UNIT I -ADT
UNIT I -ADT
This principle is about defining and refining the problem you are trying to solve. It’s essential to
determine a meaningful problem statement before you start solving it because otherwise, you may
find yourself solving the wrong thing or spending time on tasks that don’t contribute toward your
ultimate goal.
Principle 3 — Ideate by challenging assumptions and creating ideas for innovative solutions
In the design thinking process, you will challenge assumptions to look at your problem from
different perspectives. You will try to uncover latent needs and develop new ideas for innovative
solutions. The goal is not merely to create a solution but also to generate several possible solutions
that can be tested against each other to learn what works best. This is why we don’t talk about
defining problems; instead, we insist on asking better questions to avoid getting trapped in what
was already known or assumed.
Prototypes should
● be cheap to create
● good enough for people to understand
● show how something will work without needing lots of explanation;
Types of Prototypes may be:.
● paper prototypes
● digital prototypes using software such as Adobe XD or Sketch.
Many designers and developers feel that when they have a prototype, it’s ready for presentation to
users. However, there are many different ways to test your solution with real users.
This will allow for feedback from others who may not necessarily be familiar with how things
work behind the scenes on computers but do understand what would make sense in terms of
functionality and usability once they see something tangible like a mockup rather than just words
describing ideas.”
Human-centered design
Human-centered design is a problem-solving technique that puts real people at the center of the
development process, enabling the creation of products and services that resonate and are tailored
.
The goal of Human-centered design is to
● keep users’ wants,
● pain points
● preferences
THE PHASES OF HUMAN-CENTERED DESIGN
Here’s what each step of the process means and how you can implement it to create products and
services people love.
1. Clarify
This first phase is dedicated to collecting data and observing your customers to clarify the problem
and how you might solve it. Rather than develop products based on assumptions, you conduct user
research and assess customer needs to determine what prospective buyers want.
The clarify phase requires empathy—the capability of understanding another person’s
experiences and emotions.
During this phase, you want to discover customers’ pain points, :
● Explicit: These are pain points users can describe; they’re aware of what frustrates them
about their current experience.
● Latent: These are pain points users can’t describe and might not even know exist.
Ask questions such as:
● What challenge were you trying to solve when you bought this product?
● What other options did you consider when making your decision?
● What made you choose this product over the alternatives?
2. Ideate
During this stage, you can apply different design thinking tools, such as systematic inventive
thinking (SIT) or brainstorming, to overcome cognitive fixedness—a mindset in which you
consciously or unconsciously assume there’s only one way to interpret or approach a situation.
3. Develop
The development phase is when you combine and critique the ideas you’ve brainstormed to create
a range of possible solutions. By combining and evaluating your ideas,it can better meet users’
needs and determine what they want to move into prototyping to reduce costs, save time, and
increase your final product’s quality.
Three characteristics of human-centered design that are vital to consider when critiquing
ideas are desirability, feasibility, and viability.
● Desirability: Does this innovation fulfill user needs, and is there a market for it?
● Feasibility: Is this functionally possible? Does the organization have the resources to
produce this innovation? Are there any legal, economic, or technological barriers?
● Viability: Is this innovation sustainable? Can the company continue to produce or
deliver this product profitably over time?
4. Implement
The final phase of the process is implementation. During this stage, it’s crucial to communicate
your innovation’s value to internal and external stakeholders, including colleagues and consumers,
to bring it to market successfully, encourage adoption, and maintain growth.
In the implementation phase, take time to reflect on your organization’s culture and assess group
dynamics. Is your team empowered to develop and iterate on user-focused solutions? You can’t
continue creating innovative solutions without the right culture.
It’s important to note that your work isn’t over once you reach the final phase. Customers’ wants
and needs will continue to evolve. Your goal is to adapt to meet them. Keeping humans at the
center of the development process will ensure you’re continuously innovating and achieving
product-market fit.
Human-centered design has four principles:
1. People-centered: Focus on people and their context in order to create things that are
appropriate for them. Participatory design ensures user involvement in the process.
2. Understand and solve the right problems, the root problems: Understand and solve the right
problem, the root causes, the underlying fundamental issues. Otherwise, the symptoms will
just keep returning.
