2 ã. When you acquire a ã,
you may acquire a second one on a target within range 1 of
tacking with its primary weapon, it may reroll 1 attack die.
the original target.
If ! Initiative is at 4+ add
If ! Initiative is at 4+ add
5 E not
Outmaneuver: When you perform a { attack, if you are
in the defender’s firing arc, the defender rolls 1 fewer 5 E Ruthless: While you perform an attack, the friendly ship
defence die. Prioritise targets that trigger this ability. at range 0-1 of the defender with lowest hull value suffers
1d. You may change 1 of your die results to a d result.
{2 ^2 &6 *0 {2 ^2 &6 *0
Basic Basic
1 P Advanced Proton Torpedoes: g1 {5 ?1 1 P Proton torpedoes: g1 { 4 ? 2 - 3
ATTACK l : Spend 1 g. Change 1d result to a c ATTACK l : Spend 1 g. Change 1d result to a c
result. result.
Elite Elite
3 P Extra Munitions: Add one g to any equipped ordnance. 3 P Extra Munitions: Add one g to any equipped ordnance.
m Shield Upgrade: Increase your shield value by 1. E Calculation: Gain a a token. Spend the token to change 1
of your f results to a d or e result.
If ! Initiative is at 3+ add
If ! Initiative is at 4+ add
! Initiative is at 4+ add
5 E Opportunist: When attacking, if you are not Stressed and
If
if the defender does not have any Ä or Å tokens, roll 1 5 E Predator: While you perform a primary attack, if the
additional die. Prioritize targets that trigger this ability. defender is in your }, you may reroll 1 attack die.
{2 ^2 &6 *0 {2 ^2 &6 *0
Basic Basic
1 S Advance Targeting Computer: When attacking with your
primary weapon, if you have a ã on the defender, add 1c
1 S Accuracy Corrector: When attacking, after modifying your
attack dice, if you did not roll at least 2 hits (d or c),
result to your roll. You cannot spend ã during this attack. cancel all your dice results and add 2d results.
Elite Elite
3 m Stealth Device: Increase your agility by 1. If you are hit by 3 m Shield Upgrade: Increase your shield value by 1.
an attack this ability ceases. E Swarm Tactics: After your Engagement Phase activation,
E Expose: Replace Focus Action. the friendly ship with the lowest pilot Initiative at range 1
may immediately activate to attack.
ACTION : Until the end of the round, increase your primary
weapon value by 1 and decrease your agility by 1.
If ! Initiative is at 3+ add
If ! Initiative is at 3+ add 4 y Colonel Jendor: At the start of the Engagement Phase, the
friendly ship with highest pilot Initiative at range 1 that does
4 m Experimental Interface: An ability that replaces a f action
is performed as a free action in addition to the f action.
not have a ã acquires a ã on its nearest attack target.
If ! Initiative is at 4+ add
!
If Initiative is at 4+ add
5 E Squad Leader: Replaces Focus Action.
5 y token.
Whisper: After you perform an attack that hits, gain 1Ä ACTION o: Select the friendly ship at range 1-2 with the
highest pilot Initiative. That ship performs a free action
chosen from the available actions on your action bar.
If ! Initiative is at 5+ add
If ! Initiative is at 5+ add
6 E Opportunist: When attacking, if you are not Stressed and
if the defender does not have any Ä or Å tokens, roll 1 6 y Howlrunner: When another friendly ship at range 1 is
additional die. Prioritize targets that trigger this ability. attacking with its primary weapon, it may reroll 1 attack die.
{2 ^3 &3 *2 {2 ^3 &3 *2
Basic Basic
1 S Sensor Jammer: When defending, change 1 of the 1 S collision
Advanced Sensors: Do not skip Action Selection after a
attacker's d result to a f result. The attacker cannot with a ship or obstacle, or after executing a red
reroll the die with the changed result. maneuver.
Elite Elite
3 m Shield Upgrade: Increase your shield value by 1. 3 M Proton Rockets: g1 }5 ? 1-2
E Expert Handling: When you perform a r action, remove ATTACK f : Spend 1 g.
1 enemy ã from your ship. E Intimidation: While an enemy ship at range 0 defends it
rolls 1 fewer defence die.
If ! Initiative is at 3+ add
!
4 y Captain Kagi: When an enemy ship acquires a ã, it must If Initiative is at 3+ add
lock onto your ship if able. 4 y Zertik Strom: Enemy ships at range 1 cannot add their
range combat bonus when attacking.
If ! Initiative is at 4+ add
If ! Initiative is at 4+ add
5 E Elusiveness: When defending, the attacker must reroll 1c
or d result. You cannot use this ability if you are É. 5 E Push the Limit: Perform an additional action during Action
Selection.
{2 ^3 &3 *2 {2 ^3 &3 *2
Basic Basic
1 C Ion Cannon: } 3 ? 1 - 3 1 C Ion Cannon: } 3 ? 1 - 3
If this attack hits, spend 1d or c result to cause the d or c result to cause the
If this attack hits, spend 1
defender to suffer 1d. All other hits inflict ä tokens defender to suffer 1 d. All other hits inflict ä tokens
instead of damage. instead of damage.
Elite Elite
3 m Shield Upgrade: Increase your shield value by 1.
3 m Stealth Device: Increase your agility by 1. If you are hit by
an attack this ability ceases. E Outmaneuver: When you perform a { attack, if you are
not in the defender’s firing arc, the defender rolls 1 fewer
E Elusiveness: When defending, the attacker must reroll 1c defense die. Prioritize targets that trigger this ability.
or d result. You cannot use this ability if you are Stressed.
If ! Initiative is at 3+ add
If ! Initiative is at 3+ add 4 y Backstabber: When attacking from outside the defender’s
4 y Whisper:
token.
After you perform an attack that hits, gain 1f
primary arc, roll 1 additional attack die. Prioritize targets
that trigger this ability.
5 E Lone Wolf: When attacking or defending, if there are no 5 E Swarm Tactics: After your Engagement Phase activation,
the friendly ship with the lowest pilot Initiative at range 1
other friendly ships at range 0-2, you may reroll 1 of your
may immediately activate to attack.
blank results.
6 y Night Beast: After executing a non-red maneuver, perform 6 y Howlrunner: When another friendly ship at range 1 is
attacking with its primary weapon, it may reroll 1 attack die.
a free f action.
{3 ^3 &3 *4 {3 ^3 &3 *4
Basic Basic
1 C Heavy Laser Cannon: } 4 ? 2 - 3 1 C Heavy Laser Cannon: } 4 ? 2 - 3
When attacking, after the Modify Attack Dice step, change When attacking, after the Modify Attack Dice step, change
all c results to d results. all c results to d results.
Elite Elite
3 m Hull Upgrade: Increase your hull value by 1. 3 m Shield Upgrade: Increase your shield value by 1.
E Push the Limit: Perform an additional action during Action E Calculation: Gain a a token. Spend the token to change 1
Selection. of your f results to a d or e result.
4 y Kir Kanos: When attacking at range 2-3, add 1d result 4 y Kath Scarlet: When attacking the defender gains 1É
to your roll. token if he cancels at least 1c result.
5 E Outmaneuver: When you perform a { attack, if you are 5 E Ruthless: While you perform an attack, the friendly ship
at range 0-1 of the defender with lowest hull value suffers
not in the defender’s firing arc, the defender rolls 1 fewer
defence die. Prioritise targets that trigger this ability. 1d. You may change 1 of your die results to a d result.
{3 ^3 &3 *4 {3 ^3 &3 *4
Basic Basic
1 W Mara Jade: At the end of the Engagement Phase, each 1 W Recon Specialist: When you perform a f action, gain 1
enemy ship at range 1 that does not have a É token gains additional Ä token.
1 É token.
Elite
Elite
3 m Advance Cloaking Device: After you perform an attack,
3 m Advance Cloaking Device: After you perform an attack, perform a free k action.
perform a free k action.