3. Everything is a system: Think of everything as a system of interconnected parts.
4. Small and simple interventions: Do iterative work and don't rush to a solution. Try small,
simple interventions and learn from them one by one, and slowly your results will get
bigger and better. Continually prototype, test and refine your proposals to make sure that
your small solutions truly meet the needs of the people you focus on.
Understanding the Innovation process, discovering areas of opportunity
What is Innovation?
Innovation involves the methodical approach to creating and introducing groundbreaking products
and services to gain acceptance from customers.At its core, innovation is the process of utilizing
digital technologies and creative thinking to fundamentally change how organizations operate,
enhance value creation, and interact with their stakeholders.
Definition The systematic steps and The overarching approach and direction align
stages in generating, innovation with business goals.
developing, and
implementing new ideas or
improvements.
Characteristi The overarching approach Long-Term Vision: It involves a long-term vision and
cs and direction align direction for how innovation will contribute to the
innovation with business organization’s success.External Focus: Considers
goals. external factors such as market trends, competitive
landscape, and customer needs. Resource Allocation:
Involves decisions on resource allocation, budgeting,
and investment in innovation initiatives. Risk
Tolerance: Defines the organization’s appetite for risk-
taking in pursuit of innovation goals.Adaptability:
Needs to be adaptable to changing market conditions
and technological advancements.
Example Within the Innovation A company decides to focus on disruptive innovation
strategy, the company in the tech industry to gain a competitive edge.
follows a structured
innovation process,
involving idea generation,
prototyping, testing, and
market launch.
OBSERVATIONAL EMPATHY
willing to admit their own shortcomings as well as to abandon preconceived ideas for the
good of the overall vision and goals.
2. Be a Good Listener
To empathise, we need to listen and listen attentively. We need to choose actively to
block out our inner conflicting voices, and allow the other's voice to resonate. We need
to train ourselves to control our natural tendency to formulate our own opinions and voice
them before the other person has finished talking. Doing so would enable us to have a
deeper kind of listening, which uncovers deeper meaning and experience.
4. Care
A genuine concern about the state of others, leading to the desire to act and assist, is
required. This is one of the important drivers that allow us to overcome our own needs
and wants and seek to understand others. We must build a sense of care, a deep concern
and desire to want to help, nurture, and provide assistance. This requires a level of
emotional insight.
5. Be Curious
Being genuinely curious makes engaging in empathy research not only easier but also
extremely rewarding as we learn to understand what motivates people. By being curious,
we are naturally inclined to dig into unexpected areas, uncover new insights, and explore
all aspects of people's lives. At a glance, these details might seem unimportant, but they
will expose the most important information we need for problem solving.
6. Be Sincere
Nothing kills empathy more than a lack of sincerity. When we approach people with a
superficial agenda, superiority complex, or any mindset that may undermine our sincere
intention to understand their experience deeply, we are placing a barrier between us and
those we seek to understand.
Rather than approaching people with the mindset that they are in need of our help, we
should realise that we stand to benefit more out of deeply understanding them. After all,
the solution exists to serve their needs, and your work will not be complete unless you
properly understand their needs.
Mitigate validation risk with FIR [Forge Innovation rubric]
For any Product Innovation, Validation Risk is associated with the following factors:
#1 Problem definition & Customer selection and specificity
#2 Problem significance & magnitude
#3 Motivation level of target customer to solve the defined problem
#4 Quantification & its acceptance by the target customer of the Value Proposition offered
by the innovation
#5 Adoption barriers that will prevent target customer from experiencing the value
proposition
Higher the Validation Risk, lesser the possibility that this product innovation can succeed
in the market. To reduce Valuation Risk the innovator is expected to demonstrate ‘traction’
and that requires a market-ready product and money to market, sell, distribute, acquire
customers, and generate revenues. However to reduce Validation Risk, one requires much
less money, but sure needs skills, tools, and a structured process.
Design Thinking — a scientific approach to innovating solutions, is easily the most
popular, and Steve Blank — referred to as the Father of Modern Entrepreneurship has
created a rich body of knowledge on the science and strategies of converting product
innovations into high-growth enterprises.
In Forge, inspired and guided by the resources of such thought leaders, we have focused
our efforts in developing a rigorous process of managing innovations. This process along
with the attendant tools, techniques, and milestones, guides innovators to systematically
address each of the factors and to neutralise the Validation Risk inherent in their product
innovations.