S Sensor Jammer: When defending, change 1 of the
S Sensor Jammer: When defending, change 1 of the attacker's d result to a f result. The attacker cannot
attacker's d result to a f result. The attacker cannot reroll the die with the changed result.
reroll the die with the changed result.
If ! Initiative is at 3+ add
If ! Initiative is at 3+ add
4 E Lone Wolf: When attacking or defending, if there are no other
4 y Mauler Mithel: When attacking at range 1, roll 1 additional
attack die.
friendly ships at range 0-2, you may reroll 1 of your blank results.
! If ! Initiative is at 4+ add
If Initiative is at 4+ add
5 E Predator: While you perform a primary attack, if the 5 E Elusiveness: When defending, the attacker must reroll 1c
or d result. You cannot use this ability if you are Stressed.
defender is in your }, you may reroll 1 attack die.
6 y Carnor Jax: enemy ships at range 1 cannot perform f 6 y Dark Curse: When defending, ships attacking you cannot
or e actions, and cannot spend Ä or Å tokens. spend f tokens or reroll attack dice.
{3 ^2 &3 *2 {3 ^2 &3 *2
Basic Basic
1 W Gunner: After you perform an attack that does not hit,
immediately, perform a primary weapon attack. You cannot
1 W Tactician: After you perform an attack against a ship inside
your firing arc at range 2, that ship gains 1É token.
perform another attack this round. Prioritise targets that trigger this ability.
Elite Elite
3 m Advance Cloaking Device: After you perform an attack, 3 m Advance Cloaking Device: After you perform an attack,
perform a free k action.
perform a free k action.
S Fire Control System: After you perform an attack, acquire
a lock on the defender (do not spend this lock). Next round, S Advanced Sensors: Do not skip Action Selection after a
treat the enemy you have lock as your target priority. collision with a ship or obstacle, or after executing a red
maneuver.
If ! Initiative is at 5+ add
! Initiative is at 5+ add
6 y Rexler Brath: When attacking all Damage cards you deal to
If
6 y Soontir Fel: After selecting a target, gain 1f token. the defender are dealt face-up.
{3 ^2 &3 *2 {3 ^2 &3 *2
f i o j f i o j
Basic Basic
1 m Anti-Pursuit Laser: After an enemy ship executes a 1 S Sensor Jammer: When defending, change 1 of the
maneuver that causes it to overlap your ship, roll 1 attack die. attacker's d result to a f result. The attacker cannot
On a c or d result, the enemy ship suffers 1 damage. reroll the die with the changed result.
Elite Elite
3 S Enhanced Scopes: During the Activation Phase, treat your 3 m Flight Instructor: When defending, you may reroll 1 of
pilot Initiative as 0. your f results. If the attacker's pilot initiative value is 2 or
W Mara Jade: At the end of the Engagement Phase, each lower, you may reroll 1 of your blank results instead.
enemy ship at range 1 that does not have a É token gains S Draw Their Fire: When a friendly ship at range 1 is hit by
1É token. an attack, suffer 1 of the uncanceled c results instead of
the target ship.
If ! Initiative is at 3+ add
If ! Initiative is at 3+ add
4 y Zertik Strom: Enemy ships at range 1 cannot add their
range combat bonus when attacking. 4 y Captain Kagi: When an enemy ship acquires a ã, it must
lock onto your ship if able.
If ! Initiative is at 4+ add
If ! Initiative is at 4+ add
5 W Tactician: After you perform an attack against a ship inside 5 W Rebel Captive: Once per round, the first ship that declares
your firing arc at range 2, that ship gains 1É token.
Prioritise targets that trigger this ability. you as the target of an attack immediately gains 1É token.
If ! Initiative is at 5+ add
If ! Initiative is at 5+ add
6 y Carnor Jax: enemy ships at range 1 cannot perform f 6 E Elusiveness: When defending, the attacker must reroll 1c
or d result. You cannot use this ability if you are Stressed.
or e actions, and cannot spend Ä or Å tokens.
{3 |2 ^1 &6 *4 {3 |2 ^1 &6 *4
f i o j f i o j
Basic Basic
1 W Fleet Officer: Replaces Focus Action. 1 W Weapon Engineer: you may maintain 2 ã (only 1 per
ACTION: the 2 nearest friendly ships at range 1-2 each gain enemy ship). When you acquire a ã, lock onto the two
a f token. If there are 0 or 1 friendly ships in range, this nearest enemy ships.
ship gains a f token as well.
Elite
Elite 3 S Advance Sensors: Do not skip Action Selection after a
3 S Advanced Sensors: Do not skip Action Selection after a
collision with a ship or obstacle, or after executing a red
collision with a ship or obstacle, or after executing a red
maneuver.
maneuver.
E Squad Leader: Replaces Focus Action.
m Tactical Jammer: Your ship obstructs enemy attacks. ACTION o: Select the friendly ship at range 1-2 with the
highest pilot Initiative. That ship performs a free action
chosen from the available actions on your action bar.
If ! Initiative is at 3+ add
4 y Captain Yorr: Friendly ships at range 1-2 (including this If ! Initiative is at 3+ add
ship) cannot gain É tokens. 4 y Colonel Jendon: At the start of the Engagement Phase, the
highest pilot Initiative friendly ship at range 1 that does not
If ! Initiative is at 4+ add have a ã acquires a ã on its nearest attack target.
{3 |2 ^1 &6 *4 {3 |2 ^1 &6 *4
Basic Basic
W Minister Tua: At the start of Engagement Phase, if you are
1 damaged, 1 Y Veteran Turret Gunner: After you perform a primary attack,
perform a white i action. you may perform a bonus p attack using a p you did not
already attack from this round.
Elite
Elite
3 y Redline: You can maintain up to 2 ã. After you perform an
action, acquire a lock. 3 m Shield Upgrade: Increase your shield value by 1.
M Plasma Torpedoes: g2 { 3 ? 2-3 E Swarm Tactics: At the start of the Engagement Phase,
ATTACK l : Spend 1 g. During the Neutralize Results choose 1 friendly ship at range 1 with a lower initiative that
step, c results are cancelled before d results. After this has a shot. Treat that ship’s initiative as equal to yours until
attack hits, the defender loses 1 shield. the end of the round.
If ! Initiative is at 4+ add
! Initiative is at 4+ add
5 y Rear Admiral Chiraneau: While you perform an attack, if you
If
are reinforced and the defender is in the ~ or ¡ matching 5 y Howrunner: While a friendly ship at range 0-1 performs a
your reinforce token, you may change 1 of your f results primary attack, that ship may reroll 1 attack die.
to a c result.
If ! Initiative is at 5+ add
! Initiative is at 5+ add
If
6 W Darth Vader: At the start of the Engagement Phase, choose
6 E Trick Shot: While you perform an attack that is obstructed an enemy ship in arc at range 0-2. That ship suffers 1
by an obstacle, roll 1 additional attack die. damage unless it chooses to remove 1 green token.
Prioritize l actions on obstructed targets you can attack. Prioritize the ship that you will shoot
q3 ^0 & 12 *4 q3 ^0 & 12 *4
Basic
1 Y Death Troopers: During the activation Phase, enemy ships at
range 0-1 cannot remove stress tokens.
3 S Advance Sensors: Do not skip Action Selection after a
collision with a ship or obstacle, or after executing a red
maneuver.
4 Y Veteran Turret Gunner: After you perform a primary attack, 4 F Predictive Shot: h1
After you declare an attack, if the defender is in your },
you may perform a bonus p attack using a p you did not you may spend 1h. If you do, during the Roll Defense Dice
already attack from this round.
step, the defender cannot roll more defense dice than the
number of your d/c results.