Innovators come up with innovative ideas to solve real-world problems, and they would
use tools enabled by fundamental science or applied technology to do so. From the earliest
ideation stage onwards it is essential to profile/measure the Validation Risk inherent in
product innovations, and work meticulously to neutralise the risk.
To aid this process, make it competitive, fun and effective, we have come up with Forge
Innovation Score — a point score on a scale of 0 to 100, consisting of 5 equal weightage
factors with a max score of 20 points each. Each of the 5 factors in turn have qualified or
descriptive sub-levels that indicate a measure of the Validation Risk as measured by the
corresponding factor.
Forge Innovation Rubric offers a simple validation tool to use customer linked
evidences to systematically validate assumptions and translate them to facts,
giving a truer picture of the real commercial potential of product innovations,
especially in industrial sectors.
Parameter wise descriptors for the sub-levels to ease the scoring process.
NOTE: To help you understand the different terms used in the rubric in the exact same way
that I have meant, I would recommend that you quickly read through the User Guide for Forge
Innovation Rubric.
#1 Problem definition & Customer selection & specificity (20 points)
● Unable to understand the problem statement, very poorly described; (0)
● Vague definition of the problem but unable to understand a real-world use-
case/scenario and end-users that face the problem; (2)
● Only a generalised problem statement without any indication of a real-world
use-case/scenario and end-users; (4)
● A novel idea but purely technical in nature without a strong case for it being
applied in a real-world problem/use-case scenario; (6)
● Clearly defined problem statement as it is experienced by the beneficiary
(beneficiaries) in the real-world but without a description or indication of
significance/severity; (10)
● Clearly defined and validated problem statement with description of the
significance and severity of the problem along with profile of different types
of beneficiaries impacted by the problem; (20)
#2 Problem significance & magnitude (20 points)
● Unable to understand the problem statement therefore unable to assess the
potential; (0)
● Idea is about offering a very conventional product done several times before;
(2)
● A purely technical challenge in the form of a gap in existing
systems/solutions/processes but without any specific description of a real-
world use-case/scenario and end-users facing the problem; (4)
● The idea addresses some minor gaps in pre-existing solutions or is addressing
an unsolved problem with limited significance/severity; (8)
● Higher degree of problem significance/severity but relates to gaps/issues in the
existing solutions in the market today; (14)
● Unsolved problem with very high degree of significance/severity impacting
multiple beneficiaries; (20)
#3 Customer Motivation (20 points)
● A generalised description of the beneficiary without any indication of a
specific target-customer; (4)
● A weak profile of the target customer (end-user) chosen is indicated along with
a generalised description of use-case (problem scenario); (6)
● Good selection and profiling of target customer but isn’t aware or convinced
that the problem/need is a top priority to because the gains are not substantial;
(8)
● Good selection and profiling of target customer, actively addressing the
problem/need and dissatisfied with existing solutions; (14)
● Target customer is willing to collaborate actively on high-priority with a
budget commitment and co-create an innovative solution and in a time-bound
manner; (20)
#4 Value Proposition — Definition, Quantification & Validation (20 points)
● Vague description of the target customer (end-user) but unable to understand
how solving this problem offers any benefits; (2)
● A generalised description of the beneficiary without indication of specific
target customer but the benefits offered are too minimal or insignificant; (6)
● A generalised description of the beneficiary without indication of specific
target customer with reasonable benefits offered but not quantified; (10)
● A compelling value proposition targeting a specific target customer but lacks
any validation in the form of user/customer feedback; (12)
● A strong value proposition with quantified gains backed by strong validation
from a reasonable number of target users/customers; (20)
#5 Effectiveness of Solution Concept in testing Value Proposition (20 points)
● Vague definition of the solution without a specific set of outcomes that prove
that the problem has been solved; (2)
● Solution is presented purely from a technical point of view and will work in
the lab but looks impractical for end-user adoption; (6)
● Solution offers only the core feature/functionality to test/ prove the value
proposition, but has not been designed to overcome adoption barriers; (12)
● A very cost effective solution that can be prototyped rapidly to test the value
proposition and capable of overcoming the adoption barriers; (16)
● Proven solution/prototype effectively solving the core problem and has been
tested for usability, integration/ deployment constraints in one or many paid
pilots (end-user trials); (20)
Case studies