If ! Initiative is at 4+ add Prioritize b and r to get Target in } at range 1-3
q3 ^0 & 12 *4 {2 ^3 &3 *2 h 1`
If ! Force is at 3 add
If ! Force is at 3 add
4 F Extreme Maneuvers: h1
4 F Shattering Shot: h1 In the Select Action step, if a b using the turn 4 or 6
While you perform an attack, if the attack is obstructed by template would get a shot when a normal b would not,
an obstacle or the defender is at range 0 of an obstacle, you spend 1 h to b using the turn template
may spend 1h to add 1f result.
Prioritize b and r to get a Target that triggers this ability
If ! Force is at 4 add
If ! Force is at 4 add 5 m Shield Upgrade: Increase your shield value by 1.
5 m Shield Upgrade: Increase your shield value by 1.
If ! Force is at 5+ add
! Force is at 5+ add
If
6 F Foresight: h1 } 2 ? 1-3
6 y Grand Inquisitor (Defence): h1 If an enemy ends its maneuver in your }, spend 1h to
While you defend at attack range 1, spend 1h to prevent the perform this bonus attack against it. Change 1 f result
range 1 bonus. to a d result; your dice cannot be modified otherwise.
{2 ^3 &3 *2 h 1` {2 ^3 &3 *2 h 1`
Basic
3 S Advance Sensors: Do not skip Action Selection after a
collision with a ship or obstacle, or after executing a red
1 –
maneuver.
m Hull Upgrade: Increase your hull value by 1. Elite
F Hate: After you suffer 1 or more damage, recover that
many h. 3 m Hull Upgrade: Increase your hull value by 1.
! If ! Initiative is at 4+ add
If Force is at 4 add
5 m Shield Upgrade: Increase your shield value by 1. 5 Y Suppressive Gunner: When attacking, you may spend 1 f
result, if you do, the defender gains 1 Deplete token unless it
chooses to suffer 1d.
If ! Force is at 5+ add
!
6 y Grand Inquisitor (Offence): h1
If Initiative is at 5+ add
While you perform an attack against a defender at attack 6 B Ion Bombs: g2
range 2-3, you may spend 1h to apply the range 1 bonus. During the System Phase, you may spend 1g to drop an Ion
Bomb using the 18 template if the final position would be within
range 1 of one or more enemy ships.
{2 ^3 &3 *2 h 1` {3 ^2 &4 *0
Basic Basic
1 – 1 –
Elite Elite
3 m Hull Upgrade: Increase your hull value by 1. 3 m Hull Upgrade: Increase your hull value by 1.
{3 ^2 &4 *0 {3 ^2 &4 *0
Basic Basic
1 W Death Troopers: During the Activation Phase, enemy ships
at range 0-1 cannot remove Stress tokens
1 W Death Troopers: During the Activation Phase, enemy ships
at range 0-1 cannot remove Stress tokens
Elite Elite
3 W ISB Slicer: During the End Phase, enemy ships at range 1-2 3 y Ciena Ree: After you perform a o action, if the ship you
cannot remove Jam tokens. coordinated performed a b or r action and does not
have an enemy ship in arc, it may gain 1 Stress token to
rotate 90o to put the nearest possible enemy ship in arc.
If ! Initiative is at 3+ add
If ! Initiative is at 5+ add
6 E Outmaneuver: While you perform a g attack, if you are
not in the defender's firing arc, the defender rolls 1 fewer If ! Initiative is at 5+ add
defense die.
6 m Shield Upgrade: Increase your shield value by 1.
{3 ^1 &6 *2 {3 ^1 &6 *2
Basic
1 W Death Troopers: During the Activation Phase, enemy ships
at range 0-1 cannot remove Stress tokens
Elite
3 W Tactical Officer: o replaces o in the Select Action step.
If ! Initiative is at 3+ add
4 E Snap Shot: { 2 ? 2
After an enemy ship executes a maneuver, you may perform
this attack against it, as a bonus attack.
ATTACK: Your dice cannot be modified.
If ! Initiative is at 4+ add
If ! Initiative is at 5+ add
6 E Elusive: g1
When defending, you may spend 1g to reroll 1 defense
die. After you fully execute a red maneuver, recover 1g
{3 ^1 &6 *2